Added a Skill Section and Attack Button. Increased the Size of the Medium Range to take triple digit numbers Rearranged the Labels to better suit the new layout.
385 lines
27 KiB
HTML
385 lines
27 KiB
HTML
<div class="sheet-sheet" style=" position:relative;">
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<div style="text-align: Center;"> <!-- id="header"-->
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<img src="http://rs8.pbsrc.com/albums/a35/VPP3/d62_zpstllyo5ds.png?w=480&h=480&fit=clip" style="max-height: 60px;" />
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<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 90px;" />
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<img src="http://rs8.pbsrc.com/albums/a35/VPP3/d61_zps5ef1qprz.png?w=480&h=480&fit=clip" style="max-height: 60px;" />
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</div>
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<div class="sheet-section"> <!-- id="Characterinfo"-->
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<div class="sheet-2colrow">
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<div class="sheet-col" style="display:inline-block;">
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<label class="sheet-toppad">Character Name <input class="sheet-right sheet-shorttext" type="text" name="attr_charactername" style="width:65%"/></label>
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<label class="sheet-toppad">Type <input class="sheet-right sheet-shorttext" type="text" name="attr_type" style="width:85%"/></label>
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<label class="sheet-toppad;">Species <input class="sheet-right sheet-shorttext" style="width:80%;" type="text" name="attr_species"/></label>
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<table style="margin-top:-10px; margin-left:-10px;">
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<tr>
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<td>
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<label class="sheet-toppad">Age <input class="sheet-smalltext sheet-shorttext" type="text" name="attr_age"/></label>
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</td><td>
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<label>Height <input class="sheet-smalltext sheet-shorttext" type="text" name="attr_height"/></label>
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</td><td>
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<label>Weight <input class="sheet-smalltext sheet-shorttext" type="text" name="attr_weight"/></label>
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</td><td>
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<label>Gender <input class="sheet-smalltext sheet-shorttext" type="text" name="attr_gender"/></label>
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<label>Credits <input type="number" min="0" class="sheet-credits" name="attr_credits" /></label>
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<label>Physical Description</label>
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<textarea name="attr_Physical_Description" style="height:4em;" ></textarea>
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</div>
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</div>
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</div>
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<div class="sheet-section"> <!-- id="Characternumbers" -->
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<label class="sheet-areaLabel">Special Abilities</label>
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<textarea name="attr_specialAbilities" style="width:230px;height:9em;" ></textarea>
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</div>
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<div class='sheet-col' >
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<label>Move <input type="number" name="attr_move" class="sheet-smallshortnumber" min="0" value="10"/></label>
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<label>
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Force Sensitive? <select name="attr_forceSensitive" class="sheet-smallselect">
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<option value="1">Yes</option>
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<option value="0" selected="selected">No</option>
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</select>
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</label>
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<label>Force Points <input type="number" name="attr_forcePoints" class="sheet-smallshortnumber" min="0" value="0"/></label> <!---On char creation everyone starts with 1 FP --->
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<label>Dark Side Points <input type="number" name="attr_darkSidePoints" class="sheet-smallshortnumber" min="0" value="0"/></label>
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<label>Character Points <input type="number" name="attr_characterPoints" class="sheet-smallshortnumber" min="0" value="0"/></label> <!---On char creation everyone starts with 5 CP --->
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</div>
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<div class='sheet-col'>
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<label style="text-decoration:underline;">
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Wound Level
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<select name="attr_WoundLevel" class="sheet-mediumselect" class="sheet-left" >
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<option value="0" selected="selected">Healthy</option>
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<option value="-1">Stunned</option>
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<option value="-1">Wounded</option>
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<option value="-2">Wounded Twice</option>
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<option value="-10">Incapacitated</option> <!--You shouldn't even be able to make checks while incapacitated or Mortally wounded, hence -15. Later will include option to ignore wound penalties -->
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<option value="-15">Mortally Wounded</option>
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</select>
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</label>
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<label>
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Initiative bonus
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<input type="number" name="attr_initiative" class="sheet-smallnumber sheet-shortnumber" min="0" value="0"/>D+<input type="number" name="attr_initiativepip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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</label>
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} + @{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6 &{tracker}]]}}">Initiative(select you token first)</button>
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}">Custom Roll(no modifiers)</button>
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}">Extra Dice(no wild die)</button>
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}">Character points roll</button>
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</div>
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</div>
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</div>
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<div class="sheet-section"> <!-- id="Attributes" -->
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<table>
