Reverted skill calculation as it broke initiative roll. Made ranks show when opening the character sheet instead of being in modification mode.
1557 lines
128 KiB
HTML
1557 lines
128 KiB
HTML
<div class="bio sheet-3colrow">
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<div class="sheet-col">
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<label><span data-i18n="name-u">Name:</span> <input type="text" name="attr_Name" /></label>
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<label>
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<span data-i18n="clan-u">Clan:</span>
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<select name="attr_Clan">
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<option data-i18n="crab-u" value="Crab">Crab</option>
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<option data-i18n="crane-u" value="Crane">Crane</option>
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<option data-i18n="dragon-u" value="Dragon">Dragon</option>
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<option data-i18n="lion-u" value="Lion">Lion</option>
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<option data-i18n="mantis-u" value="Mantis">Mantis</option>
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<option data-i18n="phoenix-u" value="Phoenix">Phoenix</option>
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<option data-i18n="scorpion-u" value="Scorpion">Scorpion</option>
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<option data-i18n="spider-u" value="Spider">Spider</option>
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<option data-i18n="unicorn-u" value="Unicorn">Unicorn</option>
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<option data-i18n="ronin-u" value="Ronin">Ronin</option>
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<option data-i18n="misc-u" value="Misc">Misc</option>
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</select>
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</label>
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<label><span data-i18n="family-u">Family</span> <input type="text" name="attr_Family" /></label>
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<label><span data-i18n="school-u">School</span> <input type="text" name="attr_School" /></label>
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</div>
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<div class="sheet-col">
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<table>
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<tr>
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<td><label style=display:inline><span data-i18n="rank-u">Rank</span></label></td>
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<td><input type="number" disabled="true" name="attr_Rank" value="round(((@{Insight} - 112) / 25))" /></td>
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</tr>
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<tr>
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<td><div><label style=display:inline><span data-i18n="experience-u">Experience</span></label></td>
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<td><input type="number" value='40' name="attr_Experience" /></div></td>
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</tr>
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<tr>
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<td><div><label style=display:inline><span data-i18n="insight-u">Insight</span></label></td>
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<td><input type="number" disabled="true" name="attr_Insight" value="(((@{Air} + @{Water} + @{Fire} + @{Earth} + @{Void}) * 10 ) + (@{rank_acting} + @{rank_artisan} + @{rank_calligraphy} + @{rank_courtier} + @{rank_divination} + @{rank_etiquette} + @{rank_games} + @{rank_investigation} + @{rank_lore} + @{rank_Lore2} + @{rank_Lore3} + @{rank_Medicine} + @{rank_Meditation} + @{rank_Perform} + @{rank_Sincerity} + @{rank_Spellcraft} + @{rank_Tea_Ceremony} + @{rank_rhigh} + @{rank_Athletics} + @{rank_Battle} + @{rank_Defense} + @{rank_Horsemanship} + @{rank_Hunting} + @{rank_Iaijutsu} + @{rank_Jiujutsu} + @{rank_Chain_Weapons} + @{rank_Heavy_Weapons} + @{rank_Kenjutsu} + @{rank_Knives} + @{rank_Kyujutsu} + @{rank_Ninjutsu} + @{rank_Polearms} + @{rank_Spears} + @{rank_Staves} + @{rank_WarFan} + @{rank_AnimalHandling} + @{rank_Commerce} + @{rank_Craft} + @{rank_Engineering} + @{rank_Sailing} + @{rank_Forgery} + @{rank_Intimidation} + @{rank_SleightofHand} + @{rank_Stealth} + @{rank_Temptation} + @{BCourtier} + @{BEtiquette} + @{AddInsight}))">addl SPs></td>
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<td><input type="number" name="attr_AddInsight" value="0" /></div></td>
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</tr>
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<tr>
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<td><div><label style=display:inline><span data-i18n="courtier-bonus-u">Courtier Bonus</span></label></td>
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<td><select style="width:120px;" name="attr_BCourtier" class="sheet-skillselect">
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<option value="0" data-i18n="0-to-insight-u">0 to Insight</option>
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<option value="3" data-i18n="+3-to-insight-u">+3 to Insight</option>
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<option value="10" data-i18n="+10-to-insight-u">+10 to Insight</option>
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</select></div></td>
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</tr>
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<tr>
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<td><div><label style=display:inline><span data-i18n="etiquette-bonus-u">Etiquette Bonus</span></label></td>
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<td><select style="width:120px;" name="attr_BEtiquette" class="sheet-skillselect">
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<option value="0" data-i18n="0-to-insight-u">0 to Insight</option>
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<option value="3" data-i18n="+3-to-insight-u">+3 to Insight</option>
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<option value="10" data-i18n="+10-to-insight-u">+10 to Insight</option>
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</select></div></td>
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</tr>
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</table>
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</div>
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<div class="sheet-col center">
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<img src="http://i.imgur.com/tv2Gvag.png" class="banner" />
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</div>
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</div>
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<div class="center">
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<input type="radio" class="tab" name="attr_tab" value="traits" checked="checked" /><span data-i18n="traits-u" title="Traits"></span>
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<input type="radio" class="tab" name="attr_tab" value="skills" /><span data-i18n="skills-u" title="Skills"></span>
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<input type="radio" class="tab" name="attr_tab" value="weapons" /><span data-i18n="weapons-u" title="Weapons"></span>
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<input type="radio" class="tab" name="attr_tab" value="spells" /><span data-i18n="spells-u" title="Spells"></span>
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<p></p>
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<div class="tab-content traits-tab">
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<h1 class="separator"><span></span></h1>
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<div class="center">
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<div class="sheet-6colrow">
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<div class="sheet-col" style=background-color:#B4C8DB;>
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<p></p>
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<div class="attribute">
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<img src="images/air.png"/>
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<h3 data-i18n="air-u" class="attribute">Air</h3>
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</div>
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<div class="attribute">
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<input type="number" value="((@{Reflexes} + @{Awareness}) - abs(@{Reflexes} - @{Awareness})) / 2" disabled="true" name="attr_Air"/>
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<button type='roll' name='roll_Air' value='/em @{name} rolls Air! \n\n/roll [[@{Air}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></label><span data-i18n="reflexes-u">Reflexes</span></p>
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<input type="number" value='2' name="attr_Reflexes" />
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<button type='roll' name='roll_Reflexes' value='/em @{name} rolls Reflexes! \n\n/roll [[@{Reflexes}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></label><span data-i18n="awareness-u">Awareness</span></p>
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<input type="number" value='2' name="attr_Awareness" />
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<button type='roll' name='roll_Awareness' value='/em @{name} rolls Awareness! \n\n/roll [[@{Awareness}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#B39C85;>
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<p></p>
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<div class="attribute">
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<img src="images/earth.png"/>
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<h3 data-i18n="earth-u" class="attribute">Earth</h3>
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</div>
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<div class="attribute">
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<input type="number" value="((@{Stamina} + @{Willpower}) - abs(@{Stamina} - @{Willpower}))/ 2" disabled="true" name="attr_Earth"/>
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<button type='roll' name='roll_Earth' value='/em @{name} rolls Earth! \n\n/roll [[@{Earth}]]d10!! Earth!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="stamina-u">Stamina</span></p>
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<input type="number" value='2' name="attr_Stamina" />
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<button type='roll' name='roll_Stamina' value='/em @{name} rolls Stamina! \n\n/roll [[@{Stamina}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="willpower-u">Willpower</span></p>
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<input type="number" value='2' name="attr_Willpower" />
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<button type='roll' name='roll_Willpower' value='/em @{name} rolls Willpower! \n\n/roll [[@{Willpower}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#EBA93C;>
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<p></p>
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<div class="attribute">
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<img src="images/fire.png"/>
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<h3 data-i18n="fire-u" class="attribute">Fire</h3>
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</div>
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<div class="attribute">
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<input type="number" value='((@{Agility} + @{Intelligence}) - abs(@{Agility} - @{Intelligence})) / 2' disabled="true" name="attr_Fire"/>
