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roll20-character-sheets-tester/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html
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<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4 class="section-head">Investigator Info</h4>
<div class="section">
<table style="width:100%">
<tr>
<td>Name </td>
<td colspan="3"><input type="text" name="attr_name" style="width:100%"></td>
</tr>
<tr>
<td>Player </td>
<td colspan="3"><input type="text" name="attr_player" style="width:100%"></td>
</tr>
<tr>
<td>Occupation </td>
<td colspan="3"><input type="text" name="attr_occupation" style="width:100%"></td>
</tr>
<tr>
<td>Age </td>
<td><input type="text" name="attr_age" style="width:100%"></td>
<td>Sex </td>
<td><input type="text" name="attr_sex" style="width:100%"></td>
</tr>
<tr>
<td>Residence </td>
<td colspan="3"><input type="text" name="attr_residence" style="width:100%"></td>
</tr>
<tr>
<td>Birthplace </td>
<td colspan="3"><input type="text" name="attr_birthplace" style="width:100%"></td>
</tr>
</table>
</div>
</div>
<div class='sheet-col'>
<h4 class="section-head">Characteristics</h4>
<div class="section">
<table style="width:100%">
<tr>
<td class="attr-label" ><strong>STR</strong></td>
<td><input class="attr-input" type="text" name="attr_str" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=STR Roll}} {{value=[[@{str}]] / [[floor(@{str}/2)]] / [[floor(@{str}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_str_check' /></td>
<td> </td>
<td class="attr-label"><strong>DEX</strong></td>
<td><input class="attr-input" type="text" name="attr_dex" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=DEX Roll}} {{value=[[@{dex}]] / [[floor(@{dex}/2)]] / [[floor(@{dex}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_dex_check' /></td>
<td> </td>
<td class="attr-label"><strong>POW</strong></td>
<td><input class="attr-input" type="text" name="attr_pow" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=POW Roll}} {{value=[[@{pow}]] / [[floor(@{pow}/2)]] / [[floor(@{pow}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_pow_check' /></td>
</tr>
<tr>
<td class="attr-label" ><strong>CON</strong></td>
<td><input class="attr-input" type="text" name="attr_con" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=CON Roll}} {{value=[[@{con}]] / [[floor(@{con}/2)]] / [[floor(@{con}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_con_check' /></td>
<td> </td>
<td class="attr-label"><strong>APP</strong></td>
<td><input class="attr-input" type="text" name="attr_app" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=APP Roll}} {{value=[[@{app}]] / [[floor(@{app}/2)]] / [[floor(@{app}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_app_check' /></td>
<td> </td>
<td class="attr-label"><strong>EDU</strong></td>
<td><input class="attr-input" type="text" name="attr_edu" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=EDU Roll}} {{value=[[@{edu}]] / [[floor(@{edu}/2)]] / [[floor(@{edu}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_edu_check' /></td>
</tr>
<tr>
<td class="attr-label" ><strong>SIZ</strong></td>
<td><input class="attr-input" type="text" name="attr_siz" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=SIZ Roll}} {{value=[[@{siz}]] / [[floor(@{siz}/2)]] / [[floor(@{siz}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_siz_check' /></td>
<td> </td>
<td class="attr-label"><strong>INT</strong></td>
<td><input class="attr-input" type="text" name="attr_int" value="50"/></td>
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=INT Roll}} {{value=[[@{int}]] / [[floor(@{int}/2)]] / [[floor(@{int}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_int_check' /></td>
<td> </td>
<td class="attr-label"><strong>Move rate</strong></td>
<td><input class="attr-input" type="text" name="attr_mov"/></td>
<td class="attr-roll" ></td>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-3colrow'>
<div class="sheet-col">
<h4 class="section-head">Hit Points</h4>
<div class="section">
<table style="width:100%">
<tr>
<td>
<input class="secondary-attr-input" placeholder="current" type="text" min="0" name="attr_hp">
</td>
<td style="text-align: center">/</td>
<td>
<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/10)" disabled="true">
</td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" value="1" name="attr_major_wound"> Major Wound
</td>
</tr>
</table>
</div>
<h4 class="section-head">Luck</h4>
<div class="section">
<table style="width:100%">
<tr>
<td style="width:100%">
<input class="secondary-attr-input" placeholder="current" type="text" min="0" max="100" name="attr_luck">
</td>
<td>
<button type='roll' value='&{template:coc} {{name=Luck Roll}} {{value=[[@{luck}]] / [[floor(@{luck}/2)]] / [[floor(@{luck}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_luck_check' />
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div style="text-align:center"><img src="http://i.imgur.com/Gq98aWD.png" alt="Call of Cthulhu"></div>
<div style="width:50%;float:left">
<h4 class="section-head">Damage Bonus</h4>
