1181 lines
28 KiB
JSON
1181 lines
28 KiB
JSON
{
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"version": "0.2.1-draft2-weapons",
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"source": "SLA_BRP.txt",
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"weapons": [
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{
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"name": "MAC Knife",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (Knife)",
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"skillRefAlt": "Brawl",
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"damage": "1D4+1",
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"db": 1,
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"damageType": "impaling",
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"reach": "Short",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 8,
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"special": "impale",
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"hands": "1H",
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"price": "standard",
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"enc": 0,
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"notes": [
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"Can be thrown to STR in metres using Throw.",
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"On special, impale as per BRP."
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]
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},
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{
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"name": "Standard Combat Knife",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (Knife)",
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"skillRefAlt": "Brawl",
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"damage": "1D4+2",
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"db": 1,
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"damageType": "impaling",
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"reach": "Short",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 8,
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"special": "impale",
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"hands": "1H",
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"price": "standard",
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"enc": 0,
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"notes": [
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"Common sidearm for most Operatives."
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]
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},
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{
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"name": "Collapsible Baton",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (Club)",
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"skillRefAlt": "Brawl",
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"damage": "1D6",
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"db": 1,
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"damageType": "crushing",
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"reach": "Short",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 10,
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"special": "stun",
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"hands": "1H",
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"price": "standard",
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"enc": 1,
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"notes": [
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"Can be carried concealed.",
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"On special, apply crushing stun roll."
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]
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},
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{
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"name": "GASH Pacifier Baton",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (Club)",
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"skillRefAlt": "Brawl",
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"damage": "1D6+1",
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"db": 1,
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"damageType": "crushing",
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"reach": "Medium",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 12,
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"special": "stun",
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"hands": "1H",
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"price": "standard",
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"enc": 1,
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"notes": [
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"Standard Shiver baton.",
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"On special, crushing stun as per BRP."
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]
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},
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{
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"name": "Riot Shield",
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"weaponType": "melee",
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"skillRef": "Shield (Riot)",
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"skillRefAlt": "Brawl",
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"damage": "1D4",
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"db": 1,
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"damageType": "knockback",
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"reach": "Short",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 12,
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"special": "shield",
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"hands": "1H",
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"price": "standard",
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"enc": 2,
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"notes": [
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"Use BRP shield rules.",
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"Provides cover vs missiles.",
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"Armour profile: 8 vs melee, 6 vs firearms at covered location."
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]
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},
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{
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"name": "Power Claymore",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (2H Sword)",
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"skillRefAlt": "Melee Weapon (2-H Sword)",
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"damage": "2D8",
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"db": 1,
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"damageType": "bleeding",
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"reach": "Long",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 18,
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"minStr": 15,
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"minDex": 11,
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"special": "bleeding",
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"hands": "2H",
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"price": "high",
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"enc": 4,
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"notes": [
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"Frother two-handed powered greatsword.",
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"On special, apply bleeding damage as per BRP."
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]
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},
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{
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"name": "ITB Mutilator Sword",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (2H Sword)",
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"skillRefAlt": "Melee Weapon (2-H Sword)",
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"damage": "1D10+2",
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"db": 1,
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"damageType": "bleeding",
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"reach": "Long",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 16,
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"special": "bleeding",
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"hands": "2H",
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"price": "high",
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"enc": 4,
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"notes": [
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"Chain-edged SLA classic; noisy.",
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"GM may grant +20% Intimidate when used visibly."
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]
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},
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{
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"name": "Vibro Sabre",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (Sword)",
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"skillRefAlt": "Melee Weapon (Any)",
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"damage": "1D8+1",
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"db": 1,
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"damageType": "bleeding",
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"reach": "Medium",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 14,
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"special": "bleeding",
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"hands": "1H",
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"price": "high",
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"enc": 2,
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"notes": [
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"High-quality vibro blade.",
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"On special, apply bleeding."
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]
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},
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{
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"name": "Vibro Blade",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (Sword)",
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"skillRefAlt": "Melee Weapon (Any)",
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"damage": "1D8+1",
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"db": 1,
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"damageType": "bleeding",
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"reach": "Medium",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 14,
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"special": "bleeding",
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"hands": "1H",
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"price": "high",
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"enc": 2,
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"notes": [
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"Variant naming for Vibro Sabre profile.",
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"On special, apply bleeding."
