* Added companion assets and improved styling * added 3rd set of assets * cleaned up some duplication * added ritual assets * added ritual logic and stylign * fixed typo * updated attributes for companions * removed bonds * fixed armor type and margin * cleaned up css duplicates * added back in bond css * pushung rececnt * added all static templates * updated companions * fall back to 'arial' instead of 'fantasy' This allows the sheet to render on linux in Firefox in a readable manner (instead of being unreadable wingdings) * (assets) update companion html and tweak styling * (assets) triage Kindred asset * (assets) further fine-tune Companion asset styles * (assets) fix some double-replaced html * (assets) italicize Move names & tweak styles * added new changes * added path assets * included all assets * added formatting for divs * added missing div tags * cleaned up lists in assets * fixed face danger * (assets) standardize html, especially around asset descriptions * (assets) font size & line height tweaks * (assets) standardize & style tracks * (assets) correct minor content errors * (assets) ensure first ability is properly checked or unchecked and namespace checkboxes * added momentum checks * added fixed momentum * updated burdens to tormented * updated css colours to new accessible ones * updated supply and health to use the new momentum
3535 lines
269 KiB
HTML
3535 lines
269 KiB
HTML
<table>
|
||
<tr>
|
||
<td width="55%">
|
||
<h2>Character</h2>
|
||
</td>
|
||
<td width="5%"><span></span></td>
|
||
<td width="40%">
|
||
<h2>Experience</h2>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="55%"><input type="text" class="sheet-pc-name" name="attr_character_name"
|
||
placeholder="Character Name"></td>
|
||
<td width="5%"><span></span></td>
|
||
<td width="40%">
|
||
<input class="sheet-filler sheet-zeroxp" type="radio" name="attr_xp" value=0 checked><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=1><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=2><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=3><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=4><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=5><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=6><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=7><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=8><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=9><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=10><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=11><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=12><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=13><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=14><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=15><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=16><span></span>
|
||
<br>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=17><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=18><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=19><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=20><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=21><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=22><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=23><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=24><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=25><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=26><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=27><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=28><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=29><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=30><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=31><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=32><span></span>
|
||
<input class="sheet-filler" type="radio" name="attr_xp" value=33><span></span>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
|
||
<input type="radio" class="sheet-pages sheet-page1 sheet-hidden" id="page1" name="attr_pagenumber" title="Page 1"
|
||
value="1" />
|
||
<label class="sheet-page-label" for="page1">Character Sheet</label>
|
||
|
||
<input type="radio" class="sheet-pages sheet-page2 sheet-hidden" id="page2" name="attr_pagenumber" title="Page 2"
|
||
value="2" />
|
||
<label class="sheet-page-label" for="page2">Progress</label>
|
||
|
||
<input type="radio" class="sheet-pages sheet-page3 sheet-hidden" id="page3" name="attr_pagenumber" title="Page 3"
|
||
value="3" />
|
||
<label class="sheet-page-label" for="page3">Assets</label>
|
||
|
||
<div class="page1tab">
|
||
<hr>
|
||
<table>
|
||
<tr>
|
||
<td class="sheet-momentum" width="10%">
|
||
<div class="sheet-momentum-box">
|
||
<h3>+10</h3>
|
||
<input type="radio" name="attr_momentum" value="10">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>+ 9</h3>
|
||
<input type="radio" name="attr_momentum" value="9">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>+ 8</h3>
|
||
<input type="radio" name="attr_momentum" value="8">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>+ 7</h3>
|
||
<input type="radio" name="attr_momentum" value="7">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>+ 6</h3>
|
||
<input type="radio" name="attr_momentum" value="6">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>+ 5</h3>
|
||
<input type="radio" name="attr_momentum" value="5">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>+ 4</h3>
|
||
<input type="radio" name="attr_momentum" value="4">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>+ 3</h3>
|
||
<input type="radio" name="attr_momentum" value="3">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>+ 2</h3>
|
||
<input type="radio" name="attr_momentum" value="2" checked="checked">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>+ 1</h3>
|
||
<input type="radio" name="attr_momentum" value="1">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>0</h3>
|
||
<input type="radio" name="attr_momentum" value="0">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>- 1</h3>
|
||
<input type="radio" name="attr_momentum" value="-1">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>- 2</h3>
|
||
<input type="radio" name="attr_momentum" value="-2">
|
||
</div>
|
||
<div class="sheet-momentum-box">
|
||
<h3>- 3</h3>
|
||
<input type="radio" name="attr_momentum" value="-3">
|
||
</div>
|
||
<div class="sheet-momentum-box">
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||
<h3>- 4</h3>
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||
<input type="radio" name="attr_momentum" value="-4">
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||
</div>
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||
<div class="sheet-momentum-box">
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||
<h3>- 5</h3>
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||
<input type="radio" name="attr_momentum" value="-5">
|
||
</div>
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||
<div class="sheet-momentum-box">
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||
<h3>- 6</h3>
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||
<input type="radio" name="attr_momentum" value="-6">
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||
</div>
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||
<div class="sheet-momentum-input-box">
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||
<h3>MAX</h3>
|
||
<h3><span name="attr_momentum_max"></span></h3>
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||
<input type="text" class="sheet-hidden" name="attr_momentum_max" value="10">
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||
</div>
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||
<div class="sheet-momentum-input-box">
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||
<h3>RESET</h3>
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||
<h3><span name="attr_momentum_reset"></span></h3>
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||
<input type="text" class="sheet-hidden" name="attr_momentum_reset" value="2">
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||
</div>
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||
</td>
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||
<td width="5%">
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||
<div class="sheet-vertleft"></div>
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||
</td>
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||
<td class="sheet-tracks" width="69%">
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||
<div class="sheet-stats">
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||
<div class="sheet-stat">
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||
<button type="roll" title="Roll +Edge" name="rollEdge"
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||
value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +edge}} {{action=[[1d6+@{edge}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{edge}+?{Modifier|0}]]}} {{add=[[?{Modifier|0}]]}} {{stat=[[@{edge}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{edge}+?{Modifier|0})-(@{momentum})]]}}"></button>
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||
<h3 class="sheet-stats-title">EDGE</h3>
|
||
<input type="text" class="sheet-stats-input" name="attr_edge" value="1">
|
||
</div>
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||
<div class="sheet-stat">
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||
<button type="roll" title="Roll +Iron" name="rollIron"
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||
value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +iron}} {{action=[[1d6+@{iron}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{iron}+?{Modifier|0}]]}} {{add=[[?{Modifier|0}]]}} {{stat=[[@{iron}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{iron}+?{Modifier|0})-(@{momentum})]]}}"></button>
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||
<h3 class="sheet-stats-title">IRON</h3>
|
||
<input type="text" class="sheet-stats-input" name="attr_iron" value="1">
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||
</div>
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||
<div class="sheet-stat">
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||
<button type="roll" title="Roll +Heart" name="rollHeart"
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||
value="&{template:ironsworn} {{header=@{character_name}}} {{name= Roll +heart}} {{action=[[1d6+@{heart}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{heart}+?{Modifier|0}]]}} {{add=[[?{Modifier|0}]]}} {{stat=[[@{heart}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{heart}+?{Modifier|0})-(@{momentum})]]}}"></button>
|
||
<h3 class="sheet-stats-title">HEART</h3>
|
||
<input type="text" class="sheet-stats-input" name="attr_heart" value="1">
|
||
</div>
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||
<div class="sheet-stat">
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||
<button type="roll" title="Roll +Shadow" name="rollShadow"
|
||
value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +shadow}} {{action=[[1d6+@{shadow}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{shadow}+?{Modifier|0}]]}} {{add=[[?{Modifier|0}]]}} {{stat=[[@{shadow}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{shadow}+?{Modifier|0})-(@{momentum})]]}}"></button>
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||
<h3 class="sheet-stats-title">SHADOW</h3>
|
||
<input type="text" class="sheet-stats-input" name="attr_shadow" value="1">
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||
</div>
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||
<div class="sheet-stat">
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||
<button type="roll" title="Roll +Wits" name="rollWits"
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||
value="&{template:ironsworn} {{header=@{character_name}}} {{name=Roll +wits}} {{action=[[1d6+@{wits}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{wits}+?{Modifier|0}]]}} {{add=[[?{Modifier|0}]]}} {{stat=[[@{wits}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{wits}+?{Modifier|0})-(@{momentum})]]}}"></button>
|
||
<h3 class="sheet-stats-title">WITS</h3>
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||
<input type="text" class="sheet-stats-input" name="attr_wits" value="1">
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||
</div>
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||
</div>
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||
<br>
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||
<div class="sheet-bonds">
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||
<h3 class="sheet-divide"> BONDS </h3>
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||
<br>
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||
<div class="sheet-bond">
|
||
<div>
|
||
<select name="attr_bond-0" class="sheet-progress-input">
|
||
<option value="0" selected></option>
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||
<option value="1">-</option>
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||
<option value="2">+</option>
|
||
<option value="3">*</option>
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||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_bond-1" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_bond-2" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_bond-3" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_bond-4" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_bond-5" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_bond-6" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_bond-7" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_bond-8" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_bond-9" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<input type="text" class="sheet-hidden" name="attr_bond-filled"
|
||
value="floor((@{bond-0}+@{bond-1}+@{bond-2}+@{bond-3}+@{bond-4}+@{bond-5}+@{bond-6}+@{bond-7}+@{bond-8}+@{bond-9})/4)"
|
||
disabled="true">
|
||
<div>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-vows">
|
||
<h3 class="sheet-divide"> VOWS </h3>
|
||
<br>
|
||
<input type="text" class="sheet-vow-name" name="attr_vow1_name"
|
||
placeholder="Background Vow">
|
||
<div class="sheet-vows-header">
|
||
<input type="radio" name="attr_vow1_rank" value="1">
|
||
<h5>Troublesome</h5>
|
||
<input type="radio" name="attr_vow1_rank" value="2">
|
||
<h5>Dangerous</h5>
|
||
<input type="radio" name="attr_vow1_rank" value="3">
|
||
<h5>Formidable</h5>
|
||
<input type="radio" name="attr_vow1_rank" value="4">
|
||
<h5>Extreme</h5>
|
||
<input type="radio" name="attr_vow1_rank" value="5">
|
||
<h5>Epic</h5>
|
||
</div>
|
||
<div class="sheet-vow">
|
||
<div>
|
||
<input class="sheet-clear-vow sheet-hidden" id="clear-vow-1" type="checkbox"
|
||
name="attr_clear_vow_1">
|
||
<label class="sheet-vow-clear-label" for="clear-vow-1">Clear</label>
|
||
<select name="attr_vow1-0" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow1-1" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow1-2" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow1-3" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow1-4" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow1-5" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow1-6" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow1-7" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow1-8" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow1-9" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<button type="roll" title="Fulfill your Vow" name="rollVow1"
