248 lines
14 KiB
Plaintext
248 lines
14 KiB
Plaintext
Possible NPC sheet
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- Follower sheet
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- Add top level button to jump directly to the Follower sheet
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- More detailed weapons and such for npcs
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- Remove repeating NPC sections?
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- Structured spell book, which fields for total pages, pages used, and remaining pages.
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-- Multiple spell books
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-- A roll button for the number of pages needed
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-- A roll button for the number of days to write it into the book
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- Armor Class detailed breakdown
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- Armor class Slashing/Piercing/Bludgeoning
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Follower classes
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AD&D 2E Book release order
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The Complete Fighter's Handbook 1989 December
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The Complete Thief's Handbook 1989 December
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The Complete Priest's Handbook 1990 May
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The Complete Wizard's Handbook 1990 June
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The Complete Psionics Handbook 1991 January
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Tome of Magic 1991 May
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Arms and Equipment Guide 1991 July
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The Complete Book of Dwarves 1991 October
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The Complete Bard's Handbook 1992 March
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The Complete Book of Elves 1992 December
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The Complete Book of Gnomes & Halflings 1993 February -- no content
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The Complete Book of Humanoids 1993 April
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The Complete Ranger's Handbook 1993 December
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The Complete Book of Villains 1994 April -- no content
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The Complete Paladin's Handbook 1994 May
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The Complete Druid's Handbook 1994 August
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The Complete Barbarian's Handbook 1995 January
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The Complete Book of Necromancers 1995 March
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Player's Option: Combat & Tactics 1995 June
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Player's Option: Skills & Powers 1995 July
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Dungeon Master Option: High-Level Campaigns 1995 August
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The Complete Ninja's Handbook 1995 August
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Player's Option: Spells & Magic 1996 May
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Wizard's Spell Compendium, Volume 1 1996
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Wizard's Spell Compendium, Volume 2 1997
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Wizard's Spell Compendium, Volume 3 1998
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Wizard's Spell Compendium, Volume 4 1998
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Priest's Spell Compendium, Volume 1 1999
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Priest's Spell Compendium, Volume 2 1999
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Priest's Spell Compendium, Volume 3 2000
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Create / Fabricate Scrolls, Potions, and Magical items
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Scrolls / Potions
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The knowledge of how to create scrolls and potions of similar function to a known spell does not just leap into his brain. He knows where to look for the information he needs to make an attempt (sages, higher level spellcaster, higher powers). The exact process for each spell is still a mystery. DMG p. 118-119
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Scrolls
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Wizard
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- Create scrolls 9th level. PHB p. 43, DMG p. 117
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- Wizards must have their spellbook at hand. DMG p. 119
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Priest
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- Create scrolls at 7th level. DMG p. 117
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- Priests must work on a specially prepared alter. DMG p. 119
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Quill and Ink must be of special or magical origin and be fresh and unused for each spell (even each inscription of the same spell requires new Quill and Ink). DMG p. 119
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Success rate is known by the DM. DMG p. 119
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Protection scrolls takes 6 days of undisturbed work. DMG p. 119
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A single scroll can contain 1 to 6 spells, determined by the DM. DMG p. 119
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Potions
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- Wizards Brew potions at 9th level. PHB p, 43, DMG p. 117
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-- Healing and curing potions are beyond the ken of wizards. DMG p. 119
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- Priests Brew a few potions (mainly healing and cures) at 9th level. DMG p. 117, 119
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- In addtion to the fantastical materials needed, potions require mundane ingredients. The basic cost of these ingredients ranges from 200 to 1,000 gp. DMG p. 119
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- Wizards needs a complete alchemical laboratory. The basic cost is at least 2,000 gp for the equipment and furnishings. The location and housing is added on top of this cost. The wizard must pay 10% of its value every month for maintenance. DMG p. 120
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- Priests need an alter specially consecrated to the purpose of brewing potions. DMG p. 120
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- To create a potion is equal to cost of materials in gp / 100. DMG p. 120
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- Success is known by the DM. DMG p. 120
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Other Magical items
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- Wizards create other magical items at 11th level, (if he has the spells). DMG p. 117
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- Priests Create a few magical items at 11th level. DMG p. 117
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- The right materials cost from 1,000 to 10,000 (or more!) gold pieces depending. DMG p, 120
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- Preparing the materials takes from 2 weeks to a month and costs at least 500 gold pieces, if not more. DMG p. 121
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Wizards
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- First cast _Enchant an Item_ (or have another do it for them) then perform whatever is needed. DMG p. 121
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- If no _permanency_ spell is cast in the end, the vessel only holds charges equal to the number of spells cast upon it. DMG p. 121
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- Success is known by the DM. DMG p. 121
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Priests. DMG p. 121
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- Must first find the vessel of the finest or most perfect materials
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- The priest must then spend two weeks in meditation and purification ceremonies and then another week in fasting and purification, to purify himself
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- Then he must likewise purify the item and seek to invoke it a small portion of his deity's grandeur. This takes a single day and night.
