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roll20-character-sheets-tester/D6StarWars/D6StarWars.html
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<div class="sheet-sheet" style=" position:relative;">
<div style="text-align: Center;"> <!-- id="header"-->
<img src="http://rs8.pbsrc.com/albums/a35/VPP3/d62_zpstllyo5ds.png?w=480&h=480&fit=clip" style="max-height: 60px;" />
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 90px;" />
<img src="http://rs8.pbsrc.com/albums/a35/VPP3/d61_zps5ef1qprz.png?w=480&h=480&fit=clip" style="max-height: 60px;" />
</div>
<div class="sheet-section"> <!-- id="Characterinfo"-->
<div class="sheet-2colrow">
<div class="sheet-col" style="display:inline-block;">
<label class="sheet-toppad">Character Name <input class="sheet-right sheet-shorttext" type="text" name="attr_charactername" style="width:65%"/></label>
<label class="sheet-toppad">Type <input class="sheet-right sheet-shorttext" type="text" name="attr_type" style="width:85%"/></label>
<label class="sheet-toppad;">Species <input class="sheet-right sheet-shorttext" style="width:80%;" type="text" name="attr_species"/></label>
<table style="margin-top:-10px; margin-left:-10px;">
<tr>
<td>
<label class="sheet-toppad">Age <input class="sheet-smalltext sheet-shorttext" type="text" name="attr_age"/></label>
</td><td>
<label>Height <input class="sheet-smalltext sheet-shorttext" type="text" name="attr_height"/></label>
</td><td>
<label>Weight <input class="sheet-smalltext sheet-shorttext" type="text" name="attr_weight"/></label>
</td><td>
<label>Gender <input class="sheet-smalltext sheet-shorttext" type="text" name="attr_gender"/></label>
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<label>Credits <input type="number" min="0" class="sheet-credits" name="attr_credits" /></label>
<label>Physical Description</label>
<textarea name="attr_Physical_Description" style="height:4em;" ></textarea>
</div>
</div>
</div>
<div class="sheet-section"> <!-- id="Characternumbers" -->
<div class='sheet-3colrow'>
<div class='sheet-col'>
<label class="sheet-areaLabel">Special Abilities</label>
<textarea name="attr_specialAbilities" style="width:230px;height:9em;" ></textarea>
</div>
<div class='sheet-col' >
<label>Move <input type="number" name="attr_move" class="sheet-smallshortnumber" min="0" value="10"/></label>
<label>
Force Sensitive? <select name="attr_forceSensitive" class="sheet-smallselect">
<option value="1">Yes</option>
<option value="0" selected="selected">No</option>
</select>
</label>
<label>Force Points <input type="number" name="attr_forcePoints" class="sheet-smallshortnumber" min="0" value="0"/></label> <!---On char creation everyone starts with 1 FP --->
<label>Dark Side Points <input type="number" name="attr_darkSidePoints" class="sheet-smallshortnumber" min="0" value="0"/></label>
<label>Character Points <input type="number" name="attr_characterPoints" class="sheet-smallshortnumber" min="0" value="0"/></label> <!---On char creation everyone starts with 5 CP --->
</div>
<div class='sheet-col'>
<label style="text-decoration:underline;">
Wound Level
<select name="attr_WoundLevel" class="sheet-mediumselect" class="sheet-left" >
<option value="0" selected="selected">Healthy</option>
<option value="-1">Stunned</option>
<option value="-1">Wounded</option>
<option value="-2">Wounded Twice</option>
<option value="-10">Incapacitated</option> <!--You shouldn't even be able to make checks while incapacitated or Mortally wounded, hence -15. Later will include option to ignore wound penalties -->
<option value="-15">Mortally Wounded</option>
</select>
</label>
<label>
Initiative bonus
<input type="number" name="attr_initiative" class="sheet-smallnumber sheet-shortnumber" min="0" value="0"/>D+<input type="number" name="attr_initiativepip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</label>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} + @{WoundLevel} + @{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6 &{tracker}]]}}">Initiative(select you token first)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}">Custom Roll(no modifiers)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}">Extra Dice(no wild die)</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}">Character points roll</button>
</div>
</div>
</div>
<div class="sheet-section"> <!-- id="Attributes" -->
<table>
<tr>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Perc Attribute --->
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Perception}} {{Roll=[[(@{perception} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Perception</button>
<div style="float:right;">
<input type="number" name="attr_perception" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_perceptionpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_perckills"> <!---Perc Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_perckillname"/> <!-- Misspelled attr name iis to be left as it is, otherwise it wipes char sheets from perseption skills-->
