464 lines
21 KiB
HTML
464 lines
21 KiB
HTML
<div class="sheet-3colrow">
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<div class="sheet-col">
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<table>
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<tr>
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<td>
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<label>Name:</label><br/>
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<label>Rank:</label><br/>
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<label>XP:</label><br/>
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</td>
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<td>
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<input type="text" name="attr_name" /><br/>
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<input type="text" name="attr_rank" value="Novice" /><br/>
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<input type="number" name="attr_xp" /><br/>
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<p style="text-align: center;">
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<img src="http://i.imgur.com/iwIoTlT.png" style="max-height: 100px;" />
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</p>
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</div>
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<div class="sheet-col">
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<table>
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<tr>
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<td>
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<label>Setting:</label><input type="text" name="attr_setting" /><br/>
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<label>Race:</label><input type="text" name="attr_race" /><br/>
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<label>Concept:</label><input type="text" name="attr_concept" /><br/>
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<label>Catch Phrase:</label><input type="text" name="attr_catchphrase" /><br/>
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</td>
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</tr>
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</table>
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</div>
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</div>
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<hr/>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px; text-align: center;">Attributes</h3>
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<label>Agility</label><strong class='dee'>d</strong><input type="text" name='attr_agility' class='sheet-short' value='4'><button type='roll' name='roll_Agility' value='/em Rolled an Agility Test \n/roll {1d@{Agility}!, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} '></button><br />
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<label>Smarts</label><strong class='dee'>d</strong><input type="text" name='attr_smarts' class='sheet-short' value='4'><button type='roll' name='roll_Smarts' value='/em Rolled a Smarts Test \n/roll {1d@{Smarts}!, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod} '></button><br />
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<label>Spirit</label><strong class='dee'>d</strong><input type="text" name='attr_spirit' class='sheet-short' value='4'><button type='roll' name='roll_Spirit' value='/em Rolled a Spirit Test \n/roll {1d@{Spirit}!, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod} '></button><br />
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<label>Strength</label><strong class='dee'>d</strong><input type="text" name='attr_strength' class='sheet-short' value='4'><button type='roll' name='roll_Strength' value='/em Rolled a Strength Test \n/roll {1d@{Strength}!, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod} '></button><br />
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<label>Vigor</label><strong class='dee'>d</strong><input type="text" name='attr_vigor' class='sheet-short' value='4'><button type='roll' name='roll_Vigor' value='/em Rolled a Vigor Test \n/roll {1d@{Agility}!, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod} '></button><br />
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;">Derived Stats</h3>
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<table class='sheet-DStatsTable'>
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<thead>
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<tr>
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<th></th>
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<th>Base</th>
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<th>Mod</th>
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<th></th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Pace:</td>
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<td><input type="number" name="attr_pace" class="sheet-short" value="0" /></td>
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<td><input type="number" name="attr_pacemod" class="sheet-short" value="0" /></td>
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</tr>
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<tr>
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<td>Parry:</td>
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<td><input type="number" name="attr_parry" class="sheet-short" value="(@{Fighting}/2)+2+@{parrymod}" disabled="true" /></td>
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<td><input type="number" name="attr_parrymod" class="sheet-short" value="0" /></td>
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</tr>
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<tr>
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<td>Toughness:</td>
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<td><input type="number" name="attr_toughness" class="sheet-short" value="(@{Vigor}/2)+2+@{toughnessmod}" disabled="true" /></td>
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<td><input type="number" name="attr_toughnessmod" class="sheet-short" value="0" /></td>
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</tr>
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<tr>
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<td>Charisma:</td>
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<td><input type="number" name="attr_charisma" class="sheet-short" value="0" /></td>
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<td><input type="number" name="attr_charismamod" class="sheet-short" value="0" /></td>
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</tr>
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</tbody>
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</table>
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<table style='width: 100%'>
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<thead>
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<tr>
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<td colspan='3'>Wounds</td>
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<td>Mod</td>
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<td colspan='2'>Fatigue</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><input type='checkbox' style='width: 15px;' name='attr_Wound3' value='-1' checked='false' /></td>
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<td><input type='checkbox' style='width: 15px;' name='attr_Wound2' value='-1' checked='false' /></td>
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<td><input type='checkbox' style='width: 15px;' name='attr_Wound1' value='-1' checked='false' /></td>
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<td><input type='text' style='width: 30px;' name='attr_WoundFatigueMod' disabled='true' value='@{Wound1}+@{Wound2}+@{Wound3}+@{Fatigue1}+@{Fatigue2}'/></td>
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<td><input type='checkbox' style='width: 15px;' name='attr_Fatigue1' value='-1' checked='false' /></td>
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<td><input type='checkbox' style='width: 15px;' name='attr_Fatigue2' value='-1' checked='false' /></td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;">Quick Macros</h3>
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<table>
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<tr>
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<td>WildCard Trait: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_WCTrait' value='/roll {1d?{Die Type|0}!, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0}'></button>
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</td>
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</tr>
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<tr>
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<td>WildCard Unskilled Test: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_WCUnskilled' value='/em rolls and untrained test\n/roll {1d4!,1d6!}kh1 + ?{Modifier IE: -2 or 2|-2}'></button>
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</td>
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</tr>
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<tr>
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<td>Melee Damage: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_MeleeDam' value='/roll ?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + 1d?{Strength Die Size|4}! + ?{Modifier IE: -2 or 2)|0} + ?{Raise on attack roll? (1 for yes)|0}d6'></button>
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</td>
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</tr>
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<tr>
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<td>Ranged Damage: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_RangedDam' value='/roll ?{Number of Weapon Dice|1}d?{Weapon Die Size|4}! + ?{Modifier IE: -2 or 2)|0} + ?{Raise on attack roll? (1 for yes)|0}d6'></button>
