Corrected a typo in the translation files. Fixed the API Tooltip so it displays properly. Updated the sheet.json file to be less wordy, hopefully making the Default Configuration on the Game Settings Page more readily apparent. Updated the Sheet Image.
625 lines
32 KiB
JSON
625 lines
32 KiB
JSON
{
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"wild-card": "Wild Card",
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"mook": "Mook",
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"stat-block-button": "Stat Block",
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"stat-block": "Stat Block",
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"civilian-name": "Civilian Name",
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"players-name": "Player Name",
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"basic-info": "Basic Info",
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"basic-info-u": "BASIC INFO",
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"edges-n-hindrances": "Edges & Hindrances",
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"edges-n-hindrances-u": "EDGES & HINDRANCES",
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"skills": "Skills",
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"skills-u": "SKILLS",
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"equipment": "Equipment",
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"equipment-u": "EQUIPMENT",
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"vehicles": "Vehicles",
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"vehicles-u": "VEHICLES",
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"arcanum": "Arcanum",
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"arcanum-u": "ARCANUM",
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"journal": "Journal",
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"journal-u": "JOURNAL",
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"all": "All",
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"all-u": "ALL",
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"combat-options": "Combat Options",
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"demographics-u": "DEMOGRAPHICS",
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"archetype": "Archetype",
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"iconic-framework": "Iconic Framework",
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"homeworld": "Homeworld",
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"species": "Species",
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"race": "Race",
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"gender": "Gender",
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"age": "Age",
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"languages": "Languages",
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"minor": "Minor",
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"major": "Major",
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"tap-readout": "TAP Readout",
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"firewall": "Firewall",
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"ams": "AMS",
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"neural-toughness": "Neural Toughness",
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"range": "Range",
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"base": "Base",
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"mod": "Mod",
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"armor": "Armor",
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"current": "Current",
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"academics": "Academics:",
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"pace": "Pace",
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"run": "Run",
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"parry": "Parry",
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"sanity": "Sanity",
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"charisma": "Charisma",
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"fame": "Fame",
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"reason": "Reason",
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"status": "Status",
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"glory": "Glory",
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"grit": "Grit",
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"toughness": "Toughness",
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"corruption": "Corruption",
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"street-cred": "Street Cred:",
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"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
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"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
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"max": "Max",
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"max-strain-tooltip": "Base + Mod = Max Strain",
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"strain": "Strain",
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"wild-die": "Wild Die",
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"novice": "Novice",
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"seasoned": "Seasoned",
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"veteran": "Veteran",
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"heroic": "Heroic",
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"legendary": "Legendary",
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"freshman": "Freshman",
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"sophmore": "Sophmore",
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"junior": "Junior",
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"senior": "Senior",
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"grad-student": "Grad Student",
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"occupation": "Occupation",
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"bronze-agols": "Bronze Agols",
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"smerduks": "Smerduks",
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"gold-rilks": "Gold Rilks",
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"ships-name": "Ship's Name",
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"engrams": "Engrams",
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"engram": "Engram",
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"active": "Active",
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"attributes": "Attributes",
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"attribute": "Attribute",
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"rank": "Rank",
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"agility": "Agility",
