* Commit for Extending coc_7th_ed.html • Moved ''Mana Points'' to the left under ''Luck'' • Added ''Bouts of Madness'' with respective buttons and rollTemplates as per Call of Cthulhu 7th Ed Rules. Also added Current Mental Condition Input for players to keep track of (Default set to Stable). • Added Commonly Used Dice Rolls, Custom Dice Roller and Body Hit Location Button and respective rollTemplates. • Shortened the height of Backstory Textboxes. * Commit for extended coc_7th_ed.css • Added Background • Made Inputs and Text Areas Translucent. • Added another button designated for Bouts of Madness, Dice and Body Hit Location. • Added Templates for Bouts of Madness, Dice and Body Hit Location. * Update en.json Added • "bouts-of-madness-u": "Bouts of Madness" • "stable": "Stable" • "dicerolls-u": "Dice Rolls" • "custom-u": "Custom" to accomplany the additions to the Char Sheet * Add files via upload
4106 lines
232 KiB
HTML
4106 lines
232 KiB
HTML
<div class='sheet-2colrow'>
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||
<div class='sheet-col'>
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<h4 class="section-head" data-i18n="investigatorinfo-u">Investigator Info</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td data-i18n="name-u" style="font-weight:bold">Name</td>
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<td colspan="3"><input type="text" name="attr_name" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="player-u" style="font-weight:bold">Player</td>
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<td colspan="3"><input type="text" name="attr_player" style="width:100%"></td>
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||
</tr>
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<tr>
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||
<td data-i18n="occupation-u" style="font-weight:bold">Occupation </td>
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<td colspan="3"><input type="text" name="attr_occupation" style="width:100%"></td>
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||
</tr>
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||
<tr>
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||
<td data-i18n="age-u" style="font-weight:bold">Age</td>
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<td><input type="text" name="attr_age" style="width:100%"></td>
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||
<td data-i18n="sex-u" style="font-weight:bold">Sex</td>
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<td><input type="text" name="attr_sex" style="width:100%"></td>
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</tr>
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||
<tr>
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||
<td data-i18n="residence-u" style="font-weight:bold">Residence</td>
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<td colspan="3"><input type="text" name="attr_residence" style="width:100%"></td>
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||
</tr>
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<tr>
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||
<td data-i18n="birthplace-u" style="font-weight:bold">Birthplace</td>
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<td colspan="3"><input type="text" name="attr_birthplace" style="width:100%"></td>
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</tr>
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||
</table>
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||
</div>
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</div>
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||
<div class='sheet-col'>
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<h4 class="section-head" data-i18n="characteristics-u">Characteristics</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td class="attr-label" ><strong data-i18n="STR-u">STR</strong></td>
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<td><input class="attr-input" type="text" name="attr_str" value="50"/></td>
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<td class="attr-roll" ><button class='old-roll' type='roll' value='&{template:coc} {{name=STR Roll}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_str_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=STR Roll}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}}' name='roll_str_check' />
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</td>
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<td> </td>
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<td class="attr-label" ><strong data-i18n="DEX-u">DEX</strong></td>
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<td><input class="attr-input" type="text" name="attr_dex" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=DEX Roll}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dex_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=DEX Roll}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dex_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="POW-u">POW</strong></td>
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<td><input class="attr-input" type="text" name="attr_pow" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=POW Roll}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_pow_check' />
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||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=POW Roll}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_pow_check' />
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</td>
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</tr>
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<tr>
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<td class="attr-label" ><strong data-i18n="CON-u">CON</strong></td>
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<td><input class="attr-input" type="text" name="attr_con" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=CON Roll}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_con_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=CON Roll}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}}' name='roll_con_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="APP-u">APP</strong></td>
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<td><input class="attr-input" type="text" name="attr_app" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=APP Roll}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_app_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=APP Roll}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}}' name='roll_app_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="EDU-u">EDU</strong></td>
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<td><input class="attr-input" type="text" name="attr_edu" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=EDU Roll}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_edu_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=EDU Roll}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}}' name='roll_edu_check' />
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</td>
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</tr>
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<tr>
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||
<td class="attr-label" ><strong data-i18n="SIZ-u">SIZ</strong></td>
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<td><input class="attr-input" type="text" name="attr_siz" value="50"/></td>
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||
<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=SIZ Roll}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_siz_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=SIZ Roll}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}}' name='roll_siz_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="INT-u">INT</strong></td>
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<td><input class="attr-input" type="text" name="attr_int" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=INT Roll}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_int_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=INT Roll}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}}' name='roll_int_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="Move rate-u">Move rate</strong></td>
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<td><input class="attr-input" type="text" name="attr_mov"/></td>
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<td class="attr-roll" ></td>
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||
</tr>
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</table>
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||
</div>
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||
</div>
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</div>
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||
<div class='sheet-3colrow'>
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||
<div class="sheet-col">
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<h4 class="section-head" data-i18n="HP-u">Hit Points</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>
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<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_hp">
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</td>
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<td style="text-align: center">/</td>
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<td>
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<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/(10-@{pulp_hp}))" disabled="true">
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<input type="checkbox" value="1" name="attr_major_wound"><span data-i18n="majorwound-z"> Major Wound</span>
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</td>
