{{!-- Sheet Header --}}
{{!-- The grid classes are defined in scss/global/_grid.scss. To use, use both the "grid" and "grid-Ncol" class where "N" can be any number from 1 to 12 and will create that number of columns. --}} {{!-- The grid classes are defined in scss/global/_grid.scss. To use, use both the "grid" and "grid-Ncol" class where "N" can be any number from 1 to 12 and will create that number of columns. --}}
SLA Industries
{{ localize 'Mosh.Name' }}
L.A.D.
{{ localize 'Mosh.Credits' }}
{{ localize 'Mosh.CLASS' }}
Race
SLA Rank
Height
Weight
{{ localize 'Mosh.Current' }}
{{ localize 'Mosh.Maximum' }}
{{ localize 'Mosh.Current' }}
{{ localize 'Mosh.Maximum' }}
{{#if system.settings.useCalm}}
{{ localize 'Mosh.Current' }}
{{ localize 'Mosh.Maximum' }}
{{else}}
{{ localize 'Mosh.Current' }}
{{ localize 'Mosh.Minimum' }}
{{/if}} {{#if isEbbUser}}
{{ localize 'Mosh.Current' }}
{{ localize 'Mosh.Maximum' }}
{{else}} {{#if system.settings.firstEdition}} {{else}}
{{/if}} {{/if}} {{#if system.settings.firstEdition}}
{{system.stats.armor.mod}}
{{#if (compare 'str' system.stats.armor.cover '===' 'insignificant')}}
 5
{{/if}} {{#if (compare 'str' system.stats.armor.cover '===' 'light')}}
 10
{{/if}} {{#if (compare 'str' system.stats.armor.cover '===' 'heavy')}}
 20
{{/if}}
{{system.stats.armor.damageReduction}}
{{#if (compare 'str' system.stats.armor.cover '===' 'heavy')}}
 5
{{/if}}
{{ localize 'Mosh.ArmorPoints' }}
{{ localize 'Mosh.DMGReduction' }}
{{/if}}
{{ localize 'Mosh.TraumaResponse' }}
{{#if system.settings.firstEdition}}
{{else}}
{{/if}}
{{ localize 'Mosh.Strength' }}
+
{{ localize 'Mosh.Speed' }}
+
{{ localize 'Mosh.Intellect' }}
+
{{ localize 'Mosh.Combat' }}
+
{{#if system.settings.firstEdition}}
{{else}}
{{/if}}
{{ localize 'Mosh.Sanity' }}
+
{{ localize 'Mosh.Fear' }}
+
{{ localize 'Mosh.Body' }}
+
{{#unless system.settings.firstEdition}}
{{ localize 'Mosh.Armor' }}
+
{{system.stats.armor.mod}}
{{/unless}}
Carry Load
{{slaCarry.current}} / {{slaCarry.capacity}} kg
State: {{slaCarry.state}} | Equipped {{slaCarry.equipped}} kg | Carried {{slaCarry.carried}} kg | Stowed {{slaCarry.stowed}} kg | Free {{slaCarry.available}} kg
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Biography Tab --}}
{{editor enriched.biography target="system.biography" button=true editable=true}}
{{!-- Notes Tab --}}
Ammo Spend Ledger
Total spent: {{system.sla.ammoSpendTotal.value}} cR
{{editor enriched.notes target="system.notes" button=true editable=true}}
SLA Operative Profile
{{system.sla.species.value}} {{#if system.sla.trainingPackage.value}}/ {{system.sla.trainingPackage.value}}{{/if}}
{{system.sla.bpn.value}} SCL {{system.sla.scl.value}} {{#if isEbbUser}}Ebb {{system.sla.ebbRating.value}}{{/if}} {{#if isVevaphon}}Instability {{system.sla.vevaphonInstability.value}}/12{{/if}}
Package Focus
{{system.sla.trainingPackage.value}}
{{system.sla.packageSummary.value}}
Employer {{system.sla.employer.value}} Sector {{system.sla.sector.value}} {{#if system.sla.packageWealth.value}}Wealth {{system.sla.packageWealth.value}}{{/if}}
Species Dossier
{{system.sla.species.value}}
{{system.sla.speciesNotes.value}}
Operative {{system.sla.operativeType.value}} {{#if isEbbUser}}Flux Channel {{system.sla.ebbRating.value}}{{/if}}
Rules Snapshot
{{slaEnabledSpeciesRuleCount}} active rules
{{#each slaEnabledSpeciesRules as |rule|}}
{{rule.label}}
{{/each}}
{{#unless slaEnabledSpeciesRuleCount}}
No optional species rules are enabled right now.
