@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Faça uma Salvaguarda de Morte}",
- "human": "O fim está próximo...
@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Faça uma Salvaguarda de Morte}"
+ "android": "O fim está próximo...
@UUID[Compendium.sla-mothership.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Faça uma Salvaguarda de Morte}",
+ "human": "O fim está próximo...
@UUID[Compendium.sla-mothership.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Faça uma Salvaguarda de Morte}"
},
"pastCeiling": {
- "android": "O fim está próximo...
@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Faça uma Salvaguarda de Morte}",
- "human": "O fim está próximo...
@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Faça uma Salvaguarda de Morte}"
+ "android": "O fim está próximo...
@UUID[Compendium.sla-mothership.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Faça uma Salvaguarda de Morte}",
+ "human": "O fim está próximo...
@UUID[Compendium.sla-mothership.macros_triggered_1e.k2TtLFOG9mGaWVx3]{+1d10 Calm}`;
}
//set table result type (using first value)
if (tableResult[0].type === 0 || tableResult[0].type === 'text') {
diff --git a/packs/conditions_0e.db b/packs/conditions_0e.db
index 37da2c4..2b33a48 100644
--- a/packs/conditions_0e.db
+++ b/packs/conditions_0e.db
@@ -1,36 +1,36 @@
-{"_id":"2D3zgP8KtRTAqlfS","name":"Addiction","type":"condition","img":"systems/mosh/images/icons/ui/conditions/addicted.png","system":{"description":"
Excessive use of Pain Pills or Stimpaks requires a Body Save to prevent addiction. Once addicted, make a daily Body Save or gain 1d10 Stress every day you go without. If used once per day for a week you’ll need to take twice the amount of pills to gain the same effect.
Whenever you take more than one pill at a time roll 1d10. If you roll equal to or under the number taken make a Body Save. Failure means you fall unconscious and the Warden rolls a Death Save. You can cure an addiction through in-game treatment or leveling up.
You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"1r6ruvSdxn2bHHIk","name":"Losing Your Grip","type":"condition","img":"systems/mosh/images/icons/ui/conditions/distress.png","system":{"description":"
Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
Whenever a character joins your group (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.<><>@UUID[Compendium.mosh.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save}
Humans can survive roughly 3 weeks without food. After 24 hours without food you’re at Disadvantage to all rolls.
The bare minimum to survive: you’ll need 1 liter of water a day. However, at this level any strenuous activity (like running, Combat, or making mechanical repairs) will force you to make a Body Save or pass out. When water is scarce and you’re tracking it this closely you’re at Disadvantage to all Checks.
In space you can last 15 seconds without oxygen before you fall unconscious. After passing out you can survive for 3-5 minutes before dying.
If less than half of the original oxygen remains every roll is made at Disadvantage. All crew suffer headaches, fatigue, anxiety and general clumsiness.
If less than a quarter of the original oxygen amount remains players must make a Body Save once per day (and after every strenuous activity) or fall unconscious. All crew suffer panting, dizziness, severe headaches and impaired vision and tinnitus.
If a player runs out of oxygen they must make a Body Save. Failure means they die. Success means they fall unconscious and leach oxygen from a random player every day.
You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"iZzcfZ26I2svoonl","name":"Turing Test Failure","type":"condition","img":"systems/mosh/images/icons/ui/conditions/turing_test_failure.png","system":{"description":"
Have difficulty expressing humanity. Party members make a Fear Save whenever you show up.
Becomes Nihilistically Worshipful of the Source of Danger. Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
You doubt the true nature of your identity. If you are human, you have started to believe you may be an android with implanted memories. If you are an android, you have started to believe you are a real person.
The severity of this condition starts at 5 unless you still have your Trinket from character creation, in which case it starts at 0. The Bends can never be decreased below 5, unless you never lose control of your Trinket. So you should never lose it. Ever.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
\ No newline at end of file
+{"_id":"2D3zgP8KtRTAqlfS","name":"Addiction","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/addicted.png","system":{"description":"
Excessive use of Pain Pills or Stimpaks requires a Body Save to prevent addiction. Once addicted, make a daily Body Save or gain 1d10 Stress every day you go without. If used once per day for a week you’ll need to take twice the amount of pills to gain the same effect.
Whenever you take more than one pill at a time roll 1d10. If you roll equal to or under the number taken make a Body Save. Failure means you fall unconscious and the Warden rolls a Death Save. You can cure an addiction through in-game treatment or leveling up.
You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"1r6ruvSdxn2bHHIk","name":"Losing Your Grip","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/distress.png","system":{"description":"
Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
Whenever a character joins your group (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.<><>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save}
Humans can survive roughly 3 weeks without food. After 24 hours without food you’re at Disadvantage to all rolls.
The bare minimum to survive: you’ll need 1 liter of water a day. However, at this level any strenuous activity (like running, Combat, or making mechanical repairs) will force you to make a Body Save or pass out. When water is scarce and you’re tracking it this closely you’re at Disadvantage to all Checks.
In space you can last 15 seconds without oxygen before you fall unconscious. After passing out you can survive for 3-5 minutes before dying.
If less than half of the original oxygen remains every roll is made at Disadvantage. All crew suffer headaches, fatigue, anxiety and general clumsiness.
If less than a quarter of the original oxygen amount remains players must make a Body Save once per day (and after every strenuous activity) or fall unconscious. All crew suffer panting, dizziness, severe headaches and impaired vision and tinnitus.
If a player runs out of oxygen they must make a Body Save. Failure means they die. Success means they fall unconscious and leach oxygen from a random player every day.
You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"iZzcfZ26I2svoonl","name":"Turing Test Failure","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/turing_test_failure.png","system":{"description":"
Have difficulty expressing humanity. Party members make a Fear Save whenever you show up.
Becomes Nihilistically Worshipful of the Source of Danger. Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
You doubt the true nature of your identity. If you are human, you have started to believe you may be an android with implanted memories. If you are an android, you have started to believe you are a real person.
The severity of this condition starts at 5 unless you still have your Trinket from character creation, in which case it starts at 0. The Bends can never be decreased below 5, unless you never lose control of your Trinket. So you should never lose it. Ever.
Some weapons or Wounds cause you to Bleed. This means you take 1 Damage every round until the bleeding is stopped. This is cumulative. If a character is bleeding 1 Damage per round and gains Bleeding +1, they now take 2 Damage per round. Bleeding damage ignores armor and damage reduction.
Planets with Corrosive atmospheres require special gear to explore, otherwise there is the risk of harm or even death.
The planet’s atmosphere is deadly and destructive. It deals Damage every round while on it. This ranges from 1 DMG / round (Mildly Corrosive) to 10 DMG / round (Highly Corrosive). Anything higher is simply impossible to safely traverse without specialized equipment and armor.
To endure long space journeys or hyperspace jumps, crews use cryopods, which are coffinlike capsules that freeze them in a suspended animation called cryosleep. While in cryosleep, vitals are preserved and aging slows down. However, upon awakening, you experience a hangover-like feeling called cryosickness, which causes sluggishness and slow reflexes. While cryosick you suffer [-] on all rolls for 1 week. Upgraded cryochambers can help mitigate these effects, and a stimpak can cure them instantly.
You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
Long grueling treks on undiscovered planets can easily grind you down. If it becomes relevant, track exhaustion by making a Body Save every hour after 12 hours of activity. On a failure gain 1 Stress and take 1 Damage. After 24 hours of exhaustion, roll at Disadvantage on all rolls until you can rest for 8 hours.
In most cases, a cold climate has no notable effects. However, in places of extreme cold, you should make Body Saves every hour or succumb to the Extreme Cold.
In sub-zero temperatures hypothermia and frostbite can set in within 10-30 min for those not dressed appropriately. To survive you must bring your body up to its normal temperature. Hypothermia can kill within 30 min to 6 hours.
In most cases, a hot climate has no notable effects. However, in places of extreme heat, you should make Body Saves every hour or succumb to the Extreme Heat.
Extreme heat over 100ºF/40ºC can cause heat stroke and kill within hours. Victims must move to a cooler location immediately to get their temperature down.
Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"kNjz3I0yAYkt9CV0","name":"Losing Your Grip","type":"condition","img":"systems/mosh/images/icons/ui/conditions/distress.png","system":{"description":"
Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"kbbVOYgjwzoODs7N","name":"Loss of Confidence","type":"condition","img":"systems/mosh/images/icons/ui/conditions/loss_of_confidence.png","system":{"description":"
Humans can survive roughly 3 weeks without food. After 24 hours without food, you’re at Disadvantage to all rolls.
For the bare minimum of survival you need 1 liter of water a day. However, at this level, any strenuous activity (e.g., running, combat, making mechanical repairs) forces you to make a Body Save or pass out. When water is scarce and you’re tracking it this closely, you’re at Disadvantage on all rolls.
In space you can last 15 seconds without oxygen before falling unconscious. After passing out, you can survive for [[/r 1d5]] minutes before dying.
If all of a ship’s Life Support system goes offline, roll [[/r 1d10]] and multiply it by the maximum crew capacity. This is the remaining oxygen supply.
Every 24 hours, subtract the total number of breathing crewmembers from the remaining oxygen supply. Any crewmembers engaging in strenous activity (e.g., running, combat, mechanical repairs, etc.) further reduce the oxygen supply by 2 each.
Whenever the oxygen supply is less than twice the amount of breathing passengers, all rolls are at Disadvantage as the crew suffers headaches, fatigue, anxiety, and general clumsiness.
Whenever the oxygen supply is less than the total amount of breathing passengers, every breathing passenger must make a Body Save or else make a Death Save as they suffer panting, dizziness, severe headaches, impaired vision and tinnitus.
Once the oxygen supply runs out, you can survive for 15 seconds before you fall unconscious. After falling unconscious, you can survive for [[/r 1d5]] minutes without oxygen before dying.
Androids do not consume oxygen from the oxygen supply. Those in cryosleep do not reduce the Oxygen supply.
You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
Planets with Toxic atmospheres require special gear to explore, otherwise there is the risk of harm or even death.
The planet’s atmosphere is not fit to breathe, but is otherwise safe. A rebreather or armor with its own oxygen supply is required. Without these, characters take 1d10 DMG per round, Body Save for half.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"a87x3Hk72ymOx5rf","name":"Turing Test Failure","type":"condition","img":"systems/mosh/images/icons/ui/conditions/turing_test_failure.png","system":{"description":"
Have difficulty expressing humanity. Party members make a Fear Save whenever you show up.
Becomes Nihilistically Worshipful of the Source of Danger. Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
You doubt the true nature of your identity. If you are human, you have started to believe you may be an android with implanted memories. If you are an android, you have started to believe you are a real person.
The severity of this condition starts at 5 unless you still have your Trinket from character creation, in which case it starts at 0. The Bends can never be decreased below 5, unless you never lose control of your Trinket. So you should never lose it. Ever.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
\ No newline at end of file
+{"_id":"JM9PnNw2HVWcAfOX","name":"Anhedonia","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/exhausted.png","system":{"description":"
Whenever you would recover Calm, recover half as much Calm instead.
Some weapons or Wounds cause you to Bleed. This means you take 1 Damage every round until the bleeding is stopped. This is cumulative. If a character is bleeding 1 Damage per round and gains Bleeding +1, they now take 2 Damage per round. Bleeding damage ignores armor and damage reduction.
Planets with Corrosive atmospheres require special gear to explore, otherwise there is the risk of harm or even death.
The planet’s atmosphere is deadly and destructive. It deals Damage every round while on it. This ranges from 1 DMG / round (Mildly Corrosive) to 10 DMG / round (Highly Corrosive). Anything higher is simply impossible to safely traverse without specialized equipment and armor.
To endure long space journeys or hyperspace jumps, crews use cryopods, which are coffinlike capsules that freeze them in a suspended animation called cryosleep. While in cryosleep, vitals are preserved and aging slows down. However, upon awakening, you experience a hangover-like feeling called cryosickness, which causes sluggishness and slow reflexes. While cryosick you suffer [-] on all rolls for 1 week. Upgraded cryochambers can help mitigate these effects, and a stimpak can cure them instantly.
You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
Long grueling treks on undiscovered planets can easily grind you down. If it becomes relevant, track exhaustion by making a Body Save every hour after 12 hours of activity. On a failure gain 1 Stress and take 1 Damage. After 24 hours of exhaustion, roll at Disadvantage on all rolls until you can rest for 8 hours.
In most cases, a cold climate has no notable effects. However, in places of extreme cold, you should make Body Saves every hour or succumb to the Extreme Cold.
In sub-zero temperatures hypothermia and frostbite can set in within 10-30 min for those not dressed appropriately. To survive you must bring your body up to its normal temperature. Hypothermia can kill within 30 min to 6 hours.
In most cases, a hot climate has no notable effects. However, in places of extreme heat, you should make Body Saves every hour or succumb to the Extreme Heat.
Extreme heat over 100ºF/40ºC can cause heat stroke and kill within hours. Victims must move to a cooler location immediately to get their temperature down.
Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"kNjz3I0yAYkt9CV0","name":"Losing Your Grip","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/distress.png","system":{"description":"
Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"kbbVOYgjwzoODs7N","name":"Loss of Confidence","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/loss_of_confidence.png","system":{"description":"
Humans can survive roughly 3 weeks without food. After 24 hours without food, you’re at Disadvantage to all rolls.
For the bare minimum of survival you need 1 liter of water a day. However, at this level, any strenuous activity (e.g., running, combat, making mechanical repairs) forces you to make a Body Save or pass out. When water is scarce and you’re tracking it this closely, you’re at Disadvantage on all rolls.
In space you can last 15 seconds without oxygen before falling unconscious. After passing out, you can survive for [[/r 1d5]] minutes before dying.
If all of a ship’s Life Support system goes offline, roll [[/r 1d10]] and multiply it by the maximum crew capacity. This is the remaining oxygen supply.
Every 24 hours, subtract the total number of breathing crewmembers from the remaining oxygen supply. Any crewmembers engaging in strenous activity (e.g., running, combat, mechanical repairs, etc.) further reduce the oxygen supply by 2 each.