<div class="section">
<select style="width:100%;" name="attr_damage_bonus">
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0" selected>None</option>
<option value="1d4">+1d4</option>
<option value="1d6">+1d6</option>
<option value="2d6">+2d6</option>
<option value="3d6">+3d6</option>
<option value="4d6">+4d6</option>
<option value="5d6">+5d6</option>
<option value="6d6">+6d6</option>
<option value="7d6">+7d6</option>
<option value="8d6">+8d6</option>
<option value="9d6">+9d6</option>
<option value="10d6">+10d6</option>
</select>
</div>
</div>
<div style="width:50%;float:left">
<h4 class="section-head">Build</h4>
<div class="section">
<input class="secondary-attr-input" type="text" name="attr_build">
</div>
</div>
</div>
<div class="sheet-col">
<h4 class="section-head">Sanity</h4>
<div class="section">
<table style="width:100%">
<tr>
<td colspan="2">
<input class="secondary-attr-input" placeholder="current" type="text" min="0" name="attr_san">
</td>
<td>
<button type='roll' value='&{template:coc} {{name=SAN Roll}} {{value=[[@{san}]]}} {{rolled=[[1d100]], [[1d100]]}}' name='roll_san_check' />
</td>
<td style="text-align: center">/</td>
<td colspan="2">
<input class="secondary-attr-input" placeholder="start" type="text" min="0" name="attr_san_start">
</td>
<td style="text-align: center">/</td>
<td colspan="2">
<input class="secondary-attr-input" type="number" min="0" name="attr_san_max" placeholder="max" value="99-@{cthulhu_mythos}" disabled="true">
</td>
</tr>
<tr>
<td colspan="4">
<input type="checkbox" value="1" name="attr_temp_insane"> Temp. Insane
</td>
<td colspan="4">
<input type="checkbox" value="1" name="attr_indef_insane"> Indef. Insane
</td>
</tr>
</table>
</div>
<h4 class="section-head">Magic Points</h4>
<div class="section">
<table style="width:100%">
<tr>
<td>
<input class="secondary-attr-input" placeholder="current" type="text" min="0" name="attr_mp">
</td>
<td style="text-align: center">/</td>
<td>
<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true">
</td>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-3colrow'>
<h4 class="section-head">Investigator Skills</h4>
<div class="sheet-section">
<div class="sheet-col">
<table style="width: 100%">
<tr>
<td><input type="checkbox" name="attr_accounting_checkbox"></td>
<td class="skill-label">Accounting(05%)</td>
<td><input class="skill-input" type="text" name="attr_accounting" value="5"/></td>
<td><button type='roll' value='&{template:coc} {{name=Accounting Roll}} {{value=[[@{accounting}]] / [[floor(@{accounting}/2)]] / [[floor(@{accounting}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_accounting_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_anthropology_checkbox"></td>
<td class="skill-label">Anthropology(01%)</td>
<td><input class="skill-input" type="text" name="attr_anthropology" value="1"/></td>
<td><button type='roll' value='&{template:coc} {{name=Anthropology Roll}} {{value=[[@{anthropology}]] / [[floor(@{anthropology}/2)]] / [[floor(@{anthropology}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_anthropology_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_appraise_checkbox"></td>
<td class="skill-label">Appraise(05%)</td>
<td><input class="skill-input" type="text" name="attr_appraise" value="5"/></td>
<td><button type='roll' value='&{template:coc} {{name=Appraise Roll}} {{value=[[@{appraise}]] / [[floor(@{appraise}/2)]] / [[floor(@{appraise}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_appraise_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_archaeology_checkbox"></td>
<td class="skill-label">Archaeology(01%)</td>
<td><input class="skill-input" type="text" name="attr_archaeology" value="1"/></td>
<td><button type='roll' value='&{template:coc} {{name=Archaeology Roll}} {{value=[[@{archaeology}]] / [[floor(@{archaeology}/2)]] / [[floor(@{archaeology}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_archaeology_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_charm_checkbox"></td>
<td class="skill-label">Charm(15%)</td>
<td><input class="skill-input" type="text" name="attr_charm" value="15"/></td>
<td><button type='roll' value='&{template:coc} {{name=Charm Roll}} {{value=[[@{charm}]] / [[floor(@{charm}/2)]] / [[floor(@{charm}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_charm_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_climb_checkbox"></td>
<td class="skill-label">Climb(20%)</td>
<td><input class="skill-input" type="text" name="attr_climb" value="20"/></td>
<td><button type='roll' value='&{template:coc} {{name=Climb Roll}} {{value=[[@{climb}]] / [[floor(@{climb}/2)]] / [[floor(@{climb}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_climb_check' /></td>
</tr>
<tr>
<td></td>
<td class="skill-label">Credit Rating(00%)</td>
<td><input class="skill-input" type="text" name="attr_credit_rating" /></td>
<td><button type='roll' value='&{template:coc} {{name=Credit Rating Roll}} {{value=[[@{credit_rating}]] / [[floor(@{credit_rating}/2)]] / [[floor(@{credit_rating}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_credit_rating_check' /></td>
</tr>
<tr>