|
||
value="&{template:ironsworn} {{header=@{character_name} <em>Fulfill Your Vow</em> }} {{vowname=@{vow1_name}}} {{vow=[[@{vow1-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||
<input type="text" class="sheet-hidden" name="attr_vow1-filled"
|
||
value="floor((@{vow1-0}+@{vow1-1}+@{vow1-2}+@{vow1-3}+@{vow1-4}+@{vow1-5}+@{vow1-6}+@{vow1-7}+@{vow1-8}+@{vow1-9})/4)"
|
||
disabled="true">
|
||
<div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-vows">
|
||
<br>
|
||
<input type="text" class="sheet-vow-name" name="attr_vow2_name"
|
||
placeholder="Inciting Incident">
|
||
<div class="sheet-vows-header">
|
||
<input type="radio" name="attr_vow2_rank" value="1">
|
||
<h5>Troublesome</h5>
|
||
<input type="radio" name="attr_vow2_rank" value="2">
|
||
<h5>Dangerous</h5>
|
||
<input type="radio" name="attr_vow2_rank" value="3">
|
||
<h5>Formidable</h5>
|
||
<input type="radio" name="attr_vow2_rank" value="4">
|
||
<h5>Extreme</h5>
|
||
<input type="radio" name="attr_vow2_rank" value="5">
|
||
<h5>Epic</h5>
|
||
</div>
|
||
<div class="sheet-vow">
|
||
<div>
|
||
<input class="sheet-clear-vow sheet-hidden" id="clear-vow-2" type="checkbox"
|
||
name="attr_clear_vow_2">
|
||
<label class="sheet-vow-clear-label" for="clear-vow-2">Clear</label>
|
||
<select name="attr_vow2-0" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow2-1" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow2-2" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow2-3" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow2-4" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow2-5" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow2-6" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow2-7" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow2-8" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow2-9" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<button type="roll" title="Fulfill your Vow" name="rollVow2"
|
||
value="&{template:ironsworn} {{header=@{character_name} <em>Fulfill Your Vow</em> }} {{vowname=@{vow2_name}}} {{vow=[[@{vow2-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||
<input type="text" class="sheet-hidden" name="attr_vow2-filled"
|
||
value="floor((@{vow2-0}+@{vow2-1}+@{vow2-2}+@{vow2-3}+@{vow2-4}+@{vow2-5}+@{vow2-6}+@{vow2-7}+@{vow2-8}+@{vow2-9})/4)"
|
||
disabled="true">
|
||
<div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-vows">
|
||
<br>
|
||
<input type="text" class="sheet-vow-name" name="attr_vow3_name">
|
||
<div class="sheet-vows-header">
|
||
<input type="radio" name="attr_vow3_rank" value="1">
|
||
<h5>Troublesome</h5>
|
||
<input type="radio" name="attr_vow3_rank" value="2">
|
||
<h5>Dangerous</h5>
|
||
<input type="radio" name="attr_vow3_rank" value="3">
|
||
<h5>Formidable</h5>
|
||
<input type="radio" name="attr_vow3_rank" value="4">
|
||
<h5>Extreme</h5>
|
||
<input type="radio" name="attr_vow3_rank" value="5">
|
||
<h5>Epic</h5>
|
||
</div>
|
||
<div class="sheet-vow">
|
||
<div>
|
||
<input class="sheet-clear-vow sheet-hidden" id="clear-vow-3"
|
||
type="checkbox" name="attr_clear_vow_3">
|
||
<label class="sheet-vow-clear-label" for="clear-vow-3">Clear</label>
|
||
<select name="attr_vow3-0" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow3-1" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow3-2" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow3-3" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow3-4" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow3-5" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow3-6" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow3-7" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow3-8" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow3-9" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<button type="roll" title="Fulfill your Vow" name="rollVow3"
|
||
value="&{template:ironsworn} {{header=@{character_name} <em>Fulfill Your Vow</em> }} {{vowname=@{vow3_name}}} {{vow=[[@{vow3-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||
<input type="text" class="sheet-hidden" name="attr_vow3-filled"
|
||
value="floor((@{vow3-0}+@{vow3-1}+@{vow3-2}+@{vow3-3}+@{vow3-4}+@{vow3-5}+@{vow3-6}+@{vow3-7}+@{vow3-8}+@{vow3-9})/4)"
|
||
disabled="true">
|
||
<div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-vows">
|
||
<br>
|
||
<input type="text" class="sheet-vow-name" name="attr_vow4_name">
|
||
<div class="sheet-vows-header">
|
||
<input type="radio" name="attr_vow4_rank" value="1">
|
||
<h5>Troublesome</h5>
|
||
<input type="radio" name="attr_vow4_rank" value="2">
|
||
<h5>Dangerous</h5>
|
||
<input type="radio" name="attr_vow4_rank" value="3">
|
||
<h5>Formidable</h5>
|
||
<input type="radio" name="attr_vow4_rank" value="4">
|
||
<h5>Extreme</h5>
|
||
<input type="radio" name="attr_vow4_rank" value="5">
|
||
<h5>Epic</h5>
|
||
</div>
|
||
<div class="sheet-vow">
|
||
<div>
|
||
<input class="sheet-clear-vow sheet-hidden" id="clear-vow-4"
|
||
type="checkbox" name="attr_clear_vow_4">
|
||
<label class="sheet-vow-clear-label"
|
||
for="clear-vow-4">Clear</label>
|
||
<select name="attr_vow4-0" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow4-1" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow4-2" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow4-3" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow4-4" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow4-5" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow4-6" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow4-7" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow4-8" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow4-9" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<button type="roll" title="Fulfill your Vow" name="rollVow4"
|
||
value="&{template:ironsworn} {{header=@{character_name} <em>Fulfill Your Vow</em> }} {{vowname=@{vow4_name}}} {{vow=[[@{vow4-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||
<input type="text" class="sheet-hidden"
|
||
name="attr_vow4-filled"
|
||
value="floor((@{vow4-0}+@{vow4-1}+@{vow4-2}+@{vow4-3}+@{vow4-4}+@{vow4-5}+@{vow4-6}+@{vow4-7}+@{vow4-8}+@{vow4-9})/4)"
|
||
disabled="true">
|
||
<div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-vows">
|
||
<br>
|
||
<input type="text" class="sheet-vow-name"
|
||
name="attr_vow5_name">
|
||
<div class="sheet-vows-header">
|
||
<input type="radio" name="attr_vow5_rank" value="1">
|
||
<h5>Troublesome</h5>
|
||
<input type="radio" name="attr_vow5_rank" value="2">
|
||
<h5>Dangerous</h5>
|
||
<input type="radio" name="attr_vow5_rank" value="3">
|
||
<h5>Formidable</h5>
|
||
<input type="radio" name="attr_vow5_rank" value="4">
|
||
<h5>Extreme</h5>
|
||
<input type="radio" name="attr_vow5_rank" value="5">
|
||
<h5>Epic</h5>
|
||
</div>
|
||
<div class="sheet-vow">
|
||
<div>
|
||
<input class="sheet-clear-vow sheet-hidden"
|
||
id="clear-vow-5" type="checkbox"
|
||
name="attr_clear_vow_5">
|
||
<label class="sheet-vow-clear-label"
|
||
for="clear-vow-5">Clear</label>
|
||
<select name="attr_vow5-0"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow5-1"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow5-2"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow5-3"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow5-4"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow5-5"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow5-6"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow5-7"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow5-8"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_vow5-9"
|
||
class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<button type="roll" title="Fulfill your Vow"
|
||
name="rollVow5"
|
||
value="&{template:ironsworn} {{header=@{character_name} <em>Fulfill Your Vow</em> }} {{vowname=@{vow5_name}}} {{vow=[[@{vow5-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||
<input type="text" class="sheet-hidden"
|
||
name="attr_vow5-filled"
|
||
value="floor((@{vow5-0}+@{vow5-1}+@{vow5-2}+@{vow5-3}+@{vow5-4}+@{vow5-5}+@{vow5-6}+@{vow5-7}+@{vow5-8}+@{vow5-9})/4)"
|
||
disabled="true">
|
||
<div>
|
||
</div>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-debilities">
|
||
<h3 class="sheet-divide">DEBILITIES</h3>
|
||
<br>
|
||
<div class="sheet-debility">
|
||
<table width="47%">
|
||
<tr>
|
||
<td colspan="4">
|
||
<h4 class="sheet-heading-left">
|
||
CONDITIONS</h4>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="10%"><input type="checkbox"
|
||
name="attr_debilWounded"><span></span>
|
||
</td>
|
||
<td width="40%">
|
||
<h5>Wounded</h5>
|
||
</td>
|
||
<td width="10%"><input type="checkbox"
|
||
name="attr_debilShaken"><span></span>
|
||
</td>
|
||
<td width="40%">
|
||
<h5>Shaken</h5>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="10%"><input type="checkbox"
|
||
name="attr_debilUnprepared"><span></span>
|
||
</td>
|
||
<td width="40%">
|
||
<h5>Unprepared</h5>
|
||
</td>
|
||
<td width="10%"><input type="checkbox"
|
||
name="attr_debilEncumbered"><span></span>
|
||
</td>
|
||
<td width="40%">
|
||
<h5>Encumbered</h5>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<table width="6%"></table>
|
||
<table width="47%">
|
||
<tr>
|
||
<td colspan="4">
|
||
<h4 class="sheet-heading-left">
|
||
BURDENS</h4>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="10%"><input type="checkbox"
|
||
name="attr_debilMarked"><span></span>
|
||
</td>
|
||
<td width="40%">
|
||
<h5>Cursed</h5>
|
||
</td>
|
||
<td width="10%"><input type="checkbox"
|
||
name="attr_debilHaunted"><span></span>
|
||
</td>
|
||
<td width="40%">
|
||
<h5>Tormented</h5>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="4">
|
||
<h4 class="sheet-heading-left">BANES
|
||
</h4>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="10%"><input type="checkbox"
|
||
name="attr_debilMaimed"><span></span>
|
||
</td>
|
||
<td width="40%">
|
||
<h5>Maimed</h5>
|
||
</td>
|
||
<td width="10%"><input type="checkbox"
|
||
name="attr_debilCorrupted"><span></span>
|
||
</td>
|
||
<td width="40%">
|
||
<h5>Corrupted</h5>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</td>
|
||
<td width="5%">
|
||
<div class="sheet-vertright"></div>
|
||
</td>
|
||
<td class="sheet-resources" width="10%">
|
||
<div class="sheet-resources-box">
|
||
<button type="roll" title="Roll +Health" name="rollHealth"
|
||
value="&{template:ironsworn} {{header=@{character_name} Roll +health}} {{name=Endure Harm}} {{action=[[1d6+@{health}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{health}+?{Modifier|0}]]}} {{add=[[?{Modifier|0}]]}} {{stat=[[@{health}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{health}+?{Modifier|0})-(@{momentum})]]}}"></button>
|
||
<h4>HEALTH</h4>
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 5</h3>
|
||
<input type="radio" name="attr_health" value="5" checked="checked">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 4</h3>
|
||
<input type="radio" name="attr_health" value="4">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 3</h3>
|
||
<input type="radio" name="attr_health" value="3">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 2</h3>
|
||
<input type="radio" name="attr_health" value="2">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 1</h3>
|
||
<input type="radio" name="attr_health" value="1">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>0</h3>
|
||
<input type="radio" name="attr_health" value="0">
|
||
</div>
|
||
<div class="sheet-resources-title-box">
|
||
<button type="roll" title="Roll +Spirit" name="rollSpirit"
|
||
value="&{template:ironsworn} {{header=@{character_name} Roll +spirit}} {{name=Test your Spirit}} {{action=[[1d6+@{spirit}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{spirit}+?{Modifier|0}]]}} {{add=[[?{Modifier|0}]]}} {{stat=[[@{spirit}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{spirit}+?{Modifier|0})-(@{momentum})]]}}"></button>
|
||
<h4>SPIRIT</h4>
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 5</h3>
|
||
<input type="radio" name="attr_spirit" value="5" checked="checked">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 4</h3>
|
||
<input type="radio" name="attr_spirit" value="4">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 3</h3>
|
||
<input type="radio" name="attr_spirit" value="3">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 2</h3>
|
||
<input type="radio" name="attr_spirit" value="2">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 1</h3>
|
||
<input type="radio" name="attr_spirit" value="1">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>0</h3>
|
||
<input type="radio" name="attr_spirit" value="0">
|
||
</div>
|
||
<div class="sheet-resources-title-box">
|
||
<button type="roll" title="Roll +Supply" name="rollSupply"
|
||
value="&{template:ironsworn} {{header=@{character_name} Roll +supply}} {{name=Make Camp}} {{action=[[1d6+@{supply}+?{Modifier|0}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{supply}+?{Modifier|0}]]}} {{add=[[?{Modifier|0}]]}} {{stat=[[@{supply}]]}} {{fake_roll=[[0-(@{momentum})]]}} {{momentum_cancel=[[(@{supply}+?{Modifier|0})-(@{momentum})]]}}"></button>
|
||
<h4>SUPPLY</h4>
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 5</h3>
|
||
<input type="radio" name="attr_supply" value="5" checked="checked">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 4</h3>
|
||
<input type="radio" name="attr_supply" value="4">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 3</h3>
|
||
<input type="radio" name="attr_supply" value="3">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 2</h3>
|
||
<input type="radio" name="attr_supply" value="2">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>+ 1</h3>
|
||
<input type="radio" name="attr_supply" value="1">
|
||
</div>
|
||
<div class="sheet-resources-box">
|
||
<h3>0</h3>
|
||
<input type="radio" name="attr_supply" value="0">
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<div>
|
||
<h3 class="sheet-divide">NOTES</h3>
|
||
<br>
|
||
<textarea></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="page2tab">
|
||
<hr>
|
||
<fieldset class="repeating_progress">
|
||
<div>
|
||
<br>
|
||
<input type="text" class="sheet-progress-name" name="attr_name">
|
||
<div class="sheet-progress-header">
|
||
<input type="radio" name="attr_rank" value="1">
|
||
<h5>Troublesome</h5>
|
||
<input type="radio" name="attr_rank" value="2">
|
||
<h5>Dangerous</h5>
|
||
<input type="radio" name="attr_rank" value="3">
|
||
<h5>Formidable</h5>
|
||
<input type="radio" name="attr_rank" value="4">
|
||
<h5>Extreme</h5>
|
||
<input type="radio" name="attr_rank" value="5">
|
||
<h5>Epic</h5>
|
||
</div>
|
||
<div class="sheet-progress">
|
||
<div>
|
||
<select name="attr_progress_one" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_progress_two" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_progress_three" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_progress_four" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_progress_five" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_progress_six" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_progress_seven" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_progress_eight" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_progress_nine" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<select name="attr_progress_ten" class="sheet-progress-input">