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<tr>
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<td class="sheet-tdborder"><div class="sheet-bold"><!---Perc Attribute --->
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<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Perception}} {{Roll=[[(@{perception} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Perception</button>
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<div style="float:right;">
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<input type="number" name="attr_perception" class="sheet-smallnumber" min="1" value="3"/>D
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+<input type="number" name="attr_perceptionpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
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</div>
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</div>
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<fieldset class="repeating_perckills"> <!---Perc Skills --->
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
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<input class="sheet-skilltext" type="text" name="attr_perckillname"/> <!-- Misspelled attr name iis to be left as it is, otherwise it wipes char sheets from perseption skills-->
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<div class="sheet-right">
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<input type="number" name="attr_perckilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
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+<input type="number" name="attr_perckillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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</div>
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</fieldset>
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</td>
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<td class="sheet-tdborder"><div class="sheet-bold"><!---Str Attribute --->
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<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Strength}} {{Roll=[[(@{strength} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Strength</button>
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<div style="float:right;">
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<input type="number" name="attr_strength" class="sheet-smallnumber" min="1" value="3"/>D
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+<input type="number" name="attr_strengthpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
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</div>
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</div>
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<fieldset class="repeating_strskills"> <!---Str Skills --->
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
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<input class="sheet-skilltext" type="text" name="attr_strskillname"/>
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<div class="sheet-right">
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<input type="number" name="attr_strskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
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+<input type="number" name="attr_strskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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</div>
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</fieldset>
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</td>
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<td class="sheet-tdborder"><div class="sheet-bold"><!---Tech Attribute --->
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<button class="sheet-d6-dice" type='roll' class="astext" value='&{template:default} {{name=Technical}} {{Roll=[[(@{technical} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Technical</button>
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<div style="float:right;">
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<input type="number" name="attr_technical" class="sheet-smallnumber" min="1" value="3"/>D
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+<input type="number" name="attr_technicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
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</div>
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</div>
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<fieldset class="repeating_techskills"> <!---Tech Skills --->
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
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<input class="sheet-skilltext" type="text" name="attr_techskillname"/>
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<div class="sheet-right">
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<input type="number" name="attr_techskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
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+<input type="number" name="attr_techskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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</div>
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</fieldset>
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</td class="sheet-tdborder">
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</tr>
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<tr>
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<td class="sheet-tdborder"><div class="sheet-bold"> <!---Dex Attribute --->
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<button class="sheet-d6-dice" type='roll'value='&{template:default} {{name=Dexterity}} {{Roll=[[(@{dexterity} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Dexterity</button>
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<div style="float:right;">
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<input type="number" name="attr_dexterity" class="sheet-smallnumber" min="1" value="3"/>D
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+<input type="number" name="attr_dexteritypip" class="sheet-pipnumber" min="0" max="2" value="0"/>
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</div>
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</div>
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<fieldset class="repeating_dexskills"> <!---Dex Skills --->
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{dexskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
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<input class="sheet-skilltext" type="text" name="attr_dexskillname"/>
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<div class="sheet-right">
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<input type="number" name="attr_dexskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
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+<input type="number" name="attr_dexskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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</div>
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</fieldset>
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</td>
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<td class="sheet-tdborder"><div class="sheet-bold"> <!---Know Attribute --->
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<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Knowledge}} {{Roll=[[(@{knowledge} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Knowledge</button>
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<div style="float:right;">
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<input type="number" name="attr_knowledge" class="sheet-smallnumber" min="1" value="3"/>D
