Files
roll20-character-sheets-tester/Forbidden_Lands/translation.json
T
Vince 5e40304b9e Forbidden lands v1.65 (#6060)
* bettter css for damge skulls

* Update Forbidden_Lands.html

* updated announcement text

* fix for shield shove/parry including base dice to gear

* update text

* update shield shove/parry gear dice calc

* dates

* spelling

* Updating announcements, date, and version

* sheetworker version update

* Updated character attributes and skill layout prep for misc gear mod

* updated skills with misc gear mod attribute - needs sheetworker

* finished sheet calcs for misc gear mod for skills

* made attributes rollable

* fixes for i18n, removed round borders from attributes

* more i18n work

* finsihed translation layout tweaks

* fixed whisper option on notes rolls

* updated announcements

* updated sv.json Swedish translation done

* fix translation handling for whisper query text

* updated sv.json translation whisper setting and whisper query
2020-04-06 13:34:56 -07:00

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{
"adult-2": "Adult+1",
"age": "Age",
"agility": "Agility",
"agility-abbr": "Agi",
"agility-abbr-u": "AGI",
"animal-handling": "Animal Handling",
"api-dice": "api dice",
"api-dice-title": "Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed.",
"appearance-u": "APPEARANCE",
"armor": "Armor",
"armor-helmet": "ARMOR/HELMET",
"armor-rating": "Armor Rating",
"armor-rating-abbr": "AR",
"armor-rating-total": "Total GEAR dice included for armor1 + armor2. @{ar}",
"armor-rating-u": "ARMOR RATING",
"armor-roll": "Armor Roll",
"armor-type": "Armor Type",
"armor1-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor1_bonus}",
"armor1-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor1_bonus_max}",
"armor1-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor1_damage}",
"armor1-bonus-total": "Total GEAR and SKILL dice included for armor1. @{armor1_ar}",
"armor2-bonus": "Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor2_bonus}",
"armor2-bonus-max": "Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}",
"armor2-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{armor2_damage}",
"armor2-bonus-total": "Total GEAR and SKILL dice included for armor2. @{armor2_ar}",
"arms-length-abbr": "Arm's L.",
"arrows": "Arrows",
"artifact": "Artifact Dice",
"artifact-bonus": "Artifact Bonus",
"attack": "Attack",
"attack-abbrv": "Attk",
"attr-abbr": "Attr",
"attribute-score": "Attribute Score",
"attribute-u": "ATTRIBUTES",
"bane": "Bane",
"base": "Base",
"base-attr-abbr": "Base/Attr",
"base-attribute-dice": "Base/Attribute Dice",
"base-dice": "Base Dice",
"beasts-u": "BEASTS",
"body": "Body",
"bonus": "Bonus",
"bonus-abbr": "Bon",
"bread": "Bread",
"carried": "Carried",
"carried-abbr": "Carr",
"carry": "Carry",
"character": "Character",
"clear-dice-pool": "Clear Dice Pool",
"close": "[close]",
"close-announcements": "Close Announcements",
"cloth": "Cloth",
"clothing": "Clothing",
"coins-carried": "Coins Carried",
"coins-u": "COINS",
"cold": "Cold",
"condition-cold": "When the cold is bitter and you don’t have enough shelter, you have to roll ENDURANCE regularly. @{cold}",
"condition-hungry": "You must eat a ration of food at least once every day. After a day without food, you become HUNGRY. @{hungry}",
"condition-sleepy": "You need to sleep for at least one Quarter Day of each day. After one day without sleep, you become SLEEPY. @{sleepy}",
"condition-thirsty": "You must drink a ration of water at least once per day. After a day without water, you become THIRSTY. @{thirsty}",
"condition-u": "CONDITIONS",
"consumable": "Consumable",
"consumable-note": "**note:** be sure to manually reduce the consumable die on the sheet if you roll bane.",
"consumable-u": "CONSUMABLES",
"copper": "Copper",
"crafting": "Crafting",
"crafting-monster": "Crafting",
"critical-injuries": "Critical Injuries",
"critical-u": "CRITICAL INJURIES",
"current": "Current",
"current-preset": "Current Preset",
"custom-roll": "Custom Roll",
"d66-roll": "D66 Roll",
"damage": "Damage",
