removed the clearing of notes fields added+0 instead of 0 on some fields corrected the Find Remove Traps dex adjustment
3386 lines
141 KiB
HTML
3386 lines
141 KiB
HTML
<div aria-label="Announces changes to sheet" class="sheet-announcements">
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<input type="checkbox" name="attr_anchk1" class="sheet-anchk sheet-chkannounce" value="1" title="Show Announcements" /><span></span><b style="color:red;">Announcements</b>
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<div class="sheet-chk-announce sheet-chkannounce" selectable="true">
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<h2 style="margin-bottom:-15px;">Recent Changes</h2>
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<br />
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<p style="font-size:10pt;color:black;">Sheet version: 2.0.0</p>
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<div class="sheet-announce-items">
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<p style="font-size:9pt;color:black;font-style:italic;">
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fixed formatting on some 2espell properties <br />
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added some missing HTML tags and formatted for easier reading <br />
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fixed bug in css - .charsheet input.sheet-* was inserted twice in stead of .charsheet select.sheet-* <br />
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added optional tag to 2espell property '{materials=xxx}'- to show Spell Materials <br />
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added new roll Template for Protection Scrolls - 2Eprotscroll <br />
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fixed worker script where 0 was inserted into fields instead of +0 <br />
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added new Tab for spells with extra fields for spells and scrolls<br />
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- allow entry of a macro name and Cast Spell button that uses the macro name - (Aqua Alex)<br />
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</p>
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<p style="font-size:10pt;color:black;font-style:normal;">
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To view the full change log and sheet documentation, please visit the wiki page! <span class="sheet-selectable">https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet</span>
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</p>
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</div>
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</div>
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</div>
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<br />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" checked="checked" /><span></span>Character Sheet - Spells <input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3"/><span></span> | Monster Sheet <input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2"/><span></span>
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<br /><br />
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<div class="sheet-tab-content sheet-tab1">
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<h2>Character Info</h2>
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<table style='width:300px;'>
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<tr>
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<td><br />
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<tr>
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<td>
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<h4>Name:</h4>
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<input type="text" name="attr_character_name">
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</td>
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<td><b>Class:</b><br /><input type="text" name="attr_class"/></td>
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</tr>
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<tr>
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<td><b>Level:</b><br /><input type="text" name="attr_level" class="" /></td>
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<td><b>Kit:</b><br /><input type="text" name="attr_kit" class="" /></td>
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</tr>
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<tr>
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<td><b>Race:</b><br /><input type="text" name="attr_race"/></td>
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<td><b>Alignment:</b><br /><input type="text" name="attr_alignment"/></td>
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</tr>
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<tr>
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<td>
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<hr>
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</td>
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<td>
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<hr>
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</td>
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</tr>
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<tr>
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<td><b>HP:<input type="text" name="attr_HP" class="sheet-short" value="@{HP}"/>/<input type="text" name="attr_HP_max" class="sheet-short" /></b></td>
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<td><b>AC: <input type="number" name="attr_AC" class="sheet-short" /></b> <br />
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<b>AC Surprised: <input type="text" name="attr_ACsurprise" class="sheet-short" /></b> <br />
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<b>AC Shieldless:<input type="text" name="attr_ACshieldless" class="sheet-short" /></b>
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</td>
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</tr>
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</table>
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<b>Armor Type:</b><br />
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<textarea name="attr_armtype" width="20"></textarea>
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<table>
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<tr>
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<td>
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<hr>
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</td>
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<td>
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<hr>
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</td>
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</tr>
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<tr></tr>
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<td><b>Height: <input type="text" name="attr_Height" class="sheet-short" /></b> <br />
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<b>Weight:<input type="text" name="attr_Weight" class="sheet-short" /></b>
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</td>
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<td><b>Age: <input type="number" name="attr_Age" class="sheet-short" /></b> <br />
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<b>Max age: <input type="number" name="attr_Agemax" class="sheet-short" /></b>
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</td>
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</tr>
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<tr>
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<td><br /><b>Handedness:<input type="text" name="attr_Handedness"/></b></td>
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</tr>
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<tr>
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<td>
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<hr>
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</td>
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<td>
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<hr>
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</td>
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</tr>
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</table>
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<h4>Experience</h4>
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<fieldset class="repeating_XP" name="attr_repxp">
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<table>
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<tr>
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<td><b>Class:<br /><input type="text" name="attr_expclassname"></b></td>
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</tr>
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<tr>
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<td><b>Current Exp:<br /><input type="text" name="attr_expcurrent1"></b></td>
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<td><b>Gained Exp:<br /><input type="text" name="attr_expgain1"></b></td>
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</tr>
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<tr>
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<td><b>New Exp Total:<br /><input type="text" name="attr_expnew" value="@{expcurrent1}+@{expgain1}" disabled="true"></b></td>
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<td><b>Prime Req Exp Total:<br /><input type="text" name="attr_expprime" value="@{expcurrent1}+(@{expgain1}*(1+(@{prime1}/100)))" disabled="true"></b></td>
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</tr>
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<tr>
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<td><b>Prime Requisite Bonus:</b><br /><input type="text" name="attr_prime1" class="short" value="10">%</td>
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</tr>
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</table>
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</fieldset>
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</div>
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<div class="sheet-col">
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<br />
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<h4>Saving Throws</h4>
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<table style='border-collapse: collapse; border-spacing: 0;'>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Target</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Modifier</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Paralyzation,<br />Poison, or<br />Death Magic</td>
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<td><input type="text" name="attr_partar" class="sheet-short"/></td>
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<td><input type="text" name="attr_parmod" class="sheet-short"/></td>
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<td><input type="text" name="attr_parnotes"/><button type="roll" name="roll_parsave" value="/gmroll {1d20+[[@{parmod}?{Misc. bonus (please include + or -)|+0}]]}>[[@{partar}]] [Save vs. Paralyzation, Poison, or Death Magic]"></button></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Rod, Staff,<br />or Wand</td>
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<td><input type="text" name="attr_rodtar" class="sheet-short"/></td>
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<td><input type="text" name="attr_rodmod" class="sheet-short"/></td>
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<td><input type="text" name="attr_rodnotes"/><button type="roll" name="roll_rodsave" value="/gmroll {1d20+[[@{rodmod}?{Misc. bonus (please include + or -)|+0}]]}>[[@{rodtar}]] [Save vs. Rod, Staff, or Wand]"></button></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Petrification<br />or <br />Polymorph</td>
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<td><input type="text" name="attr_pettar" class="sheet-short"/></td>
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<td><input type="text" name="attr_petmod" class="sheet-short"/></td>
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<td><input type="text" name="attr_petnotes"/><button type="roll" name="roll_petsave" value="/gmroll {1d20+[[@{petmod}?{Misc. bonus (please include + or -)|+0}]]}>[[@{pettar}]] [Save vs. Petrification or Polymorph]"></button></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Breath<br />Weapon</td>
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<td><input type="text" name="attr_breathtar" class="sheet-short"/></td>
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<td><input type="text" name="attr_breathmod" class="sheet-short"/></td>
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<td><input type="text" name="attr_breathnotes"/><button type="roll" name="roll_breathsave" value="/gmroll {1d20+[[@{breathmod}?{Misc. bonus (please include + or -)|+0}]]}>[[@{breathtar}]] [Save vs. Breath Weapon]"></button></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Spell</td>
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<td><input type="text" name="attr_sptar" class="sheet-short"/></td>
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<td><input type="text" name="attr_spmod" class="sheet-short"/></td>
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<td><input type="text" name="attr_spnotes"/><button type="roll" name="roll_spsave" value="/gmroll {1d20+[[@{spmod}?{Misc. bonus (please include + or -)|+0}]]}>[[@{sptar}]] [Save vs. Spell]"></button></td>
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</tr>
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</table>
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<br />
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<br />
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<h4>Movement</h4>
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<input type="radio" name="attr_tab2" class="sheet-tab sheet-tab1" value="1" checked="checked" /><span></span>Basic Encumbrance<br />