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<td colspan="2">
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<input type="checkbox" value="5" name="attr_pulp_hp"> <span data-i18n="pulphp-z">Pulp HP</span>
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</td>
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</tr>
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</table>
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</div>
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<h4 class="section-head" data-i18n="luck-u">Luck</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td style="width:100%">
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<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" max="100" name="attr_luck">
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</td>
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<td>
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<button class='old-roll' type='roll' value='&{template:coc} {{name=Luck Roll}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_luck_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=Luck Roll}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}}' name='roll_luck_check' />
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</td>
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</tr>
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||
</table>
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||
</div>
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||
<h4 class="section-head" data-i18n="magicpoints-u">Magic Points</h4>
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||
<div class="section">
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||
<table style="width:100%">
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||
<tr>
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<td>
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<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_mp">
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</td>
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<td style="text-align: center">/</td>
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<td>
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<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true">
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||
</td>
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||
</tr>
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</table>
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</div>
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</div>
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<div class="sheet-col">
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<div style="text-align:center"><img src="http://i.imgur.com/Gq98aWD.png" alt="Call of Cthulhu"></div>
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||
<div style="width:50%;float:left">
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||
<h4 class="section-head" data-i18n="damagebonus-u">Damage Bonus</h4>
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<div class="section">
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||
<select style="width:100%;" name="attr_damage_bonus">
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<option value="-2">-2</option>
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<option value="-1">-1</option>
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||
<option value="0" selected data-i18n="None">None</option>
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<option value="1d4">+1d4</option>
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<option value="1d6">+1d6</option>
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<option value="2d6">+2d6</option>
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<option value="3d6">+3d6</option>
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<option value="4d6">+4d6</option>
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<option value="5d6">+5d6</option>
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<option value="6d6">+6d6</option>
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<option value="7d6">+7d6</option>
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<option value="8d6">+8d6</option>
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||
<option value="9d6">+9d6</option>
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||
<option value="10d6">+10d6</option>
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||
</select>
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||
</div>
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||
</div>
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||
<div style="width:50%;float:left">
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||
<h4 class="section-head" data-i18n="build-u">Build</h4>
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||
<div class="section">
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||
<input class="secondary-attr-input" type="text" name="attr_build">
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||
</div>
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||
</div>
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</div>
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<div class="sheet-col">
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<h4 class="section-head" data-i18n="sanity-u">Sanity</h4>
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<div class="section">
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||
<table style="width:100%">
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||
<tr>
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<td colspan="2">
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<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_san">
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||
</td>
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<td>
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<button class='old-roll' type='roll' value='&{template:coc} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_san_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}}' name='roll_san_check' />
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</td>
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<td style="text-align: center">/</td>
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<td colspan="2">
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<input class="secondary-attr-input" data-i18n-placeholder="start" placeholder="start" type="text" min="0" name="attr_san_start">
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||
</td>
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||
<td style="text-align: center">/</td>
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||
<td colspan="2">
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||
<input class="secondary-attr-input" type="number" min="0" name="attr_san_max" placeholder="max" value="99-@{cthulhu_mythos}" disabled="true">
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||
</td>
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||
</tr>
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||
<tr>
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||
<td colspan="4">
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||
<input type="checkbox" value="1" name="attr_temp_insane"><span data-i18n="tempinsane-u">Temp. Insane</span>
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||
</td>
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||
<td colspan="4">
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||
<input type="checkbox" value="1" name="attr_indef_insane"><span data-i18n="indefinsane-u">Indef. Insane</span>
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||
</td>
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||
</tr>
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||
</table>
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||
</div>
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||
<h4 class="section-head" data-i18n="bouts-of-madness-u">Bouts of Madness</h4>
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||
<div class="section">
|
||
<table style="width:100%">
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||
<tr>
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||
<td><button class='dice-roll' type='roll' value='&{template:coc-bomadness-rt} {{roll1=[[1D10]]}}' name='roll_bomadness-rt' /></td>
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||
<td><b>Real Time</b></td>
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||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><button class='dice-roll' type='roll' value='&{template:coc-bomadness-summ} {{roll1=[[1D10]]}}' name='roll_bomadness-summ' /></td>
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||
<td><b>Summary</td>
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||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td></td>
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||
<td></td>
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||
<td style="text-align:center"><b>Current Mental Condition</b></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td></td>
|
||
<td></td>
|
||
<td><input type="text" name="attr_current_mental_condition" style="text-align:center;width:99%" data-i18n-placeholder="stable" placeholder="Stable"></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-colrow'>
|
||
<h4 class="section-head" data-i18n="dicerolls-u">Dice Rolls</h4>
|
||
<div class="section" style="text-align:right">
|
||
<table>
|
||
<tr>
|
||
