ok major changes incoming:
-changed layout of armours, and ranged weapons
- armour damage now a number field and when it reaches 1/2 Resistance it sets pv to pv/2, and when it hits resistance sets PV to 0
-added clip and ammo type onto ranged weapons
- incorporated recoil and ROF into to hit and damage rolls for ranged weapons
to do
-add in ammo types into the ranged weapon rolls
-allow rerolls due to rate of fire/luck spends
-options/popups available allowing me to get skill packages working