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</td>
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</tr>
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<tr>
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<td>Strength Damage: </td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_StrengthDam' value='/roll 1d?{Strength Die Size|4}! + ?{Modifier IE: -2 or 2)|0} + ?{Raise on attack roll? (1 for yes)|0}d6'></button>
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</td>
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</tr>
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<tr>
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<td>Misc Rolls</td>
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<td>
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<button type='roll' class='sheet-MacroButtons' name='roll_Misc' value='/roll ?{Number of dice|0)d?{Size of Dice|0} + ?{Modifier IE: -2 or 2)|0}'></button>
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</td>
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</tr>
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<tr>
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<td>Run: </td>
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<td><button type='roll' name='roll_Agility' value='/em rolled running die \n/roll 1d6 + ?{Modifier IE: -2 or 2|0}}'></button> </td>
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</tr>
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</table>
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</div>
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</div>
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<hr>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 5px;">Skills</h3>
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<h5 style="margin-bottom: 5px;">Use the WildCard Unskilled Macro for untrained skills.</h5>
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<label style="width:100px;">Boating</label>
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<select name="attr_Boating" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Boating' value='/roll {d@{Boating}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Climbing</label>
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<select name="attr_Climbing" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Climbing' value='/roll {d@{Climbing}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Driving</label>
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<select name="attr_Driving" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Driving' value='/roll {d@{Driving}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Fighting</label>
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<select name="attr_fighting" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_fighting' value='/roll {d@{fighting}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Gambling</label>
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<select name="attr_Gambling" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Gambling' value='/roll {d@{Gambling}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Healing</label>
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<select name="attr_Healing" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Healing' value='/roll {d@{Healing}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Intimidation</label>
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<select name="attr_Intimidation" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Intimidation' value='/roll {d@{Intimidation}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Investigation</label>
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<select name="attr_Investigation" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Investigation' value='/roll {d@{Investigation}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Lockpicking</label>
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<select name="attr_Lockpicking" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Lockpicking' value='/roll {d@{Lockpicking}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Notice</label>
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<select name="attr_Notice" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Notice' value='/roll {d@{Notice}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Persuasion</label>
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<select name="attr_Persuasion" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Persuasion' value='/roll {d@{Persuasion}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Piloting</label>
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<select name="attr_Piloting" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Piloting' value='/roll {d@{Piloting}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Repair</label>
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<select name="attr_Repair" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Repair' value='/roll {d@{Repair}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Riding</label>
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<select name="attr_Riding" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Riding' value='/roll {d@{Riding}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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</div>
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<div class="sheet-col">
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<h3>Skills</h3>
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<label style="width:100px;">Shooting</label>
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<select name="attr_shooting" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_shooting' value='/roll {d@{shooting}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Stealth</label>
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<select name="attr_Stealth" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Stealth' value='/roll {d@{Stealth}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Streetwise</label>
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<select name="attr_Streetwise" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Streetwise' value='/roll {d@{Streetwise}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Survival</label>
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<select name="attr_Survival" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Survival' value='/roll {d@{Survival}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Swimming</label>
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<select name="attr_Swimming" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Swimming' value='/roll {d@{Swimming}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Taunt</label>
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<select name="attr_Taunt" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Taunt' value='/roll {d@{Taunt}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Throwing</label>
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<select name="attr_Throwing" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Throwing' value='/roll {d@{Throwing}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<label style="width:100px;">Tracking</label>
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<select name="attr_Tracking" class="dtype">
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<option value="0">U</option>
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<option value="4">d4</option>
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<option value="6">d6</option>
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<option value="8">d8</option>
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<option value="10">d10</option>
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<option value="12">d12</option>
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</select>
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<button type='roll' name='roll_Tracking' value='/roll {d@{Tracking}, 1d6!}kh1 + ?{Modifier IE: -2 or 2|0} + @{WoundFatigueMod}'></button><br/>
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<h3 style="margin-bottom: 10px;">Additional Skills (Knowledge etc...)</h3>
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<fieldset class="repeating_skills">
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<select name="attr_dtype" class="dtype">
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<option value="d4">d4</option>
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<option value="d6">d6</option>
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<option value="d8">d8</option>
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<option value="d10">d10</option>
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<option value="d12">d12</option>
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</select>
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<input type="text" name="attr_skillname" />
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</fieldset>
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</div>
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<div class="sheet-col">
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<h3>Hindrances</h3>
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<textarea name="attr_hindrances"></textarea><br/>
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<h3>Edges</h3>
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<textarea name="attr_edges"></textarea>
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</div>
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</div>
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