# Blueprint News 0 Engine (Foundry VTT module) Everything [SLA Blueprint News](https://github.com/slaguru666/sla-blueprint-news) does — generate BPN mission briefings as a journal **package** (player Brief + Field Dossier, GM Dossier, a character sheet per NPC with a black-and-white portrait, and an item card per OTEM) — **plus**, when run under the **Zero Engine** SLA system, it spawns real, playable **NPC actors** for the briefing. ## Zero Engine NPC generation On **Create**, in a world using the `zero-engine` system, the module also builds an **Actor folder** for the briefing containing: - a **threat group** matched to the BPN's opposition — gangs, Carrien, corp security, Stormers, black-ops, etc. — as a **named leader plus several mooks**, - the **named cast** (contact and supporting NPCs). Each actor is a Zero Engine `npc` with attributes (Strength/Agility/Wits/ Empathy), **hit points**, **armour**, **damage**, a **threat level**, and **embedded weapons** (pistols, rifles, blades, claws…). **Initiative** is rolled by the Zero Engine in combat, driven by Agility + Mobility, which these actors have. The stat blocks mirror the system's own NPC Creator (`SLA_NPC_TYPES`), so they behave exactly like hand-built Zero Engine NPCs — drop them on a scene and roll initiative. If the world is **not** using the Zero Engine, the module still produces the full journal package; it simply skips actor creation. ## Use GM only. Open from the **Journal** sidebar button ("Blueprint News 0E"), the **Notes** toolbar, or `game.slaBlueprintNewsZero.open()`. Pick the band, SCL level and reward sliders, then **Create**. ## Install Setup → Add-on Modules → Install Module → manifest URL: ``` https://raw.githubusercontent.com/slaguru666/sla-blueprint-news-zero/main/module.json ``` Requires the **Zero Engine (SLA Industries)** system for actor generation; compatible with Foundry VTT v13–v14 (verified 14.361). ## Relationship to the base module This is a standalone superset and can be installed alongside the base `sla-blueprint-news` module without conflict (separate ids, buttons and globals). Use this one for Zero Engine worlds.