|
||
<option value="0" selected></option>
|
||
<option value="1">-</option>
|
||
<option value="2">+</option>
|
||
<option value="3">*</option>
|
||
<option value="4">#</option>
|
||
</select>
|
||
<button type="roll" title="Conclude your progress" name="rollprogress1"
|
||
value="&{template:ironsworn} {{header=@{character_name} Conclude Your Progress}} {{progressname=@{name}}} {{progress=[[@{progress-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[1d10]]}}"></button>
|
||
<input type="text" class="sheet-hidden" name="attr_progress-filled"
|
||
value="floor((@{progress_one}+@{progress_two}+@{progress_three}+@{progress_four}+@{progress_five}+@{progress_six}+@{progress_seven}+@{progress_eight}+@{progress_nine}+@{progress_ten})/4)"
|
||
disabled="true">
|
||
<div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="page3tab">
|
||
<hr>
|
||
<div class="sheet-assets">
|
||
<fieldset class="repeating_assets sheet-fixed-width">
|
||
<div class="sheet-asset">
|
||
<div class="sheet-asset-header">
|
||
<select class="sheet-asset-type-dropdown" name="attr_assettype">
|
||
<option value="" disabled selected>Select</option>
|
||
<option value="companion">Companion</option>
|
||
<option value="path">Path</option>
|
||
<option value="combat-talent">Combat Talent</option>
|
||
<option value="ritual">Ritual</option>
|
||
</select>
|
||
</div>
|
||
<input type="checkbox" class="sheet-asset-companion sheet-hidden-flex" name="attr_assetcompanion">
|
||
|
||
<div class="sheet-companion sheet-hidden-flex">
|
||
<select name="attr_assetDropdownCompanion" class="sheet-sub-dropdown">
|
||
<option value="" disabled selected>Select</option>
|
||
<option value="cave-lion">Cave Lion</option>
|
||
<option value="giant-spider">Giant Spider</option>
|
||
<option value="hawk">Hawk</option>
|
||
<option value="horse">Horse</option>
|
||
<option value="hound">Hound</option>
|
||
<option value="kindred">Kindred</option>
|
||
<option value="mammoth">Mammoth</option>
|
||
<option value="owl">Owl</option>
|
||
<option value="raven">Raven</option>
|
||
<option value="young-wyvern">Young Wyvern</option>
|
||
</select>
|
||
<input type="checkbox" class="sheet-cave-lion sheet-hidden-flex" name="attr_assetcompaniondivcave-lion">
|
||
<div class="sheet-cave-lion sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">Your cat takes down its prey.</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_cavelion1">
|
||
<div class="sheet-asset-ability"><b>Eager:</b> When your cat chases down big game, you may <em>Resupply</em> with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_cavelion2">
|
||
<div class="sheet-asset-ability"><b>Inescapable:</b> When you <em>Enter the Fray</em> or <em>Strike</em> by sending your cat to attack, roll +edge. On a hit, take +2 momentum</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_cavelion3">
|
||
<div class="sheet-asset-ability"><b>Protective:</b> When you <em>Make Camp</em>, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_cavelion" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_cavelion" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_cavelion" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_cavelion" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_cavelion" value="4">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-giant-spider sheet-hidden-flex" name="attr_assetcompaniondivgiant-spider">
|
||
<div class="sheet-giant-spider sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">Your spider uncovers secrets.</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_giantspider1">
|
||
<div class="sheet-asset-ability"><b>Discreet:</b> When you <em>Secure an Advantage</em> by sending your spider to scout a place, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_giantspider2">
|
||
<div class="sheet-asset-ability"><b>Soul-Piercing:</b> You may <em>Face Danger</em> +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target’s deepest fears through a reflection in its glassy eyes. Use this to <em>Gather Information</em> and reroll any dice.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_giantspider3">
|
||
<div class="sheet-asset-ability"><b>Ensnaring:</b> When your spider sets a trap, add +1 as you <em>Enter the Fray</em> +shadow. On a strong hit, also inflict 2 harm.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_giantspider" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_giantspider" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_giantspider" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_giantspider" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_giantspider" value="4">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-hawk sheet-hidden-flex" name="attr_assetcompaniondivhawk">
|
||
<div class="sheet-hawk sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">Your hawk can aid you while it is aloft.</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_hawk1">
|
||
<div class="sheet-asset-ability"><b>Far-seeing:</b> When you <em>Undertake a Journey</em>, or when you <em>Resupply</em> by hunting for small game, add +1.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_hawk2">
|
||
<div class="sheet-asset-ability"><b>Fierce:</b> When you <em>Secure an Advantage</em> +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_hawk3">
|
||
<div class="sheet-asset-ability"><b>Vigilant:</b> When you <em>Face Danger</em> +wits to detect an approaching threat, or when you <em>Enter the Fray</em> +wits against an ambush, add +2.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_hawk" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_hawk" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_hawk" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_hawk" value="3">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-horse sheet-hidden-flex" name="attr_assetcompaniondivhorse">
|
||
<div class="sheet-horse sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">You and your horse ride as one. </div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_horse1">
|
||
<div class="sheet-asset-ability"><b>Swift:</b> When you <em>Face Danger</em> +edge using your horse’s speed and grace, or when you <em>Undertake a Journey</em>, add +1.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_horse2">
|
||
<div class="sheet-asset-ability"><b>Fearless:</b> When you <em>Enter the Fray</em> or <em>Secure an Advantage</em> +heart by charging into combat, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_horse3">
|
||
<div class="sheet-asset-ability"><b>Mighty:</b> When you <em>Strike</em> or <em>Clash</em> at close range while mounted, add +1 and inflict +1 harm on a hit.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_horse" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_horse" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_horse" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_horse" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_horse" value="4">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 5</div>
|
||
<input type="radio" name="attr_assettrack_horse" value="5">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-hound sheet-hidden-flex" name="attr_assetcompaniondivhound">
|
||
<div class="sheet-hound sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">Your hound is your steadfast companion. </div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_hound1">
|
||
<div class="sheet-asset-ability"><b>Sharp:</b> When you <em>Gather Information</em> using your hound’s keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_hound2">
|
||
<div class="sheet-asset-ability"><b>Ferocious:</b> When you <em>Strike</em> or <em>Clash</em> alongside your hound and score a hit, inflict +1 harm or take +1 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_hound3">
|
||
<div class="sheet-asset-ability"><b>Loyal:</b> When you <em>Endure Stress</em> in the company of your hound, add +1.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_hound" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_hound" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_hound" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_hound" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_hound" value="4">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-kindred sheet-hidden-flex" name="attr_assetcompaniondivkindred">
|
||
<div class="sheet-kindred sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">Your friend stands by you.</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_kindred1">
|
||
<div class="sheet-asset-ability"><b>Skilled:</b> When you make a move outside of combat aided by your companion’s expertise, add +1.
|
||
<div class="sheet-asset-ability-write-in">
|
||
Expertise:
|
||
<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetexpertise" value="">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_kindred2">
|
||
<div class="sheet-asset-ability"><b>Shield-Kin:</b> When you <em>Clash</em> or <em>Battle</em> alongside your companion, or when you <em>Face Danger</em> against an attack by standing together, add +1.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_kindred3">
|
||
<div class="sheet-asset-ability"><b>Bonded:</b> Once you mark a bond with your companion, add +1 when you <em>Face Desolation</em> in their presence.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_kindred" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_kindred" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_kindred" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_kindred" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_kindred" value="4">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-mammoth sheet-hidden-flex" name="attr_assetcompaniondivmammoth">
|
||
<div class="sheet-mammoth sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">Your mammoth walks a resolute path.</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_mammoth1">
|
||
<div class="sheet-asset-ability"><b>Lumbering:</b> When your mammoth travels with you as you <em>Undertake a Journey</em>, you may add +2 but suffer -1 momentum (decide before rolling)</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_mammoth2">
|
||
<div class="sheet-asset-ability"><b>Beast of burden:</b> When you make a move which requires you to roll +supply, you may instead roll +your mammoth’s health.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_mammoth3">
|
||
<div class="sheet-asset-ability"><b>Overpowering:</b> When you <em>Strike</em> or <em>Clash</em> by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_mammoth" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_mammoth" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_mammoth" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_mammoth" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_mammoth" value="4">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 5</div>
|
||
<input type="radio" name="attr_assettrack_mammoth" value="5">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-owl sheet-hidden-flex" name="attr_assetcompaniondivowl">
|
||
<div class="sheet-owl sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">Your owl soars through the darkness.</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_owl1">
|
||
<div class="sheet-asset-ability"><b>Nocturnal:</b> If you <em>Resupply</em> at night by sending your owl to hunt, take +2 momentum on a hit. When you <em>Enter the Fray</em> +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_owl2">
|
||
<div class="sheet-asset-ability"><b>Sage:</b> When you leverage your owl’s secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_owl3">
|
||
<div class="sheet-asset-ability"><b>Embodying:</b> When you <em>Face Death</em>, you may roll +your owl’s health (instead of +heart) and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_owl" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_owl" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_owl" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_owl" value="3">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-raven sheet-hidden-flex" name="attr_assetcompaniondivraven">
|
||
<div class="sheet-raven sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">Your raven heeds your call.</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_raven1">
|
||
<div class="sheet-asset-ability"><b>Sly:</b> When you <em>Secure an Advantage</em> or <em>Face Danger</em> +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_raven2">
|
||
<div class="sheet-asset-ability"><b>Knowing:</b> When you <em>Face Death</em>, add +2 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_raven3">
|
||
<div class="sheet-asset-ability"><b>Diligent:</b> When your raven carries messages for you, you may <em>Secure an Advantage</em>, <em>Gather Information</em>, or <em>Compel</em> from a distance.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_raven" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_raven" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_raven" value="2">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-young-wyvern sheet-hidden-flex" name="attr_assetcompaniondivyoung-wyvern">
|
||
<div class="sheet-young-wyvern sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">Name:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetname"value=""></div>
|
||
<div class="sheet-asset-description-text">Your wyvern won’t devour you. For now.</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_youngwyvern1">
|
||
<div class="sheet-asset-ability"><b>Insatiable:</b> When you <em>Undertake a Journey</em> and score a hit, you may suffer -1 supply in exchange for +2 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_youngwyvern2">
|
||
<div class="sheet-asset-ability"><b>Indomitable:</b> When you make the <em>Companion Endure Harm</em> move for your wyvern, add +2 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_youngwyvern3">
|
||
<div class="sheet-asset-ability"><b>Savage:</b> When you <em>Strike</em> by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_youngwyvern" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_youngwyvern" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_youngwyvern" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_youngwyvern" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_youngwyvern" value="4">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 5</div>
|
||
<input type="radio" name="attr_assettrack_youngwyvern" value="5">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-asset-path sheet-hidden-flex" name="attr_assetpath">
|
||
<div class="sheet-path sheet-hidden-flex">
|
||
<select name="attr_assetDropdownPath" class="sheet-sub-dropdown sheet-path-dropdown">
|
||
<option value="" disabled selected>Select</option>
|
||
<option value="alchemist">Alchemist</option>
|
||
<option value="animal-kin">Animal-kin</option>
|
||
<option value="banner-sworn">Banner-sworn</option>
|
||
<option value="battle-scarred">Battle-scarred</option>
|
||
<option value="blade-bound">Blade-bound</option>
|
||