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]
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},
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{
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"name": "Chainaxe",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (Axe)",
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"skillRefAlt": "Melee Weapon (Any)",
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"damage": "1D8+2",
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"db": 1,
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"damageType": "bleeding",
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"reach": "Medium",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 16,
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"special": "bleeding",
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"hands": "1H",
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"price": "high",
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"enc": 3,
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"notes": [
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"On special, double damage modifier (GM call on crushing/bleeding mix)."
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]
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},
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{
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"name": "Chainsaw (Improvised)",
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"weaponType": "melee",
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"skillRef": "Melee Weapon (Axe)",
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"skillRefAlt": "Melee Weapon (Any)",
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"damage": "2D6",
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"db": 1,
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"damageType": "bleeding",
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"reach": "Short",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 14,
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"special": "bleeding",
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"hands": "2H",
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"price": "low",
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"enc": 4,
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"notes": [
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"On fumble, roll on fumble table and consider self-injury/equipment damage."
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]
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},
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{
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"name": "Wraith Raider Claws",
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"weaponType": "melee",
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"skillRef": "Natural Weapon (Claws)",
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"skillRefAlt": "Brawl",
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"damage": "1D4",
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"db": 1,
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"damageType": "bleeding",
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"reach": "Short",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 0,
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"special": "bleeding",
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"hands": "1H",
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"price": "none",
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"enc": 0,
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"notes": [
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"Natural weapon; always available.",
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"On special, bleeding."
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]
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},
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{
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"name": "Shaktar Claws",
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"weaponType": "melee",
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"skillRef": "Natural Weapon (Claws)",
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"skillRefAlt": "Brawl",
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"damage": "1D3",
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"db": 1,
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"damageType": "bleeding",
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"reach": "Short",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 0,
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"special": "bleeding",
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"hands": "1H",
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"price": "none",
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"enc": 0,
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"notes": [
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"Natural weapon for Shaktar."
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]
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},
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{
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"name": "Stormer Claws",
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"weaponType": "melee",
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"skillRef": "Natural Weapon (Claws)",
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"skillRefAlt": "Brawl",
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"damage": "1D6",
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"db": 1,
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"damageType": "bleeding/crushing",
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"reach": "Short",
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"range": "Short",
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"rof": 1,
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"ammo": 0,
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"hp": 0,
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"special": "bleeding",
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"hands": "1H",
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"price": "none",
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"enc": 0,
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"notes": [
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"Stormer 313/714 natural weapon.",
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"Often combined with Regeneration rules."
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]
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},
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{
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"name": "FEN 603 Auto-Pistol",
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"weaponType": "firearm",
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"skillRef": "Firearm (Pistol)",
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"damage": "1D8+2",
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"db": 0,
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"damageType": "impaling",
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"range": "20m",
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"rof": 2,
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"rofText": "2 shots/round or 3-shot burst",
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"ammo": 18,
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"ammoText": "18-round magazine",
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"malf": "99-00",
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"special": "burst",
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"hands": "1H",
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"price": "standard",
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"enc": 1,
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"notes": [
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"Standard Operative sidearm.",
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"Treat burst as +20% to hit or extra hit per BRP burst rules."
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],
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"ammoTag": "STD",
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"ammoLoadedType": "STD",
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"ammoReserveStd": 54,
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"ammoReserveAp": 0,
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"ammoReserveHe": 0,
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"ammoReserveHeap": 0,
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"ammoReserve": 54
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},
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{
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"name": "GA 50 Finisher",
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"weaponType": "firearm",
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"skillRef": "Firearm (Pistol)",
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"damage": "1D10+2",
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"db": 0,
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"damageType": "impaling",
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"range": "15m",
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"rof": 1,
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"ammo": 8,
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"ammoText": "8-round magazine",
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"malf": "99-00",
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"special": "none",
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"hands": "1H",
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"price": "high",
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"enc": 2,
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"notes": [
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"Heavy, hard-hitting hand cannon.",
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"Consider -10% to hit beyond half range."
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],
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"ammoTag": "STD",
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"ammoLoadedType": "STD",
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"ammoReserveStd": 24,
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"ammoReserveAp": 0,
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"ammoReserveHe": 0,
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"ammoReserveHeap": 0,
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"ammoReserve": 24
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},
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{
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"name": "FEN 401 Shiver Pistol",
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"weaponType": "firearm",
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"skillRef": "Firearm (Pistol)",
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"damage": "1D8",
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"db": 0,
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"damageType": "impaling",
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"range": "15m",
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"rof": 2,
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"ammo": 12,
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"ammoText": "12-round magazine",
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"malf": "99-00",
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"special": "none",
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"hands": "1H",
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"price": "standard",
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"enc": 1,
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"notes": [
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"Standard Shiver issue."