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<input type="radio" name="attr_tab2" class="sheet-tab sheet-tab2" value="2"/><span></span>Advanced Encumbrance
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<div class="sheet-tab-content sheet-tab1">
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<table style='border-collapse: collapse; border-spacing: 0;'>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Speed</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weight</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Penalties</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Base</td>
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<td><input type="text" name="attr_basespeed" class="sheet-short"/></td>
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<td><input type="text" name="attr_baseweight" class="sheet-short"/></td>
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<td><input type="text" name="attr_basepen" class="sheet-short"/></td>
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<td><input type="text" name="attr_basemovnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Light Enc. (-1/3)</td>
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<td><input type="number" name="attr_lightspeed" value="@{basespeed}-[[@{basespeed}*1/3]]" disabled="true" /></td>
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<td><input type="text" name="attr_lightweight" class="sheet-short"/></td>
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<td><input type="text" name="attr_lightpen" class="sheet-short"/></td>
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<td><input type="text" name="attr_lightmovnotes"/></td>
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</td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Moderate Enc. (-1/2)</td>
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<td><input type="number" name="attr_modspeed" value="@{basespeed}-[[@{basespeed}*1/2]]" disabled="true" /></td>
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<td><input type="text" name="attr_modweight" class="sheet-short"/></td>
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<td><input type="text" name="attr_modpen" class="sheet-short"/></td>
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<td><input type="text" name="attr_modmovnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Heavy Enc. (-2/3)</td>
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<td><input type="number" name="attr_heavyspeed" value="@{basespeed}-[[@{basespeed}*2/3]]" disabled="true" /></td>
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<td><input type="text" name="attr_heavyweight" class="sheet-short"/></td>
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<td><input type="text" name="attr_heavypen" class="sheet-short"/></td>
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<td><input type="text" name="attr_heavymovnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Severe Enc. (1)</td>
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<td><input type="number" name="attr_sevspeed" value="1" disabled="true" /></td>
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<td><input type="text" name="attr_sevweight" class="sheet-short"/></td>
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<td><input type="text" name="attr_sevpen" class="sheet-short"/></td>
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<td><input type="text" name="attr_sevmovnotes"/></td>
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</tr>
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</table>
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</div>
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<div class="sheet-tab-content sheet-tab2">
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<table style='border-collapse: collapse; border-spacing: 0;'>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Movement Rate</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>|Weight</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>|Penalties</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>|Notes</td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>12/6</td>
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<td><input type="text" name="attr_12weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_12pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_12movnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>11/5</td>
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<td><input type="text" name="attr_11weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_11pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_11movnotes"/></td>
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</td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>10/5</td>
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<td><input type="text" name="attr_10weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_10pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_10movnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>9/4</td>
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<td><input type="text" name="attr_9weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_9pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_9movnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>8/4</td>
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<td><input type="text" name="attr_8weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_8pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_8movnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>7/3</td>
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<td><input type="text" name="attr_7weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_7pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_7movnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>6/3</td>
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<td><input type="text" name="attr_6weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_6pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_6movnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>5/2</td>
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<td><input type="text" name="attr_5weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_5pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_5movnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>4/2</td>
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<td><input type="text" name="attr_4weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_4pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_4movnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>3/1</td>
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<td><input type="text" name="attr_3weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_3pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_3movnotes"/></td>
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</tr>
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<tr>
|
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>2/1</td>
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<td><input type="text" name="attr_2weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_2pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_2movnotes"/></td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>1/1</td>
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<td><input type="text" name="attr_1weight" class="sheet-short"/></td>
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<td><input type="text" name="attr_1pen" class="sheet-short"/></td>
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<td><input type="text" name="attr_1movnotes"/></td>
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</tr>
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</table>
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</div>
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Current weight:<input type="number" name="attr_movweighttotal" value="@{gearweighttotal}+1-1" disabled="true">
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<br />
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<h4>Player notes</h4>
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<textarea name="attr_pnotes"></textarea>
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</div>
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</div>
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<hr>
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<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab1" value="1" checked="checked" /><span></span>Standard<br />
|
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<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab2" value="2"/><span></span>Players Option
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<h4>Ability Scores</h4>
|
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<div class="sheet-tab-content sheet-tab1">
|
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<table style='border-collapse: collapse; border-spacing: 0;'>
|
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<tr>
|
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Score</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Hit Bonus</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Damage Adj.</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weight Allow.</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Max. Press</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Open Door</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Bend Bars/<br />Lift Gate</td>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
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</tr>
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<tr>
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<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Strength</td>
|
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<td><input type="text" name="attr_Strength" class="short" value="10(00)"/></td>
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<td><input type="text" name="attr_strengthhit" class="sheet-short" value="+0"/></td>
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<td><input type="text" name="attr_strengthdmg" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_carryweight" class="sheet-short" value="0"/></td>
|
|
<td><input type="text" name="attr_maxpress" class="sheet-short" value="0"/></td>
|
|
<td><input type="text" name="attr_open" class="sheet-short" value="0(0)"/></td>
|
|
<td><input type="text" name="attr_bend" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_strnotes"></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Score</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Reaction Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Missile Atk. Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Defense <br />Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Pick Pockets</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Open Locks</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> Move Climb<br /> Silently Walls</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dexterity</td>
|
|
<td><input type="text" name="attr_Dexterity" class="short" value="@{Dexterity}"/></td>
|
|
<td><input type="text" name="attr_dexreact" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_dexmissile" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_dexdefense" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_ppd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_old" value="+0" class="sheet-short"/>%</td>
|
|
<td>
|
|
<input type="text" name="attr_msd" value="+0" class="sheet-short"/>%<input type="text" name="attr_cwd" value="+0" class="sheet-short"/>%
|
|
</td>
|
|
<td><input type="text" name="attr_dexnotes"></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Score</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>HP Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>System Shock</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Resurrection Survival</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Poison Save*</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Magic Save* </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Regeneration</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Constitution</td>
|
|
<td><input type="text" name="attr_Constitution" class="short" value="@{Constitution}"/></td>
|
|
<td><input type="text" name="attr_conadj" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_conshock" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_conres" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_conpoisonbonus" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_conmagicbonus" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_conregen" class="sheet-short" value="0"/></td>
|
|
<td><input type="text" name="attr_connotes"></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Score</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Number of Languages</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Max Spell Level</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Chance to Learn Spell</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Max # of Spells</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Immunity</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Intelligence</td>
|
|
<td><input type="text" name="attr_Intelligence" class="short" value="@{Intelligence}"/></td>
|
|
<td><input type="text" name="attr_intlang" class="sheet-short" value="0"/></td>
|
|
<td><input type="text" name="attr_intlvl" class="sheet-short" value="0"/></td>
|
|
<td><input type="text" name="attr_intchance" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_intmax" class="sheet-short" value="0"/></td>
|
|
<td> </td>
|
|
<td><input type="text" name="attr_intimm"></td>
|
|
<td><input type="text" name="attr_intnotes"></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Score</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Magical Def Bonus</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Bonus Spells</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Clerical Spell Failure</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Spell Immunity</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Wisdom</td>