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"smarts": "Smarts",
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"spirit": "Spirit",
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"strength": "Strength",
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"vigor": "Vigor",
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"health": "Health",
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"wounds": "Wounds",
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"of": "of",
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"fatigue": "Fatigue",
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"no-nerves-of-steel": "No Nerves of Steel",
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"nerves-of-steel": "Nerves of Steel",
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"improved-nerves-of-steel": "Improved Nerves of Steel",
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"permanent-injuries": "Permanent Injuries",
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"miscellaneous": "Miscellaneous",
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"unshake-roll-modifier": "Unshake Roll Modifier",
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"trait-test-modifier": "Trait Test Modifier",
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"damage-modifier": "Damage Modifier",
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"burn": "Burn",
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"internal-repair-system": "Internal Repair System",
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"load-limit-multiplier": "Load Limit Multiplier",
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"load-limit": "Load Limit",
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"max-load-modifier": "Max Load Modifier",
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"total-load-carried": "Total Load Carried",
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"encumbrance-penalty": "Encumbrance Penalty",
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"of-bennies": "of Bennies",
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"worst-nightmare": "Worst Nightmare",
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"motivation": "Motivation",
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"edges-n-hidrances-u": "EDGES & HINDRANCES",
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"hindrances": "Hindrances",
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"hindrance": "Hindrance",
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"type": "Type",
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"description": "Description",
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"edges": "Edges",
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"took-at": "Took at",
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"notes": "Notes",
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"unskilled": "Unskilled",
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"jack-of-all-trades": "Jack of All Trades",
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"skill": "Skill",
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"linked-att": "Linked Att",
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"skill-mod": "Skill Mod",
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"encumbrance": "Encumbrance",
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"roll-for-it": "Roll For It",
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"show-field-note": "Show field for Skill Specializations under each Skill.",
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"use-skill-specialization": "Use Skill Specialization",
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"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
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"fencing-styles-n-schools": "Fencing Styles & Schools",
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"show-boating": "Show Boating",
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"show-climbing": "Show Climbing",
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"show-driving": "Show Driving",
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"show-faith": "Show Faith",
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"show-gambling": "Show Gambling",
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"show-guts": "Show Guts",
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"show-healing": "Show Healing",
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"show-intimidation": "Show Intimidation",
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"show-investigation": "Show Investigation",
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"show-lockpicking": "Show Lockpicking",
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"show-notice": "Show Notice",
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"show-persuasion": "Show Persuasion",
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"show-piloting": "Show Piloting",
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"show-psionics": "Show Psionics",
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"show-repair": "Show Repair",
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"show-riding": "Show Riding",
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"show-ritual": "Show Ritual",
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"show-shooting": "Show Shooting",
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"show-spellcasting": "Show Spellcasting",
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"show-stealth": "Show Stealth",
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"show-streetwise": "Show Streetwise",
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"show-survival": "Show Survival",
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"show-swimming": "Show Swimming",
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"show-taunt": "Show Taunt",
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"show-throwing": "Show Throwing",
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"show-tracking": "Show Tracking",
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"show-weird-science": "Show Weird Science",
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"fighting": "Fighting",
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"specialization": "Specialization",
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"boating": "Boating",
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"climbing": "Climbing",
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"driving": "Driving",
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"faith": "Faith",
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"gambling": "Gambling",
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"guts": "Guts",
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"healing": "Healing",