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],
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"ammoTag": "STD",
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"ammoLoadedType": "STD",
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"ammoReserveStd": 36,
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"ammoReserveAp": 0,
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"ammoReserveHe": 0,
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"ammoReserveHeap": 0,
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"ammoReserve": 36
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},
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{
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"name": "FEN 204 Gunhead",
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"weaponType": "firearm",
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"skillRef": "Firearm (SMG)",
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"skillRefAlt": "Firearm (Auto/Support)",
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"damage": "1D8+2",
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"db": 0,
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"damageType": "impaling",
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"range": "25m",
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"rof": 3,
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"rofText": "Semi / Burst / Full Auto",
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"ammo": 30,
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"ammoText": "30-round magazine",
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"malf": "98-00",
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"special": "auto",
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"hands": "2H",
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"price": "standard",
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"enc": 2,
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"notes": [
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"Close-quarters spray platform.",
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"Use BRP auto-fire rules."
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],
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"ammoTag": "STD",
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"ammoLoadedType": "STD",
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"ammoReserveStd": 90,
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"ammoReserveAp": 0,
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"ammoReserveHe": 0,
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"ammoReserveHeap": 0,
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"ammoReserve": 90
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},
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{
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"name": "FEN 209 Machine Pistol",
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"weaponType": "firearm",
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"skillRef": "Firearm (SMG)",
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"skillRefAlt": "Firearm (Pistol)",
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"damage": "1D8",
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"db": 0,
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"damageType": "impaling",
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"range": "15m",
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"rof": 3,
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"rofText": "Burst / Full Auto",
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"ammo": 20,
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"ammoText": "20-round magazine",
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"malf": "99-00",
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"special": "auto",
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"hands": "1H",
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"price": "standard",
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"enc": 1,
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"notes": [
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"One-handable.",
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"Apply -10% to control full auto unless braced."
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],
|
|
"ammoTag": "STD",
|
|
"ammoLoadedType": "STD",
|
|
"ammoReserveStd": 60,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 0,
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|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 60
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},
|
|
{
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"name": "FEN AR Assault Rifle",
|
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"weaponType": "firearm",
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"skillRef": "Firearm (Rifle/Shotgun)",
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|
"damage": "2D6+2",
|
|
"db": 0,
|
|
"damageType": "impaling",
|
|
"range": "100m",
|
|
"rof": 3,
|
|
"rofText": "Semi / Burst / Full Auto",
|
|
"ammo": 30,
|
|
"ammoText": "30-round magazine",
|
|
"malf": "98-00",
|
|
"special": "auto",
|
|
"hands": "2H",
|
|
"price": "standard",
|
|
"enc": 3,
|
|
"notes": [
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"Standard squad rifle."
|
|
],
|
|
"ammoTag": "STD",
|
|
"ammoLoadedType": "STD",
|
|
"ammoReserveStd": 90,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 0,
|
|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 90
|
|
},
|
|
{
|
|
"name": "FEN 981 Sniper Rifle",
|
|
"weaponType": "firearm",
|
|
"skillRef": "Firearm (Rifle/Shotgun)",
|
|
"damage": "2D8+2",
|
|
"db": 0,
|
|
"damageType": "impaling",
|
|
"range": "250m",
|
|
"rof": 1,
|
|
"ammo": 10,
|
|
"ammoText": "10-round magazine",
|
|
"malf": "99-00",
|
|
"special": "impale",
|
|
"hands": "2H",
|
|
"price": "high",
|
|
"enc": 4,
|
|
"notes": [
|
|
"Scope; double range for aimed shots.",
|
|
"On special, apply impaling plus extra effect (e.g. ignore half armour)."