<option value="bonded">Bonded</option>
|
||
<option value="dancer">Dancer</option>
|
||
<option value="devotant">Devotant</option>
|
||
<option value="empowered">Empowered</option>
|
||
<option value="fortune-hunter">Fortune-hunter</option>
|
||
<option value="herbalist">Herbalist</option>
|
||
<option value="honorbound">Honorbound</option>
|
||
<option value="improviser">Improviser</option>
|
||
<option value="infiltrator">Infiltrator</option>
|
||
<option value="loyalist">Loyalist</option>
|
||
<option value="masked">Masked</option>
|
||
<option value="oathbreaker">Oathbreaker</option>
|
||
<option value="outcast">Outcast</option>
|
||
<option value="pretender">Pretender</option>
|
||
<option value="revenant">Revenant</option>
|
||
<option value="rider">Rider</option>
|
||
<option value="ritualist">Ritualist</option>
|
||
<option value="shadow-kin">Shadow-kin</option>
|
||
<option value="sighted">Sighted</option>
|
||
<option value="slayer">Slayer</option>
|
||
<option value="spirit-bound">Spirit-bound</option>
|
||
<option value="storyweaver">Storyweaver</option>
|
||
<option value="trickster">Trickster</option>
|
||
<option value="veteran">Veteran</option>
|
||
<option value="waterborn">Waterborn</option>
|
||
<option value="wayfinder">Wayfinder</option>
|
||
<option value="weapon-master">Weaponmaster</option>
|
||
<option value="wildblood">Wildblood</option>
|
||
<option value="wright">Wright</option>
|
||
</select>
|
||
<input type="checkbox" class="sheet-alchemist sheet-hidden-flex" name="attr_assetpathdivalchemist">
|
||
<div class="sheet-alchemist sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_alchemist1" checked>
|
||
<div class="sheet-asset-ability">When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must <em>Face Danger</em> +iron and score a hit, after which they add +1 when making a move with the related stat until their health, spirit, or momentum fall below +1. On a weak hit, as above, but suffer an additional -1 supply to create it.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_alchemist2">
|
||
<div class="sheet-asset-ability">As above, and you may choose two effects for a single dose, or create two doses of the same effect.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_alchemist3">
|
||
<div class="sheet-asset-ability">Add +1 and take +1 momentum on a hit when preparing an elixir.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-animal-kin sheet-hidden-flex" name="attr_assetpathdivanimal-kin">
|
||
<div class="sheet-animal-kin sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_animalkin1" checked>
|
||
<div class="sheet-asset-ability">When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_animalkin2">
|
||
<div class="sheet-asset-ability">You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may <em>Forge a Bond</em> with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_animalkin3">
|
||
<div class="sheet-asset-ability">Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-banner-sworn sheet-hidden-flex" name="attr_assetpathdivbanner-sworn">
|
||
<div class="sheet-banner-sworn sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">
|
||
Name:<input type="text" class="sheet-border-bottom sheet-no-border"
|
||
name="attr_assetpathnameinput" value="">
|
||
</div>
|
||
<div class="sheet-asset-description-text">Once you mark a bond with a leader or faction...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bannersworn1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Swear an Iron Vow</em> to serve your leader or faction on a mission, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bannersworn2">
|
||
<div class="sheet-asset-ability">When you <em>Sojourn</em> or <em>Make Camp</em> in the company of your banner-kin, add +1 and take +1 momentum on a hit</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bannersworn3">
|
||
<div class="sheet-asset-ability">When you <em>Enter the Fray</em> bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-battle-scarred sheet-hidden-flex" name="attr_assetpathdivbattle-scarred">
|
||
<div class="sheet-battle-scarred sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">Once you become maimed...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_battlescarred1">
|
||
<div class="sheet-asset-ability">You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_battlescarred2">
|
||
<div class="sheet-asset-ability">You overcome your limitations: Reduce your maximum health or spirit by 1 and ignore the max momentum penalty for being maimed.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_battlescarred3">
|
||
<div class="sheet-asset-ability">You have stared down death before: When you are reduced to 0 health, take +1 momentum. When you <em>Face Death</em>, add +1.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-blade-bound sheet-hidden-flex" name="attr_assetpathdivblade-bound">
|
||
<div class="sheet-blade-bound sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">
|
||
Name:<input type="text" class="sheet-border-bottom sheet-no-border"
|
||
name="attr_assetpathnameinput" value="">
|
||
</div>
|
||
<div class="sheet-asset-description-text">Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bladebound1">
|
||
<div class="sheet-asset-ability">When you <em>Enter the Fray</em> or <em>Draw the Circle</em> while wielding your kin-blade, take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bladebound2">
|
||
<div class="sheet-asset-ability">When you <em>Gather Information</em> and fail to score a strong hit, you may listen to the whispers of your kin-blade for guidance and reroll any dice. If you do, <em>Endure Stress</em> (2 stress).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bladebound3">
|
||
<div class="sheet-asset-ability">When you inflict harm with your kinblade, you may inflict +2 harm. If you do, <em>Endure Stress</em> (2 stress).</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-bonded sheet-hidden-flex" name="attr_assetpathdivbonded">
|
||
<div class="sheet-bonded sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bonded1" checked>
|
||
<div class="sheet-asset-ability">When you make a move which gives you an add for sharing a bond, add +1 more.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bonded2">
|
||
<div class="sheet-asset-ability">When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bonded3">
|
||
<div class="sheet-asset-ability">When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, <em>Face Desolation</em> .</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-dancer sheet-hidden-flex" name="attr_assetpathdivdancer">
|
||
<div class="sheet-dancer sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_dancer1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, one time only, you may also add +2 if you make a move to interact with an audience member.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_dancer2">
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em> +edge in a fight by nimbly avoiding your foe’s attacks, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_dancer3">
|
||
<div class="sheet-asset-ability">When you or an ally make a progress move and roll a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a strong hit, you and each of your allies may take +2 momentum and +1 spirit. On a weak hit, you take +1 momentum or +1 spirit, but your allies are unmoved.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-devotant sheet-hidden-flex" name="attr_assetpathdivdevotant">
|
||
<div class="sheet-devotant sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">
|
||
God's Name:<input type="text" class="sheet-border-bottom sheet-no-border"
|
||
name="attr_assetgodsnameinput" value="">
|
||
</div>
|
||
<div class="sheet-asset-write-in">
|
||
Stat:<input type="text" class="sheet-border-bottom sheet-no-border"
|
||
name="attr_assetstatinput" value="">
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_devotant1" checked>
|
||
<div class="sheet-asset-ability">When you say your daily prayers, you may <em>Secure an Advantage</em> by asking your god to grant a blessing. If you do, roll +your god’s stat. On a hit, take +1 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_devotant2">
|
||
<div class="sheet-asset-ability">When you <em>Swear an Iron Vow</em> to serve your god on a divine quest, you may roll +your god’s stat and reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_devotant3">
|
||
<div class="sheet-asset-ability">When you <em>Sojourn</em>, and spread the word of your god, you may roll +your god’s stat. If you do, take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-empowered sheet-hidden-flex" name="attr_assetpathdivempowered">
|
||
<div class="sheet-empowered sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">
|
||
Title/Lineage:<input type="text" class="sheet-border-bottom sheet-no-border"
|
||
name="attr_assettitleinput" value="">
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_empowered1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Sojourn</em> and score a weak hit or miss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused, and your presumption causes significant new trouble.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_empowered2">
|
||
<div class="sheet-asset-ability">When you exert your title or lineage to <em>Compel</em>, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_empowered3">
|
||
<div class="sheet-asset-ability">When you forgo your title or lineage and <em>Forge a Bond</em> as an equal, or when you <em>Swear an Iron Vow</em> to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-fortune-hunter sheet-hidden-flex" name="attr_assetpathdivfortune-hunter">
|
||
<div class="sheet-fortune-hunter sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_fortunehunter1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Swear an Iron Vow</em> to a character or faction under the promise of payment, add +1. When you successfully <em>Fulfill Your Vow</em> to them, take +wealth equal to the rank of the quest. If you then leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_fortunehunter2">
|
||
<div class="sheet-asset-ability">When in a community or trading, you may suffer -1 wealth and take +2 supply.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_fortunehunter3">
|
||
<div class="sheet-asset-ability">When you <em>Resupply</em> by looting or scavenging, and score a strong hit with a match, you may envision finding an object of value. If you do, take +2 wealth.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_fortunehunter" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_fortunehunter" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_fortunehunter" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_fortunehunter" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_fortunehunter" value="4">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 5</div>
|
||
<input type="radio" name="attr_assettrack_fortunehunter" value="5">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-herbalist sheet-hidden-flex" name="attr_assetpathdivherbalist">
|
||
<div class="sheet-herbalist sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_herbalist1" checked>
|
||
<div class="sheet-asset-ability">When you attempt to <em>Heal</em> using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).
|
||
<ul>
|
||
<li>Add +2. </li>
|
||
<li>On a hit, take or give an additional +1 health.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_herbalist2">
|
||
<div class="sheet-asset-ability">When you <em>Heal</em> a companion, ally, or other character, and you score a hit, take +1 spirit or +1 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_herbalist3">
|
||
<div class="sheet-asset-ability">When you <em>Make Camp</em> and choose the option to partake, you can create a restorative meal. If you do, you and your companions may take +1 health. Any allies who choose to partake may also take +1 health.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-honorbound sheet-hidden-flex" name="attr_assetpathdivhonorbound">
|
||
<div class="sheet-honorbound sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_honorbound1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Turn the Tide</em>, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_honorbound2">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> or <em>Compel</em> by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or miss, envision how this truth complicates your current situation.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_honorbound3">
|
||
<div class="sheet-asset-ability">When you <em>Fulfill Your Vow</em> and score a weak hit, you may reroll any dice as you <em>Swear an Iron Vow</em> to set things right. On a strong hit, take +1 experience.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-improviser sheet-hidden-flex" name="attr_assetpathdivimproviser">
|
||
<div class="sheet-improviser sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_improviser1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Check your Gear</em>, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_improviser2">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> or <em>Face Danger</em> by cobbling together an ad hoc tool or apparatus, add +1 and take +1 momentum on a hit. After you roll, you may also suffer -1 supply and add +1 more.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_improviser3">
|
||
<div class="sheet-asset-ability">When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a strong hit, but count a weak hit as a miss.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-infiltrator sheet-hidden-flex" name="attr_assetpathdivinfiltrator">
|
||
<div class="sheet-infiltrator sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_infiltrator1" checked>
|
||
<div class="sheet-asset-ability">When you make a move to breach, traverse, or hide within an area held by an enemy force, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_infiltrator2">
|
||
<div class="sheet-asset-ability">When you <em>Gather Information</em> within an enemy area to discover their positions, plans, or methods, or when you <em>Secure an Advantage</em> within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_infiltrator3">
|
||
<div class="sheet-asset-ability">When you <em>Resupply</em> within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-loyalist sheet-hidden-flex" name="attr_assetpathdivloyalist">
|
||
<div class="sheet-loyalist sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_loyalist1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Aid Your Ally</em>, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_loyalist2">
|
||
<div class="sheet-asset-ability">When an ally makes the <em>Endure Stress</em> move in your company, they add +1 and you take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_loyalist3">
|
||
<div class="sheet-asset-ability">When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-masked sheet-hidden-flex" name="attr_assetpathdivmasked">
|
||
<div class="sheet-masked sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">Once you mark a bond with elves, and are gifted a mask of precious elderwood...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_masked1" checked>
|
||
<div class="sheet-asset-ability">Choose your mask’s material.