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<button type='roll' name='roll_Fire' value='/em @{name} rolls Fire! \n\n/roll [[@{Fire}]]d10!! Fire!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="agility-u">Agility</span></p>
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<input type="number" value='2' name="attr_Agility" />
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<button type='roll' name='roll_Agility' value='/em @{name} rolls Agility! \n\n/roll [[@{Agility}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="intelligence-u">Intelligence</span></p>
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<input type="number" value='2' name="attr_Intelligence" />
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<button type='roll' name='roll_Intelligence' value='/em @{name} rolls Intelligence! \n\n/roll [[@{Intelligence}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#98ADDA;>
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<p></p>
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<div class="attribute">
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<img src="images/water.png"/>
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<h3 data-i18n="water-u" class="attribute">Water</h3>
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</div>
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<div class="attribute">
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<input type="number" value='((@{Strength} + @{Perception}) - abs(@{Strength} - @{Perception})) / 2' disabled='true' name="attr_Water" />
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<button type='roll' name='roll_Water' value='/em @{name} rolls Water! \n\n/roll [[@{Water}]]d10!! Water!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="strength-u">Strength</span></p>
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<input type="number" value='2' name="attr_Strength" />
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<button type='roll' name='roll_Strength' value='/em @{name} rolls Strength! \n\n/roll [[@{Strength}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="perception-u">Perception</span></p>
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<input type="number" value='2' name="attr_Perception" />
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<button type='roll' name='roll_Perception' value='/em @{name} rolls Perception! \n\n/roll [[@{Perception}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#BDA7A8;>
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<p></p>
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<div class="attribute">
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<img src="images/void.png"/>
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<h3 data-i18n="void-u" class="attribute">Void</h3>
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</div>
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<div class="attribute">
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<input type="number" value='2' name="attr_Void" />
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<button type='roll' name='roll_Void' value='/em @{name} rolls Void! \n\n/roll [[@{Void}]]d10!!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span data-i18n="void-spent-u" >Void Spent</span></p>
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<input type="number" value='0' name="attr_Voidspent" />
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</div>
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<div class="sheet-col">
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<div class="attribute">
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<p></p>
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</div>
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</div>
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</div>
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</div>
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<p></p>
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<h1 class="separator"><span></span></h1>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<div><label><span data-i18n="sex-u">Sex:</span><input type="text" class="narrow" style=display:inline name="attr_Sex" /></label></div>
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<div><label><span data-i18n="age-u">Age: </span> <input type="text" class="narrow" style=display:inline name="attr_Age" /></label></div>
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<div><label><span data-i18n="height-u">Height: </span> <input type="text" class="narrow" style=display:inline name="attr_Height" /></label></div>
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<div><label><span data-i18n="weight-u">Weight: </span> <input type="text" class="narrow" style=display:inline name="attr_Weight" /></label></div>
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<div><label><span data-i18n="hair-u">Hair: </span> <input type="text" class="narrow" style=display:inline name="attr_Hair" /></label></div>
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<div><label><span data-i18n="eyes-u">Eyes: </span> <input type="text" class="narrow" style=display:inline name="attr_Eyes" /></label></div>
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<div><label><span data-i18n="father-u">Father: </span> <input type="text" class="narrow" style=display:inline name="attr_Father" /></label></div>
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<div><label><span data-i18n="mother-u">Mother: </span> <input type="text" class="narrow" style=display:inline name="attr_Mother" /></label></div>
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</div>
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<div class="sheet-col">
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<h3 class="ability"><span data-i18n="honor-u">Honor</span> <input type="number" name="attr_HonorRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Honor_max" value="1" /><span></span>
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<input type="radio" name="attr_Honor" value="1" /><span></span>
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<input type="radio" name="attr_Honor" value="2" /><span></span>
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<input type="radio" name="attr_Honor" value="3" /><span></span>
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<input type="radio" name="attr_Honor" value="4" /><span></span>
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<input type="radio" name="attr_Honor" value="5" /><span></span>
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<input type="radio" name="attr_Honor" value="6" /><span></span>
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<input type="radio" name="attr_Honor" value="7" /><span></span>
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<input type="radio" name="attr_Honor" value="8" /><span></span>
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<input type="radio" name="attr_Honor" value="9" /><span></span>
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<input type="radio" name="attr_Honor" value="10" /><span></span>
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</div>
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<h3 class="ability"><span data-i18n="glory-u">Glory</span> <input type="number" name="attr_GloryRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Glory_max" value="1" /><span></span>
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<input type="radio" name="attr_Glory" value="1" /><span></span>
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<input type="radio" name="attr_Glory" value="2" /><span></span>
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<input type="radio" name="attr_Glory" value="3" /><span></span>
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<input type="radio" name="attr_Glory" value="4" /><span></span>
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<input type="radio" name="attr_Glory" value="5" /><span></span>
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<input type="radio" name="attr_Glory" value="6" /><span></span>
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<input type="radio" name="attr_Glory" value="7" /><span></span>
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<input type="radio" name="attr_Glory" value="8" /><span></span>
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<input type="radio" name="attr_Glory" value="9" /><span></span>
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<input type="radio" name="attr_Glory" value="10" /><span></span>
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</div>
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<h3 class="ability"><span data-i18n="status-u">Status</span> <input type="number" name="attr_StatusRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Status_max" value="1" /><span></span>
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<input type="radio" name="attr_Status" value="1" /><span></span>
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<input type="radio" name="attr_Status" value="2" /><span></span>
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<input type="radio" name="attr_Status" value="3" /><span></span>
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<input type="radio" name="attr_Status" value="4" /><span></span>
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<input type="radio" name="attr_Status" value="5" /><span></span>
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<input type="radio" name="attr_Status" value="6" /><span></span>
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<input type="radio" name="attr_Status" value="7" /><span></span>
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<input type="radio" name="attr_Status" value="8" /><span></span>
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<input type="radio" name="attr_Status" value="9" /><span></span>
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<input type="radio" name="attr_Status" value="10" /><span></span>
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</div>
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<h3 class="ability"><span data-i18n="taint-u">Taint</span> <input type="number" name="attr_TaintRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Taint_max" value="1" /><span></span>
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<input type="radio" name="attr_Taint" value="1" /><span></span>
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<input type="radio" name="attr_Taint" value="2" /><span></span>
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<input type="radio" name="attr_Taint" value="3" /><span></span>
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<input type="radio" name="attr_Taint" value="4" /><span></span>
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<input type="radio" name="attr_Taint" value="5" /><span></span>
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<input type="radio" name="attr_Taint" value="6" /><span></span>
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<input type="radio" name="attr_Taint" value="7" /><span></span>
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<input type="radio" name="attr_Taint" value="8" /><span></span>
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<input type="radio" name="attr_Taint" value="9" /><span></span>
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<input type="radio" name="attr_Taint" value="10" /><span></span>
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</div>
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</div>
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<div class="sheet-col">
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<h3 data-i18n="wounds-u">Wounds</h3>