<td style="width:6%"><b>1D3</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D3}} {{diceroll=[[1D3]]}}' name='roll_1D3' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D4</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D4}} {{diceroll=[[1D4]]}}' name='roll_1D4' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D5</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D5}} {{diceroll=[[1D5]]}}' name='roll_1D5' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D6</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D6}} {{diceroll=[[1D6]]}}' name='roll_1D6' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D7</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D7}} {{diceroll=[[1D7]]}}' name='roll_1D7' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:20%">
|
||
<input class="dice-roll-input" style="width:60%;text-align:right" type="text" name="attr_dice_roll" data-i18n-placeholder="custom-u" placeholder="Custom" />
|
||
</td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling @{dice_roll}}} {{diceroll=[[@{dice_roll}]]}}' name='roll_custom_roll' />
|
||
</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
</tr>
|
||
<tr>
|
||
<td style="width:6%"><b>1D8</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D8}} {{diceroll=[[1D8]]}}' name='roll_1D8' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D10</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D10}} {{diceroll=[[1D10]]}}' name='roll_1D10' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D12</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D12}} {{diceroll=[[1D12]]}}' name='roll_1D12' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D20</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D20}} {{diceroll=[[1D20]]}}' name='roll_1D20' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:6%"><b>1D100</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-dice-roll} {{name=Rolling 1D100}} {{diceroll=[[1D100]]}}' name='roll_1D100' />
|
||
</td>
|
||
<td></td>
|
||
<td style="width:20%"><b>Body Hit Location</b></td>
|
||
<td style="width:6%">
|
||
<button class='dice-roll' type='roll' value='&{template:coc-body-hit-loc} {{roll1=[[1D20]]}}' name='roll_body_hit_loc' />
|
||
</td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-3colrow'>
|
||
<h4 class="section-head" data-i18n="investigatorskills-u">Investigator Skills</h4>
|
||
<div class="sheet-section">
|
||
<div class="sheet-col">
|
||
<table style="width: 100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_accounting_checkbox"></td>
|
||
<td class="skill-label" data-i18n="accounting-u">Accounting(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_accounting" value="5"/></td>
|
||
<td>
|
||
<button class='old-roll' type='roll' value='&{template:coc} {{name=Accounting Roll}} {{success=[[@{accounting}]]}} {{hard=[[floor(@{accounting}/2)]]}} {{extreme=[[floor(@{accounting}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_check' />
|
||
</td>
|
||
<td>
|
||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=Accounting Roll}} {{success=[[@{accounting}]]}} {{hard=[[floor(@{accounting}/2)]]}} {{extreme=[[floor(@{accounting}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_check' />
|
||
</td>
|
||
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_anthropology_checkbox"></td>
|
||
<td class="skill-label" data-i18n="anthropology-u">Anthropology(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_anthropology" value="1"/></td>
|
||
<td>
|
||
<button class='old-roll' type='roll' value='&{template:coc} {{name=Anthropology Roll}} {{success=[[@{anthropology}]]}} {{hard=[[floor(@{anthropology}/2)]]}} {{extreme=[[floor(@{anthropology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_check' />
|
||
</td>
|
||
<td>
|
||
<button class='new-roll' type='roll' value='&{template:coc-1} {{name=Anthropology Roll}} {{success=[[@{anthropology}]]}} {{hard=[[floor(@{anthropology}/2)]]}} {{extreme=[[floor(@{anthropology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_check' />
|
||
</td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_appraise_checkbox"></td>
|
||
<td class="skill-label" data-i18n="appraise-u">Appraise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_appraise" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Appraise Roll}} {{success=[[@{appraise}]]}} {{hard=[[floor(@{appraise}/2)]]}} {{extreme=[[floor(@{appraise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Appraise Roll}} {{success=[[@{appraise}]]}} {{hard=[[floor(@{appraise}/2)]]}} {{extreme=[[floor(@{appraise}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_archaeology_checkbox"></td>
|
||
<td class="skill-label" data-i18n="archaeology-u">Archaeology(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_archaeology" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Archaeology Roll}} {{success=[[@{archaeology}]]}} {{hard=[[floor(@{archaeology}/2)]]}} {{extreme=[[floor(@{archaeology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Archaeology Roll}} {{success=[[@{archaeology}]]}} {{hard=[[floor(@{archaeology}/2)]]}} {{extreme=[[floor(@{archaeology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_charm_checkbox"></td>
|
||
<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_charm" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Charm Roll}} {{success=[[@{charm}]]}} {{hard=[[floor(@{charm}/2)]]}} {{extreme=[[floor(@{charm}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Charm Roll}} {{success=[[@{charm}]]}} {{hard=[[floor(@{charm}/2)]]}} {{extreme=[[floor(@{charm}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_climb_checkbox"></td>
|
||
<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_climb" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Climb Roll}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="creditrating-u">Credit Rating(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_credit_rating" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Credit Rating Roll}} {{success=[[@{credit_rating}]]}} {{hard=[[floor(@{credit_rating}/2)]]}} {{extreme=[[floor(@{credit_rating}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Credit Rating Roll}} {{success=[[@{credit_rating}]]}} {{hard=[[floor(@{credit_rating}/2)]]}} {{extreme=[[floor(@{credit_rating}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td></td>
|
||
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos" value="0"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos}]]}} {{hard=[[floor(@{cthulhu_mythos}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos}]]}} {{hard=[[floor(@{cthulhu_mythos}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_disguise_checkbox"></td>
|
||
<td class="skill-label" data-i18n="disguise-u">Disguise(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_disguise" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Disguise Roll}} {{success=[[@{disguise}]]}} {{hard=[[floor(@{disguise}/2)]]}} {{extreme=[[floor(@{disguise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Disguise Roll}} {{success=[[@{disguise}]]}} {{hard=[[floor(@{disguise}/2)]]}} {{extreme=[[floor(@{disguise}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_dodge_checkbox"></td>
|
||
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
|
||
<td><input class="skill-input" type="text" name="attr_dodge" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Dodge Roll}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Dodge Roll}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_drive_auto_checkbox"></td>
|
||
<td class="skill-label" data-i18n="driveauto-u">Drive Auto(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_drive_auto" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Drive Auto Roll}} {{success=[[@{drive_auto}]]}} {{hard=[[floor(@{drive_auto}/2)]]}} {{extreme=[[floor(@{drive_auto}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Drive Auto Roll}} {{success=[[@{drive_auto}]]}} {{hard=[[floor(@{drive_auto}/2)]]}} {{extreme=[[floor(@{drive_auto}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_elec_repair_checkbox"></td>
|
||
<td class="skill-label" data-i18n="elecrepair-u">Elec Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_elec_repair" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Elec. Repair Roll}} {{success=[[@{elec_repair}]]}} {{hard=[[floor(@{elec_repair}/2)]]}} {{extreme=[[floor(@{elec_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Elec. Repair Roll}} {{success=[[@{elec_repair}]]}} {{hard=[[floor(@{elec_repair}/2)]]}} {{extreme=[[floor(@{elec_repair}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_fast_talk_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fast_talk" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fast Talk Roll}} {{success=[[@{fast_talk}]]}} {{hard=[[floor(@{fast_talk}/2)]]}} {{extreme=[[floor(@{fast_talk}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fast Talk Roll}} {{success=[[@{fast_talk}]]}} {{hard=[[floor(@{fast_talk}/2)]]}} {{extreme=[[floor(@{fast_talk}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_fighting_brawl_checkbox"></td>
|
||
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_fighting_brawl" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_firearms_handgun_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(hg)-u">Firearms(HG)(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_handgun" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(HG) Roll}} {{success=[[@{firearms_handgun}]]}} {{hard=[[floor(@{firearms_handgun}/2)]]}} {{extreme=[[floor(@{firearms_handgun}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(HG) Roll}} {{success=[[@{firearms_handgun}]]}} {{hard=[[floor(@{firearms_handgun}/2)]]}} {{extreme=[[floor(@{firearms_handgun}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_firearms_rifle_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firearms(r/s)">Firearms(R/S)(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_firearms_rifle" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_rifle}]]}} {{hard=[[floor(@{firearms_rifle}/2)]]}} {{extreme=[[floor(@{firearms_rifle}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_rifle}]]}} {{hard=[[floor(@{firearms_rifle}/2)]]}} {{extreme=[[floor(@{firearms_rifle}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_first_aid_checkbox"></td>
