* SR 1.41 - fixed modifier,edge,wound buttons * CSS update for French & Spanish * Dice roller, Wounds improvement (#14)
611 lines
37 KiB
HTML
611 lines
37 KiB
HTML
<div class="container">
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<!--*********************************************************************************************************-->
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<!--*************************** Top Level Navigation ***************************-->
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<!--*********************************************************************************************************-->
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<input class="type" name="attr_sheet_type" type="hidden" value="pc">
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<div class="tabs">
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<div>
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<h1>NEMESIS</h1>
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</div>
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<div>
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<h2>Role Playing in World of Horrors</h2>
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</div>
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<div class="diceroller">
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<label>D10s</label><input name="attr_d10s" max="10" `min="1" type="number" value="1" />
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<button type="roll" value="@{gm_toggle} &{template:rolls}{{header=d10s}}@{dicepool}{{desc=@{roll_description})}">Roll</button>
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<input name="attr_roll_description" placeholder="Roll description" type="text" value="" />
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</div>
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<div>
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<button type="action" name="act_sheet_toggle_pc">PC</button>
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<button type="action" name="act_sheet_toggle_npc">NPC</button>
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</div>
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</div>
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<!--*********************************************************************************************************-->
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<!--*************************** PC SHEET ***************************-->
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<!--*********************************************************************************************************-->
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<div class="pc">
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<div class="info-row">
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<div class="flexcol details">
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<div>
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<label>X</label><input name="attr_character_name" title="@{character_name}" type="text" value="" />
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<label>date</label><input name="attr_date" title="@{date}" type="text" value="" />
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</div>
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<div>
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<label>sex</label><input name="attr_sex" title="@{sex}" type="text" value="" />
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<label>hair</label><input name="attr_hair" title="@{hair}" type="text" value="" />
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<label>eyes</label><input name="attr_eyes" title="@{eyes}" type="text" value="" />
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<label>height</label><input name="attr_height" title="@{height}" type="text" value="" />
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<label>weight</label><input name="attr_weight" title="@{weight}" type="text" value="" />
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<label>pips</label><input name="attr_pips" title="@{pips}" type="text" value="" />
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</div>
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<div>
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<label>date of birth</label><input name="attr_dob" title="@{dob}" type="text" value="" /><br />
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<label>occupation</label><input name="attr_occupation" title="@{occupation}" type="text" value="" /><br />
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<label>nationality</label><input name="attr_nationality" title="@{nationality}" type="text" value="" />
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</div>
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<div>
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<label>must wear corrective lenses</label><input name="attr_lenses" title="@{lenses}" type="checkbox". value="" /><br />
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<label>education</label><textarea name="attr_education" placeholder="Education"></textarea>