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<table style='border-collapse: collapse; border-spacing: 0;'>
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<tr><td data-i18n="wounds-u">Wounds</td><td data-i18n="lethality-u">Lethality</td></tr>
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<tr>
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<td><input type="number" name="attr_Wounds" value="0"/></td>
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<td><select name="attr_Lethality">
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<option data-i18n="earth-x2-u" value="2">Earth x2</option>
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<option data-i18n="earth-x3-u" value="3">Earth x3</option>
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<option data-i18n="earth-x4-u" value="4">Earth x4</option>
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<option data-i18n="earth-x5-u" value="5">Earth x5</option>
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</select></td></tr>
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<tr>
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<td data-i18n="wound-level-u" style='font-weight: bold;'>Wound Level</td>
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<td data-i18n="total-u" style='font-weight: bold;'>Total</td>
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</tr>
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<tr>
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<td data-i18n="healthy-u" style='font-weight: bold;'>Healthy (+0)</td>
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<td><input type="number" name="attr_Healthy" value="@{Earth}*5" disabled="true"/></td>
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</tr>
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<tr>
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<td data-i18n="nicked-u" style='font-weight: bold;'>Nicked (+3)</td>
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<td><input type="number" name="attr_Nicked" value="@{Earth}*5 + @{Earth} * @{Lethality}" disabled="true"/></td></td>
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</tr>
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<tr>
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<td data-i18n="grazed-u" style='font-weight: bold;'>Grazed (+5)</td>
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<td><input type="number" name="attr_Grazed" value="@{Earth}*5 + @{Earth} * 2 * @{Lethality}" disabled="true"/></td>
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</tr>
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<tr>
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<td data-i18n="hurt-u" style='font-weight: bold;'>Hurt (+10)</td>
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<td><input type="number" name="attr_Hurt" value="@{Earth}*5 + @{Earth} * 3 * @{Lethality}" disabled="true"/></td>
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</tr>
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<tr>
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<td data-i18n="injured-u" style='font-weight: bold;'>Injured (+15)</td>
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<td><input type="number" name="attr_Injured" value="@{Earth}*5 + @{Earth} * 4 * @{Lethality}" disabled="true"/></td>
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</tr>
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<tr>
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<td data-i18n="crippled-u" style='font-weight: bold;'>Crippled (+20)</td>
|
|
<td><input type="number" name="attr_Crippled" value="@{Earth}*5 + @{Earth} * 5 * @{Lethality}" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td data-i18n="down-u" style='font-weight: bold;'>Down (+40)</td>
|
|
<td><input type="number" name="attr_Down" value="@{Earth}*5 + @{Earth} * 6 * @{Lethality}" disabled="true"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td data-i18n="out-u" style='font-weight: bold;'>Out</td>
|
|
<td><input type="number" name="attr_Out" value="@{Earth}*5 + @{Earth} * 7 * @{Lethality}" disabled="true"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<p></p>
|
|
<h1 class="separator"><span></span></h1>
|
|
<p></p>
|
|
<div class="center">
|
|
<table class=borderedtable>
|
|
<tr>
|
|
|
|
<th data-i18n="initiative-u">Initiative</th>
|
|
<th></th>
|
|
|
|
<th data-i18n="armor-TN-u">Armor TN</th>
|
|
<th></th>
|
|
|
|
<th data-i18n="armor-u">Armor</th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="unmodified-u">Unmodified</td>
|
|
<td><input type="number" disabled="true" name="attr_BaseInitiative" value="(@{Reflexes}+@{Rank})" />
|
|
<button type='roll' name='roll_Initiative' value='/em @{Name} rolls Initiative! \n\n/roll [[@{BaseInitiative}]]d10k[[@{Reflexes}]]!!'></button><br/></td>
|
|
|
|
<td data-i18n="base-TN-u">Base TN</td>
|
|
<td><input type="number" disabled="true" name="attr_BaseTN" value="(((@{Reflexes}) * 5) + 5)"/></td>
|
|
|
|
<td data-i18n="quality-u">Quality</td>
|
|
<td><input type="text" class="narrow" name="attr_ArmorType"></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="modifiers-u">Modifiers</td>
|
|
<td><input type="number" name="attr_InitiativeMod"></td>
|
|
|
|
<td data-i18n="armor-+-u">Armor +</td>
|
|
<td><input type="number" name="attr_ArmorBonus"></td>
|
|
|
|
<td data-i18n="reduction-u">Reduction</td>
|
|
<td><input type="number" name="attr_ArmorReduction"></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="initiative-u">Initiative</td>
|
|
<td>
|
|
<button type='roll' name='roll_Initiative'value='/em @{Name} rolls Initiative! \n\n/roll [[@{BaseInitiative}]]d10k[[@{Reflexes}]]!! + @{InitiativeMod}'></button>
|
|
</td>
|
|
|
|
<td data-i18n="current-TN-u">Current TN</td>
|
|
<td><input type="number" disabled="true" name="attr_CurrentTN" value="(@{BaseTN}+@{ArmorBonus})"/></td>
|
|
|
|
<td data-i18n="notes-u">Notes</td>
|
|
<td><input type="text" class="narrow" name="attr_ArmorNotes"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<p></p>
|
|
<p></p>
|
|
<h1 class="separator"><span></span></h1>
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
|
|
<h3 data-i18n="school-techniques-u"> School Techniques</h3>
|
|
<textarea name="attr_Description" class="four-lines"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
|
|
<h3 data-i18n="avantages-u"> Advantages</h3>
|
|
<textarea name="attr_Advantages" class="four-lines"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
|
|
<h3 data-i18n="disadvantages-u"> Disadvantages</h3>
|
|
<textarea name="attr_Disadvantages" class="four-lines"></textarea>
|
|
</div>
|
|
</div>
|
|
<h3 data-i18n="background-u">Background</h3>
|
|
<textarea name="attr_Background" class="four-lines"></textarea>
|
|
</div>
|
|
|
|
|
|
|
|
<div class="tab-content skills-tab">
|
|
<h1><span data-i18n="high-skills-u">High Skills</span></h1>
|
|
<span data-i18n="sentence-ute-u">U = Untrained Roll | T = Trained Roll | E = Emphasis Roll</span>
|
|
<p></p>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
|
|
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style="font-weight:bold" data-i18n="roll-u">+Roll</td>
|
|
<td style="font-weight:bold" data-i18n="keep-u">+Keep</td>
|
|
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
|
|
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="acting-u">Acting</td>
|
|
<td><input type="number" name="attr_rank_acting" value="0"/></td>
|
|
|
|
<td data-i18n="awareness-u">Awareness</td>
|
|
<input type="hidden" name="attr_roll_acting" value="@{rank_acting}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_acting" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_acting" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_acting" value="0"></td>
|
|
<td><input type="text" name="attr_acting_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Acting roll! \n\n/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Acting roll! \n\n/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Acting roll with Emphasis! \n\n/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="artisant-u">Artisan</td>
|
|
<td><input type="number" name="attr_rank_artisan" value="0"></td>
|
|
|
|
<td data-i18n="awareness-u">Awareness</td>
|
|
<input type="hidden" name="attr_roll_artisan" value="@{rank_artisan}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_artisan" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_artisan" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_artisan" value="0"></td>
|
|
<td><input type="text" name="attr_artisan_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Artisan roll! \n\n/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Artisan roll! \n\n/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Artisan roll with Emphasis! \n\n/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_artisan_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="calligraphy-u">Calligraphy</td>
|
|
<td><input type="number" name="attr_rank_calligraphy" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_calligraphy" value="@{rank_calligraphy}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_calligraphy" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_calligraphy" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_calligraphy" value="0"></td>
|
|
<td><input type="text" name="attr_calligraphy_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Calligraphy roll! \n\n/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Calligraphy roll! \n\n/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Calligraphy roll with Emphasis! \n\n/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="courtier-u">Courtier</td>
|
|
<td><input type="number" name="attr_rank_courtier" value="0"></td>
|
|
|
|
<td data-i18n="awareness-u">Awareness</td>
|
|
<input type="hidden" name="attr_roll_courtier" value="@{rank_courtier}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_courtier" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_courtier" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_courtier" value="0"></td>
|
|
<td><input type="text" name="attr_courtier_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Courtier roll! \n\n/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Courtier roll! \n\n/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Courtier roll with Emphasis! \n\n/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="divination-u">Divination</td>
|
|
<td><input type="number" name="attr_rank_divination" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_divination" value="@{rank_divination}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_divination" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_divination" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_divination" value="0"></td>
|
|
<td><input type="text" name="attr_divination_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Divination roll! \n\n/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Divination roll! \n\n/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Divination roll with Emphasis! \n\n/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="etiquette-u">Etiquette</td>
|
|
<td><input type="number" name="attr_rank_etiquette" value="0"></td>
|
|
|
|
<td data-i18n="awareness-u">Awareness</td>
|
|
<input type="hidden" name="attr_roll_etiquette" value="@{rank_etiquette}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_etiquette" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_etiquette" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_etiquette" value="0"></td>
|
|
<td><input type="text" name="attr_etiquette_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Etiquette roll! \n\n/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Trained Etiquette roll! \n\n/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Etiquette roll with Emphasis! \n\n/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="games-u">Games</td>
|
|