{{/unless}}
Sheet Mode
{{#if (compare 'str' slaSheetTheme '===' 'legacy')}}Legacy{{else}}Modern SLA{{/if}}
Use the palette button in the header to swap the entire presentation style without changing the operative data.
{{#if isEbbUser}}
{{/if}}
Species Notes
{{#each slaSpeciesTraitList as |note|}}
{{note}}
{{/each}}
Package Skills
{{#each slaPackageSkillList as |skill|}}
{{skill}}
{{/each}}
Species Rules
Turn these on or off to match the version of the species rules your table is using.
{{#if slaSpeciesRules.length}}
{{#each slaSpeciesRules as |rule|}} {{/each}}
{{else}}
No species-specific toggles are defined for this operative yet.
{{/if}}
Trait Engine
Balanced Personal Traits
{{traitCount}} traits {{traitValidation.rankBalance.advantageRanks}} / {{traitValidation.rankBalance.disadvantageRanks}} {{#if traitValidation.rankBalance.balanced}}Balanced{{else}}Needs Balance{{/if}}
Trait
Positive Traits
Choose one advantage and add it to the operative.
Negative Traits
Choose one disadvantage and add it to the operative.
Trait Count: {{traitCount}}
Advantage Ranks: {{traitValidation.rankBalance.advantageRanks}}
Disadvantage Ranks: {{traitValidation.rankBalance.disadvantageRanks}}
Balance Net: {{traitValidation.rankBalance.net}}
Coverage: {{traitValidation.coverage.mapped}} mapped / {{traitValidation.coverage.unmapped}} unmapped
Status: {{#if traitValidation.rankBalance.balanced}}Balanced{{else}}Needs Balance{{/if}}
{{#if traitValidation.errors.length}}
Errors: {{#each traitValidation.errors as |err|}}{{err}}{{/each}}
{{/if}} {{#if traitValidation.warnings.length}}
Warnings: {{#each traitValidation.warnings as |warn|}}{{warn}}{{/each}}
{{/if}}
{{#if persTraitsEnhanced.length}}
  1. Icon
    Trait
    Rank
    Type
    State
    Effect
    Delete
  2. {{#each persTraitsEnhanced as |trait|}}
  3. {{trait.name}}
    {{trait.slaTrait.rank}} / {{trait.slaTrait.maxRank}}
    {{trait.slaTrait.type}}
    {{trait.slaTrait.status}}
    {{trait.slaTrait.effectSummary}}
  4. {{/each}}
{{else}}
No personal traits are on this operative yet. Add balanced good and bad traits here and the audit will keep track of the rank balance.
{{/if}}
Species Snapshot
{{#each slaSpeciesTraitList as |note|}}
{{note}}
{{/each}}
{{#unless slaSpeciesTraitList.length}}
No species notes are currently listed for this operative.
{{/unless}}
Package Snapshot
{{#each slaPackageSkillList as |skill|}}
{{skill}}
{{/each}}
{{#unless slaPackageSkillList.length}}
No package skills are currently listed for this operative.
{{/unless}}
Species Doctrine
{{system.sla.species.value}} Special Rules
{{system.sla.species.value}} {{#if system.sla.trainingPackage.value}}{{system.sla.trainingPackage.value}}{{/if}}
Rule Toggles
Turn these on or off to match the version of the species rules your table is using.
{{#if slaSpeciesRules.length}}
{{#each slaSpeciesRules as |rule|}} {{/each}}
{{else}}
No species-specific toggles are defined for this operative yet.
{{/if}}
Combat Rule Status
{{#if slaPrometheusStatus.enabled}}
Prometheus Regeneration is enabled.
{{#if slaPrometheusStatus.inCombat}}
Current combat round: {{slaPrometheusStatus.currentRound}}
{{#if slaPrometheusStatus.pulseThisRound}}
Regeneration triggers this round.
{{else}}
Rounds until next regeneration pulse: {{slaPrometheusStatus.roundsUntilPulse}}
{{/if}}
Every fourth combat round, recover 1d5 Health automatically.
{{else}}
Not currently in combat. Prometheus regeneration will trigger on rounds 4, 8, 12, and so on once combat starts.
{{/if}} {{else}}
No active round-based special rule is currently enabled for this operative.