|
||
<ul>
|
||
<li>Thunderwood: Edge / Health</li>
|
||
<li>Bloodwood: Iron / Health</li>
|
||
<li>Ghostwood: Shadow / Spirit</li>
|
||
<li>Whisperwood: Wits / Spirit</li>
|
||
</ul>
|
||
When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_masked2">
|
||
<div class="sheet-asset-ability">As above, and you may instead add +2 and suffer -2 (decide before rolling).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_masked3">
|
||
<div class="sheet-asset-ability">When you <em>Face Death</em> or <em>Face Desolation</em> while wearing the mask, you may roll +its stat (instead of +heart).</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-oathbreaker sheet-hidden-flex" name="attr_assetpathdivoathbreaker">
|
||
<div class="sheet-oathbreaker sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">Once you <em>Forsake a Vow</em>...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_oathbreaker1" checked>
|
||
<div class="sheet-asset-ability"><b>This asset counts as a debility.</b> One time only, when you <em>Swear an Iron Vow</em> to redeem yourself (extreme or greater), give that vow a special mark. When you <em>Reach a Milestone</em> on the marked vow, take +2 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_oathbreaker2">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> or <em>Compel</em> by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_oathbreaker3">
|
||
<div class="sheet-asset-ability">When you <em>Fulfill Your Vow</em> on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and <b>discard this asset</b>.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-outcast sheet-hidden-flex" name="attr_assetpathdivoutcast">
|
||
<div class="sheet-outcast sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_outcast1" checked>
|
||
<div class="sheet-asset-ability">When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may suffer -2 momentum in exchange for +1 supply. On a miss, you are <em>Out of Supply</em> </div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_outcast2">
|
||
<div class="sheet-asset-ability">When you <em>Sojourn</em>, you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from others. A strong hit counts as a weak hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_outcast3">
|
||
<div class="sheet-asset-ability">When you <em>Reach Your Destination</em> and roll a strong hit, you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-pretender sheet-hidden-flex" name="attr_assetpathdivpretender">
|
||
<div class="sheet-pretender sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_pretender1" checked>
|
||
<div class="sheet-asset-ability">When you establish a false identity, roll +shadow. On a strong hit, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a weak hit, as above, but add +1 (instead of +2).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_pretender2">
|
||
<div class="sheet-asset-ability">As above, and you may roll +shadow (instead of +heart) when you <em>Sojourn</em> under your false identity. If you do, take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_pretender3">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> by revealing your true identity in a dramatic moment, reroll any dice.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-revenant sheet-hidden-flex" name="attr_assetpathdivrevenant">
|
||
<div class="sheet-revenant sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">Once you <em>Face Death</em> and return to the world of the living...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_revenant1" checked>
|
||
<div class="sheet-asset-ability">When you are at 0 health, and <em>Endure Harm</em> or <em>Face Death</em>, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_revenant2">
|
||
<div class="sheet-asset-ability">When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_revenant3">
|
||
<div class="sheet-asset-ability">When you bring death to your foe to <em>End the Fight</em>, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, <em>Endure Stress</em> (2 stress).</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-rider sheet-hidden-flex" name="attr_assetpathdivrider">
|
||
<div class="sheet-rider sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you are with your horse companion...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_rider1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Heal</em> your horse, or when you <em>Face Danger</em> to calm or encourage it, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_rider2">
|
||
<div class="sheet-asset-ability">When you <em>Undertake a Journey</em>, you may push your horse harder and add +1 (after rolling). If you do, make the <em>Companion Endure Harm</em> move (1 harm).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_rider3">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> +wits by sizing up a perilous situation from the saddle, you are one with your horse’s instincts. Add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-ritualist sheet-hidden-flex" name="attr_assetpathdivritualist">
|
||
<div class="sheet-ritualist sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">Once you <em>Fulfill Your Vow</em> (formidable or greater) in service to an elder mystic, and <em>Forge a Bond</em> to train with them...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_ritualist1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_ritualist2">
|
||
<div class="sheet-asset-ability">When you perform a ritual, you may suffer -1 supply and add +1 (decide before rolling).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_ritualist3">
|
||
<div class="sheet-asset-ability">When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade that ritual asset for 1 fewer experience.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-shadow-kin sheet-hidden-flex" name="attr_assetpathdivshadow-kin">
|
||
<div class="sheet-shadow-kin sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">Once you become corrupted...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_shadowkin1">
|
||
<div class="sheet-asset-ability">You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_shadowkin2">
|
||
<div class="sheet-asset-ability">You are attuned to the realms of shadow: When you perform a ritual, add +1.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_shadowkin3">
|
||
<div class="sheet-asset-ability">You know the sly ways of death: When you <em>Face Death</em>, you may roll +shadow (instead of +heart). You may also suffer -1 momentum and add +1 (decide before rolling).</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-sighted sheet-hidden-flex" name="attr_assetpathdivsighted">
|
||
<div class="sheet-sighted sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_sighted1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em> or <em>Gather Information</em> to identify or detect mystic forces, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_sighted2">
|
||
<div class="sheet-asset-ability">When you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em> with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_sighted3">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-slayer sheet-hidden-flex" name="attr_assetpathdivslayer">
|
||
<div class="sheet-slayer sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_slayer1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Gather Information</em> by tracking a beast or horror, or when you <em>Secure an Advantage</em> by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_slayer2">
|
||
<div class="sheet-asset-ability">When you <em>Swear an Iron Vow</em> to slay a beast or horror, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_slayer3">
|
||
<div class="sheet-asset-ability">When you slay a beast or horror (at least formidable), you may take a trophy and choose one.
|
||
<ul>
|
||
<li>Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).</li>
|
||
<li>Prove your worth: When you <em>Sojourn</em>, reroll any dice (one time only).</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-spirit-bound sheet-hidden-flex" name="attr_assetpathdivspirit-bound">
|
||
<div class="sheet-spirit-bound sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_spiritbound1" checked>
|
||
<div class="sheet-asset-ability">You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to <em>Secure an Advantage</em> or <em>Gather Information</em>, add +1 and take +2 momentum on a hit. On a weak hit, also <em>Endure Stress</em> (1 stress).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_spiritbound2">
|
||
<div class="sheet-asset-ability">When you <em>Face Death</em> guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_spiritbound3">
|
||
<div class="sheet-asset-ability">One time only, when you successfully <em>Fulfill Your Vow</em> (formidable or greater) in service to the spirit, choose one.
|
||
<ul>
|
||
<li>Let them go: Take 2 experience for each marked ability and discard this asset.</li>
|
||
<li>Deepen your connection: Add +1 more when you leverage this asset.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-storyweaver sheet-hidden-flex" name="attr_assetpathdivstoryweaver">
|
||
<div class="sheet-storyweaver sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_storyweaver1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em>, <em>Compel</em>, or <em>Forge a Bond</em> by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_storyweaver2">
|
||
<div class="sheet-asset-ability">When you <em>Make Camp</em> and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_storyweaver3">
|
||
<div class="sheet-asset-ability">When you <em>Sojourn</em> within a community with which you share a bond, add +2 (instead of +1).</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-trickster sheet-hidden-flex" name="attr_assetpathdivtrickster">
|
||
<div class="sheet-trickster sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_trickster1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Compel</em> by lying, bluffing, stealing, or cheating, add +1.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_trickster2">
|
||
<div class="sheet-asset-ability">When you <em>Gather Information</em> by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_trickster3">
|
||
<div class="sheet-asset-ability">When you <em>Forge a Bond</em> for a relationship founded on a lie, choose one.
|
||
<ul>
|
||
<li>Keep your secret: Roll +shadow (instead of +heart).</li>
|
||
<li>Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-veteran sheet-hidden-flex" name="attr_assetpathdivveteran">
|
||
<div class="sheet-veteran sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_veteran1" checked>
|
||
<div class="sheet-asset-ability">When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset. If you improve your result from a miss to a weak hit, you also take initiative.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_veteran2">
|
||
<div class="sheet-asset-ability">When you <em>Swear an Iron Vow</em> to someone who fought beside you, or <em>Forge a Bond</em> with them, add +2 and take +2 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_veteran3">
|
||
<div class="sheet-asset-ability">When you <em>Resupply</em> by looting the dead on a field of <em>Battle</em>, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-waterborn sheet-hidden-flex" name="attr_assetpathdivwaterborn">
|
||
<div class="sheet-waterborn sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_waterborn1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em>, <em>Gather Information</em>, or <em>Secure an Advantage</em> related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_waterborn2">
|
||
<div class="sheet-asset-ability">When you <em>Undertake a Journey</em> by boat or ship, add +1. On a strong hit, also choose one.
|
||
<ul>
|
||
<li>The wind is at your back: Mark progress twice.</li>
|
||
<li>Find safe anchor: <em>Make Camp</em> now and reroll any dice.</li>
|
||
<li>Reap the bounty: <em>Resupply</em> now and reroll any dice.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_waterborn3">
|
||
<div class="sheet-asset-ability">When you <em>Enter the Fray</em> aboard a boat or ship, reroll any dice.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-wayfinder sheet-hidden-flex" name="attr_assetpathdivwayfinder">
|
||
<div class="sheet-wayfinder sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_wayfinder1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Undertake a Journey</em> and burn momentum to improve your result, envision how you reorient yourself. Then, take +2 momentum after you reset.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_wayfinder2">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> or <em>Gather Information</em> by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_wayfinder3">
|
||
<div class="sheet-asset-ability">When you <em>Swear an Iron Vow</em> to safely guide someone on a perilous journey, you may reroll any dice. When you <em>Fulfill Your Vow</em> and mark experience, take +1 experience.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-weapon-master sheet-hidden-flex" name="attr_assetpathdivweapon-master">
|
||
<div class="sheet-weapon-master sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">Once you <em>Fulfill Your Vow</em> (formidable or greater) in service to a seasoned warrior, and <em>Forge a Bond</em> to train with them...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_weaponmaster1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_weaponmaster2">
|
||
<div class="sheet-asset-ability">When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_weaponmaster3">
|
||
<div class="sheet-asset-ability">When you <em>Turn the Tide</em> with a sudden change of weapon or technique, and your next move is a <em>Strike</em>, you may add +1 and inflict +2 harm on a strong hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-wildblood sheet-hidden-flex" name="attr_assetpathdivwildblood">
|
||
<div class="sheet-wildblood sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_wildblood1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Gather Information</em> using your knowledge of tracking, woodcraft, or woodland creatures, add +1.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_wildblood2">
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em> or <em>Secure an Advantage</em> by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_wildblood3">
|
||
<div class="sheet-asset-ability">When you <em>Make Camp</em> in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies may each choose 1 more option on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-wright sheet-hidden-flex" name="attr_assetpathdivwright">
|
||
<div class="sheet-wright sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-write-in">
|
||
Specialty:<input type="text" class="sheet-border-bottom sheet-no-border" name="attr_assetspecialityinput" value="">
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_wright1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> by crafting a useful item using your specialty, or when you <em>Face Danger</em> to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_wright2">
|
||
<div class="sheet-asset-ability">As above, and you may suffer -1 supply (after you roll) to add an additional +1</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_wright3">
|
||
<div class="sheet-asset-ability">When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you <em>Compel</em>, <em>Forge a Bond</em>, or <em>Test Your Bond</em> .</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-asset-combat-talent sheet-hidden-flex" name="attr_assetcombat-talent">
|
||
<div class="sheet-combat-talent sheet-hidden-flex">
|
||
<select name="attr_assetdropdowncombattalent" class="sheet-sub-dropdown">
|
||
<option value="" disabled selected>Select</option>
|
||
<option value="archer">Archer</option>
|
||
<option value="berserker">Berserker</option>
|
||
<option value="brawler">Brawler</option>
|
||
<option value="cutthroat">Cutthroat</option>
|
||
<option value="duelist">Duelist</option>
|
||
<option value="fletcher">Fletcher</option>
|
||
<option value="ironclad">Ironclad</option>
|
||
<option value="long-arm">Long-arm</option>
|
||
<option value="shield-bearer">Shield-bearer</option>
|
||
<option value="skirmisher">Skirmisher</option>
|
||
<option value="slinger">Slinger</option>
|
||
<option value="sunderer">Sunderer</option>
|
||
<option value="swordmaster">Swordmaster</option>
|
||
<option value="thunder-bringer">Thunder-bringer</option>
|
||
</select>
|
||
<input type="checkbox" class="sheet-archer sheet-hidden-flex" name="attr_assetcombattalentdivarcher">
|
||
<div class="sheet-archer sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield a bow...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_archer1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> by taking a moment to aim, choose your approach and add +1.
|
||
<ul>
|
||
<li>Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.</li>
|
||
<li>Line up your shot: Roll +edge, and take +1 momentum on a hit.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_archer2">
|
||
<div class="sheet-asset-ability">Once per fight, when you <em>Strike</em> or <em>Clash</em>, you may take extra shots and suffer -1 supply. When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_archer3">
|
||
<div class="sheet-asset-ability">When you <em>Resupply</em> by hunting, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-berserker sheet-hidden-flex" name="attr_assetcombattalentdivberserker">
|
||
<div class="sheet-berserker sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you are clad only in animal pelts...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_berserker1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> or <em>Compel</em> by embodying your wild nature, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_berserker2">
|
||
<div class="sheet-asset-ability">When you <em>Strike</em> and score a hit, you may inflict +1 harm. If you do, choose one.
|
||
<ul>
|
||
<li>Push yourself: <em>Endure Harm</em> (1 harm).</li>
|
||
<li>Lose yourself: <em>Endure Stress</em> (1 stress).</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_berserker3">
|
||
<div class="sheet-asset-ability">When you <em>Endure Harm</em> in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-brawler sheet-hidden-flex" name="attr_assetcombattalentdivbrawler">
|
||
<div class="sheet-brawler sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-requirement-area sheet-brawler-req">If you are unarmed or fighting with a non-deadly weapon...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_brawler1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> +iron by engaging in close-quarters brawling (such as hitting, tripping, or smashing), add +1. If you score a hit, you may also inflict 1 harm.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_brawler2">
|
||
<div class="sheet-asset-ability">When you <em>Strike</em> or <em>Clash</em> with brutal intent, you may inflict 2 harm (instead of 1). On a strong hit, also take +1 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_brawler3">
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em> or <em>Clash</em> against a brawling attack (such as punches, kicks, slams, trips, or grapples), add +1.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-cutthroat sheet-hidden-flex" name="attr_assetcombattalentdivcutthroat">
|
||
<div class="sheet-cutthroat sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield a dagger or knife...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_cutthroat1" checked>
|
||
<div class="sheet-asset-ability">When you are in position to <em>Strike</em> at an unsuspecting foe, choose one (before rolling).