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</div>
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<div>
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<label>authorized narrator signature</label><input name="attr_signature" title="@{signature}" type="text"value="" />
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</div>
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<div>
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<label>id no.</label><input name="attr_id" title="@{id}" type="text" value="" />
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</div>
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</div>
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<div class="flexcol wound-box">
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<div class="wounds">
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<div>
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<button name="act_reset_wound_head" type="action">head (10)</button>
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<input name="attr_wound_head_1" type="hidden" value="0" /><button name="act_wound_head_1" type="action"></button>
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<input name="attr_wound_head_2" type="hidden" value="0" /><button name="act_wound_head_2" type="action"></button>
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<input name="attr_wound_head_3" type="hidden" value="0" /><button name="act_wound_head_3" type="action"></button>
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<input name="attr_wound_head_4" type="hidden" value="0" /><button name="act_wound_head_4" type="action"></button>
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</div>
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<div>
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<button name="act_reset_wound_body" type="action">body (7-9)</button>
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<input name="attr_wound_body_1" type="hidden" value="0" /><button name="act_wound_body_1" type="action"></button>
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<input name="attr_wound_body_2" type="hidden" value="0" /><button name="act_wound_body_2" type="action"></button>
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<input name="attr_wound_body_3" type="hidden" value="0" /><button name="act_wound_body_3" type="action"></button>
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<input name="attr_wound_body_4" type="hidden" value="0" /><button name="act_wound_body_4" type="action"></button>
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<input name="attr_wound_body_5" type="hidden" value="0" /><button name="act_wound_body_5" type="action"></button>
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<input name="attr_wound_body_6" type="hidden" value="0" /><button name="act_wound_body_6" type="action"></button>
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<input name="attr_wound_body_7" type="hidden" value="0" /><button name="act_wound_body_7" type="action"></button>
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<input name="attr_wound_body_8" type="hidden" value="0" /><button name="act_wound_body_8" type="action"></button>
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<input name="attr_wound_body_9" type="hidden" value="0" /><button name="act_wound_body_9" type="action"></button>
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<input name="attr_wound_body_10" type="hidden" value="0" /><button name="act_wound_body_10" type="action"></button>
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</div>
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<div>
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<button name="act_reset_wound_right_arm" type="action">right arm (5-6)</button>
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<input name="attr_wound_right_arm_1" type="hidden" value="0" /><button name="act_wound_right_arm_1" type="action"></button>
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<input name="attr_wound_right_arm_2" type="hidden" value="0" /><button name="act_wound_right_arm_2" type="action"></button>
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<input name="attr_wound_right_arm_3" type="hidden" value="0" /><button name="act_wound_right_arm_3" type="action"></button>
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<input name="attr_wound_right_arm_4" type="hidden" value="0" /><button name="act_wound_right_arm_4" type="action"></button>
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<input name="attr_wound_right_arm_5" type="hidden" value="0" /><button name="act_wound_right_arm_5" type="action"></button>
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</div>
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<div>
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<button name="act_reset_wound_left_arm" type="action">left arm (3-4)</button>
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<input name="attr_wound_left_arm_1" type="hidden" value="0" /><button name="act_wound_left_arm_1" type="action"></button>
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<input name="attr_wound_left_arm_2" type="hidden" value="0" /><button name="act_wound_left_arm_2" type="action"></button>