Whenever the oxygen supply is less than twice the amount of breathing passengers, all rolls are at Disadvantage as the crew suffers headaches, fatigue, anxiety, and general clumsiness.
Whenever the oxygen supply is less than the total amount of breathing passengers, every breathing passenger must make a Body Save or else make a Death Save as they suffer panting, dizziness, severe headaches, impaired vision and tinnitus.
Once the oxygen supply runs out, you can survive for 15 seconds before you fall unconscious. After falling unconscious, you can survive for [[/r 1d5]] minutes without oxygen before dying.
Androids do not consume oxygen from the oxygen supply. Those in cryosleep do not reduce the Oxygen supply.
You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
Planets with Toxic atmospheres require special gear to explore, otherwise there is the risk of harm or even death.
The planet’s atmosphere is not fit to breathe, but is otherwise safe. A rebreather or armor with its own oxygen supply is required. Without these, characters take 1d10 DMG per round, Body Save for half.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"a87x3Hk72ymOx5rf","name":"Turing Test Failure","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/turing_test_failure.png","system":{"description":"
Have difficulty expressing humanity. Party members make a Fear Save whenever you show up.
Becomes Nihilistically Worshipful of the Source of Danger. Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
You doubt the true nature of your identity. If you are human, you have started to believe you may be an android with implanted memories. If you are an android, you have started to believe you are a real person.
The severity of this condition starts at 5 unless you still have your Trinket from character creation, in which case it starts at 0. The Bends can never be decreased below 5, unless you never lose control of your Trinket. So you should never lose it. Ever.
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"vip6FxWcX4ReJD3b","name":"Autopilot systems down.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"Low2X1z7m1iB3rkA","name":"Out of code compliance.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"xa9MPzfrPglkSJjg","name":"Bevvy of OSHA violations.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"
Maintenance Issue
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"ZbAFemnvHB1YTHBK","name":"Blocked air vents.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"vleMoz5bbkZ5w28o","name":"Inaccurate data collection.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"
Maintenance Issue
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"T4wAR08WyT3g9C6D","name":"Oxygen leak. If ship is low on O2, lose 1d5 extra per day.
","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"ALplRgZtneMRdloo","name":"Death trap. [-] on all rolls.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"64AQJ3zQDOb7NOR1","name":"Out-of-date air filters.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"NgKPVhRkD8Gteo5Z","name":"Innaccurate orbital transfer navigation.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"
Maintenance Issue
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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diff --git a/packs/items_maintenance_1e/000086.log b/packs/items_maintenance_1e/000086.log
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+MANIFEST-000087
diff --git a/packs/items_maintenance_1e/LOG b/packs/items_maintenance_1e/LOG
index 0156c1d..f8a00b2 100644
--- a/packs/items_maintenance_1e/LOG
+++ b/packs/items_maintenance_1e/LOG
@@ -1,3 +1,3 @@
-2026/05/19-23:19:40.614698 172b6f000 Recovering log #84
-2026/05/19-23:19:40.614916 172b6f000 Delete type=3 #83
-2026/05/19-23:19:40.614942 172b6f000 Delete type=0 #84
+2026/05/27-23:54:37.496572 17002b000 Recovering log #86
+2026/05/27-23:54:37.499483 17002b000 Delete type=3 #85
+2026/05/27-23:54:37.499712 17002b000 Delete type=0 #86
diff --git a/packs/items_maintenance_1e/LOG.old b/packs/items_maintenance_1e/LOG.old
index b2b7e8a..0156c1d 100644
--- a/packs/items_maintenance_1e/LOG.old
+++ b/packs/items_maintenance_1e/LOG.old
@@ -1,3 +1,3 @@
-2026/04/16-22:16:27.618035 16fb93000 Recovering log #82
-2026/04/16-22:16:27.618455 16fb93000 Delete type=3 #81
-2026/04/16-22:16:27.618488 16fb93000 Delete type=0 #82
+2026/05/19-23:19:40.614698 172b6f000 Recovering log #84
+2026/05/19-23:19:40.614916 172b6f000 Delete type=3 #83
+2026/05/19-23:19:40.614942 172b6f000 Delete type=0 #84
diff --git a/packs/items_maintenance_1e/MANIFEST-000085 b/packs/items_maintenance_1e/MANIFEST-000087
similarity index 83%
rename from packs/items_maintenance_1e/MANIFEST-000085
rename to packs/items_maintenance_1e/MANIFEST-000087
index e39162b..072079d 100644
Binary files a/packs/items_maintenance_1e/MANIFEST-000085 and b/packs/items_maintenance_1e/MANIFEST-000087 differ
diff --git a/packs/macros_hotbar_0e.db b/packs/macros_hotbar_0e.db
index ff084f0..bff53fd 100644
--- a/packs/macros_hotbar_0e.db
+++ b/packs/macros_hotbar_0e.db
@@ -1,9 +1,9 @@
-{"_id":"2xRvRAixuocjCm40","name":"Death Save","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the death save dialog box\n new new foundry.applications.api.DialogV2({\n window: {\n title: \"Death Save\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Death Save
\n Whenever you reach 0 Health, make a Body Save: Failure means you die. Success means you fall unconscious, make a Death Save to find out when you regain consciousness. Crew members with a medscanner, relevant skills like First Aid or Biology, or scientists and androids who pass an Intellect Check can determine your condition.\n
\n Occasionally, certain moments, places, or events can automatically calm you down. Escaping perilous situations, finding a serene location, or experiencing a touching moment with a loved one can have meaningful impacts on your mood and outlook on life. If your Calm is getting close to 0, you should consider making a Rest Save - as the effects of a failed Panic Check can be devastating.\n
\n You gain 1 Stress every time you fail a Stat Check or Save. Occasionally, certain locations or entities can automatically give you Stress from interacting with or witnessing them. Your Minimum Stress starts at 2, and the Maximum Stress you can have is 20. Any Stress you take over 20 instead reduces the most relevant Stat or Save by that amount.\n
\n Occasionally, certain locations or entities can automatically give you Stress from interacting with or witnessing them. You live in a terrifying, uncaring universe, so your Maximum Calm caps out at 85 and cannot go lower than zero.\n
\n
\n
\n
\n Select your modification:\n
\n `,\n buttons: [\n {\n label: `Lose 5 Calm`,\n action: `lose_5`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',-5,null,true),\n icon: `fas fa-angle-down`\n },\n {\n label: `Lose 10 Calm`,\n action: `lose_10`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',-10,null,true),\n icon: `fas fa-angle-double-down`\n },\n {\n label: `Lose 1d20 Calm`,\n action: `lose_1d20`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',null,`-1d20`,true),\n icon: `fas fa-arrow-circle-down`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"eyGvbBi1BhWSgfUP","name":"Panic Check","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the panic check dialog box\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Panic Check\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Panic Check
\n Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.\n
\n Occasionally, certain moments, places, or events can automatically relieve your stress. Escaping perilous situations, finding a serene location, or experiencing a touching moment with a loved one can have meaningful impacts on your mood and outlook on life. If your stress is getting close to 20, you should consider making a Rest Save - as the effects of a failed Panic Check can be devastating.\n
\n You can relieve Stress by resting in a relatively safe place. If you succeed, reduce your Stress; if you fail, you gain 1 Stress instead. Players can gain Advantage on their Rest Save by participating in consensual sex, recreational drug use, a night of heavy drinking, prayer, or any other suitable leisure activity. Unsafe locations may incur Disadvantage.\n
\n
\n
\n `,\n buttons: [\n {\n label: `Next`,\n action: `next`,\n callback: () => game.mosh.initRollCheck(null,'low','restSave',null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"P26f3SuZTpjMeaoG","name":"Save","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/macros/save.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Save\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Save
\n You have three Saves which represent your ability to withstand different kinds of trauma. In order to avoid certain dangers, you sometimes need to roll a Save. If you roll less than your Save you succeed. Otherwise you fail, and gain 1 Stress. A roll of 90-99 is always a failure. A Critical Failure means something bad happens, and furthermore you must make a Panic Check.\n
\n
\n
\n \n \n \n \n `,\n buttons: [\n {\n label: `Next`,\n action: `next`,\n callback: (html) => game.mosh.initRollCheck(null,'low',html.find(\"input[name='save']:checked\").val(),null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"Nj6wZcIYxunu7RI3","name":"Stat Check","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/macros/stat_check.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Stat Check\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Stat Check
\n You have four Stats which represent your ability to act under extreme pressure. Whenever you want to do something and the price for failure is high, roll a stat check. If you roll less than your Stat you succeed. Otherwise, you fail and gain 1 Stress. A roll of 90-99 is always a failure. A Critical Failure means something bad happens, and furthermore you must make a Panic Check.\n
\n
\n
\n \n \n \n \n `,\n buttons: [\n {\n label: `Next`,\n action: `next`,\n callback: (html) => game.mosh.initRollCheck(null,'low',html.find(\"input[name='stat']:checked\").val(),null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
\ No newline at end of file
+{"_id":"2xRvRAixuocjCm40","name":"Death Save","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/rolltables/death_save.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the death save dialog box\n new new foundry.applications.api.DialogV2({\n window: {\n title: \"Death Save\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Death Save
\n Whenever you reach 0 Health, make a Body Save: Failure means you die. Success means you fall unconscious, make a Death Save to find out when you regain consciousness. Crew members with a medscanner, relevant skills like First Aid or Biology, or scientists and androids who pass an Intellect Check can determine your condition.\n
\n Occasionally, certain moments, places, or events can automatically calm you down. Escaping perilous situations, finding a serene location, or experiencing a touching moment with a loved one can have meaningful impacts on your mood and outlook on life. If your Calm is getting close to 0, you should consider making a Rest Save - as the effects of a failed Panic Check can be devastating.\n
\n You gain 1 Stress every time you fail a Stat Check or Save. Occasionally, certain locations or entities can automatically give you Stress from interacting with or witnessing them. Your Minimum Stress starts at 2, and the Maximum Stress you can have is 20. Any Stress you take over 20 instead reduces the most relevant Stat or Save by that amount.\n
\n Occasionally, certain locations or entities can automatically give you Stress from interacting with or witnessing them. You live in a terrifying, uncaring universe, so your Maximum Calm caps out at 85 and cannot go lower than zero.\n
\n
\n
\n
\n Select your modification:\n
\n `,\n buttons: [\n {\n label: `Lose 5 Calm`,\n action: `lose_5`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',-5,null,true),\n icon: `fas fa-angle-down`\n },\n {\n label: `Lose 10 Calm`,\n action: `lose_10`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',-10,null,true),\n icon: `fas fa-angle-double-down`\n },\n {\n label: `Lose 1d20 Calm`,\n action: `lose_1d20`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',null,`-1d20`,true),\n icon: `fas fa-arrow-circle-down`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"eyGvbBi1BhWSgfUP","name":"Panic Check","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the panic check dialog box\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Panic Check\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Panic Check
\n Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.\n
\n Occasionally, certain moments, places, or events can automatically relieve your stress. Escaping perilous situations, finding a serene location, or experiencing a touching moment with a loved one can have meaningful impacts on your mood and outlook on life. If your stress is getting close to 20, you should consider making a Rest Save - as the effects of a failed Panic Check can be devastating.\n
\n You can relieve Stress by resting in a relatively safe place. If you succeed, reduce your Stress; if you fail, you gain 1 Stress instead. Players can gain Advantage on their Rest Save by participating in consensual sex, recreational drug use, a night of heavy drinking, prayer, or any other suitable leisure activity. Unsafe locations may incur Disadvantage.\n
\n
\n
\n `,\n buttons: [\n {\n label: `Next`,\n action: `next`,\n callback: () => game.mosh.initRollCheck(null,'low','restSave',null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"P26f3SuZTpjMeaoG","name":"Save","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/macros/save.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Save\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Save
\n You have three Saves which represent your ability to withstand different kinds of trauma. In order to avoid certain dangers, you sometimes need to roll a Save. If you roll less than your Save you succeed. Otherwise you fail, and gain 1 Stress. A roll of 90-99 is always a failure. A Critical Failure means something bad happens, and furthermore you must make a Panic Check.\n
\n
\n
\n \n \n \n \n `,\n buttons: [\n {\n label: `Next`,\n action: `next`,\n callback: (html) => game.mosh.initRollCheck(null,'low',html.find(\"input[name='save']:checked\").val(),null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"Nj6wZcIYxunu7RI3","name":"Stat Check","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/macros/stat_check.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Stat Check\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Stat Check
\n You have four Stats which represent your ability to act under extreme pressure. Whenever you want to do something and the price for failure is high, roll a stat check. If you roll less than your Stat you succeed. Otherwise, you fail and gain 1 Stress. A roll of 90-99 is always a failure. A Critical Failure means something bad happens, and furthermore you must make a Panic Check.\n
\n
\n
\n \n \n \n \n `,\n buttons: [\n {\n label: `Next`,\n action: `next`,\n callback: (html) => game.mosh.initRollCheck(null,'low',html.find(\"input[name='stat']:checked\").val(),null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
\ No newline at end of file
diff --git a/packs/macros_hotbar_0e/000086.log b/packs/macros_hotbar_0e/000086.log
deleted file mode 100644
index e69de29..0000000
diff --git a/packs/macros_hotbar_0e/000088.log b/packs/macros_hotbar_0e/000088.log
new file mode 100644
index 0000000..ea887c6
Binary files /dev/null and b/packs/macros_hotbar_0e/000088.log differ
diff --git a/packs/macros_hotbar_0e/CURRENT b/packs/macros_hotbar_0e/CURRENT
index 814a4b7..d05b681 100644
--- a/packs/macros_hotbar_0e/CURRENT
+++ b/packs/macros_hotbar_0e/CURRENT
@@ -1 +1 @@
-MANIFEST-000085
+MANIFEST-000087
diff --git a/packs/macros_hotbar_0e/LOG b/packs/macros_hotbar_0e/LOG
index 478bd3b..5184876 100644
--- a/packs/macros_hotbar_0e/LOG
+++ b/packs/macros_hotbar_0e/LOG
@@ -1,3 +1,3 @@
-2026/05/19-23:19:40.615928 17337b000 Recovering log #84
-2026/05/19-23:19:40.616184 17337b000 Delete type=3 #83
-2026/05/19-23:19:40.616214 17337b000 Delete type=0 #84
+2026/05/27-23:54:37.510817 16e807000 Recovering log #86