|
||
<ul>
|
||
<li>Add +2 and take +1 momentum on a hit.</li>
|
||
<li>Inflict +2 harm on a hit.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_cutthroat2">
|
||
<div class="sheet-asset-ability">When you <em>Compel</em> someone at the point of your blade, or when you rely on your blade to <em>Face Danger</em>, add +1.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_cutthroat3">
|
||
<div class="sheet-asset-ability">Once per fight, when you <em>Secure an Advantage</em> +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-duelist sheet-hidden-flex" name="attr_assetcombattalentdivduelist">
|
||
<div class="sheet-duelist sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield a bladed weapon in each hand...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_duelist1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Strike</em> or <em>Clash</em>, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_duelist2">
|
||
<div class="sheet-asset-ability">Once per fight, when you <em>Secure an Advantage</em> +edge by making a bold display of your combat prowess, you may reroll any dice.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_duelist3">
|
||
<div class="sheet-asset-ability">When you <em>Draw the Circle</em>, choose one (before rolling).
|
||
<ul>
|
||
<li>Add +2.</li>
|
||
<li>Take +2 momentum on a hit.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-fletcher sheet-hidden-flex" name="attr_assetcombattalentdivfletcher">
|
||
<div class="sheet-fletcher sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text"></div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_fletcher1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_fletcher2">
|
||
<div class="sheet-asset-ability">When you <em>Resupply</em> by recovering or gathering arrows after a <em>Battle</em>, add +2.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_fletcher3">
|
||
<div class="sheet-asset-ability">When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a strong hit, take both. On a weak hit, choose one.
|
||
<ul>
|
||
<li>Seeker: When a shooter uses the arrow to <em>Strike</em> or <em>Clash</em> against this foe, reroll any dice (one time only). </li>
|
||
<li>Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-ironclad sheet-hidden-flex" name="attr_assetcombattalentdivironclad">
|
||
<div class="sheet-ironclad sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wear armor...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_ironclad1" checked>
|
||
<div class="sheet-asset-ability">When you equip or adjust your armor, choose one.
|
||
<ul>
|
||
<li><b>Lightly armored:</b> When you <em>Endure Harm</em> in a fight, add +1 and take +1 momentum on a hit.</li>
|
||
<li><b>Geared for war:</b> Mark encumbered. When you <em>Endure Harm</em> in a fight, add +2 and take +1 momentum on a hit.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_ironclad2">
|
||
<div class="sheet-asset-ability">When you <em>Clash</em> while you are geared for war, add +1.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_ironclad3">
|
||
<div class="sheet-asset-ability">When you <em>Compel</em> in a situation where strength of arms is a factor, add +2.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper sheet-asset-track-wrapper-wordy">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">Lightly Armored</div>
|
||
<input type="radio" name="attr_assettrack_ironclad" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">Geared for War</div>
|
||
<input type="radio" name="attr_assettrack_ironclad" value="1">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-long-arm sheet-hidden-flex" name="attr_assetcombattalentdivlong-arm">
|
||
<div class="sheet-long-arm sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield a staff...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_longarm1" checked>
|
||
<div class="sheet-asset-ability">In your hands, a humble staff is a deadly weapon and inflicts 2 harm (instead of 1). If you <em>Strike</em> or <em>Clash</em>, you may roll +edge (instead of +iron) and take +1 momentum on a strong hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_longarm2">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_longarm3">
|
||
<div class="sheet-asset-ability">When you <em>Undertake a Journey</em> and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-shield-bearer sheet-hidden-flex" name="attr_assetcombattalentdivshield-bearer">
|
||
<div class="sheet-shield-bearer sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield a shield...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_shieldbearer1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em> using your shield as cover, add +1. When you <em>Clash</em> in close quarters, take +1 momentum on a strong hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_shieldbearer2">
|
||
<div class="sheet-asset-ability">When you paint your shield with a meaningful symbol, envision what you create. Then, if you <em>Endure Stress</em> as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_shieldbearer3">
|
||
<div class="sheet-asset-ability">When forced to <em>Endure Harm</em> in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-skirmisher sheet-hidden-flex" name="attr_assetcombattalentdivskirmisher">
|
||
<div class="sheet-skirmisher sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield a spear...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_skirmisher1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em> by holding a foe at bay using your spear’s reach, roll +iron or +edge. If you score a hit, you may...
|
||
<ul>
|
||
<li>Iron: <em>Strike</em> (if you have initiative) or <em>Clash</em> now, and add +1.</li>
|
||
<li>Edge: Take +1 momentum.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_skirmisher2">
|
||
<div class="sheet-asset-ability">When you <em>Strike</em> or <em>Clash</em> in close combat and score a strong hit, you may drive your spear home and inflict +2 harm. If the fight continues, <em>Face Danger</em> +iron to retrieve your spear before using it again.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_skirmisher3">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-slinger sheet-hidden-flex" name="attr_assetcombattalentdivslinger">
|
||
<div class="sheet-slinger sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield a sling...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_slinger1" checked>
|
||
<div class="sheet-asset-ability">When launched from a sling, a simple stone inflicts 2 harm (instead of 1). When you <em>Enter the Fray</em> by barraging your foe with sling-bullets, you may inflict harm on a strong hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_slinger2">
|
||
<div class="sheet-asset-ability">When you <em>Strike</em> by launching stones at an advancing foe, you may choose one (before rolling).
|
||
<ul>
|
||
<li>Hold them back: Retain initiative on a weak hit, but inflict only 1 harm.</li>
|
||
<li>Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_slinger3">
|
||
<div class="sheet-asset-ability">When you <em>Secure an Advantage</em> by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-sunderer sheet-hidden-flex" name="attr_assetcombattalentdivsunderer">
|
||
<div class="sheet-sunderer sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield an axe...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_sunderer1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Strike</em> or <em>Clash</em> in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_sunderer2">
|
||
<div class="sheet-asset-ability">When you have your axe in hand, and use the promise of violence to <em>Compel</em> or <em>Secure an Advantage</em>, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_sunderer3">
|
||
<div class="sheet-asset-ability">When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a strong hit, inflict +1d6 harm (one time only) when you <em>Strike</em> or <em>Clash</em> . On a weak hit, as above, but this death weighs on you; <em>Endure Stress</em> (2 stress).</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-swordmaster sheet-hidden-flex" name="attr_assetcombattalentdivswordmaster">
|
||
<div class="sheet-swordmaster sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield a sword...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_swordmaster1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Strike</em> or <em>Clash</em> and burn momentum to improve your result, inflict +2 harm.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_swordmaster2">
|
||
<div class="sheet-asset-ability">When you <em>Clash</em> and score a strong hit, you may add +1 if you immediately follow with a <em>Strike</em> .</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_swordmaster3">
|
||
<div class="sheet-asset-ability">When you <em>Swear an Iron Vow</em> by kneeling and grasping your sword’s blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, <em>Endure Harm</em> (1 harm) in exchange for an additional +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-thunder-bringer sheet-hidden-flex" name="attr_assetcombattalentdivthunder-bringer">
|
||
<div class="sheet-thunder-bringer sheet-hidden-flex">
|
||
<div class="sheet-asset-description">
|
||
<div class="sheet-asset-description-text">If you wield a mighty hammer...</div>
|
||
</div>
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_thunderbringer1" checked>
|
||
<div class="sheet-asset-ability">When you <em>Face Danger</em>, <em>Secure an Advantage</em>, or <em>Compel</em> by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_thunderbringer2">
|
||
<div class="sheet-asset-ability">When you <em>Strike</em> a foe and score a strong hit, take +1 momentum as you also knock them back, stun them, or put them off-balance.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_thunderbringer3">
|
||
<div class="sheet-asset-ability">When you <em>Turn the Tide</em>, you may <em>Strike</em> with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +1 harm on a strong hit, but count a weak hit as a miss.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-asset-ritual sheet-hidden-flex" name="attr_assetritual">
|
||
<div class="sheet-ritual sheet-hidden-flex">
|
||
<select name="attr_assetdropdownritual" class="sheet-sub-dropdown">
|
||
<option value="" disabled selected>Select</option>
|
||
<option value="augur">Augur</option>
|
||
<option value="awakening">Awakening</option>
|
||
<option value="bind">Bind</option>
|
||
<option value="communion">Communion</option>
|
||
<option value="divination">Divination</option>
|
||
<option value="invoke">Invoke</option>
|
||
<option value="keen">Keen</option>
|
||
<option value="leech">Leech</option>
|
||
<option value="lightbearer">Lightbearer</option>
|
||
<option value="scry">Scry</option>
|
||
<option value="shadow-walk">Shadow-walk</option>
|
||
<option value="sway">Sway</option>
|
||
<option value="talisman">Talisman</option>
|
||
<option value="tether">Tether</option>
|
||
<option value="totem">Totem</option>
|
||
<option value="visage">Visage</option>
|
||
<option value="ward">Ward</option>
|
||
</select>
|
||
|
||
<input type="checkbox" class="sheet-augur sheet-hidden-flex" name="attr_assetritualdivaugur">
|
||
<div class="sheet-augur sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_augur1" checked>
|
||
<div class="sheet-asset-ability">When you summon a flock of crows and ask a single question, roll +wits. On a strong hit, you interpret their calls as a helpful omen. Envision the response (<em>Ask the Oracle</em> if unsure) and take +2 momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (<em>Ask the Oracle</em> if unsure), and take +1 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_augur2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you <em>Undertake a Journey</em>.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_augur3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-awakening sheet-hidden-flex" name="attr_assetritualdivawakening">
|
||
<div class="sheet-awakening sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_awakening1" checked>
|
||
<div class="sheet-asset-ability">When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a weak hit, as above, but if you roll a 1 on your action die when aided by your creation, you must <em>Face Danger</em> +heart to keep it from turning on you (as a formidable foe).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_awakening2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">Your simulacrum has 6 health.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_awakening3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_awakening" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_awakening" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_awakening" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_awakening" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_awakening" value="4">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 5</div>
|
||
<input type="radio" name="attr_assettrack_awakening" value="5">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 6</div>
|
||
<input type="radio" name="attr_assettrack_awakening" value="6">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-bind sheet-hidden-flex" name="attr_assetritualdivbind">
|
||
<div class="sheet-bind sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bind1" checked>
|
||
<div class="sheet-asset-ability">When you wear an animal pelt and dance in moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; <em>Endure Stress</em> (2 stress).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bind2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_bind3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-communion sheet-hidden-flex" name="attr_assetritualdivcommunion">
|
||
<div class="sheet-communion sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_communion1" checked>
|
||
<div class="sheet-asset-ability">When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (<em>Ask the Oracle</em> if unsure) and <em>Endure Stress</em> (1 stress).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_communion2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and you may also commune with the long-dead.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_communion3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-divination sheet-hidden-flex" name="attr_assetritualdivdivination">
|
||
<div class="sheet-divination sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_divination1" checked>
|
||
<div class="sheet-asset-ability">When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to <em>Gather Information</em> about the subject and people close to them, including insight you and the subject have no knowledge of. If you do, add +1. On a weak hit, as above, but the answers are revealed only with extra time and focus; suffer -2 momentum.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_divination2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and your divination can also reveal information about the subject’s future.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_divination3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-invoke sheet-hidden-flex" name="attr_assetritualdivinvoke">
|
||
<div class="sheet-invoke sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_invoke1" checked>
|
||
<div class="sheet-asset-ability">When you consume the mystical essence of your surroundings, roll +wits. On a strong hit, add the value of your action die to your essence track (max 6). You may then <em>Secure an Advantage</em> or <em>Face Danger</em> +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a weak hit, as above, but capturing these energies is harrowing; <em>Endure Stress</em> (2 stress).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_invoke2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">You may <em>Compel</em> +essence (and suffer -1 essence) through a show of power.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_invoke3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 essence on a hit.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_invoke" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_invoke" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_invoke" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_invoke" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_invoke" value="4">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 5</div>
|
||
<input type="radio" name="attr_assettrack_invoke" value="5">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 6</div>
|
||
<input type="radio" name="attr_assettrack_invoke" value="6">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-keen sheet-hidden-flex" name="attr_assetritualdivkeen">
|
||
<div class="sheet-keen sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_keen1" checked>
|
||
<div class="sheet-asset-ability">When you hold a weapon and sing a keen for those it has killed, roll +heart. On a strong hit, the wielder inflicts +1 harm when they <em>Strike</em> or <em>Clash</em> . If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a weak hit, as above, but the voices of those who were slain join in your song; <em>Endure Stress</em> (2 stress).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_keen2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and the wielder may also (one time only) add +1 and take +2 momentum on a hit when they <em>Draw the Circle</em>, <em>Enter the Fray</em>, or <em>Battle</em> .</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_keen3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-leech sheet-hidden-flex" name="attr_assetritualdivleech">
|
||
<div class="sheet-leech sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_leech1" checked>
|
||
<div class="sheet-asset-ability">When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a weak hit, as above, but this asset counts as a debility until the rune’s thirst is quenched.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_leech2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_leech3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-lightbearer sheet-hidden-flex" name="attr_assetritualdivlightbearer">
|
||
<div class="sheet-lightbearer sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_lightbearer1" checked>
|
||
<div class="sheet-asset-ability">When you focus on a source of light and capture its essence, roll +wits. On a strong hit, set your light track to +6. On a weak hit, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_lightbearer2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">You may use your light to <em>Strike</em> or <em>Clash</em> against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_lightbearer3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-asset-track-wrapper">
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">0</div>
|
||
<input type="radio" name="attr_assettrack_lightbearer" value="0">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 1</div>
|
||
<input type="radio" name="attr_assettrack_lightbearer" value="1">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 2</div>
|
||
<input type="radio" name="attr_assettrack_lightbearer" value="2">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 3</div>
|
||
<input type="radio" name="attr_assettrack_lightbearer" value="3">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 4</div>
|
||
<input type="radio" name="attr_assettrack_lightbearer" value="4">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 5</div>
|
||
<input type="radio" name="attr_assettrack_lightbearer" value="5">
|
||
</div>
|
||
<div class="sheet-asset-track-box">
|
||
<div class="sheet-asset-track-box-display">+ 6</div>
|
||
<input type="radio" name="attr_assettrack_lightbearer" value="6">
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-scry sheet-hidden-flex" name="attr_assetritualdivscry">
|
||
<div class="sheet-scry sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_scry1" checked>
|
||
<div class="sheet-asset-ability">When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may <em>Gather Information</em> through observation using +shadow or +wits. On a weak hit, as above, but the flames are hungry; choose one to sacrifice.
