Closed the brackets on the melee target code, so that the melee target shows up on the default roll template like it does for the ranged combat attacks.
331 lines
21 KiB
HTML
331 lines
21 KiB
HTML
<!-- Header Image-->
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<div class='row'>
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<div style="width:100%">
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<img src="https://i.ibb.co/WKs5N4L/Screenshot-2022-01-03-150247.jpg"/>
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</div>
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</div>
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<p></p>
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<!-- General character descriptions -->
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<div class='2colrow'>
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<div class= 'col'>
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<div style='text-align:right; margin-right:10%'>
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<b>Name:</b><input type='text' name='attr_Name' style='width:250px'><br>
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<b>Casting:</b><input type='text' name='attr_Casting' style='width:250px'><br>
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<b>Oddity:</b><input type='text' name="attr_Oddity" style='width:250px'><br>
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</div>
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</div>
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<div class='col'>
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<div style='text-align:right; margin-right:25%'>
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<b>Rank:</b><input type='number' value='0' min='0' max='5' name='attr_Rank' style='width:50px'><br>
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<b>Drive:</b><input type="text" name="attr_Drive" style='width:250px'><br>
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</div>
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</div>
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</div>
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<p><p/>
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<b>Background: </b><input type='text' name='attr_character_background' style='width:100%'><br>
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<b>Lifestyle: </b><input type='text' name='attr_character_lifestyle' style='width:100%'><br>
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<b>Descriptors: </b><input type='text' name='attr_character_descriptors' style='width:100%'><br>
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<p><p/>
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<!-- Attributes & Attribute Rolls -->
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<h3 style="margin-bottom: 0px; text-align: center; color: #FFF; background-color: #777ba0;">Ability Scores</h3>
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<p></p>
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<div style='text-align:center'>
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<button type='roll' value='&{template:default} {{name=Strength Check}} {{Success Value = [[@{strength} + ?{Difficulty|0}]]}} {{Roll=[[1d100]]}}' name='roll_strength'></button><b>Strength</b>
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<input type='number' name='attr_strength' value='0' min='0'/> <b>%</b>
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<button type='roll' value='&{template:default} {{name=Dexterity Check}} {{Success Value = [[@{dexterity} + ?{Difficulty|0}]]}} {{Roll=[[1d100]]}}' name='roll_dexterity'></button><b>Dexterity</b>
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<input type='number' name='attr_dexterity' value='0' min='0'/> <b>%</b>
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<button type='roll' value='&{template:default} {{name=Logic Check}} {{Success Value = [[@{logic} + ?{Difficulty|0}]]}} {{Roll=[[1d100]]}}' name='roll_logic'></button><b>Logic</b>
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<input type='number' name='attr_logic' value='0' min='0'/> <b>%</b>
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<button type='roll' value='&{template:default} {{name=Wllpower Check}} {{Success Value = [[@{willpower} + ?{Difficulty|0}]]}} {{Roll=[[1d100]]}}' name='roll_willpower'></button><b>Willpower</b>
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<input type='number' name='attr_willpower' value='0' min='0'/> <b>%</b>
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</div>
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<p></p>
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<!-- Additional Characteristics -->
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<div class='2colrow'>
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<div class='col'>
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<div style='text-align:right; margin-right:10%'>
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<b>Bone Pile: </b><input type='number' value='0' min='0' name='attr_bone_pile'><b> / </b><Input type='number' 'number' value='0' min='0' name='attr_bone_pile_max'><br>
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<b>Hit Points: </b><input type='number' value='0' min='0' name='attr_Hit_Points'><b> / </b><Input type='number' 'number' value='0' min='0' name='attr_hit_points_max'><br>
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</div>
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</div>
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<!-- Initiative Roll -->
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<div class='col'>
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<div style='text-align:right; margin-right:50%'>
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<button type='roll' value='&{template:default} {{name=Initiative}} {{Roll=[[@{initiative}d10k1]]}}' name='roll_initiative'></button><b>Initiative</b>
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<input type='number' name='attr_initiative' value='0' min='0'/><br>
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<b>Damage Resistance: </b><input type='number' value='0' min='0' name='attr_damage_resistance'><br>
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</div>
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</div>
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</div>
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<p></p>