|
||
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_first_aid" value="30"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=First Aid Roll}} {{success=[[@{first_aid}]]}} {{hard=[[floor(@{first_aid}/2)]]}} {{extreme=[[floor(@{first_aid}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=First Aid Roll}} {{success=[[@{first_aid}]]}} {{hard=[[floor(@{first_aid}/2)]]}} {{extreme=[[floor(@{first_aid}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_history_checkbox"></td>
|
||
<td class="skill-label" data-i18n="history-u">History(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_history" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=History Roll}} {{success=[[@{history}]]}} {{hard=[[floor(@{history}/2)]]}} {{extreme=[[floor(@{history}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=History Roll}} {{success=[[@{history}]]}} {{hard=[[floor(@{history}/2)]]}} {{extreme=[[floor(@{history}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_intimidate_checkbox"></td>
|
||
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_intimidate" value="15"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Intimidate Roll}} {{success=[[@{intimidate}]]}} {{hard=[[floor(@{intimidate}/2)]]}} {{extreme=[[floor(@{intimidate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Intimidate Roll}} {{success=[[@{intimidate}]]}} {{hard=[[floor(@{intimidate}/2)]]}} {{extreme=[[floor(@{intimidate}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_jump_checkbox"></td>
|
||
<td class="skill-label" data-i18n="jump-u">Jump(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_jump" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Jump Roll}} {{success=[[@{jump}]]}} {{hard=[[floor(@{jump}/2)]]}} {{extreme=[[floor(@{jump}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Jump Roll}} {{success=[[@{jump}]]}} {{hard=[[floor(@{jump}/2)]]}} {{extreme=[[floor(@{jump}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_language_own_checkbox"></td>
|
||
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
|
||
<td><input class="skill-input" type="text" name="attr_language_own" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Language(Own) Roll}} {{success=[[@{language_own}]]}} {{hard=[[floor(@{language_own}/2)]]}} {{extreme=[[floor(@{language_own}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Language(Own) Roll}} {{success=[[@{language_own}]]}} {{hard=[[floor(@{language_own}/2)]]}} {{extreme=[[floor(@{language_own}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_law_checkbox"></td>
|
||
<td class="skill-label" data-i18n="law-u">Law(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_law" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Law Roll}} {{success=[[@{law}]]}} {{hard=[[floor(@{law}/2)]]}} {{extreme=[[floor(@{law}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Law Roll}} {{success=[[@{law}]]}} {{hard=[[floor(@{law}/2)]]}} {{extreme=[[floor(@{law}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_library_use_checkbox"></td>
|
||
<td class="skill-label" data-i18n="libraryuse-u">Library Use(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_library_use" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Library Use Roll}} {{success=[[@{library_use}]]}} {{hard=[[floor(@{library_use}/2)]]}} {{extreme=[[floor(@{library_use}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Library Use Roll}} {{success=[[@{library_use}]]}} {{hard=[[floor(@{library_use}/2)]]}} {{extreme=[[floor(@{library_use}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_listen_checkbox"></td>
|
||
<td class="skill-label" data-i18n="listen-u">Listen(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_listen" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Listen Roll}} {{success=[[@{listen}]]}} {{hard=[[floor(@{listen}/2)]]}} {{extreme=[[floor(@{listen}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Listen Roll}} {{success=[[@{listen}]]}} {{hard=[[floor(@{listen}/2)]]}} {{extreme=[[floor(@{listen}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_locksmith_checkbox"></td>
|
||
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_locksmith" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Locksmith Roll}} {{success=[[@{locksmith}]]}} {{hard=[[floor(@{locksmith}/2)]]}} {{extreme=[[floor(@{locksmith}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Locksmith Roll}} {{success=[[@{locksmith}]]}} {{hard=[[floor(@{locksmith}/2)]]}} {{extreme=[[floor(@{locksmith}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_mech_repair_checkbox"></td>
|
||
<td class="skill-label" data-i18n="mechrepair-u">Mech Repair(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_mech_repair" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Mech. Repair Roll}} {{success=[[@{mech_repair}]]}} {{hard=[[floor(@{mech_repair}/2)]]}} {{extreme=[[floor(@{mech_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Mech. Repair Roll}} {{success=[[@{mech_repair}]]}} {{hard=[[floor(@{mech_repair}/2)]]}} {{extreme=[[floor(@{mech_repair}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_medicine_checkbox"></td>
|
||
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_medicine" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Medicine Roll}} {{success=[[@{medicine}]]}} {{hard=[[floor(@{medicine}/2)]]}} {{extreme=[[floor(@{medicine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Medicine Roll}} {{success=[[@{medicine}]]}} {{hard=[[floor(@{medicine}/2)]]}} {{extreme=[[floor(@{medicine}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_natural_world_checkbox"></td>
|
||
<td class="skill-label" data-i18n="naturalworld-u">Natural World(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_natural_world" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Natural World Roll}} {{success=[[@{natural_world}]]}} {{hard=[[floor(@{natural_world}/2)]]}} {{extreme=[[floor(@{natural_world}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Natural World Roll}} {{success=[[@{natural_world}]]}} {{hard=[[floor(@{natural_world}/2)]]}} {{extreme=[[floor(@{natural_world}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_navigate_checkbox"></td>
|
||
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_navigate" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Navigate Roll}} {{success=[[@{navigate}]]}} {{hard=[[floor(@{navigate}/2)]]}} {{extreme=[[floor(@{navigate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Navigate Roll}} {{success=[[@{navigate}]]}} {{hard=[[floor(@{navigate}/2)]]}} {{extreme=[[floor(@{navigate}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_occult_checkbox"></td>
|
||
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_occult" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Occult Roll}} {{success=[[@{occult}]]}} {{hard=[[floor(@{occult}/2)]]}} {{extreme=[[floor(@{occult}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Occult Roll}} {{success=[[@{occult}]]}} {{hard=[[floor(@{occult}/2)]]}} {{extreme=[[floor(@{occult}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_op_hv_machine_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ophvmachine-u">Op Hv Machine(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_op_hv_machine" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Op. Hv. Machine Roll}} {{success=[[@{op_hv_machine}]]}} {{hard=[[floor(@{op_hv_machine}/2)]]}} {{extreme=[[floor(@{op_hv_machine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Op. Hv. Machine Roll}} {{success=[[@{op_hv_machine}]]}} {{hard=[[floor(@{op_hv_machine}/2)]]}} {{extreme=[[floor(@{op_hv_machine}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_persuade_checkbox"></td>
|
||
<td class="skill-label" data-i18n="persuade-u">Persuade(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_persuade" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Persuade Roll}} {{success=[[@{persuade}]]}} {{hard=[[floor(@{persuade}/2)]]}} {{extreme=[[floor(@{persuade}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Persuade Roll}} {{success=[[@{persuade}]]}} {{hard=[[floor(@{persuade}/2)]]}} {{extreme=[[floor(@{persuade}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_psychology_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychology-u">Psychology(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychology" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Psychology Roll}} {{success=[[@{psychology}]]}} {{hard=[[floor(@{psychology}/2)]]}} {{extreme=[[floor(@{psychology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Psychology Roll}} {{success=[[@{psychology}]]}} {{hard=[[floor(@{psychology}/2)]]}} {{extreme=[[floor(@{psychology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_psychoanalysis_checkbox"></td>
|
||
<td class="skill-label" data-i18n="psychoanalysis-u">Psychoanalysis(01%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_psychoanalysis" value="1"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Psychoanalysis Roll}} {{success=[[@{psychoanalysis}]]}} {{hard=[[floor(@{psychoanalysis}/2)]]}} {{extreme=[[floor(@{psychoanalysis}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Psychoanalysis Roll}} {{success=[[@{psychoanalysis}]]}} {{hard=[[floor(@{psychoanalysis}/2)]]}} {{extreme=[[floor(@{psychoanalysis}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_ride_checkbox"></td>
|
||
<td class="skill-label" data-i18n="ride-u">Ride(05%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_ride" value="5"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Ride Roll}} {{success=[[@{ride}]]}} {{hard=[[floor(@{ride}/2)]]}} {{extreme=[[floor(@{ride}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Ride Roll}} {{success=[[@{ride}]]}} {{hard=[[floor(@{ride}/2)]]}} {{extreme=[[floor(@{ride}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_sleight_of_hand_checkbox"></td>