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"intimidation": "Intimidation",
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"investigation": "Investigation",
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"lockpicking": "Lockpicking",
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"notice": "Notice",
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"persuasion": "Persuasion",
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"piloting": "Piloting",
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"psionics": "Psionics",
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"repair": "Repair",
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"riding": "Riding",
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"something": "Ritual",
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"shooting": "Shooting",
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"spellcasting": "Spellcasting",
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"stealth": "Stealth",
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"streetwise": "Streetwise",
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"survival": "Survival",
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"swimming": "Swimming",
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"taunt": "Taunt",
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"throwing": "Throwing",
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"tracking": "Tracking",
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"weird-science": "Weird Science",
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"hide-macro-formula": "Hide Macro Formula",
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"note-u": "NOTE",
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"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
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"armor-type": "Armor Type",
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"area-protected": "Area Protected",
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"protection": "Protection",
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"weight": "Weight",
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"description-notes": "Description/Notes",
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"leather": "Leather",
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"torso": "Torso",
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"total-weight-carried": "Total Weight Carried",
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"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
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"weapon-type": "Weapon Type",
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"damage": "Damage",
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"raise": "Raise",
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"note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
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"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
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"rof": "RoF",
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"gear": "Gear",
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"worn": "Worn",
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"stashed": "Stashed",
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"rippertech": "Rippertech",
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"benefits-side-effects-details": "Benefits/Side Effects/Details",
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"damage-formula": "Damage Formula",
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"details": "Details",
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"total-strain": "Total Strain",
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"sailing-ship": "Sailing Ship",
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"ships-captain": "Ship's Captain",
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"type-of-ship": "Type of Ship",
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"wounds-u": "WOUNDS",
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"acceleration": "Acceleration",
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"top-speed": "Top Speed",
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"handling": "Handling",
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"crew": "Crew",
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"cargo-slots": "Cargo Slots",
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"original-cost": "Orignal Cost",
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"days-at-sea": "Days at Sea",
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"provisions": "Provisions",
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"cargo": "Cargo",
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"critical-hits": "Critical Hits",
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"ships-edges": "Ship's Edges",
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"ships-weapons": "Ship's Weapons",
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"ships-armaments": "Ship's Armaments",
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"placement": "Placement",
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"weapon": "Weapon",
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"note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
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"ships-crew": "Ship's Crew",
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"name-or-number": "Name or #",
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"position": "Position",
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"salary": "Salary",
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"shares": "Shares",
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"notes-and-upgrades": "Notes and Upgrades",
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"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
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"flying-ship": "Flying Ship",
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"size": "Size",
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"climb": "Climb",
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"energy": "Energy",
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"total-mod-slots": "Total Mod Slots",
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"used-mod-slots": "Used Mod Slots",
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"ground-vehicle": "Ground Vehicle",
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"vehicles-armaments": "Vehicles's Armaments",
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"name-or-num": "Name or #",
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"walker": "Walker",
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"walkers-armaments": "Walker's Armaments",