|
|
],
|
|
"ammoTag": "STD",
|
|
"ammoLoadedType": "STD",
|
|
"ammoReserveStd": 30,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 0,
|
|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 30
|
|
},
|
|
{
|
|
"name": "FEN 701 Urban Carbine",
|
|
"weaponType": "firearm",
|
|
"skillRef": "Firearm (Rifle/Shotgun)",
|
|
"skillRefAlt": "Firearm (SMG)",
|
|
"damage": "1D10+1",
|
|
"db": 0,
|
|
"damageType": "impaling",
|
|
"range": "60m",
|
|
"rof": 2,
|
|
"rofText": "Semi / Burst",
|
|
"ammo": 24,
|
|
"ammoText": "24-round magazine",
|
|
"malf": "99-00",
|
|
"special": "burst",
|
|
"hands": "2H",
|
|
"price": "standard",
|
|
"enc": 2,
|
|
"notes": [
|
|
"Compact rifle for confined environments."
|
|
],
|
|
"ammoTag": "STD",
|
|
"ammoLoadedType": "STD",
|
|
"ammoReserveStd": 72,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 0,
|
|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 72
|
|
},
|
|
{
|
|
"name": "KPS Mangler Shotgun",
|
|
"weaponType": "firearm",
|
|
"skillRef": "Firearm (Rifle/Shotgun)",
|
|
"damage": "4D6",
|
|
"damage2": "2D6",
|
|
"damage3": "0",
|
|
"db": 0,
|
|
"damageType": "shot",
|
|
"range": "10m",
|
|
"range2": "20m",
|
|
"range3": "20m+",
|
|
"rof": 1,
|
|
"ammo": 8,
|
|
"ammoText": "8-round tube or drum",
|
|
"malf": "98-00",
|
|
"special": "shotgun",
|
|
"hands": "2H",
|
|
"price": "standard",
|
|
"enc": 3,
|
|
"notes": [
|
|
"4D6 up to 10m, 2D6 from 10-20m, beyond 20m pellets ineffective.",
|
|
"Point-blank often gains +20% to hit."
|
|
],
|
|
"ammoTag": "STD",
|
|
"ammoLoadedType": "STD",
|
|
"ammoReserveStd": 24,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 0,
|
|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 24
|
|
},
|
|
{
|
|
"name": "FEN 10 Street Sweeper Auto-Shotgun",
|
|
"weaponType": "firearm",
|
|
"skillRef": "Firearm (Rifle/Shotgun)",
|
|
"skillRefAlt": "Firearm (Auto/Support)",
|
|
"damage": "3D6",
|
|
"damage2": "2D6",
|
|
"db": 0,
|
|
"damageType": "shot",
|
|
"range": "10m",
|
|
"range2": "20m",
|
|
"rof": 2,
|
|
"rofText": "2/round or 3-shell burst",
|
|
"ammo": 10,
|
|
"ammoText": "10-round drum",
|
|
"malf": "98-00",
|
|
"special": "auto",
|
|
"hands": "2H",
|
|
"price": "high",
|
|
"enc": 4,
|
|
"notes": [
|
|
"Apply extra recoil penalty on full auto (-20% if unbraced)."
|
|
],
|
|
"ammoTag": "STD",
|
|
"ammoLoadedType": "STD",
|
|
"ammoReserveStd": 30,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 0,
|
|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 30
|
|
},
|
|
{
|
|
"name": "FEN Reaper LMG",
|
|
"weaponType": "firearm",
|
|
"skillRef": "Firearm (Auto/Support)",
|
|
"damage": "2D6+2",
|
|
"db": 0,
|
|
"damageType": "impaling",
|
|
"range": "150m",
|
|
"rof": 6,
|
|
"rofText": "Burst / Full Auto only",
|
|
"ammo": 100,
|
|
"ammoText": "100-round belt",
|
|
"malf": "97-00",
|
|
"special": "auto",
|
|
"hands": "2H",
|
|
"price": "very high",
|
|
"enc": 6,
|
|
"notes": [
|
|
"Use BRP auto-fire suppression.",
|
|
"Must be braced or set up."
|
|
],
|
|
"ammoTag": "STD",
|
|
"ammoLoadedType": "STD",
|
|
"ammoReserveStd": 300,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 0,
|
|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 300
|
|
},
|
|
{
|
|
"name": "MILA Grenade Launcher",
|
|
"weaponType": "firearm",
|
|
"skillRef": "Firearm (Heavy)",
|
|
"skillRefAlt": "Throw",
|
|
"damage": "4D6",
|
|
"damage2": "2D6",
|
|
"db": 0,
|
|
"damageType": "explosive",
|
|
"range": "60m",
|
|
"range2": "6m splash",
|
|
"rof": 1,
|
|
"ammo": 6,
|
|
"ammoText": "6-round cylinder",
|
|
"malf": "98-00",
|
|
"special": "explosive",
|
|
"hands": "2H",
|
|
"price": "very high",
|
|
"enc": 5,
|
|
"notes": [
|
|
"HE shell profile: 4D6 in 3m radius, 2D6 in 3-6m.",
|
|
"Variants: HE, HESH, gas."