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- As the item rests upon an alter, the priest must pray for the blessed sign that the deity will endow the vessel with the desired powers. Each day there is a 1% cumulative chance that the prayers will be heard.
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- Once complete the item needs to be sanctified and consecrated for a permanent enchant
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- For charges, the priest have 24 hours to cast the appropriate spells into the item
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Druids
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- Druids with 3 proficiency slots in the Herbalism Nonweapon proficiency can create magical herbal brews. The Complete Druid's Handbook p. 103
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Insert Grenade like miss into spell templates: "Or click here [Grenade-like miss](~@{character_name}|grenade-miss)"
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Insert roll links for damage into the spell templates
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Run through data for books again. Missing Humanoids, and Barbarians
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Player's Handbook
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Fire Shield - Fixed broken calculation
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Summon shadow - Fixed broken calculation
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Sepia Snake Sigil - Fixed broken tab character
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Spectral Force - Fixed broken area of effect calculation
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Monster Summoning II - Fixed broken calculation preventing the spell from printing
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Wall of Fire - Fixed area of effect calculation to calculate the number of sheets. This reduces the overall area of effect by an order of magnitude
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Chaos - Fixed broken tab character
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Wall of Fire - Fixed area of effect calculation to calculate the number of sheets. This reduces the overall area of effect by an order of magnitude
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Complete Fighter's Handbook
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One / two handed javelin changed to medium size - Book update
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One / two handed stone javelin changed to medium size - Book update
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Complete Wizard's Handbook
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Jitte change size to small - typo
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Shuriken changed ROF to 2/1 - book update
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Detect Disease - scaling no longer goes above 100% chance
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Choke - fixed whitespace
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Detect life - fixed range scaling and missing material components - typo
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Hovering skull - added M for material component - book update
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Pain Touch - changed school to Necromancy - book update
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Force Shaprechange - changed damage when save is made - book update
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Bone club - Updated effect about clubs not being available to wizards - Book update
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Wind breath - Updated how damage is displayed
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Force Shapechange - Updated casting speed to 5 - Book update
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Force Shapechange - Updated damage to always be 3d10 - Book update
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Complete Psionics Handbook
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Added the Power Score as written in the book to the template output
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Fixed whitespace when a power has 1 round of prep to say "1 round" instead of "1round"
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All-round vision - Fixed linebreak mid-sentence
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Clairvoyance - Fixed linebreak mid-sentence
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Precognition - Added 20 effect to be displayed by the template
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Danger Sense - Added 1 effect to be displayed by the template
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Know Direction - Fixed linebreak mid-sentence
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Spirit Sense - Corrected description to state that it sense noncorporeal undead - Book update
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Create Object - Fixed table in effect text
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Detonate - Fixed linebreak mid-sentence
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Animate Object - Fixed table header - Book update
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Create Sound - Power Score modifier changed to -2 from -7 - Book update
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Inertial Barrier - Fixed linebreak mid-sentence
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Molecular Agitation - Added that only magical items gets a +10 modifier - Book update
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Molecular Agitation - Corrected the displayed damage to match the effect text - typo
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Animal Affinity - Added missing linebreak - typo
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Flesh Armor - Added clarification that the armor is nonmagical - Book Update
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Flesh Armor - Added clarification that this power works with rings of protection - Book Update
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Probability Travel - changed reference to the Planescape accessory - Book update
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Probability Travel - Fixed linebreak mid-sentence
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Summon Planar Creature - Updated book references - Book update
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Teleport - Fixed table so that PSP cost starts at 10 PSP - Book update
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Astral Projection - changed reference to the Planescape accessory - Book update
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Dream Travel - Calculate the aount of PSP used based on passengers
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Probe - Removed Mindlink as a prerequisite
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Contact - Added missing bold styling to text
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Empathy - Added missing Power Score effect
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Appraise - Fixed linebreak mid-sentence
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Ultrablast - Fixed linebreak mid-sentence
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Intensify - Made popup options more readable
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Psychic Drain - Updated psionic potential description - Book update
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Wrench - Fixed page number - typo
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Tome of Magic
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Maximilian's Earthen Grasp - School changed to Alteration - Book update
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There/Not There - Fixed page number
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Turn Pebble to Boulder - Fixed reverse spell calculation
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Khazid's Procurement - Fixed presentation of table
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Lower Resistance - Fixed spelling error in turn
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Waveform - Fixed area of effect calculations
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Bloodstone's Spectral Steed - Added number of passengers calculation
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Acid Storm - Added how acid damage can be healed - Typo
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Airboat - Changed movement rate from mile per hour calculation to movement rate 21 - Book update
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Gunther's Kaleidoscopic Strike - Fixed broken calculation
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Homunculus Shield - Fixed hp calculations - Typo
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Elemental Aura - Greatly improve the presentation of the table data
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Estate Transference - Updated area of effect from 1000 square feet to 1 square mile per level - Book update
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Wail of the Banshee - Fixed linebreak mid-sentence and fixed missing description text
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Wildfire - Fixed page number - type
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Analyze Balance - Fixed calculation to no longer go above 100%
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Personal Reading - Greatly improve the presentation of the table data
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Emotion Perception - Added level scaling for area of effect. Minimum 1 unit as the spell would do nothing before level 5 which would make no sense.