<td><input type="number" name="attr_rank_games" value="0"></td>
|
|
|
|
<td data-i18n="awareness-u">Awareness</td>
|
|
<input type="hidden" name="attr_roll_games" value="@{rank_games}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_games" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_games" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_games" value="0"></td>
|
|
<td><input type="text" name="attr_games_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Games roll! \n\n/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Games roll! \n\n/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Games roll with Emphasis! \n\n/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_games_type" value=""></td>
|
|
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="investigation-u">Investigation</td>
|
|
<td><input type="number" name="attr_rank_investigation" value="0"></td>
|
|
|
|
<td data-i18n="perception-u">Perception</td>
|
|
<input type="hidden" name="attr_roll_investigation" value="@{rank_investigation}+@{Perception}" disabled>
|
|
<input type="hidden" name="attr_keep_investigation" value="@{Perception}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_investigation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_investigation" value="0"></td>
|
|
<td><input type="text" name="attr_investigation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Investigation roll! \n\n/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Trained Investigation roll! \n\n/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Investigation roll with Emphasis! \n\n/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="lore-u">Lore</td>
|
|
<td><input type="number" name="attr_rank_lore" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_lore" value="@{rank_lore}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_lore" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_lore" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_lore" value="0"></td>
|
|
<td><input type="text" name="attr_lore_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Lore roll with Emphasis! \n\n/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_lore_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="lore-u">Lore</td>
|
|
<td><input type="number" name="attr_rank_Lore2" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Lore2" value="@{rank_Lore2}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Lore2" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Lore2" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Lore2" value="0"></td>
|
|
<td><input type="text" name="attr_Lore2_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Lore roll with Emphasis! \n\n/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Lore2_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="lore-u">Lore</td>
|
|
<td><input type="number" name="attr_rank_Lore3" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Lore3" value="@{rank_Lore3}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Lore3" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Lore3" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Lore3" value="0"></td>
|
|
<td><input type="text" name="attr_Lore3_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Lore roll with Emphasis! \n\n/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Lore3_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="medicine-u">Medicine</td>
|
|
<td><input type="number" name="attr_rank_Medicine" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Medicine" value="@{rank_Medicine}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Medicine" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Medicine" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Medicine" value="0"></td>
|
|
<td><input type="text" name="attr_Medicine_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Medicine roll! \n\n/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Medicine roll! \n\n/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Medicine roll with Emphasis! \n\n/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="meditation-u">Meditation</td>
|
|
<td><input type="number" name="attr_rank_Meditation" value="0"></td>
|
|
|
|
<td data-i18n="void-u">Void</td>
|
|
<input type="hidden" name="attr_roll_Meditation" value="@{rank_Meditation}+@{Void}" disabled>
|
|
<input type="hidden" name="attr_keep_Meditation" value="@{Void}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Meditation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Meditation" value="0"></td>
|
|
<td><input type="text" name="attr_Meditation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Meditation roll! \n\n/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Meditation roll! \n\n/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Meditation roll with Emphasis! \n\n/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="perform-u">Perform</td>
|
|
<td><input type="number" name="attr_rank_Perform" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Perform" value="@{rank_Perform}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Perform" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Perform" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Perform" value="0"></td>
|
|
<td><input type="text" name="attr_Perform_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Perform roll! \n\n/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Perform roll! \n\n/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Perform roll with Emphasis! \n\n/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Perform_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="sincerity-u">Sincerity</td>
|
|
<td><input type="number" name="attr_rank_Sincerity" value="0"></td>
|
|
|
|
<td data-i18n="awareness-u">Awareness</td>
|
|
<input type="hidden" name="attr_roll_Sincerity" value="@{rank_Sincerity}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_Sincerity" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Sincerity" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Sincerity" value="0"></td>
|
|
<td><input type="text" name="attr_Sincerity_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Sincerity roll! \n\n/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Sincerity roll! \n\n/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Sincerity roll with Emphasis! \n\n/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="spellcraft-u">Spellcraft</td>
|
|
<td><input type="number" name="attr_rank_Spellcraft" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Spellcraft" value="@{rank_Spellcraft}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Spellcraft" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Spellcraft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Spellcraft" value="0"></td>
|
|
<td><input type="text" name="attr_Spellcraft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Spellcraft roll! \n\n/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Spellcraft roll! \n\n/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Spellcraft roll with Emphasis! \n\n/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="tea-ceremony-u">Tea Ceremony</td>
|
|
<td><input type="number" name="attr_rank_Tea_Ceremony" value="0"></td>
|
|
|
|
<td data-i18n="void-u">Void</td>
|
|
<input type="hidden" name="attr_roll_Tea_Ceremony" value="@{rank_Tea_Ceremony}+@{Void}" disabled>
|
|
<input type="hidden" name="attr_keep_Tea_Ceremony" value="@{Void}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Tea_Ceremony" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Tea_Ceremony" value="0"></td>
|
|
<td><input type="text" name="attr_Tea_Ceremony_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Tea Ceremony roll with Emphasis! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input style="width:75px;" type="text" name="attr_rhigh" value=""></td>
|
|
<td><input type="number" name="attr_rank_rhigh" value="0"></td>
|
|
<td><select style="width:100px;" class="sheet-skillselect" name="attr_rhigh_stat"><option value="@{Awareness}" data-i18n="awareness-u">Awareness</option><option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option><option value="@{Agility}" data-i18n="agility-u">Agility</option></select><input type="hidden" name="attr_roll_rhigh" value="@{rank_rhigh}+@{rhigh_stat}">
|
|
<input type="hidden" name="attr_keep_rhigh" value="@{rhigh_stat}"></td>
|
|
<td><input type="number" name="attr_roll_bonus_rhigh" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_rhigh" value="0"></td>
|
|
<td><input type="text" name="attr_rhigh_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained @{rhigh} roll! \n\n/roll [[@{roll_rhigh}+@{roll_bonus_rhigh}]]d10k[[@{keep_rhigh}+@{keep_bonus_rhigh}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained @{rhigh} roll! \n\n/roll [[@{roll_rhigh}+@{roll_bonus_rhigh}]]d10k[[@{keep_rhigh}+@{keep_bonus_rhigh}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an @{rhigh} roll with Emphasis! \n\n/roll [[@{roll_rhigh}+@{roll_bonus_rhigh}]]d10k[[@{keep_rhigh}+@{keep_bonus_rhigh}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_rhigh_type" value=""></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<div>
|
|
<fieldset class="repeating_rehigh">
|
|
<div style="width: 830px;">
|
|
<table style="width:90%;">
|
|
<td><input style="width:75px;" type="text" name="attr_rehigh" value=""></td>
|
|
<td><input type="number" name="attr_rank_rehigh" value="0"></td>
|
|
<td><select style="width:100px;" class="sheet-skillselect"name="attr_rehigh_stat"><option value="@{Awareness}" data-i18n="awareness-u">Awareness</option><option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option><option value="@{Agility}" data-i18n="agility-u">Agility</option></select><input type="hidden" name="attr_roll_rehigh" value="@{rank_rehigh}+@{rehigh_stat}">
|
|
<input type="hidden" name="attr_keep_rehigh" value="@{rehigh_stat}"></td>
|
|
<td><input type="number" name="attr_roll_bonus_rehigh" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_rehigh" value="0"></td>
|
|
<td><input type="text" name="attr_rehigh_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained @{rehigh} roll! \n\n/roll [[@{roll_rehigh}+@{roll_bonus_rehigh}]]d10k[[@{keep_rehigh}+@{keep_bonus_rehigh}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained @{rehigh} roll! \n\n/roll [[@{roll_rehigh}+@{roll_bonus_rehigh}]]d10k[[@{keep_rehigh}+@{keep_bonus_rehigh}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an @{rehigh} roll with Emphasis! \n\n/roll [[@{roll_rehigh}+@{roll_bonus_rehigh}]]d10k[[@{keep_rehigh}+@{keep_bonus_rehigh}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_rhigh_type" value=""></td>
|
|
</table>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<h1><span data-i18n="bugei-skills-u">Bugei Skills</span></h1>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
|
|
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
|
|
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
|
|
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
|
|
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="athletics-u">Athletics</td>
|
|
<td><input type="number" name="attr_rank_Athletics" value="0"></td>
|
|
|
|
<td data-i18n="strength-u">Strength</td>
|
|
<input type="hidden" name="attr_roll_Athletics" value="@{rank_Athletics}+@{Strength}" disabled>
|
|
<input type="hidden" name="attr_keep_Athletics" value="@{Strength}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Athletics" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Athletics" value="0"></td>
|
|
<td><input type="text" name="attr_Athletics_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Athletics roll! \n\n/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Trained Athletics roll! \n\n/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Athletics roll with Emphasis! \n\n/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="battle-u">Battle</td>
|
|
<td><input type="number" name="attr_rank_Battle" value="0"></td>
|
|
|
|