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<input name="attr_wound_left_arm_3" type="hidden" value="0" /><button name="act_wound_left_arm_3" type="action"></button>
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<input name="attr_wound_left_arm_4" type="hidden" value="0" /><button name="act_wound_left_arm_4" type="action"></button>
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<input name="attr_wound_left_arm_5" type="hidden" value="0" /><button name="act_wound_left_arm_5" type="action"></button>
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</div>
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<div>
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<button name="act_reset_wound_legs" type="action">legs (2)</button>
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<input name="attr_wound_legs_1" type="hidden" value="0" /><button name="act_wound_legs_1" type="action"></button>
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<input name="attr_wound_legs_2" type="hidden" value="0" /><button name="act_wound_legs_2" type="action"></button>
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<input name="attr_wound_legs_3" type="hidden" value="0" /><button name="act_wound_legs_3" type="action"></button>
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<input name="attr_wound_legs_4" type="hidden" value="0" /><button name="act_wound_legs_4" type="action"></button>
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<input name="attr_wound_legs_5" type="hidden" value="0" /><button name="act_wound_legs_5" type="action"></button>
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<input name="attr_wound_legs_6" type="hidden" value="0" /><button name="act_wound_legs_6" type="action"></button>
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<input name="attr_wound_legs_7" type="hidden" value="0" /><button name="act_wound_legs_7" type="action"></button>
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<input name="attr_wound_legs_8" type="hidden" value="0" /><button name="act_wound_legs_8" type="action"></button>
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<input name="attr_wound_legs_9" type="hidden" value="0" /><button name="act_wound_legs_9" type="action"></button>
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<input name="attr_wound_legs_10" type="hidden" value="0" /><button name="act_wound_legs_10" type="action"></button>
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</div>
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</div>
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<div class="stats">
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<input name="attr_body" placeholder="0" title="" type="number" value="0" /><label>Body</label>
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<input name="attr_coordination" placeholder="0" title="" type="number" value="0" /><label>Coordination</label>
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<input name="attr_sense" placeholder="0" title="" type="number" value="0" /><label>Sense</label>
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<input name="attr_mind" placeholder="0" title="" type="number" value="0" /><label>Mind</label>
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<input name="attr_command" placeholder="0" title="" type="number" value="0" /><label>Command</label>
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<input name="attr_empathy" placeholder="0" title="" type="number" value="0" /><label>Empathy</label>
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</div>
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<div class="meters">
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<div>
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<div class="statcol">
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<button type="action" name="act_reset_failed_violance">failed</button>
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<input name="attr_failed_violance" type="hidden" value="0" />
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="1" /><span></span>
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="2" /><span></span>
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="3" /><span></span>
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="4" /><span></span>
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="5" /><span></span>
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="6" /><span></span>
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="7" /><span></span>
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="8" /><span></span>
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="9" /><span></span>
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<input class="failed" name="attr_failed_violance" title="@{failed_violance}" type="radio" value="10" /><span></span>
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</div>
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<div class="statcol">
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<label>violence</label>
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<input name="attr_violance" title="" type="number" value="" />
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</div>