|
||
<td class="skill-label" data-i18n="sleightofhand-u">Sleight of Hand(10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_sleight_of_hand" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand}]]}} {{hard=[[floor(@{sleight_of_hand}/2)]]}} {{extreme=[[floor(@{sleight_of_hand}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand}]]}} {{hard=[[floor(@{sleight_of_hand}/2)]]}} {{extreme=[[floor(@{sleight_of_hand}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_spot_hidden_checkbox"></td>
|
||
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_spot_hidden" value="25"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden}]]}} {{hard=[[floor(@{spot_hidden}/2)]]}} {{extreme=[[floor(@{spot_hidden}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden}]]}} {{hard=[[floor(@{spot_hidden}/2)]]}} {{extreme=[[floor(@{spot_hidden}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_stealth_checkbox"></td>
|
||
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_stealth" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Stealth Roll}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Stealth Roll}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_swim_checkbox"></td>
|
||
<td class="skill-label" data-i18n="swim-u">Swim(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_swim" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Swim Roll}} {{success=[[@{swim}]]}} {{hard=[[floor(@{swim}/2)]]}} {{extreme=[[floor(@{swim}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Swim Roll}} {{success=[[@{swim}]]}} {{hard=[[floor(@{swim}/2)]]}} {{extreme=[[floor(@{swim}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_throw_checkbox"></td>
|
||
<td class="skill-label" data-i18n="throw-u">Throw(20%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_throw" value="20"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Throw Roll}} {{success=[[@{throw}]]}} {{hard=[[floor(@{throw}/2)]]}} {{extreme=[[floor(@{throw}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Throw Roll}} {{success=[[@{throw}]]}} {{hard=[[floor(@{throw}/2)]]}} {{extreme=[[floor(@{throw}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_check' /></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_track_checkbox"></td>
|
||
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
|
||
<td><input class="skill-input" type="text" name="attr_track" value="10"/></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Track Roll}} {{success=[[@{track}]]}} {{hard=[[floor(@{track}/2)]]}} {{extreme=[[floor(@{track}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Track Roll}} {{success=[[@{track}]]}} {{hard=[[floor(@{track}/2)]]}} {{extreme=[[floor(@{track}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td colspan="3" data-i18n="otherskills-u">Other Skills:</td>
|
||
</tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="animalhandling-u">Animal Handling(05%)</td><td class="otherskill-reminder" data-i18n="firearms(varies)-u">Firearms(Varies)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="art/craft-u">Art/Craft(05%)</td><td class="otherskill-reminder" data-i18n="hypnosis-u">Hypnosis(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="artillery-u">Artillery(01%)</td><td class="otherskill-reminder" data-i18n="language(other)-u">Language(Other)(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="computeruse-u">Computer Use(05%)</td><td class="otherskill-reminder" data-i18n="pilot-u">Pilot(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="demolitions-u">Demolitions(01%)</td><td class="otherskill-reminder" data-i18n="readlips-u">Read Lips(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="electronics-u">Electronics(01%)</td><td class="otherskill-reminder" data-i18n="science-u">Science(01%)</td></tr>
|
||
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="fighting(varies)-u">Fighting(Varies)</td><td class="otherskill-reminder" data-i18n="survival-u">Survival(10%)</td></tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill1_checkbox"></td>
|
||
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill1_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill1" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_name} Roll}} {{success=[[@{otherskill1}]]}} {{hard=[[floor(@{otherskill1}/2)]]}} {{extreme=[[floor(@{otherskill1}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_name} Roll}} {{success=[[@{otherskill1}]]}} {{hard=[[floor(@{otherskill1}/2)]]}} {{extreme=[[floor(@{otherskill1}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill2_checkbox"></td>
|
||
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill2_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill2" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_name} Roll}} {{success=[[@{otherskill2}]]}} {{hard=[[floor(@{otherskill2}/2)]]}} {{extreme=[[floor(@{otherskill2}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_name} Roll}} {{success=[[@{otherskill2}]]}} {{hard=[[floor(@{otherskill2}/2)]]}} {{extreme=[[floor(@{otherskill2}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill3_checkbox"></td>
|
||
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill3_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill3" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_name} Roll}} {{success=[[@{otherskill3}]]}} {{hard=[[floor(@{otherskill3}/2)]]}} {{extreme=[[floor(@{otherskill3}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_name} Roll}} {{success=[[@{otherskill3}]]}} {{hard=[[floor(@{otherskill3}/2)]]}} {{extreme=[[floor(@{otherskill3}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill4_checkbox"></td>
|
||
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill4_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill4" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_name} Roll}} {{success=[[@{otherskill4}]]}} {{hard=[[floor(@{otherskill4}/2)]]}} {{extreme=[[floor(@{otherskill4}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_name} Roll}} {{success=[[@{otherskill4}]]}} {{hard=[[floor(@{otherskill4}/2)]]}} {{extreme=[[floor(@{otherskill4}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill5_checkbox"></td>
|
||
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill5_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill5" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_name} Roll}} {{success=[[@{otherskill5}]]}} {{hard=[[floor(@{otherskill5}/2)]]}} {{extreme=[[floor(@{otherskill5}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_name} Roll}} {{success=[[@{otherskill5}]]}} {{hard=[[floor(@{otherskill5}/2)]]}} {{extreme=[[floor(@{otherskill5}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_otherskill6_checkbox"></td>
|
||
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill6_name" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_otherskill6" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_name} Roll}} {{success=[[@{otherskill6}]]}} {{hard=[[floor(@{otherskill6}/2)]]}} {{extreme=[[floor(@{otherskill6}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_name} Roll}} {{success=[[@{otherskill6}]]}} {{hard=[[floor(@{otherskill6}/2)]]}} {{extreme=[[floor(@{otherskill6}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_check' /></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_skills">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_checkbox"></td>
|
||
<td class="skill-label"><input style="width:100%" type="text" name="attr_skillname" /></td>
|
||
<td><input class="skill-input" type="text" name="attr_skill" /></td>
|
||
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname} Roll}} {{success=[[@{skill}]]}} {{hard=[[floor(@{skill}/2)]]}} {{extreme=[[floor(@{skill}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_check' /></td>
|
||
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname} Roll}} {{success=[[@{skill}]]}} {{hard=[[floor(@{skill}/2)]]}} {{extreme=[[floor(@{skill}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_check' /></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-colrow'>
|
||
<h4 class="section-head" data-i18n="weapons-u">Weapons</h4>
|
||
<div class="section">
|
||
<table style="width:100%">
|
||
<thead>
|
||
<th style="width:18%" data-i18n="weaponname-u">Weapon</th>
|
||
<th style="width:6%"></th>
|
||
<th style="width:16%" data-i18n="skill-u">Skill</th>
|
||
<th style="width:16%" data-i18n="damage-u">Damage</th>
|
||
<th style="width:11%" data-i18n="range-u">Range</th>
|
||
<th style="width:11%" data-i18n="attacks-u">Attacks</th>
|
||
<th style="width:11%" data-i18n="ammo-u">Ammo</th>
|
||
<th style="width:11%" data-i18n="malf-u">Malf</th>
|
||
</thead>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:18%"><input style="width:100%" type="text" data-i18n-placeholder="unarmed-z" placeholder="Unarmed" disabled="true"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' />
|
||
</td>
|
||
