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sla-mothership-compendium/sla-data/equipment.json
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2026-03-31 17:00:37 +01:00

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{
"version": "0.2.1-draft2-weapons",
"source": "SLA_BRP.txt",
"weapons": [
{
"name": "MAC Knife",
"weaponType": "melee",
"skillRef": "Melee Weapon (Knife)",
"skillRefAlt": "Brawl",
"damage": "1D4+1",
"db": 1,
"damageType": "impaling",
"reach": "Short",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 8,
"special": "impale",
"hands": "1H",
"price": "standard",
"enc": 0,
"notes": [
"Can be thrown to STR in metres using Throw.",
"On special, impale as per BRP."
]
},
{
"name": "Standard Combat Knife",
"weaponType": "melee",
"skillRef": "Melee Weapon (Knife)",
"skillRefAlt": "Brawl",
"damage": "1D4+2",
"db": 1,
"damageType": "impaling",
"reach": "Short",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 8,
"special": "impale",
"hands": "1H",
"price": "standard",
"enc": 0,
"notes": [
"Common sidearm for most Operatives."
]
},
{
"name": "Collapsible Baton",
"weaponType": "melee",
"skillRef": "Melee Weapon (Club)",
"skillRefAlt": "Brawl",
"damage": "1D6",
"db": 1,
"damageType": "crushing",
"reach": "Short",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 10,
"special": "stun",
"hands": "1H",
"price": "standard",
"enc": 1,
"notes": [
"Can be carried concealed.",
"On special, apply crushing stun roll."
]
},
{
"name": "GASH Pacifier Baton",
"weaponType": "melee",
"skillRef": "Melee Weapon (Club)",
"skillRefAlt": "Brawl",
"damage": "1D6+1",
"db": 1,
"damageType": "crushing",
"reach": "Medium",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 12,
"special": "stun",
"hands": "1H",
"price": "standard",
"enc": 1,
"notes": [
"Standard Shiver baton.",
"On special, crushing stun as per BRP."
]
},
{
"name": "Riot Shield",
"weaponType": "melee",
"skillRef": "Shield (Riot)",
"skillRefAlt": "Brawl",
"damage": "1D4",
"db": 1,
"damageType": "knockback",
"reach": "Short",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 12,
"special": "shield",
"hands": "1H",
"price": "standard",
"enc": 2,
"notes": [
"Use BRP shield rules.",
"Provides cover vs missiles.",
"Armour profile: 8 vs melee, 6 vs firearms at covered location."
]
},
{
"name": "Power Claymore",
"weaponType": "melee",
"skillRef": "Melee Weapon (2H Sword)",
"skillRefAlt": "Melee Weapon (2-H Sword)",
"damage": "2D8",
"db": 1,
"damageType": "bleeding",
"reach": "Long",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 18,
"minStr": 15,
"minDex": 11,
"special": "bleeding",
"hands": "2H",
"price": "high",
"enc": 4,
"notes": [
"Frother two-handed powered greatsword.",
"On special, apply bleeding damage as per BRP."
]
},
{
"name": "ITB Mutilator Sword",
"weaponType": "melee",
"skillRef": "Melee Weapon (2H Sword)",
"skillRefAlt": "Melee Weapon (2-H Sword)",
"damage": "1D10+2",
"db": 1,
"damageType": "bleeding",
"reach": "Long",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 16,
"special": "bleeding",
"hands": "2H",
"price": "high",
"enc": 4,
"notes": [
"Chain-edged SLA classic; noisy.",
"GM may grant +20% Intimidate when used visibly."
]
},
{
"name": "Vibro Sabre",
"weaponType": "melee",
"skillRef": "Melee Weapon (Sword)",
"skillRefAlt": "Melee Weapon (Any)",
"damage": "1D8+1",
"db": 1,
"damageType": "bleeding",
"reach": "Medium",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 14,
"special": "bleeding",
"hands": "1H",
"price": "high",
"enc": 2,
"notes": [
"High-quality vibro blade.",
"On special, apply bleeding."
]
},
{
"name": "Vibro Blade",
"weaponType": "melee",
"skillRef": "Melee Weapon (Sword)",
"skillRefAlt": "Melee Weapon (Any)",
"damage": "1D8+1",
"db": 1,
"damageType": "bleeding",
"reach": "Medium",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 14,
"special": "bleeding",
"hands": "1H",
"price": "high",
"enc": 2,
"notes": [
"Variant naming for Vibro Sabre profile.",
"On special, apply bleeding."