|
|
<td><input type="text" name="attr_Wisdom" class="short" value="@{Wisdom}"/></td>
|
|
<td><input type="text" name="attr_wisdef" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_wisbonus" class="sheet-short"/></td>
|
|
<td><input type="text" name="attr_wisfail" class="sheet-short" value="0"/>%</td>
|
|
<td> </td>
|
|
<td> </td>
|
|
<td><input type="text" name="attr_wisimm"/></td>
|
|
<td><input type="text" name="attr_wisnotes"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Score</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Max # of Hench</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Base Loyalty</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Reaction Adjustment</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Charisma</td>
|
|
<td><input type="text" name="attr_Charisma" class="short" value="@{Charisma}"/></td>
|
|
<td><input type="text" name="attr_chamax" class="sheet-short" value="0"/></td>
|
|
<td><input type="text" name="attr_chaloy" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_chareact" class="sheet-short" value="+0"/></td>
|
|
<td> </td>
|
|
<td> </td>
|
|
<td> </td>
|
|
<td><input type="text" name="attr_chanotes"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-tab-content sheet-tab2">
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Strength</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><input type="text" name="attr_Strength" class="short" value="10(00)"/></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Hit Bonus</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Damage Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weight Allow.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Max. Press</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Open Door</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Bend Bars/<br />Lift Gate</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><em> Stamina<br /><br /> Muscle</em></td>
|
|
<td><input type="text" name="attr_Stamina" class="short" value="10(00)"/><br /><input type="text" name="attr_Muscle" class="short" value="10(00)"/></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_strengthhit" class="sheet-short" value="+0"/></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_strengthdmg" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_carryweight" class="sheet-short" value="0"/><br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_maxpress" class="sheet-short" value="0"/></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_open" class="sheet-short" value="0(0)"/></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_bend" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_strnotes"></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dexterity</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><input type="text" name="attr_Dexterity" class="short" value="@{Dexterity}"/></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Reaction Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Missile Atk. Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Defense <br />Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Pick Pockets</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Open Locks</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> Move Climb<br /> Silently Walls</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><em> Aim<br /><br /> Balance</em></td>
|
|
<td><input type="text" name="attr_Aim" class="short" value="@{Aim}"/><br /><input type="text" name="attr_Balance" class="short" value="@{Balance}"/></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_dexreact" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_dexmissile" class="sheet-short" value="+0"/><br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_dexdefense" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_ppd" value="+0" class="sheet-short"/>%<br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="text" name="attr_old" value="+0" class="sheet-short"/>%<br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="number" class="short" disabled="true"> <input type="number" class="short" disabled="true"><br />
|
|
<input type="text" name="attr_msd" value="+0" class="sheet-short"/>%<input type="text" name="attr_cwd" value="+0" class="sheet-short"/>%
|
|
</td>
|
|
<td><input type="text" name="attr_dexnotes"></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Constitution</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><input type="text" name="attr_Constitution" class="short" value="@{Constitution}"/></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>HP Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>System Shock</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Resurrection Survival</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Poison Save*</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Magic Save* </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Regeneration</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><em> Health<br /><br /> Fitness</em></td>
|
|
<td><input type="text" name="attr_Health" class="short" value="@{Health}"/><input type="text" name="attr_Fitness" class="short" value="@{Fitness}"/></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_conadj" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_conshock" class="sheet-short" value="0"/>%<br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_conres" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_conpoisonbonus" class="sheet-short" value="+0"/><br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="text" name="attr_conmagicbonus" class="sheet-short" value="+0"/><br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_conregen" class="sheet-short" value="0"/></td>
|
|
<td><input type="text" name="attr_connotes"></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Intelligence</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><input type="text" name="attr_Intelligence" class="short" value="@{Intelligence}"/></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Number of Languages</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Max Spell Level</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Chance to Learn Spell</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Max # of Spells</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Immunity</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><em> Reason<br /><br /> Knowledge</em></td>
|
|
<td><input type="text" name="attr_Reason" class="short" value="@{Reason}"/><input type="text" name="attr_Knowledge" class="short" value="@{Knowledge}"/></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_intlang" class="sheet-short" value="0"/></td>
|
|
<td><input type="text" name="attr_intlvl" class="sheet-short" value="0"/><br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_intchance" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_intmax" class="sheet-short" value="0"/><br /><input type="number" class="short" disabled="true"></td>
|
|
<td> </td>
|
|
<td><input type="text" name="attr_intimm"><br /><input type="text" class="" disabled="true"></td>
|
|
<td><input type="text" name="attr_intnotes"></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Wisdom</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><input type="text" name="attr_Wisdom" class="short" value="@{Wisdom}"/></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Magical Def Bonus</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Bonus Spells</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Clerical Spell Failure</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Spell Immunity</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><em> Intuition<br /><br /> Willpower</em></td>
|
|
<td><input type="text" name="attr_Intuition" class="short" value="@{Intuition}"/><input type="text" name="attr_Willpower" class="short" value="@{Willpower}"/></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_wisdef" class="sheet-short" value="+0"/></td>
|
|
<td><input type="text" name="attr_wisbonus" class="sheet-short"/><br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="text" name="attr_wisfail" class="sheet-short" value="0"/>%<br /><input type="number" class="short" disabled="true"></td>
|
|
<td> </td>
|
|
<td> </td>
|
|
<td><input type="text" class="" disabled="true"><br /><input type="text" name="attr_wisimm"/></td>
|
|
<td><input type="text" name="attr_wisnotes"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Charisma</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><input type="text" name="attr_Charisma" class="short" value="@{Charisma}"/></td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Max # of Hench</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Base Loyalty</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Reaction Adjustment</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'><em> Leadership<br /><br /> Appearance</em></td>
|
|
<td><input type="text" name="attr_Leadership" class="short" value="@{Leadership}"/><br /><input type="text" name="attr_Appearance" class="short" value="@{Appearance}"/></td>
|
|
<td><input type="text" name="attr_chamax" class="sheet-short" value="0"/><br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="text" name="attr_chaloy" class="sheet-short" value="+0"/><br /><input type="number" class="short" disabled="true"></td>
|
|
<td><input type="number" class="short" disabled="true"><br /><input type="text" name="attr_chareact" class="sheet-short" value="+0"/></td>
|
|
<td> </td>
|
|
<td> </td>
|
|
<td> </td>
|
|
<td><input type="text" name="attr_chanotes"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<br /><b>Notes</b>
|
|
<textarea name="attr_statnotes" placeholder="* Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. Dwarves and Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison.
|
|
"></textarea>
|
|
<br />
|
|
<br />
|
|
<hr>
|
|
<h4>Weapons</h4>
|
|
Include all appropriate + or - signs for bonuses.<br />
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dex Str Dam Weapon</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'># of<br />Attacks</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Attack<br />Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dam<br />Adj.</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>THAC0</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dam SM</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dam L</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Range</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weight</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Size</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Type</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Speed</td>
|
|
</tr>
|
|
<tr>
|
|
<td> <input type='checkbox' name='attr_dexbonus' value='1' /><span></span> <input type='checkbox' name='attr_strbonus' value='1' /><span></span> <input type='checkbox' name='attr_strdambonus' value='1' /><span></span><input type="text" name="attr_weaponname" class="medium"></td>
|
|
<td><input type="text" name="attr_attacknum" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_attackadj" class="sheet-short" value="+0"></td>
|
|
<td><input type="text" name="attr_damadj" class="sheet-short" value="+0"></td>
|
|
<td><input type="text" name="attr_ThAC0" class="sheet-short" value="20"><button type="roll" name="roll_hit1" value="/em hits an AC of [[@{ThAC0}-(1d20+(@{attackadj})+(?{Strength bonus. Do not modify this field|@{strengthhit}}*@{strbonus})+(?{Dexterity bonus. Do not modify this field|@{dexmissile}}*@{dexbonus})+(?{Misc. bonus|+0}))]] or worse using his/her @{weaponname}">Hit</button></td>
|
|
<td><input type="text" name="attr_damsm" class="sheet-short"><button type="roll" name="roll_test1" value="/em rolls [[@{damsm}+(@{damadj})+(?{Strength bonus. Do not modify this field|@{strengthdmg}}*@{strdambonus})+(?{Misc. bonus (please include + or -)|+0})]] damage using his/her @{weaponname}!"></button></td>
|
|
<td><input type="text" name="attr_daml" class="sheet-short"><button type="roll" name="roll_test2" value="/em rolls [[@{daml}+(@{damadj})+(?{Strength bonus. Do not modify this field|@{strengthdmg}}*@{strdambonus})+(?{Misc. bonus (please include + or -)|+0})]] damage using his/her @{weaponname}!"></button></td>
|
|
<td><input type="text" name="attr_range" class="sheet-short"></td>
|
|
<td><input type="number" name="attr_weapweight" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_weapsize" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_Weaptype" class="sheet-short"></td>
|
|
<td><input type="number" name="attr_weapspeed" class="sheet-short"><button type="roll" name="roll_init" value="/gmroll 1d10+[[@{weapspeed}?{Misc. bonus (please include + or -)|+0}]] [Initiative (@{weaponname})]&{tracker}"></button></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset name="repeating_weapons"class="repeating_weapons">
|
|
<table>
|
|
<tr>
|
|
<td> <input type='checkbox' name='attr_dexbonus' value='1' /><span></span> <input type='checkbox' name='attr_strbonus' value='1' /><span></span><input type='checkbox' name='attr_strdambonus' value='1' /><span></span><input type="text" name="attr_weaponname" class="medium"></td>
|
|
<td><input type="text" name="attr_attacknum" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_attackadj" class="sheet-short" value="+0"></td>
|
|
<td><input type="text" name="attr_damadj" class="sheet-short" value="+0"></td>
|
|
<td><input type="text" name="attr_ThAC0" class="sheet-short" value="20"><button type="roll" name="roll_hit1" value="/em hits an AC of [[@{ThAC0}-(1d20+(@{attackadj})+(?{Strength bonus. Do not modify this field|@{strengthhit}}*@{strbonus})+(?{Dexterity bonus. Do not modify this field|@{dexmissile}}*@{dexbonus})+(?{Misc. bonus|+0}))]] or worse using his/her @{weaponname}">Hit</button></td>
|
|
<td><input type="text" name="attr_damsm" class="sheet-short"><button type="roll" name="roll_test1" value="/em rolls [[@{damsm}+(@{damadj})+(?{Strength bonus. Do not modify this field|@{strengthdmg}}*@{strdambonus})+(?{Misc. bonus (please include + or -)|+0})]] damage using his/her @{weaponname}!"></button></td>