<td style="width:16%"><input style="width:100%" type="text" data-i18n-placeholder="Fighting(Brawl)" placeholder="Fighting(Brawl)" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon1_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_name}}} {{success=[[@{weapon1_skill}]]}} {{hard=[[floor(@{weapon1_skill}/2)]]}} {{extreme=[[floor(@{weapon1_skill}/5)]]}} {{malf=@{weapon1_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_damage}@{weapon1_db}]]}}' name='roll_weapon1_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_name}}} {{success=[[@{weapon1_skill}]]}} {{hard=[[floor(@{weapon1_skill}/2)]]}} {{extreme=[[floor(@{weapon1_skill}/5)]]}} {{malf=@{weapon1_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_damage}@{weapon1_db}]]}}' name='roll_weapon1_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon1_skill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon1_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_range"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_attacks"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ammo"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon2_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon2_name}}} {{success=[[@{weapon2_skill}]]}} {{hard=[[floor(@{weapon2_skill}/2)]]}} {{extreme=[[floor(@{weapon2_skill}/5)]]}} {{malf=@{weapon2_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon2_damage}@{weapon2_db}]]}}' name='roll_weapon2_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon2_name}}} {{success=[[@{weapon2_skill}]]}} {{hard=[[floor(@{weapon2_skill}/2)]]}} {{extreme=[[floor(@{weapon2_skill}/5)]]}} {{malf=@{weapon2_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon2_damage}@{weapon2_db}]]}}' name='roll_weapon2_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon2_skill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon2_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon2_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_range"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_attacks"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_ammo"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon3_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon3_name}}} {{success=[[@{weapon3_skill}]]}} {{hard=[[floor(@{weapon3_skill}/2)]]}} {{extreme=[[floor(@{weapon3_skill}/5)]]}} {{malf=@{weapon3_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon3_damage}@{weapon3_db}]]}}' name='roll_weapon3_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon3_name}}} {{success=[[@{weapon3_skill}]]}} {{hard=[[floor(@{weapon3_skill}/2)]]}} {{extreme=[[floor(@{weapon3_skill}/5)]]}} {{malf=@{weapon3_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon3_damage}@{weapon3_db}]]}}' name='roll_weapon3_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon3_skill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon3_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon3_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_range"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_attacks"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_ammo"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon4_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon4_name}}} {{success=[[@{weapon4_skill}]]}} {{hard=[[floor(@{weapon4_skill}/2)]]}} {{extreme=[[floor(@{weapon4_skill}/5)]]}} {{malf=@{weapon4_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon4_damage}@{weapon4_db}]]}}' name='roll_weapon4_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon4_name}}} {{success=[[@{weapon4_skill}]]}} {{hard=[[floor(@{weapon4_skill}/2)]]}} {{extreme=[[floor(@{weapon4_skill}/5)]]}} {{malf=@{weapon4_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon4_damage}@{weapon4_db}]]}}' name='roll_weapon4_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon4_skill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon4_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon4_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_range"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_attacks"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_ammo"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon5_name"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon5_name}}} {{success=[[@{weapon5_skill}]]}} {{hard=[[floor(@{weapon5_skill}/2)]]}} {{extreme=[[floor(@{weapon5_skill}/5)]]}} {{malf=@{weapon5_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon5_damage}@{weapon5_db}]]}}' name='roll_weapon5_attack' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon5_name}}} {{success=[[@{weapon5_skill}]]}} {{hard=[[floor(@{weapon5_skill}/2)]]}} {{extreme=[[floor(@{weapon5_skill}/5)]]}} {{malf=@{weapon5_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon5_damage}@{weapon5_db}]]}}' name='roll_weapon5_attack' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weapon5_skill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon5_damage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapon5_db">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_range"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_attacks"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_ammo"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_malf"/></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weapons">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:18%"><input style="width:100%" type="text" name="attr_weaponname"/></td>
|
||
<td style="width:6%">
|
||
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname}}} {{success=[[@{weaponskill}]]}} {{hard=[[floor(@{weaponskill}/2)]]}} {{extreme=[[floor(@{weaponskill}/5)]]}} {{malf=@{weaponmalf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage}@{weapondb}]]}}' name='roll_weaponskill_check' />
|
||
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname}}} {{success=[[@{weaponskill}]]}} {{hard=[[floor(@{weaponskill}/2)]]}} {{extreme=[[floor(@{weaponskill}/5)]]}} {{malf=@{weaponmalf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage}@{weapondb}]]}}' name='roll_weaponskill_check' />
|
||
</td>
|
||
<td style="width:16%">
|
||
<select style="width:100%" name="attr_weaponskill">
|
||
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
||
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
||
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
||
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
||
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
||
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
||
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
||
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
||
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
||
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
||
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
||
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
||
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
||
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
||
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage"/></td>
|
||
<td style="width:8%">
|
||
<select style="width:100%;text-align:left;" name="attr_weapondb">
|
||
<option value="+0">+0</option>
|
||
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
||
<option value="+@{damage_bonus}">+db</option>
|
||
</select>
|
||
</td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo"/></td>
|
||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf"/></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-2colrow'>
|
||
<div class='sheet-col'>
|
||
<h4 class="section-head" data-i18n="gearandposessions-u">Gear and Posessions</h4>
|
||
<div class="sheet-section">
|
||
<textarea name="attr_gear_and_posessions" style="width:97%;height:180px"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<h4 class="section-head" data-i18n="cashandassets-u">Cash and Assests</h4>
|
||
<div class="sheet-section">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td data-i18n="spendinglevel-u" style="font-weight:bold">Spending Level </td>
|
||
<td><input type="text" name="attr_spending_level" style="width:100%"></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="cash-u" style="font-weight:bold">Cash </td>
|
||
<td><input type="text" name="attr_cash" style="width:100%"></td>
|
||
</tr>
|
||
<tr>
|
||
<td data-i18n="assets-u" style="font-weight:bold">Assets </td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><textarea style="width:98%;height:100px" name="attr_assets"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-2colrow'>
|
||
<h4 class="section-head" data-i18n="backstory-u">Backstory</h4>
|
||
<div class="sheet-section">
|
||
<div class='sheet-col'>
|
||
<span data-i18n="Personal Description">Personal Description</span>
|
||
<textarea name="attr_personal_description" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
<span data-i18n="Ideology/Beliefs">Ideology/Beliefs</span>
|
||
<textarea name="attr_ideaology_beliefs" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
<span data-i18n="Significant People">Significant People</span>
|
||
<textarea name="attr_significant_people" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
<span data-i18n="Meaningful Locations">Meaningful Locations</span>
|
||
<textarea name="attr_meaningful_locations" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
<span data-i18n="Treasured Possessions">Treasured Possessions</span>
|
||
<textarea name="attr_treasured_posessions" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<span data-i18n="Traits">Traits</span>
|
||
<textarea name="attr_traits" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
<span data-i18n="Injuries & Scars">Injuries & Scars</span>
|
||
<textarea name="attr_injuries_scars" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
<span data-i18n="Phobias/Manias">Phobias/Manias</span>
|
||
<textarea name="attr_phobias_manias" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
<span data-i18n="Tomes, Spells and Artifacts">Tomes, Spells and Artifacts</span>
|
||
<textarea name="attr_tomes_spells_artifacts" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
<span data-i18n="Encounters with Strange Entities-z">Encounters with Strange Entities</span>
|
||
<textarea name="attr_encounters_with_strange_entities" class="backstory-box" style="width:97%;height:55px"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!--Roll Templates -->
|
||
|
||
<!--
|
||
&{template:coc-dice-roll}
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-dice-roll">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr>
|
||
<td class="template_label">Rolled:</td><td class="template_value">{{diceroll}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
Body Hit Location
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-body-hit-loc">
|
||
<table>
|
||