{{/if}}
{{#if isEbbUser}}
Ebb Discipline
{{system.sla.species.value}} Flux Channel
Flux {{system.sla.flux.value}} / {{system.sla.flux.max}} {{slaFlux.label}} Fear Save {{system.stats.fear.value}}
Flux State
{{slaFlux.label}}
{{slaFlux.description}}
Risk bands: {{slaFlux.thresholds}}
Reserve remaining: {{system.sla.flux.value}} / {{system.sla.flux.max}}
Ebb Skill Deck
Click a discipline below to roll that Ebb skill directly. Use the ability roster underneath to channel a specific power and spend Flux.
{{#each ebbSkills as |skill|}} {{/each}}
Core and discipline skills are grouped here so powers like Awareness are easier to find. Ebb skills live here, while the actual powers are listed in the ability roster below.
Panic Protocol
{{#each slaFluxGuidance as |entry|}}
{{entry}}
{{/each}}
Discipline Notes
Use this space for doctrine, trainer notes, squad warnings, or sector-specific Ebb restrictions.
  1. Ebb Ability
    Skill
    Flux
    Tier
    Save
  2. {{#each abilities as |ability id|}}
  3. {{ability.name}}
    {{ability.system.sla.skillRef}}
    {{ability.system.sla.fluxCost}}
    {{ability.system.sla.tier}}
    {{ability.system.sla.panicSave}}
  4. {{/each}}
{{/if}} {{#if isVevaphon}}
Stormer Vevaphon
Polymorphic Form Control
Form: {{system.sla.morphForm.value}} Instability {{system.sla.vevaphonInstability.value}} / 12 Sanity {{system.stats.sanity.value}}
Instability Track
{{system.sla.vevaphonInstability.value}} / 12
{{#if vevaphonInstabilityCritical}}⚠ CRITICAL — Morph Panic risk on every failed Sanity save.{{/if}} {{#if vevaphonInstabilityElevated}}Instability elevated — minor morph effects trigger each scene.{{/if}} {{#unless vevaphonInstabilityElevated}}Instability nominal. Morphing is available without additional risk.{{/unless}}
At 12, the Vevaphon is lost — immediate retirement or death.
Active Morph Form
{{system.sla.morphForm.value}}
Each morph shift costs 1 Instability. Changing form mid-scene requires a Sanity save at Instability 6+.
Morph Panic Reference
Triggered at Instability 10+ on a failed Sanity save. Roll 1d6:
1. Cascade Shift — random morph form, +1 Instability.
2. Identity Bleed — forgets name and callsign until end of scene.
3. Partial Lock — one limb freezes. -10 physical rolls using that limb.
4. Tissue Rejection — 1d5 damage, armour does not apply.
5. Threat Imprint — locked on nearest visible target.
6. Full Reversion — base form, lose morph bonuses, -1 Instability.
Morph Notes
{{/if}} {{!-- Owned Items Tab --}}
{{#if drugAlerts.length}}
{{#each drugAlerts as |alert id|}}
{{alert.name}}
{{alert.stateLabel}} {{#if alert.duration}}{{alert.duration}}{{/if}}
{{alert.summary}}
{{/each}}
{{/if}} {{#if system.settings.firstEdition}}
  1. {{ localize 'Mosh.ArmorName' }}
    {{ localize 'Mosh.AP' }}
    {{ localize 'Mosh.DR' }}
    {{ localize 'Mosh.Speed' }}
    {{ localize 'Mosh.Oxygen' }}
    Carry
  2. {{#each armors as |armor id|}}
  3. {{armor.name}}

    {{armor.system.armorPoints}}
    {{armor.system.damageReduction}}
    {{armor.system.speed}}
    {{#if armor.system.oxygenMax}}
    {{armor.system.oxygenCurrent}}/{{armor.system.oxygenMax}}
    {{else}}
    {{ localize 'Mosh.NA' }}
    {{/if}}
    {{armor.slaCarry.totalWeight}} kg
  4. {{/each}}
{{else}}
  1. {{ localize 'Mosh.ArmorName' }}
    {{ localize 'Mosh.SaveBonus' }}
    {{ localize 'Mosh.Speed' }}
    {{ localize 'Mosh.Oxygen' }}
    Carry
  2. {{#each armors as |armor id|}}
  3. {{armor.name}}

    {{armor.system.armorPoints}}
    {{armor.system.speed}}
    {{#if armor.system.oxygenMax}}
    {{armor.system.oxygenCurrent}}/{{armor.system.oxygenMax}}
    {{else}}
    {{ localize 'Mosh.NA' }}
    {{/if}}
    {{armor.slaCarry.totalWeight}} kg
  4. {{/each}}
{{/if}}
  1. Drug
    Qty
    Rating
    Value
    Weight
    Carry
    State
    Duration
  2. {{#each drugRows as |drug id|}}
  3. {{drug.name}}{{drug.summary}}
    {{drug.quantity}}
    {{drug.rating}}
    {{drug.cost}}
    {{drug.slaCarry.totalWeight}} kg
    {{drug.statusLabel}}
    {{drug.duration}}
  4. {{/each}}
  1. {{ localize 'Mosh.ItemName' }}
    {{ localize 'Mosh.Quantity' }}
    {{ localize 'Mosh.Weight' }}
    Carry
    {{ localize 'Mosh.Value' }}
  2. {{#each gear as |item id|}}
  3. {{item.name}}

    {{item.system.quantity}}
    {{item.slaCarry.totalWeight}} kg
    {{item.system.cost}}
  4. {{/each}}
{{ localize 'Mosh.CarryingCapacity' }}: {{system.weight.capacity}} kg
{{ localize 'Mosh.CurrentWeight' }}: {{system.weight.current}} kg
Stowed: {{system.weight.stowed}} kg
{{!-- Owned Skills Tab --}}
Field Skill Deck
Standard operative skills are listed here by category. Ebb-only skills stay on the Ebb tab so non-Ebb characters and general play stay uncluttered.