|
|
<td><input type="text" name="attr_daml" class="sheet-short"><button type="roll" name="roll_test2" value="/em rolls [[@{daml}+(@{damadj})+(?{Strength bonus. Do not modify this field|@{strengthdmg}}*@{strdambonus})+(?{Misc. bonus (please include + or -)|+0})]] damage using his/her @{weaponname}!"></button></td>
|
|
<td><input type="text" name="attr_range" class="sheet-short"></td>
|
|
<td><input type="number" name="attr_weapweight" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_weapsize" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_weaptype" class="sheet-short"></td>
|
|
<td><input type="number" name="attr_weapspeed" class="sheet-short"><button type="roll" name="roll_init" value="/gmroll 1d10+[[@{weapspeed}?{Misc. bonus (please include + or -)|+0}]] [Initiative (@{weaponname})]&{tracker}"></button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<br /><b>Notes</b>
|
|
<textarea name="attr_weaponnotes"></textarea>
|
|
<hr>
|
|
<h4>Special Abilities and Attacks</h4>
|
|
<br />
|
|
<textarea name="attr_abilitiesnotes"></textarea>
|
|
<br />
|
|
<h4>Rogue Skills</h4>
|
|
<div>
|
|
<input type="checkbox" name="attr_rsChk" class="arrow" /><span></span>Hide
|
|
<div class="body">
|
|
<strong>Backstab Multiplier:</strong><input type="text" name="attr_backstabmultiplier" class="tiny">
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Skill</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Base</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Race</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dex</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Armor</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Level</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Total</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Pick Pockets</td>
|
|
<td><input type="text" name="attr_ppb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ppr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ppd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ppa" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ppl" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ppt" value="@{ppb}@{ppr}@{ppd}@{ppa}@{ppl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_pp" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{ppt}]] [Pick Pockets]"></button><button type="roll" name="roll_ppnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{ppb}@{ppr}@{ppd}@{ppl}]] [Pick Pockets (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Open Locks</td>
|
|
<td><input type="text" name="attr_olb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_olr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_old" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ola" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_oll" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_olt" value="@{olb}@{olr}@{old}@{ola}@{oll}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_ol" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{olt}]] [Open Locks]"></button><button type="roll" name="roll_olnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{olb}@{olr}@{old}@{oll}]] [Open Locks (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: brtd;'>Find/Remove Traps</td>
|
|
<td><input type="text" name="attr_rtb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rtr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rtd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rta" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rtl" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rtt" value="@{rtb}@{rtr}@{rtd}@{rta}@{rtl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_rt" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{rtt}]] [Find/Remove Traps]"></button><button type="roll" name="roll_rtnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{rtb}@{rtr}@{rtd}@{rtl}]] [Find/Remove Traps (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bmsd;'>Move Silently</td>
|
|
<td><input type="text" name="attr_msb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_msr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_msd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_msa" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_msl" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_mst" value="@{msb}@{msr}@{msd}@{msa}@{msl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_ms" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{mst}]] [Move Silently]"></button><button type="roll" name="roll_msnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{msb}@{msr}@{msd}@{msl}]] [Move Silently (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Hide in Shadows</td>
|
|
<td><input type="text" name="attr_hsb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_hsr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_hsd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_hsa" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_hsl" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_hst" value="@{hsb}@{hsr}@{hsd}@{hsa}@{hsl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_hs" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{hst}]] [Hide in Shadows]"></button><button type="roll" name="roll_hsnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{hsb}@{hsr}@{hsd}@{hsl}]] [Hide in Shadows (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Detect Noise</td>
|
|
<td><input type="text" name="attr_dnb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dnr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dnd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dna" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dnl" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dnt" value="@{dnb}@{dnr}@{dnd}@{dna}@{dnl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_dn" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{dnt}]] [Detect Noise]"></button><button type="roll" name="roll_dnnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{dnb}@{dnr}@{dnd}@{dnl}]] [Detect Noise (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Climb Walls</td>
|
|
<td><input type="text" name="attr_cwb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_cwr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_cwd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_cwa" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_cwl" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_cwt" value="@{cwb}@{cwr}@{cwd}@{cwa}@{cwl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_cw" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{cwt}]] [Climb Walls]"></button><button type="roll" name="roll_cwnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{cwb}@{cwr}@{cwd}@{cwl}]] [Climb Walls (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Read Languages</td>
|
|
<td><input type="text" name="attr_rlb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rlr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rld" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rla" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rll" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_rlt" value="@{rlb}@{rlr}@{rld}@{rla}@{rll}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_rl" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{rlt}]] [Read Languages]"></button><button type="roll" name="roll_rlnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{rlb}@{rlr}@{rld}@{rll}]] [Read Languages (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Detect Magic*</td>
|
|
<td><input type="text" name="attr_dmb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dmr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dmd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dma" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dml" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dmt" value="@{dmb}@{dmr}@{dmd}@{dma}@{dml}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_dm" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{dmt}]] [Detect Magic]"></button><button type="roll" name="roll_dmnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{dmb}@{dmr}@{dmd}@{dml}]] [Detect Magic (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Detect Illusion*</td>
|
|
<td><input type="text" name="attr_dib" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dir" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_did" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dia" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dil" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dit" value="@{dib}@{dir}@{did}@{dia}@{dil}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_di" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{dit}]] [Detect Illusion*]"></button><button type="roll" name="roll_dinoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{dib}@{dir}@{did}@{dil}]] [Detect Illusion* (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Bribe*</td>
|
|
<td><input type="text" name="attr_brb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_brr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_brd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_bra" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_brl" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_brt" value="@{brb}@{brr}@{brd}@{bra}@{brl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_br" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{brt}]] [Bribe*]"></button><button type="roll" name="roll_brnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{brb}@{brr}@{brd}@{brl}]] [Bribe* (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Tunneling*</td>
|
|
<td><input type="text" name="attr_tub" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tur" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tud" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tua" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tul" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tut" value="@{tub}@{tur}@{tud}@{tua}@{tul}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_tu" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{tut}]] [Tunneling*]"></button><button type="roll" name="roll_tunoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{tub}@{tur}@{tud}@{tul}]] [Tunneling* (no armor)]">No armor</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Escape Bonds*</td>
|
|
<td><input type="text" name="attr_ebb" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ebr" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ebd" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_eba" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ebl" value="+0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ebt" value="@{ebb}@{ebr}@{ebd}@{eba}@{ebl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_eb" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{ebt}]] [Escape Bonds*]"></button><button type="roll" name="roll_ebnoarmor" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{ebb}@{ebr}@{ebd}@{ebl}]] [Escape Bonds* (no armor)]">No armor</button></td>
|
|
</tr>
|
|
</table>
|
|
Skills with an asterisk (*) are from Skills & Powers, and may be ignored for campaigns using core rules.
|
|
</div>
|
|
</div>
|
|
<br />
|
|
<hr>
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<h4>Proficiencies and Languages</h4>
|
|
<br />
|
|
<b>Weapon Proficiencies</b><br />
|
|
<ul>
|
|
<fieldset name="repeating_weaponprofs"class="repeating_weaponprofs">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" name="attr_weapprofname" ></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</ul>
|
|
<br /><br />
|
|
<b>Non-Weapon Proficiencies</b><br />
|
|
<ul>
|
|
<fieldset name="repeating_profs"class="repeating_profs">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" name="attr_profname" ></td>
|
|
<td>(<input type="text" name="attr_profstatnum" class="sheet-short"></td>
|
|
<td>±<input type="text" name="attr_profmod" class="sheet-short">)
|
|
<button type="roll" name="Profroll" value="/roll 1d20<[[@{profstatnum}@{profmod}]] @{profname}"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</ul>
|
|
<br /><br />
|
|
<b>Languages</b><br />
|
|
<ul>
|
|
<fieldset name="repeating_langs"class="repeating_langs">
|
|
<table>
|
|
<tr>
|
|
<td><input type="text" name="attr_langname" ></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</ul>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h4>Spells Memorized and Spell Book</h4>
|
|
<br />
|
|
<b>Spells Memorized</b><br />
|
|
<ul>
|
|
<br />
|
|
<fieldset name="repeating_spells"class="repeating_spells">
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
<select name="attr_spelllevel" class="sheet-short">
|
|
<option value="1">1st</option>
|
|
<option value="2">2nd</option>
|
|
<option value="3">3rd</option>
|
|
<option value="4">4th</option>
|
|
<option value="5">5th</option>
|
|
<option value="6">6th</option>
|
|
<option value="7">7th</option>
|
|
<option value="8">8th</option>
|
|
<option value="9">9th</option>
|
|
</select>
|
|
<input type="text" name="attr_spellname" value="spell name" ><input type="checkbox" name="attr_castcheck" class="sheet-left"> <span></span>Cast today
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
Casting Time: <input type="text" name="attr_casttime" class="sheet-short"><button type="roll" name="roll_initspell" value="/gmroll 1d10+@{casttime}&{tracker}">Initiative</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</ul>
|
|
<br /><br />
|
|
<b>Spell Book</b><br />
|
|
<ul><br />
|
|
<textarea name="attr_pellmem"></textarea>
|
|
</ul>
|
|
<br /><br />
|
|
<b>Scrolls</b><br />
|
|
<ul>
|
|
<fieldset name="repeating_scrolls" class="repeating_scrolls">
|
|
<input type="text" name="attr_scroll">
|
|
</fieldset>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<hr>
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<h4>Gear</h4>
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Description</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weight</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Location</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_geardesc"></td>
|
|
