159 lines
6.2 KiB
HTML
159 lines
6.2 KiB
HTML
<div class="sheet-TavernTalesSheetBody">
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<div class="sheet-Attributes">
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<h3>Attributes</h3>
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<table>
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<tr>
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<th>Brawn: </th>
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<td>
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<input type="number" name="attr_brawn" />
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</td>
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<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Brawn} for decreased brawn' name='roll_DecBrawn'>Decreased</button></td>
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<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Brawn} for Brawn' name='roll_Brawn'>Normal</button></td>
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<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Brawn} for increased brawn' name='roll_IncBrawn'>Increased</button></td>
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</tr>
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<tr>
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<th>Mind: </th>
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<td><input type="number" name="attr_mind" /></td>
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<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Mind} for decreased mind' name='roll_DecMind'>Decreased</button></td>
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<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Mind} for Mind' name='roll_Mind'>Normal</button></td>
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<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Mind} for increased mind' name='roll_IncMind'>Increased</button></td>
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</tr>
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<tr>
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<th>Finesse: </th>
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<td><input type="number" name="attr_finesse" /></td>
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<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Finesse} for decreased Finesse'>Decreased</button></td>
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<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Finesse} for Finesse'>Normal</button></td>
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<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Finesse} for increased Finesse'>Increased</button></td>
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</tr>
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<tr>
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<th>Spirit: </th>
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<td><input type="number" name="attr_spirit" /></td>
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<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Spirit} for decreased Spirit'>Decreased</button></td>
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<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Spirit} for Spirit'>Normal</button></td>
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<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Spirit} for increased Spirit'>Increased</button></td>
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</tr>
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</table>
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</div>
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<div class="sheet-combatDamage">
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<input type="number" name="attr_currentDamageDice" value="1"/>
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d <select name="attr_currentDamageDieType" class="sheet-dieTypeSelect" value="8">
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<option value="6">6</option>
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<option value="8">8</option>
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</select>
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+
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<select name="attr_currentDamageModifierAttribute" style="width:100px;">
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<option value="@{Brawn}" selected="selected">Brawn</option>
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<option value="@{Finesse}">Finesse</option>
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<option value="@{Mind}">Mind</option>
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<option value="@{Spirit}">Spirit</option>
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</select>
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<button type='roll' value='/roll @{currentDamageDice}d@{currentDamageDieType} + @{currentDamageModifierAttribute} for damage'> Damage</button>
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</div>
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<div class="sheet-defense">
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<p>Toughness: <input type="number" name="attr_toughness" />
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Life: <input type="number" name="attr_life" />
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MaxLife: <input type="number" name="attr_life_max" value="@{toughness}*4" /></p>
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<p>Block: <input type="number" name="attr_block" />
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Soak: <input type="number" name="attr_soak" />
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Advantage: <input type="number" name="attr_advantage" /></p>
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</div>
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<div class="sheet-equipment">
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<div class="sheet-Weapons">
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<h3>Weapons (name, keywords)</h3>
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<fieldset class="repeating_weapons">
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<input type="text" class="sheet-TTitemName" name="attr_WeaponName" />
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<input type="text" class="sheet-TTitemDesc" name="attr_weaponKeywords" />
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</fieldset>
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</div>
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<div class="sheet-Armor">
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<h3>Armor (name, properties)</h3>
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<fieldset class="repeating_armor">
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<input type="text" class="sheet-TTitemName" name="attr_ArmorName" />
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<input type="text" class="sheet-TTitemDesc" name="attr_armorKeywords" />
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</fieldset>
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</div>
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<div class="sheet-MiscEquipment">
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<h3>Other Equipment (name, description)</h3>
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<fieldset class="repeating_miscEquipment">
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<input type="text" class="sheet-TTitemName" name="attr_EquipmentName" />
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<input type="text" class="sheet-TTitemDesc" name="attr_equipmentDescription" />
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</fieldset>
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</div>
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<div class="sheet-Gold">
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<h3>Gold</h3>
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<input type="number" name="attr_gold"/>
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</div>
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</div> <!-- Equipment -->
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</div> <!-- sheet-col -->
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<div class="sheet-col">
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<div class="sheet-logo">
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<img src="http://i.imgur.com/1ZKy6mc.jpg">
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</div>
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<div class="sheet-buffs">
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<h3>Buffs and Debuffs</h3>
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<textarea class="sheet-BuffEntryField" name="attr_BuffsAndDebuffs"></textarea>
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</div>
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<div class="sheet-traits">
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<h3>Traits (Name, Description, Type)</h3>
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<fieldset class="repeating_Traits">
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<!-- <input type="text" class="sheet-TTtraitName" name="attr_TraitName" /> -->
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<!-- <input type="text" class="sheet-TTtraitDesc" name="attr_TraitDescription" /> -->
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<textarea class="sheet-TTtraitName" name="attr_TraitName" rows="2"></textarea>
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<textarea class="sheet-TTtraitDesc" name="attr_TraitDescription" rows="2"></textarea>
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<!--
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<select class="sheet-TTTraitType" name="attr_TraitType" value="Combat">
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<option value="Combat">C</option>
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<option value="Exploration">E</option>
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<option value="Interaction">I</option>
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</select>
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-->
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</fieldset>
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</div>
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</div> <!-- sheet-col -->
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</div> <!-- 2col-row -->
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</div> <!-- sheet-TavernTalesSheetBody -->
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