<td></td>
<td class="skill-label">Cthulhu Mythos(00%)</td>
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos" value="0"/></td>
<td><button type='roll' value='&{template:coc} {{name=Cthulhu Mythos Roll}} {{value=[[@{cthulhu_mythos}]] / [[floor(@{cthulhu_mythos}/2)]] / [[floor(@{cthulhu_mythos}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_cthulhu_mythos_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_disguise_checkbox"></td>
<td class="skill-label">Disguise(05%)</td>
<td><input class="skill-input" type="text" name="attr_disguise" value="5"/></td>
<td><button type='roll' value='&{template:coc} {{name=Disguise Roll}} {{value=[[@{disguise}]] / [[floor(@{disguise}/2)]] / [[floor(@{disguise}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_disguise_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_dodge_checkbox"></td>
<td class="skill-label">Dodge(half DEX)</td>
<td><input class="skill-input" type="text" name="attr_dodge" /></td>
<td><button type='roll' value='&{template:coc} {{name=Dodge Roll}} {{value=[[@{dodge}]] / [[floor(@{dodge}/2)]] / [[floor(@{dodge}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_dodge_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_drive_auto_checkbox"></td>
<td class="skill-label">Drive Auto(20%)</td>
<td><input class="skill-input" type="text" name="attr_drive_auto" value="20"/></td>
<td><button type='roll' value='&{template:coc} {{name=Drive Auto Roll}} {{value=[[@{drive_auto}]] / [[floor(@{drive_auto}/2)]] / [[floor(@{drive_auto}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_drive_auto_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_elec_repair_checkbox"></td>
<td class="skill-label">Elec Repair(10%)</td>
<td><input class="skill-input" type="text" name="attr_elec_repair" value="10"/></td>
<td><button type='roll' value='&{template:coc} {{name=Elec. Repair Roll}} {{value=[[@{elec_repair}]] / [[floor(@{elec_repair}/2)]] / [[floor(@{elec_repair}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_elec_repair_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_fast_talk_checkbox"></td>
<td class="skill-label">Fast Talk(05%)</td>
<td><input class="skill-input" type="text" name="attr_fast_talk" value="5"/></td>
<td><button type='roll' value='&{template:coc} {{name=Fast Talk Roll}} {{value=[[@{fast_talk}]] / [[floor(@{fast_talk}/2)]] / [[floor(@{fast_talk}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_fast_talk_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_fighting_brawl_checkbox"></td>
<td class="skill-label">Fighting(Brawl)(25%)</td>
<td><input class="skill-input" type="text" name="attr_fighting_brawl" value="25"/></td>
<td><button type='roll' value='&{template:coc} {{name=Fightning(Brawl) Roll}} {{value=[[@{fighting_brawl}]] / [[floor(@{fighting_brawl}/2)]] / [[floor(@{fighting_brawl}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_fighting_brawl_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_firearms_handgun_checkbox"></td>
<td class="skill-label">Firearms(HG)(20%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_handgun" value="20"/></td>
<td><button type='roll' value='&{template:coc} {{name=Firearms(HG) Roll}} {{value=[[@{firearms_handgun}]] / [[floor(@{firearms_handgun}/2)]] / [[floor(@{firearms_handgun}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_firearms_handgun_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_firearms_rifle_checkbox"></td>
<td class="skill-label">Firearms(R/S)(25%)</td>
<td><input class="skill-input" type="text" name="attr_firearms_rifle" value="25"/></td>
<td><button type='roll' value='&{template:coc} {{name=Firearms(R/S) Roll}} {{value=[[@{firearms_rifle}]] / [[floor(@{firearms_rifle}/2)]] / [[floor(@{firearms_rifle}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_firearms_rifle_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_first_aid_checkbox"></td>
<td class="skill-label">First Aid(30%)</td>
<td><input class="skill-input" type="text" name="attr_first_aid" value="30"/></td>
<td><button type='roll' value='&{template:coc} {{name=First Aid Roll}} {{value=[[@{first_aid}]] / [[floor(@{first_aid}/2)]] / [[floor(@{first_aid}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_first_aid_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_history_checkbox"></td>
<td class="skill-label">History(05%)</td>
<td><input class="skill-input" type="text" name="attr_history" value="5"/></td>
<td><button type='roll' value='&{template:coc} {{name=History Roll}} {{value=[[@{history}]] / [[floor(@{history}/2)]] / [[floor(@{history}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_history_check' /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_intimidate_checkbox"></td>
<td class="skill-label">Intimidate(15%)</td>
<td><input class="skill-input" type="text" name="attr_intimidate" value="15"/></td>
<td><button type='roll' value='&{template:coc} {{name=Intimidate Roll}} {{value=[[@{intimidate}]] / [[floor(@{intimidate}/2)]] / [[floor(@{intimidate}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_intimidate_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_jump_checkbox"></td>