|
|
],
|
|
"ammoTag": "HE",
|
|
"ammoLoadedType": "HE",
|
|
"ammoReserveStd": 0,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 18,
|
|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 18
|
|
},
|
|
{
|
|
"name": "Fragmentation Grenade",
|
|
"weaponType": "explosive",
|
|
"skillRef": "Throw",
|
|
"damage": "3D6",
|
|
"damage2": "2D6",
|
|
"damage3": "1D6",
|
|
"db": 0,
|
|
"damageType": "explosive",
|
|
"range": "3m",
|
|
"range2": "6m",
|
|
"range3": "10m",
|
|
"rof": 1,
|
|
"ammo": 0,
|
|
"ammoText": "Single use",
|
|
"special": "explosive",
|
|
"hands": "1H",
|
|
"price": "standard",
|
|
"enc": 1,
|
|
"notes": [
|
|
"Throw range usually STR in metres.",
|
|
"Use BRP blast rules; armour protects as normal."
|
|
],
|
|
"ammoTag": "HE",
|
|
"ammoLoadedType": "HE",
|
|
"ammoReserveStd": 0,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 0,
|
|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 0
|
|
},
|
|
{
|
|
"name": "Stun Grenade",
|
|
"weaponType": "explosive",
|
|
"skillRef": "Throw",
|
|
"damage": "0",
|
|
"db": 0,
|
|
"damageType": "stun",
|
|
"range": "5m",
|
|
"rof": 1,
|
|
"ammo": 0,
|
|
"ammoText": "Single use",
|
|
"special": "stun",
|
|
"hands": "1H",
|
|
"price": "standard",
|
|
"enc": 1,
|
|
"notes": [
|
|
"Targets within 5m roll CONx5 or are stunned 1D3 rounds.",
|
|
"On success, -20% to actions for that round."
|
|
],
|
|
"ammoTag": "HE",
|
|
"ammoReserveStd": 0,
|
|
"ammoReserveAp": 0,
|
|
"ammoReserveHe": 0,
|
|
"ammoReserveHeap": 0,
|
|
"ammoReserve": 0
|
|
},
|
|
{
|
|
"name": "Unarmed Combat",
|
|
"weaponType": "melee",
|
|
"skillRef": "",
|
|
"skillRefAlt": "",
|
|
"damage": "Str/10",
|
|
"db": 1,
|
|
"damageType": "crushing",
|
|
"reach": "Short",
|
|
"range": "Short",
|
|
"rof": 1,
|
|
"ammo": 0,
|
|
"hp": 0,
|
|
"special": "stun",
|
|
"hands": "1H",
|
|
"price": "none",
|
|
"enc": 0,
|
|
"notes": [
|
|
"Unarmed melee combat (fists, kicks, throws).",
|
|
"Uses 'Str/10' base damage."
|
|
],
|
|
"damageMultiplier": 1
|
|
}
|
|
],
|
|
"armour": [
|
|
{
|
|
"name": "Street Clothes / Leather Jacket",
|
|
"av1": 1,
|
|
"burden": "light",
|
|
"enc": 1,
|
|
"price": "inexpensive",
|
|
"coverage": "torso (jacket)",
|
|
"locationAV": {
|
|
"torso": 1
|
|
},
|
|
"notes": [
|
|
"Fashionable street wear with minimal ballistic protection.",
|
|
"No skill penalties."
|
|
]
|
|
},
|
|
{
|
|
"name": "Chippy Civilian Armour",
|
|
"av1": 3,
|
|
"burden": "light",
|
|
"enc": 2,
|
|
"price": "cheap",
|
|
"coverage": "torso",
|
|
"locationAV": {
|
|
"torso": 3
|
|
},
|
|
"physmod": -10,
|
|
"stealthmod": -10,
|
|
"notes": [
|
|
"Cheap ceramic/kevlar vest used by civilians and low-end Operatives.",
|
|
"Minor penalties to Swim and Stealth."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shiver Flak Vest",
|
|
"av1": 4,
|
|
"burden": "moderate",
|
|
"enc": 3,
|
|
"price": "average",
|
|
"coverage": "torso, abdomen",
|
|
"locationAV": {
|
|
"torso": 4,
|
|
"abdomen": 4
|
|
},
|
|
"physmod": -10,
|
|
"notes": [
|
|
"Worn over uniform.",
|
|
"-10% to Climb and Swim."