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<!-- ********************************************************************************************************************* -->
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<!-- Start of skills-->
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<p><p/>
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<h3 style="margin-bottom: 0px; text-align: center; color: #FFF; background-color: #777ba0;">Skills</h3>
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<p><p/>
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<div class='2colrow'>
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<div class='col'>
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<div style='text-align: left; margin-left:5%'>
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<button type='roll' value='&{template:default} {{name=Arcana Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} }} + @{arcana} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_arcana'></button><b>Arcana </b><b>Trained? </b><input type='checkbox' name='attr_arcana_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_arcana_level' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_arcana' value='0' min='-100'/><b> %</b><br>
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<!-- Start of Repeating Fieldset for Focused Arcana Skills-->
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<fieldset class='repeating_arcanafocus'>
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<button type='roll' value='&{template:default} {{name=@{arcanafocus} Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} }} + @{arcanafocusscore} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_arcanafocus'></button>
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<input type='text' name='attr_arcanafocus' style='width:75px' placeholder='Add Focus'></b> </b><b>Trained? </b><input type='checkbox' name='attr_arcanafocus_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_arcanafocuslevel' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_arcanafocusscore' value='0' min='-100'/><b> %</b><br>
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</fieldset>
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<!-- End of Repeating Fieldset for Focused Arcana Skills-->
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<p></p>
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<button type='roll' value='&{template:default} {{name=Combat Check}} {{Success Value = [[?{Ability | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic} | Willpower, @{willpower}} + @{combat} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_combat'></button><b>Combat </b><b>Trained? </b><input type='checkbox' name='attr_combat_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_combat_level' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_combat' value='0' min='-100'><b> %</b><br>
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<!-- Start of Repeating Fieldset for Focused Combat Skills-->
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<fieldset class='repeating_combatfocus'>
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<button type='roll' value='&{template:default} {{name=@{combatfocus} Check}} {{Success Value = [[?{Ability | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic} | Willpower, @{willpower} }} + @{combatfocusscore} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_combatfocus'></button>
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<input type='text' name='attr_combatfocus' style='width:75px' placeholder='Add Focus'></b> </b><b>Trained? </b><input type='checkbox' name='attr_combatfocus_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_combatfocuslevel' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_combatfocusscore' value='0' min='-100'/><b> %</b><br>
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</fieldset>
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<!-- End of Repeating Fieldset for Focused Combat Skills-->
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<p></p>
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<button type='roll' value='&{template:default} {{name=Education Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} } + @{education} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_education'></button><b>Education </b><b>Trained? </b><input type='checkbox' name='attr_education_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_education_level' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_education' value='0' min='-100'><b> %</b><br>
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<!-- Start of Repeating Fieldset for Focused Education Skills-->
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<fieldset class='repeating_educationfocus'>
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<button type='roll' value='&{template:default} {{name=@{educationfocus} Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} }} + @{educationfocusscore} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_educationfocus'></button>
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<input type='text' name='attr_educationfocus' style='width:75px'placeholder='Add Focus'></b> </b><b>Trained? </b><input type='checkbox' name='attr_educationfocus_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_educationfocuslevel' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_educationfocusscore' value='0' min='-100'/><b> %</b><br>
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</fieldset>
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<!-- End of Repeating Fieldset for Focused Education Skills-->
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<p></p>
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<button type='roll' value='&{template:default} {{name=Investigation Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Strength, @{strength} | Dexterity, @{dexterity} | Willpower, @{willpower}} + @{investigation}+ ?{Difficulty|0}]]}} {{Roll=[[1d100]]}}' name='roll_investigation'></button><b>Investigation </b><b>Trained? </b><input type='checkbox' name='attr_investigation_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_investigation_level' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_investigation' value='0' min='-100'><b> %</b><br>
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</div>
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</div>
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<div class='col'>
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<div style='text-align: left; margin-left:5%'>