<td class="skill-label">Jump(20%)</td>
<td><input class="skill-input" type="text" name="attr_jump" value="20"/></td>
<td><button type='roll' value='&{template:coc} {{name=Jump Roll}} {{value=[[@{jump}]] / [[floor(@{jump}/2)]] / [[floor(@{jump}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_jump_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_language_own_checkbox"></td>
<td class="skill-label">Language(Own)(EDU)</td>
<td><input class="skill-input" type="text" name="attr_language_own" /></td>
<td><button type='roll' value='&{template:coc} {{name=Language(Own) Roll}} {{value=[[@{language_own}]] / [[floor(@{language_own}/2)]] / [[floor(@{language_own}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_language_own_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_law_checkbox"></td>
<td class="skill-label">Law(05%)</td>
<td><input class="skill-input" type="text" name="attr_law" value="5"/></td>
<td><button type='roll' value='&{template:coc} {{name=Law Roll}} {{value=[[@{law}]] / [[floor(@{law}/2)]] / [[floor(@{law}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_law_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_library_use_checkbox"></td>
<td class="skill-label">Library Use(20%)</td>
<td><input class="skill-input" type="text" name="attr_library_use" value="20"/></td>
<td><button type='roll' value='&{template:coc} {{name=Library Use Roll}} {{value=[[@{library_use}]] / [[floor(@{library_use}/2)]] / [[floor(@{library_use}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_library_use_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_listen_checkbox"></td>
<td class="skill-label">Listen(20%)</td>
<td><input class="skill-input" type="text" name="attr_listen" value="20"/></td>
<td><button type='roll' value='&{template:coc} {{name=Listen Roll}} {{value=[[@{listen}]] / [[floor(@{listen}/2)]] / [[floor(@{listen}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_listen_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_locksmith_checkbox"></td>
<td class="skill-label">Locksmith(01%)</td>
<td><input class="skill-input" type="text" name="attr_locksmith" value="1"/></td>
<td><button type='roll' value='&{template:coc} {{name=Locksmith Roll}} {{value=[[@{locksmith}]] / [[floor(@{locksmith}/2)]] / [[floor(@{locksmith}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_locksmith_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_mech_repair_checkbox"></td>
<td class="skill-label">Mech Repair(10%)</td>
<td><input class="skill-input" type="text" name="attr_mech_repair" value="10"/></td>
<td><button type='roll' value='&{template:coc} {{name=Mech. Repair Roll}} {{value=[[@{mech_repair}]] / [[floor(@{mech_repair}/2)]] / [[floor(@{mech_repair}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_mech_repair_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_medicine_checkbox"></td>
<td class="skill-label">Medicine(01%)</td>
<td><input class="skill-input" type="text" name="attr_medicine" value="1"/></td>
<td><button type='roll' value='&{template:coc} {{name=Medicine Roll}} {{value=[[@{medicine}]] / [[floor(@{medicine}/2)]] / [[floor(@{medicine}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_medicine_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_natural_world_checkbox"></td>
<td class="skill-label">Natural World(10%)</td>
<td><input class="skill-input" type="text" name="attr_natural_world" value="10"/></td>
<td><button type='roll' value='&{template:coc} {{name=Natural World Roll}} {{value=[[@{natural_world}]] / [[floor(@{natural_world}/2)]] / [[floor(@{natural_world}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_natural_world_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_navigate_checkbox"></td>
<td class="skill-label">Navigate(10%)</td>
<td><input class="skill-input" type="text" name="attr_navigate" value="10"/></td>
<td><button type='roll' value='&{template:coc} {{name=Navigate Roll}} {{value=[[@{navigate}]] / [[floor(@{navigate}/2)]] / [[floor(@{navigate}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_navigate_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_occult_checkbox"></td>
<td class="skill-label">Occult(05%)</td>
<td><input class="skill-input" type="text" name="attr_occult" value="5"/></td>
<td><button type='roll' value='&{template:coc} {{name=Occult Roll}} {{value=[[@{occult}]] / [[floor(@{occult}/2)]] / [[floor(@{occult}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_occult_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_op_hv_machine_checkbox"></td>
<td class="skill-label">Op Hv Machine(01%)</td>
<td><input class="skill-input" type="text" name="attr_op_hv_machine" value="1"/></td>
<td><button type='roll' value='&{template:coc} {{name=Op. Hv. Machine Roll}} {{value=[[@{op_hv_machine}]] / [[floor(@{op_hv_machine}/2)]] / [[floor(@{op_hv_machine}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_op_hv_machine_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_persuade_checkbox"></td>
<td class="skill-label">Persuade(10%)</td>
