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roll20-character-sheets-tester/AW/apocalypse-world.html
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<div class='sheet-maindiv'>
<label class="sheet-name">Name:</label>
<input type="text" name="attr_name"/>
<input type='checkbox' name='lock_class' class='sheet-lock'>
<label class="sheet-lock"><small>Lock/Unlock Class</small></label><br/>
<label class="sheet-name">Class:</label>
<input type="radio" name="attr_class" class="sheet-class" value='Angel'/><label>Angel </label>
<input type="radio" name="attr_class" class="sheet-class" value='Battlebabe'/><label>Battlebabe </label>
<input type="radio" name="attr_class" class="sheet-class" value='Brainer'/><label>Brainer </label>
<input type="radio" name="attr_class" class="sheet-class" value='Chopper'/><label>Chopper </label>
<input type="radio" name="attr_class" class="sheet-class" value='Driver'/><label>Driver </label>
<input type="radio" name="attr_class" class="sheet-class" value='GunLugger'/><label>GunLugger </label>
<input type="radio" name="attr_class" class="sheet-class" value='Hardholder'/><label>Hardholder </label>
<input type="radio" name="attr_class" class="sheet-class" value='Hocus'/><label>Hocus </label>
<input type="radio" name="attr_class" class="sheet-class" value='Operator'/><label>Operator </label>
<input type="radio" name="attr_class" class="sheet-class" value='SavvyHead'/><label>SavvyHead </label>
<input type="radio" name="attr_class" class="sheet-class" value='Skinner'/><label>Skinner </label>
<div class="sheet-3colrow">
<div class="sheet-col odd">
<label class="sheet-class-moves sheet-section-title">Stats:</label>
<div class="sheet-attr-box">
<label class="sheet-cool sheet-name">Cool:</label>
<input type="text" name="attr_cool"/>
<input type='checkbox' name='attr_coolHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">do something under fire:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Cool}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool} - @{shattered}]]}}' name='roll_dsuf'></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-hard sheet-name">Hard:</label>
<input type="text" name="attr_hard"/>
<input type='checkbox' name='attr_hardHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">go aggro/seize by force:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Hard}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard} - @{crippled}]]}}' name='roll_gasbf' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-hot sheet-name">Hot:</label>
<input type="text" name="attr_hot"/>
<input type='checkbox' name='attr_hotHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">seduce or manipulate</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{result=[[2d6 + @{hot} - @{disfigured}]]}}' name='roll_som' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-sharp sheet-name">Sharp:</label>
<input type="text" name="attr_sharp"/>
<input type='checkbox' name='attr_sharplHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">read a sitch; read a person</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Sharp}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp} - @{broken}]]}}' name='roll_rasrap' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-weird sheet-name">Weird:</label>
<input type="text" name="attr_weird"/>
<input type='checkbox' name='attr_weirdlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'>Highlighted</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl">open your brain</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=Weird}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird}]]}}' name='roll_oyb' ></button>
</div>
</div>
</div>
<div class="sheet-col even">
<label class="sheet-class-moves sheet-section-title">Class Moves:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename">Move:</label>
<input type="text" name="attr_classmovename" />
<label class="sheet-stat">Stat:</label>
<select name="attr_classmoves" class="moves">
<option type="radio" name="attr_class"value="@{cool} - @{shattered}">Cool</option>
<option type="radio" name="attr_class"value="@{hard} - @{crippled}">Hard</option>
<option type="radio" name="attr_class"value="@{hot} - @{disfigured}">Hot</option>
<option type="radio" name="attr_class"value="@{sharp} - @{broken}">Sharp</option>
<option type="radio" name="attr_class"value="@{weird}">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
<label class="sheet-desc">Description:</label>
<textarea rows="4" cols="50" name="attr_classmovedesc" ></textarea>
<!-- <button type='roll' value="@{name} rolls a [[2d6!]]" name='roll_move' /> -->
</fieldset>
<label class="sheet-other-moves sheet-section-title">Other Moves:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename">Move:</label>
<input type="text" name="attr_movename" />
<label class="sheet-stat">Stat:</label>
<select name="attr_moves" class="sheet-moves">
<option type="radio" name="attr_class"value="@{cool} - @{shattered}">Cool</option>
<option type="radio" name="attr_class"value="@{hard} - @{crippled}">Hard</option>
<option type="radio" name="attr_class"value="@{hot} - @{disfigured}">Hot</option>
<option type="radio" name="attr_class"value="@{sharp} - @{broken}">Sharp</option>
<option type="radio" name="attr_class"value="@{weird}">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
<label class="sheet-desc">Description:</label>
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
</fieldset>
</div>
<div class="sheet-col odd">
<div class="sheet-box">
<label class="sheet-harm sheet-section-title">Harm:</label>
<label class="sheet-harm">3</label>
<input type="checkbox" name="sheet-harm-1" value="0" />
<label class="sheet-harm">6</label>
<input type="checkbox" name="sheet-harm-2" value="0" />
<label class="sheet-harm">9</label>