<td data-i18n="perception-u">Perception</td>
|
|
<input type="hidden" name="attr_roll_Battle" value="@{rank_Battle}+@{Perception}" disabled>
|
|
<input type="hidden" name="attr_keep_Battle" value="@{Perception}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Battle" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Battle" value="0"></td>
|
|
<td><input type="text" name="attr_Battle_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Battle roll! \n\n/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Battle roll! \n\n/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Battle roll with Emphasis! \n\n/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="defense-u">Defense</td>
|
|
<td><input type="number" name="attr_rank_Defense" value="0"></td>
|
|
|
|
<td data-i18n="reflexes-u">Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Defense" value="@{rank_Defense}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Defense" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Defense" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Defense" value="0"></td>
|
|
<td><input type="text" name="attr_Defense_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Defense roll! \n\n/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Defense roll! \n\n/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Defense roll with Emphasis! \n\n/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="horsemanship-u">Horsemanship</td>
|
|
<td><input type="number" name="attr_rank_Horsemanship" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Horsemanship" value="@{rank_Horsemanship}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Horsemanship" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Horsemanship" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Horsemanship" value="0"></td>
|
|
<td><input type="text" name="attr_Horsemanship_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Horsemanship roll! \n\n/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Horsemanship roll! \n\n/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Horsemanship roll with Emphasis! \n\n/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="hunting-u">Hunting</td>
|
|
<td><input type="number" name="attr_rank_Hunting" value="0"></td>
|
|
|
|
<td data-i18n="perception-u">Perception</td>
|
|
<input type="hidden" name="attr_roll_Hunting" value="@{rank_Hunting}+@{Perception}" disabled>
|
|
<input type="hidden" name="attr_keep_Hunting" value="@{Perception}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Hunting" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Hunting" value="0"></td>
|
|
<td><input type="text" name="attr_Hunting_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Hunting roll! \n\n/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Hunting roll! \n\n/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Hunting roll with Emphasis! \n\n/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="iaijutsu-u">Iaijutsu</td>
|
|
<td><input type="number" name="attr_rank_Iaijutsu" value="0"></td>
|
|
|
|
<td data-i18n="reflexes-u">Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Iaijutsu" value="@{rank_Iaijutsu}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Iaijutsu" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Iaijutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Iaijutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Iaijutsu_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Iaijutsu roll! \n\n/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Trained Iaijutsu roll! \n\n/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Iaijutsu roll with Emphasis! \n\n/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="jiujutsu-u">Jiujutsu</td>
|
|
<td><input type="number" name="attr_rank_Jiujutsu" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Jiujutsu" value="@{rank_Jiujutsu}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Jiujutsu" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Jiujutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Jiujutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Jiujutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Jiujutsu_Untrained_roll" value="/em @{Name} makes an Untrained Jiujutsu roll! \n\n/roll [[@{roll_Jiujutsu}+@{roll_bonus_Jiujutsu}]]d10k[[@{keep_Jiujutsu}+@{keep_bonus_Jiujutsu}]]"></button></td>
|
|
<td><button type="roll" name="Jiujitsu_Trained_roll" value="/em @{Name} makes a Trained Jiujutsu roll! \n\n/roll [[@{roll_Jiujutsu}+@{roll_bonus_Jiujutsu}]]d10k[[@{keep_Jiujutsu}+@{keep_bonus_Jiujutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Jiujitsu_Emphasis_roll" value="/em @{Name} makes a Jiujutsu roll with Emphasis! \n\n/roll [[@{roll_Jiujutsu}+@{roll_bonus_Jiujutsu}]]d10k[[@{keep_Jiujutsu}+@{keep_bonus_Jiujutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="chain-weapons-u">Chain Weapons</td>
|
|
<td><input type="number" name="attr_rank_Chain_Weapons" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Chain_Weapons" value="@{rank_Chain_Weapons}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Chain_Weapons" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Chain_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Chain_Weapons" value="0"></td>
|
|
<td><input type="text" name="attr_Chain_Weapons_Emphases" value=""></td>
|
|
<td><button type="roll" name="Chain_Weapons_Untrained_roll" value="/em @{Name} makes an Untrained Chain Weapons roll! \n\n/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]"></button></td>
|
|
<td><button type="roll" name="Chain_Weapons_Trained_roll" value="/em @{Name} makes a Trained Chain Weapons roll! \n\n/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]!!"></button></td>
|
|
<td><button type="roll" name="Chain_Weapons_Emphasis_roll" value="/em @{Name} makes a Chain Weapons roll with Emphasis! \n\n/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="heavy-weapons-u">Heavy Weapons</td>
|
|
<td><input type="number" name="attr_rank_Heavy_Weapons" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Heavy_Weapons" value="@{rank_Heavy_Weapons}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Heavy_Weapons" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Heavy_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Heavy_Weapons" value="0"></td>
|
|
<td><input type="text" name="attr_Heavy_Weapons_Emphases" value=""></td>
|
|
<td><button type="roll" name="Heavy_Weapons_Untrained_roll" value="/em @{Name} makes an Untrained Heavy Weapons roll! \n\n/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]"></button></td>
|
|
<td><button type="roll" name="Heavy_Weapons_Trained_roll" value="/em @{Name} makes a Trained Heavy Weapons roll! \n\n/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]!!"></button></td>
|
|
<td><button type="roll" name="Heavy_Weapons_Emphasis_roll" value="/em @{Name} makes a Heavy Weapons roll with Emphasis! \n\n/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="kenjutsu-u">Kenjutsu</td>
|
|
<td><input type="number" name="attr_rank_Kenjutsu" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Kenjutsu" value="@{rank_Kenjutsu}+@{Agility}">
|
|
<input type="hidden" name="attr_keep_Kenjutsu" value="@{Agility}">
|
|
<td><input type="number" name="attr_roll_bonus_Kenjutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Kenjutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Kenjutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Kenjutsu_Untrained_roll" value="/em @{Name} makes an Untrained Kenjutsu roll! \n\n/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]"></button></td>
|
|
<td><button type="roll" name="Kenjutsu_Trained_roll" value="/em @{Name} makes a Trained Kenjutsu roll! \n\n/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Kenjutsu_Emphasis_roll" value="/em @{Name} makes a Kenjutsu roll with Emphasis! \n\n/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="knives-u">Knives</td>
|
|
<td><input type="number" name="attr_rank_Knives" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Knives" value="@{rank_Knives}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Knives" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Knives" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Knives" value="0"></td>
|
|
<td><input type="text" name="attr_Knives_Emphases" value=""></td>
|
|
<td><button type="roll" name="Knives_Untrained_roll" value="/em @{Name} makes an Untrained Knives roll! \n\n/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]"></button></td>
|
|
<td><button type="roll" name="Knives_Trained_roll" value="/em @{Name} makes a Trained Knives roll! \n\n/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]!!"></button></td>
|
|
<td><button type="roll" name="Knives_Emphasis_roll" value="/em @{Name} makes a Knives roll with Emphasis! \n\n/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]!!&r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="kyujutsu-u">Kyujutsu</td>
|
|
<td><input type="number" name="attr_rank_Kyujutsu" value="0"></td>
|
|
|
|
<td data-i18n="reflexes-u">Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Kyujutsu" value="@{rank_Kyujutsu}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Kyujutsu" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Kyujutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Kyujutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Kyujutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Kyujutsu_Untrained_roll" value="/em @{Name} makes an Untrained Kyujutsu roll! \n\n/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]"></button></td>
|
|
<td><button type="roll" name="Kyujutsu_Trained_roll" value="/em @{Name} makes a Trained Kyujutsu roll! \n\n/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Kyujutsu_Emphasis_roll" value="/em @{Name} makes a Kyujutsu roll with Emphasis! \n\n/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="ninjutsu-u">Ninjutsu</td>
|
|
<td><input type="number" name="attr_rank_Ninjutsu" value="0"></td>
|
|
<td>
|
|
<select name="attr_ninjutsu_stat" class="sheet-skillselect">
|
|
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
|
|
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
|
|
</select>
|
|
<input type="hidden" name="attr_roll_Ninjutsu" value="@{rank_Ninjutsu}+@{ninjutsu_stat}">
|
|
<input type="hidden" name="attr_keep_Ninjutsu" value="@{ninjutsu_stat}">
|
|
<td><input type="number" name="attr_roll_bonus_Ninjutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Ninjutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Ninjutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Ninjutsu_Untrained_roll" value="/em @{Name} makes an Untrained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Trained_roll" value="/em @{Name} makes a Trained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Emphasis_roll" value="/em @{Name} makes a Ninjutsu roll with Emphasis! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="polearms-u">Polearms</td>
|
|
<td><input type="number" name="attr_rank_Polearms" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Polearms" value="@{rank_Polearms}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Polearms" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Polearms" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Polearms" value="0"></td>
|
|
<td><input type="text" name="attr_Polearms_Emphases" value=""></td>
|
|
<td><button type="roll" name="Polearms_Untrained_roll" value="/em @{Name} makes an Untrained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]"></button></td>
|
|
<td><button type="roll" name="Polearms_Trained_roll" value="/em @{Name} makes a Trained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!"></button></td>
|
|
<td><button type="roll" name="Polearms_Emphasis_roll" value="/em @{Name} makes a Polearms roll with Emphasis! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="spears-u">Spears</td>
|
|