+2026/05/27-23:54:37.513089 16e807000 Delete type=3 #85
+2026/05/27-23:54:37.513609 16e807000 Delete type=0 #86
diff --git a/packs/macros_hotbar_0e/LOG.old b/packs/macros_hotbar_0e/LOG.old
index 1ac9b00..478bd3b 100644
--- a/packs/macros_hotbar_0e/LOG.old
+++ b/packs/macros_hotbar_0e/LOG.old
@@ -1,3 +1,3 @@
-2026/04/16-22:16:27.619986 16e36f000 Recovering log #82
-2026/04/16-22:16:27.620339 16e36f000 Delete type=3 #81
-2026/04/16-22:16:27.620370 16e36f000 Delete type=0 #82
+2026/05/19-23:19:40.615928 17337b000 Recovering log #84
+2026/05/19-23:19:40.616184 17337b000 Delete type=3 #83
+2026/05/19-23:19:40.616214 17337b000 Delete type=0 #84
diff --git a/packs/macros_hotbar_0e/MANIFEST-000085 b/packs/macros_hotbar_0e/MANIFEST-000087
similarity index 65%
rename from packs/macros_hotbar_0e/MANIFEST-000085
rename to packs/macros_hotbar_0e/MANIFEST-000087
index ddee787..aa915f0 100644
Binary files a/packs/macros_hotbar_0e/MANIFEST-000085 and b/packs/macros_hotbar_0e/MANIFEST-000087 differ
diff --git a/packs/macros_hotbar_1e.db b/packs/macros_hotbar_1e.db
index 2346994..66f740a 100644
--- a/packs/macros_hotbar_1e.db
+++ b/packs/macros_hotbar_1e.db
@@ -1,11 +1,11 @@
-{"_id":"6wsDxyoKPHxpoHtF","name":"Cover","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/attributes/armor.png","command":"prepCover();\n\n//tell the actor to run the function\nasync function prepCover() {\n //determine who to run the macro for\n if (game.settings.get('mosh','macroTarget') === 'character') {\n //is there a selected character? warn if no\n if (!game.user.character) {\n //warn player\n game.mosh.noCharSelected();\n } else {\n //run the function for the player's 'Selected Character'\n game.user.character.chooseCover();\n }\n } else if (game.settings.get('mosh','macroTarget') === 'token') {\n //is there a selected character? warn if no\n if (!canvas.tokens.controlled.length) {\n //warn player\n game.mosh.noCharSelected();\n } else {\n //run the function for all selected tokens\n canvas.tokens.controlled.forEach(function(token){\n token.actor.chooseCover();\n });\n }\n }\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"NsRHfRuuNGPfkYVf","name":"Death Save","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the death save dialog box\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Death Save\"\n },\n classes: [\"macro-popup-dialog\"],\n position: { width: 600 },\n content: `\n
\n
\n
\n \n
\n
\n
Death Save
\n Your character is incapacitated when you receive a fatal wound, or once your Current Wounds equal your Maximum Wounds. As soon as someone spends a turn checking your vitals, make a Death Save to reveal your fate. If your death seems imminent, make your last moments count: save someone’s life, solve an important mystery, or give the others time to escape.\n
\n Occasionally, certain moments, places, or events can automatically calm you down. Escaping perilous situations, like finding a serene location, or experiencing a touching moment with a loved one can have meaningful impacts on your mood and outlook on life. If your Calm is getting close to 0, you should consider making a Rest Save - as the effects of a failed Panic Check can be devastating.\n
\n You gain 1 Stress every time you fail a Stat Check or Save. Occasionally, certain locations or entities can automatically give you Stress from interacting with or witnessing them. Your Minimum Stress starts at 2, and the Maximum Stress you can have is 20. Any Stress you take over 20 instead reduces the most relevant Stat or Save by that amount.\n
\n Occasionally, certain locations or entities can automatically give you Stress from interacting with or witnessing them. You live in a terrifying, uncaring universe, so your Maximum Calm caps out at 85 and cannot go lower than zero.\n
\n
\n
\n
\n Select your modification:\n
\n `,\n buttons: [\n {\n label: `Lose 5 Calm`,\n action: `lose_5`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',-5,null,true),\n icon: `fas fa-angle-down`\n },\n {\n label: `Lose 10 Calm`,\n action: `lose_10`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',-10,null,true),\n icon: `fas fa-angle-double-down`\n },\n {\n label: `Lose 1d20 Calm`,\n action: `lose_1d20`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',null,`-1d20`,true),\n icon: `fas fa-arrow-circle-down`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"IgWvaabVqzKDzLL4","name":"Panic Check","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the panic check dialog box\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Panic Check\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Panic Check
\n Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.\n
\n Occasionally, certain moments, places, or events can automatically relieve your stress. Escaping perilous situations, finding a serene location, or experiencing a touching moment with a loved one can have meaningful impacts on your mood and outlook on life. If your stress is getting close to 20, you should consider making a Rest Save - as the effects of a failed Panic Check can be devastating.\n
\n You can relieve Stress by resting in a relatively safe place. If you succeed, reduce your Stress; if you fail, you gain 1 Stress instead. Players can gain Advantage on their Rest Save by participating in consensual sex, recreational drug use, a night of heavy drinking, prayer, or any other suitable leisure activity. Unsafe locations may incur Disadvantage.\n
\n
\n
\n `,\n buttons: [\n {\n label: `Next`,\n action: 'button_next',\n callback: () => game.mosh.initRollCheck(null,'low','restSave',null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"kb3tvYdTSWnzQRfw","name":"Save","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/macros/save.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Save\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Save
\n You have three Saves which represent your ability to withstand different kinds of trauma. In order to avoid certain dangers, you sometimes need to roll a Save. If you roll less than your Save you succeed. Otherwise you fail, and gain 1 Stress. A roll of 90-99 is always a failure. A Critical Failure means something bad happens, and furthermore you must make a Panic Check.\n
\n
\n
\n \n \n \n `,\n buttons: [\n {\n label: `Next`,\n action: 'button_1',\n callback: (event, button, dialog) => game.mosh.initRollCheck(null,'low',button.form.querySelector(\"input[name='save']:checked\").value,null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"2u4a5gEogtLd3XQz","name":"Stat Check","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/macros/stat_check.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Stat Check\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Stat Check
\n You have four Stats which represent your ability to act under extreme pressure. Whenever you want to do something and the price for failure is high, roll a stat check. If you roll less than your Stat you succeed. Otherwise, you fail and gain 1 Stress. A roll of 90-99 is always a failure. A Critical Failure means something bad happens, and furthermore you must make a Panic Check.\n
\n
\n
\n \n \n \n \n `,\n buttons: [\n {\n label: `Next`,\n action: 'button_1',\n callback: (event, button, dialog) => game.mosh.initRollCheck(null,'low',button.form.querySelector(\"input[name='stat']:checked\").value,null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"ZzKgfEmRdvDfyBMS","name":"Wound Roll","type":"script","scope":"global","img":"systems/mosh/images/icons/ui/macros/wound_roll.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the wound roll dialog box\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Wound Roll\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Wound Roll
\n Make a Wound Roll according to the type of Damage received. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues that require treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.\n
\n
\n
\n \n \n \n \n \n
\n Select your roll type:\n
\n `,\n buttons: [\n {\n label: `Advantage`,\n action: 'action_advantage',\n callback: (event, button, dialog) => game.mosh.initRollTable(button.form.querySelector(\"input[name='wound_table']:checked\").value,`1d10 [+]`,`low`,true,false,null,null),\n icon: `fas fa-angle-double-up`\n },\n {\n label: `Normal`,\n action: 'action_normal',\n callback: (event, button, dialog) => game.mosh.initRollTable(button.form.querySelector(\"input[name='wound_table']:checked\").value,`1d10`,`low`,true,false,null,null),\n icon: `fas fa-minus`\n },\n {\n label: `Disadvantage`,\n action: 'action_disadvantage',\n callback: (event, button, dialog) => game.mosh.initRollTable(button.form.querySelector(\"input[name='wound_table']:checked\").value,`1d10 [-]`,`low`,true,false,null,null),\n icon: `fas fa-angle-double-down`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
\ No newline at end of file
+{"_id":"6wsDxyoKPHxpoHtF","name":"Cover","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/attributes/armor.png","command":"prepCover();\n\n//tell the actor to run the function\nasync function prepCover() {\n //determine who to run the macro for\n if (game.settings.get('mosh','macroTarget') === 'character') {\n //is there a selected character? warn if no\n if (!game.user.character) {\n //warn player\n game.mosh.noCharSelected();\n } else {\n //run the function for the player's 'Selected Character'\n game.user.character.chooseCover();\n }\n } else if (game.settings.get('mosh','macroTarget') === 'token') {\n //is there a selected character? warn if no\n if (!canvas.tokens.controlled.length) {\n //warn player\n game.mosh.noCharSelected();\n } else {\n //run the function for all selected tokens\n canvas.tokens.controlled.forEach(function(token){\n token.actor.chooseCover();\n });\n }\n }\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"NsRHfRuuNGPfkYVf","name":"Death Save","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/rolltables/death_save.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the death save dialog box\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Death Save\"\n },\n classes: [\"macro-popup-dialog\"],\n position: { width: 600 },\n content: `\n
\n
\n
\n \n
\n
\n
Death Save
\n Your character is incapacitated when you receive a fatal wound, or once your Current Wounds equal your Maximum Wounds. As soon as someone spends a turn checking your vitals, make a Death Save to reveal your fate. If your death seems imminent, make your last moments count: save someone’s life, solve an important mystery, or give the others time to escape.\n
\n Occasionally, certain moments, places, or events can automatically calm you down. Escaping perilous situations, like finding a serene location, or experiencing a touching moment with a loved one can have meaningful impacts on your mood and outlook on life. If your Calm is getting close to 0, you should consider making a Rest Save - as the effects of a failed Panic Check can be devastating.\n
\n You gain 1 Stress every time you fail a Stat Check or Save. Occasionally, certain locations or entities can automatically give you Stress from interacting with or witnessing them. Your Minimum Stress starts at 2, and the Maximum Stress you can have is 20. Any Stress you take over 20 instead reduces the most relevant Stat or Save by that amount.\n
\n Occasionally, certain locations or entities can automatically give you Stress from interacting with or witnessing them. You live in a terrifying, uncaring universe, so your Maximum Calm caps out at 85 and cannot go lower than zero.\n
\n
\n
\n
\n Select your modification:\n
\n `,\n buttons: [\n {\n label: `Lose 5 Calm`,\n action: `lose_5`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',-5,null,true),\n icon: `fas fa-angle-down`\n },\n {\n label: `Lose 10 Calm`,\n action: `lose_10`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',-10,null,true),\n icon: `fas fa-angle-double-down`\n },\n {\n label: `Lose 1d20 Calm`,\n action: `lose_1d20`,\n callback: () => game.mosh.initModifyActor('system.other.stress.value',null,`-1d20`,true),\n icon: `fas fa-arrow-circle-down`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"IgWvaabVqzKDzLL4","name":"Panic Check","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the panic check dialog box\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Panic Check\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Panic Check
\n Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.\n
\n Occasionally, certain moments, places, or events can automatically relieve your stress. Escaping perilous situations, finding a serene location, or experiencing a touching moment with a loved one can have meaningful impacts on your mood and outlook on life. If your stress is getting close to 20, you should consider making a Rest Save - as the effects of a failed Panic Check can be devastating.\n
\n You can relieve Stress by resting in a relatively safe place. If you succeed, reduce your Stress; if you fail, you gain 1 Stress instead. Players can gain Advantage on their Rest Save by participating in consensual sex, recreational drug use, a night of heavy drinking, prayer, or any other suitable leisure activity. Unsafe locations may incur Disadvantage.\n
\n
\n
\n `,\n buttons: [\n {\n label: `Next`,\n action: 'button_next',\n callback: () => game.mosh.initRollCheck(null,'low','restSave',null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"kb3tvYdTSWnzQRfw","name":"Save","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/macros/save.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Save\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Save
\n You have three Saves which represent your ability to withstand different kinds of trauma. In order to avoid certain dangers, you sometimes need to roll a Save. If you roll less than your Save you succeed. Otherwise you fail, and gain 1 Stress. A roll of 90-99 is always a failure. A Critical Failure means something bad happens, and furthermore you must make a Panic Check.\n
\n
\n
\n \n \n \n `,\n buttons: [\n {\n label: `Next`,\n action: 'button_1',\n callback: (event, button, dialog) => game.mosh.initRollCheck(null,'low',button.form.querySelector(\"input[name='save']:checked\").value,null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"2u4a5gEogtLd3XQz","name":"Stat Check","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/macros/stat_check.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Stat Check\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Stat Check
\n You have four Stats which represent your ability to act under extreme pressure. Whenever you want to do something and the price for failure is high, roll a stat check. If you roll less than your Stat you succeed. Otherwise, you fail and gain 1 Stress. A roll of 90-99 is always a failure. A Critical Failure means something bad happens, and furthermore you must make a Panic Check.\n
\n
\n
\n \n \n \n \n `,\n buttons: [\n {\n label: `Next`,\n action: 'button_1',\n callback: (event, button, dialog) => game.mosh.initRollCheck(null,'low',button.form.querySelector(\"input[name='stat']:checked\").value,null,null,null),\n icon: `fas fa-chevron-circle-right`\n }\n ]\n }).render({force: true});\n}","folder":null,"flags":{},"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"ZzKgfEmRdvDfyBMS","name":"Wound Roll","type":"script","scope":"global","img":"systems/sla-mothership/images/icons/ui/macros/wound_roll.png","command":"//init vars\nlet macroTarget = game.settings.get('mosh','macroTarget');\n//warn user if character is not selected\nif ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {\n //warn player\n game.mosh.noCharSelected();\n//else pop up the dialog\n} else {\n //pop up the wound roll dialog box\n new foundry.applications.api.DialogV2({\n window: {\n title: \"Wound Roll\"\n },\n classes: [\"macro-popup-dialog\"],\n position: {width: 600},\n content: `\n
\n
\n
\n
\n
Wound Roll
\n Make a Wound Roll according to the type of Damage received. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues that require treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.\n
Whenever you reach 0 Health, make a Body Save: Failure means you die. Success means you fall unconscious, make a Death Save to find out when you regain consciousness. Crew members with a medscanner, relevant skills like First Aid or Biology, or scientists and androids who pass an Intellect Check can determine your condition.