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"walkers-crew": "Walkers's Crew",
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"power-armor": "Power Armor",
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"cost": "Cost",
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"ground": "Ground",
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"flight": "Flight",
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"swim": "Swim",
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"ranged-armaments": "Ranged Armaments",
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"str-u": "STR",
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"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
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"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
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"robots-armor": "Robot Armor",
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"passengers": "Passengers",
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"melee-armaments": "Melee Armaments",
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"isp-u": "ISP",
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"damaging": "Damaging",
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"duration": "Duration",
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"roll-dmg": "Roll Dmg",
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"non-damaging": "Non-Damaging",
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"trappings-notes": "Trappings/Notes",
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"spell-name": "Spell Name",
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"spell-range": "Spell Range",
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"talismans": "Talismans",
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"talisman": "Talisman",
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"activation-penalty": "Activation Penalty",
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"effects": "Effects",
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"activate": "Activate",
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"effects-notes": "Effect/Notes/...",
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"note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
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"note-template-unique-repeating-item-2": "the <span> <id> </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
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"quest-log": "Quest Log",
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"quest-title": "Quest Title",
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"boss": "Boss",
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"goal": "Goal",
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"who-hired-you": "Who Hired You?",
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"whats-the-goal-of-the-quest": "What's the goal of the quest?",
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"notes-about-the-quest": "Notes about the quest...",
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"heros-journey": "Hero's Journey",
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"result": "Result",
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"table-event": "Table/Event",
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"activities": "Activities",
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"exams": "Exams",
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"party-bag": "Party Bag",
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"advancements-taken": "Advancements Taken",
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"advancement": "Advancement",
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"roll-results": "Roll Results",
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"modifiers-applied": "Modifiers Applied",
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"situational": "Situational",
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"situational-notes": "Situational Notes",
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"penalties": "Penalties",
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"miscellaneous-notes": "Miscellaneous Notes",
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"trait-roll": "Trait Roll",
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"trait-roll-modifiers": "Trait Roll Modifiers",
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"trait-and-damage-modifiers": "Trait and Damage Modifiers",
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"the-drop": "The Drop",
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"berserk": "Berserk",
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"wild-attack": "Wild Attack",
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"bonuses": "Bonuses",
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"api-fields": "API Fields",
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"dealinit-api-script": "DealInit API Script",
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"api-initiative-edge": "API: Initiative Edges",
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"configuration-u": "CONFIGURATION",
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"edges-hindrances":"Edges/Hindrances",
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"dealinit-use":"Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
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"dealinit-shorthand":"The Edge shorthand is as follows",
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"quick":"Quick",
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"level-headed":"Level Headed",
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"improved-level-headed":"Improved Level Headed",
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"any-joker-activated":"Any Joker Activated Wild Card Edge",
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"enable-nerves-of-steel":"Enable Nerves of Steel and Improved Nerves of Steel Edges",
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"running-die-type":"Running Die-type",
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"running-die-type-title":"Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
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"sheet-settings":"Sheet Settings",
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"backgrounds":"Backgrounds",
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"no-background-image":"No Background Image",
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"cyberpunk":"Cyberpunk",
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"hellfrost":"Hellfrost",
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"hellfrost-land-of-fire":"Hellfrost: Land of Fire",
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"last-parsec":"Last Parsec",