<td><input class="skill-input" type="text" name="attr_persuade" value="10"/></td>
<td><button type='roll' value='&{template:coc} {{name=Persuade Roll}} {{value=[[@{persuade}]] / [[floor(@{persuade}/2)]] / [[floor(@{persuade}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_persuade_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_psychology_checkbox"></td>
<td class="skill-label">Psychology(10%)</td>
<td><input class="skill-input" type="text" name="attr_psychology" value="10"/></td>
<td><button type='roll' value='&{template:coc} {{name=Psychology Roll}} {{value=[[@{psychology}]] / [[floor(@{psychology}/2)]] / [[floor(@{psychology}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_psychology_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_psychoanalysis_checkbox"></td>
<td class="skill-label">Psychoanalysis(01%)</td>
<td><input class="skill-input" type="text" name="attr_psychoanalysis" value="1"/></td>
<td><button type='roll' value='&{template:coc} {{name=Psychoanalysis Roll}} {{value=[[@{psychoanalysis}]] / [[floor(@{psychoanalysis}/2)]] / [[floor(@{psychoanalysis}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_psychoanalysis_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_ride_checkbox"></td>
<td class="skill-label">Ride(05%)</td>
<td><input class="skill-input" type="text" name="attr_ride" value="5"/></td>
<td><button type='roll' value='&{template:coc} {{name=Ride Roll}} {{value=[[@{ride}]] / [[floor(@{ride}/2)]] / [[floor(@{ride}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_ride_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_sleight_of_hand_checkbox"></td>
<td class="skill-label">Sleight of Hand(10%)</td>
<td><input class="skill-input" type="text" name="attr_sleight_of_hand" value="10"/></td>
<td><button type='roll' value='&{template:coc} {{name=Sleight of Hand Roll}} {{value=[[@{sleight_of_hand}]] / [[floor(@{sleight_of_hand}/2)]] / [[floor(@{sleight_of_hand}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_sleight_of_hand_check' /></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_spot_hidden_checkbox"></td>
<td class="skill-label">Spot Hidden(25%)</td>
<td><input class="skill-input" type="text" name="attr_spot_hidden" value="25"/></td>
<td><button type='roll' value='&{template:coc} {{name=Spot Hidden Roll}} {{value=[[@{spot_hidden}]] / [[floor(@{spot_hidden}/2)]] / [[floor(@{spot_hidden}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_spot_hidden_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_stealth_checkbox"></td>
<td class="skill-label">Stealth(20%)</td>
<td><input class="skill-input" type="text" name="attr_stealth" value="20"/></td>
<td><button type='roll' value='&{template:coc} {{name=Stealth Roll}} {{value=[[@{stealth}]] / [[floor(@{stealth}/2)]] / [[floor(@{stealth}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_stealth_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_swim_checkbox"></td>
<td class="skill-label">Swim(20%)</td>
<td><input class="skill-input" type="text" name="attr_swim" value="20"/></td>
<td><button type='roll' value='&{template:coc} {{name=Swim Roll}} {{value=[[@{swim}]] / [[floor(@{swim}/2)]] / [[floor(@{swim}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_swim_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_throw_checkbox"></td>
<td class="skill-label">Throw(20%)</td>
<td><input class="skill-input" type="text" name="attr_throw" value="20"/></td>
<td><button type='roll' value='&{template:coc} {{name=Throw Roll}} {{value=[[@{throw}]] / [[floor(@{throw}/2)]] / [[floor(@{throw}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_throw_check' /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_track_checkbox"></td>
<td class="skill-label">Track (10%)</td>
<td><input class="skill-input" type="text" name="attr_track" value="10"/></td>
<td><button type='roll' value='&{template:coc} {{name=Track Roll}} {{value=[[@{track}]] / [[floor(@{track}/2)]] / [[floor(@{track}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_track_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td colspan="3">Other Skills:</td>
</tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Animal Handling(05%)</td><td class="otherskill-reminder">Firearms(Varies)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Art/Craft(05%)</td><td class="otherskill-reminder">Hypnosis(01%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Artillery(01%)</td><td class="otherskill-reminder">Language(Other)(01%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Computer Use(05%)</td><td class="otherskill-reminder">Pilot(01%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Demolitions(01%)</td><td class="otherskill-reminder">Read Lips(01%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Electronics(01%)</td><td class="otherskill-reminder">Science(01%)</td></tr>
<tr><td style="width:3%"></td><td class="otherskill-reminder">Fighting(Varies)</td><td class="otherskill-reminder">Survival(10%)</td></tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill1_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill1_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill1" /></td>
