* Abstract Dungeon
Creation of a sheet for Abstract Dungeon RPG
* Changes needed
Tables removed
CSS reduction
add of a translation term
* Upgraded version
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Revert "Upgraded version"
This reverts commit ecb4477615.
* Update
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Update Abstract.JPG
* Update
Hello,
Here is a little update to add the game's name as an input so that people who don't want to see Abstract Dungeon on the sheet while playing Abstract Spandex or whatever can do so ! :)
Also add a little CSS to always get the move/delete options from repeating sections on top of everything.
Cheers :)
Pantoufle
* Update Abstract_HTML.html
215 lines
14 KiB
HTML
215 lines
14 KiB
HTML
<div class="container">
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<input type="checkbox" name="attr_tab" class="sheet-tab-content sheet-tab" value="2"><span></span>
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<div class='sheet-tab-content sheet-tab1'>
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<h1><span span name="attr_game"></span></h1>
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<input type="checkbox" name="attr_npc" class="sheet-sub-tab-content sheet-sub-tab" value="2" checked="true"><span></span>
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<div class='sheet-sub-tab-content sheet-sub-tab1'>
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<div class="meta">
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<span data-i18n="name">Nom :</span>
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<input type="text" name="attr_character_name" class="meta" style="width:250px;">
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<span data-i18n="level">Niveau :</span>
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<input type="number" name="attr_lvl" class="meta">
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<span data-i18n="experience">XP :</span>
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<input type="number" name="attr_xp" style="width:80px; max-width:80px;" class="meta">
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</div>
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<div class=" 2colrow table1">
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<div class= "col">
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<div>
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<h2 class="at" style="background-color:#9B1B30;"><span name="attr_at1"></span></h2>
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<div>
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<fieldset class="repeating_robustesse">
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<div class="atrcontainer">
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<input type="checkbox" name="attr_act1" class="action action1"><span></span>
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<input type="number" name="attr_at1_value" value="0" class="in">
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<button type="roll" value="&{template:display} {{name=@{character_name}}} {{dice=@{at1_value}}} {{dice_type=@{at1}}}" class="broll nod20"></button>
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<button type="roll" value="&{template:roll} {{name=@{character_name}}} {{dice=[[1d6]]}} {{dice_type=@{at1}}}" class="broll nod2"></button>
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</div>
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</fieldset>
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</div>
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<span class="verbes" span name="attr_desc1"></span>
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</div>
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<div>
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<h2 class="at" style="background-color:#264E36;"><span name="attr_at3"></h2>
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<div>
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<fieldset class="repeating_esprit">
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<div class="atrcontainer">
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<input type="checkbox" name="attr_act3" class="action action1"><span></span>
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<input type="number" name="attr_at3_value" value="0" class="in">
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<button type="roll" value="&{template:display} {{name=@{character_name}}} {{dice=@{at3_value}}} {{dice_type=@{at3}}}" class="broll nod20"></button>
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<button type="roll" value="&{template:roll} {{name=@{character_name}}} {{dice=[[1d6]]}} {{dice_type=@{at3}}}" class="broll nod2"></button>
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</div>
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</fieldset>
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</div>
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<span class="verbes" span name="attr_desc3"></span>
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</div>
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<div>
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<h2><span name="attr_attrait"></span></h2>
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<fieldset class="repeating_trait">
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<div class="atrcontainer2">
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<input type="text" name="attr_trait" class="eq">
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<input type="checkbox" name="attr_act_trait" class="action action2"><span></span>
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<input type="number" name="attr_trait_value" value="0" style="vertical-align:bottom;" class="in">
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<button type="roll" value="&{template:display} {{name=@{character_name}}} {{dice=@{trait_value}}} {{dice_type=@{trait}}}" class="broll nod20"></button>
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<button type="roll" value="&{template:roll} {{name=@{character_name}}} {{dice=[[1d6]]}} {{dice_type=@{trait}}}" class="broll nod2"></button>
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</div>
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</fieldset>
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</div>
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<div>
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<h2><span name="attr_atequipement"></span></h2>
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<fieldset class="repeating_equipement">
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<div class="atrcontainer2">
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<input type="text" name="attr_equipement" class="eq">
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<input type="checkbox" name="attr_act_equipement" class="action action2"><span></span>
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<input type="number" name="attr_equipement_value" value="0" style="vertical-align:bottom;" class="in">
