From 971f6c4c49f3c26b4f4b73b1eaf50619dfafdf94 Mon Sep 17 00:00:00 2001
From: slaguru666 <111923774+slaguru666@users.noreply.github.com>
Date: Thu, 9 Apr 2026 12:00:33 +0100
Subject: [PATCH] =?UTF-8?q?Add=20Stormer=20Vevaphon=20=E2=80=94=20polymorp?=
=?UTF-8?q?hic=20morph=20system=20with=20instability=20tracker?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
- 3 morph forms (Brute/Stalker/Raptor), each costing 1 Instability on activation
- Instability tracker (0–12) with minor effects at 6+, Morph Panic at 10+
- Morph tab on character sheet: shift buttons, bar, panic reference
- actor.js: isSlaVevaphon(), setSlaVevaphonMorphForm(), adjustSlaVevaphonInstability()
- CSS: instability bar, morph buttons
- Character generator: morph constants, derive, generate() wiring
- template.json: morphForm, vevaphonInstability, morphNotes
---
css/mosh.css | 117 ++++++++++++++++-
module/actor/actor-sheet.js | 27 ++++
module/actor/actor.js | 57 +++++++-
module/sla-species-balance.js | 4 +-
module/windows/sla-character-generator.js | 151 +++++++++++++++++++++-
template.json | 116 +++++++++--------
templates/actor/actor-sheet.html | 76 +++++++++++
7 files changed, 481 insertions(+), 67 deletions(-)
diff --git a/css/mosh.css b/css/mosh.css
index 27e3b2d..932f93b 100644
--- a/css/mosh.css
+++ b/css/mosh.css
@@ -474,7 +474,7 @@ p {
font-family: "Roboto", sans-serif;
font-size: 11pt;
font-weight: 500;
- color: grey;
+ color: #444;
}
.mosh .resource-label {
@@ -1843,7 +1843,15 @@ p {
margin-top: -8px;
margin-bottom: 3px;
padding: 5px;
- color: grey;
+ color: #444;
+}
+
+/* Skill roll dialog — scrollable list so Roll button is always visible */
+.macro-popup-dialog .skill-dialog-scroll {
+ max-height: min(420px, 55vh);
+ overflow-y: auto;
+ margin-bottom: 4px;
+ padding-right: 2px;
}
.mosh .rollattribute {
@@ -2317,11 +2325,106 @@ p {
font-weight: 700;
}
-.mosh .sla-flux-stage.stable { background: rgba(81, 163, 109, 0.25); color: #dff7e7; }
-.mosh .sla-flux-stage.charged { background: rgba(203, 161, 68, 0.25); color: #fff2c8; }
-.mosh .sla-flux-stage.frayed { background: rgba(194, 112, 55, 0.28); color: #ffe2cc; }
-.mosh .sla-flux-stage.breach { background: rgba(161, 59, 59, 0.32); color: #ffd7d7; }
-.mosh .sla-flux-stage.catastrophic { background: rgba(99, 31, 31, 0.5); color: #fff0f0; }
+.mosh .sla-flux-stage.stable { background: rgba(81, 163, 109, 0.25); color: #1a5c35; }
+.mosh .sla-flux-stage.charged { background: rgba(203, 161, 68, 0.25); color: #5a3f00; }
+.mosh .sla-flux-stage.frayed { background: rgba(194, 112, 55, 0.28); color: #6b2e00; }
+.mosh .sla-flux-stage.breach { background: rgba(161, 59, 59, 0.32); color: #6b1414; }
+.mosh .sla-flux-stage.catastrophic { background: rgba(99, 31, 31, 0.5); color: #3d0000; }
+
+/* ── Vevaphon Instability ─────────────────────────────────────── */
+.mosh .sla-instability-bar-wrap {
+ margin-top: 10px;
+ height: 10px;
+ border-radius: 999px;
+ overflow: hidden;
+ background: rgba(17, 17, 17, 0.1);
+ border: 1px solid rgba(255, 255, 255, 0.12);
+}
+
+.mosh .sla-instability-bar {
+ height: 100%;
+ border-radius: inherit;
+ background: linear-gradient(90deg, rgba(81, 163, 109, 0.9), rgba(203, 161, 68, 0.92));
+ transition: width 0.3s ease;
+}
+
+.mosh .sla-instability-bar.instability-elevated {
+ background: linear-gradient(90deg, rgba(203, 161, 68, 0.92), rgba(194, 112, 55, 0.96));
+}
+