<caption>Body Hit Location</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_outcome"><b>Right Leg</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_outcome"><b>Right Leg</b></td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_outcome"><b>Right Leg</b></td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_outcome"><b>Left Leg</b></td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_outcome"><b>Left Leg</b></td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_outcome"><b>Left Leg</b></td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_outcome"><b>Abdomen</b></td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_outcome"><b>Abdomen</b></td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_outcome"><b>Abdomen</b></td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_outcome"><b>Abdomen</b></td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 11}}
|
||
<td class="template_outcome"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 11}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 12}}
|
||
<td class="template_outcome"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 12}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 13}}
|
||
<td class="template_outcome"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 13}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 14}}
|
||
<td class="template_outcome"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 14}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 15}}
|
||
<td class="template_outcome"><b>Chest</b></td>
|
||
{{/rollTotal() roll1 15}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 16}}
|
||
<td class="template_outcome"><b>Right Arm</b></td>
|
||
{{/rollTotal() roll1 16}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 17}}
|
||
<td class="template_outcome"><b>Right Arm</b></td>
|
||
{{/rollTotal() roll1 17}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 18}}
|
||
<td class="template_outcome"><b>Left Arm</b></td>
|
||
{{/rollTotal() roll1 18}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 19}}
|
||
<td class="template_outcome"><b>Left Arm</b></td>
|
||
{{/rollTotal() roll1 19}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 20}}
|
||
<td class="template_outcome"><b>Head</b></td>
|
||
{{/rollTotal() roll1 20}}
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
Bout of Madness-Real Time
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-bomadness-rt">
|
||
<table>
|
||
<caption>Bout of Madness - Real Time</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_outcome"><b>Amnesia:</b>The investigator has no memory of events that have taken place since they were last in a place of safety. This lasts for 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_outcome"><b>Psychosomatic disability:</b>The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_outcome"><b>Violence:</b>A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike for 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_outcome"><b>Paranoia:</b>The investigator suffers severe paranoia for 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_outcome"><b>Significant Person:</b>The investigator mistakes another person in the scene for a Significant Person of theirs. This lasts 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_outcome"><b>Faint:</b>The investigator faints. They recover after 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_outcome"><b>Flee in panic:</b>The investigator is compelled to get as far away as possible by whatever means are available. They travel for 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_outcome"><b>Physical hysterics or emotional outburst:</b>The investigator is incapacitated from laughing, crying, screaming, etc. for 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_outcome"><b>Phobia:</b>The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there for the next 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_outcome"><b>Mania:</b>The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania for the next 1D10 rounds.</td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
Bout of Madness-Summary
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-bomadness-summ">
|
||
<table>
|
||
<caption>Bout of Madness - Summary</caption>
|
||
<tr>
|
||
<!-- -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_outcome"><b>Amnesia:</b>The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.</td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 2}}
|
||
<td class="template_outcome"><b>Robbed:</b>The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.</td>
|
||
{{/rollTotal() roll1 2}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 3}}
|
||
<td class="template_outcome"><b>Battered:</b>The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.</td>
|
||
{{/rollTotal() roll1 3}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 4}}
|
||
<td class="template_outcome"><b>Violence:</b>The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.</td>
|
||
{{/rollTotal() roll1 4}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 5}}
|
||
<td class="template_outcome"><b>Ideology/Beliefs:</b>Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.</td>
|
||
{{/rollTotal() roll1 5}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 6}}
|
||
<td class="template_outcome"><b>Significant People:</b>Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.</td>
|
||
{{/rollTotal() roll1 6}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 7}}
|
||
<td class="template_outcome"><b>Institutionalized:</b>The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.</td>
|
||
{{/rollTotal() roll1 7}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 8}}
|
||
<td class="template_outcome"><b>Flee in panic:</b>When the investigator comes to their senses they are far away.</td>
|
||
{{/rollTotal() roll1 8}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 9}}
|
||
<td class="template_outcome"><b>Phobia:</b>The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses 1D10 hours later, having taken every precaution to avoid their new phobia.</td>
|
||
{{/rollTotal() roll1 9}}
|
||
<!-- -->
|
||
{{#rollTotal() roll1 10}}
|
||
<td class="template_outcome"><b>Mania:</b>The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.</td>
|
||
{{/rollTotal() roll1 10}}
|
||
<!-- -->
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!--
|
||
&{template:coc} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}
|
||
-->
|
||
|
||
<rolltemplate class="sheet-rolltemplate-coc">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr>
|
||
<td class="template_label">Value:</td>
|
||
<td class="template_value">{{success}}/{{hard}}/{{extreme}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td class="template_label">Rolled:</td>
|
||
<td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td>
|
||
</tr>
|
||
<tr style="background:#DFF0D8;">
|
||
<td class="template_label">+2:</td>
|
||
<!-- Is roll2 less than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- Is roll3 less than roll2-->
|
||
{{#rollLess() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll2}}
|
||
<!-- Is roll2 less than roll3 -->
|
||
{{#rollLess() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 less than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D9EDF7;">
|
||
<td class="template_label">+1:</td>
|
||
<!-- Is roll2 lower than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 lower than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D3D3D3;">
|
||
<td class="template_label"> 0:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr style="background:#FCF8E3;">
|
||
<td class="template_label">-1:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#F2DEDE;">
|
||
<td class="template_label">-2:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- Is roll3 greater than roll2-->
|
||
{{#rollGreater() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll2}}
|
||
<!-- Is roll2 greater than roll3 -->
|
||
{{#rollGreater() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-coc-attack">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr><td class="template_label">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
||
{{#malf}}
|
||
<tr><td class="template_label">Malf:</td><td class="template_value">{{malf}}</td></tr>
|
||
{{/malf}}
|
||
<tr><td class="template_label">Rolled:</td><td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td></tr>
|
||
<tr style="background:#DFF0D8;">
|
||
<td class="template_label">+2:</td>
|
||
<!-- Is roll2 less than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- Is roll3 less than roll2-->
|
||
{{#rollLess() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll2}}
|
||
<!-- Is roll2 less than roll3 -->
|
||
{{#rollLess() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 less than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 less than roll1-->
|
||
{{#rollLess() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollLess() roll3 roll1}}
|
||
<!-- Is roll1 less than roll3 -->
|
||
{{#rollLess() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D9EDF7;">
|
||
<td class="template_label">+1:</td>
|
||
<!-- Is roll2 lower than roll1 -->
|
||
{{#rollLess() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollLess() roll2 roll1}}
|
||
<!-- Is roll1 lower than roll2 -->
|
||
{{#rollLess() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollLess() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#D3D3D3;">
|
||
<td class="template_label"> 0:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr style="background:#FCF8E3;">
|
||
<td class="template_label">-1:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr style="background:#F2DEDE;">
|
||
<td class="template_label">-2:</td>
|
||
<!-- Is roll2 greater than roll1 -->
|
||
{{#rollGreater() roll2 roll1}}
|
||
<!-- Is roll3 greater than roll2-->
|
||
{{#rollGreater() roll3 roll2}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll2}}
|
||
<!-- Is roll2 greater than roll3 -->
|
||
{{#rollGreater() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollGreater() roll2 roll3}}
|
||
<!-- Are roll2 and roll3 equal-->
|
||