"damage-abbr": "Dmg",
"dark-secret": "Dark Secret",
"defense-rating": "Defense Rating",
"description": "Description",
"dice-only": "Dice Only",
"dice-pool": "Dice Pool",
"dice-pool-u": "DICE POOL",
"die": "Die",
"die-10": "d10",
"die-10-u": "D10",
"die-12": "d12",
"die-12-u": "D12",
"die-6": "d6",
"die-6-u": "D6",
"die-66": "d66",
"die-66-u": "D66",
"die-8": "d8",
"die-8-u": "D8",
"distant": "Distant",
"dmg-abbr": "Dmg",
"don": "Don",
"duration": "Duration",
"effects": "Effects",
"empathy": "Empathy",
"empathy-abbr": "Emp",
"encumbrance": "Encumbrance",
"encumbrance-current-abbr": "Current Encum",
"endurance": "Endurance",
"endurance-monster": "Endurance",
"epic": "Epic",
"experience-u": "EXPERIENCE",
"extra-damage": "Toggle extra damage tracking (25-48)",
"face": "Face",
"features": "Features",
"fish": "Fish",
"flour": "Flour",
"food": "Food",
"function-u": "FUNCTIONS",
"fur": "Fur",
"gea-u": "GEAR",
"gear": "Gear",
"gear-bonus": "Gear Bonus",
"gear-dice": "Gear Dice",
"gear-notes": "Gear/Notes",
"gear-weight": "Gear Weight",
"general-abbrv": "Gen",
"glass": "Glass",
"gold": "Gold",
"grain": "Grain",
"grip": "Grip",
"healing": "Healing",
"healing-time": "Healing Time",
"heavy-abbr": "H",
"herbs": "Herbs",
"hirelings-u": "HIRELINGS",
"hungry": "Hungry",
"ingredients": "Ingredients",
"injury": "Injury",
"insight": "Insight",
"iron": "Iron",
"iron-ore": "Iron Ore",
"item": "Item",
"kin": "Kin",
"latest-announcements": "Latest Announcements",
"leather": "Leather",
"legendary": "Legendary",
"lethal": "Lethal",
"light-abbr": "L",
"location": "Location",
"logo-forbidden-lands": "FORBIDDEN LANDS",
"long": "Long",
"lore": "Lore",
"lvl-abbr": "Lvl",
"manipulation": "Manipulation",
"marksmanship": "Marksmanship",
"marksmanship-abbr": "Marks.",
"max-abbr": "Max",
"meat": "Meat",
"melee": "Melee",
"melee-monster": "Melee",
"might": "Might",
"might-monster": "Might",
"mighty": "Mighty",
"misc-abbr": "Misc",
"misc-gear-abbr": "Misc Gear",
"misc-skill-abbr": "Misc Skill",
"monster": "Monster",
"monster-attack": "Monster Attack",
"monster-attacks-u": "MONSTER ATTACKS",
"monster-name": "Monster's Name/Type",
"moun-u": "MOUNT",
"mount": "Mount",
"mounted": "Mounted",
"mounts-gear": "Mount's Gear",
"move": "Move",
"move-type": "Move Type",
"movement": "Movement",
"name": "Name",
"near": "Near",
"no": "No",
"no-damage": "No Damage",
"no-willpower": "No Willpower",
"normal-abbr": "N",
"not-applicable-abbr": "n/a",
"note-description": "Note's description",
"note-name": "Note's name",
"notes": "Notes",
"notes-text": "notes...",
"notes-u": "NOTES",
"number-abbr": "Num",
"of-arrows": "of Arrows",
"of-food": "of Food",
"of-torches": "of Torches",
"of-water": "of Water",
"old-3": "Old+2",
"old-announcements": "Old Announcements",
"older": "[older]",
"on-mount": "Gear on Mount",
"one-hand-abbr": "1H",
"other": "Other",
"out-of-arrows": "Out of Arrows",
"out-of-food": "Out of Food",
"out-of-torches": "Out of Torches",
"out-of-water": "Out of Water",
"pack-rat": "Pack Rat Talent?",
"pack-rat-title": "You can carry additional items.",
"parry": "Parry",
"pc-name": "PC's name",
"performance": "Performance",
"personal": "Personal",
"pride": "Pride",
"pride-roll": "Pride Roll",
"production-outcome": "Production/Outcome",
"profession": "Profession",
"profession-abbrv": "Prof",
"push": "Push",
"push-dice": "Push the Dice!",
"push-query": "Is the Dice Pool correct...? (hint:remove successes and bane) |Yes - Submit to Roll.,Dice Pool is correct.|No - Cancel.,Dice Pool needs to be corrected.",
"pushes-the-roll": "Pushes the Roll",
"quantity-abbr": "Qty",
"range": "Range",
"ranged": "Ranged",
"rank": "Rank",
"rank-1-pack-rat": "Rank 1 (+2)",
"rank-2-pack-rat": "Rank 2 (+5)",
"rank-3-pack-rat": "Rank 3 (+10)",
"rating": "Rating",
"rating-abbr": "Rat",
"relationship-description": "Describe the relationship.",
"relationships-u": "RELATIONSHIPS",
"reputation": "Reputation",
"reputation-bonus": "How well known are you? @{reputation}",
"reputation-roll": "Reputation Roll",
"reset-dice": "Reset dice pool.",
"roll": "Roll",