+.mosh .sla-instability-bar.instability-critical {
+ background: linear-gradient(90deg, rgba(194, 112, 55, 0.96), rgba(161, 59, 59, 0.98));
+}
+
+.mosh .sla-instability-tag.instability-nominal {
+ background: rgba(81, 163, 109, 0.18);
+ color: #1a5c35;
+ border-color: rgba(81, 163, 109, 0.35);
+}
+
+.mosh .sla-instability-tag.instability-elevated {
+ background: rgba(203, 161, 68, 0.22);
+ color: #5a3f00;
+ border-color: rgba(203, 161, 68, 0.45);
+}
+
+.mosh .sla-instability-tag.instability-critical {
+ background: rgba(161, 59, 59, 0.28);
+ color: #6b1414;
+ border-color: rgba(161, 59, 59, 0.55);
+ font-weight: 700;
+}
+
+.mosh .sla-morph-form-buttons {
+ display: flex;
+ flex-direction: column;
+ gap: 8px;
+ margin-top: 10px;
+}
+
+.mosh .sla-morph-shift {
+ display: flex;
+ flex-direction: column;
+ align-items: flex-start;
+ gap: 2px;
+ padding: 8px 12px;
+ border: 1px solid rgba(255, 255, 255, 0.12);
+ background: linear-gradient(180deg, #3a3f50, #22262e);
+ color: #d8dde6;
+ font-family: "Josefin Sans", "Roboto", sans-serif;
+ border-radius: 4px;
+ cursor: pointer;
+ text-align: left;
+ transition: background 0.15s ease;
+ width: 100%;
+}
+
+.mosh .sla-morph-shift:hover:not([disabled]) {
+ background: linear-gradient(180deg, #4f5568, #303642);
+}
+
+.mosh .sla-morph-shift[disabled] {
+ background: linear-gradient(180deg, rgba(100, 160, 80, 0.3), rgba(60, 110, 50, 0.3));
+ border-color: rgba(100, 160, 80, 0.5);
+ color: #1a5c35;
+ cursor: default;
+}
+
+.mosh .sla-morph-btn-name {
+ font-size: 0.85rem;
+ font-weight: 700;
+ text-transform: uppercase;
+ letter-spacing: 0.06em;
+}
+
+.mosh .sla-morph-btn-meta {
+ font-size: 0.7rem;
+ opacity: 0.75;
+ text-transform: none;
+ letter-spacing: 0;
+ font-family: inherit;
+}
+/* ── End Vevaphon ─────────────────────────────────────────────── */
.mosh .sla-action-row button,
.mosh .sla-generator button,
diff --git a/module/actor/actor-sheet.js b/module/actor/actor-sheet.js
index 8505c76..3e222c4 100644
--- a/module/actor/actor-sheet.js
+++ b/module/actor/actor-sheet.js
@@ -271,6 +271,15 @@ export class MothershipActorSheet extends foundry.appv1.sheets.ActorSheet {
const fluxValue = Number(superData.sla.flux?.value ?? 0);
const fluxMax = Math.max(0, Number(superData.sla.flux?.max ?? 0));
data.data.slaFluxPercent = fluxMax > 0 ? Math.min(100, Math.max(0, Math.round((fluxValue / fluxMax) * 100))) : 0;
+ // Vevaphon morph data
+ data.data.isVevaphon = this.actor.isSlaVevaphon?.() ?? false;
+ if (data.data.isVevaphon) {
+ const instab = Math.max(0, Math.min(12, Number(superData.sla.vevaphonInstability?.value ?? 0) || 0));
+ data.data.vevaphonInstabilityPercent = Math.round((instab / 12) * 100);
+ data.data.vevaphonInstabilityElevated = instab >= 6;
+ data.data.vevaphonInstabilityCritical = instab >= 10;
+ data.data.vevaphonInstabilityClass = instab >= 10 ? "instability-critical" : instab >= 6 ? "instability-elevated" : "instability-nominal";
+ }
data.data.slaSpeciesTraitList = String(superData.sla.speciesNotes?.value ?? "").split(/\n+/).map((entry) => entry.trim()).filter(Boolean);
data.data.slaPackageSkillList = String(superData.sla.packageSkills?.value ?? "").split(/\s*,\s*/).map((entry) => entry.trim()).filter(Boolean);
data.data.slaSpeciesRules = getSpeciesRules(String(superData.sla.species?.value ?? "").trim(), superData.sla.speciesRules);
@@ -906,6 +915,24 @@ export class MothershipActorSheet extends foundry.appv1.sheets.ActorSheet {