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"noir":"Noir",
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"old-map-postsm":"Old Map (PotSM)",
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"old-map":"Old Map",
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"parchment":"Parchment",
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"rippers":"Rippers",
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"additional-setting-fields":"Additional Setting Fields",
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"rifts":"Rifts",
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"rifts-scifi":"Rifts/Sci Fi",
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"supers":"Supers",
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"superhero":"Superhero",
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"zombiepocalypse":"Zombiepocalypse",
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"zombie-esque":"Zombie-esque",
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"logos":"Logos",
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"savage-worlds-deluxe":"Savage Worlds Deluxe",
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"zombie-swd":"Zombie SWD",
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"savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Bloodied)",
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"all-for-one":"All For One",
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"deadlands":"Deadlands",
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"deadlands-noir":"Deadlands: Noir",
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"deadlands-hell-on-earth":"Deadlands: Hell on Earth",
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"east-texas-university":"East Texas University",
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"inteface-zero-20":"Interface Zero 2.0",
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"lankhmar":"Lankhmar",
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"the-last-parsec":"The Last Parsec",
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"necessary-evil":"Necessary Evil",
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"pirates-of-the-spanish-main":"Pirates of the Spanish Main",
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"other-miscellaneous-tweaks":"Other Miscellaneous Tweaks",
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"use-dice-drop-down-menus-attributes-skills":"Use Dice Drop Down Menus (Attributes & Skills)",
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"use-dice-drop-down-menus-wilddie":"Use Dice Drop Down Menus (Wild Die)",
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"hide-arcanum-tab":"Hide the Arcanum Tab",
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"show-advancements":"Show Advancements (on Journal Tab)",
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"show-shaken-checkbox":"Show Shaken Checkbox",
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"show-the-vehicles-tab":"Show the Vehicles Tab",
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"show-sailing-ship":"Show Sailing Ship",
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"show-flying-ship":"Show Flying Ship",
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"show-ground-vehicle":"Show Ground Vehicle",
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"show-power-armor":"Show Power Armor",
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"show-robot-armor":"Show Robot Armor",
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"show-walker":"Show Walker",
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"quest-font-type":"Quest Font Type",
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"default":"Default",
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"option":"Option",
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"trait-roll-template":"Trait Roll Template",
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"no-roll-template":"No Roll Template",
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"solid-trait-layout":"Solid Trait Layout",
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"ace-of-spades-trait-layout":"Ace of Spades Trait Layout",
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"damage-roll-template":"Damage Roll Template",
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"quick-setting-configuration":"Quick Setting Configuration",
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"select-a-setting-text":"Select a setting to preset the configuration for the Setting",
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"you-can-also":"You can also",
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"reset-to-default":"Reset to Default",
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"other":"Other",
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"50-fathoms":"50 Fathoms",
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"deadlands-reloaded":"Deadlands Reloaded",
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"low-life":"Low Life",
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"tour-of-darkness":"Tour of Darkness",
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"additional-derived-stats":"Additional Derived Stats",
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"academic-text":"Used to track a character's academic score. ETU uses this field.",
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"corruption-text":"Used to track a character's corruption. Settings like Lankhmar use this field.",
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"fame-text":"Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
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"glory-text":"Used to track how glorious a character is. Settings like Hellfrost use this field",
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"grit-text":"A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
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"neural-toughness-text":"A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
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"reason-text":"Used in Rippers to measure one's sanity.",
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"sanity-text":"Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
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"status-text":"A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
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"strain-text":"Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
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"street-cred-text":"Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
|
"field-name-replacements":"Field Name Replacements",
|
|
"class-rank":"Class (Rank)",
|
|
"clams-money":"Clams (Money)",
|
|
"interface-zero":"Interface Zero 2.0",
|
|