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+<input type="number" name="attr_knowledgepip" class="sheet-pipnumber" min="0" max="2" value="0"/>
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</div>
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</div>
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<fieldset class="repeating_knowskills"> <!---Know Skills --->
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
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<input class="sheet-skilltext" type="text" name="attr_knowskillname"/>
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<div class="sheet-right">
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<input type="number" name="attr_knowskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
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+<input type="number" name="attr_knowskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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</div>
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</fieldset>
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</td>
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<td class="sheet-tdborder"><div class="sheet-bold"><!---Mech Attribute --->
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<button class="sheet-d6-dice" type='roll' value='&{template:default} {{name=Mechanical}} {{Roll=[[(@{mechanical} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' >Mechanical</button>
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<div style="float:right;">
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<input type="number" name="attr_mechanical" class="sheet-smallnumber" min="1" value="3"/>D
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+<input type="number" name="attr_mechanicalpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
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</div>
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</div>
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<fieldset class="repeating_mechskills"> <!---Mech Skills --->
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}"></button>
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<input class="sheet-skilltext" type="text" name="attr_mechskillname"/>
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<div class="sheet-right">
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<input type="number" name="attr_mechskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="3"/>D
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+<input type="number" name="attr_mechskillpip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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</div>
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</fieldset>
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-section"> <!-- id="Weapons" -->
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<label style="text-align: center">Weapon Section</label>
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<table>
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<tr>
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<td style="width:210px">Name</td>
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<td style="width:70px">Skill Roll</td>
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<td style="width:72px">Damage</td>
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<td style="width:45px">Short</td>
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<td style="width:50px">Med</td>
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<td style="width:45px">Long</td>
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<td style="width:35px">ROF</td>
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<td style="width:30px;text-align:center;">Ammo</td>
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</tr>
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</table>
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<fieldset class="repeating_weapons">
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<input class="sheet-skilltext" type="text" style="width:200px" name="attr_weapon"/>
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<input type="number" name="attr_weaponskill" class="sheet-smallnumber" min="1" value="1"/>D+<input type="number" name="attr_weaponskillpip" class="sheet-pipnumber" min="0" max="2" value="0"/>
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<input type="number" name="attr_damagedice" class="sheet-smallnumber sheet-shortnumber" min="1" value="1"/>D+<input type="number" name="attr_damagepip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_shortrange"/>
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<input class="sheet-mediumnumber sheet-shortnumber" type="number" name="attr_medrange"/>
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<input class="sheet-mediumnumber sheet-shortnumber" type="number" name="attr_longrange"/>
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<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_ROF"/>
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<input class="sheet-mediumnumber sheet-shortnumber" type="number" name="attr_Ammo"/>
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{weapon}}} {{Roll=[[(@{weaponskill} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}">Atk</button>
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=@{weapon} damage}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6!cf1cs6)]]}}">Dmg</button>
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</fieldset>
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</div>
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<div class="sheet-section"> <!-- id="Armor"-->
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<table>
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<tr>
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<td style="width:200px"><label>Armor</label></td>
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<td style="width:80px">Physical</td>
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<td style="width:80px">Energy</td>
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<td style="width:180px">Other</td>
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<td style="width:180px">Damage Soak Rolls</td>
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</tr>
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</table>
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<fieldset class="repeating_armors">
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<input class="sheet-skilltext" type="text" style="width:200px" name="attr_armorname"/>
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<input type="number" name="attr_armorPhDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorPhPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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<input type="number" name="attr_armorEnDice" class="sheet-smallnumber sheet-shortnumber" min="0" value="1"/>D+<input type="number" name="attr_armorEnPip" class="sheet-pipnumber sheet-shortnumber" min="0" max="2" value="0"/>
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<input class="sheet-skilltext" type="text" name="attr_armor_other"/>
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Physical)}} {{Roll=[[(@{strength} + @{armorPhDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorPhPip} + 1d6!cf1cs6]]}}">Physical</button>
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Energy)}} {{Roll=[[(@{strength} + @{armorEnDice} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armorEnPip} + 1d6!cf1cs6]]}}">Energy</button>
