diff --git a/sla-data/species.json b/sla-data/species.json index bbde04c..9fc9f23 100644 --- a/sla-data/species.json +++ b/sla-data/species.json @@ -7,7 +7,10 @@ "startingScl": 10, "starterPackage": "Strike Squad", "choiceBonuses": [ - { "count": 3, "bonus": 10 } + { + "count": 3, + "bonus": 10 + } ], "identity": "Adaptable generalists. No racial extremes; their edge is flexibility and social access to SLA's systems.", "fieldPressure": "Humans are expected to fill doctrine gaps, improvise, and absorb sponsor demands without complaint.", @@ -39,10 +42,22 @@ "startingScl": 10, "starterPackage": "Kick Murder", "skillBonuses": [ - { "skillRef": "Melee Blade 2H", "bonus": 20 }, - { "skillRef": "Brawl", "bonus": 20 }, - { "skillRef": "Athletics", "bonus": 20 }, - { "skillRef": "Intimidate", "bonus": 10 } + { + "skillRef": "Melee Blade 2H", + "bonus": 20 + }, + { + "skillRef": "Brawl", + "bonus": 20 + }, + { + "skillRef": "Athletics", + "bonus": 20 + }, + { + "skillRef": "Intimidate", + "bonus": 10 + } ], "identity": "Clan-human berserkers born with a physiological gift for combat drugs, violence, and recovery.", "fieldPressure": "Keep them pointed at the problem and away from delicate evidence chains or sponsor-facing civilians.", @@ -81,10 +96,22 @@ "startingScl": 10, "starterPackage": "Ebb Operative", "skillBonuses": [ - { "skillRef": "Biofeedback", "bonus": 20 }, - { "skillRef": "Formulate", "bonus": 20 }, - { "skillRef": "Medical", "bonus": 10 }, - { "skillRef": "Psychology", "bonus": 10 } + { + "skillRef": "Biofeedback", + "bonus": 20 + }, + { + "skillRef": "Formulate", + "bonus": 20 + }, + { + "skillRef": "Medical", + "bonus": 10 + }, + { + "skillRef": "Psychology", + "bonus": 10 + } ], "identity": "Mystical, emotionally volatile Ebb users whose greatest strength is disciplined mental focus rather than physical resilience.", "fieldPressure": "They are trusted when the mission needs calm precision, but every Flux spike is watched and every psychic event hits them harder.", @@ -123,10 +150,22 @@ "startingScl": 10, "starterPackage": "Ebb Operative", "skillBonuses": [ - { "skillRef": "Formulate", "bonus": 20 }, - { "skillRef": "Biofeedback", "bonus": 10 }, - { "skillRef": "Intimidate", "bonus": 10 }, - { "skillRef": "Firearm (Rifle/Shotgun)", "bonus": 10 } + { + "skillRef": "Formulate", + "bonus": 20 + }, + { + "skillRef": "Biofeedback", + "bonus": 10 + }, + { + "skillRef": "Intimidate", + "bonus": 10 + }, + { + "skillRef": "Firearm (Rifle/Shotgun)", + "bonus": 10 + } ], "identity": "Violent evolutionary offshoots of the Ebon; hateful, aggressive Ebb users who are more dangerous in a fight than in a briefing room.", "fieldPressure": "Command expects results fast, but collateral panic and the psychic shockwave around them are never far behind.", @@ -165,10 +204,22 @@ "startingScl": 10, "starterPackage": "Scouting", "skillBonuses": [ - { "skillRef": "Athletics", "bonus": 20 }, - { "skillRef": "Dodge", "bonus": 20 }, - { "skillRef": "Spot Hidden", "bonus": 20 }, - { "skillRef": "Firearm (Rifle/Shotgun)", "bonus": 10 } + { + "skillRef": "Athletics", + "bonus": 20 + }, + { + "skillRef": "Dodge", + "bonus": 20 + }, + { + "skillRef": "Spot Hidden", + "bonus": 20 + }, + { + "skillRef": "Firearm (Rifle/Shotgun)", + "bonus": 10 + } ], "identity": "Feline ice-world hunters with lightning reflexes, superior senses, and the fastest natural movement profile in the World of Progress.", "fieldPressure": "Use them for pursuit, flank work, and live target