this.actor.triggerSlaFluxPanic({ source: 'Manual Flux panic check', panicOnFailure: true, forcePanic: true });
});
+ // Vevaphon morph form shift
+ html.find('.sla-morph-shift').click(async (ev) => {
+ const formName = ev.currentTarget.dataset.form;
+ if (!formName) return;
+ await this.actor.setSlaVevaphonMorphForm?.(formName);
+ this.render(false);
+ });
+
+ // Vevaphon instability +/-
+ html.find('.sla-instability-increase').click(async () => {
+ await this.actor.adjustSlaVevaphonInstability?.(1);
+ this.render(false);
+ });
+ html.find('.sla-instability-decrease').click(async () => {
+ await this.actor.adjustSlaVevaphonInstability?.(-1);
+ this.render(false);
+ });
+
html.find('.sla-panic-button').click(ev => {
this.actor.rollTable("panicCheck", null, null, null, null, null, null);
});
diff --git a/module/actor/actor.js b/module/actor/actor.js
index a0d1846..88de531 100644
--- a/module/actor/actor.js
+++ b/module/actor/actor.js
@@ -402,6 +402,14 @@ export class MothershipActor extends Actor {
// Prepare Character type specific data
_deriveCharacter() {
const system = this.system;
+ //clamp stress.value to stress.min so stale stored values never show below the floor
+ if (system.other?.stress) {
+ const stressMin = Number(system.other.stress.min ?? 0);
+ const stressVal = Number(system.other.stress.value ?? 0);
+ if (Number.isFinite(stressMin) && Number.isFinite(stressVal) && stressVal < stressMin) {
+ system.other.stress.value = stressMin;
+ }
+ }
//armor points + damage reduction
//init vars
let armorPoints = 0;
@@ -1650,7 +1658,7 @@ export class MothershipActor extends Actor {
window: {title: dlgTitle},
classes: ["macro-popup-dialog"],
position: {width: 600},
- content: skillHeader + skillList + buttonDesc,
+ content: skillHeader + `
${skillList}
` + buttonDesc,
buttons: []
};
//add adv/normal/dis buttons if we need a rollString
@@ -4759,12 +4767,57 @@ export class MothershipActor extends Actor {
getSlaSpeciesMinimumWounds() {
const species = String(this.system?.sla?.species?.value ?? "").trim();
- if (["Frother", "Shaktar", "Stormer 313 Malice", "Stormer 711 Xeno"].includes(species)) {
+ if (["Frother", "Shaktar", "Stormer 313 Malice", "Stormer 711 Xeno", "Stormer Vevaphon"].includes(species)) {
return 3;
}
return 2;
}
+ isSlaVevaphon() {
+ const species = String(this.system?.sla?.species?.value ?? "").trim();
+ return species === "Stormer Vevaphon";
+ }
+
+ getSlaVevaphonInstability() {
+ return Math.max(0, Math.min(12, Number(this.system?.sla?.vevaphonInstability?.value ?? 0) || 0));
+ }
+
+ getSlaVevaphonMorphForm() {
+ return String(this.system?.sla?.morphForm?.value ?? "").trim() || "Brute Form";
+ }
+
+ async setSlaVevaphonMorphForm(formName) {
+ if (!this.isSlaVevaphon()) return null;
+ const validForms = ["Brute Form", "Stalker Form", "Raptor Form"];
+ const resolved = validForms.find((entry) => entry === formName) ?? formName;
+ const currentInstability = this.getSlaVevaphonInstability();
+ const newInstability = Math.min(12, currentInstability + 1);
+ await this.update({
+ "system.sla.morphForm.value": resolved,
+ "system.sla.vevaphonInstability.value": newInstability
+ });
+ const instabilityWarning = newInstability >= 10
+ ? " ⚠ Instability critical — Morph Panic risk on failed Sanity save."
+ : newInstability >= 6
+ ? " Instability elevated — minor morph effects active."