]
},
{
"name": "Chainaxe",
"weaponType": "melee",
"skillRef": "Melee Weapon (Axe)",
"skillRefAlt": "Melee Weapon (Any)",
"damage": "1D8+2",
"db": 1,
"damageType": "bleeding",
"reach": "Medium",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 16,
"special": "bleeding",
"hands": "1H",
"price": "high",
"enc": 3,
"notes": [
"On special, double damage modifier (GM call on crushing/bleeding mix)."
]
},
{
"name": "Chainsaw (Improvised)",
"weaponType": "melee",
"skillRef": "Melee Weapon (Axe)",
"skillRefAlt": "Melee Weapon (Any)",
"damage": "2D6",
"db": 1,
"damageType": "bleeding",
"reach": "Short",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 14,
"special": "bleeding",
"hands": "2H",
"price": "low",
"enc": 4,
"notes": [
"On fumble, roll on fumble table and consider self-injury/equipment damage."
]
},
{
"name": "Wraith Raider Claws",
"weaponType": "melee",
"skillRef": "Natural Weapon (Claws)",
"skillRefAlt": "Brawl",
"damage": "1D4",
"db": 1,
"damageType": "bleeding",
"reach": "Short",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 0,
"special": "bleeding",
"hands": "1H",
"price": "none",
"enc": 0,
"notes": [
"Natural weapon; always available.",
"On special, bleeding."
]
},
{
"name": "Shaktar Claws",
"weaponType": "melee",
"skillRef": "Natural Weapon (Claws)",
"skillRefAlt": "Brawl",
"damage": "1D3",
"db": 1,
"damageType": "bleeding",
"reach": "Short",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 0,
"special": "bleeding",
"hands": "1H",
"price": "none",
"enc": 0,
"notes": [
"Natural weapon for Shaktar."
]
},
{
"name": "Stormer Claws",
"weaponType": "melee",
"skillRef": "Natural Weapon (Claws)",
"skillRefAlt": "Brawl",
"damage": "1D6",
"db": 1,
"damageType": "bleeding/crushing",
"reach": "Short",
"range": "Short",
"rof": 1,
"ammo": 0,
"hp": 0,
"special": "bleeding",
"hands": "1H",
"price": "none",
"enc": 0,
"notes": [
"Stormer 313/714 natural weapon.",
"Often combined with Regeneration rules."
]
},
{
"name": "FEN 603 Auto-Pistol",
"weaponType": "firearm",
"skillRef": "Firearm (Pistol)",
"damage": "1D8+2",
"db": 0,
"damageType": "impaling",
"range": "20m",
"rof": 2,
"rofText": "2 shots/round or 3-shot burst",
"ammo": 18,
"ammoText": "18-round magazine",
"malf": "99-00",
"special": "burst",
"hands": "1H",
"price": "standard",
"enc": 1,
"notes": [
"Standard Operative sidearm.",
"Treat burst as +20% to hit or extra hit per BRP burst rules."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 54,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 54
},
{
"name": "GA 50 Finisher",
"weaponType": "firearm",
"skillRef": "Firearm (Pistol)",
"damage": "1D10+2",
"db": 0,
"damageType": "impaling",
"range": "15m",
"rof": 1,
"ammo": 8,
"ammoText": "8-round magazine",
"malf": "99-00",
"special": "none",
"hands": "1H",
"price": "high",
"enc": 2,
"notes": [
"Heavy, hard-hitting hand cannon.",
"Consider -10% to hit beyond half range."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 24,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 24
},
{
"name": "FEN 401 Shiver Pistol",
"weaponType": "firearm",
"skillRef": "Firearm (Pistol)",
"damage": "1D8",
"db": 0,
"damageType": "impaling",
"range": "15m",
"rof": 2,
"ammo": 12,
"ammoText": "12-round magazine",
"malf": "99-00",
"special": "none",
"hands": "1H",
"price": "standard",
"enc": 1,
"notes": [
"Standard Shiver issue."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 36,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 36
},
{
"name": "FEN 204 Gunhead",
"weaponType": "firearm",
"skillRef": "Firearm (SMG)",
"skillRefAlt": "Firearm (Auto/Support)",
"damage": "1D8+2",
"db": 0,
"damageType": "impaling",
"range": "25m",
"rof": 3,
"rofText": "Semi / Burst / Full Auto",
"ammo": 30,
"ammoText": "30-round magazine",
"malf": "98-00",
"special": "auto",
"hands": "2H",
"price": "standard",
"enc": 2,
"notes": [
"Close-quarters spray platform.",