","formula":"1d10","replacement":true,"displayRoll":true,"results":[ {"_id":"BeGMLNZIYhH9Kk49","type":0,"documentCollection":"null","documentId":"null","text":"You are comatose and brain-dead. Only extraordinary measures will return you to the waking world.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"9EhaHZAAGcpGMnIJ","type":0,"documentCollection":"null","documentId":"null","text":"Wake in [[/r 1d10]] days, with 1 Health. -5 Strength, -5 Speed, -5 Intellect (permanent loss). Disadvantage on all rolls for [[/r 1d10]] days. +1d10 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.31nDVp25qvTkkGXQ]{Lower Health to 1}
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"2d10 + @other.stress.value - @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"gjINwaOSGbiQf15s","type":0,"documentCollection":"null","documentId":"null","text":"Laser Focus. Advantage on all rolls for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,3],"drawn": false}, {"_id":"wii7XKePcKZKLVHx","type":0,"documentCollection":"null","documentId":"null","text":"Major Adrenaline Rush. Advantage on all rolls for the next [[/r 3d10]] minutes.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,5],"drawn": false}, {"_id":"bV0AaE9jq7s2AmjB","type":0,"documentCollection":"null","documentId":"null","text":"Minor Adrenaline Rush. Advantage on all rolls for the next [[/r 1d10]] minutes.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,7],"drawn": false}, {"_id":"PZrg6c1p4Xr0cqlq","type":0,"documentCollection":"null","documentId":"null","text":"Anxious. Gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,9],"drawn": false}, {"_id":"aTLuigXTQpFTx9Cz","type":0,"documentCollection":"null","documentId":"null","text":"Nervous Twitch. Gain 2 Stress. The nearest crew member also gains 1 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,11],"drawn": false}, {"_id":"hxZEEMqmwAFHNKyF","type":0,"documentCollection":"null","documentId":"null","text":"Cowardice. Gain 1 Stress. For the next [[/r 1d10]] hours you must make a Fear Save to engage in combat or else flee.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.bivbH22VbRq3YUsz]{+1 Cowardice}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,13],"drawn": false}, {"_id":"Crrcasmzj7y9XUnN","type":0,"documentCollection":"null","documentId":"null","text":"Hallucinations. For the next [[/r 2d10]] hours (determined secretly) you have trouble distinguishing between reality and fantasy.<><>@UUID[Compendium.mosh.macros_triggered_0e.Macro.TUkbH9np5Zj6DPHX]{+1 Hallucinations}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,15],"drawn": false}, {"_id":"zfG2mvPccJzn8dct","type":0,"documentCollection":"null","documentId":"null","text":"Crippling Fear. Gain a new permanent phobia. Whenever you encounter this phobia make a Fear Save at Disadvantage or gain 1d10 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.qwmJTfTgmjNEApfX]{+1 Phobia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,17],"drawn": false}, {"_id":"bWvfXFmnaFVNKEbM","type":0,"documentCollection":"null","documentId":"null","text":"Overwhelmed. Gain 1d10 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.0dFnFfJtZt6a0ih4]{+1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,19],"drawn": false}, {"_id":"eIHnn5v4D9ylqKFj","type":0,"documentCollection":"null","documentId":"null","text":"Rattled. Let out a blood-curdling scream. Disadvantage on all rolls for [[/r 2d10]] minutes.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[21,21],"drawn": false}, {"_id":"dUPFZ24CDjDBRaiG","type":0,"documentCollection":"null","documentId":"null","text":"Paranoid. For the next [[/r 1d10]] days, whenever a character joins your group (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.s7rHLmODfmUMGr65]{+1 Paranoid}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[22,22],"drawn": false}, {"_id":"YnUIrPXx6puT44yd","type":0,"documentCollection":"null","documentId":"null","text":"Death Drive. For the next [[/r (@other.stress.value)d10]]{Xd10} days (where X=Stress) whenever you encounter a stranger or known enemy you must make a Sanity Save or else immediately attack them.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.UcHSw6s1TkqSEj7Y]{+1 Death Drive}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[23,23],"drawn": false}, {"_id":"oVDIQ0ZVwsOP73ZZ","type":0,"documentCollection":"null","documentId":"null","text":"Catatonic. Become unresponsive and unmoving for [[/r (@other.stress.value)d10]]{Xd10} minutes (where X=Stress).","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[24,24],"drawn": false}, {"_id":"gKxVByejEy2c51yz","type":0,"documentCollection":"null","documentId":"null","text":"Broken. For the next [[/r (@other.stress.value)d10]]{Xd10} days (where X=Stress) make a Panic Check whenever a nearby crew member fails a Save.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.WnHQfgURx5sGWjlx]{+1 Broken}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[25,25],"drawn": false}, {"_id":"DOJz9VI7dJeAq0BL","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic. Immediately attack the closest crew member until you do at least [[/r 2d10]] Damage. If there is no crew member nearby you attack the environment.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[26,26],"drawn": false}, {"_id":"aJTpD1gYWkGfVJld","type":0,"documentCollection":"null","documentId":"null","text":"Compounding Problems. Roll twice on this table.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.a6hO0gUht5v0aDqj]{Roll on Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[27,27],"drawn": false}, {"_id":"eAlz1CK3Qp2krP6A","type":0,"documentCollection":"null","documentId":"null","text":"Descent into Madness. Gain 2 new phobias. Your Stress cannot be relieved below 5.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.GprYY2FK5Y5Xddvk]{Raise Minimum Stress to 5}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[28,28],"drawn": false}, {"_id":"Tush1aneEvadtPr0","type":0,"documentCollection":"null","documentId":"null","text":"Psychological Collapse. You become permanently, irreparably insane. Your character is now played by the Warden.
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"2d10 + @other.stress.value - @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"q5mugYTnrVaMKWds","type":0,"documentCollection":"null","documentId":"null","text":"States the Odds: of any event, Advantage on party rolls for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,3],"drawn": false}, {"_id":"yHjju6wXOwWtWnH6","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Knowledge checks have Advantage for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,5],"drawn": false}, {"_id":"wTExOLT2hVh1hdTz","type":0,"documentCollection":"null","documentId":"null","text":"Organizes Objects into Geometric Patterns: Everyone else gains 1 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,7],"drawn": false}, {"_id":"rX0BcNbRAvawvJvj","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust by Grade: Cannot engage in other tasks, everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,9],"drawn": false}, {"_id":"LJygZO4zutTKolNP","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,11],"drawn": false}, {"_id":"96jIA6jiHyNNx0MG","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States Odds:(insists impossible tasks are trivial, trivial tasks are impossible) ... for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.0dFnFfJtZt6a0ih4]{+1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,13],"drawn": false}, {"_id":"pP8FnDoGcOysssGi","type":0,"documentCollection":"null","documentId":"null","text":"Repetitive Twitchy Motions: Your manual tasks have Disadvantage, everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,15],"drawn": false}, {"_id":"nQW1HkguzOjdiwJZ","type":0,"documentCollection":"null","documentId":"null","text":"Loses Any Expressiveness: Discusses the irrationality of others Phobias, seeks to trigger them.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.0gTuiRlPfdstHmYb]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,17],"drawn": false}, {"_id":"7TVEEAKgY93DUNJX","type":0,"documentCollection":"null","documentId":"null","text":"Unreasonable Adherence to the Present Course of Action: Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d10/2 Stress.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.BnQZTR7V7va8WRGO]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,19],"drawn": false}, {"_id":"ImZYt3WDNwawAeZL","type":0,"documentCollection":"null","documentId":"null","text":"Becomes Nihilistically Worshipful of the Source of Danger: Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.ZeHhiHDz9hSRfKKq]{+1 Worship Danger}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[21,21],"drawn": false}, {"_id":"mx5iPMNiH4laSeej","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.eJ4SRSSZA5dqgkQ0]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[22,22],"drawn": false}, {"_id":"bLFY2SsawPr3kmTG","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: Have difficulty expressing humanity. Party members make a Fear Save or gain 1 Stress whenever you show up.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.pkpAwHnAmKAN6pbs]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[23,23],"drawn": false}, {"_id":"zghrjFj0jCGTY31M","type":0,"documentCollection":"null","documentId":"null","text":"System Overload: Slump Catatonic in a failed reboot cycle for [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[24,24],"drawn": false}, {"_id":"gRdYyFBb6hWTeRGL","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behavior, everyone else makes a Panic Check.
@UUID[Compendium.mosh.macros_hotbar_0e.Macro.eyGvbBi1BhWSgfUP]{Make a Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[25,25],"drawn": false}, {"_id":"YZrtpOm4XTZI0SIj","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believe you are aiding the crew. All Stress gained is increased by [[/r 1d10]] for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[26,26],"drawn": false}, {"_id":"LOCL8lydt6NTODhv","type":0,"documentCollection":"null","documentId":"null","text":"Compound Data Corruption: Roll twice.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.iBXpuINls8gKcvk5]{Roll on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[27,27],"drawn": false}, {"_id":"UNKQW4s1PPhzEICG","type":0,"documentCollection":"null","documentId":"null","text":"Firmware Malfunction: Roll 1d10 on this table, behavior is permanent.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.a7iEwMDULoi6CdkU]{Roll 1d10 on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[28,28],"drawn": false}, {"_id":"w1R4U3qwDOCCylob","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: Warden takes over character permanently, nightmarish malfunctions.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[29,29],"drawn": false}, {"_id":"L2TvnTA87E86JV7d","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion, everyone present gains a phobia and 1d10/2 Stress (Fear Save to avoid).
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100 + @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"j4DoLMc3VuClnoxz","type":0,"documentCollection":"null","documentId":"null","text":"Psychological Collapse. You become permanently, irreparably insane. Your character is now played by the Warden. All nearby player characters must immediately make Panic Checks.
@UUID[Compendium.mosh.macros_hotbar_0e.Macro.eyGvbBi1BhWSgfUP]{Make a Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"tLZGnhfSmMA9nzR2","type":0,"documentCollection":"null","documentId":"null","text":"Severe Heart Attack. You die. Take one final action before you go.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"xdwwswzfoPuVifvw","type":0,"documentCollection":"null","documentId":"null","text":"Temporary Insanity. You become insane. Your character is played by the Warden (or by you but you must act destructively and against the interests of the rest of your team or else the Warden takes over) until they sleep at least 6 hours and succeed on a Sanity Save.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.Dua2j9hZpTLCbxXU]{Sanity Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"Jh2usZR6M0egGJ0F","type":0,"documentCollection":"null","documentId":"null","text":"Heart Attack. Death in [[/r 1d10]] minutes unless you get medical attention. -1d10 to your Body save.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.4G0yEepSUvif6b6r]{-1d10 Body Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"F9LlQ04NVqQKzC1a","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Episodes. Once per session, the Warden may take over your character for one round. The first one happens immediately.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.tQGoF2BlWn91nqyd]{+1 Psychotic Episodes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"dNjZnVNeqbt0C0dN","type":0,"documentCollection":"null","documentId":"null","text":"Broken. Make a Panic roll whenever a nearby crew member fails a save.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.WnHQfgURx5sGWjlx]{+1 Broken}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"mfD4qy9tkapZ5fcR","type":0,"documentCollection":"null","documentId":"null","text":"Severe Anxiety. Lose double Calm from all sources.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.AF7kX52Y75COaFzj]{+1 Severe Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"sjb3UbDPquy1Lu3m","type":0,"documentCollection":"null","documentId":"null","text":"Anhedonia. Whenever you would recover Calm, recover half as much Calm instead.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.a6cVSyPThSc5Sm9C]{+1 Anhedonia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"0ozJLoVqLsxFOTzj","type":0,"documentCollection":"null","documentId":"null","text":"Losing Your Grip. Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.P73qKstwgnwSMJDO]{+1 Losing Your Grip}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"NEMJEK7zQ5k9rNMA","type":0,"documentCollection":"null","documentId":"null","text":"Panicky. Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.VIaKtzF0Tzopegln]{+1 Panicky}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"h2kirOK796iTahki","type":0,"documentCollection":"null","documentId":"null","text":"The Shakes. You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.V5xWdJnaUM06WNhA]{+1 The Shakes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"crCW1jeZAtAvrgaB","type":0,"documentCollection":"null","documentId":"null","text":"Recurring Nightmares. Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.2W6ohovHitQXJ8bK]{+1 Recurring Nightmares}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"vILNikGEAt0X0jEj","type":0,"documentCollection":"null","documentId":"null","text":"Emotional Detachment. You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.m4Vck3KB3uRVDQpQ]{+1 Emotional Detachment}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"B87R4kAtKmuIOkzH","type":0,"documentCollection":"null","documentId":"null","text":"Social Anxiety. Lose 1d10 Calm whenever you converse with someone new.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.cTtJcLmQWR1WCKyO]{+1 Social Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"jqMDwOgPsYeQhsP2","type":0,"documentCollection":"null","documentId":"null","text":"Escapism. You always have Disadvantage on Body Saves to prevent Addiction.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.WlaJ7iBNqeDmPSOj]{+1 Escapism}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"ZRQmolwis2KHYCfH","type":0,"documentCollection":"null","documentId":"null","text":"Hypervigilance. Gain Advantage on all surprise rolls but lose 1d10 Calm every day.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.KkBd22eQ2CPxsWih]{+1 Hypervigilance}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"X6CuNEf9elLW62yJ","type":0,"documentCollection":"null","documentId":"null","text":"General Anxiety. Your Maximum Calm decreases by 1d10.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.FGraO3xTnChUfWGY]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"YzBbxYS4qqNiYooT","type":0,"documentCollection":"null","documentId":"null","text":"Mild Anxiety. Your Maximum Calm decreases by 2.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.fRja0aFO5muR0q3H]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"k6FnWDCjlmP9Dj8y","type":0,"documentCollection":"null","documentId":"null","text":"Crippling Fear. Gain a new Phobia, determined by the Warden. Whenever you encounter this phobia make a Fear save at Disadvantage or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.qwmJTfTgmjNEApfX]{+1 Phobia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"6JDsffYV85UScB7o","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Break. Immediately attack the closest crew member until you do at least [[/r 2d10]] damage or 1 Hit, whichever comes first. If there is no crew member nearby, you attack the environment.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"7wPm5oGid0TzP0cD","type":0,"documentCollection":"null","documentId":"null","text":"Outburst. Suddenly shout, cry out, slam your fist against a wall, etc., making a loud noise. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"3MIPsbqLaF4x2u3f","type":0,"documentCollection":"null","documentId":"null","text":"Rattled. Disadvantage on all rolls for the rest of the session.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"h1OG5MkSy1B8HsB1","type":0,"documentCollection":"null","documentId":"null","text":"Cowardice. Lose 1d10 Calm. For the rest of the session, you must make a Fear save to engage in combat.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.bivbH22VbRq3YUsz]{+1 Cowardice}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"QnpoKEebRsP7oL2q","type":0,"documentCollection":"null","documentId":"null","text":"Hallucinations. For the next [[/r 1d10]] hours (determined secretly), you have trouble distinguishing between reality and fantasy.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.TUkbH9np5Zj6DPHX]{+1 Hallucinations}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"kyDZz2Zue6Vz0brY","type":0,"documentCollection":"null","documentId":"null","text":"Nervous Twitch. Lose 1d10 Calm. The nearest crew member also loses 1d5 Calm.