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<div class="statcol">
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<button type="action" name="act_reset_hardened_violance">hardened</button>
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<input name="attr_hardened_violance" type="hidden" value="0" />
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="1" /><span></span>
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="2" /><span></span>
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="3" /><span></span>
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="4" /><span></span>
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="5" /><span></span>
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="6" /><span></span>
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="7" /><span></span>
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="8" /><span></span>
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="9" /><span></span>
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<input class="hardened" name="attr_hardened_violance" title="@{hardened_violance}" type="radio" value="10" /><span></span>
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</div>
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</div>
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<div>
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<div class="statcol">
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<button type="action" name="act_reset_failed_unnatural">failed</button>
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<input name="attr_failed_unnatural" type="hidden" value="0" />
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="1" /><span></span>
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="2" /><span></span>
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="3" /><span></span>
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="4" /><span></span>
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="5" /><span></span>
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="6" /><span></span>
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="7" /><span></span>
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="8" /><span></span>
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="9" /><span></span>
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<input class="failed" name="attr_failed_unnatural" title="@{failed_unnatural}" type="radio" value="10" /><span></span>
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</div>
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<div class="statcol">
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<label>the unnatural</label>
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<input name="attr_unnatural" title="" type="number" value="" />
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</div>
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<div class="statcol">
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<button type="action" name="act_reset_hardened_unnatural">hardened</button>
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<input name="attr_hardened_unnatural" type="hidden" value="0" />
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="1" /><span></span>
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="2" /><span></span>
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="3" /><span></span>
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="4" /><span></span>
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="5" /><span></span>
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="6" /><span></span>
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="7" /><span></span>
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="8" /><span></span>
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="9" /><span></span>
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<input class="hardened" name="attr_hardened_unnatural" title="@{hardened_unnatural}" type="radio" value="10" /><span></span>
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</div>
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</div>
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<div>
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<div class="statcol">
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<button type="action" name="act_reset_failed_self">failed</button>
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<input name="attr_failed_self" type="hidden" value="0" />
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="1" /><span></span>
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="2" /><span></span>
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="3" /><span></span>
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="4" /><span></span>
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="5" /><span></span>
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="6" /><span></span>
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="7" /><span></span>
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="8" /><span></span>
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="9" /><span></span>