"Use BRP auto-fire rules."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 90,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 90
},
{
"name": "FEN 209 Machine Pistol",
"weaponType": "firearm",
"skillRef": "Firearm (SMG)",
"skillRefAlt": "Firearm (Pistol)",
"damage": "1D8",
"db": 0,
"damageType": "impaling",
"range": "15m",
"rof": 3,
"rofText": "Burst / Full Auto",
"ammo": 20,
"ammoText": "20-round magazine",
"malf": "99-00",
"special": "auto",
"hands": "1H",
"price": "standard",
"enc": 1,
"notes": [
"One-handable.",
"Apply -10% to control full auto unless braced."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 60,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 60
},
{
"name": "FEN AR Assault Rifle",
"weaponType": "firearm",
"skillRef": "Firearm (Rifle/Shotgun)",
"damage": "2D6+2",
"db": 0,
"damageType": "impaling",
"range": "100m",
"rof": 3,
"rofText": "Semi / Burst / Full Auto",
"ammo": 30,
"ammoText": "30-round magazine",
"malf": "98-00",
"special": "auto",
"hands": "2H",
"price": "standard",
"enc": 3,
"notes": [
"Standard squad rifle."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 90,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 90
},
{
"name": "FEN 981 Sniper Rifle",
"weaponType": "firearm",
"skillRef": "Firearm (Rifle/Shotgun)",
"damage": "2D8+2",
"db": 0,
"damageType": "impaling",
"range": "250m",
"rof": 1,
"ammo": 10,
"ammoText": "10-round magazine",
"malf": "99-00",
"special": "impale",
"hands": "2H",
"price": "high",
"enc": 4,
"notes": [
"Scope; double range for aimed shots.",
"On special, apply impaling plus extra effect (e.g. ignore half armour)."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 30,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 30
},
{
"name": "FEN 701 Urban Carbine",
"weaponType": "firearm",
"skillRef": "Firearm (Rifle/Shotgun)",
"skillRefAlt": "Firearm (SMG)",
"damage": "1D10+1",
"db": 0,
"damageType": "impaling",
"range": "60m",
"rof": 2,
"rofText": "Semi / Burst",
"ammo": 24,
"ammoText": "24-round magazine",
"malf": "99-00",
"special": "burst",
"hands": "2H",
"price": "standard",
"enc": 2,
"notes": [
"Compact rifle for confined environments."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 72,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 72
},
{
"name": "KPS Mangler Shotgun",
"weaponType": "firearm",
"skillRef": "Firearm (Rifle/Shotgun)",
"damage": "4D6",
"damage2": "2D6",
"damage3": "0",
"db": 0,
"damageType": "shot",
"range": "10m",
"range2": "20m",
"range3": "20m+",
"rof": 1,
"ammo": 8,
"ammoText": "8-round tube or drum",
"malf": "98-00",
"special": "shotgun",
"hands": "2H",
"price": "standard",
"enc": 3,
"notes": [
"4D6 up to 10m, 2D6 from 10-20m, beyond 20m pellets ineffective.",
"Point-blank often gains +20% to hit."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 24,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 24
},
{
"name": "FEN 10 Street Sweeper Auto-Shotgun",
"weaponType": "firearm",
"skillRef": "Firearm (Rifle/Shotgun)",
"skillRefAlt": "Firearm (Auto/Support)",
"damage": "3D6",
"damage2": "2D6",
"db": 0,
"damageType": "shot",
"range": "10m",
"range2": "20m",
"rof": 2,
"rofText": "2/round or 3-shell burst",
"ammo": 10,
"ammoText": "10-round drum",
"malf": "98-00",
"special": "auto",
"hands": "2H",
"price": "high",
"enc": 4,
"notes": [
"Apply extra recoil penalty on full auto (-20% if unbraced)."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 30,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 30
},
{
"name": "FEN Reaper LMG",
"weaponType": "firearm",
"skillRef": "Firearm (Auto/Support)",
"damage": "2D6+2",
"db": 0,
"damageType": "impaling",
"range": "150m",
"rof": 6,
"rofText": "Burst / Full Auto only",
"ammo": 100,
"ammoText": "100-round belt",
"malf": "97-00",
"special": "auto",
"hands": "2H",
"price": "very high",
"enc": 6,
"notes": [
"Use BRP auto-fire suppression.",
"Must be braced or set up."