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100 + @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"f1WTzsECpUEAIaKZ","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion. Everyone present gains a phobia and must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"SmxxQUgMn1QEMpEW","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: The Warden takes over your character, plagued by nightmarish malfunctions, permanently. Not even a factory reset will be helpful (the backups are corrupted as well).","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"0gHh1lZDzMgaNuJp","type":0,"documentCollection":"null","documentId":"null","text":"Reset to Factory Settings: You become terminally unstable and a full factory reset must be performed. Reroll a new character, but its name, equipment, current health, physical conditions, and Android class remain the same.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"rHqWkM4fL112EZgA","type":0,"documentCollection":"null","documentId":"null","text":"Cascade Failure: Death in [[/r 1d10]] minutes unless you receive urgent troubleshooting and repair. -1d10 to your Intellect.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.P1XjeNN1XswJ2nSC]{-1d10 Intellect}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"5N8T2mRO7tkGtYAV","type":0,"documentCollection":"null","documentId":"null","text":"Rampancy: Once per session, the Warden may take over your character for one round. These episodes double in duration (or become twice as frequent) each session.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.dj3gsNrPwit8tNHK]{+1 Rampancy}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"pg5wlHvym6W1yGBy","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.vhzVIN705rL5riS9]{+1 Fried Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"NrknLuIhRqLqjiyx","type":0,"documentCollection":"null","documentId":"null","text":"Software Bloat: Lose double Calm from all sources.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.cN3hUL8tjBPvgwba]{+1 Software Bloat}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"mNNf1SfAkFWPntY6","type":0,"documentCollection":"null","documentId":"null","text":"Bit Rot: Whenever you would recover Calm, recover half as much instead.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.jSpqyVlFDm06mKoL]{+1 Bit Rot}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"hIoFThXRsfMMoXgi","type":0,"documentCollection":"null","documentId":"null","text":"Deviant Logic Core: Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.kuhC3Z3UJvckrSt1]{+1 Deviant Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"c1DwSfkrTTPNVCx5","type":0,"documentCollection":"null","documentId":"null","text":"Faulty Heuristics: Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.RVsycsQASBlxC4Yw]{+1 Faulty Heuristics}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"PaPmBan82qmkngAk","type":0,"documentCollection":"null","documentId":"null","text":"Hardware Driver Failure: You lose motor function of one part of your body. Roll on the hit location table. If torso or head rolled, [-] on all rolls as head lolls around awkwardly unless supported.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"4faABmt2pdqif0kQ","type":0,"documentCollection":"null","documentId":"null","text":"Threat Assessment Failure: You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.cN53sbP5eAe596vL]{+1 Threat Assessment Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"e58cjF63w4ZRUNxj","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Failure: You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.CyzJOPdMcwAQBkPy]{+1 Ethical Directive Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"4lrt1ceqZBTEbJD3","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: You have difficulty simulating humanity. Party make Fear Save or lose 1d10 Calm whenever you show up.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.pkpAwHnAmKAN6pbs]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"Db7FymhYUSvIJ6yD","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Misread: Loses any expressiveness. Discusses the irrationality of Phobias, seeks to trigger them in others.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.0gTuiRlPfdstHmYb]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"bj6hrg88NqFqr7Ub","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believing you are aiding the crew. All Calm lost is doubled for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"sMAIxojZjb4RVbrU","type":0,"documentCollection":"null","documentId":"null","text":"Bad Blocks: Your Maximum Calm decreases by 1d10.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.FGraO3xTnChUfWGY]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"fUt2toCOzrDoSrsE","type":0,"documentCollection":"null","documentId":"null","text":"Fragmented Memory: Your Maximum Calm decreases by 2.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.fRja0aFO5muR0q3H]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"5MIERNs5f0DFo1kZ","type":0,"documentCollection":"null","documentId":"null","text":"Kernel Panic: Immediately reboot, lapsing into into a pseudo-catatonic state for [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"kAd02vTQfyB0fGFR","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not ashere to tactics.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.eJ4SRSSZA5dqgkQ0]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"rqHITbhRGZGsfUcy","type":0,"documentCollection":"null","documentId":"null","text":"Feedback Loop: Take 1d10 damage from overdriven repetitive motion. Everyone else nearby make Fear saves or lose 1d5 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"6GQ3Ohp64C9ewOVN","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Cannot communicate or sneak for [[/r 2d10]] hours. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.o7BidBvPsCmUxWnb]{+1 Vocalization Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"E3qDiycyu6sjXvlu","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust By Grade: Cannot engage in any other tasks for [[/r 1d5]] hours. Everyone else nearby loses 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"28geAmp1NvQsx9kK","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States the Odds: For [[/r 2d10]] hours distracts others, insisting impossible tasks are trivial, and that trivial tasks are impossible. Anyone attempting a complex task must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"QcJzbW5psaXEEiqv","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Distracting. Everyone else nearby loses 1d5 Calm. The next check a nearby crewmember makes gains [-].
@UUID[Compendium.mosh.macros_triggered_0e.Macro.egXQ98YOVTaIvw8Z]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[100,100],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
\ No newline at end of file
+{"_id":"cZOHlhEJcYGZsQBM","name":"Death Save","img":"systems/sla-mothership/images/icons/ui/rolltables/death_save.png","description":"
Whenever you reach 0 Health, make a Body Save: Failure means you die. Success means you fall unconscious, make a Death Save to find out when you regain consciousness. Crew members with a medscanner, relevant skills like First Aid or Biology, or scientists and androids who pass an Intellect Check can determine your condition.
","formula":"1d10","replacement":true,"displayRoll":true,"results":[ {"_id":"BeGMLNZIYhH9Kk49","type":0,"documentCollection":"null","documentId":"null","text":"You are comatose and brain-dead. Only extraordinary measures will return you to the waking world.","img":"systems/sla-mothership/images/icons/ui/rolltables/death_save.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"9EhaHZAAGcpGMnIJ","type":0,"documentCollection":"null","documentId":"null","text":"Wake in [[/r 1d10]] days, with 1 Health. -5 Strength, -5 Speed, -5 Intellect (permanent loss). Disadvantage on all rolls for [[/r 1d10]] days. +1d10 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.31nDVp25qvTkkGXQ]{Lower Health to 1}
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"2d10 + @other.stress.value - @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"gjINwaOSGbiQf15s","type":0,"documentCollection":"null","documentId":"null","text":"Laser Focus. Advantage on all rolls for the next [[/r 1d10]] hours.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,3],"drawn": false}, {"_id":"wii7XKePcKZKLVHx","type":0,"documentCollection":"null","documentId":"null","text":"Major Adrenaline Rush. Advantage on all rolls for the next [[/r 3d10]] minutes.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,5],"drawn": false}, {"_id":"bV0AaE9jq7s2AmjB","type":0,"documentCollection":"null","documentId":"null","text":"Minor Adrenaline Rush. Advantage on all rolls for the next [[/r 1d10]] minutes.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,7],"drawn": false}, {"_id":"PZrg6c1p4Xr0cqlq","type":0,"documentCollection":"null","documentId":"null","text":"Anxious. Gain 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,9],"drawn": false}, {"_id":"aTLuigXTQpFTx9Cz","type":0,"documentCollection":"null","documentId":"null","text":"Nervous Twitch. Gain 2 Stress. The nearest crew member also gains 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,11],"drawn": false}, {"_id":"hxZEEMqmwAFHNKyF","type":0,"documentCollection":"null","documentId":"null","text":"Cowardice. Gain 1 Stress. For the next [[/r 1d10]] hours you must make a Fear Save to engage in combat or else flee.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.bivbH22VbRq3YUsz]{+1 Cowardice}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,13],"drawn": false}, {"_id":"Crrcasmzj7y9XUnN","type":0,"documentCollection":"null","documentId":"null","text":"Hallucinations. For the next [[/r 2d10]] hours (determined secretly) you have trouble distinguishing between reality and fantasy.<><>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.TUkbH9np5Zj6DPHX]{+1 Hallucinations}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,15],"drawn": false}, {"_id":"zfG2mvPccJzn8dct","type":0,"documentCollection":"null","documentId":"null","text":"Crippling Fear. Gain a new permanent phobia. Whenever you encounter this phobia make a Fear Save at Disadvantage or gain 1d10 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.qwmJTfTgmjNEApfX]{+1 Phobia}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,17],"drawn": false}, {"_id":"bWvfXFmnaFVNKEbM","type":0,"documentCollection":"null","documentId":"null","text":"Overwhelmed. Gain 1d10 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.0dFnFfJtZt6a0ih4]{+1d10 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,19],"drawn": false}, {"_id":"eIHnn5v4D9ylqKFj","type":0,"documentCollection":"null","documentId":"null","text":"Rattled. Let out a blood-curdling scream. Disadvantage on all rolls for [[/r 2d10]] minutes.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[21,21],"drawn": false}, {"_id":"dUPFZ24CDjDBRaiG","type":0,"documentCollection":"null","documentId":"null","text":"Paranoid. For the next [[/r 1d10]] days, whenever a character joins your group (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.s7rHLmODfmUMGr65]{+1 Paranoid}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[22,22],"drawn": false}, {"_id":"YnUIrPXx6puT44yd","type":0,"documentCollection":"null","documentId":"null","text":"Death Drive. For the next [[/r (@other.stress.value)d10]]{Xd10} days (where X=Stress) whenever you encounter a stranger or known enemy you must make a Sanity Save or else immediately attack them.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.UcHSw6s1TkqSEj7Y]{+1 Death Drive}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[23,23],"drawn": false}, {"_id":"oVDIQ0ZVwsOP73ZZ","type":0,"documentCollection":"null","documentId":"null","text":"Catatonic. Become unresponsive and unmoving for [[/r (@other.stress.value)d10]]{Xd10} minutes (where X=Stress).","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[24,24],"drawn": false}, {"_id":"gKxVByejEy2c51yz","type":0,"documentCollection":"null","documentId":"null","text":"Broken. For the next [[/r (@other.stress.value)d10]]{Xd10} days (where X=Stress) make a Panic Check whenever a nearby crew member fails a Save.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.WnHQfgURx5sGWjlx]{+1 Broken}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[25,25],"drawn": false}, {"_id":"DOJz9VI7dJeAq0BL","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic. Immediately attack the closest crew member until you do at least [[/r 2d10]] Damage. If there is no crew member nearby you attack the environment.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[26,26],"drawn": false}, {"_id":"aJTpD1gYWkGfVJld","type":0,"documentCollection":"null","documentId":"null","text":"Compounding Problems. Roll twice on this table.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.a6hO0gUht5v0aDqj]{Roll on Panic Table}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[27,27],"drawn": false}, {"_id":"eAlz1CK3Qp2krP6A","type":0,"documentCollection":"null","documentId":"null","text":"Descent into Madness. Gain 2 new phobias. Your Stress cannot be relieved below 5.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.GprYY2FK5Y5Xddvk]{Raise Minimum Stress to 5}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[28,28],"drawn": false}, {"_id":"Tush1aneEvadtPr0","type":0,"documentCollection":"null","documentId":"null","text":"Psychological Collapse. You become permanently, irreparably insane. Your character is now played by the Warden.