<input type="checkbox" name="sheet-harm-3" value="0" />
<label class="sheet-harm">10</label>
<input type="checkbox" name="sheet-harm-4" value="0" />
<label class="sheet-harm">11</label>
<input type="checkbox" name="sheet-harm-5" value="0" />
<label class="sheet-harm">12</label>
<input type="checkbox" name="sheet-harm-6" value="0" />
<label>Shattered <input type="checkbox" name="attr_shattered" value="0" /></label>
<label>Crippled <input type="checkbox" name="attr_crippled" value="0" /></label>
<label>Disfigured <input type="checkbox" name="attr_disfigured" value="0" /></label>
<label>Broken <input type="checkbox" name="attr_broken" value="0" /></label>
</div>
<div class="sheet-box">
<label class="sheet-other sheet-section-title">Other:</label>
<label class="sheet-hx">Hx:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<label class="sheet-gear">Gear & Barter:</label>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-hold">Hold:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
<div class="sheet-angel">
<label class="sheet-stock">Stock:</label>
<textarea rows="4" cols="50" name="attr_stock"></textarea>
</div>
<div class="sheet-battlebabe">
<label class="sheet-custom">Custom Weapons:</label>
<textarea rows="4" cols="50" name="attr_custom"></textarea>
</div>
<div class="sheet-skinner">
<label class="sheet-crew">Crew Contacts:</label>
<textarea rows="4" cols="50" name="attr_crew"></textarea>
</div>
<div class="sheet-brainer">
<label class="sheet-stock">Puppet Strings:</label>
<textarea rows="4" cols="50" name="attr_puppetstrings"></textarea>
</div>
</div>
<div class="sheet-box sheet-holder">
<h3><span>Holding</span></h3>
<label class="sheet-custom">Size:</label>
<input type="text" name="attr_holdingsize" />
<label class="sheet-custom">Gigs:</label>
<input type="text" name="attr_holdinggigs" />
<label class="sheet-custom">Barter:</label>
<input type="text" name="attr_holdingbarter" />
<label class="sheet-custom">Surplus:</label>
<textarea rows="4" cols="30" name="attr_surplus"></textarea>
<label class="sheet-custom">Want:</label>
<textarea rows="4" cols="30" name="attr_want"></textarea>
</div>
<div class="sheet-box sheet-holder sheet-chopper">
<h3><span>Gang</span></h3>
<label class="sheet-custom">Size:</label>
<input type="text" name="attr_gangsize" />
<label class="sheet-custom">Harm:</label>
<input type="text" name="attr_gangharm" />
<label class="sheet-custom">Armor:</label>
<input type="text" name="attr_gangarmor" />
<label class="sheet-custom">Tags:</label>
<textarea rows="4" cols="50" name="attr_gangtags"></textarea>
</div>
<div class="sheet-box sheet-hocus">
<h3><span>Followers</span></h3>
<label class="sheet-custom">Description:</label>
<input type="text" name="attr_followerdesc" />
<label class="sheet-custom">Fortune:</label>
<input type="text" name="attr_followerfortune" />
<label class="sheet-custom">Barter:</label>
<input type="text" name="attr_followerbarter" />
<label class="sheet-custom">Surplus:</label>
<textarea rows="4" cols="30" name="attr_surplus"></textarea>
<label class="sheet-custom">Want:</label>
<textarea rows="4" cols="30" name="attr_want"></textarea>
</div>
<div class="sheet-box sheet-chopper">
<h3><span>Your Bike</span></h3>
<label class="sheet-custom">Strength:</label>
<input type="text" name="attr_gangsize" />
<label class="sheet-custom">Looks:</label>
<input type="text" name="attr_gangharm" />
<label class="sheet-custom">Weaknesses:</label>
<input type="text" name="attr_gangarmor" />
</div>
<div class="sheet-box sheet-driver">
<h3><span>Your Car(s)</span></h3>
<fieldset class="repeating_cars">
<label class="sheet-custom">Frame:</label>
<input type="text" name="attr_carframe" />
<label class="sheet-custom">Power:</label>
<input type="text" name="attr_carpower" />
<label class="sheet-custom">Armor:</label>
<input type="text" name="attr_cararmor" />
<label class="sheet-custom">Looks:</label>
<input type="text" name="attr_carlooks" />
<label class="sheet-custom">Power:</label>
<input type="text" name="attr_carweak" />
<label class="sheet-custom">Tags:</label>
<textarea rows="4" cols="50" name="attr_cartags"></textarea>
</fieldset>
</div>
<div class="sheet-box">
<label class="sheet-improvements sheet-section-title">Improvements:</label>
<div class="sheet-tracker">
<label class="sheet-improvement">Experience:</label>
<input type="checkbox" name="sheet-improvement-1" value="0" />
<input type="checkbox" name="sheet-improvement-2" value="0" />
<input type="checkbox" name="sheet-improvement-3" value="0" />
<input type="checkbox" name="sheet-improvement-4" value="0" />
<input type="checkbox" name="sheet-improvement-5" value="0" />
</div>
<input type='checkbox' name='sheet-show_improvements' class='sheet-showhide'/>
<label class="sheet-showhide"><small>Show/Hide Improvements</small></label><br/>
<small>Add all these improvements manually into your stats, they will not be auto-calculated</small>
<div class="sheet-subbox angel">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox battlebabe">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hot (max hot+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a gang (detail) and leadership</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox brainer">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a holding (detail) and wealth</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox chopper">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1hard (max hard+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> choose a new option for your gang</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a holding (detail) and wealth</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox brainer">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1hot (max hot+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a