|
|
]
|
|
},
|
|
{
|
|
"name": "Full Shiver Armour",
|
|
"av1": 5,
|
|
"burden": "moderate",
|
|
"enc": 5,
|
|
"price": "average",
|
|
"coverage": "torso, abdomen, arms, legs, helmet",
|
|
"locationAV": {
|
|
"torso": 5,
|
|
"abdomen": 5,
|
|
"arms": 5,
|
|
"legs": 5,
|
|
"head": 4
|
|
},
|
|
"physmod": -10,
|
|
"stealthmod": -10,
|
|
"notes": [
|
|
"Standard city-Shiver full load-out.",
|
|
"-10% to physical skills (Climb, Jump, Swim, Stealth)."
|
|
]
|
|
},
|
|
{
|
|
"name": "Body Blocker (PP644)",
|
|
"av1": 5,
|
|
"burden": "moderate",
|
|
"enc": 4,
|
|
"price": "expensive",
|
|
"coverage": "torso, abdomen, arms, legs, helmet (optional)",
|
|
"locationAV": {
|
|
"torso": 5,
|
|
"abdomen": 5,
|
|
"arms": 3,
|
|
"legs": 3,
|
|
"head": 4
|
|
},
|
|
"physmod": -10,
|
|
"stealthmod": -10,
|
|
"notes": [
|
|
"Mid-tier Operative armour.",
|
|
"-10% to Stealth, Climb and Swim."
|
|
]
|
|
},
|
|
{
|
|
"name": "Crackshot Armour",
|
|
"av1": 6,
|
|
"burden": "moderate",
|
|
"enc": 5,
|
|
"price": "expensive",
|
|
"coverage": "torso, abdomen, arms, legs, helmet",
|
|
"locationAV": {
|
|
"torso": 6,
|
|
"abdomen": 6,
|
|
"arms": 4,
|
|
"legs": 4,
|
|
"head": 5
|
|
},
|
|
"physmod": -20,
|
|
"stealthmod": -10,
|
|
"notes": [
|
|
"Heavier ceramic plate armour.",
|
|
"-20% to Climb and Swim, -10% to Stealth."
|
|
]
|
|
},
|
|
{
|
|
"name": "CAF - Complete Armour Fabrication",
|
|
"av1": 8,
|
|
"burden": "cumbersome",
|
|
"enc": 8,
|
|
"price": "restricted",
|
|
"coverage": "torso, abdomen, arms, legs, helmet",
|
|
"locationAV": {
|
|
"torso": 8,
|
|
"abdomen": 8,
|
|
"arms": 6,
|
|
"legs": 6,
|
|
"head": 7
|
|
},
|
|
"physmod": -20,
|
|
"stealthmod": -20,
|
|
"notes": [
|
|
"Iconic full Operative armour suit.",
|
|
"-20% to physical skills (Climb, Jump, Swim, Stealth).",
|
|
"Good against small-arms; heavy weapons still hurt."
|
|
]
|
|
},
|
|
{
|
|
"name": "Dogeybone HARD Armour",
|
|
"av1": 10,
|
|
"burden": "cumbersome",
|
|
"enc": 10,
|
|
"price": "restricted",
|
|
"coverage": "torso, abdomen, arms, legs, helmet",
|
|
"locationAV": {
|
|
"torso": 10,
|
|
"abdomen": 10,
|
|
"arms": 8,
|
|
"legs": 8,
|
|
"head": 9
|
|
},
|
|
"physmod": -30,
|
|
"stealthmod": -30,
|
|
"movMod": -1,
|
|
"specialRules": [
|
|
"Treat as Dogeybone-or-heavier for impact and battering effects."
|
|
],
|
|
"notes": [
|
|
"Heavy assault armour used by Death Squad and Stormers.",
|
|
"-30% to Climb, Swim and Stealth; -1 MOV."