<div class="sheet-right">
<input type="number" name="attr_perckilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_perckillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</div>
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Str Attribute --->
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Strength}} {{Roll=[[(@{strength} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Strength</button>
<div style="float:right;">
<input type="number" name="attr_strength" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_strengthpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_strskills"> <!---Str Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_strskillname"/>
<div class="sheet-right">
<input type="number" name="attr_strskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_strskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</div>
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Tech Attribute --->
<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Technical}} {{Roll=[[(@{technical} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Technical</button>
<div style="float:right;">
<input type="number" name="attr_technical" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_technicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_techskills"> <!---Tech Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_techskillname"/>
<div class="sheet-right">
<input type="number" name="attr_techskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_techskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</div>
</fieldset>
</td class="sheet-tdborder">
</tr>
<tr>
<td class="sheet-tdborder"><div class="sheet-bold"> <!---Dex Attribute --->
<button class="sheet-d6-dice" type='roll'value='&{template:default} {{name=Dexterity}} {{Roll=[[(@{dexterity} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Dexterity</button>
<div style="float:right;">
<input type="number" name="attr_dexterity" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_dexteritypip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_dexskills"> <!---Dex Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_dexskillname"/>
<div class="sheet-right">
<input type="number" name="attr_dexskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_dexskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</div>
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"> <!---Know Attribute --->
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Knowledge}} {{Roll=[[(@{knowledge} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Knowledge</button>
<div style="float:right;">
<input type="number" name="attr_knowledge" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_knowledgepip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_knowskills"> <!---Know Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_knowskillname"/>
<div class="sheet-right">
<input type="number" name="attr_knowskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_knowskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</div>
</fieldset>
</td>
<td class="sheet-tdborder"><div class="sheet-bold"><!---Mech Attribute --->
<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Mechanical}} {{Roll=[[(@{mechanical} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Mechanical</button>
<div style="float:right;">
<input type="number" name="attr_mechanical" class="sheet-smallnumber" min="1" value="3"/>D
+<input type="number" name="attr_mechanicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
</div>
</div>
<fieldset class="repeating_mechskills"> <!---Mech Skills --->
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
<input class="sheet-skilltext" type="text" name="attr_mechskillname"/>
<div class="sheet-right">
<input type="number" name="attr_mechskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_mechskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
</div>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="sheet-section"> <!-- id="Weapons" -->
<label style="text-align: center">Weapon Section</label>
<table>
<tr>
<td style="width:210px">Name</td>
<td style="width:70px">Skill Roll</td>
<td style="width:72px">Damage</td>
<td style="width:45px">Short</td>
<td style="width:50px">Med</td>
<td style="width:45px">Long</td>
<td style="width:35px">ROF</td>
<td style="width:30px;text-align:center;">Ammo</td>
</tr>
</table>
<fieldset class="repeating_weapons">
<input class="sheet-skilltext" type="text" style="width:200px" name="attr_weapon"/>
<input type="number" name="attr_weaponskill" class="sheet-smallnumber" min="1" value="1"/>D+<input type="number" name="attr_weaponskillpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_damagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_damagepip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_shortrange"/>
<input class="sheet-mediumnumber sheet-shortnumber" type="number" name="attr_medrange"/>