<td><button type='roll' value='&{template:coc} {{name=@{otherskill1_name} Roll}} {{value=[[@{otherskill1}]] / [[floor(@{otherskill1}/2)]] / [[floor(@{otherskill1}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_otherskill1_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill2_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill2_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill2" /></td>
<td><button type='roll' value='&{template:coc} {{name=@{otherskill2_name} Roll}} {{value=[[@{otherskill2}]] / [[floor(@{otherskill2}/2)]] / [[floor(@{otherskill2}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_otherskill2_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill3_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill3_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill3" /></td>
<td><button type='roll' value='&{template:coc} {{name=@{otherskill3_name} Roll}} {{value=[[@{otherskill3}]] / [[floor(@{otherskill3}/2)]] / [[floor(@{otherskill3}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_otherskill3_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill4_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill4_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill4" /></td>
<td><button type='roll' value='&{template:coc} {{name=@{otherskill4_name} Roll}} {{value=[[@{otherskill4}]] / [[floor(@{otherskill4}/2)]] / [[floor(@{otherskill4}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_otherskill4_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill5_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill5_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill5" /></td>
<td><button type='roll' value='&{template:coc} {{name=@{otherskill5_name} Roll}} {{value=[[@{otherskill5}]] / [[floor(@{otherskill5}/2)]] / [[floor(@{otherskill5}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_otherskill5_check' /></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_otherskill6_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill6_name" /></td>
<td><input class="skill-input" type="text" name="attr_otherskill6" /></td>
<td><button type='roll' value='&{template:coc} {{name=@{otherskill6_name} Roll}} {{value=[[@{otherskill6}]] / [[floor(@{otherskill6}/2)]] / [[floor(@{otherskill6}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_otherskill6_check' /></td>
</tr>
</table>
<fieldset class="repeating_skills">
<table style="width:100%">
<tr>
<td><input type="checkbox" name="attr_checkbox"></td>
<td class="skill-label"><input style="width:100%" type="text" name="attr_skillname" /></td>
<td><input class="skill-input" type="text" name="attr_skill" /></td>
<td><button type='roll' value='&{template:coc} {{name=@{skillname} Roll}} {{value=[[@{skill}]] / [[floor(@{skill}/2)]] / [[floor(@{skill}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}}' name='roll_skill_check' /></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class='sheet-colrow'>
<h4 class="section-head">Weapons</h4>
<div class="section">
<table style="width:100%">
<thead>
<th style="width:20%">Weapon</th>
<th style="width:4%"></th>
<th style="width:16%">Skill</th>
<th style="width:16%">Damage</th>
<th style="width:11%">Range</th>
<th style="width:11%">Attacks</th>
<th style="width:11%">Ammo</th>
<th style="width:11%">Malf</th>
</thead>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" value="Unarmed" disabled="true"/></td>
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=Unarmed Attack}} {{value=[[@{fighting_brawl}]] / [[floor(@{fighting_brawl}/2)]] / [[floor(@{fighting_brawl}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' /></td>
<td style="width:16%"><input style="width:100%" type="text" value="Fighting(Brawl)" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon1_name"/></td>
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon1_name}}} {{value=[[@{weapon1_skill}]] / [[floor(@{weapon1_skill}/2)]] / [[floor(@{weapon1_skill}/5)]]}} {{malf=@{weapon1_malf}}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}} {{damage=[[@{weapon1_damage}@{weapon1_db}]]}}' name='roll_weapon1_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon1_skill">
<option value="@{fighting_brawl}">Fighting(Brawl)</option>
<option value="@{firearms_handgun}">Firarms(HG)</option>
<option value="@{firearms_rifle}">Firarms(R/S)</option>
<option value="@{throw}">Throw</option>
<option value="@{otherskill1}">Other Skill #1</option>
<option value="@{otherskill2}">Other Skill #2</option>
<option value="@{otherskill3}">Other Skill #3</option>
<option value="@{otherskill4}">Other Skill #4</option>
<option value="@{otherskill5}">Other Skill #5</option>
<option value="@{otherskill6}">Other Skill #6</option>
<option value="@{repeating_skills_0_skill}">Other Skill #7</option>
<option value="@{repeating_skills_1_skill}">Other Skill #8</option>
<option value="@{repeating_skills_2_skill}">Other Skill #9</option>
<option value="@{repeating_skills_3_skill}">Other Skill #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon1_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_malf"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon2_name"/></td>