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<button type='roll' value='&{template:default} {{name=Larceny Check}} {{Success Value = [[?{Ability | Dexterity, @{dexterity} | Logic, @{logic} | Strength, @{strength} | Willpower, @{willpower}} + @{larceny}+ ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_larceny'></button><b>Larceny </b><b>Trained? </b><input type='checkbox' name='attr_larceny_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_larceny_level' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_larceny' value='0' min='-100'><b> %</b><br>
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<p></p>
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<button type='roll' value='&{template:default} {{name=Medicine Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Strength, @{strength} | Dexterity, @{dexterity} | Willpower, @{willpower}} + @{medicine} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_medicine'></button><b>Medicine </b><b>Trained? </b><input type='checkbox' name='attr_medicine_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_medicine_level' value='0' min='0' max='5'/>
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<b>Score </b><input type="number" name="attr_medicine" value="0" min="-100" /><b> %</b><br>
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<p></p>
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<button type='roll' value='&{template:default} {{name=Mysticism Check}} {{Success Value = [[?{Ability | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic}} + @{mysticism} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_mysticism'></button><b>Mysticism </b><b>Trained? </b><input type='checkbox' name='attr_mysticism_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_mysticism_level' value='0' min='0' max='5'/>
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<b>Score </b><input type="number" name="attr_mysticism" value="0" min=-'100' /><b> %</b><br>
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<p></p>
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<button type='roll' value='&{template:default} {{name=Social Check}} {{Success Value = [[?{Ability | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic}} + @{social} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_social'></button><b>Social </b><b>Trained? </b><input type='checkbox' name='attr_social_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_social_level' value='0' min='0' max='5'/>
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<b>Score </b><input type="number" name="attr_social" value="0" min='-100' /><b> %</b><br>
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<!-- Start of Repeating Fieldset for Focused Social Skills-->
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<fieldset class='repeating_socialfocus'>
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<button type='roll' value='&{template:default} {{name=@{socialfocus} Check}} {{Success Value = [[?{Ability | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} | Logic, @{logic} }} + @{socialfocusscore} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_socialfocus'></button>
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<input type='text' name='attr_socialfocus' style='width:75px' placeholder='Add Focus'></b> </b><b>Trained? </b><input type='checkbox' name='attr_socialfocus_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_socialfocuslevel' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_socialfocusscore' value='0' min='-100'/><b> %</b><br>
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</fieldset>
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<!-- End of Repeating Fieldset for Focused Social Skills-->
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<p></p>
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<button type='roll' value='&{template:default} {{name=Survival Check}} {{Success Value = [?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity}} + [@{survival} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_survival'></button><b>Survival </b><b>Trained? </b><input type='checkbox' name='attr_survival_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_survival_level' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_survival' value='0' min='-100' /><b> %</b><br>
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<p></p>
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<button type='roll' value='&{template:default} {{name=Technical Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Strength, @{strength} | Dexterity, @{dexterity}| Willpower, @{willpower}} + @{technical} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_technical'></button><b>Technical </b><b>Trained? </b><input type='checkbox' name='attr_technical_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_technical_level' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_technical' value='0' min='-100' /><b> %</b><br>
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<!-- Start of Repeating Fieldset for Focused Technical Skills-->
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<fieldset class='repeating_technicalfocus'>
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<button type='roll' value='&{template:default} {{name=@{technicalfocus} Check}} {{Success Value = [[?{Ability | Logic, @{logic} | Willpower, @{willpower} | Strength, @{strength} | Dexterity, @{dexterity} }} + @{technicalfocusscore} + ?{Difficulty|0} ]]}} {{Roll=[[1d100]]}}' name='roll_technicalfocus'></button>
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<input type='text' name='attr_technicalfocus' style='width:75px' placeholder='Add Focus'></b> </b><b>Trained? </b><input type='checkbox' name='attr_technicalfocus_trained' value='1'>
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<b> Lvl </b><input type='number' name='attr_technicalfocuslevel' value='0' min='0' max='5'/>
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<b>Score </b><input type='number' name='attr_technicalfocusscore' value='0' min='-100'/><b> %</b><br>
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</fieldset>
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<!-- End of Repeating Fieldset for Focused Technical Skills-->
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</div>
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</div>
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</div>
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<p></p>
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<!--End of skills-->
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<!--Attack and Damage Rolls-->