<td><input type="number" name="attr_rank_Spears" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Spears" value="@{rank_Spears}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Spears" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Spears" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Spears" value="0"></td>
|
|
<td><input type="text" name="attr_Spears_Emphases" value=""></td>
|
|
<td><button type="roll" name="Spears_Untrained_roll" value="/em @{Name} makes an Untrained Spears roll! \n\n/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]"></button></td>
|
|
<td><button type="roll" name="Spears_Trained_roll" value="/em @{Name} makes a Trained Spears roll! \n\n/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]!!"></button></td>
|
|
<td><button type="roll" name="Spears_Emphasis_roll" value="/em @{Name} makes a Spears roll with Emphasis! \n\n/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="staves-u">Staves</td>
|
|
<td><input type="number" name="attr_rank_Staves" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Staves" value="@{rank_Staves}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Staves" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Staves" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Staves" value="0"></td>
|
|
<td><input type="text" name="attr_Staves_Emphases" value=""></td>
|
|
<td><button type="roll" name="Staves_Untrained_roll" value="/em @{Name} makes an Untrained Staves roll! \n\n/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]"></button></td>
|
|
<td><button type="roll" name="Staves_Trained_roll" value="/em @{Name} makes a Trained Staves roll! \n\n/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]!!"></button></td>
|
|
<td><button type="roll" name="Staves_Emphasis_roll" value="/em @{Name} makes a Staves roll with Emphasis! \n\n/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="war-fan-u">War Fan</td>
|
|
<td><input type="number" name="attr_rank_WarFan" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_WarFan" value="@{rank_WarFan}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_WarFan" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_WarFan" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_WarFan" value="0"></td>
|
|
<td><input type="text" name="attr_WarFan_Emphases" value=""></td>
|
|
<td><button type="roll" name="WarFan_Untrained_roll" value="/em @{Name} makes an Untrained War Fan roll! \n\n/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]"></button></td>
|
|
<td><button type="roll" name="WarFan_Trained_roll" value="/em @{Name} makes a Trained War Fan roll! \n\n/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]!!"></button></td>
|
|
<td><button type="roll" name="WarFan_Emphasis_roll" value="/em @{Name} makes a War Fan roll with Emphasis! \n\n/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]!!r1"></button></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<div>
|
|
<fieldset class="repeating_rweap">
|
|
<div style="width: 830px;">
|
|
<table style="width:90%;">
|
|
<td><input style="width:85px;" type="text" name="attr_rweap" value="Weapons"></td>
|
|
<td><input type="number" name="attr_rank_rweap" value="0"></td>
|
|
<td><select style="width:85px;" class="sheet-skillselect"name="attr_rweap_stat"><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option><option value="@{Agility}" data-i18n="agility-u">Agility</option></select><input type="hidden" name="attr_roll_rweap" value="@{rank_rweap}+@{rweap_stat}">
|
|
<input type="hidden" name="attr_keep_rweap" value="@{rweap_stat}"></td>
|
|
<td><input type="number" name="attr_roll_bonus_rweap" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_rweap" value="0"></td>
|
|
<td><input type="text" name="attr_rweap_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained @{rweap} roll! \n\n/roll [[@{roll_rweap}+@{roll_bonus_rweap}]]d10k[[@{keep_rweap}+@{keep_bonus_rweap}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained @{rweap} roll! \n\n/roll [[@{roll_rweap}+@{roll_bonus_rweap}]]d10k[[@{keep_rweap}+@{keep_bonus_rweap}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an @{rweap} roll with Emphasis! \n\n/roll [[@{roll_rweap}+@{roll_bonus_rweap}]]d10k[[@{keep_rweap}+@{keep_bonus_rweap}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_rweap_type" value=""></td>
|
|
</table>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<h1><span data-i18n="merchant-skills-u">Merchant Skills</span></h1>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
|
|
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
|
|
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
|
|
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
|
|
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="animal-handling-u">Animal Handling</td>
|
|
<td><input type="number" name="attr_rank_AnimalHandling" value="0"></td>
|
|
|
|
<td data-i18n="awareness-u">Awareness</td>
|
|
<input type="hidden" name="attr_roll_AnimalHandling" value="@{rank_AnimalHandling}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_AnimalHandling" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_AnimalHandling" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_AnimalHandling" value="0"></td>
|
|
<td><input type="text" name="attr_AnimalHandling_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Animal Handling roll! \n\n/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Animal Handling roll! \n\n/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Animal Handling roll with Emphasis! \n\n/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="commerce-u">Commerce</td>
|
|
<td><input type="number" name="attr_rank_Commerce" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Commerce" value="@{rank_Commerce}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Commerce" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Commerce" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Commerce" value="0"></td>
|
|
<td><input type="text" name="attr_Commerce_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Commerce roll! \n\n/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Commerce roll! \n\n/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Commerce roll with Emphasis! \n\n/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="craft-u">Craft</td>
|
|
<td><input type="number" name="attr_rank_Craft" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Craft" value="@{rank_Craft}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Craft" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Craft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Craft" value="0"></td>
|
|
<td><input type="text" name="attr_Craft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Craft roll! \n\n/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Craft roll! \n\n/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Craft roll with Emphasis! \n\n/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Craft_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="engineering-u">Engineering</td>
|
|
<td><input type="number" name="attr_rank_Engineering" value="0"></td>
|
|
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Engineering" value="@{rank_Engineering}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Engineering" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Engineering" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Engineering" value="0"></td>
|
|
<td><input type="text" name="attr_Engineering_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Engineering roll! \n\n/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Engineering roll! \n\n/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Engineering roll with Emphasis! \n\n/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="sailing-u">Sailing</td>
|
|
<td><input type="number" name="attr_rank_Sailing" value="0"></td>
|
|
<td><select class="sheet-skillselect"name="attr_sailing_stat"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option></select><input type="hidden" name="attr_roll_Sailing" value="@{rank_Sailing}+@{sailing_stat}">
|
|
<input type="hidden" name="attr_keep_Sailing" value="@{sailing_stat}"></td>
|
|
<td><input type="number" name="attr_roll_bonus_Sailing" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Sailing" value="0"></td>
|
|
<td><input type="text" name="attr_Sailing_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Sailing roll with Emphasis! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!r1"></button></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<div>
|
|
<fieldset class="repeating_rcraft">
|
|
<div style="width: 830px;">
|
|
<table style="width:90%;">
|
|
<td><input style="width:87px;" type="text" name="attr_rcraft" value="Craft"></td>
|
|
<td><input style="margin-right: 12px;" type="number" name="attr_rank_rcraft" value="0"></td>
|
|
<td data-i18n="intelligence-u">Intelligence</td>
|
|
<input type="hidden" name="attr_roll_rcraft" value="@{rank_rcraft}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_rcraft" value="@{Intelligence}" disabled>
|
|
<td><input style="margin-left: 12px;" type="number" name="attr_roll_bonus_rcraft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_rcraft" value="0"></td>
|
|
<td><input type="text" name="attr_rcraft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained @{rcraft} roll! \n\n/roll [[@{roll_rcraft}+@{roll_bonus_rcraft}]]d10k[[@{keep_rcraft}+@{keep_bonus_rcraft}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained @{rcraft} roll! \n\n/roll [[@{roll_rcraft}+@{roll_bonus_rcraft}]]d10k[[@{keep_rcraft}+@{keep_bonus_rcraft}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an @{rcraft} roll with Emphasis! \n\n/roll [[@{roll_rcraft}+@{roll_bonus_rcraft}]]d10k[[@{keep_rcraft}+@{keep_bonus_rcraft}]]!!r1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_rcraft_type" value=""></td>
|
|
</table>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<h1><span data-i18n="low-skills-u">Low Skills</span></h1>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
|
|
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
|
|
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
|
|
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
|
|
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
|
|
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
|
|
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
|
|
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="forgery-u">Forgery</td>
|
|
<td><input type="number" name="attr_rank_Forgery" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Forgery" value="@{rank_Forgery}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Forgery" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Forgery" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Forgery" value="0"></td>
|
|
<td><input type="text" name="attr_Forgery_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Forgery roll! \n\n/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Forgery roll! \n\n/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Forgery roll with Emphasis! \n\n/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="intimidation-u">Intimidation</td>
|
|
<td><input type="number" name="attr_rank_Intimidation" value="0"></td>
|
|
|
|
<td data-i18n="awareness-u">Awareness</td>
|
|
<input type="hidden" name="attr_roll_Intimidation" value="@{rank_Intimidation}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_Intimidation" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Intimidation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Intimidation" value="0"></td>
|
|
<td><input type="text" name="attr_Intimidation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Intimidation roll! \n\n/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Intimidation roll! \n\n/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Intimidation roll with Emphasis! \n\n/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="sleight-of-hand-u">Sleight of Hand</td>
|
|