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<input class="failed" name="attr_failed_self" title="@{failed_self}" type="radio" value="10" /><span></span>
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</div>
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<div class="statcol">
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<label>self</label>
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<input name="attr_self" title="" type="number" value="" />
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</div>
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<div class="statcol">
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<button type="action" name="act_reset_hardened_self">hardened</button>
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<input name="attr_hardened_self" type="hidden" value="0" />
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="1" /><span></span>
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="2" /><span></span>
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="3" /><span></span>
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="4" /><span></span>
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="5" /><span></span>
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="6" /><span></span>
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="7" /><span></span>
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="8" /><span></span>
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="9" /><span></span>
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<input class="hardened" name="attr_hardened_self" title="@{hardened_self}" type="radio" value="10" /><span></span>
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</div>
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</div>
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<div>
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<div class="statcol">
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<button type="action" name="act_reset_failed_helplessness">failed</button>
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<input name="attr_failed_helplessness" type="hidden" value="0" />
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="1" /><span></span>
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="2" /><span></span>
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="3" /><span></span>
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="4" /><span></span>
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="5" /><span></span>
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="6" /><span></span>
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="7" /><span></span>
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="8" /><span></span>
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="9" /><span></span>
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<input class="failed" name="attr_failed_helplessness" title="@{failed_helplessness}" type="radio" value="10" /><span></span>
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</div>
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<div class="statcol">
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<label>helplessness</label>
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<input name="attr_helplessness" title="" type="number" value="" />
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</div>
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<div class="statcol">
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<button type="action" name="act_reset_hardened_helplessness">hardened</button>
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<input name="attr_hardened_helplessness" type="hidden" value="0" />
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="1" /><span></span>
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="2" /><span></span>
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="3" /><span></span>
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="4" /><span></span>
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="5" /><span></span>
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="6" /><span></span>
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="7" /><span></span>
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="8" /><span></span>
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="9" /><span></span>
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<input class="hardened" name="attr_hardened_helplessness" title="@{hardened_helplessness}" type="radio" value="10" /><span></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="flexcol notes-col">
|
|
<div class="flexrow">
|
|
<h2>Traits</h2>
|
|
<textarea></textarea>
|
|
</div>
|
|
<div class="flexrow">
|
|
<h2>Disorders</h2>
|
|
<textarea></textarea>
|
|
</div>
|
|
<div class="flexrow weapons">
|
|
<div>
|
|
<h2>Weapons</h2>
|
|
<label>Spray/Penetration/Area</label>
|
|
<label>Capacity</label>
|
|
<label>Damage</label>
|
|
<label>Range Close</label>
|
|
<label>Max</label>
|
|
</div>
|
|
<fieldset class="repeating_weapons">
|
|
<input name="attr_name" type="text" value="" />
|
|
<input name="attr_spray" type="text" value="" />
|
|
<input name="attr_penetration" type="text" value="" />
|
|
<input name="attr_area" type="text" value="" />
|
|