"roll-agility": "Agility Roll",
"roll-dice": "Roll the Dice!",
"roll-dice-66": "Roll d66!",
"roll-dice-api": "Roll API Dice!",
"roll-empathy": "Empathy Roll",
"roll-strength": "Strength Roll",
"roll-wits": "Wits Roll",
"salary": "Salary copper/day",
"scouting": "Scouting",
"selected": "Selected",
"settings": "Settings",
"sheet-version-announcements": "Sheet version and announcements",
"shield": "Shield",
"shield-bonus": "Record the shield's CURRENT bonus up to MAX (adjusts GEAR dice) @{shield1_bonus}",
"shield-bonus-max": "Record the shield's UNDAMAGED bonus. @{shield1_bonus_max}",
"shield-bonus-misc": "Miscellaneous bonus modifier (adjusts SKILL dice). @{shield1_bonus_misc}",
"shield-bonus-total": "Total BASE, GEAR, and SKILL dice included for Parry|Shove. @{shield1_bonus_total}",
"shield-u": "SHIELD",
"short": "Short",
"shove": "Shove",
"show-hide": "show/hide",
"silver": "Silver",
"skill": "Skill",
"skill-dice": "Skill Dice",
"skill-level": "Skill Level",
"skill-u": "SKILLS",
"skills-list": "animal-handling,crafting,endurance,healing,insight,lore,manipulation,marksmanship,melee,might,move,performance,scouting,sleight-of-hand,stealth,survival",
"sleepy": "Sleepy",
"sleight-of-hand": "Sleight of Hand",
"spell": "Spell",
"spell-name": "Spell's name",
"spell-u": "SPELLS",
"stealth": "Stealth",
"stockpile-list": "bread,cloth,fish,flour,food,fur,glass,gold,grain,herbs,iron,iron-ore,leather,meat,silver,stone,tallow,vegetables,water,wood,wool",
"stockpile-u": "STOCKPILE",
"stone": "Stone",
"strength": "Strength",
"strength-abbr": "Str",
"strength-abbr-u": "STR",
"stronghold": "Stronghold",
"stronghold-notes-u": "STRONGHOLD NOTES",
"stronghold-u": "STRONGHOLD",
"success": "Success",
"success-1": "1 Success",
"success-2": "2 Successes",
"success-3": "3 Successes",
"success-4": "4 Successes",
"survival": "Survival",
"talent-u": "TALENTS",
"tallow": "Tallow",
"thirsty": "Thirsty",
"time-limit": "Time Limit",
"tiny-abbr": "T",
"torches": "Torches",
"total": "Total",
"total-abbr": "Tot",
"two-hand-abbr": "2H",
"type": "Type",
"type-name": "Type/Name",
"units": "Units",
"update-dice-pool": "Update the dice pool. Use the 'Roll' button to roll the dice.",
"vegetables": "Vegetables",
"version-announcements": "Sheet version and announcements",
"water": "Water",
"weapon": "Weapon",
"weapon-bonus": "Record the weapon's CURRENT bonus up to MAX (adjusts GEAR dice). @{repeating_weapons_$X_weapon_bonus}",
"weapon-bonus-max": "Record the weapon's UNDAMAGED bonus. @{repeating_weapons_$X_weapon_bonus_max}",
"weapon-bonus-misc": "Miscellaneous bonus modifier (adjusts GEAR dice). @{repeating_weapons_$X_weapon_bonus_misc}",
"weapon-bonus-total": "Total GEAR dice included with the attack. @{repeating_weapons_$X_weapon_bonus_total}",
"weapon-damage": "Damage as per weapon tables. @{repeating_weapons_$X_weapon_damage}",
"weapon-damage-misc": "Miscellaneous damage modifier. @{repeating_weapons_$X_weapon_damage_misc}",
"weapon-damage-total": "Total damage included with the attack. @{repeating_weapons_$X_weapon_damage_total}",
"weapon-skill-misc": "Miscellaneous attack modifier (adjusts SKILL dice). @{repeating_weapons_$X_weapon_skill_misc}",
"weapon-skill-total": "Total SKILL dice included with the attack. @{repeating_weapons_$X_weapon_skill_total}",
"weapon-type-base": "BASE dice as per weapon/skill type. @{repeating_weapons_$X_weapon_base_total}",
"weapon-type-skill": "SKILL dice as per weapon/skill type. @{repeating_weapons_$X_weapon_skill_value}",
"weapon-u": "WEAPONS",
"weapons": "Weapons",
"weight-abbr": "Wt",
"whisper-macro": "Whisper roll?",
"whisper-nothing": "Do not whisper rolls(default).",
"whisper-options": "Whisper Options:",
"whisper-options-api": "API Whisper Options:",
"whisper-query": "Use a query.",
"whisper-rolls": "Whisper all rolls to the GM.",
"willpower": "Willpower",
"willpower-abbr": "Will",
"willpower-spent-abbr": "WP Spent",
"willpower-total-abbr": "Total WP",
"willpower-u": "WILLPOWER",
"wits": "Wits",
"wits-abbr": "Wit",
"wood": "Wood",
"wool": "Wool",
"yes": "Yes",
"yes-1": "Yes,-1",
"young-1": "Young"
}