Files
roll20-character-sheets-tester/TailsOfEquestria/js/worker.js
T

254 lines
5.6 KiB
JavaScript

/**
* Forces an update on a list of numerical fields, also making sure that
* any undefined fields are set to 0.
* @param {string[]} attrs
* @param {function} cb
*/
function forceUpdate(attrs, cb) {
parseAttrs(attrs, values => {
let tempValues = {};
_.each(attrs, attr => {
tempValues[attr] = -9999;
});
setAttrs(tempValues);
setAttrs(values);
});
}
var rollSteps = [
'D4',
'D6',
'D8',
'D10',
'D12',
'D20',
'{D20,D4}k1',
'{D20,D6}k1',
'{D20,D8}k1',
'{D20,D10}k1',
'{D20,D12}k1',
'{D20,D20}k1',
'{D20,D20,D4}k1',
'{D20,D20,D6}k1',
'{D20,D20,D8}k1',
'{D20,D20,D10}k1',
'{D20,D20,D12}k1',
'{D20,D20,D20}k1'
];
/**
* Gets the upgraded/downgraded dice for a roll.
* @param {string} roll
* The roll expression.
* @param {int} steps
* Positive for upgrade, negative for downgrade.
*/
function getUpDowngradedRoll(roll, steps) {
let index = rollSteps.indexOf(roll) + steps;
index = Math.max(0, Math.min(index, rollSteps.length-1));
return rollSteps[index];
}
function onChange(attrs, cb) {
attrs = _.map(attrs, attr => {
return 'change:' + attr;
}).join(' ');
on(attrs, cb);
}
function onChangeParse(attrs, cb) {
onChange(attrs, () => {
parseAttrs(attrs, cb);
});
}
/**
* Gets the specified attributes and parses them as an integer or 0.
*/
function parseAttrs(attrs, cb) {
getAttrs(attrs, function(values) {
_.each(attrs, function(attr) {
if(_.isUndefined(values[attr]))
values[attr] = 0;
else if(!isNaN(values[attr]))
values[attr] = parseInt(values[attr]);
});
cb(values);
});
}
function updateCutieMarkTalent() {
var prefix = 'talent_cutieMark';
_updateTalents(prefix);
}
function updateRacialTalent() {
var prefix = 'talent_racial';
_updateTalents(prefix);
}
function updateTalents() {
updateCutieMarkTalent();
updateRacialTalent();
getSectionIDs('repeating_talents', ids => {
_.each(ids, id => {
var prefix = 'repeating_talents_' + id;
_updateTalents(prefix);
});
});
}
function _updateTalents(prefix) {
// If we just up-ticked or down-ticked the up/downgrade, then quit early
// after handling that.
if(_tickDowngrade(prefix) || _tickUpgrade(prefix))
return;
parseAttrs([prefix + '_dice', prefix + '_trait', prefix + '_updowngrade', 'body_equation', 'mind_equation', 'charm_equation'], values => {
var talentDice = values[prefix + '_dice'];
var trait = values[prefix + '_trait'];
var traitDice = values[trait + '_equation'] || 'D0';
var updown = parseInt(values[prefix + '_updowngrade']) || 0;
// Apply upgrades/downgrades to talent dice.
if(talentDice && updown)
talentDice = getUpDowngradedRoll(talentDice, updown);
if(talentDice === 'null')
setAttrs({
[prefix + '_equation']: 0
});
else {
//var traitDice = values[trait];
setAttrs({
[prefix + '_equation']: `{${talentDice},${traitDice}}k1`
});
}
});
}
function updateTraits(cb) {
_updateTrait('body', () => {
_updateTrait('mind', () => {
_updateTrait('charm', cb);
});
});
}
function _updateTrait(trait, cb) {
parseAttrs([trait, trait + '_updowngrade'], values => {
var traitDice = values[trait];
if(traitDice === 'null')
setAttrs({
[trait + '_equation']: 0
}, {}, cb);
else {
var updown = values[trait + '_updowngrade'] || 0;
if(updown)
traitDice = getUpDowngradedRoll(traitDice, updown);
setAttrs({
[trait + '_equation']: traitDice
}, {}, cb);
}
});
}
function _tickDowngrade(prefix) {
parseAttrs([prefix + '_tickdown', prefix + '_updowngrade'], values => {
let checked = !!values[prefix + '_tickdown'];
if(checked) {
updown = parseInt(values[prefix + '_updowngrade']) || 0;
setAttrs({
[prefix + '_updowngrade']: updown - 1,
[prefix + '_tickdown']: 0
});
return true;
}
return false;
});
}
function _tickUpgrade(prefix) {
parseAttrs([prefix + '_tickup', prefix + '_updowngrade'], values => {
let checked = !!values[prefix + '_tickup'];
if(checked) {
updown = parseInt(values[prefix + '_updowngrade']) || 0;
setAttrs({
[prefix + '_updowngrade']: updown + 1,
[prefix + '_tickup']: 0
});
return true;
}
return false;
});
}
// Change events
on('change:repeating_talents', evt => {
updateTalents();
});
onChange(['talent_cutieMark_dice', 'talent_cutieMark_trait', 'talent_cutieMark_updowngrade', 'talent_cutieMark_tickup', 'talent_cutieMark_tickdown'], () => {
updateCutieMarkTalent();
});
onChange(['talent_racial_dice', 'talent_racial_trait', 'talent_racial_updowngrade', 'talent_racial_tickup', 'talent_racial_tickdown'], () => {
updateRacialTalent();
});
onChange(['body_equation', 'mind_equation', 'charm_equation'], () => {
updateTalents();
});
on('sheet:opened', () => {
setAttrs({
character_sheet: 'TailsOfEquestria v1.3'
});
updateTraits(() => {
updateTalents();
});
});
// Up/downgrade tick events
onChange(['body_tickup'], () => {
_tickUpgrade('body');
});
onChange(['body_tickdown'], () => {
_tickDowngrade('body');
});
onChange(['body', 'body_updowngrade'], () => {
_updateTrait('body');
});
onChange(['mind_tickup'], () => {
_tickUpgrade('mind');
});
onChange(['mind_tickdown'], () => {
_tickDowngrade('mind');
});
onChange(['mind', 'mind_updowngrade'], () => {
_updateTrait('mind');
});
onChange(['charm_tickup'], () => {
_tickUpgrade('charm');
});
onChange(['charm_tickdown'], () => {
_tickDowngrade('charm');
});
onChange(['charm', 'charm_updowngrade'], () => {
_updateTrait('charm');
});