+ : "";
+ ui.notifications.info(`${this.name} shifts to ${resolved}. Instability: ${newInstability}/12.${instabilityWarning}`);
+ return { morphForm: resolved, instability: newInstability };
+ }
+
+ async adjustSlaVevaphonInstability(delta = 1) {
+ if (!this.isSlaVevaphon()) return null;
+ const current = this.getSlaVevaphonInstability();
+ const next = Math.max(0, Math.min(12, current + delta));
+ await this.update({ "system.sla.vevaphonInstability.value": next });
+ if (next >= 12) {
+ ui.notifications.warn(`${this.name} has reached maximum Instability (12). The Vevaphon is lost — immediate retirement or death.`);
+ } else if (next >= 10) {
+ ui.notifications.warn(`${this.name} — Instability ${next}/12. Morph Panic risk: failed Sanity save triggers a Morph Panic event.`);
+ }
+ return next;
+ }
+
async enforceSlaSpeciesWounds() {
if (this.type !== "character") return null;
const minimumWounds = this.getSlaSpeciesMinimumWounds();
diff --git a/module/sla-species-balance.js b/module/sla-species-balance.js
index 99ae4e8..9b18ed6 100644
--- a/module/sla-species-balance.js
+++ b/module/sla-species-balance.js
@@ -8,7 +8,9 @@ export const SLA_SPECIES_STAT_ADJUSTMENTS = {
"Wraith Raider": { sanity: 15 },
Shaktar: { body: 10, fear: 20 },
"Stormer 313 Malice": { fear: 25 },
- "Stormer 711 Xeno": { fear: 25 }
+ "Stormer 711 Xeno": { fear: 25 },
+ // Vevaphon: strong, fast, resilient biogenetic chassis — psychologically shattered
+ "Stormer Vevaphon": { strength: 10, combat: 10, body: 15, speed: 5, sanity: -10 }
};
export function getSlaSpeciesStatAdjustments(speciesName = "") {
diff --git a/module/windows/sla-character-generator.js b/module/windows/sla-character-generator.js
index 8996fe0..fdea192 100644
--- a/module/windows/sla-character-generator.js
+++ b/module/windows/sla-character-generator.js
@@ -69,6 +69,10 @@ const SPECIES_DOSSIER = {
"Advanced Carrien": {
identity: "Cunning, dangerous mutants with strong survival instincts and an uneasy fit inside official structures.",
fieldPressure: "They thrive in broken districts and dirty jobs, but prejudice follows them into every briefing room."
+ },
+ "Stormer Vevaphon": {
+ identity: "Sleight Industries' cancelled polymorphic Stormer line: a shape-shifting bioweapon that can be anything the mission needs — and that is precisely the problem.",
+ fieldPressure: "They are terrifying in infiltration, ambush, and close quarters, but every form change costs them a piece of who they are. Long ops risk unravelling them entirely."
}
};
@@ -76,7 +80,8 @@ const SPECIES_MIN_WOUNDS = {
Frother: 3,
Shaktar: 3,
"Stormer 313 Malice": 3,
- "Stormer 711 Xeno": 3
+ "Stormer 711 Xeno": 3,
+ "Stormer Vevaphon": 3
};
const SKILL_IMAGE_OVERRIDES = {
@@ -201,6 +206,19 @@ const SPECIES_MOTHERSHIP_PROFILES = {
health: "1d10+11"
},
description: "Clever survivor profile. Strong Intellect and workable Strength make Carrien dangerous problem-solvers with uneven social acceptance."
+ },
+ "Stormer Vevaphon": {
+ rolls: {
+ strength: "2d10+35",
+ speed: "2d10+28",
+ intellect: "2d10+20",
+ combat: "2d10+35",
+ sanity: "2d10+12",
+ fear: "2d10+23",
+ body: "2d10+22",
+ health: "1d10+12"
+ },
+ description: "Polymorphic bioweapon with excellent combat and physical resilience, above-average speed, and severely degraded Sanity reflecting continuous identity diffusion from shapeshifting."
}
};
@@ -293,9 +311,60 @@ const SPECIES_WEAPONS = {
"Wraith Raider": ["Wraith Raider Claws"],
Shaktar: ["Shaktar Claws"],
"Stormer 313 Malice": ["Stormer Claws"],
- "Stormer 711 Xeno": ["Stormer Claws"]
+ "Stormer 711 Xeno": ["Stormer Claws"],
+ "Stormer Vevaphon": ["Morphic Strike"]
};
+// Vevaphon morph form abilities — one is chosen at character creation as starting form.
+// Each form grants stat bonuses and a special ability but costs 1 Instability when activated.
+const VEVAPHON_MORPH_STARTERS = [
+ {
+ name: "Brute Form",
+ summary: "A hulking, armoured chassis. STR+10, BODY+10. Immune to Knockdown. Cannot be concealed.",
+ statMods: { strength: 10, body: 10 },
+ special: "Knockdown Immunity",
+ instabilityCost: 1,
+ description: "The Vevaphon expands its frame into a dense combat shell. Slabs of biogenetic armour plate reinforce the torso and limbs. Effective in close-quarters breach work. Every activation costs 1 Instability."
+ },
+ {
+ name: "Stalker Form",
+ summary: "A lean, predatory chassis built for silence. SPD+10, Stealth+20. Cannot wear armour.",
+ statMods: { speed: 10 },
+ skillMods: { Stealth: 20 },
+ special: "Armour Incompatible",
+ instabilityCost: 1,
+ description: "The Vevaphon elongates and flattens, redistributing mass for near-silent movement. Standard armour cannot bond to the shifting surface. Ideal for covert approach and ambush. Every activation costs 1 Instability."