<input name="attr_capacity" type="text" value="" />
|
|
<input name="attr_damage" type="text" value="" />
|
|
<input name="attr_range_close" type="text" value="" />
|
|
<input name="attr_range_max" type="text" value="" />
|
|
</fieldset>
|
|
</div>
|
|
<div class="flexrow">
|
|
<h2>Possessions</h2>
|
|
<textarea></textarea>
|
|
</div>
|
|
</div>
|
|
<div class="flexcol">
|
|
<h3>Skills</h3>
|
|
<div class="skills-col">
|
|
<h4>Body</h4>
|
|
<div class="skill-col">
|
|
<div><label>athletics</label><input name="attr_athletics" type="number" value="" /></div>
|
|
<div><label>brawling</label><input name="attr_brawling" type="number" value="" /></div>
|
|
<div><label>endurance</label><input name="attr_endurance" type="number" value="" /></div>
|
|
<div><label>health</label><input name="attr_health" type="number" value="" /></div>
|
|
<div class="skill-mar">
|
|
<label>martial arts</label>
|
|
<input name="attr_martial_arts_name" type="text" value="" />
|
|
<input name="attr_martial_arts" type="number" value="" />
|
|
</div>
|
|
<div class="skill-mel">
|
|
<label>melee weapon</label>
|
|
<input name="attr_melee_weapon_name_1" type="text" value="" />
|
|
<input name="attr_melee_weapon_1" type="number" value="" />
|
|
</div>
|
|
<div class="skill-mel">
|
|
<label>melee weapon</label>
|
|
<input name="attr_melee_weapon_name_2" type="text" value="" />
|
|
<input name="attr_melee_weapon_2" type="number" value="" />
|
|
</div>
|
|
<div><label>running</label><input name="attr_running" type="number" value="" /></div>
|
|
<div><label>swimming</label><input name="attr_swimming" type="number" value="" /></div>
|
|
<div><label>wrestling</label><input name="attr_wrestling" type="number" value="" /></div>
|
|
</div>
|
|
<h4>Coordination</h4>
|
|
<div class="skill-col">
|
|
<div><label>acrobatics</label><input name="attr_acrobatics" type="number" value="" /></div>
|
|
<div><label>archery</label><input name="attr_archery" type="number" value="" /></div>
|
|
<div><label>catch</label><input name="attr_catch" type="number" value="" /></div>
|
|
<div><label>climbing</label><input name="attr_climbing" type="number" value="" /></div>
|
|
<div><label>dodge</label><input name="attr_dodge" type="number" value="" /></div>
|
|
<div class="skill-dri">
|
|
<label>driving</label>
|
|
<input name="attr_driving_name" type="text" value="" />
|
|
<input name="attr_driving" type="number" value="" />
|
|
</div>
|
|
<div><label>escape artist</label><input name="attr_escape_artist" type="number" value="" /></div>
|
|
<div class="skill-fire">
|
|
<label>firearms</label>
|
|
<input name="attr_firearms_name_1" type="text" value="" />
|
|
<input name="attr_firearms_1" type="number" value="" />
|
|
</div>
|
|
<div class="skill-fire">
|
|
<label>firearms</label>
|
|
<input name="attr_firearms_name_2" type="text" value="" />
|
|
<input name="attr_firearms_2" type="number" value="" />
|
|
</div>
|
|
<div><label>lockpick</label><input name="attr_lockpick" type="number" value="" /></div>
|
|
<div class="skill-pil">
|
|
<label>pilot</label>
|
|
<input name="attr_pilor_name" type="text" value="" />
|
|
<input name="attr_pilot" type="number" value="" />
|
|
</div>
|
|
<div><label>pick pocket</label><input name="attr_pick_pocket" type="number" value="" /></div>
|
|
<div class="skill-sail">
|
|
<label>sail</label>
|
|
<input name="attr_sail_name" type="text" value="" />
|
|
<input name="attr_sail" type="number" value="" />
|
|
</div>
|
|
<div><label>stealth</label><input name="attr_stealth" type="number" value="" /></div>
|
|
<div><label>throw</label><input name="attr_throw" type="number" value="" /></div>
|
|
</div>
|
|
<h4>Sense</h4>
|
|
<div class="skill-col">
|
|
<div><label>hearing</label><input name="attr_hearing" type="number" value="" /></div>
|
|
<div><label>sight</label><input name="attr_sight" type="number" value="" /></div>
|
|
<div><label>smell</label><input name="attr_smell" type="number" value="" /></div>
|
|
<div><label>taste</label><input name="attr_taste" type="number" value="" /></div>
|
|
<div><label>touch</label><input name="attr_touch" type="number" value="" /></div>
|
|
<div><label>search</label><input name="attr_search" type="number" value="" /></div>
|
|
</div>
|
|
<h4></h4>
|
|
<div class="skill-col">
|
|
<div class="skill-cust">
|
|
<input name="attr_custom_skill_name_1" type="text" value="" />
|
|
<input name="attr_custom_skill_1" type="number" value="" />
|
|
</div>
|
|
<div class="skill-cust">
|
|
<input name="attr_custom_skill_name_2" type="text" value="" />
|
|
<input name="attr_custom_skill_2" type="number" value="" />
|
|
</div>
|
|
<div class="skill-cust">
|
|
<input name="attr_custom_skill_name_3" type="text" value="" />
|
|
<input name="attr_custom_skill_3" type="number" value="" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="skills-col">
|
|
<h4>Mind</h4>
|
|
<div class="skill-col">
|
|
<div><label>archaeology</label><input name="attr_archaeology" type="number" value="" /></div>
|
|
<div><label>anthropology</label><input name="attr_anthropology" type="number" value="" /></div>
|
|
<div><label>computer hardware</label><input name="attr_computer_hardware" type="number" value="" /></div>
|
|
<div><label>computer programming</label><input name="attr_computer_programming" type="number" value="" /></div>
|
|