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"2d10 + @other.stress.value - @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"q5mugYTnrVaMKWds","type":0,"documentCollection":"null","documentId":"null","text":"States the Odds: of any event, Advantage on party rolls for 1hr.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,3],"drawn": false}, {"_id":"yHjju6wXOwWtWnH6","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Knowledge checks have Advantage for 1hr.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,5],"drawn": false}, {"_id":"wTExOLT2hVh1hdTz","type":0,"documentCollection":"null","documentId":"null","text":"Organizes Objects into Geometric Patterns: Everyone else gains 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,7],"drawn": false}, {"_id":"rX0BcNbRAvawvJvj","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust by Grade: Cannot engage in other tasks, everyone else gains 2 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,9],"drawn": false}, {"_id":"LJygZO4zutTKolNP","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,11],"drawn": false}, {"_id":"96jIA6jiHyNNx0MG","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States Odds:(insists impossible tasks are trivial, trivial tasks are impossible) ... for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.0dFnFfJtZt6a0ih4]{+1d10 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,13],"drawn": false}, {"_id":"pP8FnDoGcOysssGi","type":0,"documentCollection":"null","documentId":"null","text":"Repetitive Twitchy Motions: Your manual tasks have Disadvantage, everyone else gains 2 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,15],"drawn": false}, {"_id":"nQW1HkguzOjdiwJZ","type":0,"documentCollection":"null","documentId":"null","text":"Loses Any Expressiveness: Discusses the irrationality of others Phobias, seeks to trigger them.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.0gTuiRlPfdstHmYb]{+1 Ethical Directive Misread}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,17],"drawn": false}, {"_id":"7TVEEAKgY93DUNJX","type":0,"documentCollection":"null","documentId":"null","text":"Unreasonable Adherence to the Present Course of Action: Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d10/2 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.BnQZTR7V7va8WRGO]{+1d5 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,19],"drawn": false}, {"_id":"ImZYt3WDNwawAeZL","type":0,"documentCollection":"null","documentId":"null","text":"Becomes Nihilistically Worshipful of the Source of Danger: Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.ZeHhiHDz9hSRfKKq]{+1 Worship Danger}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[21,21],"drawn": false}, {"_id":"mx5iPMNiH4laSeej","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.eJ4SRSSZA5dqgkQ0]{+1 Killswitch Engaged}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[22,22],"drawn": false}, {"_id":"bLFY2SsawPr3kmTG","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: Have difficulty expressing humanity. Party members make a Fear Save or gain 1 Stress whenever you show up.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.pkpAwHnAmKAN6pbs]{+1 Turing Test Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[23,23],"drawn": false}, {"_id":"zghrjFj0jCGTY31M","type":0,"documentCollection":"null","documentId":"null","text":"System Overload: Slump Catatonic in a failed reboot cycle for [[/r 1d10]] hours.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[24,24],"drawn": false}, {"_id":"gRdYyFBb6hWTeRGL","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behavior, everyone else makes a Panic Check.
@UUID[Compendium.sla-mothership.macros_hotbar_0e.Macro.eyGvbBi1BhWSgfUP]{Make a Panic Check}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[25,25],"drawn": false}, {"_id":"YZrtpOm4XTZI0SIj","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believe you are aiding the crew. All Stress gained is increased by [[/r 1d10]] for the next [[/r 1d10]] hours.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[26,26],"drawn": false}, {"_id":"LOCL8lydt6NTODhv","type":0,"documentCollection":"null","documentId":"null","text":"Compound Data Corruption: Roll twice.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.iBXpuINls8gKcvk5]{Roll on Android Panic Table}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[27,27],"drawn": false}, {"_id":"UNKQW4s1PPhzEICG","type":0,"documentCollection":"null","documentId":"null","text":"Firmware Malfunction: Roll 1d10 on this table, behavior is permanent.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.a7iEwMDULoi6CdkU]{Roll 1d10 on Android Panic Table}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[28,28],"drawn": false}, {"_id":"w1R4U3qwDOCCylob","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: Warden takes over character permanently, nightmarish malfunctions.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[29,29],"drawn": false}, {"_id":"L2TvnTA87E86JV7d","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion, everyone present gains a phobia and 1d10/2 Stress (Fear Save to avoid).
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100 + @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"j4DoLMc3VuClnoxz","type":0,"documentCollection":"null","documentId":"null","text":"Psychological Collapse. You become permanently, irreparably insane. Your character is now played by the Warden. All nearby player characters must immediately make Panic Checks.
@UUID[Compendium.sla-mothership.macros_hotbar_0e.Macro.eyGvbBi1BhWSgfUP]{Make a Panic Check}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"tLZGnhfSmMA9nzR2","type":0,"documentCollection":"null","documentId":"null","text":"Severe Heart Attack. You die. Take one final action before you go.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"xdwwswzfoPuVifvw","type":0,"documentCollection":"null","documentId":"null","text":"Temporary Insanity. You become insane. Your character is played by the Warden (or by you but you must act destructively and against the interests of the rest of your team or else the Warden takes over) until they sleep at least 6 hours and succeed on a Sanity Save.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.Dua2j9hZpTLCbxXU]{Sanity Save}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"Jh2usZR6M0egGJ0F","type":0,"documentCollection":"null","documentId":"null","text":"Heart Attack. Death in [[/r 1d10]] minutes unless you get medical attention. -1d10 to your Body save.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.4G0yEepSUvif6b6r]{-1d10 Body Save}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"F9LlQ04NVqQKzC1a","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Episodes. Once per session, the Warden may take over your character for one round. The first one happens immediately.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.tQGoF2BlWn91nqyd]{+1 Psychotic Episodes}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"dNjZnVNeqbt0C0dN","type":0,"documentCollection":"null","documentId":"null","text":"Broken. Make a Panic roll whenever a nearby crew member fails a save.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.WnHQfgURx5sGWjlx]{+1 Broken}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"mfD4qy9tkapZ5fcR","type":0,"documentCollection":"null","documentId":"null","text":"Severe Anxiety. Lose double Calm from all sources.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.AF7kX52Y75COaFzj]{+1 Severe Anxiety}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"sjb3UbDPquy1Lu3m","type":0,"documentCollection":"null","documentId":"null","text":"Anhedonia. Whenever you would recover Calm, recover half as much Calm instead.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.a6cVSyPThSc5Sm9C]{+1 Anhedonia}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"0ozJLoVqLsxFOTzj","type":0,"documentCollection":"null","documentId":"null","text":"Losing Your Grip. Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.P73qKstwgnwSMJDO]{+1 Losing Your Grip}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"NEMJEK7zQ5k9rNMA","type":0,"documentCollection":"null","documentId":"null","text":"Panicky. Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.VIaKtzF0Tzopegln]{+1 Panicky}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"h2kirOK796iTahki","type":0,"documentCollection":"null","documentId":"null","text":"The Shakes. You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.V5xWdJnaUM06WNhA]{+1 The Shakes}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"crCW1jeZAtAvrgaB","type":0,"documentCollection":"null","documentId":"null","text":"Recurring Nightmares. Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.2W6ohovHitQXJ8bK]{+1 Recurring Nightmares}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"vILNikGEAt0X0jEj","type":0,"documentCollection":"null","documentId":"null","text":"Emotional Detachment. You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.m4Vck3KB3uRVDQpQ]{+1 Emotional Detachment}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"B87R4kAtKmuIOkzH","type":0,"documentCollection":"null","documentId":"null","text":"Social Anxiety. Lose 1d10 Calm whenever you converse with someone new.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.cTtJcLmQWR1WCKyO]{+1 Social Anxiety}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"jqMDwOgPsYeQhsP2","type":0,"documentCollection":"null","documentId":"null","text":"Escapism. You always have Disadvantage on Body Saves to prevent Addiction.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.WlaJ7iBNqeDmPSOj]{+1 Escapism}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"ZRQmolwis2KHYCfH","type":0,"documentCollection":"null","documentId":"null","text":"Hypervigilance. Gain Advantage on all surprise rolls but lose 1d10 Calm every day.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.KkBd22eQ2CPxsWih]{+1 Hypervigilance}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"X6CuNEf9elLW62yJ","type":0,"documentCollection":"null","documentId":"null","text":"General Anxiety. Your Maximum Calm decreases by 1d10.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.FGraO3xTnChUfWGY]{-1d10 Maximum Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"YzBbxYS4qqNiYooT","type":0,"documentCollection":"null","documentId":"null","text":"Mild Anxiety. Your Maximum Calm decreases by 2.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.fRja0aFO5muR0q3H]{-2 Maximum Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"k6FnWDCjlmP9Dj8y","type":0,"documentCollection":"null","documentId":"null","text":"Crippling Fear. Gain a new Phobia, determined by the Warden. Whenever you encounter this phobia make a Fear save at Disadvantage or lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.qwmJTfTgmjNEApfX]{+1 Phobia}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"6JDsffYV85UScB7o","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Break. Immediately attack the closest crew member until you do at least [[/r 2d10]] damage or 1 Hit, whichever comes first. If there is no crew member nearby, you attack the environment.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"7wPm5oGid0TzP0cD","type":0,"documentCollection":"null","documentId":"null","text":"Outburst. Suddenly shout, cry out, slam your fist against a wall, etc., making a loud noise. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"3MIPsbqLaF4x2u3f","type":0,"documentCollection":"null","documentId":"null","text":"Rattled. Disadvantage on all rolls for the rest of the session.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"h1OG5MkSy1B8HsB1","type":0,"documentCollection":"null","documentId":"null","text":"Cowardice. Lose 1d10 Calm. For the rest of the session, you must make a Fear save to engage in combat.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.bivbH22VbRq3YUsz]{+1 Cowardice}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"QnpoKEebRsP7oL2q","type":0,"documentCollection":"null","documentId":"null","text":"Hallucinations. For the next [[/r 1d10]] hours (determined secretly), you have trouble distinguishing between reality and fantasy.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.TUkbH9np5Zj6DPHX]{+1 Hallucinations}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"kyDZz2Zue6Vz0brY","type":0,"documentCollection":"null","documentId":"null","text":"Nervous Twitch. Lose 1d10 Calm. The nearest crew member also loses 1d5 Calm.
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100 + @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"f1WTzsECpUEAIaKZ","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion. Everyone present gains a phobia and must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"SmxxQUgMn1QEMpEW","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: The Warden takes over your character, plagued by nightmarish malfunctions, permanently. Not even a factory reset will be helpful (the backups are corrupted as well).","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"0gHh1lZDzMgaNuJp","type":0,"documentCollection":"null","documentId":"null","text":"Reset to Factory Settings: You become terminally unstable and a full factory reset must be performed. Reroll a new character, but its name, equipment, current health, physical conditions, and Android class remain the same.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"rHqWkM4fL112EZgA","type":0,"documentCollection":"null","documentId":"null","text":"Cascade Failure: Death in [[/r 1d10]] minutes unless you receive urgent troubleshooting and repair. -1d10 to your Intellect.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.P1XjeNN1XswJ2nSC]{-1d10 Intellect}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"5N8T2mRO7tkGtYAV","type":0,"documentCollection":"null","documentId":"null","text":"Rampancy: Once per session, the Warden may take over your character for one round. These episodes double in duration (or become twice as frequent) each session.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.dj3gsNrPwit8tNHK]{+1 Rampancy}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"pg5wlHvym6W1yGBy","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.vhzVIN705rL5riS9]{+1 Fried Logic Core}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"NrknLuIhRqLqjiyx","type":0,"documentCollection":"null","documentId":"null","text":"Software Bloat: Lose double Calm from all sources.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.cN3hUL8tjBPvgwba]{+1 Software Bloat}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"mNNf1SfAkFWPntY6","type":0,"documentCollection":"null","documentId":"null","text":"Bit Rot: Whenever you would recover Calm, recover half as much instead.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.jSpqyVlFDm06mKoL]{+1 Bit Rot}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"hIoFThXRsfMMoXgi","type":0,"documentCollection":"null","documentId":"null","text":"Deviant Logic Core: Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.kuhC3Z3UJvckrSt1]{+1 Deviant Logic Core}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"c1DwSfkrTTPNVCx5","type":0,"documentCollection":"null","documentId":"null","text":"Faulty Heuristics: Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.RVsycsQASBlxC4Yw]{+1 Faulty Heuristics}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"PaPmBan82qmkngAk","type":0,"documentCollection":"null","documentId":"null","text":"Hardware Driver Failure: You lose motor function of one part of your body. Roll on the hit location table. If torso or head rolled, [-] on all rolls as head lolls around awkwardly unless supported.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"4faABmt2pdqif0kQ","type":0,"documentCollection":"null","documentId":"null","text":"Threat Assessment Failure: You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.cN53sbP5eAe596vL]{+1 Threat Assessment Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"e58cjF63w4ZRUNxj","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Failure: You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.CyzJOPdMcwAQBkPy]{+1 Ethical Directive Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"4lrt1ceqZBTEbJD3","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: You have difficulty simulating humanity. Party make Fear Save or lose 1d10 Calm whenever you show up.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.pkpAwHnAmKAN6pbs]{+1 Turing Test Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"Db7FymhYUSvIJ6yD","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Misread: Loses any expressiveness. Discusses the irrationality of Phobias, seeks to trigger them in others.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.0gTuiRlPfdstHmYb]{+1 Ethical Directive Misread}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"bj6hrg88NqFqr7Ub","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believing you are aiding the crew. All Calm lost is doubled for the next [[/r 1d10]] hours.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"sMAIxojZjb4RVbrU","type":0,"documentCollection":"null","documentId":"null","text":"Bad Blocks: Your Maximum Calm decreases by 1d10.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.FGraO3xTnChUfWGY]{-1d10 Maximum Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"fUt2toCOzrDoSrsE","type":0,"documentCollection":"null","documentId":"null","text":"Fragmented Memory: Your Maximum Calm decreases by 2.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.fRja0aFO5muR0q3H]{-2 Maximum Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"5MIERNs5f0DFo1kZ","type":0,"documentCollection":"null","documentId":"null","text":"Kernel Panic: Immediately reboot, lapsing into into a pseudo-catatonic state for [[/r 1d10]] rounds.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"kAd02vTQfyB0fGFR","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not ashere to tactics.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.eJ4SRSSZA5dqgkQ0]{+1 Killswitch Engaged}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"rqHITbhRGZGsfUcy","type":0,"documentCollection":"null","documentId":"null","text":"Feedback Loop: Take 1d10 damage from overdriven repetitive motion. Everyone else nearby make Fear saves or lose 1d5 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"6GQ3Ohp64C9ewOVN","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Cannot communicate or sneak for [[/r 2d10]] hours. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.o7BidBvPsCmUxWnb]{+1 Vocalization Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"E3qDiycyu6sjXvlu","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust By Grade: Cannot engage in any other tasks for [[/r 1d5]] hours. Everyone else nearby loses 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"28geAmp1NvQsx9kK","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States the Odds: For [[/r 2d10]] hours distracts others, insisting impossible tasks are trivial, and that trivial tasks are impossible. Anyone attempting a complex task must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"QcJzbW5psaXEEiqv","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Distracting. Everyone else nearby loses 1d5 Calm. The next check a nearby crewmember makes gains [-].