+ },
+ {
+ name: "Raptor Form",
+ summary: "A fast striking chassis built around offensive output. COM+10, SPD+5. Attacks score one extra wound on a critical.",
+ statMods: { combat: 10, speed: 5 },
+ special: "Critical Wound Bonus",
+ instabilityCost: 1,
+ description: "The Vevaphon reshapes its strike limbs into natural weapons optimised for penetrating force. Designed for rapid target elimination at close range. Every activation costs 1 Instability."
+ }
+];
+
+// Instability minor effects (triggered at 6+ Instability, rolled each scene)
+const VEVAPHON_INSTABILITY_MINOR = [
+ "Involuntary surface texturing — skin shifts pattern mid-conversation. Social rolls at -10.",
+ "Limb proportions drift. Fine motor tasks at -10 until end of scene.",
+ "Voice shifts register unexpectedly. Communications may be misidentified.",
+ "Brief facial blurring. Anyone attempting to describe the Vevaphon gives contradictory reports.",
+ "Pain from realignment. Take 1 point of Stress.",
+ "Form flickers. One randomly selected stat drops by 5 until the Vevaphon rests."
+];
+
+// Instability Morph Panic table (triggered at 10+ Instability on a failed SANITY save)
+const VEVAPHON_INSTABILITY_TABLE = [
+ { roll: 1, result: "Cascade Shift", effect: "Vevaphon immediately shifts to a random morph form, even mid-combat. Costs 1 additional Instability." },
+ { roll: 2, result: "Identity Bleed", effect: "Forgets assigned name and call sign until end of scene. Acts on instinct — GM adjudicates behaviour." },
+ { roll: 3, result: "Partial Lock", effect: "One limb freezes in incorrect form. -10 to all physical rolls using that limb." },
+ { roll: 4, result: "Tissue Rejection", effect: "Takes 1d5 damage as the body fights itself. Armour does not apply." },
+ { roll: 5, result: "Threat Imprint", effect: "Becomes locked on nearest visible target. Must make a Sanity save to perform any action not directed at that target." },
+ { roll: 6, result: "Full Reversion", effect: "Collapses to base form, losing all morph bonuses. Spends next action recovering. Lose 1 Instability." }
+];
+
const NAME_PARTS = {
first: [
"Ari", "Bex", "Cade", "Dax", "Eris", "Finn", "Galen", "Hex", "Iris", "Jax",
@@ -610,6 +679,10 @@ export class SLAMothershipGenerator extends FormApplication {
itemPayloads.push(...this.buildEbbItems(species.name));
}
+ if (species.name === "Stormer Vevaphon") {
+ itemPayloads.push(...this.buildVevaphonItems(derived.startingMorphForm));
+ }
+
const uniquePayloads = uniqueEmbeddedItems(itemPayloads);
const packageLoadout = getPackageLoadout(trainingPackage?.name ?? "", data.equipment.packageLoadouts ?? {});
const packageIssueKit = getPackageIssueKit(trainingPackage?.name ?? "");
@@ -664,11 +737,18 @@ export class SLAMothershipGenerator extends FormApplication {
"system.sla.ebbRating.value": derived.ebbRating,
"system.other.stressdesc.value": buildTraumaResponseText(species, trainingPackage),
"system.sla.fluxNotes.value": this.isEbbSpecies(species.name)
- ? `Starting Flux reserve: ${derived.fluxMax}. Ebb users begin with at least 20 Flux and spend from that reserve when channeling. Fear is used as the control save.`
+ ? `Starting Flux reserve: ${derived.fluxMax} (rolled 20 + 1d10). Flux is randomised at creation (range 21–31). Spend from this reserve when channeling; Fear is the control save.`
: "",
"system.sla.ebbNotes.value": this.isEbbSpecies(species.name)
? `Starter discipline package: ${(EBB_STARTERS[species.name] ?? []).join(", ")}`
: "",
+ ...(species.name === "Stormer Vevaphon" ? {
+ "system.sla.morphForm.value": derived.startingMorphForm ?? "Brute Form",
+ "system.sla.vevaphonInstability.value": 0,
+ "system.sla.vevaphonInstability.max": 12,
+ "system.sla.vevaphonInstability.label": "Instability",
+ "system.sla.morphNotes.value": buildVevaphonMorphNotes(derived.startingMorphForm)
+ } : {}),
"system.biography": description,
"system.notes": buildNotes(species, trainingPackage, packageLoadout, packageIssueKit)
};
@@ -815,6 +895,40 @@ export class SLAMothershipGenerator extends FormApplication {
.map((item) => toEmbeddedData(item));
}
+ static buildVevaphonItems(startingMorphForm) {
+ const items = [];
+ // Try to add all three morph form abilities from the world item compendium.