|
|
]
|
|
},
|
|
{
|
|
"name": "Shock Armour",
|
|
"av1": 9,
|
|
"burden": "cumbersome",
|
|
"enc": 9,
|
|
"price": "restricted",
|
|
"coverage": "torso, abdomen, arms, legs, helmet",
|
|
"locationAV": {
|
|
"torso": 9,
|
|
"abdomen": 9,
|
|
"arms": 7,
|
|
"legs": 7,
|
|
"head": 8
|
|
},
|
|
"specialRules": [
|
|
"On failed melee penetration with unarmed or conductive weapon, attacker takes 1D4 and rolls CONx5 or is stunned 1 round."
|
|
],
|
|
"notes": [
|
|
"Electrified assault armour."
|
|
]
|
|
},
|
|
{
|
|
"name": "Stealth Suit",
|
|
"av1": 3,
|
|
"burden": "light",
|
|
"enc": 2,
|
|
"price": "expensive",
|
|
"coverage": "torso, abdomen, arms, legs",
|
|
"locationAV": {
|
|
"torso": 3,
|
|
"abdomen": 3,
|
|
"arms": 2,
|
|
"legs": 2
|
|
},
|
|
"stealthmod": 20,
|
|
"notes": [
|
|
"Wraith/Xeno favourite stealth armour.",
|
|
"+20% Stealth; no stealth penalty.",
|
|
"Not rated vs HE; GM may halve AV vs blast."
|
|
]
|
|
},
|
|
{
|
|
"name": "Ebb Deathsuit (Ebon / Brain Waster)",
|
|
"av1": 4,
|
|
"burden": "light",
|
|
"enc": 1,
|
|
"price": "restricted",
|
|
"coverage": "torso, abdomen, arms, legs, head",
|
|
"locationAV": {
|
|
"torso": 4,
|
|
"abdomen": 4,
|
|
"arms": 4,
|
|
"legs": 4,
|
|
"head": 4
|
|
},
|
|
"kineticAV": 4,
|
|
"energyAV": 6,
|
|
"specialRules": [
|
|
"Living armour with Ebb interaction and additional power storage.",
|
|
"If reduced to 0 armour HP it dies and becomes inert."
|
|
],
|
|
"notes": [
|
|
"Counts as living armour.",
|
|
"AV 4 vs kinetic, AV 6 vs Ebb/energy."
|
|
]
|
|
},
|
|
{
|
|
"name": "DN Power Armour",
|
|
"av1": 12,
|
|
"burden": "cumbersome",
|
|
"enc": 12,
|
|
"price": "priceless",
|
|
"coverage": "torso, abdomen, arms, legs, helmet",
|
|
"locationAV": {
|
|
"torso": 12,
|
|
"abdomen": 12,
|
|
"arms": 10,
|
|
"legs": 10,
|
|
"head": 11
|
|
},
|
|
"stealthmod": -30,
|
|
"poweredEnc": 6,
|
|
"strSkillMod": 20,
|
|
"movBonus": 1,
|
|
"specialRules": [
|
|
"Immune to most small melee weapons; 0 post-AV knife hits are bruising only."
|
|
],
|
|
"notes": [
|
|
"Integrated servos and power assist.",
|
|
"Treat ENC 12 as ENC 6 for movement.",
|
|
"+20% STR-based skill checks and +1 MOV, -30% Stealth."
|
|
]
|
|
},
|
|
{
|
|
"name": "Light Thresher Suit",
|
|
"av1": 10,
|
|
"burden": "cumbersome",
|
|
"enc": 10,
|
|
"price": "priceless",
|
|
"coverage": "all locations",
|
|
"locationAV": {
|
|
"torso": 10,
|
|
"abdomen": 10,
|
|
"arms": 10,
|
|
"legs": 10,
|
|
"head": 10
|
|
},
|
|
"poweredEnc": 5,
|
|
"notes": [
|
|
"Wargame-level military suit; use sparingly in street campaigns.",
|
|
"Powered ENC: count as 5 for movement."
|
|
]
|
|
},
|
|
{
|
|
"name": "Heavy Thresher Suit",
|
|
"av1": 14,
|
|
"burden": "cumbersome",
|
|
"enc": 14,
|
|
"price": "priceless",
|
|
"coverage": "all locations",
|
|
"locationAV": {
|
|
"torso": 14,
|
|
"abdomen": 14,
|
|
"arms": 14,
|
|
"legs": 14,
|
|
"head": 14
|
|
},
|
|
"poweredEnc": 7,
|
|
"notes": [
|
|
"Boss-fight grade military platform that shrugs off most street hardware.",
|
|
"Powered ENC: count as 7 for movement."