<input class="sheet-mediumnumber sheet-shortnumber" type="number" name="attr_longrange"/>
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_ROF"/>
<input class="sheet-mediumnumber sheet-shortnumber" type="number" name="attr_Ammo"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{weapon}}} {{Roll=[[(@{weaponskill} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}">Atk</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{weapon} damage}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6!cf1cs6)]]}}">Dmg</button>
</fieldset>
</div>
<div class="sheet-section"> <!-- id="Armor"-->
<table>
<tr>
<td style="width:200px"><label>Armor</label></td>
<td style="width:80px">Physical</td>
<td style="width:80px">Energy</td>
<td style="width:180px">Other</td>
<td style="width:180px">Damage Soak Rolls</td>
</tr>
</table>
<fieldset class="repeating_armors">
<input class="sheet-skilltext" type="text" style="width:200px" name="attr_armorname"/>
<input type="number" name="attr_armorPhDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorPhPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input type="number" name="attr_armorEnDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorEnPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<input class="sheet-skilltext" type="text" name="attr_armor_other"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} + @{armorPhDice} +@{WoundLevel} - 1)d6cf0cs7 + @{armorPhPip} + 1d6!cf1cs6]]}}">Physical</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} + @{armorEnDice} +@{WoundLevel} - 1)d6cf0cs7 + @{armorEnPip} + 1d6!cf1cs6]]}}">Energy</button>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +@{WoundLevel} - 1)d6cf0cs7 + 1d6!cf1cs6]]}}">Str only</button>
</fieldset>
</div>
<div class="sheet-section"> <!-- id="Force" -->
<input type="checkbox" class="sheet-hide"><!-- Checkbox to hide force section -->
<label style="text-align: center">Force Section</label>
<div class='sheet-body-to-hide'>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<table><th><label>Force Skills</label></th>
<tr><!--Control -->
<td style="width:260px;">
<div class="sheet-bold">
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Control}} {{Roll=[[(@{control} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{controlpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Control</button>
<div style="float:right;">
<input type="number" name="attr_control" class="sheet-smallnumber" min="0" value="0"/>D
+<input type="number" name="attr_controlpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
</div>
</div>
</td>
</tr>
<tr><!-- Sense -->
<td style="width:260px;">
<div class="sheet-bold">
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Sense}} {{Roll=[[(@{sense} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{sensepip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Sense</button>
<div style="float:right;">
<input type="number" name="attr_sense" class="sheet-smallnumber" style="margin-left=100px;" min="0" value="0"/>D
+<input type="number" name="attr_sensepip" class="sheet-smallnumber" min="0" max="2" value="0"/>
</div>
</div>
</td>
</tr>
<tr><!-- Alter -->
<td style="width:260px;">
<div class="sheet-bold">
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Alter}} {{Roll=[[(@{alter} -1 +@{WoundLevel} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{alterpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Alter</button>
<div style="float:right;">
<input type="number" name="attr_alter" class="sheet-smallnumber" min="0" value="0"/>D
+<input type="number" name="attr_alterpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
</div>
</div>
</td>
</tr>
</table>
<table><th><label>Force Powers Active</label></th>
<tr><td><!---Force Emptiness --->
<span style="padding-top:8px; padding-bottom:12px;" title="Force Emptiness adds +6 pips to all force skill rolls when active">Force Emptiness active?</span><!---Force Emptiness adds +6 pips to all force skill rolls when active --->
<select name="attr_Force_Emptiness" class="sheet-smallselect">
<option value="0" selected="selected">No</option>
<option value="6">Yes</option>
</select>
</td></tr>
<tr><td><!---Force Powers active --->
<span>Number of powers active?<!---gives penalty to all rolls thanks to concentration/distraction --->
<select name="attr_Force_Up" class="sheet-smallselect" title="The number of power active is subtracted from all roll as a MultiActionPenalty">
<option value="0" selected="selected">0</option>
<option value="-1">1</option>
<option value="-2">2</option>
<option value="-3">3</option>
<option value="-4">4</option>
<option value="-5">5</option>
</select>
</span>
</td></tr>
<!---Force Control pain/ resist stun , could not make it work, thanks to order of precedence https://wiki.roll20.net/Dice_Reference#Math_Operators_and_Functions
This version result in abs(-1) being put into the roll, where the -1 is replaced by char's woundlevel.