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<h3 style='text-align: center; color: #FFF; background-color: #777ba0;'>Melee Attacks</h3>
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<div style='text-align: center; width:100%; font-size:0.8em'><b>*Input weapon name, attack skill value and damage including applicable damage bonus*</b></div>
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<p></p>
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<div class='row'>
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<div class='col'>
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<b>Melee Damage Bonus: </b><input type='text' name='attr_melee_dmg' style='width:50px'>
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<p></p>
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<!--Repeating melee Attacks-->
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<div style='text-align:left'; 'margin-left:10%'>
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<fieldset class='repeating_meleeSkills'>
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<button type='roll' value='&{template:default} {{name=@{meleeSkill} Attack}} {{Target = [[@{meleescore}]]}} {{roll=[[1d100]]}}'/></button>
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<input type='text' name='attr_meleeSkill' style='width:100px' class='sheet-skillname' <placeholder='Add Weapon'>
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<input type='number' name='attr_meleescore' value='0' min='0'><b>%</b>
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<input type='text' name='attr_melee_damage' style='width:100px'<placeholder='Add Dmg'><button type='roll' name='melee_damage' value='&{template:default} {{name=@{meleeSkill} Damage}} {{Damage =[[@{melee_damage}]]}}'></button>
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<b>Range:</b><input type='text' name='attr_range' style='width:25px'>
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<b>Conceal:</b><input type='text' name='attr_melee_conceal' style='width:25px'>
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<b>Notes:</b><input type='text' name='attr_melee_notes' style='width:300px'>
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</fieldset>
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</div>
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</div>
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</div>
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<h3 style='text-align: center; color: #FFF; background-color: #777ba0;'>Ranged Attacks</h3>
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<div style='text-align: center; width:100%; font-size:0.8em'><b>*Input weapon name, attack skill value and damage including applicable damage bonus*</b></div>
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<p></p>
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<div class='row'>
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<div class='col'>
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<div style='text-align:left'>
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<b>Ranged Damage Bonus: </b><input type='text' name='attr_ranged_dmg' style='width:50px'>
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<p></p>
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<!--Repeating Ranged Attacks-->
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<fieldset class='repeating_rangedSkills'>
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<button type='roll' value='&{template:default} {{name=@{rangedSkill} Attack}} {{Target = [[@{rangedScore}]]}} {{roll=[[1d100]]}}'></button>
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<input type='text' name='attr_rangedSkill' style='width:100px' class='sheet-skillname'<placeholder='Add Weapon'>
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<input type='number' name='attr_rangedScore' value='0' min='0'><b>%</b>
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<input type='text' name='attr_ranged_damage' style='width:100px'<placeholder='Add Dmg'><button type='roll' name='ranged_damage' value="&{template:default} {{name=@{rangedSkill} Damage}} {{Damage =[[@{ranged_damage}]]}}"></button>
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<b>Range:</b><input type='text' name='attr_range' style='width:25px'>
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<b>Ammo:</b><input type='text' name='attr_ammo' style='width:50px'>
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<b>Conceal:</b><input type='text' name='attr_ranged_conceal' style='width:25px'>
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<b>Notes:</b><input type='text' name='attr_melee_notes' style='width:200px'>
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</fieldset>
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</div>
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</div>
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</div>
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<p></p>
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<h3 style="text-align: center; color: #FFF; background-color: #777ba0;">Equipment & Gear</h3>
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<p></p>
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<!--Repeating Inventory and Descriptions-->
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<fieldset class='repeating_inventory'>
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<b>Item: </b><input type='text' name='attr_item_name' style='width:25%'; 'margin-left: 5%' placeholder='Add Item'><b> Info: </b><input type='text' name='attr_item_info' style='width:65%' />
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</fieldset>
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<p></p>
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<h3 style='text-align: center; color: #FFF; background-color: #777ba0;'>Powers (Burdens, Gifts, Manifestations, Perks, Spells)</h3>
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<p></p>
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<!--Repeating Inventory and Descriptions-->
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<fieldset class="repeating_powers">
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<b>Type: </b><input type='text' name="attr_type_name" style='width:25%'; 'margin-left: 5%' placeholder='Add Power'><b> Info: </b><input type='text' name='attr_item_info' style='width:65%' />
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</fieldset>
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<p></p>
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