  1. {{ localize 'Mosh.SkillName' }}
    Category
    {{ localize 'Mosh.SkillRank' }}
    {{ localize 'Mosh.SkillBonus' }}
  2. {{#each skills as |skill id|}}
  3. {{skill.name}} {{#if skill.isCombatSkill}}Combat Use{{/if}} {{#if skill.slaBreakdown.summary}}{{skill.slaBreakdown.summary}}{{/if}}
    {{skill.system.sla.category}}
    {{skill.system.rank}}
    {{skill.system.displayBonus}} {{#if skill.slaTraitPreview.modLabel}}{{skill.slaTraitPreview.modLabel}} trait{{/if}}
  4. {{/each}}
{{#if system.settings.firstEdition}}
{{ localize 'Mosh.SkillTraining' }}
{{{system.xp.html}}}
{{/if}}
  1. {{ localize 'Mosh.Condition' }}
    {{ localize 'Mosh.Severity' }}
    {{ localize 'Mosh.Treatment' }}
  2. {{#each conditions as |condition id|}}
  3. {{condition.name}}
    {{condition.system.severity}}
    {{#if condition.system.treatment.html}}
    {{{condition.system.treatment.html}}}
    {{else}}
    {{condition.name}}
    {{/if}}
  4. {{/each}}
{{!-- Owned Weapons Tab --}}
Weapons Readiness
Ammo stacks: {{slaAmmoInventory.stackCount}} | Total loose rounds: {{slaAmmoInventory.roundCount}} | Running ammo spend: {{system.sla.ammoSpendTotal.value}} cR
Carry: {{slaCarry.current}} / {{slaCarry.capacity}} kg | {{slaCarry.state}}
  1. {{ localize 'Mosh.WeaponName' }}
    {{ localize 'Mosh.Damage' }}
    {{ localize 'Mosh.Ammo' }}
    {{ localize 'Mosh.Shots' }}
    Mode
    Carry
    {{ localize 'Mosh.Range' }}
  2. {{#each weapons as |weapon id|}}
  3. {{weapon.name}} {{#if weapon.system.useAmmo}}{{weapon.sla.calibreLabel}}{{/if}} {{#if weapon.system.useAmmo}}{{weapon.sla.ammoState}}{{/if}}
    {{#if weapon.system.antiArmor}}
    {{weapon.system.damage}} ({{ localize 'Mosh.AntiArmorAcronym' }})
    {{else}}
    {{weapon.system.damage}}
    {{/if}} {{#if weapon.system.useAmmo}}
    {{weapon.system.ammoLoadedType}} | {{weapon.sla.loadedAmmoReserve}}
    {{weapon.sla.reserveSummary}}
    {{else}}
    {{ localize 'Mosh.NA' }}
    {{/if}} {{#if weapon.system.useAmmo}} {{else}}
    {{ localize 'Mosh.NA' }}
    {{/if}} {{#if weapon.system.useAmmo}} {{else}}
    {{ localize 'Mosh.NA' }}
    {{/if}}
    {{weapon.slaCarry.totalWeight}} kg
    {{#if weapon.system.ranges.value}}
    {{weapon.system.ranges.value}}
    {{else}}
    {{ localize 'Mosh.NA' }}
    {{/if}}
  4. {{/each}}