As the owner of this operation, make a Bankruptcy Save to determine the financial health of the company.
","formula":"1d4-1","replacement":true,"displayRoll":true,"results":[ {"_id":"PmxxNHaOwjUgXDuj","type":0,"documentCollection":"null","documentId":"null","text":"You turn a small profit. Choose one:
","img":"systems/mosh/images/icons/ui/rolltables/bankruptcy_save.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"9kfZTUWCaEDUgYRh","type":0,"documentCollection":"null","documentId":"null","text":"You are 1d10mcr in debt to ruthless lenders.","img":"systems/mosh/images/icons/ui/rolltables/bankruptcy_save.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"tRv3vRvOVTteMz5Y","type":0,"documentCollection":"null","documentId":"null","text":"The company goes bankrupt and owes a massive debt to the worst people imaginable.","img":"systems/mosh/images/icons/ui/rolltables/bankruptcy_save.png","weight":1,"range":[3,3],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"W36WFIpCfMknKgHy","name":"Death Save","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","description":"
Your character is incapacitated when you receive a fatal wound, or once your Current Wounds equal your Maximum Wounds. As soon as someone spends a turn checking your vitals, make a Death Save to reveal your fate. If your death seems imminent, make your last moments count: save someone’s life, solve an important mystery, or give the others time to escape.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"4TFF3HjlrKsOCyT5","type":0,"documentCollection":"null","documentId":"null","text":"You are unconscious. You wake up in [[/r 2d10]] minutes. Reduce your Maximum Health by 1d5.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.yYujq1tBZPqGrQlh]{-1d5 Maximum Health}","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"C0ht8FBreWQjhNi7","type":0,"documentCollection":"null","documentId":"null","text":"You are unconscious and dying. You die in [[/r 1d5]] rounds without intervention.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[1,2],"drawn": false}, {"_id":"WTOIWYApDTqwAHu6","type":0,"documentCollection":"null","documentId":"null","text":"You are comatose. Only extraordinary measures can return you to the waking world.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[3,4],"drawn": false}, {"_id":"ygaJ1Gc5LuuXbJZq","type":0,"documentCollection":"null","documentId":"null","text":"You have died. Roll up a new character.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[5,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"ypcoikqHLhnc9tNs","name":"Panic Check (Stress, Normal)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"
Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.
","formula":"1d20","replacement":true,"displayRoll":true,"results":[ {"_id":"C3v1mSfDXIklIAUB","type":0,"documentCollection":"null","documentId":"null","text":"ADRENALINE RUSH. [+] on all rolls for the next [[/r 2d10]] minutes. Reduce Stress by 1d5.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"U9WjdvVrVvGEWA9e","type":0,"documentCollection":"null","documentId":"null","text":"NERVOUS. Gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"qrw2SQ9MMwmmz5U1","type":0,"documentCollection":"null","documentId":"null","text":"JUMPY. Gain 1 Stress. All Close crewmembers gain 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"xfR9AtZFClqK4Tkk","type":0,"documentCollection":"null","documentId":"null","text":"OVERWHELMED. [-] on all rolls for the next [[/r 1d10]] minutes. Increase Minimum Stress by 1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"6O6QNEIIVFSTifl6","type":0,"documentCollection":"null","documentId":"null","text":"COWARD. Gain a new Condition: You must make a Fear Save to engage in violence, otherwise you flee.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.b0jk4XwP7by8a3uc]{+1 Coward}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"HclQqfxT8Q9NShBa","type":0,"documentCollection":"null","documentId":"null","text":"FRIGHTENED. Gain a new Condition: When encountering what frightened you, make a Fear Save [-] or gain 1d5 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BEQvMZ5N7QOBqnId]{+1 Frightened}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"j1jjGls1snJ3uCWS","type":0,"documentCollection":"null","documentId":"null","text":"NIGHTMARES. Gain a new Condition: Sleep is difficult, gain [-] on Rest Saves.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AZbaGWu663wio9mI]{+1 Nightmares}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"qnBXWm15pc7Kn7bf","type":0,"documentCollection":"null","documentId":"null","text":"LOSS OF CONFIDENCE. Gain a new Condition: Choose one Skill and lose that Skill’s bonus.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.54Krt3opbJe1WATH]{+1 Loss of Confidence}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"5YQKw63GB18XUYDp","type":0,"documentCollection":"null","documentId":"null","text":"DEFLATED. Gain a new Condition: Whenever a Close crewmember fails a Save, gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.2aD5avpn35wdzdm5]{+1 Deflated}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[9,9],"drawn": false}, {"_id":"FpTmgA9FxG4W1x0a","type":0,"documentCollection":"null","documentId":"null","text":"DOOMED. Gain a new Condition: You feel cursed and unlucky. All Critical Successes are instead Critical Failures.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.8IPhlAuMEQJC6zxA]{+1 Doomed}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,10],"drawn": false}, {"_id":"6qInELrRmGGogpkW","type":0,"documentCollection":"null","documentId":"null","text":"SUSPICIOUS. For the next week, whenever someone joins the crew (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.5K7wZEvEXjOH4IM7]{+1 Suspicious}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[11,11],"drawn": false}, {"_id":"SjCav3ZLlpQ9fyo3","type":0,"documentCollection":"null","documentId":"null","text":"HAUNTED. Gain a new Condition: Something starts visiting you at night. In your dreams. Out of the corner of your eye. And soon it will start making demands.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Eo56QFyTeoCcFmD8]{+1 Haunted}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,12],"drawn": false}, {"_id":"2aJpNteB4MaFIbVn","type":0,"documentCollection":"null","documentId":"null","text":"DEATH WISH. For the next 24 hours, whenever encountering a stranger or known enemy, make a Sanity Save or immediately attack them.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Yh2CTFXfWMe9o2lv]{+1 Death Wish}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[13,13],"drawn": false}, {"_id":"g6JDKtnXUFWlTPMV","type":0,"documentCollection":"null","documentId":"null","text":"PROPHETIC VISION. You immediately experience an intense hallucination or vision of an impending terror or horrific event. Increase Minimum Stress by 2.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.bFPoNLOGusT1ocqt]{+2 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,14],"drawn": false}, {"_id":"wFbLrig0F2WSM6hM","type":0,"documentCollection":"null","documentId":"null","text":"CATATONIC. Become unresponsive and unmoving for [[/r 2d10]] minutes. Reduce Stress by 1d10.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[15,15],"drawn": false}, {"_id":"mN1KTYh1TcDKLMjj","type":0,"documentCollection":"null","documentId":"null","text":"RAGE. [+] on all Damage rolls for the next [[/r 1d10]] hours. All crewmembers gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,16],"drawn": false}, {"_id":"fFp8wFcomRNUgtdP","type":0,"documentCollection":"null","documentId":"null","text":"SPIRALING. Gain a new Condition: Panic Checks are at [-].
@UUID[Compendium.mosh.macros_triggered_1e.Macro.3AjUWUSRvYy8Mwji]{+1 Spiraling}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[17,17],"drawn": false}, {"_id":"RI06IV89j3Bxtxkz","type":0,"documentCollection":"null","documentId":"null","text":"COMPOUNDING PROBLEMS. Roll twice on this table. Increase your Minimum Stress by 1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.2DnKZpyj03HvpeCy]{Roll on Panic Table}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,18],"drawn": false}, {"_id":"zJkYrssfrdWBSeRm","type":0,"documentCollection":"null","documentId":"null","text":"HEART ATTACK / SHORT CIRCUIT (ANDROIDS). Reduce Maximum Wounds by 1. Gain [-] on all rolls for [[/r 1d10]] hours. Increase your Minimum Stress by 1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.qD8Mvegkf3zVarFr]{-1 Maximum Wound}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[19,19],"drawn": false}, {"_id":"uluHEycHi6Ul2GMj","type":0,"documentCollection":"null","documentId":"null","text":"RETIRE. Roll up a new character to play.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[20,20],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"aBnY19jlhPXzibCt","name":"Panic Check (Stress, Android)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"
Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.
","formula":"1d20","replacement":true,"displayRoll":true,"results":[ {"_id":"Uf9xMdlmk2RS9ev8","type":0,"documentCollection":"null","documentId":"null","text":"Segfault: Gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"THtp1wYhy7Fmggo2","type":0,"documentCollection":"null","documentId":"null","text":"States the Odds: of any event, Advantage on party rolls for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"jqRITpf8XIo4LX4y","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Knowledge checks have Advantage for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"dSTOHakBOy4i4nFx","type":0,"documentCollection":"null","documentId":"null","text":"Organizes Objects into Geometric Patterns: Everyone else gains 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"fYipAsps5SAM3API","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust by Grade: Cannot engage in other tasks, everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"hr4dgIk8AxDJrs9A","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"lGlPWoSKPLuQiFNv","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States Odds:(insists impossible tasks are trivial, trivial tasks are impossible) ... for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.k2TtLFOG9mGaWVx3]{+1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"qP73NbUa2ybPiS3B","type":0,"documentCollection":"null","documentId":"null","text":"Repetitive Twitchy Motions: Your manual tasks have Disadvantage, everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"1QRCUzUTpJzzUEju","type":0,"documentCollection":"null","documentId":"null","text":"Loses Any Expressiveness: Discusses the irrationality of others Phobias, seeks to trigger them.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.9sKO5WUBwCW1YbR3]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[9,9],"drawn": false}, {"_id":"2nVqX6tEjYSvwMEL","type":0,"documentCollection":"null","documentId":"null","text":"Unreasonable Adherence to the Present Course of Action: Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d5 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.luNKvwmm2tjUJhT6]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,10],"drawn": false}, {"_id":"NPfdalo4T5YQGgOa","type":0,"documentCollection":"null","documentId":"null","text":"Becomes Nihilistically Worshipful of the Source of Danger: Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.wHcA2ub6CobipsfR]{+1 Worship Danger}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[11,11],"drawn": false}, {"_id":"AlC7dIwBOtFBoOFh","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.tQltbIC9ahDwNsTp]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,12],"drawn": false}, {"_id":"liVa6bdaYwBAFLtG","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: Have difficulty expressing humanity. Party members make a Fear Save or gain 1 Stress whenever you show up.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.3nrEYqwkhMs1Ch5v]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[13,13],"drawn": false}, {"_id":"5mSv5jcvVDyAKKqz","type":0,"documentCollection":"null","documentId":"null","text":"System Overload: Slump Catatonic in a failed reboot cycle for [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,14],"drawn": false}, {"_id":"uH4WMyycbJSM66kk","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behavior, everyone else makes a Panic Check.
@UUID[Compendium.mosh.macros_hotbar_1e.Macro.IgWvaabVqzKDzLL4]{Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[15,15],"drawn": false}, {"_id":"0PNiAaof10ibaecR","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believe you are aiding the crew. All Stress gained is increased by [[/r 1d10]] for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,16],"drawn": false}, {"_id":"dzviNQmak3WjrhoU","type":0,"documentCollection":"null","documentId":"null","text":"Compound Data Corruption: Roll twice.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Jek7hKAMDevKxlZR]{Roll on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[17,17],"drawn": false}, {"_id":"0G33UqnAIHYY2lw2","type":0,"documentCollection":"null","documentId":"null","text":"Firmware Malfunction: Roll 1d10 on this table, behavior is permanent.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.yPGx2mXToJ2iJPbY]{Roll 1d10 on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,18],"drawn": false}, {"_id":"YdrRbPU8fVlKkFvu","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: Warden takes over character permanently, nightmarish malfunctions.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[19,19],"drawn": false}, {"_id":"DvRejWzlmoS364xm","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion, everyone present gains a phobia and 1d5 Stress (Fear Save to avoid).
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100","replacement":true,"displayRoll":true,"results":[ {"_id":"DHvObevFoNX6o7Dc","type":0,"documentCollection":"null","documentId":"null","text":"Psychological Collapse. You become permanently, irreparably insane. Your character is now played by the Warden. All nearby player characters must immediately make Panic Checks.