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<button type="roll" value="&{template:display} {{name=@{character_name}}} {{dice=@{equipement_value}}} {{dice_type=@{equipement}}}" class="broll nod20"></button>
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<button type="roll" value="&{template:roll} {{name=@{character_name}}} {{dice=[[1d6]]}} {{dice_type=@{equipement}}}" class="broll nod2"></button>
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</div>
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</fieldset>
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</div>
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</div>
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<div class="col">
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<div>
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<h2 class="at" style="background-color:#E08119;"><span name="attr_at2"></span></h2>
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<div style="width:370px;">
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<fieldset class="repeating_agilite">
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<div class="atrcontainer">
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<input type="checkbox" name="attr_act2" class="action action1"><span></span>
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<input type="number" name="attr_at2_value" value="0" class="in">
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<button type="roll" value="&{template:display} {{name=@{character_name}}} {{dice=@{at2_value}}} {{dice_type=@{at2}}}" class="broll nod20"></button>
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<button type="roll" value="&{template:roll} {{name=@{character_name}}} {{dice=[[1d6]]}} {{dice_type=@{at2}}}" class="broll nod2"></button>
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</div>
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</fieldset>
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</div>
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<span class="verbes" span name="attr_desc2"></span>
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</div>
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<div>
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<h2 class="at" style="background-color:#2A4B7C;"><span name="attr_at4"></h2>
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<div>
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<fieldset class="repeating_intellect">
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<div class="atrcontainer">
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<input type="checkbox" name="attr_act4" class="action action1"><span></span>
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<input type="number" name="attr_at4_value" value="0" class="in">
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<button type="roll" value="&{template:display} {{name=@{character_name}}} {{dice=@{at4_value}}} {{dice_type=@{at4}}}" class="broll nod20"></button>
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<button type="roll" value="&{template:roll} {{name=@{character_name}}} {{dice=[[1d6]]}} {{dice_type=@{at4}}}" class="broll nod2"></button>
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</div>
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</fieldset>
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</div>
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<span class="verbes" span name="attr_desc4"></span>
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</div>
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<div>
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<h2><span name="attr_attresor"></span></h2>
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<fieldset class="repeating_tresor">
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<div class="atrcontainer2">
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<input type="text" name="attr_tresor" class="eq">
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<input type="checkbox" name="attr_act_tresor" class=" action action2"><span></span>
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<input type="number" name="attr_tresor_value" value="0" style="vertical-align:bottom;" class="in">
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<button type="roll" value="&{template:display} {{name=@{character_name}}} {{dice=@{tresor_value}}} {{dice_type=@{tresor}}}" class="broll nod20"></button>
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<button type="roll" value="&{template:roll} {{name=@{character_name}}} {{dice=[[1d6]]}} {{dice_type=@{tresor}}}" class="broll nod2"></button>
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</div>
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</fieldset>
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</div>
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<div>
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<h2 data-i18n="bonus">Bonus</h2>
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<fieldset class="repeating_bonus">
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<div class="atrcontainer">
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<input type="checkbox" name="attr_act_bonus" class="action action1"><span></span>
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<input type="number" name="attr_bonus" value="6" class="in">
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<button type="roll" value="&{template:display} {{name=@{character_name}}} {{dice=@{bonus}}} {{dice_type=Bonus}}" class="broll nod20"></button>
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<button type="roll" value="&{template:roll} {{name=@{character_name}}} {{dice=[[1d6]]}} {{dice_type=Bonus}}" class="broll nod2"></button>
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</div>
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</fieldset>
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</div>
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</div>
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</div>
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</div>
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<div class='sheet-sub-tab-content sheet-sub-tab2'>
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<div class="meta">
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<button type="roll" value="&{template:NPC} {{name=@{character_name}}} {{dice=@{npc_dice}}} {{attack=@{npc_atk}}} {{resistance=@{npc_res}}} {{vulnerability=@{npc_vul}}} {{special=@{npc_spe}}}" name="NPC_card" class="bnpc"></button>
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<button type="roll" value="/roll @{npc_dice}d6sdm" name="roll_dice" style="display:none"></button>
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<div>
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<span data-i18n="name">Nom :</span>
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<input type="text" name="attr_character_name" class="meta" style="width:450px;">