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon2_name}}} {{value=[[@{weapon2_skill}]] / [[floor(@{weapon2_skill}/2)]] / [[floor(@{weapon2_skill}/5)]]}} {{malf=@{weapon2_malf}}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}} {{damage=[[@{weapon2_damage}@{weapon2_db}]]}}' name='roll_weapon2_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon2_skill">
<option value="@{fighting_brawl}">Fighting(Brawl)</option>
<option value="@{firearms_handgun}">Firarms(HG)</option>
<option value="@{firearms_rifle}">Firarms(R/S)</option>
<option value="@{throw}">Throw</option>
<option value="@{otherskill1}">Other Skill #1</option>
<option value="@{otherskill2}">Other Skill #2</option>
<option value="@{otherskill3}">Other Skill #3</option>
<option value="@{otherskill4}">Other Skill #4</option>
<option value="@{otherskill5}">Other Skill #5</option>
<option value="@{otherskill6}">Other Skill #6</option>
<option value="@{repeating_skills_0_skill}">Other Skill #7</option>
<option value="@{repeating_skills_1_skill}">Other Skill #8</option>
<option value="@{repeating_skills_2_skill}">Other Skill #9</option>
<option value="@{repeating_skills_3_skill}">Other Skill #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon2_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon2_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_malf"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon3_name"/></td>
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon3_name}}} {{value=[[@{weapon3_skill}]] / [[floor(@{weapon3_skill}/2)]] / [[floor(@{weapon3_skill}/5)]]}} {{malf=@{weapon3_malf}}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}} {{damage=[[@{weapon3_damage}@{weapon3_db}]]}}' name='roll_weapon3_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon3_skill">
<option value="@{fighting_brawl}">Fighting(Brawl)</option>
<option value="@{firearms_handgun}">Firarms(HG)</option>
<option value="@{firearms_rifle}">Firarms(R/S)</option>
<option value="@{throw}">Throw</option>
<option value="@{otherskill1}">Other Skill #1</option>
<option value="@{otherskill2}">Other Skill #2</option>
<option value="@{otherskill3}">Other Skill #3</option>
<option value="@{otherskill4}">Other Skill #4</option>
<option value="@{otherskill5}">Other Skill #5</option>
<option value="@{otherskill6}">Other Skill #6</option>
<option value="@{repeating_skills_0_skill}">Other Skill #7</option>
<option value="@{repeating_skills_1_skill}">Other Skill #8</option>
<option value="@{repeating_skills_2_skill}">Other Skill #9</option>
<option value="@{repeating_skills_3_skill}">Other Skill #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon3_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon3_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_malf"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon4_name"/></td>
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon4_name}}} {{value=[[@{weapon4_skill}]] / [[floor(@{weapon4_skill}/2)]] / [[floor(@{weapon4_skill}/5)]]}} {{malf=@{weapon4_malf}}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}} {{damage=[[@{weapon4_damage}@{weapon4_db}]]}}' name='roll_weapon4_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon4_skill">
<option value="@{fighting_brawl}">Fighting(Brawl)</option>
<option value="@{firearms_handgun}">Firarms(HG)</option>
<option value="@{firearms_rifle}">Firarms(R/S)</option>
<option value="@{throw}">Throw</option>
<option value="@{otherskill1}">Other Skill #1</option>
<option value="@{otherskill2}">Other Skill #2</option>
<option value="@{otherskill3}">Other Skill #3</option>
<option value="@{otherskill4}">Other Skill #4</option>
<option value="@{otherskill5}">Other Skill #5</option>
<option value="@{otherskill6}">Other Skill #6</option>
<option value="@{repeating_skills_0_skill}">Other Skill #7</option>
<option value="@{repeating_skills_1_skill}">Other Skill #8</option>
<option value="@{repeating_skills_2_skill}">Other Skill #9</option>
<option value="@{repeating_skills_3_skill}">Other Skill #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon4_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon4_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_malf"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weapon5_name"/></td>
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weapon5_name}}} {{value=[[@{weapon5_skill}]] / [[floor(@{weapon5_skill}/2)]] / [[floor(@{weapon5_skill}/5)]]}} {{malf=@{weapon5_malf}}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}} {{damage=[[@{weapon5_damage}@{weapon5_db}]]}}' name='roll_weapon5_attack' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weapon5_skill">
<option value="@{fighting_brawl}">Fighting(Brawl)</option>
<option value="@{firearms_handgun}">Firarms(HG)</option>
<option value="@{firearms_rifle}">Firarms(R/S)</option>
<option value="@{throw}">Throw</option>
<option value="@{otherskill1}">Other Skill #1</option>
<option value="@{otherskill2}">Other Skill #2</option>
<option value="@{otherskill3}">Other Skill #3</option>