<td><input type="number" name="attr_rank_SleightofHand" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_SleightofHand" value="@{rank_SleightofHand}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_SleightofHand" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_SleightofHand" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_SleightofHand" value="0"></td>
|
|
<td><input type="text" name="attr_SleightofHand_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Sleight of Hand roll! \n\n/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Sleight of Hand roll! \n\n/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Sleight of Hand roll with Emphasis! \n\n/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="stealth-u">Stealth</td>
|
|
<td><input type="number" name="attr_rank_Stealth" value="0"></td>
|
|
|
|
<td data-i18n="agility-u">Agility</td>
|
|
<input type="hidden" name="attr_roll_Stealth" value="@{rank_Stealth}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Stealth" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Stealth" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Stealth" value="0"></td>
|
|
<td><input type="text" name="attr_Stealth_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes an Untrained Stealth roll! \n\n/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Stealth roll! \n\n/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Stealth roll with Emphasis! \n\n/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]!!r1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
|
|
<td data-i18n="temptation-u">Temptation</td>
|
|
<td><input type="number" name="attr_rank_Temptation" value="0"></td>
|
|
|
|
<td data-i18n="awareness-u">Awareness</td>
|
|
<input type="hidden" name="attr_roll_Temptation" value="@{rank_Temptation}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_Temptation" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Temptation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Temptation" value="0"></td>
|
|
<td><input type="text" name="attr_Temptation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Untrained Temptation roll! \n\n/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Trained Temptation roll! \n\n/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]!!"></button></td>
|
|
<td><button type="roll" value="/em @{Name} makes a Temptation roll with Emphasis! \n\n/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]!!r1"></button></td>
|
|
</tr>
|
|
</table>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<div class="tab-content weapons-tab">
|
|
|
|
<span data-i18n="sentence-ute-u">U = Untrained Roll | T = Trained Roll | E = Emphasis Roll</span>
|
|
<h1 class="separator vspace"><span data-i18n="melee-weapons-u">Melee Weapons</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
|
|
<tr>
|
|
<td style='font-weight: bold;' data-i18n="weapon-u">Weapon</td>
|
|
<td style='font-weight: bold;' data-i18n="skill-u">Skill</td>
|
|
<td style="font-weight: bold" data-i18n="agility-u">Ability</td>
|
|
<td style="font-weight: bold" data-i18n="attack-bonus-roll-u">Attack Bonus Roll</td>
|
|
<td style="font-weight: bold" data-i18n="attack-bonus-keep-u">Attack Bonus Keep</td>
|
|
<td style='font-weight: bold;' data-i18n="U-u">U</td>
|
|
<td style='font-weight: bold;' data-i18n="T-u">T</td>
|
|
<td style='font-weight: bold;' data-i18n="E-u">E</td>
|
|
<td style='font-weight: bold;'><div data-i18n="weapon-damage-roll-u">Weapon Damage Roll</div></td>
|
|
<td style='font-weight: bold;'><div data-i18n="weapon-damage-keep-u">Weapon Damage Keep</div></td>
|
|
<td style='font-weight: bold;' data-i18n="damage-u">Damage</td>
|
|
<td style='font-weight: bold;' data-i18n="notes-u">Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon1" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon1Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon1Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon1}! \n\n/roll [[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]]d10k[[@{Weapon1Attribute} + @{Weapon1ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon1}! \n\n/roll [[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]]d10k[[@{Weapon1Attribute} + @{Weapon1ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon1}! \n\n/roll [[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]]d10k[[@{Weapon1Attribute} + @{Weapon1ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon1DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon1DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon1DamageRoll}+@{Strength}]]d10k[[@{Weapon1DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon1" class="sheet-short"></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon2" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon2Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon2Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon2}! \n\n/roll [[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]]d10k[[@{Weapon2Attribute} + @{Weapon2ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon2}! \n\n/roll [[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]]d10k[[@{Weapon2Attribute} + @{Weapon2ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon2}! \n\n/roll [[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]]d10k[[@{Weapon2Attribute} + @{Weapon2ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon2DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon2DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon2DamageRoll}+@{Strength}]]d10k[[@{Weapon2DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon2" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon3" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon3Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon3Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon3}! \n\n/roll [[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]]d10k[[@{Weapon3Attribute} + @{Weapon3ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon3}! \n\n/roll [[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]]d10k[[@{Weapon3Attribute} + @{Weapon3ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon3}! \n\n/roll [[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]]d10k[[@{Weapon3Attribute} + @{Weapon3ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon3DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon3DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon3DamageRoll}+@{Strength}]]d10k[[@{Weapon3DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon3" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon4" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon4Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon4Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon4}! \n\n/roll [[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]]d10k[[@{Weapon4Attribute} + @{Weapon4ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon4}! \n\n/roll [[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]]d10k[[@{Weapon4Attribute} + @{Weapon4ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon4}! \n\n/roll [[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]]d10k[[@{Weapon4Attribute} + @{Weapon4ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon4DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon4DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon4DamageRoll}+@{Strength}]]d10k[[@{Weapon4DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon4" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon5" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon5Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon5Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon5}! \n\n/roll [[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]]d10k[[@{Weapon5Attribute} + @{Weapon5ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon5}! \n\n/roll [[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]]d10k[[@{Weapon5Attribute} + @{Weapon5ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon5}! \n\n/roll [[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]]d10k[[@{Weapon5Attribute} + @{Weapon5ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon5DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon5DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon5DamageRoll}+@{Strength}]]d10k[[@{Weapon5DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon5" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon6" class="regular"></td>
|
|
<td><select class="regular" name="attr_Weapon6Skill">
|
|
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
|
|
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
|
|
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
|
|
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
|
|
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
|
|
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
|
|
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
|
|
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
|
|
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
|
|
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
|
|
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
|
|
</select></td>
|
|
<td><select class="narrow" name="attr_Weapon6Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABRoll" /></td>
|
|
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABKeep" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon6}! \n\n/roll [[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]]d10k[[@{Weapon6Attribute} + @{Weapon6ABKeep}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon6}! \n\n/roll [[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]]d10k[[@{Weapon6Attribute} + @{Weapon6ABKeep}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon6}! \n\n/roll [[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]]d10k[[@{Weapon6Attribute} + @{Weapon6ABKeep}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Weapon6DamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_Weapon6DamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon6DamageRoll}+@{Strength}]]d10k[[@{Weapon6DamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NotesWeapon6" class="sheet-short"></td>
|
|
</tr>
|
|
</table>
|
|
<h1 class="separator vspace"><span data-i18n="bows-u">Bows</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='font-weight: bold;' data-i18n="bow-u">Bow</td>
|
|
<td style='font-weight: bold;' data-i18n="skill-u">Skill</td>
|
|
<td style='font-weight: bold;' data-i18n="strength-u">Strength</td>
|
|
<td style="font-weight:bold;" data-i18n="bow-roll-bonus-u">Bow Roll Bonus</td>
|
|
<td style="font-weight:bold;" data-i18n="bow-keep-bonus-u">Bow Keep Bonus</td>
|
|
<td style='font-weight: bold;' data-i18n="U-u">U</td>
|
|
<td style='font-weight: bold;' data-i18n="T-u">T</td>
|
|
<td style='font-weight: bold;' data-i18n="E-u">E</td>
|
|
<td style='font-weight: bold;' data-i18n="arrow-damage-roll-u">Arrow Damage Roll</td>
|
|
<td style='font-weight: bold;' data-i18n="arrow-damage-keep-u">Arrow Damage Keep</td>
|
|
<td style='font-weight: bold;' data-i18n="damage-u">Damage</td>
|
|