],
"ammoTag": "STD",
"ammoLoadedType": "STD",
"ammoReserveStd": 300,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 300
},
{
"name": "MILA Grenade Launcher",
"weaponType": "firearm",
"skillRef": "Firearm (Heavy)",
"skillRefAlt": "Throw",
"damage": "4D6",
"damage2": "2D6",
"db": 0,
"damageType": "explosive",
"range": "60m",
"range2": "6m splash",
"rof": 1,
"ammo": 6,
"ammoText": "6-round cylinder",
"malf": "98-00",
"special": "explosive",
"hands": "2H",
"price": "very high",
"enc": 5,
"notes": [
"HE shell profile: 4D6 in 3m radius, 2D6 in 3-6m.",
"Variants: HE, HESH, gas."
],
"ammoTag": "HE",
"ammoLoadedType": "HE",
"ammoReserveStd": 0,
"ammoReserveAp": 0,
"ammoReserveHe": 18,
"ammoReserveHeap": 0,
"ammoReserve": 18
},
{
"name": "Fragmentation Grenade",
"weaponType": "explosive",
"skillRef": "Throw",
"damage": "3D6",
"damage2": "2D6",
"damage3": "1D6",
"db": 0,
"damageType": "explosive",
"range": "3m",
"range2": "6m",
"range3": "10m",
"rof": 1,
"ammo": 0,
"ammoText": "Single use",
"special": "explosive",
"hands": "1H",
"price": "standard",
"enc": 1,
"notes": [
"Throw range usually STR in metres.",
"Use BRP blast rules; armour protects as normal."
],
"ammoTag": "HE",
"ammoLoadedType": "HE",
"ammoReserveStd": 0,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 0
},
{
"name": "Stun Grenade",
"weaponType": "explosive",
"skillRef": "Throw",
"damage": "0",
"db": 0,
"damageType": "stun",
"range": "5m",
"rof": 1,
"ammo": 0,
"ammoText": "Single use",
"special": "stun",
"hands": "1H",
"price": "standard",
"enc": 1,
"notes": [
"Targets within 5m roll CONx5 or are stunned 1D3 rounds.",
"On success, -20% to actions for that round."
],
"ammoTag": "HE",
"ammoLoadedType": "HE",
"ammoReserveStd": 0,
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
"ammoReserve": 0
}
],
"armour": [
{
"name": "Street Clothes / Leather Jacket",
"av1": 1,
"burden": "light",
"enc": 1,
"price": "inexpensive",
"coverage": "torso (jacket)",
"locationAV": {
"torso": 1
},
"notes": [
"Fashionable street wear with minimal ballistic protection.",
"No skill penalties."
]
},
{
"name": "Chippy Civilian Armour",
"av1": 3,
"burden": "light",
"enc": 2,
"price": "cheap",
"coverage": "torso",
"locationAV": {
"torso": 3
},
"physmod": -10,
"stealthmod": -10,
"notes": [
"Cheap ceramic/kevlar vest used by civilians and low-end Operatives.",
"Minor penalties to Swim and Stealth."
]
},
{
"name": "Shiver Flak Vest",
"av1": 4,
"burden": "moderate",
"enc": 3,
"price": "average",
"coverage": "torso, abdomen",
"locationAV": {
"torso": 4,
"abdomen": 4
},
"physmod": -10,
"notes": [
"Worn over uniform.",
"-10% to Climb and Swim."
]
},
{
"name": "Full Shiver Armour",
"av1": 5,
"burden": "moderate",
"enc": 5,
"price": "average",
"coverage": "torso, abdomen, arms, legs, helmet",
"locationAV": {
"torso": 5,
"abdomen": 5,
"arms": 5,
"legs": 5,
"head": 4
},
"physmod": -10,
"stealthmod": -10,
"notes": [
"Standard city-Shiver full load-out.",
"-10% to physical skills (Climb, Jump, Swim, Stealth)."
