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roll20-character-sheets-tester/Tavern-Tales/TavernTalesSheet.html
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2014-09-21 21:14:00 -07:00

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HTML

<div class="sheet-TavernTalesSheetBody">
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="sheet-Attributes">
<h3>Attributes</h3>
<table>
<tr>
<th>Brawn: </th>
<td>
<input type="number" name="attr_brawn" />
</td>
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Brawn} for decreased brawn' name='roll_DecBrawn'>Decreased</button></td>
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Brawn} for Brawn' name='roll_Brawn'>Normal</button></td>
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Brawn} for increased brawn' name='roll_IncBrawn'>Increased</button></td>
</tr>
<tr>
<th>Mind: </th>
<td><input type="number" name="attr_mind" /></td>
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Mind} for decreased mind' name='roll_DecMind'>Decreased</button></td>
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Mind} for Mind' name='roll_Mind'>Normal</button></td>
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Mind} for increased mind' name='roll_IncMind'>Increased</button></td>
</tr>
<tr>
<th>Finesse: </th>
<td><input type="number" name="attr_finesse" /></td>
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Finesse} for decreased Finesse'>Decreased</button></td>
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Finesse} for Finesse'>Normal</button></td>
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Finesse} for increased Finesse'>Increased</button></td>
</tr>
<tr>
<th>Spirit: </th>
<td><input type="number" name="attr_spirit" /></td>
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Spirit} for decreased Spirit'>Decreased</button></td>
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Spirit} for Spirit'>Normal</button></td>
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Spirit} for increased Spirit'>Increased</button></td>
</tr>
</table>
</div>
<div class="sheet-combatDamage">
<input type="number" name="attr_currentDamageDice" value="1"/>
d <select name="attr_currentDamageDieType" class="sheet-dieTypeSelect" value="8">
<option value="6">6</option>
<option value="8">8</option>
</select>
+
<select name="attr_currentDamageModifierAttribute" style="width:100px;">
<option value="@{Brawn}" selected="selected">Brawn</option>
<option value="@{Finesse}">Finesse</option>
<option value="@{Mind}">Mind</option>
<option value="@{Spirit}">Spirit</option>
</select>
<button type='roll' value='/roll @{currentDamageDice}d@{currentDamageDieType} + @{currentDamageModifierAttribute} for damage'> Damage</button>
</div>
<div class="sheet-defense">
<p>Toughness: <input type="number" name="attr_toughness" />
Life: <input type="number" name="attr_life" />
MaxLife: <input type="number" name="attr_life_max" value="@{toughness}*4" /></p>
<p>Block: <input type="number" name="attr_block" />
Soak: <input type="number" name="attr_soak" />
Advantage: <input type="number" name="attr_advantage" /></p>
</div>
<div class="sheet-equipment">
<div class="sheet-Weapons">
<h3>Weapons (name, keywords)</h3>
<fieldset class="repeating_weapons">
<input type="text" class="sheet-TTitemName" name="attr_WeaponName" />
<input type="text" class="sheet-TTitemDesc" name="attr_weaponKeywords" />
</fieldset>
</div>
<div class="sheet-Armor">
<h3>Armor (name, properties)</h3>
<fieldset class="repeating_armor">
<input type="text" class="sheet-TTitemName" name="attr_ArmorName" />
<input type="text" class="sheet-TTitemDesc" name="attr_armorKeywords" />
</fieldset>
</div>
<div class="sheet-MiscEquipment">
<h3>Other Equipment (name, description)</h3>
<fieldset class="repeating_miscEquipment">
<input type="text" class="sheet-TTitemName" name="attr_EquipmentName" />
<input type="text" class="sheet-TTitemDesc" name="attr_equipmentDescription" />
</fieldset>
</div>
<div class="sheet-Gold">
<h3>Gold</h3>
<input type="number" name="attr_gold"/>
</div>
</div> <!-- Equipment -->
</div> <!-- sheet-col -->
<div class="sheet-col">
<div class="sheet-logo">
<img src="http://i.imgur.com/1ZKy6mc.jpg">
</div>
<div class="sheet-buffs">
<h3>Buffs and Debuffs</h3>
<textarea class="sheet-BuffEntryField" name="attr_BuffsAndDebuffs"></textarea>
</div>
<div class="sheet-traits">
<h3>Traits (Name, Description, Type)</h3>
<fieldset class="repeating_Traits">
<!-- <input type="text" class="sheet-TTtraitName" name="attr_TraitName" /> -->
<!-- <input type="text" class="sheet-TTtraitDesc" name="attr_TraitDescription" /> -->
<textarea class="sheet-TTtraitName" name="attr_TraitName" rows="2"></textarea>
<textarea class="sheet-TTtraitDesc" name="attr_TraitDescription" rows="2"></textarea>
<!--
<select class="sheet-TTTraitType" name="attr_TraitType" value="Combat">
<option value="Combat">C</option>
<option value="Exploration">E</option>
<option value="Interaction">I</option>
</select>
-->
</fieldset>
</div>
</div> <!-- sheet-col -->
</div> <!-- 2col-row -->
</div> <!-- sheet-TavernTalesSheetBody -->