|
||
<ul>
|
||
<li>Your blood: <em>Endure Harm</em> (2 harm).</li>
|
||
<li>A precious thing: <em>Endure Stress</em> (2 stress).</li>
|
||
<li>Provisions: Suffer -2 supply.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_scry2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and you may study a past event.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_scry3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-shadow-walk sheet-hidden-flex" name="attr_assetritualdivshadow-walk">
|
||
<div class="sheet-shadow-walk sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_shadowwalk1" checked>
|
||
<div class="sheet-asset-ability">When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a weak hit, as above, but the shadows try to lead you astray. You must first <em>Face Danger</em> to find your way.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_shadowwalk2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and you may also travel along the hidden paths of the shadow realms to <em>Undertake a Journey</em> using +shadow (instead of +wits). If you do, <em>Endure Stress</em> (1 stress) and mark progress twice on a strong hit.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_shadowwalk3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-sway sheet-hidden-flex" name="attr_assetritualdivsway">
|
||
<div class="sheet-sway sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_sway1" checked>
|
||
<div class="sheet-asset-ability">When you speak a person’s name three times to the wind, roll +wits. On a strong hit, the wind whispers of this person’s need. Envision what you hear (<em>Ask the Oracle</em> if unsure). If you use this information or fulfill this need when you <em>Compel</em> them, you may reroll any dice (one time only). On a weak hit, as above, but this person’s need creates a troubling dilemma or complication; <em>Endure Stress</em> (1 stress).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_sway2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and if you roll a strong hit when you <em>Compel</em>, you may also reroll any dice (one time only) when you <em>Gather Information</em> from this person.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_sway3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-talisman sheet-hidden-flex" name="attr_assetritualdivtalisman">
|
||
<div class="sheet-talisman sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_talisman1" checked>
|
||
<div class="sheet-asset-ability">When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_talisman2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_talisman3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-tether sheet-hidden-flex" name="attr_assetritualdivtether">
|
||
<div class="sheet-tether sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_tether1" checked>
|
||
<div class="sheet-asset-ability">When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you <em>Undertake a Journey</em> to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you <em>Reach Your Destination</em>, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you <em>Face Desolation</em> . On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; <em>Endure Stress</em> (2 stress).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_tether2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and you may also reroll any dice when you <em>Sojourn</em> in the tethered place.</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_tether3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-totem sheet-hidden-flex" name="attr_assetritualdivtotem">
|
||
<div class="sheet-totem sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_totem1" checked>
|
||
<div class="sheet-asset-ability">When you hold a totem of your animal companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; <em>Endure Stress</em> (1 stress).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_totem2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and you may also perceive the world through your companion’s senses while you make moves aided by them (even when you are apart).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_totem3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-visage sheet-hidden-flex" name="attr_assetritualdivvisage">
|
||
<div class="sheet-visage sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_visage1" checked>
|
||
<div class="sheet-asset-ability">When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you <em>Secure an Advantage</em> or <em>Compel</em> using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a weak hit, as above, but the blood must be your own; <em>Endure Harm</em> (2 harm).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_visage2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and you may also add +1 when you <em>Strike</em>, <em>Clash</em>, or <em>Battle</em> .</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_visage3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-ward sheet-hidden-flex" name="attr_assetritualdivward">
|
||
<div class="sheet-ward sheet-hidden-flex">
|
||
<div class="sheet-flex-wrapper">
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_ward1" checked>
|
||
<div class="sheet-asset-ability">When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, chose one.
|
||
<ul>
|
||
<li>When a foe first crosses the boundary, take +1 momentum.</li>
|
||
<li>When you first inflict harm against a foe within the boundary, inflict +1 harm. </li>
|
||
<li>Your ward is ‘likely’ (<em>Ask the Oracle</em>) to trap a foe within the boundary.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_ward2">
|
||
<div class="sheet-asset-ability"
|
||
name="attr_assetability2">As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain’).</div>
|
||
</div>
|
||
<div class="sheet-flex-container">
|
||
<input type="checkbox" class="sheet-asset-ability" name="attr_assetcheckbox_ward3">
|
||
<div class="sheet-asset-ability">When you perform this ritual, add +1 and take +1 momentum on a hit.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
<table>
|
||
<tr>
|
||
<h1>Ironsworn</h1>
|
||
</tr>
|
||
</table>
|
||
<!-- Roll Templates -->
|
||
<rolltemplate class="sheet-rolltemplate-ironsworn">
|
||
<table>
|
||
{{#action}}
|
||
<tr>
|
||
<td colspan="2" class="sheet-subheader">{{header}}</td>
|
||
</tr>
|
||
<tr>
|
||
<th colspan="2">{{name}}</th>
|
||
</tr>
|
||
{{#rollTotal() action momentum_cancel}}
|
||
<tr>
|
||
<td>Action Die:</td>
|
||
<td>{{fake_roll}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-alert ">Action die cancelled for matching negative momentum.</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Stat + Add:</td>
|
||
<td>{{stat}} + {{add}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Action Score:</td>
|
||
<td>{{modifiers}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span>Challenge Dice: </span></td>
|
||
<td><span>{{challenge1}} {{challenge2}}</span></td>
|
||
</tr>
|
||
{{#rollGreater() modifiers challenge1}}
|
||
{{#rollTotal() challenge1 challenge2}}
|
||
<!--CHALLENGE DIE MATCH-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-opportunity">Opportunity</td>
|
||
</tr>
|
||
{{/rollTotal() challenge1 challenge2}}
|
||
{{#^rollTotal() challenge1 challenge2}}
|
||
{{#rollGreater() modifiers challenge2}}
|
||
<!--Strong Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-strong-hit">Strong Hit</td>
|
||
</tr>
|
||
{{/rollGreater() modifiers challenge2}}
|
||
{{#^rollGreater() modifiers challenge2}}
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Weak Hit</td>
|
||
</tr>
|
||
{{/^rollGreater() modifiers challenge2}}
|
||
{{/^rollTotal() challenge1 challenge2}}
|
||
{{/rollGreater() modifiers challenge1}}
|
||
{{#^rollGreater() modifiers challenge1}}
|
||
{{#rollTotal() challenge1 challenge2}}
|
||
<!--CHALLENGE DIE MATCH-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-complication">Complication</td>
|
||
</tr>
|
||
{{/rollTotal() challenge1 challenge2}}
|
||
{{#^rollTotal() challenge1 challenge2}}
|
||
{{#rollGreater() modifiers challenge2}}
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Weak Hit</td>
|
||
</tr>
|
||
{{/rollGreater() modifiers challenge2}}
|
||
{{#^rollGreater() modifiers challenge2}}
|
||
<!--Miss-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-miss">Miss</td>
|
||
</tr>
|
||
{{/^rollGreater() modifiers challenge2}}
|
||
{{/^rollTotal() challenge1 challenge2}}
|
||
{{/^rollGreater() modifiers challenge1}}
|
||
{{/rollTotal() action momentum_cancel}}
|
||
{{#^rollTotal() action momentum_cancel}}
|
||
<tr>
|
||
<td><span>Action Score: </span></td>
|
||
<td><span>{{action}}</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span>Challenge Dice: </span></td>
|
||
<td><span>{{challenge1}} {{challenge2}}</span></td>
|
||
</tr>
|
||
{{#rollGreater() action challenge1}}
|
||
{{#rollTotal() challenge1 challenge2}}
|
||
<!--CHALLENGE DIE MATCH-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-opportunity">Opportunity</td>
|
||
</tr>
|
||
{{/rollTotal() challenge1 challenge2}}
|
||
{{#^rollTotal() challenge1 challenge2}}
|
||
{{#rollGreater() action challenge2}}
|
||
<!--Strong Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-strong-hit">Strong Hit</td>
|
||
</tr>
|
||
{{/rollGreater() action challenge2}}
|
||
{{#^rollGreater() action challenge2}}
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Weak Hit</td>
|
||
</tr>
|
||
{{#rollGreater() momentum challenge2}}
|
||
<tr>
|
||
<td>Momentum:</td>
|
||
<td>{{momentum}}</td>
|
||
</tr>
|
||
<!--Strong Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-strong-hit">Momentum Burn: Strong Hit</td>
|
||
</tr>
|
||
{{/rollGreater() momentum challenge2}}
|
||
{{/^rollGreater() action challenge2}}
|
||
{{/^rollTotal() challenge1 challenge2}}
|
||
{{/rollGreater() action challenge1}}
|
||
{{#^rollGreater() action challenge1}}
|
||
{{#rollTotal() challenge1 challenge2}}
|
||
<!--CHALLENGE DIE MATCH-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-complication">Complication</td>
|
||
</tr>
|
||
{{#rollGreater() momentum challenge1}}
|
||
<tr>
|
||
<td>Momentum:</td>
|
||
<td>{{momentum}}</td>
|
||
</tr>
|
||
<!--Strong Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-strong-hit">Momentum Burn: Strong Hit</td>
|
||
</tr>
|
||
{{/rollGreater() momentum challenge1}}
|
||
{{/rollTotal() challenge1 challenge2}}
|
||
{{#^rollTotal() challenge1 challenge2}}
|
||
{{#rollGreater() action challenge2}}
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Weak Hit</td>
|
||
</tr>
|
||
{{#rollGreater() momentum challenge1}}
|
||
{{#rollGreater() momentum challenge2}}
|
||
<tr>
|
||
<td>Momentum:</td>
|
||
<td>{{momentum}}</td>
|
||
</tr>
|
||
<!--Strong Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-strong-hit">Momentum Burn: Strong Hit</td>
|
||
</tr>
|
||
{{/rollGreater() momentum challenge2}}
|
||
{{/rollGreater() momentum challenge1}}
|