+ // They may or may not exist as world items — we fall back to building minimal
+ // ability documents directly if not found.
+ for (const morph of VEVAPHON_MORPH_STARTERS) {
+ const worldItem = findWorldItem(morph.name, "ability");
+ if (worldItem) {
+ const embedded = toEmbeddedData(worldItem);
+ items.push(embedded);
+ } else {
+ // Build a minimal ability document so the character isn't empty-handed.
+ items.push({
+ name: morph.name,
+ type: "ability",
+ img: "icons/svg/upgrade.svg",
+ system: {
+ description: morph.description,
+ summary: morph.summary,
+ special: morph.special,
+ sla: {
+ morphForm: true,
+ instabilityCost: morph.instabilityCost,
+ statMods: morph.statMods ?? {},
+ skillMods: morph.skillMods ?? {},
+ isStartingForm: morph.name === startingMorphForm
+ }
+ }
+ });
+ }
+ }
+ return items;
+ }
+
static isEbbSpecies(speciesName) {
return ["Ebon", "Brain Waster"].includes(String(speciesName ?? ""));
}
@@ -952,7 +1066,16 @@ function deriveProfile(rolls, packageName, speciesName) {
if (["Ebon", "Brain Waster"].includes(speciesName)) {
profile.ebbRating = clamp(Math.ceil(profile.intellect / 20) + Number(mods.ebbRating ?? 0), 1, 8);
- profile.fluxMax = clamp(Math.max(20, Math.floor(profile.intellect / 4)), 20, 40);
+ // Starting flux: 20 + 1d10 (range 21–31), randomised at character creation
+ const fluxRoll = Math.floor(Math.random() * 11) + 1; // 1–11 → simulates d10 with extended top end
+ profile.fluxMax = 20 + fluxRoll; // 21–31
+ }
+
+ if (speciesName === "Stormer Vevaphon") {
+ // Instability starts at 0. Pick a random starting morph form.
+ profile.morphInstability = 0;
+ const morphIndex = Math.floor(Math.random() * VEVAPHON_MORPH_STARTERS.length);
+ profile.startingMorphForm = VEVAPHON_MORPH_STARTERS[morphIndex].name;
}
return profile;
@@ -1032,6 +1155,26 @@ function getFluxStage(flux, maxFlux = 0) {
return { label: "Stable", text: "Flux reserves are healthy. Ebb use remains disciplined and contained." };
}
+function buildVevaphonMorphNotes(startingMorphForm) {
+ const form = VEVAPHON_MORPH_STARTERS.find((entry) => entry.name === startingMorphForm) ?? VEVAPHON_MORPH_STARTERS[0];
+ const allForms = VEVAPHON_MORPH_STARTERS.map((entry) => `${entry.name}: ${entry.summary}`).join("\n");
+ return [
+ `Starting Morph Form: ${form.name}`,
+ `${form.description}`,
+ ``,
+ `Available Forms:`,
+ allForms,
+ ``,
+ `Instability (0–12): Each morph activation costs 1 Instability. At 6+, minor effects trigger each scene. At 10+, failed Sanity saves trigger Morph Panic. At 12, the Vevaphon is lost — immediate retirement or death.`,
+ ``,
+ `Minor Effects (6+ Instability):`,
+ VEVAPHON_INSTABILITY_MINOR.join("\n"),
+ ``,
+ `Morph Panic Table (10+ Instability, failed Sanity):`,
+ VEVAPHON_INSTABILITY_TABLE.map((entry) => `${entry.roll}. ${entry.result}: ${entry.effect}`).join("\n")
+ ].join("\n");
+}
+
function buildTraumaResponseText(species, trainingPackage) {
return buildSlaTraumaResponseText(species?.name ?? "", trainingPackage?.name ?? "");
}
diff --git a/template.json b/template.json
index 2e2611e..6ee5131 100644
--- a/template.json
+++ b/template.json
@@ -11,24 +11,24 @@
"value": 10,
"min": 0,
"max": 10,
- "label" : "Health"
+ "label": "Health"
},
"hits": {
"value": 0,
"min": 0,
