* refactoring and small corrections changed page # in Advancements tab to type 'text' code refactoring for carry-capacity switch statement and insanity/corruption range checks fixed typo in sheet.json * improved CSS, refactoring changed "Page #" in the Advancements tab to input type: text refactored range check for Insanity/Corruption refactored Unnatural Characteristics styling fixed incorrect comment in carryweight sheetworker improved css grid for armor display overall removed css grid in armor display cells Added disclaimer next to Efffective Psy Rating Added WIP framework for sheetworker psykana calculations
44 lines
2.6 KiB
JSON
44 lines
2.6 KiB
JSON
{
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"html": "OnlyWarEnhanced.html",
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"css": "OnlyWarEnhanced.css",
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"authors": "Jason Lee",
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"roll20userid": "685637",
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"preview": "preview.png",
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"instructions": "This sheet is designed for use in Roll20. It is based on the Warhammer 40000: Only War ttrpg by Fantasy Flight Games, and derived from the Halo Mythic 3.5 Roll20 sheet made by Omran Losinno and Michael van Weelde.\r\rThere is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Unnatural characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as wounds, fate points, and fatigue. These tabs are composed of different sections: core character information such as skills and special abilities, a page to list Comrades and the abilities the player may use with them, a list of equipment both used in and out of combat such as weapons or cybernetics, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission, keep a history of your character's time spent, and track Insanity/Corruption, a tab for characters with psychic ability to show related stats, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an Initiative tiebreaker or replace the character sheet with a vehicle one.",
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"useroptions": [
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{
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"attribute": "initmod0",
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"displayname": "Initiative Overrides",
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"type": "select",
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"options": [
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"No tiebreaker|[[floor",
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"Decimal tiebreaker|[[",
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"AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor"
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],
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"default": "[[floor",
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"description": "Select the initiative tiebreaker setting to use on the character sheet."
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},
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{
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"attribute": "settings_hitroll",
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"displayname": "Auto Roll Hit Locations",
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"type": "select",
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"options": [
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"Automatically roll hit locations|{{loc=[[1d100]]}}",
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"Don't automatically roll hit locations| "
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],
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"default": "{{loc=[[1d100]]}}",
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"description": "Select the Auto Hit Location setting to use on the character sheet."
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},
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{
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"attribute": "settings_weapondescription",
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"displayname": "Weapon Special in Damage Roll",
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"type": "select",
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"options": [
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"Include weapon Special|description",
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"Exclude weapon Special| "
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],
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"default": " ",
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"description": "Select the Weapon Special Effects setting to use on the character sheet."
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}
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]
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} |