<td><input type="text" name="attr_gearweigh" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_gearloc" class=""></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset name="repeating_gear" class="repeating_gear">
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td><input type="text" name="attr_geardesc"></td>
|
|
<td><input type="text" name="attr_gearweigh" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_gearloc" class=""></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<br />
|
|
Current weight:<input type="number" name="attr_gearweighttotal" class="sheet-nobut"><br />
|
|
<b>Notes</b>
|
|
<textarea name="attr_gearnotes"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h4>Wealth</h4>
|
|
<br />
|
|
<input type="number" name="attr_plat" class="sheet-nobut"> <b>PP</b>
|
|
<input type="number" name="attr_gold" class="sheet-nobut"> <b>GP</b>
|
|
<input type="number" name="attr_elec" class="sheet-nobut"> <b>EP</b>
|
|
<input type="number" name="attr_silv" class="sheet-nobut"> <b>SP</b>
|
|
<input type="number" name="attr_copp" class="sheet-nobut"> <b>CP</b><br />
|
|
<b>Total GP value from gems:</b> <input type="text" name="attr_gemsvalue" class="short">
|
|
<br /><b>Total GP value from other items:</b> <input type="text" name="attr_othervalue" class="short"><br /><br />
|
|
<h4>Currency Conversion Calculator</h4>
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Currency</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>|Quantity</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>|Copper</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>|Silver</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>|Electrum</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>|Gold</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>|Platinum</td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Copper</td>
|
|
<td><input type="text" name="attr_copq" class="sheet-short"/></td>
|
|
<td><input type="text" name="attr_copcop" class="sheet-short" value="@{copq}*1" disabled="true"/></td>
|
|
<td><input type="text" name="attr_cops" class="sheet-short" value="@{copq}/10" disabled="true"/></td>
|
|
<td><input type="text" name="attr_cope" class="sheet-short" value="@{cops}/5" disabled="true"/></td>
|
|
<td><input type="text" name="attr_copg" class="sheet-short" value="@{cops}/10" disabled="true"/></td>
|
|
<td><input type="text" name="attr_copp" class="sheet-short" value="@{copg}/5" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Silver</td>
|
|
<td><input type="text" name="attr_sq" class="sheet-short"/></td>
|
|
<td><input type="text" name="attr_scop" class="sheet-short" value="@{sq}*10" disabled="true"/></td>
|
|
<td><input type="text" name="attr_ss" class="sheet-short" value="@{sq}*1" disabled="true"/></td>
|
|
<td><input type="text" name="attr_se" class="sheet-short" value="@{ss}/5" disabled="true"/></td>
|
|
<td><input type="text" name="attr_sg" class="sheet-short" value="@{ss}/10" disabled="true"/></td>
|
|
<td><input type="text" name="attr_sp" class="sheet-short" value="@{sg}/5" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Electrum</td>
|
|
<td><input type="text" name="attr_eq" class="sheet-short"/></td>
|
|
<td><input type="text" name="attr_ecop" class="sheet-short" value="@{es}*10" disabled="true"/></td>
|
|
<td><input type="text" name="attr_es" class="sheet-short" value="@{eq}*5" disabled="true"/></td>
|
|
<td><input type="text" name="attr_ee" class="sheet-short" value="@{eq}*1" disabled="true"/></td>
|
|
<td><input type="text" name="attr_eg" class="sheet-short" value="@{es}/10" disabled="true"/></td>
|
|
<td><input type="text" name="attr_ep" class="sheet-short" value="@{eg}/5" disabled="true"/></td>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Gold</td>
|
|
<td><input type="text" name="attr_gq" class="sheet-short"/></td>
|
|
<td><input type="text" name="attr_gcop" class="sheet-short" value="@{gq}*100" disabled="true"/></td>
|
|
<td><input type="text" name="attr_gs" class="sheet-short" value="@{gq}*10" disabled="true"/></td>
|
|
<td><input type="text" name="attr_ge" class="sheet-short" value="@{gs}/5" disabled="true"/></td>
|
|
<td><input type="text" name="attr_gg" class="sheet-short" value="@{gq}*1" disabled="true"/></td>
|
|
<td><input type="text" name="attr_gp" class="sheet-short" value="@{gg}/5" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Platinum</td>
|
|
<td><input type="text" name="attr_pq" class="sheet-short"/></td>
|
|
<td><input type="text" name="attr_pcop" class="sheet-short" value="@{ps}*10" disabled="true"/></td>
|
|
<td><input type="text" name="attr_ps" class="sheet-short" value="@{pg}*10" disabled="true"/></td>
|
|
<td><input type="text" name="attr_pe" class="sheet-short" value="@{ps}/5" disabled="true"/></td>
|
|
<td><input type="text" name="attr_pg" class="sheet-short" value="@{pq}*5" disabled="true"/></td>
|
|
<td><input type="text" name="attr_pp" class="sheet-short" value="@{pq}*1" disabled="true"/></td>
|
|
</tr>
|
|
</table>
|
|
<br />
|
|
<b>Gems</b><br />
|
|
<textarea name="attr_gems"></textarea>
|
|
<b>Other Items Of Value</b><br />
|
|
<textarea name="attr_otherval"></textarea>
|
|
<br />
|
|
(100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)<br />
|
|
</div>
|
|
</div>
|
|
<hr>
|
|
<h4>Henchpersons/Animal Companions</h4>
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Name</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>AC</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Race/Class</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>HD/Lvl</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>#AT</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>THAC0</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dmg</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>HP</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_henchname"></td>
|
|
<td><input type="text" name="attr_henchac" class="sheet-short"></td>
|
|
<td> <input type="text" name="attr_henchrace"></td>
|
|
<td><input type="text" name="attr_henchlvl" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_henchatknum" class="sheet-short"></td>
|
|
<td> <input type="text" name="attr_henchthac" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_henchdmg" class="sheet-short"></td>
|
|
<td><input type="number" name="attr_henchhp" class="sheet-nobut" value="@{HP}"/>/<input type="number" name="attr_henchhpmax" class="sheet-nobut" /></td>
|
|
<td><input type="text" name="attr_henchnotes"></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset name="repeating_hench" class="repeating_hench">
|
|
<tr>
|
|
<td><input type="text" name="attr_henchname"></td>
|
|
<td><input type="text" name="attr_henchac" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_henchrace"></td>
|
|
<td><input type="text" name="attr_henchlvl" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_henchatknum" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_henchthac" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_henchdmg" class="sheet-short"></td>
|
|
<td><input type="number" name="attr_henchhp" class="sheet-nobut" value="@{HP}"/>/<input type="number" name="attr_henchhpmax" class="sheet-nobut" /></td>
|
|
<td><input type="text" name="attr_henchnotes"></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<br />
|
|
<b>Notes</b>
|
|
<textarea name="attr_henchnotesarea"></textarea>
|
|
<hr>
|
|
</div>
|
|
<div class="sheet-tab-content sheet-tab2">
|
|
<h2>Monster Info</h2>
|
|
<h4>Name:</h4>
|
|
<input type="text" name="attr_character_name">
|
|
<div class="body">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><b>Climate/Terrain:</b></td>
|
|
<td><input type="text" name="attr_climateterrain"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Frequency:</b></td>
|
|
<td><input type="text" name="attr_frequency"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Organization:</b></td>
|
|
<td><input type="text" name="attr_organization"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Activity Cycle:</b></td>
|
|
<td><input type="text" name="attr_cycle"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Diet:</b></td>
|
|
<td><input type="text" name="attr_diet"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Intelligence:</b></td>
|
|
<td><input type="text" name="attr_monsterintelligence"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Treasure:</b></td>
|
|
<td><input type="text" name="attr_treasure"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Alignment:</b></td>
|
|
<td><input type="text" name="attr_monsteralignment"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><b>No. Appearing:</b></td>
|
|
<td><input type="text" name="attr_appearing" class="short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Armor Class:</b></td>
|
|
<td><input type="text" name="attr_monsterarmor" class="short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Movement:</b></td>
|
|
<td><input type="text" name="attr_movement" class="medium"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Hit Dice:</b></td>
|
|
<td><input type="text" name="attr_hitdice"class="short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>THAC0:</b></td>
|
|
<td><input type="text" name="attr_monsterthac0"class="short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>No. of Attacks:</b></td>
|
|
<td><input type="text" name="attr_monsteratknum"class="tiny"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Damage/Attack:</b></td>
|
|
<td><input type="text" name="attr_monsterdmg"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Special Attacks:</b></td>
|
|
<td><input type="text" name="attr_monsterspecattacks"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><b>Special Defenses:</b></td>
|
|
<td><input type="text" name="attr_monsterspecdefenses"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Magic Resistance:</b></td>
|
|
<td><input type="text" name="attr_monstermagicresist"class="short">%</td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Size:</b></td>
|
|
<td><input type="text" name="attr_monstersize" class="tiny"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Morale:</b></td>
|
|
<td><input type="text" name="attr_monstermorale"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>XP Value:</b></td>
|
|
<td><input type="text" name="attr_monsterxp"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_monsterdesc" placeholder="Description"></textarea>
|
|
<br />
|
|
<h4>Combat</h4>
|
|
<textarea name="attr_monstercombat"></textarea>
|
|
<br />
|
|
<h4>Habitat/Society</h4>
|
|
<textarea name="attr_monsterhabitat"></textarea>
|
|
<br />
|
|
<h4>Ecology</h4>
|
|
<textarea name="attr_monsterecology"></textarea>
|
|
<br />
|
|
<h3>Variants</h3>
|
|
<fieldset class="repeating_monstervariants" name="monstervariants">
|
|
<input type="text" name="attr_variantname">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><b>Climate/Terrain:</b></td>
|
|
<td><input type="text" name="attr_climateterrain"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Frequency:</b></td>
|
|
<td><input type="text" name="attr_frequency"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Organization:</b></td>
|
|
<td><input type="text" name="attr_organization"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Activity Cycle:</b></td>
|
|
<td><input type="text" name="attr_cycle"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Diet:</b></td>
|
|
<td><input type="text" name="attr_diet"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Intelligence:</b></td>
|
|
<td><input type="text" name="attr_monsterintelligence"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Treasure:</b></td>
|
|
<td><input type="text" name="attr_treasure"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Alignment:</b></td>
|
|
<td><input type="text" name="attr_monsteralignment"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><b>No. Appearing:</b></td>
|
|
<td><input type="text" name="attr_appearing" class="short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Armor Class:</b></td>
|
|
<td><input type="text" name="attr_monsterarmor" class="short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Movement:</b></td>
|
|
<td><input type="text" name="attr_movement" class="medium"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Hit Dice:</b></td>
|
|
<td><input type="text" name="attr_hitdice"class="short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>THAC0:</b></td>
|
|
<td><input type="text" name="attr_monsterthac0"class="short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>No. of Attacks:</b></td>
|
|
<td><input type="text" name="attr_monsteratknum"class="tiny"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Damage/Attack:</b></td>
|
|
<td><input type="text" name="attr_monsterdmg"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Special Attacks:</b></td>
|
|
<td><input type="text" name="attr_monsterspecattacks"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><b>Special Defenses:</b></td>
|
|
<td><input type="text" name="attr_monsterspecdefenses"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Magic Resistance:</b></td>
|
|
<td><input type="text" name="attr_monstermagicresist"class="short">%</td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Size:</b></td>
|
|
<td><input type="text" name="attr_monstersize" class="tiny"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>Morale:</b></td>
|
|
<td><input type="text" name="attr_monstermorale"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><b>XP Value:</b></td>
|
|
<td><input type="text" name="attr_monsterxp"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_monsterdesc"></textarea>
|
|
<br />
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-tab-content sheet-tab3">
|
|
<div class="sheet-col">
|
|
<h4>Priest Spells Available</h4><br />
|
|
<b>1</b> <input type="number" name="attr_3pspell1" class="sheet-short">
|
|
<b>2</b> <input type="number" name="attr_3pspell2" class="sheet-short">
|
|
<b>3</b> <input type="number" name="attr_3pspell3" class="sheet-short">
|
|
<b>4</b> <input type="number" name="attr_3pspell4" class="sheet-short">
|
|
<b>5</b> <input type="number" name="attr_3pspell5" class="sheet-short">
|
|
<b>6</b> <input type="number" name="attr_3pspell6" class="sheet-short">
|
|
<b>7</b> <input type="number" name="attr_3pspell7" class="sheet-short">