|
|
]
|
|
}
|
|
],
|
|
"packageLoadouts": {
|
|
"Death Squad": {
|
|
"weapons": [
|
|
"FEN AR Assault Rifle",
|
|
"FEN 603 Auto-Pistol",
|
|
"ITB Mutilator Sword"
|
|
],
|
|
"armour": [
|
|
"Dogeybone HARD Armour"
|
|
]
|
|
},
|
|
"Kick Murder Squad": {
|
|
"weapons": [
|
|
"Collapsible Baton",
|
|
"Standard Combat Knife",
|
|
"FEN 209 Machine Pistol"
|
|
],
|
|
"armour": [
|
|
"Full Shiver Armour"
|
|
]
|
|
},
|
|
"Kick Murder": {
|
|
"weapons": [
|
|
"Collapsible Baton",
|
|
"Standard Combat Knife",
|
|
"FEN 209 Machine Pistol"
|
|
],
|
|
"armour": [
|
|
"Full Shiver Armour"
|
|
]
|
|
},
|
|
"Investigation and Interrogation": {
|
|
"weapons": [
|
|
"FEN 401 Shiver Pistol",
|
|
"GASH Pacifier Baton"
|
|
],
|
|
"armour": [
|
|
"Stealth Suit"
|
|
]
|
|
},
|
|
"Investigation": {
|
|
"weapons": [
|
|
"FEN 401 Shiver Pistol",
|
|
"GASH Pacifier Baton"
|
|
],
|
|
"armour": [
|
|
"Stealth Suit"
|
|
]
|
|
},
|
|
"Strike Squad": {
|
|
"weapons": [
|
|
"FEN AR Assault Rifle",
|
|
"FEN 603 Auto-Pistol",
|
|
"KPS Mangler Shotgun"
|
|
],
|
|
"armour": [
|
|
"Body Blocker (PP644)"
|
|
]
|
|
},
|
|
"Medical": {
|
|
"weapons": [
|
|
"FEN 401 Shiver Pistol",
|
|
"Stun Grenade"
|
|
],
|
|
"armour": [
|
|
"Shiver Flak Vest"
|
|
]
|
|
},
|
|
"Scouting": {
|
|
"weapons": [
|
|
"FEN 981 Sniper Rifle",
|
|
"MAC Knife",
|
|
"Fragmentation Grenade"
|
|
],
|
|
"armour": [
|
|
"Stealth Suit"
|
|
]
|
|
},
|
|
"Media": {
|
|
"weapons": [
|
|
"FEN 401 Shiver Pistol"
|
|
],
|
|
"armour": [
|
|
"Street Clothes / Leather Jacket"
|
|
]
|
|
},
|
|
"Mechanics / Tech Ops": {
|
|
"weapons": [
|
|
"FEN 209 Machine Pistol",
|
|
"MILA Grenade Launcher"
|
|
],
|
|
"armour": [
|
|
"Crackshot Armour"
|
|
]
|
|
},
|
|
"Mechanic": {
|
|
"weapons": [
|
|
"FEN 209 Machine Pistol",
|
|
"MILA Grenade Launcher"
|
|
],
|
|
"armour": [
|
|
"Crackshot Armour"
|
|
]
|
|
},
|
|
"Tech Ops": {
|
|
"weapons": [
|
|
"FEN 209 Machine Pistol",
|
|
"MILA Grenade Launcher"
|
|
],
|
|
"armour": [
|
|
"Crackshot Armour"
|
|
]
|
|
},
|
|
"Pilot and Navigation": {
|
|
"weapons": [
|
|
"FEN Reaper LMG",
|
|
"FEN 603 Auto-Pistol"
|
|
],
|
|
"armour": [
|
|
"Shiver Flak Vest"
|
|
]
|
|
},
|
|
"Pilot": {
|
|
"weapons": [
|
|
"FEN Reaper LMG",
|
|
"FEN 603 Auto-Pistol"
|
|
],
|
|
"armour": [
|
|
"Shiver Flak Vest"
|
|
]
|
|
},
|
|
"Ebb Operative": {
|
|
"weapons": [
|
|
"FEN 401 Shiver Pistol",
|
|
"Standard Combat Knife"
|
|
],
|
|
"armour": [
|
|
"Ebb Deathsuit (Ebon / Brain Waster)"
|
|
]
|
|
}
|
|
}
|
|
}
|