"code-name-character":"Code Name (Character Name)",
|
|
"class-rank-text":"Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
|
"clams-money-text":"Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
|
|
"code-name-character-text":"Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
|
|
"credits-money-text":"Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
|
|
"credits-money":"Credits (Money)",
|
|
"cybernetics-augmentations-text":"Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
|
|
"cybernetics-augmentations":"Cybernetics (Augmentations)",
|
|
"increased-max-fatigue-text":"Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
|
|
"increased-max-fatigue":"Increased Max Fatigue",
|
|
"lankhmar-currency-money-text":"Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
|
|
"lankhmar-currency-money":"Lankhmar Currency (Money)",
|
|
"livre-money-text":"Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
|
|
"livre-money":"Livre (Money)",
|
|
"pieces-of-eight-money-text":"Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
|
|
"pieces-of-eight-money":"Pieces of Eight (Money)",
|
|
"origin-of-parahuman-abilities-text":"Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
|
|
"origin-of-parahuman-abilities":"Origin of Parahuman Abilities",
|
|
"ppe-power-points-text":"Change Power Points to PPE (Potential Psychic Energy) for Rifts",
|
|
"ppe-power-points":"PPE (Power Points)",
|
|
"power-type":"Power Type",
|
|
"miracles-text":"Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
|
|
"miracles":"Miracles",
|
|
"psionics-text":"Replaces Powers with Psionics. Can be used for characters with Psionics.",
|
|
"spells-text":"Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
|
|
"spells":"Spells",
|
|
"rituals-text":"Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
|
|
"rituals":"Rituals",
|
|
"weird-science-gadgets-text":"Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
|
|
"weird-science-gadgets":"Weird Science Gadgets",
|
|
"species-race-text":"Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
|
|
"species-race":"Species (Race)",
|
|
"threat-rating-rank-text":"Change the Rank designation to Threat Rating ala Necessary Evil.",
|
|
"threat-rating-rank":"Threat Rating (Rank)",
|
|
"activities-and-exams-text":"Show fields to record Activities and Exams. Used in ETU.",
|
|
"activities-and-exams":"Activities & Exams",
|
|
"archetype-text":"The character's archetype. Used in settings like All for One.",
|
|
"augmentations-text":"Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
|
|
"augmentations":"Augmentations",
|
|
"burn-text":"Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
|
|
"engrams-text":"Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
|
|
"fencing-styles-schools-text":"Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
|
|
"home-world-text":"Can be used for Sci-Fi settings like The Last Parsec, etc.",
|
|
"home-world":"Home World",
|
|
"heros-journey-text":"Hero's Journey as found in Rifts.",
|
|
"iconic-framework-text":"Used for Rifts to capture a character's iconic framework, if one exists.",
|
|
"inner-strength-points-text":"Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
|
|
"inner-strength-points":"Inner Strength Points (ISP)",
|
|
"internal-repair-system-charges-text":"Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
|
|
"internal-repair-system-charges":"Internal Repair System Charges",
|
|
"languages-text":"Can be used for any setting where Languages are known and no Knowledge skills is required",
|
|
"max-load-modifier-text":"Enable the Max Load to be modified by a flat bonus/penalty",
|
|
"minor-major-text":"Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
|
|
"minor-major":"Minor/Major",
|
|
"motivation-text":"Motivation can be used in settings where the character's motivation is important, such All for One.",
|
|
"occupation-text":"Can be used for any setting where a character's occupation is important.",
|
|
"permanent-injuries-text":"Record the Character's Permanent Injuries.",
|
|
"rippertech-text":"'Add Rippertech to the equipment section. Appropriate for Rippers",
|
|
"ship-name-text":"Can be used for any setting where the characters may have a ship of some sort.",
|
|
"ship-name":"Ship Name",
|
|
"talismans-text":"Shows Talismans repeating section on the Arcanum tab.",
|
|
"tap-readout-text":"Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
|
|
"worst-nightmare-text":"Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
|
|
"initialize-statblock":"Initialize Statblock",
|
|
"wild-card-icon":"Wild Card Icon",
|
|
"optional-and-homebrew-rules":"Optional & Home Brew Rules",
|
|
"variable-bonus-damage-die-text":"Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
|
|
"variable-bonus-damage-die":"Variable Bonus Damage die type",
|
|
"power-pointless":"Power Pointless Magic System",
|
|
"skill-specialization":"Skill Specialization",
|
|
"roll-for-extra-xp-remaining-text":"Roll for extra experience based on the Bennies remaining",
|
|
"roll-for-extra-xp-remaining":"Roll for extra XP for remaining Bennies",
|
|
"roll-for-extra-xp-left-text":"Roll for extra experience based on the Bennies used",
|
|
"roll-for-extra-xp-left":"Roll for extra XP for Bennies used",
|
|
"release-notes":"Release Notes",
|
|
"under-construction":"Under Construction",
|
|
"attack-options":"Attack Options",
|
|
"attack":"Attack",
|
|
"defense-options":"Defense Options",
|
|
"defend":"Defend",
|
|
"misc-options":"Misc. Options",
|
|
"melee-attack-options":"Melee Attack Options",
|
|
"attack-option":"Attack Option",
|
|
"why-do-it":"Why do it",
|
|
"called-shot":"Called Shot",
|
|
"called-shot-text":"You can deal additional damage to your opponent, but penalties apply to Fighting.",
|
|
"head-vitals-mod":"Head/Vitals: -4 to hit, +4 Damage",
|
|
"limb-mod":"Limb: -2 to hit, +2 Damage",
|
|
"small-target-mod":"Small Target: -4 to hit, Special Damage",
|
|
"tiny-target-mod":"Tiny Target: -6 to hit, Special Damage",
|
|
"disarm":"Disarm",
|
|
"disarm-text":"Renders your opponent weaponless, requires a called shot.",
|
|
"draw-n-attack":"Draw & Attack",
|
|
"draw-n-attack-text":"Get a jab in quickly. -2 to Fighting.",
|
|
"the-drop-text":"You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
|
|
"finishing-move":"Finishing Move (insta-kill)",
|
|
"finishing-move-text":"The foe is utterly helpless and needs to be taken out.",
|
|
"frenzy":"Frenzy",
|
|
"frenzy-text":"Get to two attacks with the same weapon. Requires an Edge.",
|
|
"gang-up":"Gang-up",
|
|
"gang-up-text":"Strength in numbers. +1 to Fighting/per Ally, to a max +4",
|
|
"grappling":"Grappling",
|
|
"grappling-text":"You don't want to kill your opponent, just subdue him.",
|
|
"improvised-weapon":"Improvised Weapon",
|
|
"improvised-weapon-text":"You need a weapon, and it's all that's available. -1 to Fighting and Parry",
|
|
"multi-action":"Multi-action",
|
|
"multi-action-text":"You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