|
|
<br />
|
|
<br />
|
|
<h4>Wizard Spells Available</h4><br />
|
|
<b>1</b> <input type="number" name="attr_3wspell1" class="sheet-short">
|
|
<b>2</b> <input type="number" name="attr_3wspell2" class="sheet-short">
|
|
<b>3</b> <input type="number" name="attr_3wspell3" class="sheet-short">
|
|
<b>4</b> <input type="number" name="attr_3wspell4" class="sheet-short">
|
|
<b>5</b> <input type="number" name="attr_3wspell5" class="sheet-short">
|
|
<b>6</b> <input type="number" name="attr_3wspell6" class="sheet-short">
|
|
<b>7</b> <input type="number" name="attr_3wspell7" class="sheet-short">
|
|
<b>8</b> <input type="number" name="attr_3wspell8" class="sheet-short">
|
|
<b>9</b> <input type="number" name="attr_3wspell9" class="sheet-short">
|
|
<br />
|
|
<br />
|
|
</div>
|
|
<h4>SPELL BOOK</h4><br />
|
|
<div class="spells" style="width: 100%">
|
|
<span style="display:inline-block; width: 30px" >Mem</span>
|
|
<span style="display:inline-block; width: 80px" >Type</span>
|
|
<span style="display:inline-block; width: 50px" >Level</span>
|
|
<span style="display:inline-block; width: 200px" >Name</span>
|
|
<span style="display:inline-block; width: 50px" >Time</span>
|
|
<span style="display:inline-block; width: 70px" >INIT</span>
|
|
<span style="display:inline-block; width: 200px" >Macro Name</span>
|
|
<span style="display:inline-block; width: 70px" >CAST</span>
|
|
<fieldset class="repeating_3spells">
|
|
<div class="spellbook">
|
|
<input type="checkbox" style="width: 30px" name="attr_3memocheck"> <span></span>
|
|
<select class="sheet-mid" style="width: 80px" name="attr_3spelltype" />
|
|
<option value="P">Priest</option>
|
|
<option value="W">Wizard</option>
|
|
</select>
|
|
<input type="number" style="width: 50px" name="attr_3spelllevel" value="1"min="1" max="9"/>
|
|
<input type="text" style="width: 200px" name="attr_3spellname" value="Name of Spell" >
|
|
<input type="text" style="width: 50px" name="attr_3casttime" value="0">
|
|
<button type="roll" style="width: 70px" name="roll_3initspell" value="/gmroll 1d10+@{3casttime}&{tracker}"> </button>
|
|
<input type="text" style="width: 200px" name="attr_3macroname" value="Name of Macro" >
|
|
<button type="roll" style="width: 70px" name="roll_3spellmacro" value="#@{3macroname}"> </button>
|
|
<!-- comment -->
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<br /><br />
|
|
<h4>Scrolls</h4><br />
|
|
<div class="scrolls" style="width: 100%">
|
|
<span style="display:inline-block; width: 100px" >Type</span>
|
|
<span style="display:inline-block; width: 50px" >Level</span>
|
|
<span style="display:inline-block; width: 200px" >Name</span>
|
|
<span style="display:inline-block; width: 50px" >Time</span>
|
|
<span style="display:inline-block; width: 70px" >INIT</span>
|
|
<span style="display:inline-block; width: 200px" >Macro Name</span>
|
|
<span style="display:inline-block; width: 70px" >CAST</span>
|
|
<fieldset class="repeating_3scrolls">
|
|
<div class="scrollist">
|
|
<select class="sheet-mid" style="width: 100px" name="attr_3scrolltype" />
|
|
<option value="P">Priest</option>
|
|
<option value="R">Protection</option>
|
|
<option value="W">Wizard</option>
|
|
</select>
|
|
<input type="number" style="width: 50px" name="attr_3scrollspelllevel" value="1"min="1" max="9"/>
|
|
<input type="text" style="width: 200px" name="attr_3scrollspellname" value="Name of Scroll" >
|
|
<input type="text" style="width: 50px" name="attr_3scrollcasttime" value="0">
|
|
<button type="roll" style="width: 70px" name="roll_3scrollinitspell" value="/gmroll 1d10+@{3scrollcasttime}&{tracker}"> </button>
|
|
<input type="text" style="width: 200px" name="attr_3scrollmacroname" value="Name of Macro" >
|
|
<button type="roll" style="width: 70px" name="roll_3scrollspellmacro" value="#@{3scrollmacroname}"> </button>
|
|
<!-- comment -->
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<br /><br />
|
|
<h4>Spell Notes</h4><br />
|
|
<ul>
|
|
<textarea name="attr_3spellnotes"></textarea>
|
|
</ul>
|
|
</div>
|
|
<rolltemplate class="sheet-rolltemplate-2Edefault">
|
|
<div class="sheet-template-container">
|
|
<div class="sheet-default-head">
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-template-title1">{{name}}</th>
|
|
</tr>
|
|
{{#subtitle}}
|
|
<tr>
|
|
<th class="sheet-template-subtitle1">{{subtitle}}</th>
|
|
</tr>
|
|
{{/subtitle}}
|
|
</table>
|
|
</div>
|
|
<div class="sheet-template-body">
|
|
<table>
|
|
{{#allprops() desc desc1 desc2 name subtitle}}
|
|
<tr>
|
|
<td class="default-c1">{{key}}</td>
|
|
<td class="default-c2">{{value}}</td>
|
|
{{/allprops() desc desc1 desc2 name subtitle}}
|
|
{{#desc}}
|
|
<tr>
|
|
<td class="default-c3" colspan="2">{{desc}}</td>
|
|
</tr>
|
|
{{/desc}}
|
|
{{#desc1}}
|
|
<tr>
|
|
<td class="default-c3" colspan="2">{{desc1}}</td>
|
|
</tr>
|
|
{{/desc1}}
|
|
{{#desc2}}
|
|
<tr>
|
|
<td class="default-c3" colspan="2">{{desc2}}</td>
|
|
</tr>
|
|
{{/desc2}}
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-2Eattack">
|
|
<div class="sheet-template-container">
|
|
<div class="sheet-attack-head">
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-template-title1">{{title}}</th>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-template-subtitle1">{{subtitle}}</th>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-template-body">
|
|
<table>
|
|
<tr>
|
|
<td colspan="3"><span class="weapon-used">{{weapon_used}}</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="attack-c1"><b>S/M</b></td>
|
|
<td class="attack-c2" rowspan="2">{{ac_hit}}</td>
|
|
<td class="attack-c1"><b>L</b></td>
|
|
</tr>
|
|
{{#crit_s}}{{#crit_l}}
|
|
{{#rollWasCrit() ac_hit}}
|
|
<tr>
|
|
<td class="attack-c3" rowspan="2">{{crit_s}}</td>
|
|
<td class="attack-c3" rowspan="2">{{crit_l}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="attack-c4"><b>AC Hit</b></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3" class="attack-c5">CRITICAL HIT!{{#crit}}<br /><span class='attack-crit'>{{crit}}</span>{{/crit}}</td>
|
|
</tr>
|
|
{{/rollWasCrit() ac_hit }}
|
|
{{#^rollWasCrit() ac_hit}}
|
|
<tr>
|
|
<td class="attack-c3" rowspan="2">{{dmg_s}}</td>
|
|
<td class="attack-c3" rowspan="2">{{dmg_l}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="attack-c4"><b>AC Hit</b></td>
|
|
</tr>
|
|
{{/^rollWasCrit() ac_hit}}
|
|
{{/crit_l}}{{/crit_s}}
|
|
{{^crit_s}}{{^crit_l}}
|
|
<tr>
|
|
<td class="attack-c3" rowspan="2">{{dmg_s}}</td>
|
|
<td class="attack-c3" rowspan="2">{{dmg_l}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="attack-c4"><b>AC Hit</b></td>
|
|
</tr>
|
|
{{#rollWasCrit() ac_hit}}
|
|
<tr>
|
|
<td colspan="3" class="attack-c5">CRITICAL HIT!{{#crit}}<br /><span class='attack-crit'>{{crit}}</span>{{/crit}}</td>
|
|
</tr>
|
|
{{/rollWasCrit() ac_hit}}
|
|
{{/crit_l}}{{/crit_s}}
|
|
{{#rollWasFumble() ac_hit }}
|
|
<tr>
|
|
<td colspan="3" class="attack-c6">FUMBLE!{{#fumble}}<br /><span class='attack-fumble'>{{fumble}}</span>{{/fumble}}</td>
|
|
</tr>
|
|
{{/rollWasFumble() ac_hit }}
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-2Espell">
|
|
<div class="sheet-template-container">
|
|
<div class="sheet-spell-head">
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-template-title1">{{title}}</th>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-template-subtitle1">{{splevel}} * {{school}}</th>
|
|
</tr>
|
|
{{#sphere}}
|
|
<tr>
|
|
<th class="sheet-template-subtitle1">Priest Sphere: {{sphere}}</th>
|
|
</tr>
|
|
{{/sphere}}
|
|
</table>
|
|
</div>
|
|
<div class="sheet-template-body">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-spell-c1"><span class="sheet-spell-prop">Components</span><br />{{components}}</td>
|
|
<td class="spell-c1"><span class="sheet-spell-prop">Casting Time</span><br />{{time}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-spell-c1"><span class="sheet-spell-prop">Range</span><br />{{range}}</td>
|
|
<td class="spell-c1"><span class="sheet-spell-prop">Duration</span><br />{{duration}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-spell-c1"><span class="sheet-spell-prop">Area of Effect</span><br />{{aoe}}</td>
|
|
<td class="spell-c1"><span class="sheet-spell-prop">Saving Throw</span><br />{{save}}</td>
|
|
</tr>
|
|
{{#damage}}
|
|
<tr>
|
|
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Damage:</span> {{damage}} {{damagetype}}</td>
|
|
</tr>
|
|
{{/damage}}
|
|
{{#healing}}
|
|
<tr>
|
|
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Healing:</span> {{healing}}</td>
|
|
</tr>
|
|
{{/healing}}
|
|
{{#reference}}
|
|
<tr>
|
|
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Reference:</span> {{reference}}</td>
|
|
</tr>
|
|
{{/reference}}
|
|
{{#materials}}
|
|
<tr>
|
|
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Spell Materials:</span> {{materials}}</td>
|
|
</tr>
|
|
{{/materials}}
|
|
{{#effects}}
|
|
<tr>
|
|
<td colspan="2" class="sheet-spell-c2"><span class="sheet-spell-prop">Effects:</span> {{effects}}</td>
|
|
</tr>
|
|
{{/effects}}
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-2Eprotscroll">
|
|
<div class="sheet-template-container">
|
|
<div class="sheet-protscroll-head">
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-template-title1">{{title}}</th>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-template-body">
|
|
<table>
|
|
<tr>
|
|
<td class="spell-c1"><span class="sheet-spell-prop">Reading Time</span><br />{{time}}</td>
|
|
<td class="spell-c1"><span class="sheet-spell-prop">Duration</span><br />{{duration}}</td>
|
|
</tr>
|
|
{{#reference}}
|
|
<tr>
|
|
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Reference:</span> {{reference}}</td>
|
|
</tr>
|
|
{{/reference}}
|
|
{{#effects}}
|
|
<tr>
|
|
<td colspan="2" class="sheet-spell-c2"><span class="sheet-spell-prop">Effects:</span> {{effects}}</td>
|
|
</tr>
|
|
{{/effects}}
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-2Esave">
|
|
<div class="sheet-template-container">
|
|
<div class="save-head">
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-template-title1">Save vs. {{savevs}}</th>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-template-subtitle1">for {{character}}</th>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-template-body">
|
|
<table>
|
|
<tr>
|
|
<td class="save-c1">Saving Throw Roll:</td>
|
|
<td class="save-c2">{{saveroll}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="save-c1">Saving Throw Target:</td>
|
|
<td class="save-c2">{{savetarget}}</td>
|
|
</tr>
|
|
{{#rollTotal() saveroll savetarget}}
|
|
<tr>
|
|
<td class="save-c3" colspan="2">Success!</td>
|
|
</tr>
|
|
{{/rollTotal() saveroll savetarget}}
|
|
{{#rollGreater() saveroll savetarget}}
|
|
<tr>
|
|
<td class="save-c3" colspan="2">Success!</td>
|
|
</tr>
|
|
{{/rollGreater() saveroll savetarget}}
|
|
{{#rollLess() saveroll savetarget}}
|
|
<tr>
|
|
<td class="save-c4" colspan="2">Failed!</td>
|
|
</tr>
|
|
{{/rollLess() saveroll savetarget}}
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-2Echeck">
|
|
<div class="sheet-template-container">
|
|
<div class="sheet-check-head">
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-template-title1">Check vs. {{checkvs}}</th>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-template-subtitle1">for {{character}}</th>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-template-body">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-check-c1">Check Roll:</td>
|
|
<td class="sheet-check-c2">{{checkroll}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-check-c1">Check Target:</td>
|
|
<td class="sheet-check-c2">{{checktarget}}</td>
|
|
</tr>
|
|
{{#rollTotal() checkroll checktarget}}
|
|
<tr>
|
|
<td class="sheet-check-c3" colspan="2">Success!</td>
|
|
</tr>
|
|
{{/rollTotal() checkroll checktarget}}
|
|
{{#rollLess() checkroll checktarget}}
|
|
<tr>
|
|
<td class="sheet-check-c3" colspan="2">Success!</td>
|
|
</tr>
|
|
{{/rollLess() checkroll checktarget}}
|
|
{{#rollGreater() checkroll checktarget}}
|
|
<tr>
|
|
<td class="sheet-check-c4" colspan="2">Failed!</td>
|
|
</tr>
|
|
{{/rollGreater() checkroll checktarget}}
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-2Einversecheck">
|
|
<div class="sheet-template-container">
|
|
<div class="sheet-check-head">
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-template-title1">Check vs. {{checkvs}}</th>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-template-subtitle1">for {{character}}</th>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-template-body">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-check-c1">Check Roll:</td>
|
|
<td class="sheet-check-c2">{{checkroll}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-check-c1">Check Target:</td>
|
|
<td class="sheet-check-c2">{{checktarget}}</td>
|
|
</tr>
|
|
{{#rollTotal() checkroll checktarget}}
|
|
<tr>
|
|
<td class="sheet-check-c3" colspan="2">Fail!</td>
|
|
</tr>
|
|
{{/rollTotal() checkroll checktarget}}
|
|
{{#rollLess() checkroll checktarget}}
|
|
<tr>
|
|
<td class="sheet-check-c3" colspan="2">Fail!</td>
|
|
</tr>
|
|
{{/rollLess() checkroll checktarget}}
|
|
{{#rollGreater() checkroll checktarget}}
|
|
<tr>
|
|
<td class="sheet-check-c4" colspan="2">Success!</td>
|
|
</tr>
|
|
{{/rollGreater() checkroll checktarget}}
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
<!-- WORKERS -->
|
|
<script type="text/worker">
|
|
//Set attributes based on strength
|
|
var text1 = "10";
|
|
var ntext = "10";
|
|
var exc_str = 10;
|
|
on("change:strength", function() {
|
|
getAttrs(["strength"], function(values) {
|
|
switch (values.strength) {
|
|
case "0":
|
|
setAttrs({
|
|
strengthhit: "+0",
|
|
strengthdmg: "+0",
|
|
carryweight: "0",
|
|
maxpress: "0",
|
|
open: "0",
|
|
bend: "0",
|
|
strnotes: "INVALID STR"
|
|
});
|
|
break;
|
|
case "1":
|
|
setAttrs({
|
|
strengthhit: "-5",
|
|
strengthdmg: "-4",
|
|
carryweight: "1",
|
|
maxpress: "3",
|
|
open: "1",
|
|
bend: "0"
|
|
});
|
|
break;
|
|
case "2":
|
|
setAttrs({
|
|
strengthhit: "-3",
|
|
strengthdmg: "-2",
|
|
carryweight: "1",
|
|
maxpress: "5",
|
|
open: "1",
|
|
bend: "0"
|
|
});
|
|
break;
|
|
case "3":
|
|
setAttrs({
|
|
strengthhit: "-3",
|
|
strengthdmg: "-1",
|
|
carryweight: "5",
|
|
maxpress: "10",
|
|
open: "2",
|
|