If a way to get the attr_Force_ControlPain_ResistStun be equal to a positive value of attr_WoundLevel
this check could be added back. -Andreas.J 2017-12-3
--->
</table>
</div>
<div class='sheet-col'>
<div><!-- Force Power list -->
<label style="padding-top:8px; padding-bottom:12px;" >Force Powers </label>
<textarea name="attr_forcePowers" style="width:260px;height:17em"></textarea>
</div>
</div>
</div>
<div class='sheet-col'>
<label style="padding-top:8px; padding-bottom:12px;" >Lightsaber Combat</label>
<input class="sheet-skilltext" type="text" name="attr_lightsaberskill"/>
<div class="sheet-right">
<input type="number" name="attr_lightsaberskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
+<input type="number" name="attr_lightsaberskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} -1 +@{WoundLevel} + @{Force_Up} + @{sense} -1 + ?{Dice mods|0})d6cf0cs7 + @{lightsaberskillpip} + @{sensepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}">Lightsaber Combat</button>
</div>
<div class="sheet-right">
<input type="number" name="attr_lightsaberdamagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="6"/>D
+<input type="number" name="attr_lightsaberdamagepippip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{lightsaberskill} damage}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6!cf1cs6)]]}}">Lightsaber Combat Damage</button>
</div>
</div>
</div>
</div>
<div class="sheet-section"> <!--id="Extendedinfo" -->
<input type="checkbox" class="sheet-hide"><!-- Checkbox to hide extended info section -->
<label style="text-align: center">Background and extended info</label>
<div class='sheet-body-to-hide'>
<table>
<tr>
<td style="width:33.33%;"><label>Background</label>
<div>
<textarea name="attr_background"></textarea>
</div>
</td>
<td style="width:33.33%;">
<label>Personality</label>
<div>
<textarea name="attr_personality"></textarea>
</div>
</td>
<td style="width:33.33%;">
<label>Objectives</label>
<div>
<textarea name="attr_objectives"></textarea>
</div>
</td>
</tr>
<tr>
<td>
<label>Quotes</label>
<div>
<textarea name="attr_quotes"></textarea>
</div>
</td>
<td>
<label>Connections to other characters</label>
<div>
<textarea name="attr_connections"></textarea>
</div>
</td>
<td>
<label>Additional Notes</label>
<div>
<textarea name="attr_notes"></textarea>
</div>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-section"> <!-- id="Equipment"-->
<table>
<th></th>
<th><label>Equipment</label></th>
<th></th>
<tr>
<td style="text-align: right;">
<textarea name="attr_geartext1"></textarea>
<textarea name="attr_geartext2"></textarea>
</td>
<td style="text-align: center;">
<textarea name="attr_geartext3"></textarea>
<textarea name="attr_geartext4"></textarea>
</td>
<td style="text-align: Left;">
<textarea name="attr_geartext5"></textarea>
<textarea name="attr_geartext6"></textarea>
</td>
</tr>
</table>
</div>
<div class="sheet-section"> <!-- id="Ship"-->
<div class='sheet-2colrow'>
<div class='sheet-col'><!-- Vehicle -->
<div>
<label style="padding-top:8px; padding-bottom:12px;" >Vehicle</label>
<input class="sheet-skilltext" type="text" style="width:100%" name="attr_vehiclename"/>
<textarea name="attr_vehicle" style="width:100%;height:17em"></textarea>
</div>
</div>
<div class='sheet-col'><!-- Starship -->
<div>
<label style="padding-top:8px; padding-bottom:12px;" >Starship</label>
<input class="sheet-skilltext" type="text" style="width:100%" name="attr_starshipname"/>
<textarea name="attr_starship" style="width:100%;height:17em"></textarea>
</div>
</div>
</div>
</div>
<div class="sheet-section" style="text-align: Center; padding-top:10px;"> <!-- id="footer"-->
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 100px;" />
<p style="text-align: center;" ><small>Author: Timothy O'Driscoll | Editor: Andreas J. (Roll20user: 1223200)</small></p>
</div>
</div>