|
|
"non-lethal-damage":"Non-lethal Damage",
|
|
"non-lethal-damage-text":"You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
|
|
"off-hand-attack":"Off-hand Attack",
|
|
"off-hand-attack-text":"Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
|
|
"push":"Push",
|
|
"push-text":"You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
|
|
"rapid-attack":"Rapid Attack",
|
|
"rapid-attack-text":"You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
|
|
"touch-attack":"Touch attack",
|
|
"touch-attack-text":"You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
|
|
"use-two-weapons":"Use two weapons",
|
|
"use-two-weapons-text":"You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
|
|
"unarmed-defender":"Unarmed Defender.",
|
|
"unarmed-defender-text":"Your opponent has no weapon and suffers a -2 to Parry.",
|
|
"wild-attack-text":"You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
|
|
"ranged-attack-options":"Ranged Attack Options",
|
|
"aim":"Aim",
|
|
"aim-text":"Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
|
|
"double-tap":"Double-tap",
|
|
"double-tap-text":"Shoot like a cop! +1 to Shooting, expends 2 bullets",
|
|
"firing-blind":"Firing Blind",
|
|
"firing-blind-text":"You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
|
|
"full-auto":"Full Auto",
|
|
"full-auto-text":"You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
|
|
"rapid-attack-fanning-the-hammer":"Rapid Attack/Fanning the Hammer",
|
|
"rapid-attack-fanning-the-hammer-text":"You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
|
|
"suppressive-fire":"Suppressive Fire",
|
|
"suppressive-fire-text":"You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
|
|
"three-round-burst":"Three Round Burst",
|
|
"three-round-burst-text":"Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
|
|
"cover":"Cover",
|
|
"cover-text":"You're getting attack and don't have enough armor—or you just don't want to get hit.",
|
|
"cover-light-mod":"Light: attacker suffers -1 to hit",
|
|
"cover-medium-mod":"Medium: attacker suffers -2 to hit",
|
|
"cover-heavy-mod":"Heavy: attacker suffers -4 to hit",
|
|
"cover-total-mod":"Total: attacker suffers -6 to hit",
|
|
"defend-text":"Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
|
|
"full-defense":"Full Defense",
|
|
"full-defense-text":"You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
|
|
"illumination":"Illumination",
|
|
"illumination-text":"Your opponent can see you too easily—make it dark!",
|
|
"ill-dim-mod":"Dim: attacker suffers -1 to hit",
|
|
"ill-dark-mod":"Dark: attacker suffers -2 to hit",
|
|
"ill-pitch-mod":"Pitch Dark: attacker suffers -4 to hit",
|
|
"ill-turn-on":"If you suffer these penalties, try turning on the lights...",
|
|
"prone":"Prone",
|
|
"prone-text":"Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
|
|
"prone-melee-text":"Just don't go prone in Melee...-2 to Parry and Fighting.",
|
|
"withdraw":"Withdraw",
|
|
"withdraw-text":"Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
|
|
"movement":"Movement",
|
|
"movement-text":"Don't just stand there...move around.",
|
|
"move-crawling-text":"Crawling: move 2 inches/turn and counts as prone when being fired upon.",
|
|
"move-crouching-text":"Crouching: move at half pace, ranged attacks suffer -1.",
|
|
"move-walking-text":"Walking: move your full pace as a free action.",
|
|
"move-running-text":"Running: move your full pace +1d6 as an action.",
|
|
"move-jumping-text":"Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
|
|
"move-go-prone-text":"Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
|
|
"test-of-wills":"Test of Wills",
|
|
"test-of-wills-text":"You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
|
|
"tricks":"Tricks",
|
|
"tricks-text":"Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
|
|
"special-abilities":"Special Abilities",
|
|
"notemplateagility":"attempts to be agile and rolls",
|
|
"notemplatefaith":"attempts to be faithful and rolls",
|
|
"notemplateguts":"attempts to be gutsy and rolls",
|
|
"notemplatestealth":"attempts to be stealthy and rolls",
|
|
"notemplateunskilled":"attempts to not suck and rolls",
|
|
"notemplatefighting":"attempts to hit something and rolls",
|
|
"notemplatefencing":"attempts to hit something, while fencing, and rolls",
|
|
"notemplateboating":"attempts to boat and rolls",
|
|
"notemplatepilot":"attempts to pilot at",
|
|
"notemplateclimbing":"attempts to climb and rolls",
|
|
"notemplatedriving":"attempts to drive and rolls",
|
|
"notemplatedrivinga":"attempts to drive a(n)",
|
|
"notemplateandrolls":"and rolls",
|
|
"notemplategambling":"attempts to gamble and rolls",
|
|
"notemplatehealing":"attempts to heal and rolls",
|
|
"notemplateintimidation":"attempts to intimidate and rolls",
|
|
"notemplateinvestigation":"attempts to investigate and rolls",
|
|
"notemplatelockpicking":"attempts to lockpick and rolls",
|
|
"notemplatenotice":"attempts to notice and rolls",
|
|
"notemplatepersuasion":"attempts to persuade and rolls",
|
|
"notemplatepiloting":"attempts to pilot and rolls",
|
|
"notemplatepsionics":"attempts to use Psionics and rolls",
|
|
"notemplaterepair":"attempts to repair and rolls",
|
|
"notemplatesmarts":"attempts to be smart and rolls",
|
|
"notemplatespirit":"attempts to be spirited and rolls",
|
|
"notemplatestrength":"attempts to be strong and rolls",
|
|
"notemplatevigor":"attempts to be healthy and rolls",
|
|
"notemplateunshaken":"rolls attempts to become unshaken and gets",
|
|
"notemplateriding":"attempts to ride and rolls",
|
|
"notemplateshooting":"attempts to shoot and rolls",
|
|
"notemplateshootings":"attempts to shoot something and rolls",
|
|
"notemplatespellcasting":"attempts to cast a spell and rolls",
|
|
"notemplatestreetwise":"attempts to be streetwise and rolls",
|
|
"notemplatesurvival":"attempts to survive and rolls",
|
|
"notemplateswimming":"attempts to swim and rolls",
|
|
"notemplatetaunt":"attempts to taunt and rolls",
|
|
"notemplatethrowing":"attempts to throw and rolls",
|
|
"notemplatetracking":"attempts to track and rolls",
|
|
"notemplatecustomskill":"attempts to do something with",
|
|
"notemplatedamage":"attempts to do damage with a",
|
|
"notemplateactivatetalisman":"attempts to activate the",
|
|
"notemplatetalismanrolls":"talisman and rolls",
|
|
"notemplatedamagethe":"attempts to do damage with the",
|
|
"notemplatespellrolls":"spell and rolls",
|
|
"notemplateritual":"attempts a ritual and rolls",
|
|
"notemplatethrowings":"attempts to throw something and rolls",
|
|
"notemplatetrackings":"attempts to track something and rolls",
|
|
"notemplateweirdscience":"attempts some weird science and rolls",
|
|
"notemplateruns":"runs",
|
|
"notemplateinches":"inches",
|
|
"community-property-money":"Community property and Money",
|
|
"trappings-notes-components-preptime":"Trappings/Notes/Components/Prep Time/...",
|
|
"bow":"Bow"
|
|
} |