]
},
{
"name": "Body Blocker (PP644)",
"av1": 5,
"burden": "moderate",
"enc": 4,
"price": "expensive",
"coverage": "torso, abdomen, arms, legs, helmet (optional)",
"locationAV": {
"torso": 5,
"abdomen": 5,
"arms": 3,
"legs": 3,
"head": 4
},
"physmod": -10,
"stealthmod": -10,
"notes": [
"Mid-tier Operative armour.",
"-10% to Stealth, Climb and Swim."
]
},
{
"name": "Crackshot Armour",
"av1": 6,
"burden": "moderate",
"enc": 5,
"price": "expensive",
"coverage": "torso, abdomen, arms, legs, helmet",
"locationAV": {
"torso": 6,
"abdomen": 6,
"arms": 4,
"legs": 4,
"head": 5
},
"physmod": -20,
"stealthmod": -10,
"notes": [
"Heavier ceramic plate armour.",
"-20% to Climb and Swim, -10% to Stealth."
]
},
{
"name": "CAF - Complete Armour Fabrication",
"av1": 8,
"burden": "cumbersome",
"enc": 8,
"price": "restricted",
"coverage": "torso, abdomen, arms, legs, helmet",
"locationAV": {
"torso": 8,
"abdomen": 8,
"arms": 6,
"legs": 6,
"head": 7
},
"physmod": -20,
"stealthmod": -20,
"notes": [
"Iconic full Operative armour suit.",
"-20% to physical skills (Climb, Jump, Swim, Stealth).",
"Good against small-arms; heavy weapons still hurt."
]
},
{
"name": "Dogeybone HARD Armour",
"av1": 10,
"burden": "cumbersome",
"enc": 10,
"price": "restricted",
"coverage": "torso, abdomen, arms, legs, helmet",
"locationAV": {
"torso": 10,
"abdomen": 10,
"arms": 8,
"legs": 8,
"head": 9
},
"physmod": -30,
"stealthmod": -30,
"movMod": -1,
"specialRules": [
"Treat as Dogeybone-or-heavier for impact and battering effects."
],
"notes": [
"Heavy assault armour used by Death Squad and Stormers.",
"-30% to Climb, Swim and Stealth; -1 MOV."
]
},
{
"name": "Shock Armour",
"av1": 9,
"burden": "cumbersome",
"enc": 9,
"price": "restricted",
"coverage": "torso, abdomen, arms, legs, helmet",
"locationAV": {
"torso": 9,
"abdomen": 9,
"arms": 7,
"legs": 7,
"head": 8
},
"specialRules": [
"On failed melee penetration with unarmed or conductive weapon, attacker takes 1D4 and rolls CONx5 or is stunned 1 round."
],
"notes": [
"Electrified assault armour."
]
},
{
"name": "Stealth Suit",
"av1": 3,
"burden": "light",
"enc": 2,
"price": "expensive",
"coverage": "torso, abdomen, arms, legs",
"locationAV": {
"torso": 3,
"abdomen": 3,
"arms": 2,
"legs": 2
},
"stealthmod": 20,
"notes": [
"Wraith/Xeno favourite stealth armour.",
"+20% Stealth; no stealth penalty.",
"Not rated vs HE; GM may halve AV vs blast."
]
},
{
"name": "Ebb Deathsuit (Ebon / Brain Waster)",
"av1": 4,
"burden": "light",
"enc": 1,
"price": "restricted",
"coverage": "torso, abdomen, arms, legs, head",
"locationAV": {
"torso": 4,
"abdomen": 4,
"arms": 4,
"legs": 4,
"head": 4
},
"kineticAV": 4,
"energyAV": 6,
"specialRules": [
"Living armour with Ebb interaction and additional power storage.",
"If reduced to 0 armour HP it dies and becomes inert."
],
"notes": [
"Counts as living armour.",
"AV 4 vs kinetic, AV 6 vs Ebb/energy."