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<input type="number" name="attr_npc_dice" class="meta"><span style="font-size:40px;">D</span>
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</div>
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<div class="2colrow">
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<div class="col">
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<div>
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<span data-i18n="npc attacks">Attaques :</span>
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</div>
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<div>
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<textarea name="attr_npc_atk" class="meta npc"></textarea>
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</div>
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<div>
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<span data-i18n="npc resistances">Résistances :</span>
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</div>
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<div>
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<textarea name="attr_npc_res" class="meta npc"></textarea>
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</div>
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</div>
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<div class="col">
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<div>
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<span data-i18n="npc special">Spécial :</span>
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</div>
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<div>
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<textarea name="attr_npc_spe" class="meta npc"></textarea>
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</div>
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<div>
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<span data-i18n="npc vulnerabilities">Vulnérabilités :</span>
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</div>
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<div>
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<textarea name="attr_npc_vul" class="meta npc"></textarea>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class='sheet-tab-content sheet-tab2'>
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<div>
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<h2 data-i18n="game's name">Nom du jeu</h2>
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<input type="text" name="attr_game" value="Abstract Donjon">
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<div>
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<h2 data-i18n="attributes'names">Noms des attributs</h2>
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<input type="text" name="attr_at1" value="Robustesse">
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<input type="text" name="attr_at2" value="Agilité">
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<input type="text" name="attr_at3" value="Esprit">
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<input type="text" name="attr_at4" value="Intellect">
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</div>
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<div>
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<h2 data-i18n="attributes' descriptions">Textes de description</h2>
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<input type="text" name="attr_desc1" value="Trancher, Endurer, Briser, Sauter, Grimper, Plier, Nager, Souffler, Courir, Broyer, Pousser, Tirer, Soulever, Porter, Encaisser, Arracher, Lancer" class="desc">
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<input type="text" name="attr_desc2" value="Esquiver, Parer, Equilibrer, Basculer, Rouler, Viser, Danser, Attraper, Ramasser, Désarmer, Nouer, S'échapper, Dévier, Transpercer, Se retourner" class="desc">
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<input type="text" name="attr_desc3" value="Communier, Sentir, Motiver, Exhorter, Sympathiser, Persuader, Intimider, Pressentir, Ordonner, Commander, Provoquer, Embrouiller, Canaliser" class="desc">
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<input type="text" name="attr_desc4" value="Convaincre, Se souvenir, Déduire, Raisonner, Déchiffrer, Inventer, Chercher, Débattre, Supposer, Etudier, Résoudre, Mystifier, Incanter, Méditer" class="desc">
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</div>
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<div>
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<h2 data-i18n="secondary pools' name">Nom des réserves secondaires</h2>
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<input type="text" name="attr_attrait" value="Traits">
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<input type="text" name="attr_atequipement" value="Equipement">
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<input type="text" name="attr_attresor" value="Trésors">
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</div>
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</div>
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</div>
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<rolltemplate class="sheet-rolltemplate-NPC">
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<div class="npc_container">
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<div class="npc_header"><h1>{{name}}</h1></div>
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<div class="npc_rowcolor1"><span class="npc_subheader" data-i18n="opposition">Opposition : </span>{{dice}}<span class="npc_d">D</span></div>
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<div class="npc_rowcolor2"><span class="npc_subheader" data-i18n="attacks">Attaques : </span>{{attack}}</div>
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<div class="npc_rowcolor1"><span class="npc_subheader" data-i18n="resistances">Résistances : </span>{{resistance}}</div>
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<div class="npc_rowcolor2"><span class="npc_subheader" data-i18n="vulnerabilities">Vulnérabilités : </span>{{vulnerability}}</div>
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<div class="npc_rowcolor1"><span class="npc_subheader" data-i18n="special">Spécial : </span>{{special}}</div>
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<div class="npc_rowcolor"><span class="npc_subheader" data-i18n="result">Résultat : </span>[Lancer les dés](~{{name}}|dice)</div>
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</div>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-display">
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<div>**{{name}} <span data-i18n="uses">utilise</span> <span class="ddice">{{dice}}</span> ({{dice_type}})**</div>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-roll">
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<div>{{name}} <span data-i18n="gets">obtient</span> {{dice}} ({{dice_type}})</div>
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</rolltemplate> |