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<button class="sheet-d6-dice" type="roll" value="&{template:default} {{name=Damage Soak(Strength only)}} {{Roll=[[(@{strength} +@{WoundLevel} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + 1d6!cf1cs6]]}}">Str only</button>
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</fieldset>
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</div>
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<div class="sheet-section"> <!-- id="Force" -->
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<input type="checkbox" class="sheet-hide"><!-- Checkbox to hide force section -->
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<label style="text-align: center">Force Section</label>
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<div class='sheet-2colrow sheet-body-to-hide'>
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<div class='sheet-col'>
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<table><th><label>Force Skills</label></th>
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<tr><!--Control -->
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<td style="width:260px;">
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<div class="sheet-bold">
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<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Control}} {{Roll=[[(@{control} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{controlpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Control</button>
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<div style="float:right;">
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<input type="number" name="attr_control" class="sheet-smallnumber" min="0" value="0"/>D
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+<input type="number" name="attr_controlpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
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</div>
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</div>
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</td>
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</tr>
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<tr><!-- Sense -->
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<td style="width:260px;">
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<div class="sheet-bold">
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<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Sense}} {{Roll=[[(@{sense} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{sensepip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Sense</button>
|
|
<div style="float:right;">
|
|
<input type="number" name="attr_sense" class="sheet-smallnumber" style="margin-left=100px;" min="0" value="0"/>D
|
|
+<input type="number" name="attr_sensepip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
|
</div>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr><!-- Alter -->
|
|
<td style="width:260px;">
|
|
<div class="sheet-bold">
|
|
<button class="sheet-d6-dice" class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Alter}} {{Roll=[[(@{alter} -1 +@{WoundLevel} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Dice mods|0})d6cf0cs7 + @{alterpip} + @{Force_Emptiness}+ ?{Other Mods(pip)|0} + 1d6!cf1cs6]]}}' > Alter</button>
|
|
<div style="float:right;">
|
|
<input type="number" name="attr_alter" class="sheet-smallnumber" min="0" value="0"/>D
|
|
+<input type="number" name="attr_alterpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
|
</div>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table><th><label>Force Powers Active</label></th>
|
|
|
|
<tr><td><!---Force Emptiness --->
|
|
<span style="padding-top:8px; padding-bottom:12px;" title="Force Emptiness adds +6 pips to all force skill rolls when active">Force Emptiness active?</span><!---Force Emptiness adds +6 pips to all force skill rolls when active --->
|
|
<select name="attr_Force_Emptiness" class="sheet-smallselect">
|
|
<option value="0" selected="selected">No</option>
|
|
<option value="6">Yes</option>
|
|
</select>
|
|
</td></tr>
|
|
<tr><td><!---Force Powers active --->
|
|
<span>Number of powers active?<!---gives penalty to all rolls thanks to concentration/distraction --->
|
|
<select name="attr_Force_Up" class="sheet-smallselect" title="The number of power active is subtracted from all roll as a MultiActionPenalty">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="-1">1</option>
|
|
<option value="-2">2</option>
|
|
<option value="-3">3</option>
|
|
<option value="-4">4</option>
|
|
<option value="-5">5</option>
|
|
</select>
|
|
</span>
|
|
</td></tr>
|
|
<!---Force Control pain/ resist stun , could not make it work, thanks to order of precedence https://wiki.roll20.net/Dice_Reference#Math_Operators_and_Functions
|
|
This version result in abs(-1) being put into the roll, where the -1 is replaced by char's woundlevel.
|
|
If a way to get the attr_Force_ControlPain_ResistStun be equal to a positive value of attr_WoundLevel
|
|
this check could be added back. -Andreas.J 2017-12-3
|
|
--->
|
|
<tr><td>
|
|
<span style="padding-top:8px; padding-bottom:12px;" title="Negates any WoundLevel penalties to rolls if active" >Control Pain/Resist Stun active?(deactivated, not working)</span>
|
|
<select name="attr_Force_ControlPain_ResistStun" class="sheet-smallselect">
|
|
<option value="0" selected="selected">No</option>
|
|
<option value="0">Yes</option>
|
|
</select>
|
|
</td></tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<div><!-- Force Power list -->
|
|
<label style="padding-top:8px; padding-bottom:12px;" >Force Powers </label>
|
|
<textarea name="attr_forcePowers" style="width:260px;height:17em"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-section"> <!--id="Extendedinfo" -->
|
|
<input type="checkbox" class="sheet-hide"><!-- Checkbox to hide extended info section -->
|
|
<label style="text-align: center">Background and extended info</label>
|
|
<div class='sheet-body-to-hide'>
|
|
<table>
|
|
<tr>
|
|
<td style="width:33.33%;"><label>Background</label>
|
|
<div>
|
|
<textarea name="attr_background"></textarea>
|
|
</div>
|
|
</td>
|
|
<td style="width:33.33%;">
|
|
<label>Personality</label>
|
|
<div>
|
|
<textarea name="attr_personality"></textarea>
|
|
</div>
|
|
</td>
|
|
<td style="width:33.33%;">
|
|
<label>Objectives</label>
|
|
<div>
|
|
<textarea name="attr_objectives"></textarea>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label>Quotes</label>
|
|
<div>
|
|
<textarea name="attr_quotes"></textarea>
|
|
</div>
|
|
</td>
|
|
<td>
|
|
<label>Connections to other characters</label>
|
|
<div>
|
|
<textarea name="attr_connections"></textarea>
|
|
</div>
|
|
</td>
|
|
<td>
|
|
<label>Additional Notes</label>
|
|
<div>
|
|
<textarea name="attr_notes"></textarea>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-section"> <!-- id="Equipment"-->
|
|
<table>
|
|
<th></th>
|
|
<th><label>Equipment</label></th>
|
|
<th></th>
|
|
<tr>
|
|
<td style="text-align: right;">
|
|
<textarea name="attr_geartext1"></textarea>
|
|
<textarea name="attr_geartext2"></textarea>
|
|
</td>
|
|
<td style="text-align: center;">
|
|
<textarea name="attr_geartext3"></textarea>
|
|
<textarea name="attr_geartext4"></textarea>
|
|
</td>
|
|
<td style="text-align: Left;">
|
|
<textarea name="attr_geartext5"></textarea>
|
|
<textarea name="attr_geartext6"></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-section" style="text-align: Center; padding-top:10px;"> <!-- id="footer"-->
|
|
<img src="http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2012/11/sw_logo_lg_default-small.jpg" style="max-height: 100px;" />
|
|
<p style="text-align: center;" ><small>Author: Timothy O'Driscoll | Editor: Andreas J. (Roll20user: 1223200)</small></p>
|
|
</div>
|
|
</div>
|