]
},
{
"name": "DN Power Armour",
"av1": 12,
"burden": "cumbersome",
"enc": 12,
"price": "priceless",
"coverage": "torso, abdomen, arms, legs, helmet",
"locationAV": {
"torso": 12,
"abdomen": 12,
"arms": 10,
"legs": 10,
"head": 11
},
"stealthmod": -30,
"poweredEnc": 6,
"strSkillMod": 20,
"movBonus": 1,
"specialRules": [
"Immune to most small melee weapons; 0 post-AV knife hits are bruising only."
],
"notes": [
"Integrated servos and power assist.",
"Treat ENC 12 as ENC 6 for movement.",
"+20% STR-based skill checks and +1 MOV, -30% Stealth."
]
},
{
"name": "Light Thresher Suit",
"av1": 10,
"burden": "cumbersome",
"enc": 10,
"price": "priceless",
"coverage": "all locations",
"locationAV": {
"torso": 10,
"abdomen": 10,
"arms": 10,
"legs": 10,
"head": 10
},
"poweredEnc": 5,
"notes": [
"Wargame-level military suit; use sparingly in street campaigns.",
"Powered ENC: count as 5 for movement."
]
},
{
"name": "Heavy Thresher Suit",
"av1": 14,
"burden": "cumbersome",
"enc": 14,
"price": "priceless",
"coverage": "all locations",
"locationAV": {
"torso": 14,
"abdomen": 14,
"arms": 14,
"legs": 14,
"head": 14
},
"poweredEnc": 7,
"notes": [
"Boss-fight grade military platform that shrugs off most street hardware.",
"Powered ENC: count as 7 for movement."
]
}
],
"packageLoadouts": {
"Death Squad": {
"weapons": [
"FEN AR Assault Rifle",
"FEN 603 Auto-Pistol",
"ITB Mutilator Sword"
],
"armour": [
"Dogeybone HARD Armour"
]
},
"Kick Murder Squad": {
"weapons": [
"Collapsible Baton",
"Standard Combat Knife",
"FEN 209 Machine Pistol"
],
"armour": [
"Full Shiver Armour"
]
},
"Kick Murder": {
"weapons": [
"Collapsible Baton",
"Standard Combat Knife",
"FEN 209 Machine Pistol"
],
"armour": [
"Full Shiver Armour"
]
},
"Investigation and Interrogation": {
"weapons": [
"FEN 401 Shiver Pistol",
"GASH Pacifier Baton"
],
"armour": [
"Stealth Suit"
]
},
"Investigation": {
"weapons": [
"FEN 401 Shiver Pistol",
"GASH Pacifier Baton"
],
"armour": [
"Stealth Suit"
]
},
"Strike Squad": {
"weapons": [
"FEN AR Assault Rifle",
"FEN 603 Auto-Pistol",
"KPS Mangler Shotgun"
],
"armour": [
"Body Blocker (PP644)"
]
},
"Medical": {
"weapons": [
"FEN 401 Shiver Pistol",
"Stun Grenade"
],
"armour": [
"Shiver Flak Vest"
]
},
"Scouting": {
"weapons": [
"FEN 981 Sniper Rifle",
"MAC Knife",
"Fragmentation Grenade"
],
"armour": [
"Stealth Suit"
]
},
"Media": {
"weapons": [
"FEN 401 Shiver Pistol"
],
"armour": [
"Street Clothes / Leather Jacket"
]
},
"Mechanics / Tech Ops": {
"weapons": [
"FEN 209 Machine Pistol",
"MILA Grenade Launcher"
],
"armour": [
"Crackshot Armour"
]
},
"Mechanic": {
"weapons": [
"FEN 209 Machine Pistol",
"MILA Grenade Launcher"
],
"armour": [
"Crackshot Armour"
]
},
"Tech Ops": {
"weapons": [
"FEN 209 Machine Pistol",
"MILA Grenade Launcher"
],
"armour": [
"Crackshot Armour"
]
},
"Pilot and Navigation": {
"weapons": [
"FEN Reaper LMG",
"FEN 603 Auto-Pistol"
],
"armour": [
"Shiver Flak Vest"
]
},
"Pilot": {
"weapons": [
"FEN Reaper LMG",
"FEN 603 Auto-Pistol"
],
"armour": [
"Shiver Flak Vest"
]
},
"Ebb Operative": {
"weapons": [
"FEN 401 Shiver Pistol",
"Standard Combat Knife"
],
"armour": [
"Ebb Deathsuit (Ebon / Brain Waster)"
]
}
}
}