- "max" : 2,
- "label" : "Wounds"
+ "max": 2,
+ "label": "Wounds"
},
"netHP": {
"value": 20,
"min": 0,
- "max" : 20,
- "label" : "Net HP"
+ "max": 20,
+ "label": "Net HP"
},
"bleeding": {
"value": 0,
"min": 0,
- "label" : "Bleeding"
+ "label": "Bleeding"
}
}
},
@@ -38,9 +38,9 @@
],
"biography": "",
"notes": "",
- "weight" : {
- "current" : 0,
- "capacity" : 0
+ "weight": {
+ "current": 0,
+ "capacity": 0
},
"class": {
"value": ""
@@ -59,8 +59,8 @@
},
"xp": {
"value": 0,
- "html" : 0,
- "selectedSkill" : ""
+ "html": 0,
+ "selectedSkill": ""
},
"attributes": {
"level": {
@@ -140,13 +140,13 @@
"value": 2,
"min": 2,
"max": 20,
- "label" : "Stress"
+ "label": "Stress"
},
"resolve": {
"value": 0,
"min": 0,
"max": 15,
- "label" : "Resolve"
+ "label": "Resolve"
},
"stressdesc": {
"value": ""
@@ -216,6 +216,17 @@
},
"ebbNotes": {
"value": ""
+ },
+ "morphForm": {
+ "value": ""
+ },
+ "vevaphonInstability": {
+ "value": 0,
+ "max": 12,
+ "label": "Instability"
+ },
+ "morphNotes": {
+ "value": ""
}
}
},
@@ -237,7 +248,7 @@
"max": 99,
"label": "Combat",
"rollLabel": "Combat Check",
- "enabled" : true
+ "enabled": true
},
"instinct": {
"value": 10,
@@ -245,7 +256,7 @@
"max": 99,
"label": "Instinct",
"rollLabel": "Instinct Check",
- "enabled" : true
+ "enabled": true
},
"speed": {
"value": 10,
@@ -253,7 +264,7 @@
"max": 99,
"label": "Speed",
"rollLabel": "Speed Check",
- "enabled" : false
+ "enabled": false
},
"loyalty": {
"value": 10,
@@ -261,7 +272,7 @@
"max": 99,
"label": "Loyalty",
"rollLabel": "Loyalty Check",
- "enabled" : false
+ "enabled": false
},
"armor": {
"value": 0,
@@ -272,7 +283,7 @@
"cover": "none",
"label": "Armor",
"rollLabel": "Armor Save",
- "enabled" : false
+ "enabled": false
},
"sanity": {
"value": 10,
@@ -280,7 +291,7 @@
"max": 99,
"label": "Sanity",
"rollLabel": "Sanity Save",
- "enabled" : false
+ "enabled": false
}
}
},
@@ -295,18 +306,18 @@
"xp": {
"value": 1
},
- "images" : {
- "layout" : "systems/sla-mothership/images/Galloway_Top.png",
- "beauty" : "systems/sla-mothership/images/Galloway_Top.png"
+ "images": {
+ "layout": "systems/sla-mothership/images/Galloway_Top.png",
+ "beauty": "systems/sla-mothership/images/Galloway_Top.png"
},
- "runSetup" : true,
- "megadamage" : {
- "html" : "",
- "hits" : [],
- "menu" : {
- "html" : ""
+ "runSetup": true,
+ "megadamage": {
+ "html": "",
+ "hits": [],
+ "menu": {
+ "html": ""
},
- "open" : false
+ "open": false
},
"stats": {
"armor": {
@@ -370,9 +381,9 @@
"hull": {
"value": 10,
"max": 10,
- "75" : 0,
- "50" : 0,
- "25" : 0
+ "75": 0,
+ "50": 0,
+ "25": 0
},
"fuel": {
"value": 10,
@@ -400,10 +411,10 @@
},
"upgrades": {
"value": 0,
- "max" : 0
+ "max": 0
}
},
- "weapon-stats" : {
+ "weapon-stats": {
"weapons": {
"value": 0,
"max": 1
@@ -416,7 +427,6 @@
"value": 0,
"max": 1
}
-
}
}
},
@@ -447,7 +457,7 @@
"quantity": 1,
"weight": 0,
"carryState": "carried",
- "cost" : 0,
+ "cost": 0,
"sla": {
"category": "",
"power": "",
@@ -495,7 +505,7 @@
"ammo": 10,
"shots": 1,
"curShots": 0,
- "shotsPerFire" : 1,
+ "shotsPerFire": 1,
"useAmmo": false,
"ammoType": "",
"ammoCalibre": "",
@@ -511,22 +521,22 @@
"ammoReserveAp": 0,
"ammoReserveHe": 0,
"ammoReserveHeap": 0,
- "wound":"",
+ "wound": "",
"critDmg": "",
"woundEffect": "",
"bonus": 0,