{{#rollTotal() roll2 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll2 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll2 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll2 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll2 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll2 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll2 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll2 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll2 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll2 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll2 2 extreme}}
|
||
{{/rollBetween() roll2 2 hard}}
|
||
{{/rollBetween() roll2 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll2 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll2 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll2 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll2 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll2 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll2 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll2 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll2 success}}
|
||
{{/rollTotal() roll2 roll3}}
|
||
{{/rollGreater() roll2 roll1}}
|
||
<!-- Is roll1 greater than roll2 -->
|
||
{{#rollGreater() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollGreater() roll1 roll2}}
|
||
<!-- Are roll1 and roll2 equal-->
|
||
{{#rollTotal() roll1 roll2}}
|
||
<!-- Is roll3 greater than roll1-->
|
||
{{#rollGreater() roll3 roll1}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll3 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll3 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll3 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll3 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll3 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll3 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll3 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll3 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll3 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll3 2 extreme}}
|
||
{{/rollBetween() roll3 2 hard}}
|
||
{{/rollBetween() roll3 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll3 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll3 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll3 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll3 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll3 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll3 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll3 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll3 success}}
|
||
{{/rollGreater() roll3 roll1}}
|
||
<!-- Is roll1 greater than roll3 -->
|
||
{{#rollGreater() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollGreater() roll1 roll3}}
|
||
<!-- Are roll1 and roll3 equal-->
|
||
{{#rollTotal() roll1 roll3}}
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
{{/rollTotal() roll1 roll3}}
|
||
{{/rollTotal() roll1 roll2}}
|
||
</tr>
|
||
<tr><td class="template_label">Dam:</td><td class="template_value">{{damage}}</td></tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<!-- Smaller Template
|
||
&{template:coc-1} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}}
|
||
-->
|
||
<rolltemplate class="sheet-rolltemplate-coc-1">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr>
|
||
<td class="template_label">Value:</td>
|
||
<td class="template_value">{{success}}/{{hard}}/{{extreme}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td class="template_label">Rolled:</td>
|
||
<td class="template_value">{{roll1}}</td>
|
||
</tr>
|
||
<tr style="background:#BEBEBE;">
|
||
<td class="template_label">Result:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td style="background:Lime;" class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td style="background:DarkGreen;" class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td style="background:Green;" class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td style="background:LightGreen;" class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td style="background:Crimson;" class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td style="background:Crimson;" class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-coc-attack-1">
|
||
<table>
|
||
<caption>{{name}}</caption>
|
||
<tr><td class="template_label">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
||
{{#malf}}
|
||
<tr><td class="template_label">Malf:</td><td class="template_value">{{malf}}</td></tr>
|
||
{{/malf}}
|
||
<tr><td class="template_label">Rolled:</td><td class="template_value">{{roll1}}</td></tr>
|
||
<tr style="background:#BEBEBE;">
|
||
<td class="template_label">Result:</td>
|
||
<!-- 01 is always Critical -->
|
||
{{#rollTotal() roll1 1}}
|
||
<td style="background:Lime;" class="template_value"><b>Critical</b></td>
|
||
{{/rollTotal() roll1 1}}
|
||
<!-- Is Success -->
|
||
{{#rollBetween() roll1 2 success}}
|
||
<!-- Is Standard -->
|
||
{{#rollGreater() roll1 hard}}
|
||
<td style="background:DarkGreen;" class="template_value">Success</td>
|
||
{{/rollGreater() roll1 hard}}
|
||
<!-- Is Hard or Extreme -->
|
||
{{#rollBetween() roll1 2 hard}}
|
||
<!-- Is Hard -->
|
||
{{#rollGreater() roll1 extreme}}
|
||
<td style="background:Green;" class="template_value">Hard</td>
|
||
{{/rollGreater() roll1 extreme}}
|
||
<!-- Is Extreme -->
|
||
{{#rollBetween() roll1 2 extreme}}
|
||
<td style="background:LightGreen;" class="template_value"><b>Extreme</b></td>
|
||
{{/rollBetween() roll1 2 extreme}}
|
||
{{/rollBetween() roll1 2 hard}}
|
||
{{/rollBetween() roll1 2 success}}
|
||
<!-- Is Not Success -->
|
||
{{#rollGreater() roll1 success}}
|
||
<!-- Is skill >= 50 -->
|
||
{{#rollGreater() success 49}}
|
||
<!-- Is Fumble -->
|
||
{{#rollTotal() roll1 100}}
|
||
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
||
{{/rollTotal() roll1 100}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 100}}
|
||
<td style="background:Crimson;" class="template_value">Fail</td>
|
||
{{/rollLess() roll1 100}}
|
||
{{/rollGreater() success 49}}
|
||
<!-- Is skill < 50 -->
|
||
{{#rollLess() success 50}}
|
||
<!-- Is Fumble -->
|
||
{{#rollGreater() roll1 95}}
|
||
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
||
{{/rollGreater() roll1 95}}
|
||
<!-- Is Fail -->
|
||
{{#rollLess() roll1 96}}
|
||
<td style="background:Crimson;" class="template_value">Fail</td>
|
||
{{/rollLess() roll1 96}}
|
||
{{/rollLess() success 50}}
|
||
{{/rollGreater() roll1 success}}
|
||
</tr>
|
||
<tr>
|
||
<td class="template_label">Dam:</td><td class="template_value">{{damage}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
<!-- WORKERS -->
|
||
<script type="text/worker">
|
||
on("add:dex add:siz add:str change:dex change:siz change:str", function() {
|
||
getAttrs(["str", "siz", "dex", "age"], function(values) {
|
||
var istr = parseInt(values.str);
|
||
var isiz = parseInt(values.siz);
|
||
var idex = parseInt(values.dex);
|
||
var iage = parseInt(values.age);
|
||
var siz_str_tot = istr + isiz;
|
||
switch (true) {
|
||
case (siz_str_tot < 65):
|
||
setAttrs({
|
||
damage_bonus: "-2",
|
||
build: "-2"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 64 && siz_str_tot < 85):
|
||
setAttrs({
|
||
damage_bonus: "-1",
|
||
build: "-1"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 84 && siz_str_tot < 125):
|
||
setAttrs({
|
||
damage_bonus: "0",
|
||
build: "0"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 124 && siz_str_tot < 165):
|
||
setAttrs({
|
||
damage_bonus: "1d4",
|
||
build: "+1"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 164 && siz_str_tot < 205):
|
||
setAttrs({
|
||
damage_bonus: "1d6",
|
||
build: "+2"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 204 && siz_str_tot < 285):
|
||
setAttrs({
|
||
damage_bonus: "2d6",
|
||
build: "+3"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 284 && siz_str_tot < 365):
|
||
setAttrs({
|
||
damage_bonus: "3d6",
|
||
build: "+4"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 364 && siz_str_tot < 445):
|
||
setAttrs({
|
||
damage_bonus: "4d6",
|
||
build: "+5"
|
||
});
|
||
break;
|
||
case (siz_str_tot > 444 && siz_str_tot < 525):
|
||
setAttrs({
|
||
damage_bonus: "5d6",
|
||
build: "+6"
|
||
});
|
||
break;
|
||
} //end switch (true)
|
||
if (idex < isiz && istr < isiz) {
|
||
var imov = 7;
|
||
} else if (idex > isiz && istr > isiz) {
|
||
var imov = 9;
|
||
} else {
|
||
var imov = 8;
|
||
}
|
||
if (iage < 40) {
|
||
imov = imov;
|
||
} else if (iage > 39 && iage < 50) {
|
||
imov = imov - 1;
|
||
} else if (iage > 49 && iage < 60) {
|
||
imov = imov - 2;
|
||
} else if (iage > 59 && iage < 70) {
|
||
imov = imov - 3;
|
||
} else if (iage > 69 && iage < 80) {
|
||
imov = imov - 4;
|
||
} else if (iage > 79 && iage < 90) {
|
||
imov = imov - 5;
|
||
} else if (iage > 89) {
|
||
imov = imov - 6;
|
||
}
|
||
setAttrs({mov: imov});
|
||
}); //end getAttrs
|
||
}); //end on("add:siz...
|
||
on("add:age change:age", function() {
|
||
getAttrs(["str", "siz", "dex", "age"], function(values) {
|
||
var iage = parseInt(values.age);
|
||
var istr = parseInt(values.str);
|
||
var isiz = parseInt(values.siz);
|
||
var idex = parseInt(values.dex);
|
||
if (idex < isiz && istr < isiz) {
|
||
var imov = 7;
|
||
} else if (idex > isiz && istr > isiz) {
|
||
var imov = 9;
|
||
} else {
|
||
var imov = 8;
|
||
}
|
||
if (iage < 40) {
|
||
imov = imov;
|
||
} else if (iage > 39 && iage < 50) {
|
||
imov = imov - 1;
|
||
} else if (iage > 49 && iage < 60) {
|
||
imov = imov - 2;
|
||
} else if (iage > 59 && iage < 70) {
|
||
imov = imov - 3;
|
||
} else if (iage > 69 && iage < 80) {
|
||
imov = imov - 4;
|
||
} else if (iage > 79 && iage < 90) {
|
||
imov = imov - 5;
|
||
} else if (iage > 89) {
|
||
imov = imov - 6;
|
||
}
|
||
setAttrs({mov: imov});
|
||
}); //end getAttrs
|
||
}); //end on("add:siz...
|
||
</script>
|