<div><label>cryptology</label><input name="attr_cryptology" type="number" value="" /></div>
|
|
<div><label>education</label><input name="attr_education" type="number" value="" /></div>
|
|
<div><label>electronics</label><input name="attr_electronics" type="number" value="" /></div>
|
|
<div><label>first aid</label><input name="attr_first_aid" type="number" value="" /></div>
|
|
<div><label>forgery</label><input name="attr_forgery" type="number" value="" /></div>
|
|
<div class="skill-lan">
|
|
<label>language</label>
|
|
<input name="attr_language_name_1" type="text" value="" />
|
|
<input name="attr_language_1" type="number" value="" />
|
|
</div>
|
|
<div class="skill-lan">
|
|
<label>language</label>
|
|
<input name="attr_language_name_2" type="text" value="" />
|
|
<input name="attr_language_2" type="number" value="" />
|
|
</div>
|
|
<div><label>forgery</label><input name="attr_forgery" type="number" value="" /></div>
|
|
<div><label>mythos</label><input name="attr_mythos" type="number" value="" /></div>
|
|
<div class="skill-mech">
|
|
<label>mechanic</label>
|
|
<input name="attr_mechanic_name" type="text" value="" />
|
|
<input name="attr_mechanic" type="number" value="" />
|
|
</div>
|
|
<div><label>medicine</label><input name="attr_medicine" type="number" value="" /></div>
|
|
<div><label>navigation [land]</label><input name="attr_navigation_land" type="number" value="" /></div>
|
|
<div><label>navigation [sea/air]</label><input name="attr_navigation_sea-air" type="number" value="" /></div>
|
|
<div><label>occult</label><input name="attr_occult" type="number" value="" /></div>
|
|
<div><label>psychiatry</label><input name="attr_psychiatry" type="number" value="" /></div>
|
|
<div><label>survival</label><input name="attr_survival" type="number" value="" /></div>
|
|
<div><label>tactics</label><input name="attr_tactics" type="number" value="" /></div>
|
|
</div>
|
|
<h4>Command</h4>
|
|
<div class="skill-col">
|
|
<div><label>inspiration</label><input name="attr_inspiration" type="number" value="" /></div>
|
|
<div><label>intimidation</label><input name="attr_intimidation" type="number" value="" /></div>
|
|
<div><label>leadership</label><input name="attr_leadership" type="number" value="" /></div>
|
|
<div class="skill-perf">
|
|
<label>performance</label>
|
|
<input name="attr_performance_name" type="text" value="" />
|
|
<input name="attr_performance" type="number" value="" />
|
|
</div>
|
|
<div><label>psychology</label><input name="attr_psychology" type="number" value="" /></div>
|
|
<div><label>seduction</label><input name="attr_seduction" type="number" value="" /></div>
|
|
</div>
|
|
<h4>Empathy</h4>
|
|
<div class="skill-col">
|
|
<div><label>bluff</label><input name="attr_bluff" type="number" value="" /></div>
|
|
<div><label>counseling</label><input name="attr_counseling" type="number" value="" /></div>
|
|
<div><label>lie</label><input name="attr_lie" type="number" value="" /></div>
|
|
<div><label>meditation</label><input name="attr_meditation" type="number" value="" /></div>
|
|
<div><label>persuasion</label><input name="attr_persuasion" type="number" value="" /></div>
|
|
<div><label>resist</label><input name="attr_resist" type="number" value="" /></div>
|
|
</div>
|
|
<h4></h4>
|
|
<div class="skill-col">
|
|
<div><label>equilibrium</label><input name="attr_equilibrium" type="number" value="" /></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!--*********************************************************************************************************-->
|
|
<!--*************************** NPC SHEET ***************************-->
|
|
<!--*********************************************************************************************************-->
|
|
<div class="npc">
|
|
<input name="attr_character_name" title="" type="text" value="" />
|
|
<div class="npc-stat-block">
|
|
<div><label>Number of Dice:</label><input name="attr_dice" title="" type="text" value="" /></div>
|
|
<div class="npc-body">
|
|
<div><label>Body:</label><input name="attr_body" title="" type="text" value="" /></div>
|
|
<div class="npc-body-details">
|
|
<div><label>Lift:</label><input name="attr_lift" title="" type="text" value="" /></div>
|
|
<div><label>Throw:</label><input name="attr_throw" title="" type="text" value="" /></div>
|
|
<div><label>Sprint:</label><input name="attr_sprint" title="" type="text" value="" /></div>
|
|
<div><label>Jump:</label><input name="attr_jump" title="" type="text" value="" /></div>
|
|
</div>
|
|
</div>
|
|
<div><label>Coordination:</label><input name="attr_coordination" title="" type="text" value="" /></div>
|
|
<div><label>Sense:</label><input name="attr_sense" title="" type="text" value="" /></div>
|
|
<div><label>Mind:</label><input name="attr_mind" title="" type="text" value="" /></div>
|
|
<div><label>Command:</label><input name="attr_command" title="" type="text" value="" /></div>
|
|
<div><label>Empathy:</label><input name="attr_empathy" title="" type="text" value="" /></div>
|
|
<div><label>Attack:</label><input name="attr_attack" title="" type="text" value="" /></div>
|
|
<div><label>Armor:</label><input name="attr_armor" title="" type="text" value="" /></div>
|
|
<div><label>Unnatural Intensity:</label><input name="attr_unnatural" title="" type="text" value="" /></div>