<option value="@{otherskill4}">Other Skill #4</option>
<option value="@{otherskill5}">Other Skill #5</option>
<option value="@{otherskill6}">Other Skill #6</option>
<option value="@{repeating_skills_0_skill}">Other Skill #7</option>
<option value="@{repeating_skills_1_skill}">Other Skill #8</option>
<option value="@{repeating_skills_2_skill}">Other Skill #9</option>
<option value="@{repeating_skills_3_skill}">Other Skill #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon5_damage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapon5_db">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_range"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_attacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_ammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_malf"/></td>
</tr>
</table>
<fieldset class="repeating_weapons">
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" name="attr_weaponname"/></td>
<td style="width:4%"><button type='roll' value='&{template:coc-attack} {{name=@{weaponname}}} {{value=[[@{weaponskill}]] / [[floor(@{weaponskill}/2)]] / [[floor(@{weaponskill}/5)]]}} {{malf=@{weaponmalf}}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}} {{damage=[[@{weapondamage}@{weapondb}]]}}' name='roll_weaponskill_check' /></td>
<td style="width:16%">
<select style="width:100%" name="attr_weaponskill">
<option value="@{fighting_brawl}">Fighting(Brawl)</option>
<option value="@{firearms_handgun}">Firarms(HG)</option>
<option value="@{firearms_rifle}">Firarms(R/S)</option>
<option value="@{throw}">Throw</option>
<option value="@{otherskill1}">Other Skill #1</option>
<option value="@{otherskill2}">Other Skill #2</option>
<option value="@{otherskill3}">Other Skill #3</option>
<option value="@{otherskill4}">Other Skill #4</option>
<option value="@{otherskill5}">Other Skill #5</option>
<option value="@{otherskill6}">Other Skill #6</option>
<option value="@{repeating_skills_0_skill}">Other Skill #7</option>
<option value="@{repeating_skills_1_skill}">Other Skill #8</option>
<option value="@{repeating_skills_2_skill}">Other Skill #9</option>
<option value="@{repeating_skills_3_skill}">Other Skill #10</option>
</select>
</td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage"/></td>
<td style="width:8%">
<select style="width:100%;text-align:left;" name="attr_weapondb">
<option value="+0">+0</option>
<option value="+round((@{damage_bonus})/2)">+&#189;db</option>
<option value="+@{damage_bonus}">+db</option>
</select>
</td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf"/></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4 class="section-head">Gear and Posessions</h4>
<div class="sheet-section">
<textarea name="attr_gear_and_posessions" style="width:97%;height:180px"></textarea>
</div>
</div>
<div class='sheet-col'>
<h4 class="section-head">Cash and Assests</h4>
<div class="sheet-section">
<table style="width:100%">
<tr>
<td>Spending Level </td>
<td><input type="text" name="attr_spending_level" style="width:100%"></td>
</tr>
<tr>
<td>Cash </td>
<td><input type="text" name="attr_cash" style="width:100%"></td>
</tr>
<tr>
<td >Assets </td>
</tr>
<tr>
<td colspan="2"><textarea style="width:98%;height:100px" name="attr_assets"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-2colrow'>
<h4 class="section-head">Backstory</h4>
<div class="sheet-section">
<div class='sheet-col'>
Personal Description
<textarea name="attr_personal_description" class="backstory-box"></textarea>
Ideaology/Beliefs
<textarea name="attr_ideaology_beliefs" class="backstory-box"></textarea>
Significant People
<textarea name="attr_significant_people" class="backstory-box"></textarea>
Meaningful Locations
<textarea name="attr_meaningful_locations" class="backstory-box"></textarea>
Treasured Possessions
<textarea name="attr_treasured_posessions" class="backstory-box"></textarea>
</div>
<div class='sheet-col'>
Traits
<textarea name="attr_traits" class="backstory-box"></textarea>
Injuries & Scars
<textarea name="attr_injuries_scars" class="backstory-box"></textarea>
Phobias/Manias
<textarea name="attr_phobias_manias" class="backstory-box"></textarea>
Tomes, Spells and Artifacts
<textarea name="attr_tomes_spells_artifacts" class="backstory-box"></textarea>
Encounters with Strange Entities
<textarea name="attr_encounters_with_strange_entities" class="backstory-box"></textarea>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-coc">
<table>
<caption>{{name}}</caption>
{{#allprops()}}
<tr><td class="template_label">{{key}}:</td><td class="template_value">{{value}}</td></tr>
{{/allprops()}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-coc-attack">
<table>
<caption>{{name}}</caption>
<tr><td class="template_label">Value:</td><td class="template_value">{{value}}</td></tr>
{{#malf}}
<tr><td class="template_label">Malf:</td><td class="template_value">{{malf}}</td></tr>
{{/malf}}
<tr><td class="template_label">Rolled:</td><td class="template_value">{{rolled}}</td></tr>
<tr><td class="template_label">Dam:</td><td class="template_value">{{damage}}</td></tr>
</table>
</rolltemplate>