garage (workspace, detail) and crew</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox gunlugger">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a holding (detail) and wealth</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get a gang (detail) and pack alpha</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox hardholder">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1hard (max hard+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1weird (max weird+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1hot (max hot+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> choose a new option for your holding</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> choose a new option for your holding</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> erase an option from your holding</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox hocus">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> choose a new option for your followers</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> choose a new option for your followers</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get a holding (detail) and wealth</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox operator">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a gig and you may change your crew</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a gig and you may change your crew</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> abandon or resolve an obligation gig for good</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox savvyhead">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get a gang (detail) for security, and leadership</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> add life support to your workspace, and now you can work on people there too</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
<div class="sheet-subbox skinner">
<ul>
<li><input type="checkbox" name="sheet-improvement-6" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-7" value="0" /><label class="sheet-improvement"> get +1cool (max cool+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-8" value="0" /><label class="sheet-improvement"> get +1hard (max hard+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-9" value="0" /><label class="sheet-improvement"> get +1sharp (max sharp+2)</label></li>
<li><input type="checkbox" name="sheet-improvement-10" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-11" value="0" /><label class="sheet-improvement"> get a new @{class} move</label></li>
<li><input type="checkbox" name="sheet-improvement-12" value="0" /><label class="sheet-improvement"> get 2 gigs (detail) and moonlighting</label></li>
<li><input type="checkbox" name="sheet-improvement-13" value="0" /><label class="sheet-improvement"> get followers (detail) and fortunes</label></li>
<li><input type="checkbox" name="sheet-improvement-14" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-15" value="0" /><label class="sheet-improvement"> get a move from another playbook</label></li>
<li><input type="checkbox" name="sheet-improvement-16" value="0" /><label class="sheet-improvement"> get +1 to any stat (max stat+3)</label></li>
<li><input type="checkbox" name="sheet-improvement-17" value="0" /><label class="sheet-improvement"> retire your character (to safety)</label></li>
<li><input type="checkbox" name="sheet-improvement-18" value="0" /><label class="sheet-improvement"> create a second character to play</label></li>
<li><input type="checkbox" name="sheet-improvement-19" value="0" /><label class="sheet-improvement"> change your character to a new type</label></li>
<li><input type="checkbox" name="sheet-improvement-20" value="0" /><label class="sheet-improvement"> choose 3 basic moves and advance them.</label></li>
<li><input type="checkbox" name="sheet-improvement-21" value="0" /><label class="sheet-improvement"> advance the other 4 basic moves.</label></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<!-- ROLL TEMPLATES -->
<rolltemplate class="sheet-rolltemplate-aw">
<table>
<tr><th colspan="2">{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}({{roll_mod}}){{/roll_mod}}</th></tr>
<tr>
{{#rollTotal() result 15}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 15}}
{{#rollTotal() result 14}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 14}}
{{#rollTotal() result 13}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 13}}
{{#rollTotal() result 12}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 12}}
{{#rollTotal() result 11}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 11}}
{{#rollTotal() result 10}}
<td class="result success">{{result}}</td>
<td> Succeeds </td>
{{/rollTotal() result 10}}
{{#rollTotal() result 9}}
<td class="result">{{result}}</td>
<td>Succeeds partially</td>
{{/rollTotal() result 9}}
{{#rollTotal() result 8}}
<td class="result">{{result}}</td>
<td>Succeeds partially</td>
{{/rollTotal() result 8}}
{{#rollTotal() result 7}}
<td class="result">{{result}}</td>
<td>Succeeds partially</td>
{{/rollTotal() result 7}}
{{#rollTotal() result 6}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 6}}
{{#rollTotal() result 5}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 5}}
{{#rollTotal() result 4}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 4}}
{{#rollTotal() result 3}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 3}}
{{#rollTotal() result 2}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 2}}
{{#rollTotal() result 1}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 1}}
{{#rollTotal() result 0}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result 0}}
{{#rollTotal() result -1}}
<td class="result failure">{{result}}</td>
<td>Misses</td>
{{/rollTotal() result -1}}
</tr>
</table>
</rolltemplate>