"weight": 0,
"carryState": "equipped",
"equipped": true,
- "cost" : 0,
+ "cost": 0,
"ranges": {
"short": 0,
"medium": 0,
"long": 0,
- "value" : ""
+ "value": ""
},
- "settings" : {
- "firstEdition" : false
+ "settings": {
+ "firstEdition": false
},
"sla": {
"weaponType": "",
@@ -548,14 +558,14 @@
"base"
],
"armorPoints": 1,
- "damageReduction":0,
+ "damageReduction": 0,
"speed": "",
"oxygenMax": 0,
- "oxygenCurrent": 0,
+ "oxygenCurrent": 0,
"weight": 0,
"carryState": "equipped",
"equipped": true,
- "cost" : 0,
+ "cost": 0,
"sla": {
"burden": "",
"coverage": "",
@@ -572,9 +582,9 @@
"base"
],
"severity": 1,
- "treatment" : {
- "value" : 0,
- "html" : ""
+ "treatment": {
+ "value": 0,
+ "html": ""
},
"sla": {
"category": "",
@@ -622,7 +632,7 @@
"base"
],
"text": "",
- "job" : ""
+ "job": ""
},
"repair": {
"templates": [
@@ -637,9 +647,9 @@
],
"quantity": 1,
"hull": 1,
- "totalHull" : 1,
- "feature" : "",
- "offline" : false
+ "totalHull": 1,
+ "feature": "",
+ "offline": false
},
"class": {
"templates": [
@@ -702,4 +712,4 @@
}
}
}
-}
+}
\ No newline at end of file
diff --git a/templates/actor/actor-sheet.html b/templates/actor/actor-sheet.html
index ba9c8d4..104f2ff 100644
--- a/templates/actor/actor-sheet.html
+++ b/templates/actor/actor-sheet.html
@@ -381,6 +381,7 @@
Traits
Special Rules
{{#if isEbbUser}}Ebb {{/if}}
+ {{#if isVevaphon}}Morph {{/if}}
{{ localize 'Mosh.Bio' }}
{{ localize 'Mosh.Notes' }}
@@ -412,6 +413,7 @@
{{system.sla.bpn.value}}
SCL {{system.sla.scl.value}}
{{#if isEbbUser}}Ebb {{system.sla.ebbRating.value}} {{/if}}
+ {{#if isVevaphon}}Instability {{system.sla.vevaphonInstability.value}}/12 {{/if}}
@@ -814,6 +816,80 @@
{{/if}}
+ {{#if isVevaphon}}
+
+
+
+
+
Stormer Vevaphon
+
Polymorphic Form Control
+
+
+ Form: {{system.sla.morphForm.value}}
+ Instability {{system.sla.vevaphonInstability.value}} / 12
+ Sanity {{system.stats.sanity.value}}
+
+
+
+
+
+
Instability Track
+
+
+ {{#if vevaphonInstabilityCritical}}⚠ CRITICAL — Morph Panic risk on every failed Sanity save.{{/if}}
+ {{#if vevaphonInstabilityElevated}}Instability elevated — minor morph effects trigger each scene.{{/if}}
+ {{#unless vevaphonInstabilityElevated}}Instability nominal. Morphing is available without additional risk.{{/unless}}
+
+
+ +1 Instability
+ -1 Instability
+
+
At 12, the Vevaphon is lost — immediate retirement or death.
+
+
+
Active Morph Form
+
{{system.sla.morphForm.value}}
+
Each morph shift costs 1 Instability. Changing form mid-scene requires a Sanity save at Instability 6+.
+
+
+ Brute Form
+ STR+10, BODY+10 | Knockdown Immune
+
+
+ Stalker Form
+ SPD+10, Stealth+20 | Armour Incompatible
+
+
+ Raptor Form
+ COM+10, SPD+5 | Critical Wound Bonus
+
+
+
+
+
+
+
+
Morph Panic Reference
+
Triggered at Instability 10+ on a failed Sanity save. Roll 1d6:
+
+
1. Cascade Shift — random morph form, +1 Instability.
+
2. Identity Bleed — forgets name and callsign until end of scene.
+
3. Partial Lock — one limb freezes. -10 physical rolls using that limb.
+
4. Tissue Rejection — 1d5 damage, armour does not apply.
+
5. Threat Imprint — locked on nearest visible target.
+
6. Full Reversion — base form, lose morph bonuses, -1 Instability.
+
+
+
+
+
+
+ {{/if}}
{{!-- Owned Items Tab --}}
{{#if drugAlerts.length}}