<td style='font-weight: bold;' data-i18n="notes-u">Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow1" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow1_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow1_damageMod" value="(@{Agility} + @{Bow1_Strength} - abs(@{Agility} - @{Bow1_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow1_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow1_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow1}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow1_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow1_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow1}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow1_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow1_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow1}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow1_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow1_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow1_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow1_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow1_arrow_roll} + @{Bow1_damageMod}]]d10k[[@{Bow1_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NoteBow1" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow2" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow2_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow2_damageMod" value="(@{Agility} + @{Bow2_Strength} - abs(@{Agility} - @{Bow2_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow2_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow2_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow2}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow2_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow2_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow2}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow2_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow2_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow2}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow2_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow2_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow2_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow2_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow2_arrow_roll} + @{Bow2_damageMod}]]d10k[[@{Bow2_arrow_keep}]]!!"></button></td>
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|
<td><input type="text" name="attr_NoteBow2" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow3" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow3_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow3_damageMod" value="(@{Agility} + @{Bow3_Strength} - abs(@{Agility} - @{Bow3_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow3_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow3_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow3}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow3_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow3_ranged_keepBonus}]]"></button></td>
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|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow3}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow3_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow3_ranged_keepBonus}]]!!"></button></td>
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|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow3}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow3_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow3_ranged_keepBonus}]]!!r1"></button></td>
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|
<td><input type="number" name="attr_Bow3_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow3_arrow_keep" class="sheet-narrow" /></td>
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|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow3_arrow_roll} + @{Bow3_damageMod}]]d10k[[@{Bow3_arrow_keep}]]!!"></button></td>
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|
<td><input type="text" name="attr_NoteBow3" class="sheet-short"></td>
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|
</tr>
|
|
<tr>
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|
<td><input type="text" name="attr_Bow4" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow4_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow4_damageMod" value="(@{Agility} + @{Bow4_Strength} - abs(@{Agility} - @{Bow4_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow4_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow4_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes a Untrained attack with their @{Bow4}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow4_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow4_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow4}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow4_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow4_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow4}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow4_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow4_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow4_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow4_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow4_arrow_roll} + @{Bow4_damageMod}]]d10k[[@{Bow4_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NoteBow4" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow5" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow5_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow5_damageMod" value="(@{Agility} + @{Bow5_Strength} - abs(@{Agility} - @{Bow5_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow5_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow5_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes a Untrained attack with their @{Bow5}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow5_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow5_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow5}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow5_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow5_ranged_keepBonus}]]!!"></button></td>
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|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow5}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow5_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow5_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow5_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow5_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow5_arrow_roll} + @{Bow5_damageMod}]]d10k[[@{Bow5_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NoteBow5" class="sheet-short"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_Bow6" class="regular"></td>
|
|
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
|
|
<td><input type="number" name="attr_Bow6_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow6_damageMod" value="(@{Agility} + @{Bow6_Strength} - abs(@{Agility} - @{Bow6_Strength})) / 2" /></td>
|
|
<td><input type="number" name="attr_Bow6_ranged_rollBonus" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow6_ranged_keepBonus" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes a Untrained attack with their @{Bow6}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow6_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow6_ranged_keepBonus}]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow6}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow6_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow6_ranged_keepBonus}]]!!"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow6}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow6_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow6_ranged_keepBonus}]]!!r1"></button></td>
|
|
<td><input type="number" name="attr_Bow6_arrow_roll" class="sheet-narrow" /></td>
|
|
<td><input type="number" name="attr_Bow6_arrow_keep" class="sheet-narrow" /></td>
|
|
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow6_arrow_roll} + @{Bow6_damageMod}]]d10k[[@{Bow6_arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_NoteBow6" class="sheet-short"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<div class="tab-content spells-tab">
|
|
|
|
<div><span data-i18n="shugenja-school-rank-u">Shugenja School Rank: </span>
|
|
<input type="number" name="attr_shugenja_rank">
|
|
</div>
|
|
<table class="sheet-spelltable">
|
|
<tr><td><h3 data-i18n="element-u">Element</h3></td><td><h3 data-i18n="spells-used-u">Spells Used</h3></td><td><h3 data-i18n="max-spell-slots-u">Max Spell Slots</h3></td><td><h3 data-i18n="affinity/deficiency-u">Affinity/Deficiency</h3></td></tr>
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|
<tr><td data-i18n="air-u">Air</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_airSpellSlots" value="((@{Reflexes} + @{Awareness}) - abs(@{Reflexes} - @{Awareness})) / 2"></td><td><select name="attr_airAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
<tr><td data-i18n="earth-u">Earth</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_earthSpellSlots" value="((@{Stamina} + @{Willpower}) - abs(@{Stamina} - @{Willpower}))/ 2"></td><td><select name="attr_earthAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
<tr><td data-i18n="fire-u">Fire</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_fireSpellSlots" value='((@{Agility} + @{Intelligence}) - abs(@{Agility} - @{Intelligence})) / 2'></td><td><select name="attr_fireAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
<tr><td data-i18n="water-u">Water</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_waterSpellSlots" value='((@{Strength} + @{Perception}) - abs(@{Strength} - @{Perception})) / 2'></td><td><select name="attr_waterAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
<tr><td data-i18n="bonus-u">Bonus</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_bonusSpellSlots" value="(@{Void} + 0)"></td><td><select name="attr_voidAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
|
|
</table>
|
|
<div>
|
|
<fieldset class="repeating_spells">
|
|
<table style="width:50%;">
|
|
<tr><td><strong data-i18n="name-u">Name:</strong><input type="text" name="attr_spellName" class="sheet-regular" /></td><td><strong data-i18n="ring-u">Ring:</strong><select name="attr_spellRing" class="sheet-narrow"><option data-i18n="air-u" value="@{Air}">Air</option><option data-i18n="earth-u" value="@{Earth}">Earth</option><option data-i18n="fire-u" value="@{Fire}">Fire</option><option data-i18n="water-u" value="@{Water}">Water</option><option data-i18n="void-u" value="@{Void}">Void</option></select></td><td><strong data-i18n="level-u">Level:</strong><input type="number" name="attr_spellLevel" /></td></tr>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<tr><td><strong data-i18n="range-u">Range:</strong><input type="text" name="attr_spellRange"/></td><td><strong data-i18n="aoe-u">AoE:</strong><input type="text" name="attr_spellAoE"></td><td><strong data-i18n="ring-u">Ring</strong><select name="attr_spellAffinity" class="narrow"><option data-i18n="air-u" value="@{airAffinity}">Air</option><option value="@{earthAffinity}" data-i18n="earth-u">Earth</option><option value="@{fireAffinity}" data-i18n="fire-u">Fire</option><option value="@{waterAffinity}" data-i18n="water-u">Water</option><option value="@{voidAffinity}" data-i18n="void-u">Void</option></select></td></tr>
|
|
<tr><td><strong data-i18n="duration-u">Duration</strong><input type="text" name="attr_spellDuration" /></td><td><strong data-i18n="raises-u">Raises</strong><input type="text" name="attr_spellRaises"></td><td><input type="hidden" name="attr_spellTN" value="5 + @{spellLevel} * 5"><strong data-i18n="cast-u">Cast</strong><button type="roll" value = "/em @{Name} casts @{spellName}!\n\n/roll [[@{spellRing}+@{spellAffinity}+@{shugenja_rank}]]d10k[[@{spellRing}]]!!\n\n vs TN [[@{spellTN}]]"></button></td></tr>
|
|
</table>
|
|
</fieldset>
|
|
<span data-i18n="sentence-spell-warning-u">Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-l5rdefault">
|
|
<table width="100%">
|
|
<th colspan="2">{{title}}{{#subtitle}}<br \><span class="sheet-rolltemplate-subtitle">{{subtitle}}</span>{{/subtitle}}</th>
|
|
{{#flavor}}
|
|
<tbody>
|
|
<tr><td colspan="2"><div class="sheet-rolltemplate-flavor">{{flavor}}</div></td></tr>
|
|
{{/flavor}}
|
|
{{#prewide}}
|
|
<tr><td colspan="2">{{prewide}}</td></tr>
|
|
{{/prewide}}
|
|
{{#allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
|
|
<tr><td><div class="sheet-tkey">{{key}}</div></td><td class="sheet-tvalue">{{value}}</td></tr>
|
|
{{/allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
|
|
{{#wide}}
|
|
<tr><td colspan="2">{{wide}}</td></tr>
|
|
{{/wide}}
|
|
{{#wide2}}
|
|
<tr><td colspan="2">{{wide2}}</td></tr>
|
|
{{/wide2}}
|
|
{{#wide3}}
|
|
<tr><td colspan="2">{{wide3}}</td></tr>
|
|
{{/wide3}}
|
|
{{#wide4}}
|
|
<tr><td colspan="2">{{wide4}}</td></tr>
|
|
{{/wide4}}
|
|
{{#wide5}}
|
|
<tr><td colspan="2">{{wide5}}</td></tr>
|
|
{{/wide5}}
|
|
</tbody>
|
|
</table>
|
|
</rolltemplate>
|