||
{{/rollGreater() action challenge2}}
|
||
{{#^rollGreater() action challenge2}}
|
||
<!--Miss-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-miss">Miss</td>
|
||
</tr>
|
||
{{#rollGreater() momentum challenge1}}
|
||
{{#rollGreater() momentum challenge2}}
|
||
<tr>
|
||
<td>Momentum:</td>
|
||
<td>{{momentum}}</td>
|
||
</tr>
|
||
<!--Strong Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-strong-hit">Momentum Burn: Strong Hit</td>
|
||
</tr>
|
||
{{/rollGreater() momentum challenge2}}
|
||
{{#^rollGreater() momentum challenge2}}
|
||
<tr>
|
||
<td>Momentum:</td>
|
||
<td>{{momentum}}</td>
|
||
</tr>
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Momentum Burn: Weak Hit</td>
|
||
</tr>
|
||
{{/^rollGreater() momentum challenge2}}
|
||
{{/rollGreater() momentum challenge1}}
|
||
{{#^rollGreater() momentum challenge1}}
|
||
{{#rollGreater() momentum challenge2}}
|
||
<tr>
|
||
<td>Momentum:</td>
|
||
<td>{{momentum}}</td>
|
||
</tr>
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Momentum Burn: Weak Hit</td>
|
||
</tr>
|
||
{{/rollGreater() momentum challenge2}}
|
||
{{/^rollGreater() momentum challenge1}}
|
||
{{/^rollGreater() action challenge2}}
|
||
{{/^rollTotal() challenge1 challenge2}}
|
||
{{/^rollGreater() action challenge1}}
|
||
{{/^rollTotal() action momentum_cancel}}
|
||
{{/action}}
|
||
{{#vow}}
|
||
<tr>
|
||
<td colspan="2" class="sheet-subheader">{{header}}</td>
|
||
</tr>
|
||
<tr>
|
||
<th colspan="2">{{vowname}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td><span>Vow Progress: </span></td>
|
||
<td><span>{{vow}}</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span>Challenge Dice: </span></td>
|
||
<td><span>{{challenge1}} {{challenge2}}</span></td>
|
||
</tr>
|
||
{{#rollGreater() vow challenge1}}
|
||
{{#rollTotal() challenge1 challenge2}}
|
||
<!--CHALLENGE DIE MATCH-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-opportunity">Opportunity</td>
|
||
</tr>
|
||
{{/rollTotal() challenge1 challenge2}}
|
||
{{#^rollTotal() challenge1 challenge2}}
|
||
{{#rollGreater() vow challenge2}}
|
||
<!--Strong Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-strong-hit">Strong Hit</td>
|
||
</tr>
|
||
{{/rollGreater() vow challenge2}}
|
||
{{#^rollGreater() vow challenge2}}
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Weak Hit</td>
|
||
</tr>
|
||
{{/^rollGreater() vow challenge2}}
|
||
{{/^rollTotal() challenge1 challenge2}}
|
||
{{/rollGreater() vow challenge1}}
|
||
{{#^rollGreater() vow challenge1}}
|
||
{{#rollTotal() challenge1 challenge2}}
|
||
<!--CHALLENGE DIE MATCH-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-complication">Complication</td>
|
||
</tr>
|
||
{{/rollTotal() challenge1 challenge2}}
|
||
{{#^rollTotal() challenge1 challenge2}}
|
||
{{#rollGreater() vow challenge2}}
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Weak Hit</td>
|
||
</tr>
|
||
{{/rollGreater() vow challenge2}}
|
||
{{#^rollGreater() vow challenge2}}
|
||
<!--Miss-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-miss">Miss</td>
|
||
</tr>
|
||
{{/^rollGreater() vow challenge2}}
|
||
{{/^rollTotal() challenge1 challenge2}}
|
||
{{/^rollGreater() vow challenge1}}
|
||
{{/vow}}
|
||
{{#progress}}
|
||
<tr>
|
||
<td colspan="2" class="sheet-subheader">{{header}}</td>
|
||
</tr>
|
||
<tr>
|
||
<th colspan="2">{{progressname}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td><span>Progress: </span></td>
|
||
<td><span>{{progress}}</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span>Challenge Dice: </span></td>
|
||
<td><span>{{challenge1}} {{challenge2}}</span></td>
|
||
</tr>
|
||
{{#rollGreater() progress challenge1}}
|
||
{{#rollTotal() challenge1 challenge2}}
|
||
<!--CHALLENGE DIE MATCH-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-opportunity">Opportunity</td>
|
||
</tr>
|
||
{{/rollTotal() challenge1 challenge2}}
|
||
{{#^rollTotal() challenge1 challenge2}}
|
||
{{#rollGreater() progress challenge2}}
|
||
<!--Strong Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-strong-hit">Strong Hit</td>
|
||
</tr>
|
||
{{/rollGreater() progress challenge2}}
|
||
{{#^rollGreater() progress challenge2}}
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Weak Hit</td>
|
||
</tr>
|
||
{{/^rollGreater() progress challenge2}}
|
||
{{/^rollTotal() challenge1 challenge2}}
|
||
{{/rollGreater() progress challenge1}}
|
||
{{#^rollGreater() progress challenge1}}
|
||
{{#rollTotal() challenge1 challenge2}}
|
||
<!--CHALLENGE DIE MATCH-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-complication">Complication</td>
|
||
</tr>
|
||
{{/rollTotal() challenge1 challenge2}}
|
||
{{#^rollTotal() challenge1 challenge2}}
|
||
{{#rollGreater() progress challenge2}}
|
||
<!--Weak Hit-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-weak-hit">Weak Hit</td>
|
||
</tr>
|
||
{{/rollGreater() progress challenge2}}
|
||
{{#^rollGreater() progress challenge2}}
|
||
<!--Miss-->
|
||
<tr>
|
||
<td colspan="2" class="sheet-subfooter sheet-miss">Miss</td>
|
||
</tr>
|
||
{{/^rollGreater() progress challenge2}}
|
||
{{/^rollTotal() challenge1 challenge2}}
|
||
{{/^rollGreater() progress challenge1}}
|
||
{{/progress}}
|
||
{{#custom}}
|
||
{{#header}}
|
||
<tr>
|
||
<td colspan="2" class="sheet-subheader">{{header}}</td>
|
||
</tr>
|
||
{{/header}}
|
||
<tr>
|
||
<th colspan="2">{{name}}</th>
|
||
</tr>
|
||
{{#allprops() custom name header}}
|
||
<tr>
|
||
<td><span>{{key}}</span></td>
|
||
<td><span>{{value}}</span></td>
|
||
{{/allprops() custom name header}}
|
||
{{/custom}}
|
||
</table>
|
||
|
||
</rolltemplate>
|
||
<!-- Sheet workers -->
|
||
<script type="text/worker">
|
||
// Debilities update Momentum MAX and RESET.
|
||
on('change:debilWounded change:debilShaken change:debilUnprepared change:debilEncumbered change:debilMarked change:debilHaunted change:debilMaimed change:debilCorrupted', function() {
|
||
var numDebilities=0
|
||
getAttrs(["debilWounded","debilShaken", "debilUnprepared", "debilEncumbered", "debilMarked", "debilHaunted", "debilMaimed", "debilCorrupted", "momentum_max", "momentum_reset"], function(values) {
|
||
if(values.debilWounded == "on") numDebilities=numDebilities+1;
|
||
if(values.debilShaken == "on") numDebilities=numDebilities+1;
|
||
if(values.debilUnprepared == "on") numDebilities=numDebilities+1;
|
||
if(values.debilEncumbered == "on") numDebilities=numDebilities+1;
|
||
if(values.debilMarked == "on") numDebilities=numDebilities+1;
|
||
if(values.debilHaunted == "on") numDebilities=numDebilities+1;
|
||
if(values.debilMaimed == "on") numDebilities=numDebilities+1;
|
||
if(values.debilCorrupted == "on") numDebilities=numDebilities+1;
|
||
setAttrs({ momentum_max: (10 - numDebilities)});
|
||
if (numDebilities===0) setAttrs({ momentum_reset: 2});
|
||
if (numDebilities===1) setAttrs({ momentum_reset: 1});
|
||
if (numDebilities>1) setAttrs({ momentum_reset: 0});
|
||
|
||
});
|
||
});
|
||
//Cannot increase Health while Wounded
|
||
//Health reaching 0 marks Wounded
|
||
on('change:health', function(eventinfo) {
|
||
getAttrs(["debilWounded"], function(values) {
|
||
if(values.debilWounded == "on") {
|
||
if (parseInt(eventinfo.newValue) > parseInt(eventinfo.previousValue)) {
|
||
setAttrs({health: eventinfo.previousValue});
|
||
}
|
||
}
|
||
});
|
||
});
|
||
//Cannot increase Spirit while Shaken
|
||
//Spirit reaching 0 marks Shaken
|
||
on('change:spirit', function(eventinfo) {
|
||
getAttrs(["debilShaken"], function(values) {
|
||
if(values.debilShaken == "on") {
|
||
if (parseInt(eventinfo.newValue) > parseInt(eventinfo.previousValue)) {
|
||
setAttrs({spirit: eventinfo.previousValue});
|
||
}
|
||
}
|
||
});
|
||
});
|
||
//Cannot increase Supply while Unprepared
|
||
//Supply reaching 0 marks Unprepared
|
||
on('change:supply', function(eventinfo) {
|
||
getAttrs(["debilUnprepared"], function(values) {
|
||
if(values.debilUnprepared == "on") {
|
||
if (parseInt(eventinfo.newValue) > parseInt(eventinfo.previousValue)) {
|
||
setAttrs({supply: eventinfo.previousValue});
|
||
}
|
||
}
|
||
});
|
||
if (parseInt(eventinfo.newValue) === 0) setAttrs({debilUnprepared: "on"});
|
||
});
|
||
// Do not allow Momentum to go over MAX.
|
||
on('change:momentum change:momentum_max', function() {
|
||
getAttrs(["momentum","momentum_max"], function(values) {
|
||
if(parseInt(values.momentum) > parseInt(values.momentum_max)) setAttrs({ momentum: parseInt(values.momentum_max)});
|
||
});
|
||
});
|
||
on('change:clear_vow_1', function() {
|
||
setAttrs({ 'vow1-0': '0', 'vow1-1': '0', 'vow1-2': '0', 'vow1-3': '0', 'vow1-4': '0', 'vow1-5': '0', 'vow1-6': '0', 'vow1-7': '0', 'vow1-8': '0', 'vow1-9': '0', clear_vow_1: 'off' });
|
||
});
|
||
on('change:clear_vow_2', function() {
|
||
setAttrs({ 'vow2-0': '0', 'vow2-1': '0', 'vow2-2': '0', 'vow2-3': '0', 'vow2-4': '0', 'vow2-5': '0', 'vow2-6': '0', 'vow2-7': '0', 'vow2-8': '0', 'vow2-9': '0', clear_vow_2: 'off' });
|
||
});
|
||
on('change:clear_vow_3', function() {
|
||
setAttrs({ 'vow3-0': '0', 'vow3-1': '0', 'vow3-2': '0', 'vow3-3': '0', 'vow3-4': '0', 'vow3-5': '0', 'vow3-6': '0', 'vow3-7': '0', 'vow3-8': '0', 'vow3-9': '0', clear_vow_3: 'off' });
|
||
});
|
||
on('change:clear_vow_4', function() {
|
||
setAttrs({ 'vow4-0': '0', 'vow4-1': '0', 'vow4-2': '0', 'vow4-3': '0', 'vow4-4': '0', 'vow4-5': '0', 'vow4-6': '0', 'vow4-7': '0', 'vow4-8': '0', 'vow4-9': '0', clear_vow_4: 'off' });
|
||
});
|
||
on('change:clear_vow_5', function() {
|
||
setAttrs({ 'vow5-0': '0', 'vow5-1': '0', 'vow5-2': '0', 'vow5-3': '0', 'vow5-4': '0', 'vow5-5': '0', 'vow5-6': '0', 'vow5-7': '0', 'vow5-8': '0', 'vow5-9': '0', clear_vow_5: 'off' });
|
||
});
|
||
|
||
on('change:repeating_assets:assettype', function(values) {
|
||
setAttrs({
|
||
['repeating_assets_Asset' + values.previousValue]: 'off',
|
||
['repeating_assets_Asset' + values.newValue]: 'on'
|
||
});
|
||
});
|
||
|
||
on('change:repeating_assets:assetDropdownCompanion', function(values) {
|
||
setAttrs({
|
||
['repeating_assets_AssetCompanionDiv' + values.previousValue]: 'off',
|
||
['repeating_assets_AssetCompanionDiv' + values.newValue]: 'on'
|
||
});
|
||
});
|
||
|
||
on('change:repeating_assets:assetDropdownPath', function(values) {
|
||
setAttrs({
|
||
['repeating_assets_AssetPathDiv' + values.previousValue]: 'off',
|
||
['repeating_assets_AssetPathDiv' + values.newValue]: 'on'
|
||
});
|
||
});
|
||
|
||
on('change:repeating_assets:assetDropdownCombatTalent', function(values) {
|
||
setAttrs({
|
||
['repeating_assets_AssetCombatTalentDiv' + values.previousValue]: 'off',
|
||
['repeating_assets_AssetCombatTalentDiv' + values.newValue]: 'on'
|
||
});
|
||
});
|
||
|
||
on('change:repeating_assets:assetDropdownRitual', function(values) {
|
||
setAttrs({
|
||
['repeating_assets_AssetRitualDiv' + values.previousValue]: 'off',
|
||
['repeating_assets_AssetRitualDiv' + values.newValue]: 'on'
|
||
});
|
||
});
|
||
</script> |