bend: "0"
|
|
});
|
|
break;
|
|
case "4":
|
|
case "5":
|
|
setAttrs({
|
|
strengthhit: "-2",
|
|
strengthdmg: "-1",
|
|
carryweight: "10",
|
|
maxpress: "25",
|
|
open: "3",
|
|
bend: "0"
|
|
});
|
|
break;
|
|
case "6":
|
|
case "7":
|
|
setAttrs({
|
|
strengthhit: "-1",
|
|
strengthdmg: "+0",
|
|
carryweight: "20",
|
|
maxpress: "55",
|
|
open: "4",
|
|
bend: "0"
|
|
});
|
|
break;
|
|
case "8":
|
|
case "9":
|
|
setAttrs({
|
|
strengthhit: "+0",
|
|
strengthdmg: "+0",
|
|
carryweight: "35",
|
|
maxpress: "90",
|
|
open: "5",
|
|
bend: "1"
|
|
});
|
|
break;
|
|
case "10":
|
|
case "11":
|
|
setAttrs({
|
|
strengthhit: "+0",
|
|
strengthdmg: "+0",
|
|
carryweight: "40",
|
|
maxpress: "115",
|
|
open: "6",
|
|
bend: "2"
|
|
});
|
|
break;
|
|
case "12":
|
|
case "13":
|
|
setAttrs({
|
|
strengthhit: "+0",
|
|
strengthdmg: "+0",
|
|
carryweight: "45",
|
|
maxpress: "140",
|
|
open: "7",
|
|
bend: "4"
|
|
});
|
|
break;
|
|
case "14":
|
|
case "15":
|
|
setAttrs({
|
|
strengthhit: "+0",
|
|
strengthdmg: "+0",
|
|
carryweight: "55",
|
|
maxpress: "170",
|
|
open: "8",
|
|
bend: "7"
|
|
});
|
|
break;
|
|
case "16":
|
|
setAttrs({
|
|
strengthhit: "+0",
|
|
strengthdmg: "+1",
|
|
carryweight: "70",
|
|
maxpress: "195",
|
|
open: "9",
|
|
bend: "10"
|
|
});
|
|
break;
|
|
case "17":
|
|
setAttrs({
|
|
strengthhit: "+1",
|
|
strengthdmg: "+1",
|
|
carryweight: "85",
|
|
maxpress: "220",
|
|
open: "10",
|
|
bend: "13"
|
|
});
|
|
break;
|
|
case "18":
|
|
setAttrs({
|
|
strengthhit: "+1",
|
|
strengthdmg: "+2",
|
|
carryweight: "110",
|
|
maxpress: "255",
|
|
open: "11",
|
|
bend: "16"
|
|
});
|
|
break;
|
|
case "19":
|
|
setAttrs({
|
|
strengthhit: "+3",
|
|
strengthdmg: "+7",
|
|
carryweight: "485",
|
|
maxpress: "640",
|
|
open: "16(8)",
|
|
bend: "50"
|
|
});
|
|
break;
|
|
case "20":
|
|
setAttrs({
|
|
strengthhit: "+3",
|
|
strengthdmg: "+8",
|
|
carryweight: "535",
|
|
maxpress: "700",
|
|
open: "17(10)",
|
|
bend: "60"
|
|
});
|
|
break;
|
|
case "21":
|
|
setAttrs({
|
|
strengthhit: "+4",
|
|
strengthdmg: "+9",
|
|
carryweight: "635",
|
|
maxpress: "810",
|
|
open: "17(12)",
|
|
bend: "70"
|
|
});
|
|
break;
|
|
case "22":
|
|
setAttrs({
|
|
strengthhit: "+4",
|
|
strengthdmg: "+10",
|
|
carryweight: "785",
|
|
maxpress: "970",
|
|
open: "18(14)",
|
|
bend: "80"
|
|
});
|
|
break;
|
|
case "23":
|
|
setAttrs({
|
|
strengthhit: "+5",
|
|
strengthdmg: "+11",
|
|
carryweight: "935",
|
|
maxpress: "1130",
|
|
open: "18(16)",
|
|
bend: "90"
|
|
});
|
|
break;
|
|
case "24":
|
|
setAttrs({
|
|
strengthhit: "+6",
|
|
strengthdmg: "+12",
|
|
carryweight: "1235",
|
|
maxpress: "1440",
|
|
open: "19(17)",
|
|
bend: "95"
|
|
});
|
|
break;
|
|
case "25":
|
|
setAttrs({
|
|
strengthhit: "+7",
|
|
strengthdmg: "+14",
|
|
carryweight: "1535",
|
|
maxpress: "1750",
|
|
open: "19(18)",
|
|
bend: "99"
|
|
});
|
|
break;
|
|
default:
|
|
// Checking if not a number or greater then 25 then set everything to 0
|
|
if (_.isNaN(parseInt(values.strength))) {
|
|
setAttrs({
|
|
strengthhit: "+0",
|
|
strengthdmg: "+0",
|
|
carryweight: "0",
|
|
maxpress: "0",
|
|
open: "0",
|
|
bend: "0",
|
|
strnotes: "INVALID STR"
|
|
});
|
|
break;
|
|
}
|
|
if (parseInt(values.strength) > 25) {
|
|
setAttrs({
|
|
strengthhit: "+0",
|
|
strengthdmg: "+0",
|
|
carryweight: "0",
|
|
maxpress: "0",
|
|
open: "0",
|
|
bend: "0",
|
|
strnotes: "INVALID STR"
|
|
});
|
|
break;
|
|
}
|
|
// Exceptional Strength now need Value between ()
|
|
text1 = values.strength;
|
|
ntext = text1.replace("18 (", "");
|
|
ntext = ntext.replace("18(", "");
|
|
exc_str = parseInt(ntext);
|
|
if (_.isNaN(exc_str)) {
|
|
setAttrs({
|
|
strengthhit: "+0",
|
|
strengthdmg: "+0",
|
|
carryweight: "0",
|
|
maxpress: "0",
|
|
open: "0",
|
|
bend: "0",
|
|
strnotes: "INVALID STR"
|
|
});
|
|
break;
|
|
}
|
|
switch (true) {
|
|
case (exc_str > 0 && exc_str < 51):
|
|
setAttrs({
|
|
strengthhit: "+1",
|
|
strengthdmg: "+3",
|
|
carryweight: "135",
|
|
maxpress: "280",
|
|
open: "16(6)",
|
|
bend: "40"
|
|
});
|
|
break;
|
|
case (exc_str > 50 && exc_str < 76):
|
|
setAttrs({
|
|
strengthhit: "+2",
|
|
strengthdmg: "+3",
|
|
carryweight: "160",
|
|
maxpress: "305",
|
|
open: "16(6)",
|
|
bend: "40"
|
|
});
|
|
break;
|
|
case (exc_str > 75 && exc_str < 91):
|
|
setAttrs({
|
|
strengthhit: "+2",
|
|
strengthdmg: "+4",
|
|
carryweight: "185",
|
|
maxpress: "330",
|
|
open: "16(6)",
|
|
bend: "40"
|
|
});
|
|
break;
|
|
case (exc_str > 90 && exc_str < 100):
|
|
setAttrs({
|
|
strengthhit: "+2",
|
|
strengthdmg: "+5",
|
|
carryweight: "235",
|
|
maxpress: "380",
|
|
open: "16(6)",
|
|
bend: "40"
|
|
});
|
|
break;
|
|
case (exc_str < 1):
|
|
case (exc_str > 99): //100 can be (100) or (00)
|
|
setAttrs({
|
|
strengthhit: "+3",
|
|
strengthdmg: "+6",
|
|
carryweight: "335",
|
|
maxpress: "480",
|
|
open: "16(6)",
|
|
bend: "40"
|
|
});
|
|
break;
|
|
} //end switch exceptional str
|
|
} //end switch
|
|
}); //end getAttrs
|
|
}); //end on("change:strength")
|
|
|
|
//Set attributes based on dexterity
|
|
on("change:dexterity", function() {
|
|
getAttrs(["dexterity"], function(values) {
|
|
switch (values.dexterity) {
|
|
case "1":
|
|
setAttrs({
|
|
dexreact: "-6",
|
|
dexmissile: "-6",
|
|
dexdefense: "+5",
|
|
ppd: "-55",
|
|
old: "-50",
|
|
rtd: "-50",
|
|
msd: "-60",
|
|
hsd: "-50",
|
|
cwd: "-50",
|
|
tud: "-50",
|
|
ebd: "-55"
|
|
});
|
|
break;
|
|
case "2":
|
|
setAttrs({
|
|
dexreact: "-4",
|
|
dexmissile: "-4",
|
|
dexdefense: "+5",
|
|
ppd: "-50",
|
|
old: "-45",
|
|
rtd: "-45",
|
|
msd: "-55",
|
|
hsd: "-45",
|
|
cwd: "-45",
|
|
tud: "-45",
|
|
ebd: "-50"
|
|
});
|
|
break;
|
|
case "3":
|
|
setAttrs({
|
|
dexreact: "-3",
|
|
dexmissile: "-3",
|
|
dexdefense: "+4",
|
|
ppd: "-45",
|
|
old: "-40",
|
|
rtd: "-40",
|
|
msd: "-50",
|
|
hsd: "-40",
|
|
cwd: "-40",
|
|
tud: "-40",
|
|
ebd: "-45"
|
|
});
|
|
break;
|
|
case "4":
|
|
setAttrs({
|
|
dexreact: "-2",
|
|
dexmissile: "-2",
|
|
dexdefense: "+3",
|
|
ppd: "-40",
|
|
old: "-35",
|
|
rtd: "-35",
|
|
msd: "-45",
|
|
hsd: "-35",
|
|
cwd: "-35",
|
|
tud: "-35",
|
|
ebd: "-40"
|
|
});
|
|
break;
|
|
case "5":
|
|
setAttrs({
|
|
dexreact: "-1",
|
|
dexmissile: "-1",
|
|
dexdefense: "+2",
|
|
ppd: "-35",
|
|
old: "-30",
|
|
rtd: "-30",
|
|
msd: "-40",
|
|
hsd: "-30",
|
|
cwd: "-30",
|
|
tud: "-30",
|
|
ebd: "-35"
|
|
});
|
|
break;
|
|
case "6":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+1",
|
|
ppd: "-30",
|
|
old: "-25",
|
|
rtd: "-25",
|
|
msd: "-35",
|
|
hsd: "-25",
|
|
cwd: "-25",
|
|
tud: "-25",
|
|
ebd: "-30"
|
|
});
|
|
break;
|
|
case "7":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+0",
|
|
ppd: "-25",
|
|
old: "-20",
|
|
rtd: "-20",
|
|
msd: "-30",
|
|
hsd: "-20",
|
|
cwd: "-20",
|
|
tud: "-20",
|
|
ebd: "-25"
|
|
});
|
|
break;
|
|
case "8":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+0",
|
|
ppd: "-20",
|
|
old: "-15",
|
|
rtd: "-15",
|
|
msd: "-25",
|
|
hsd: "-15",
|
|
cwd: "-15",
|
|
tud: "-15",
|
|
ebd: "-20"
|
|
});
|
|
break;
|
|
case "9":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+0",
|
|
ppd: "-15",
|
|
old: "-10",
|
|
rtd: "-10",
|
|
msd: "-20",
|
|
hsd: "-10",
|
|
cwd: "-10",
|
|
tud: "-10",
|
|
ebd: "-15"
|
|
});
|
|
break;
|
|
case "10":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+0",
|
|
ppd: "-10",
|
|
old: "-05",
|
|
rtd: "-10",
|
|
msd: "-15",
|
|
hsd: "-05",
|
|
cwd: "-05",
|
|
tud: "-05",
|
|
ebd: "-10"
|
|
});
|
|
break;
|
|
case "11":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+0",
|
|
ppd: "-05",
|
|
old: "+0",
|
|
rtd: "-05",
|
|
msd: "-10",
|
|
hsd: "+0",
|
|
cwd: "+0",
|
|
tud: "+0",
|
|
ebd: "-05"
|
|
});
|
|
break;
|
|
case "12":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+0",
|
|
ppd: "+0",
|
|
old: "+0",
|
|
rtd: "+0",
|
|
msd: "-05",
|
|
hsd: "+0",
|
|
cwd: "+0",
|
|
tud: "+0",
|
|
ebd: "+0"
|
|
});
|
|
break;
|
|
case "13":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+0",
|
|
ppd: "+0",
|
|
old: "+0",
|
|
rtd: "+0",
|
|
msd: "+0",
|
|
hsd: "+0",
|
|
cwd: "+0",
|
|
tud: "+0",
|
|
ebd: "+0"
|
|
});
|
|
break;
|
|
case "14":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+0",
|
|
ppd: "+0",
|
|
old: "+0",
|
|
rtd: "+0",
|
|
msd: "+0",
|
|
hsd: "+0",
|
|
cwd: "+0",
|
|
tud: "+0",
|
|
ebd: "+0"
|
|
});
|
|
break;
|
|
case "15":
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "-1",
|
|
ppd: "+0",
|
|
old: "+0",
|
|
rtd: "+0",
|
|
msd: "+0",
|
|
hsd: "+0",
|
|
cwd: "+0",
|
|
tud: "+0",
|
|
ebd: "+0"
|
|
});
|
|
break;
|
|
case "16":
|
|
setAttrs({
|
|
dexreact: "+1",
|
|
dexmissile: "+1",
|
|
dexdefense: "-2",
|
|
ppd: "+0",
|
|
old: "+05",
|
|
rtd: "+0",
|
|
msd: "+0",
|
|
hsd: "+0",
|
|
cwd: "+0",
|
|
tud: "+0",
|
|
ebd: "+0"
|
|
});
|
|
break;
|
|
case "17":
|
|
setAttrs({
|
|
dexreact: "+2",
|
|
dexmissile: "+2",
|
|
dexdefense: "-3",
|
|
ppd: "+05",
|
|
old: "+10",
|
|
rtd: "+0",
|
|
msd: "+05",
|
|
hsd: "+05",
|
|
cwd: "+05",
|
|
tud: "+0",
|
|
ebd: "+05"
|
|
});
|
|
break;
|
|
case "18":
|
|
setAttrs({
|
|
dexreact: "+2",
|
|
dexmissile: "+2",
|
|
dexdefense: "-4",
|
|
ppd: "+10",
|
|
old: "+15",
|
|
rtd: "+05",
|
|
msd: "+10",
|
|
hsd: "+10",
|
|
cwd: "+10",
|
|
tud: "+05",
|
|
ebd: "+10"
|
|
});
|
|
break;
|
|
case "19":
|
|
setAttrs({
|
|
dexreact: "+3",
|
|
dexmissile: "+3",
|
|
dexdefense: "-4",
|
|
ppd: "+15",
|
|
old: "+20",
|
|
rtd: "+10",
|
|
msd: "+15",
|
|
hsd: "+15",
|
|
cwd: "+15",
|
|
tud: "+10",
|
|
ebd: "+15"
|
|
});
|
|
break;
|
|
case "20":
|
|
setAttrs({
|
|
dexreact: "+3",
|
|
dexmissile: "+3",
|
|
dexdefense: "-4",
|
|
ppd: "+20",
|
|
old: "+20",
|
|
rtd: "+15",
|
|
msd: "+15",
|
|
hsd: "+20",
|
|
cwd: "+20",
|
|
tud: "+15",
|
|
ebd: "+20"
|
|
});
|
|
break;
|
|
case "21":
|
|
setAttrs({
|
|
dexreact: "+4",
|
|
dexmissile: "+4",
|
|
dexdefense: "-5",
|
|
ppd: "+20",
|
|
old: "+25",
|
|
rtd: "+20",
|
|
msd: "+20",
|
|
hsd: "+25",
|
|
cwd: "+20",
|
|
tud: "+20",
|
|
ebd: "+25"
|
|
});
|
|
break;
|
|
case "22":
|
|
setAttrs({
|
|
dexreact: "+4",
|
|
dexmissile: "+4",
|
|
dexdefense: "-5",
|
|
ppd: "+25",
|
|
old: "+25",
|
|
rtd: "+20",
|
|
msd: "+20",
|
|
hsd: "+30",
|
|
cwd: "+25",
|
|
tud: "+30",
|
|
ebd: "+30"
|
|
});
|
|
break;
|
|
case "23":
|
|
setAttrs({
|
|
dexreact: "+4",
|
|
dexmissile: "+4",
|
|
dexdefense: "-5",
|
|
ppd: "+25",
|
|
old: "30",
|
|
rtd: "+25",
|
|
msd: "+25",
|
|
hsd: "+35",
|
|
cwd: "+25",
|
|
tud: "+35",
|
|
ebd: "+35"
|
|
});
|
|
break;
|
|
case "24":
|
|
setAttrs({
|
|
dexreact: "+5",
|
|
dexmissile: "+5",
|
|
dexdefense: "-6",
|
|
ppd: "+30",
|
|
old: "+30",
|
|
rtd: "+25",
|
|
msd: "+25",
|
|
hsd: "+40",
|
|
cwd: "+30",
|
|
tud: "+40",
|
|
ebd: "+40"
|
|
});
|
|
break;
|
|
case "25":
|
|
setAttrs({
|
|
dexreact: "+5",
|
|
dexmissile: "+5",
|
|
dexdefense: "-6",
|
|
ppd: "+35",
|
|
old: "+35",
|
|
rtd: "+30",
|
|
msd: "+30",
|
|
hsd: "+45",
|
|
cwd: "+35",
|
|
tud: "+45",
|
|
ebd: "+45"
|
|
});
|
|
break;
|
|
default: // if not a number or greater then 25 then set everything to 0
|
|
setAttrs({
|
|
dexreact: "+0",
|
|
dexmissile: "+0",
|
|
dexdefense: "+0",
|
|
ppd: "+0",
|
|
old: "+0",
|
|
rtd: "+0",
|
|
msd: "+0",
|
|
hsd: "+0",
|
|
cwd: "+0",
|
|
tud: "+0",
|
|
ebd: "+0",
|
|
dexnotes: "INVALID DEX"
|
|
});
|
|
} //end switch
|
|
}); //end getAttrs
|
|
}); //end on("change:dexterity")
|
|
//Set attributes based on constitution
|
|
on("change:constitution", function() {
|
|
getAttrs(["constitution", "class"], function(values) {
|
|
var str = values.class;
|
|
var booleanMatch = /paladin|warrior|ranger|fighter/i.test(str);
|
|
switch (values.constitution) {
|
|
case "1":
|
|
setAttrs({
|
|
conadj: "-3",
|
|
conshock: "25",
|
|
conres: "30",
|
|
conpoisonbonus: "-2",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "2":
|
|
setAttrs({
|
|
conadj: "-2",
|
|
conshock: "30",
|
|
conres: "35",
|
|
conpoisonbonus: "-1",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "3":
|
|
setAttrs({
|
|
conadj: "-2",
|
|
conshock: "35",
|
|
conres: "40",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "4":
|
|
setAttrs({
|
|
conadj: "-1",
|
|
conshock: "40",
|
|
conres: "45",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "5":
|
|
setAttrs({
|
|
conadj: "-1",
|
|
conshock: "45",
|
|
conres: "50",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "6":
|
|
setAttrs({
|
|
conadj: "-1",
|
|
conshock: "50",
|
|
conres: "55",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "7":
|
|
setAttrs({
|
|
conadj: "+0",
|
|
conshock: "55",
|
|
conres: "60",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "8":
|
|
setAttrs({
|
|
conadj: "+0",
|
|
conshock: "60",
|
|
conres: "65",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "9":
|
|
setAttrs({
|
|
conadj: "+0",
|
|
conshock: "65",
|
|
conres: "70",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "10":
|
|
setAttrs({
|
|
conadj: "+0",
|
|
conshock: "70",
|
|
conres: "75",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "11":
|
|
setAttrs({
|
|
conadj: "+0",
|
|
conshock: "75",
|
|
conres: "80",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "12":
|
|
setAttrs({
|
|
conadj: "+0",
|
|
conshock: "80",
|
|
conres: "85",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "13":
|
|
setAttrs({
|
|
conadj: "+0",
|
|
conshock: "85",
|
|
conres: "90",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "14":
|
|
setAttrs({
|
|
conadj: "+0",
|
|
conshock: "88",
|
|
conres: "92",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "15":
|
|
setAttrs({
|
|
conadj: "+1",
|
|
conshock: "90",
|
|
conres: "94",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "16":
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "95",
|
|
conres: "96",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
break;
|
|
case "17":
|
|
if (booleanMatch) {
|
|
setAttrs({
|
|
conadj: "+3",
|
|
conshock: "97",
|
|
conres: "98",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "97",
|
|
conres: "98",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
}
|
|
break;
|
|
case "18":
|
|
if (booleanMatch) {
|
|
setAttrs({
|
|
conadj: "+4",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
}
|
|
break;
|
|
case "19":
|
|
if (booleanMatch) {
|
|
setAttrs({
|
|
conadj: "+5",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+1",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+1",