|
|
</div>
|
|
<div><label>Skills:</label><textarea name="attr_skills"></textarea></div>
|
|
<div><label>Traits:</label><textarea name="attr_traits"></textarea></div>
|
|
<div>
|
|
<label>Extras:</label>
|
|
<fieldset class="repeating_text">
|
|
<div class="npc-extras"><input name="attr_name" placeholder="Imitation" title="" type="text" value="" /></div>
|
|
<textarea name="attr_description" placeholder="This skill can be substituted..."></textarea>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!--*********************************************************************************************************-->
|
|
<!--*************************** FOOTER ***************************-->
|
|
<!--*********************************************************************************************************-->
|
|
<div class="footer">
|
|
<span>Nemesis is property of Arc Dream Publishing</span>
|
|
<span>Version </span><span name="attr_version"></span>
|
|
</div>
|
|
|
|
<!--*********************************************************************************************************-->
|
|
<!--*************************** HIDDEN ATTRIBUTES ***************************-->
|
|
<!--*********************************************************************************************************-->
|
|
<input name="attr_version" type="hidden" value="1.1" />
|
|
<input name="attr_dicepool" type="hidden" />
|
|
<input name="attr_gm_toggle" type="hidden" />
|
|
|
|
<!--*********************************************************************************************************-->
|
|
<!--*************************** ROLL TEMPLATE ***************************-->
|
|
<!--*********************************************************************************************************-->
|
|
<div class="rolltemplates">
|
|
<rolltemplate class="sheet-rolltemplate-rolls">
|
|
<!--- Display a header on the template --->
|
|
<div class="sheet-template-header">
|
|
{{#header}}{{header}}{{/header}}
|
|
</div>
|
|
<!--- Display the dice roll in the template --->
|
|
<div class="sheet-template-body">
|
|
{{#dice1}}
|
|
<div class="sheet-template-row">
|
|
<div class="sheet-template-dice">
|
|
{{dice1}}
|
|
{{#dice2}}{{dice2}}{{/dice2}}
|
|
{{#dice3}}{{dice3}}{{/dice3}}
|
|
{{#dice4}}{{dice4}}{{/dice4}}
|
|
{{#dice5}}{{dice5}}{{/dice5}}
|
|
{{#dice6}}{{dice6}}{{/dice6}}
|
|
{{#dice7}}{{dice7}}{{/dice7}}
|
|
{{#dice8}}{{dice8}}{{/dice8}}
|
|
{{#dice9}}{{dice9}}{{/dice9}}
|
|
{{#dice10}}{{dice10}}{{/dice10}}
|
|
</div>
|
|
</div>
|
|
{{/dice1}}
|
|
<!--- Display a description. This is great for text included with a roll --->
|
|
{{#desc}}
|
|
<div class="sheet-template-row">
|
|
<span class="sheet-template-desc">
|
|
</span>
|
|
</div>
|
|
{{/desc}}
|
|
</div>
|
|
</rolltemplate>
|
|
</div>
|
|
|
|
<!--*********************************************************************************************************-->
|
|
<!--*************************** SCRIPTS ***************************-->
|
|
<!--*********************************************************************************************************-->
|
|
<script type="text/worker">
|
|
|
|
['sheet_toggle_pc', 'sheet_toggle_npc'].forEach(attr => {
|
|
on(`clicked:${attr}`, (eventinfo) => {
|
|
setAttrs({
|
|
sheet_type : eventinfo.triggerName.split("_")[2]
|
|
});
|
|
});
|
|
});
|
|
|
|
on("clicked:whisper", (eventinfo) => {
|
|
getAttrs(["gm_toggle"], function (v) {
|
|
setAttrs({
|
|
gm_toggle : (v.gm_toggle.includes("gm")) ? " " : "/w gm"
|
|
});
|
|
});
|
|
});
|
|
|
|
[`failed_violance`, `hardened_violance`, `failed_unnatural`, `hardened_unnatural`, `failed_self`, `hardened_self`, `hardened_helplessness`,`failed_helplessness` ].forEach(attr => {
|
|
on(`clicked:reset_${attr}`, (eventinfo) => {
|
|
const attr = eventinfo.triggerName.split("reset_")[1];
|
|
|
|
setAttrs({
|
|
[`${attr}`] : 0
|
|
});
|
|
});
|
|
});
|
|
|
|
['wound_head', 'wound_body', `wound_right_arm`, `wound_left_arm`, `wound_legs`].forEach(attr => {
|
|
on(`clicked:reset_${attr}`, (eventinfo) => {
|
|
const trigger = eventinfo.triggerName.split("reset_")[1];
|
|
const num = (trigger === "head") ? 4 : (trigger.includes("arm")) ? 5 : 10;
|
|
let update = [];
|
|
|
|
for (x = 1; x <= num; x++) {
|
|
update[`${trigger}_${x}`] = 0;
|
|
};
|
|
|
|
setAttrs(update);
|
|
});
|
|
});
|
|
|
|
['body','head','legs','right_arm','left_arm'].forEach(attr => {
|
|
on(`clicked:wound_${attr}_1 clicked:wound_${attr}_2 clicked:wound_${attr}_3 clicked:wound_${attr}_4 clicked:wound_${attr}_5 clicked:wound_${attr}_6 clicked:wound_${attr}_7 clicked:wound_${attr}_8 clicked:wound_${attr}_9 clicked:wound_${attr}_10`, (eventinfo) => {
|
|
const trigger = eventinfo.triggerName.split("clicked:")[1];
|
|
getAttrs([`${trigger}`], (v) => {
|
|
const value = (v[`${trigger}`] === 0) ? 1 : (v[`${trigger}`] === 1) ? 2 : 0;
|
|
setAttrs({
|
|
[`${trigger}`] : value
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:d10s", (eventinfo) => {
|
|
const d10s = eventinfo.newValue;
|
|
update_roll(d10s);
|
|
});
|
|
|
|
const update_roll = (d10s) => {
|
|
let pool = [], set = {};
|
|
for (x = 1; x <= d10s; x++) {
|
|
pool.push(`{{dice`.concat(x, `=[[1d10]]}}`));
|
|
};
|
|
set["dicepool"] = (pool.join());
|
|
setAttrs(set, {silent: true});
|
|
};
|
|
|
|
</script> |