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Emotion Control - Added level scaling for saving throw bonus
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Random Causality - Corrected Duration and Casting time as per - Sage Advice #247 update
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Rigid Thinking - Corrected "in capable" to "incapable"
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Unearthly Choir - Added damage for quick reference
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Defensive Harmony - Fixed area of effect calculation
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Probability Control - Fixed modification calculation from 5% per level to 5% per 5 levels.
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Age Object - Fixed broken level scaling calculation
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Barrier of Retention - Corrected area of effect calculation
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Time Pool - Improve presentation of bullet point list
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Crushing Walls - Fixed area of effect from square feet to foot square. This increases the area of effect by an order of magnitude
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The Great Circle - Added damage overview
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Spiritual Wrath - Added self damage to the caster, to the damage overview
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Mind Tracker - Added material components
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Uncontrolled Weather - No longer rolls area of effect, as it should be done by the DM
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Circle of Sunmotes - Added damage type
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Revelation - Fixed linebreak mid-sentence
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Sphere of Security - Fixed calculation that prevented spell from printing
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Spiral of Degeneration - Added missing bullet point in effect description - Typo
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Undead Plague - Removed calculated level scaling as it is unclear how it should be calculated
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Complete Book of Dwarves
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Lip Reading (Dwarf) - Modifier changed from 0 to -2 - Typo
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Complete Book of Humanoids
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Crowd Working - Version added from this book with modifier of +2
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Naginata - S/M damage changed to 1d8. L damage changed to 1d10 - Typo
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Finhead broadsword - Added new weapon - Book update
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Complete Ranger's Handbook
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Cartography - Changed ability to score to Int and modifier to -2 - Typo
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Complete Druid's Handbook
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Beastmask - Fixed page number - Typo
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Animal Spy - Clarified that only wizard familiars can save vs. spell - Typo
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Fortifying Stew - Added calculation for ounces of stew enchanted
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Fortifying Stew - Added sheet authors's note to tell that calcukations have been changed
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Shape Wood - Fixed calculation for area of effect, adding together static and scaling part
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Earthmaw - Added calculation for what hit dice the monster attacks as, and what its THAC0 is
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Complete Book of Necromancers
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Spectral Senses - Change level scaling to follow priest levels instead of wizard levels
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Undead Alacrity - Change level scaling to follow priest levels instead of wizard levels
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Complete Ninjas Handbook
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Featherfoot - Swapped duration and casting time as increasing casting time with level did not make sense. This is highlighted with a sheet authors note
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Fixed sling, Stone long range to 160 from 1600 yards - Typo
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Fixed staff sling, stone long range to 90 yards from 200 yards - Typo
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Improved Mirror Image - Removed incorrect quote character - typo
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Chu-ko-nu - Change ammo size to medium - Typo
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Light crossbow - Change ammo size to medium, and weapon size to small - Typo
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Metsubishi (blinding powders) - Rate of fire changed to 1/3 - Typo
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Bokken, Two-handed (wooden sword) - Changed S/M damage to 1d6 - Typo
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Bokken, Two-handed (wooden sword) - Changed L damage to 1d3 - Typo
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Default casting level for items:
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Scrolls - typically one level higher than that required to cast the spell, never below 6th level - DMG p. 196 (Should probably by 7th level as the earliest a scroll can be scribed is by a priest at 7th level, DMG p. 117. This was corrected in FGaG p. 220)
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Rings - 12th level unless the power requires a higher level. In that case it functions at minimum level to use the magic. DMG p. 198
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Rods - DMG: Not mentioned. 12th level or minimum level. FGaG p. 230
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Staves - 8th level unless otherwise stated. DMG p. 207
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Wands - 6th level unless otherwise stated. DMG p. 210 |