|
|
conmagicbonus: "+0",
|
|
conregen: "0"
|
|
});
|
|
}
|
|
break;
|
|
case "20":
|
|
if (booleanMatch) {
|
|
setAttrs({
|
|
conadj: "+5",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+1",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/6",
|
|
connotes: "1 hp/6 Turns - not acid/fire"
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+1",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/6",
|
|
connotes: "1 hp/6 Turns - not acid/fire"
|
|
});
|
|
}
|
|
break;
|
|
case "21":
|
|
if (booleanMatch) {
|
|
setAttrs({
|
|
conadj: "+6",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+2",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/5",
|
|
connotes: "1 hp/5 Turns - not acid/fire"
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+2",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/5",
|
|
connotes: "1 hp/5 Turns - not acid/fire"
|
|
});
|
|
}
|
|
break;
|
|
case "22":
|
|
if (booleanMatch) {
|
|
setAttrs({
|
|
conadj: "+6",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+2",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/4",
|
|
connotes: "1 hp/4 Turns - not acid/fire"
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+2",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/4",
|
|
connotes: "1 hp/4 Turns - not acid/fire"
|
|
});
|
|
}
|
|
break;
|
|
case "23":
|
|
if (booleanMatch) {
|
|
setAttrs({
|
|
conadj: "+6",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+3",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/3",
|
|
connotes: "1 hp/3 Turns - not acid/fire"
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+3",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/3",
|
|
connotes: "1 hp/3 Turns - not acid/fire"
|
|
});
|
|
}
|
|
break;
|
|
case "24":
|
|
if (booleanMatch) {
|
|
setAttrs({
|
|
conadj: "+7",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+3",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/2",
|
|
connotes: "1 hp/2 Turns - not acid/fire"
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "99",
|
|
conres: "100",
|
|
conpoisonbonus: "+3",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/2",
|
|
connotes: "1 hp/2 Turns - not acid/fire"
|
|
});
|
|
}
|
|
break;
|
|
case "25":
|
|
if (booleanMatch) {
|
|
setAttrs({
|
|
conadj: "+7",
|
|
conshock: "100",
|
|
conres: "100",
|
|
conpoisonbonus: "+4",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/1",
|
|
connotes: "1 hp/Turn - not acid/fire"
|
|
});
|
|
} else {
|
|
setAttrs({
|
|
conadj: "+2",
|
|
conshock: "100",
|
|
conres: "100",
|
|
conpoisonbonus: "+4",
|
|
conmagicbonus: "+0",
|
|
conregen: "1/1",
|
|
connotes: "1 hp/Turn - not acid/fire"
|
|
});
|
|
}
|
|
break;
|
|
default: // if not a number or greater then 25 then set everything to 0
|
|
setAttrs({
|
|
conadj: "+0",
|
|
conshock: "+0",
|
|
conres: "+0",
|
|
conpoisonbonus: "+0",
|
|
conmagicbonus: "+0",
|
|
conregen: "0",
|
|
connotes: " ",
|
|
connotes: "INVALID CON"
|
|
});
|
|
break;
|
|
} //end switch
|
|
}); //end getAttrs
|
|
}); //end on("change:constitution")
|
|
//Set attributes based on Intelligence
|
|
on("change:Intelligence", function() {
|
|
getAttrs(["Intelligence"], function(values) {
|
|
switch (values.Intelligence) {
|
|
case "1":
|
|
setAttrs({
|
|
intlang: "0",
|
|
intlvl: "",
|
|
intchance: "",
|
|
intmax: "",
|
|
intimm: "",
|
|
intnotes: "Communicate by Grunts & Gestures"
|
|
});
|
|
break;
|
|
case "2":
|
|
setAttrs({
|
|
intlang: "1",
|
|
intlvl: "",
|
|
intchance: "",
|
|
intmax: "",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "3":
|
|
setAttrs({
|
|
intlang: "1",
|
|
intlvl: "",
|
|
intchance: "",
|
|
intmax: "",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "4":
|
|
setAttrs({
|
|
intlang: "1",
|
|
intlvl: "",
|
|
intchance: "",
|
|
intmax: "",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "5":
|
|
setAttrs({
|
|
intlang: "1",
|
|
intlvl: "",
|
|
intchance: "",
|
|
intmax: "",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "6":
|
|
setAttrs({
|
|
intlang: "1",
|
|
intlvl: "",
|
|
intchance: "",
|
|
intmax: "",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "7":
|
|
setAttrs({
|
|
intlang: "1",
|
|
intlvl: "",
|
|
intchance: "",
|
|
intmax: "",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "8":
|
|
setAttrs({
|
|
intlang: "1",
|
|
intlvl: "",
|
|
intchance: "",
|
|
intmax: "",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "9":
|
|
setAttrs({
|
|
intlang: "2",
|
|
intlvl: "4th",
|
|
intchance: "35",
|
|
intmax: "6",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "10":
|
|
setAttrs({
|
|
intlang: "2",
|
|
intlvl: "5th",
|
|
intchance: "40",
|
|
intmax: "7",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "11":
|
|
setAttrs({
|
|
intlang: "2",
|
|
intlvl: "5th",
|
|
intchance: "45",
|
|
intmax: "7",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "12":
|
|
setAttrs({
|
|
intlang: "3",
|
|
intlvl: "6th",
|
|
intchance: "50",
|
|
intmax: "7",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "13":
|
|
setAttrs({
|
|
intlang: "3",
|
|
intlvl: "6th",
|
|
intchance: "55",
|
|
intmax: "9",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "14":
|
|
setAttrs({
|
|
intlang: "4",
|
|
intlvl: "7th",
|
|
intchance: "60",
|
|
intmax: "9",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "15":
|
|
setAttrs({
|
|
intlang: "4",
|
|
intlvl: "7th",
|
|
intchance: "65",
|
|
intmax: "11",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "16":
|
|
setAttrs({
|
|
intlang: "5",
|
|
intlvl: "8th",
|
|
intchance: "70",
|
|
intmax: "11",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "17":
|
|
setAttrs({
|
|
intlang: "6",
|
|
intlvl: "8th",
|
|
intchance: "75",
|
|
intmax: "14",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "18":
|
|
setAttrs({
|
|
intlang: "7",
|
|
intlvl: "9th",
|
|
intchance: "85",
|
|
intmax: "18",
|
|
intimm: ""
|
|
});
|
|
break;
|
|
case "19":
|
|
setAttrs({
|
|
intlang: "8",
|
|
intlvl: "9th",
|
|
intchance: "95",
|
|
intmax: "All",
|
|
intimm: "1st lvl Illusion"
|
|
});
|
|
break;
|
|
case "20":
|
|
setAttrs({
|
|
intlang: "9",
|
|
intlvl: "9th",
|
|
intchance: "96",
|
|
intmax: "All",
|
|
intimm: "1st & 2nd lvl Illusion"
|
|
});
|
|
break;
|
|
case "21":
|
|
setAttrs({
|
|
intlang: "10",
|
|
intlvl: "9th",
|
|
intchance: "97",
|
|
intmax: "All",
|
|
intimm: "1st-3th lvl Illusion"
|
|
});
|
|
break;
|
|
case "22":
|
|
setAttrs({
|
|
intlang: "11",
|
|
intlvl: "9th",
|
|
intchance: "98",
|
|
intmax: "All",
|
|
intimm: "1st-4th lvl Illusion"
|
|
});
|
|
break;
|
|
case "23":
|
|
setAttrs({
|
|
intlang: "12",
|
|
intlvl: "9th",
|
|
intchance: "99",
|
|
intmax: "All",
|
|
intimm: "1st-5th lvl Illusion"
|
|
});
|
|
break;
|
|
case "24":
|
|
setAttrs({
|
|
intlang: "15",
|
|
intlvl: "9th",
|
|
intchance: "100",
|
|
intmax: "All",
|
|
intimm: "1st-6th lvl Illusion"
|
|
});
|
|
break;
|
|
case "25":
|
|
setAttrs({
|
|
intlang: "20",
|
|
intlvl: "9th",
|
|
intchance: "100",
|
|
intmax: "All",
|
|
intimm: "1st-7th lvl Illusion"
|
|
});
|
|
break;
|
|
default: // if not a number or not between 0 and 26 set everything to 0
|
|
setAttrs({
|
|
intlang: "",
|
|
intlvl: "",
|
|
intchance: "",
|
|
intmax: "",
|
|
intimm: "",
|
|
intnotes: "INVALID INT"
|
|
});
|
|
break;
|
|
} //end switch
|
|
}); //end getAttrs
|
|
}); //end on("change:Intelligence")
|
|
//Set attributes based on Wisdom
|
|
on("change:Wisdom", function() {
|
|
getAttrs(["Wisdom"], function(values) {
|
|
switch (values.Wisdom) {
|
|
case "1":
|
|
setAttrs({
|
|
wisdef: "-6",
|
|
wisbonus: "",
|
|
wisfail: "80",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "2":
|
|
setAttrs({
|
|
wisdef: "-4",
|
|
wisbonus: "",
|
|
wisfail: "60",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "3":
|
|
setAttrs({
|
|
wisdef: "-3",
|
|
wisbonus: "",
|
|
wisfail: "50",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "4":
|
|
setAttrs({
|
|
wisdef: "-2",
|
|
wisbonus: "",
|
|
wisfail: "45",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "5":
|
|
setAttrs({
|
|
wisdef: "-1",
|
|
wisbonus: "",
|
|
wisfail: "40",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "6":
|
|
setAttrs({
|
|
wisdef: "-1",
|
|
wisbonus: "",
|
|
wisfail: "35",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "7":
|
|
setAttrs({
|
|
wisdef: "-1",
|
|
wisbonus: "",
|
|
wisfail: "30",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "8":
|
|
setAttrs({
|
|
wisdef: "+0",
|
|
wisbonus: "",
|
|
wisfail: "25",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "9":
|
|
setAttrs({
|
|
wisdef: "+0",
|
|
wisbonus: "+0",
|
|
wisfail: "20",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "10":
|
|
setAttrs({
|
|
wisdef: "+0",
|
|
wisbonus: "+0",
|
|
wisfail: "15",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "11":
|
|
setAttrs({
|
|
wisdef: "+0",
|
|
wisbonus: "+0",
|
|
wisfail: "10",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "12":
|
|
setAttrs({
|
|
wisdef: "+0",
|
|
wisbonus: "+0",
|
|
wisfail: "05",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "13":
|
|
setAttrs({
|
|
wisdef: "+0",
|
|
wisbonus: "1st",
|
|
wisfail: "+0",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "14":
|
|
setAttrs({
|
|
wisdef: "+0",
|
|
wisbonus: "1st",
|
|
wisfail: "+0",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "15":
|
|
setAttrs({
|
|
wisdef: "+1",
|
|
wisbonus: "2nd",
|
|
wisfail: "+0",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "16":
|
|
setAttrs({
|
|
wisdef: "+2",
|
|
wisbonus: "2nd",
|
|
wisfail: "+0",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "17":
|
|
setAttrs({
|
|
wisdef: "+3",
|
|
wisbonus: "3rd",
|
|
wisfail: "+0",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "18":
|
|
setAttrs({
|
|
wisdef: "+4",
|
|
wisbonus: "4th",
|
|
wisfail: "+0",
|
|
wisimm: ""
|
|
});
|
|
break;
|
|
case "19":
|
|
setAttrs({
|
|
wisdef: "+4",
|
|
wisbonus: "1st,3rd",
|
|
wisfail: "+0",
|
|
wisimm: "cause fear, charm person, command, friends, hypnotism"
|
|
});
|
|
break;
|
|
case "20":
|
|
setAttrs({
|
|
wisdef: "+4",
|
|
wisbonus: "2nd,4th",
|
|
wisfail: "+0",
|
|
wisimm: "forget, hold person, ray of enfeeblement, scare"
|
|
});
|
|
break;
|
|
case "21":
|
|
setAttrs({
|
|
wisdef: "+4",
|
|
wisbonus: "3rd,5th",
|
|
wisfail: "+0",
|
|
wisimm: "fear"
|
|
});
|
|
break;
|
|
case "22":
|
|
setAttrs({
|
|
wisdef: "+4",
|
|
wisbonus: "4th,5th",
|
|
wisfail: "+0",
|
|
wisimm: "charm monster, confusion, emotion, fumble, suggestion"
|
|
});
|
|
break;
|
|
case "23":
|
|
setAttrs({
|
|
wisdef: "+4",
|
|
wisbonus: "1dt,6th",
|
|
wisfail: "+0",
|
|
wisimm: "chaos, feeblemind, hold monster, magic jar, quest"
|
|
});
|
|
break;
|
|
case "24":
|
|
setAttrs({
|
|
wisdef: "+4",
|
|
wisbonus: "5th,6th",
|
|
wisfail: "+0",
|
|
wisimm: "geas, mass suggestion, rod of rulership"
|
|
});
|
|
break;
|
|
case "25":
|
|
setAttrs({
|
|
wisdef: "+4",
|
|
wisbonus: "6th,7th",
|
|
wisfail: "+0",
|
|
wisimm: "antipathy/sympathy, death spell, mass charm"
|
|
});
|
|
break;
|
|
default: // if not a number or not between 0 and 26 set everything to 0
|
|
setAttrs({
|
|
wisdef: "+0",
|
|
wisbonus: "",
|
|
wisfail: "+0",
|
|
wisimm: "",
|
|
wisnotes: "INVALID WIS"
|
|
});
|
|
break;
|
|
} //end switch
|
|
}); //end getAttrs
|
|
}); //end on("change:Wisdom")
|
|
//Set attributes based on Charisma
|
|
on("change:Charisma", function() {
|
|
getAttrs(["Charisma"], function(values) {
|
|
switch (values.Charisma) {
|
|
case "1":
|
|
setAttrs({
|
|
chamax: "+0",
|
|
chaloy: "-8",
|
|
chareact: "-7"
|
|
});
|
|
break;
|
|
case "2":
|
|
setAttrs({
|
|
chamax: "1",
|
|
chaloy: "-7",
|
|
chareact: "-6"
|
|
});
|
|
break;
|
|
case "3":
|
|
setAttrs({
|
|
chamax: "1",
|
|
chaloy: "-6",
|
|
chareact: "-5"
|
|
});
|
|
break;
|
|
case "4":
|
|
setAttrs({
|
|
chamax: "1",
|
|
chaloy: "-5",
|
|
chareact: "-4"
|
|
});
|
|
break;
|
|
case "5":
|
|
setAttrs({
|
|
chamax: "2",
|
|
chaloy: "-4",
|
|
chareact: "-3"
|
|
});
|
|
break;
|
|
case "6":
|
|
setAttrs({
|
|
chamax: "2",
|
|
chaloy: "-3",
|
|
chareact: "-2"
|
|
});
|
|
break;
|
|
case "7":
|
|
setAttrs({
|
|
chamax: "3",
|
|
chaloy: "-2",
|
|
chareact: "-1"
|
|
});
|
|
break;
|
|
case "8":
|
|
setAttrs({
|
|
chamax: "3",
|
|
chaloy: "-1",
|
|
chareact: "+0"
|
|
});
|
|
break;
|
|
case "9":
|
|
setAttrs({
|
|
chamax: "4",
|
|
chaloy: "+0",
|
|
chareact: "+0"
|
|
});
|
|
break;
|
|
case "10":
|
|
setAttrs({
|
|
chamax: "4",
|
|
chaloy: "+0",
|
|
chareact: "+0"
|
|
});
|
|
break;
|
|
case "11":
|
|
setAttrs({
|
|
chamax: "4",
|
|
chaloy: "+0",
|
|
chareact: "+0"
|
|
});
|
|
break;
|
|
case "12":
|
|
setAttrs({
|
|
chamax: "5",
|
|
chaloy: "+0",
|
|
chareact: "+0"
|
|
});
|
|
break;
|
|
case "13":
|
|
setAttrs({
|
|
chamax: "5",
|
|
chaloy: "+0",
|
|
chareact: "+1"
|
|
});
|
|
break;
|
|
case "14":
|
|
setAttrs({
|
|
chamax: "6",
|
|
chaloy: "+1",
|
|
chareact: "+2"
|
|
});
|
|
break;
|
|
case "15":
|
|
setAttrs({
|
|
chamax: "7",
|
|
chaloy: "+3",
|
|
chareact: "+3"
|
|
});
|
|
break;
|
|
case "16":
|
|
setAttrs({
|
|
chamax: "8",
|
|
chaloy: "+4",
|
|
chareact: "+5"
|
|
});
|
|
break;
|
|
case "17":
|
|
setAttrs({
|
|
chamax: "10",
|
|
chaloy: "+6",
|
|
chareact: "+6"
|
|
});
|
|
break;
|
|
case "18":
|
|
setAttrs({
|
|
chamax: "15",
|
|
chaloy: "+8",
|
|
chareact: "+7"
|
|
});
|
|
break;
|
|
case "19":
|
|
setAttrs({
|
|
chamax: "20",
|
|
chaloy: "+10",
|
|
chareact: "+8"
|
|
});
|
|
break;
|
|
case "20":
|
|
setAttrs({
|
|
chamax: "25",
|
|
chaloy: "+12",
|
|
chareact: "+9"
|
|
});
|
|
break;
|
|
case "21":
|
|
setAttrs({
|
|
chamax: "30",
|
|
chaloy: "+14",
|
|
chareact: "+10"
|
|
});
|
|
break;
|
|
case "22":
|
|
setAttrs({
|
|
chamax: "35",
|
|
chaloy: "+16",
|
|
chareact: "+11"
|
|
});
|
|
break;
|
|
case "23":
|
|
setAttrs({
|
|
chamax: "40",
|
|
chaloy: "+18",
|
|
chareact: "+12"
|
|
});
|
|
break;
|
|
case "24":
|
|
setAttrs({
|
|
chamax: "45",
|
|
chaloy: "+20",
|
|
chareact: "+13"
|
|
});
|
|
break;
|
|
case "25":
|
|
setAttrs({
|
|
chamax: "50",
|
|
chaloy: "+20",
|
|
chareact: "+14"
|
|
});
|
|
break;
|
|
default: // if not a number or not between 0 and 26 set everything to 0
|
|
setAttrs({
|
|
chamax: "+0",
|
|
chaloy: "+0",
|
|
chareact: "+0",
|
|
chanotes: "INVALID CHA"
|
|
});
|
|
break;
|
|
} //end switch
|
|
}); //end getAttrs
|
|
}); //end on("change:Charisma")
|
|
</script>
|