acquisition before a scene turns static or heavily scripted.", @@ -207,10 +258,22 @@ "startingScl": 10, "starterPackage": "Death Squad", "skillBonuses": [ - { "skillRef": "Melee Blade 2H", "bonus": 20 }, - { "skillRef": "Tactics", "bonus": 20 }, - { "skillRef": "Command", "bonus": 10 }, - { "skillRef": "SLA Info", "bonus": 10 } + { + "skillRef": "Melee Blade 2H", + "bonus": 20 + }, + { + "skillRef": "Tactics", + "bonus": 20 + }, + { + "skillRef": "Command", + "bonus": 10 + }, + { + "skillRef": "SLA Info", + "bonus": 10 + } ], "identity": "Saurian warriors of honour and martial tradition, combining brutal strength with disciplined battlefield intent.", "fieldPressure": "Doctrine has to respect their code or the squad risks discipline fractures at the worst possible time.", @@ -249,11 +312,26 @@ "startingScl": 10, "starterPackage": "Death Squad", "skillBonuses": [ - { "skillRef": "Brawl", "bonus": 20 }, - { "skillRef": "Melee Axe", "bonus": 20 }, - { "skillRef": "Firearm (Auto/Support)", "bonus": 20 }, - { "skillRef": "Persuade", "bonus": -10 }, - { "skillRef": "Fast Talk", "bonus": -10 } + { + "skillRef": "Brawl", + "bonus": 20 + }, + { + "skillRef": "Melee Axe", + "bonus": 20 + }, + { + "skillRef": "Firearm (Auto/Support)", + "bonus": 20 + }, + { + "skillRef": "Persuade", + "bonus": -10 + }, + { + "skillRef": "Fast Talk", + "bonus": -10 + } ], "identity": "Karma's standard biogenetic combat unit: a massive regenerating killing machine with overwhelming power and minimal subtlety.", "fieldPressure": "They solve breaches, riots, and hard resistance, but subtlety evaporates the moment they become the main plan.", @@ -299,10 +377,22 @@ "startingScl": 10, "starterPackage": "Scouting", "skillBonuses": [ - { "skillRef": "Athletics", "bonus": 20 }, - { "skillRef": "Dodge", "bonus": 20 }, - { "skillRef": "Firearm (SMG)", "bonus": 20 }, - { "skillRef": "Streetwise", "bonus": 10 } + { + "skillRef": "Athletics", + "bonus": 20 + }, + { + "skillRef": "Dodge", + "bonus": 20 + }, + { + "skillRef": "Firearm (SMG)", + "bonus": 20 + }, + { + "skillRef": "Streetwise", + "bonus": 10 + } ], "identity": "Karma's fast insectile camouflage unit: a stealth biogen built for pursuit, ambush, and pressure from impossible angles.", "fieldPressure": "Best used where speed and feral pressure matter more than conversation, procedure, or sponsor optics.", @@ -348,11 +438,26 @@ "startingScl": 10, "starterPackage": "Tech Ops", "skillBonuses": [ - { "skillRef": "Brawl", "bonus": 20 }, - { "skillRef": "Melee Axe", "bonus": 20 }, - { "skillRef": "Streetwise", "bonus": 20 }, - { "skillRef": "Persuade", "bonus": -10 }, - { "skillRef": "Command", "bonus": -10 } + { + "skillRef": "Brawl", + "bonus": 20 + }, + { + "skillRef": "Melee Axe", + "bonus": 20 + }, + { + "skillRef": "Streetwise", + "bonus": 20 + }, + { + "skillRef": "Persuade", + "bonus": -10 + }, + { + "skillRef": "Command", + "bonus": -10 + } ], "identity": "Cunning survivor-mutants with strong instincts and an uneasy fit inside official SLA structures.", "fieldPressure": "They thrive in broken districts and dirty jobs, but prejudice follows them into every briefing room.", @@ -378,6 +483,99 @@ "default": true } ] + }, + { + "name": "Stormer Vevaphon", + "startingScl": 10, + "starterPackage": "Strike Squad", + "skillBonuses": [ + { + "skillRef": "Stealth", + "bonus": 20 + }, + { + "skillRef": "Brawl", + "bonus": 15 + }, + { + "skillRef": "Disguise", + "bonus": 15 + }, + { + "skillRef": "Climb", + "bonus": 10 + }, + { + "skillRef": "Persuade", + "bonus": -10 + }, + { + "skillRef": "SLA Info", + "bonus": -10 + } + ], + "identity": "Sleight Industries' cancelled polymorphic Stormer line. A shape-shifting bioweapon that can be anything the mission needs \u2014 and that is precisely the problem.", + "fieldPressure": "Vevaphons excel in infiltration, close-quarters ambushes, and adaptable shock roles, but their psychological fragility makes long missions a liability; every form change erodes who they think they are.", + "mothershipStats": { + "strength": "2d10+35", + "speed": "2d10+28", + "intellect": "2d10+20", + "combat": "2d10+35", + "sanity": "2d10+12", + "fear": "2d10+23", + "body": "2d10+22", + "health": "1d10+12" + }, + "mothershipDescription": "Strong, fast, and physically resilient biogenetic platform with severely degraded Sanity reflecting identity diffusion and psychological instability from continuous polymorphic reprogramming.", + "notes": [ + "Minimum 3 Wound slots (amorphous body redistributes trauma across the matrix).", + "Immune to bleeding and bone fractures; vulnerable to fire, extreme heat, and corrosives (double damage).", + "Cannot be identified by standard biometrics while in an altered form \u2014 only deep forensic scanning reveals Vevaphon DNA." + ], + "specialRules": [ + { + "key": "polymorphicBody", + "label": "Polymorphic Body", + "summary": "May reconfigure as an action. Choose Brute Form (+5 melee damage, +2 Armour, -5 Speed, Disadvantage on Stealth), Stalker Form (Advantage on Stealth, can squeeze through tight spaces, -2 Armour), or Raptor Form (+8 Speed, extended melee reach, Vulnerability to fire/corrosives). Each form change triggers a Sanity save; on failure gain 1 Instability.", + "optional": false, + "default": true + }, + { + "key": "adaptivePhysiology", + "label": "Adaptive Physiology", + "summary": "When taking physical damage, may choose to shed mass: reduce incoming damage by 1d5, but lose 3 Strength temporarily until next rest. Immune to bleeding and broken bones. Double damage from fire, extreme heat, and corrosive attacks.", + "optional": false, + "default": true + }, + { + "key": "fluidIdentity", + "label": "Fluid Identity", + "summary": "Advantage on Disguise/Deception when impersonating someone studied for at least one scene. Deep scans always reveal Vevaphon origin. Long-term impersonations (more than one session) generate 1 Stress per session.", + "optional": false, + "default": true + }, + { + "key": "vevaphonInstability", + "label": "Psychological Instability", + "summary": "Track Instability separately (0-12). At 3+ suffer Disadvantage on social Intellect checks. At 6+ roll on Minor Morph Panic table at combat start. At 9+ failed Sanity saves trigger the Vevaphon Morph Panic table instead of standard Panic.", + "optional": false, + "default": true + }, + { + "key": "corporateLeash", + "label": "Corporate Asset / Liability", + "summary": "At creation choose On the Leash (better gear, Sleight can recall/track/sabotage) or Off the Grid (burnt serial; Hunter Sheet active from session 1, no corporate strings).", + "optional": true, + "default": false + }, + { + "key": "sleightLineDefect", + "label": "Cancelled Line Defect", + "summary": "The Vevaphon programme was quietly purged. You do not officially exist. SLA systems flag your DNA as pending recall if scanned. Karma and Sleight treat you as a liability.", + "optional": false, + "default": true + } + ] } ] -} +} \ No newline at end of file