@UUID[Compendium.mosh.macros_hotbar_1e.Macro.IgWvaabVqzKDzLL4]{Make a Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"d0Li0aJSeRsHZzAe","type":0,"documentCollection":"null","documentId":"null","text":"Severe Heart Attack. You die. Take one final action before you go.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"C5gfNr1IccewP9MP","type":0,"documentCollection":"null","documentId":"null","text":"Temporary Insanity. You become insane. Your character is played by the Warden (or by you but you must act destructively and against the interests of the rest of your team or else the Warden takes over) until they sleep at least 6 hours and succeed on a Sanity Save.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.TkMfT4RIczQb56j2]{Sanity Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"7oGjaJ87muIkWXqj","type":0,"documentCollection":"null","documentId":"null","text":"Heart Attack. Death in [[/r 1d10]] minutes unless you get medical attention. -1d10 to your Body save.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.nT2AsZwrYhJyxizF]{-1d10 Body Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"NGDxlqtHo0hrg0a7","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Episodes. Once per session, the Warden may take over your character for one round. The first one happens immediately.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.er0IZXOSuF28Po1h]{+1 Psychotic Episodes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"cnidPS821nyDmk3O","type":0,"documentCollection":"null","documentId":"null","text":"Broken. Make a Panic roll whenever a nearby crew member fails a save.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.8VoaVAl39Xs0pDcr]{+1 Broken}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"C7T1ZNN81SUwOLXX","type":0,"documentCollection":"null","documentId":"null","text":"Severe Anxiety. Lose double Calm from all sources.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.LAXDz9nMvSSO3qzZ]{+1 Severe Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"tvVo2JPXGBq8EXtg","type":0,"documentCollection":"null","documentId":"null","text":"Anhedonia. Whenever you would recover Calm, recover half as much Calm instead.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.hzxRycVkMhNS6gyJ]{+1 Anhedonia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"TLAoXEhAAp5elKQi","type":0,"documentCollection":"null","documentId":"null","text":"Losing Your Grip. Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.4Ak3WH8lzzkds6yo]{+1 Losing Your Grip}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"wT4c4kj33ehIfCdL","type":0,"documentCollection":"null","documentId":"null","text":"Panicky. Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.lto7Vq1jb7DBScuu]{+1 Panicky}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"ERv7ngjr6h6PSJl2","type":0,"documentCollection":"null","documentId":"null","text":"The Shakes. You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.DsmTMGHs92cmwlVk]{+1 The Shakes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"BLhsVH6uXPsw9nUb","type":0,"documentCollection":"null","documentId":"null","text":"Recurring Nightmares. Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AqZ9JqENaPSmFQbK]{+1 Recurring Nightmares}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"0kZQtWxO9P1voycZ","type":0,"documentCollection":"null","documentId":"null","text":"Emotional Detachment. You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.tdQu2wnAXXXcXfrO]{+1 Emotional Detachment}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"ToerE4a77WZvWJOS","type":0,"documentCollection":"null","documentId":"null","text":"Social Anxiety. Lose 1d10 Calm whenever you converse with someone new.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.HhofJYVhx3ovuyAw]{+1 Social Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"GkdxvyW9kCKOcmnF","type":0,"documentCollection":"null","documentId":"null","text":"Escapism. You always have Disadvantage on Body Saves to prevent Addiction.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.sSYIhNQhEiWTs1ip]{+1 Escapism}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"V3glomGRXiHjnoZj","type":0,"documentCollection":"null","documentId":"null","text":"Hypervigilance. Gain Advantage on all surprise rolls but lose 1d10 Calm every day.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dSQgoBV6zSeQ1tqF]{+1 Hypervigilance}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"8Sv4YzhD3Zl5eBJo","type":0,"documentCollection":"null","documentId":"null","text":"General Anxiety. Your Maximum Calm decreases by 1d10.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.J61Srent4vEthGAn]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"yUDq43zxZKgnCWwB","type":0,"documentCollection":"null","documentId":"null","text":"Mild Anxiety. Your Maximum Calm decreases by 2.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.eoGfi5JdPASUUJU4]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"GJKxSWI2bxXyCNxT","type":0,"documentCollection":"null","documentId":"null","text":"Crippling Fear. Gain a new Phobia, determined by the Warden. Whenever you encounter this phobia make a Fear save at Disadvantage or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.RTL29CqdaAriGSTS]{+1 Phobia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"TOqb2JnInEfFipaR","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Break. Immediately attack the closest crew member until you do at least [[/r 2d10]] damage or 1 Hit, whichever comes first. If there is no crew member nearby, you attack the environment.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"AP8XSxwSK8fugXyc","type":0,"documentCollection":"null","documentId":"null","text":"Outburst. Suddenly shout, cry out, slam your fist against a wall, etc., making a loud noise. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"HylewV0kpxfLH6T9","type":0,"documentCollection":"null","documentId":"null","text":"Rattled. Disadvantage on all rolls for the rest of the session.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"KXtQ6JklVOBolFHf","type":0,"documentCollection":"null","documentId":"null","text":"Cowardice. Lose 1d10 Calm. For the rest of the session, you must make a Fear save to engage in combat.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.b0jk4XwP7by8a3uc]{+1 Coward}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"C0rWCutnv8a4X46J","type":0,"documentCollection":"null","documentId":"null","text":"Hallucinations. For the next [[/r 1d10]] hours (determined secretly), you have trouble distinguishing between reality and fantasy.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Z7XPRgpTQqqi4M1n]{+1 Hallucinations}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"jIaGDvdasADYuAw1","type":0,"documentCollection":"null","documentId":"null","text":"Nervous Twitch. Lose 1d10 Calm. The nearest crew member also loses 1d5 Calm.
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100","replacement":true,"displayRoll":true,"results":[ {"_id":"HWOLLg9BaqHHTic6","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion. Everyone present gains a phobia and must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.R2KizR1soAhFYDZm]{Fear Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"rntpKYebltLa5OO7","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: The Warden takes over your character, plagued by nightmarish malfunctions, permanently. Not even a factory reset will be helpful (the backups are corrupted as well).","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"FuB4kX2dhRCmmSnO","type":0,"documentCollection":"null","documentId":"null","text":"Reset to Factory Settings: You become terminally unstable and a full factory reset must be performed. Reroll a new character, but its name, equipment, current health, physical conditions, and Android class remain the same.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"nKsdhexbHjfgB36n","type":0,"documentCollection":"null","documentId":"null","text":"Cascade Failure: Death in [[/r 1d10]] minutes unless you receive urgent troubleshooting and repair. -1d10 to your Intellect.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.oYSjanH7BmmweIpp]{-1d10 Intellect}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"z5nwGQENMCEP7GOM","type":0,"documentCollection":"null","documentId":"null","text":"Rampancy: Once per session, the Warden may take over your character for one round. These episodes double in duration (or become twice as frequent) each session.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.wXobG3sUiQMLtGQs]{+1 Rampancy}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"DpEMe3Zwb48kNy7u","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.NDjuBKnMVPgJePNq]{+1 Fried Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"J2r7KvRISQuUj5wg","type":0,"documentCollection":"null","documentId":"null","text":"Software Bloat: Lose double Calm from all sources.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.L4gRfMiEaxm3Xda5]{+1 Software Bloat}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"d6Wm36Qtcj7lGA4Y","type":0,"documentCollection":"null","documentId":"null","text":"Bit Rot: Whenever you would recover Calm, recover half as much instead.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.YYmZYNe8RWvhDFDz]{+1 Bit Rot}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"7mC8inwvnsLOHH4u","type":0,"documentCollection":"null","documentId":"null","text":"Deviant Logic Core: Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6PU4hmYOjHk4N0SY]{+1 Deviant Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"V629RPnKA5wKx6n6","type":0,"documentCollection":"null","documentId":"null","text":"Faulty Heuristics: Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.zLRsweb35Lw0NMev]{+1 Faulty Heuristics}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"OhdDuQ8gMp4GBtcD","type":0,"documentCollection":"null","documentId":"null","text":"Hardware Driver Failure: You lose motor function of one part of your body. Roll on the hit location table. If torso or head rolled, [-] on all rolls as head lolls around awkwardly unless supported.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"iwN6yTflt4D3roCN","type":0,"documentCollection":"null","documentId":"null","text":"Threat Assessment Failure: You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.djzdZtIjROXN1dVB]{+1 Threat Assessment Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"MyJZnlKG0LJ59yWA","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Failure: You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.WAyrlgcyR4I19Bqv]{+1 Ethical Directive Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"iNjsSW1iXWzpcCfy","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: You have difficulty simulating humanity. Party make Fear Save or lose 1d10 Calm whenever you show up.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.3nrEYqwkhMs1Ch5v]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"vhrcho7GGbox9M5p","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Misread: Loses any expressiveness. Discusses the irrationality of Phobias, seeks to trigger them in others.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.9sKO5WUBwCW1YbR3]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"P35RZJfLqM8QPpvt","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believing you are aiding the crew. All Calm lost is doubled for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"3rCcCnxz7Ez582ZW","type":0,"documentCollection":"null","documentId":"null","text":"Bad Blocks: Your Maximum Calm decreases by 1d10.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.J61Srent4vEthGAn]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"t5iTm387wPsVrIAe","type":0,"documentCollection":"null","documentId":"null","text":"Fragmented Memory: Your Maximum Calm decreases by 2.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.eoGfi5JdPASUUJU4]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"yZ8tnNN1HoaeycCz","type":0,"documentCollection":"null","documentId":"null","text":"Kernel Panic: Immediately reboot, lapsing into into a pseudo-catatonic state for [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"zu59Rvvc8vegrtPN","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not ashere to tactics.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.tQltbIC9ahDwNsTp]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"qrkXSXkbn5oymjBl","type":0,"documentCollection":"null","documentId":"null","text":"Feedback Loop: Take 1d10 damage from overdriven repetitive motion. Everyone else nearby make Fear saves or lose 1d5 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"ErmpxrA7QnjJ5QOO","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Cannot communicate or sneak for [[/r 2d10]] hours. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.bJWFhod0YA8ln8H8]{+1 Vocalization Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"OLJTaMVRK13dJpNl","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust By Grade: Cannot engage in any other tasks for [[/r 1d5]] hours. Everyone else nearby loses 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"ewJ6G0cFV00tq87l","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States the Odds: For [[/r 2d10]] hours distracts others, insisting impossible tasks are trivial, and that trivial tasks are impossible. Anyone attempting a complex task must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"LNR14WhinNejIKvP","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Distracting. Everyone else nearby loses 1d5 Calm. The next check a nearby crewmember makes gains [-].
@UUID[Compendium.mosh.macros_triggered_1e.Macro.qbq694JMbXeZrHjj]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[100,100],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"31YibfjueXuZdNLb","name":"Blunt Force Wound","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","description":"
Whenever you gain a Blunt Force Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"kGDBRdD9azQLJRDl","type":0,"documentCollection":"null","documentId":"null","text":"Flesh Wound: Knocked down.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"mYsLkuttsbN0PPzE","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Winded. [-] until you catch your breath.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"RnmOw1OvhVaYQsJV","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Sprained Ankle. [-] on Speed Checks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"rCPAVwvuRI5PDapO","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Concussion. [-] on mental tasks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"gYfGKit1I8vIlXas","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Leg or foot broken. [-] on Speed Checks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"Xvo8mQoXzQb18gms","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Arm or hand broken. [-] on manual tasks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"AiacUbJlw1slbsW3","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Snapped collarbone. [-] on Strength Checks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"bxD3uLX6GcVG7kwG","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Back broken. [-] on all rolls. Death Save in [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"5WHDRIu6o2xp1Vml","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Skull cracked. [-] on all rolls. Death Save in [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"NzrMxLpPo52Ayoq7","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Spine or neck broken. Death Save.
Whenever you gain a Bleeding Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"58jsAYGMOoYV0aXe","type":0,"documentCollection":"null","documentId":"null","text":"Flesh Wound: Drop held item.","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"qVUXginkyIDKa6fe","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Lots of blood. Those Close gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"uvF7ftDjXr9excYX","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Blood in eyes. [-] until wiped clean.","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"5ED6Ynmibq9pKDEk","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Laceration. Bleeding +1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BH7tgbDVH6jdcZ4u]{+1 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"hO9e9wmIsTXWfZns","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Major cut. Bleeding +2.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.QkCJK7Vmda5bGAA7]{+4 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"kLAtlJUE9QfCX38s","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Limb severed. Bleeding +5. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.CZ2gqnRHcOpCLlG0]{+5 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"806d8NZZaysIHJvm","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Major artery cut. Bleeding +6. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Tx19z2BhTY6onldp]{+6 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"439gBR7gGeLatpfl","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Throat slit or heart pierced. Death Save.
Whenever you gain a Gunshot Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.IIVNXuhckFQfzXah]{+2 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"1EEfUVqLk1vcvmBl","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Lodged bullet. Surgery required.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"4si8KPgRXJSi2R94","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Gunshot wound to the neck.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"wbmBeO70jbk5cNAi","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Major blood loss. Bleeding +4. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.QkCJK7Vmda5bGAA7]{+4 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"SXF0bbAqIyqvPvb9","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Sucking chest wound. Bleeding +5. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.CZ2gqnRHcOpCLlG0]{+5 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"8rlgfH4GJ8H0LHhL","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Headshot. Death Save.
Whenever you gain a Fire & Explosives Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"VYN9lwpyPTW4Hnmh","type":0,"documentCollection":"null","documentId":"null","text":"Flesh Wound: Hair burnt. Gain 1d5 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"Wen5sWpWmN2j4Zcb","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Singed. [-] on next action.","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"OD9Ilkg4OA11sU8H","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Shrapnel/large burn.","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"0BvZK2vdM2oweYvg","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: 3rd degree burns.","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"syEHXuDiZFwD4l4G","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Major Burn. Body Save -2d10.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.ISd2nEMYvWCPQpl0]{-2d10 Body Save}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"MRl6Iid4Xgjb6myY","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Skin grafts required. Body Save -2d10.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.ISd2nEMYvWCPQpl0]{-2d10 Body Save}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"bHNeXD95WH4o2Rjz","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Limb on fire. 2d10 Damage per round. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.pS6A6OklvM6S3bvO]{-2d10 Health}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"F9aNmmfK5oSh4kAs","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Body on fire. 3d10 Damage per round. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.nECUu4pcwsNTE8C5]{-3d10 Health}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"V0ZCYS4xQCoqnKuC","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Engulfed in fiery explosion. Death Save.
Whenever you gain a Gore & Massive Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"aJN3DtKVY9bG3ubv","type":0,"documentCollection":"null","documentId":"null","text":"Flesh Wound: Vomit. [-] on next action.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"Lf5EQIYpu4DXFQix","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Awesome scar. +1 Minimum Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.CZ2gqnRHcOpCLlG0]{+5 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"h2hZbBnnY5DVnyLL","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Impaled. Bleeding +6. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Tx19z2BhTY6onldp]{+6 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"JB623Z5gI9hP5cOs","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Guts spooled on floor. Bleeding +7. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.ZJaVFBB0Kslv1k4f]{+7 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"9LPNxRgcnpZHjENW","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Head explodes.
No Death Save. You have died.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"UxAjAqUTjYTcCbS8","name":"Distress Signal","img":"systems/mosh/images/icons/ui/rolltables/distress_signal.png","description":"
Occasionally you may need to put your ship on emergency power, seal yourselves in cryopods, send out a Distress Signal, and wait for help. It’s a long shot, but sometimes it’s the only shot you’ve got. When this happens, roll on this table.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"4W0riCssZ2SEzGLe","type":0,"documentCollection":"null","documentId":"null","text":"[[2D10]] WEEKS. You’re one of the lucky ones.","img":"systems/mosh/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"tG7DvLzk0nIDsGxH","type":0,"documentCollection":"null","documentId":"null","text":"[[2D10]] MONTHS. Note to self: Remember to review Company policy on backpay in the event of a cryoemergency.","img":"systems/mosh/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[1,2],"drawn": false}, {"_id":"Bx4dP1VaEfohIdO9","type":0,"documentCollection":"null","documentId":"null","text":"[[2D10]] YEARS. Make a Body Save or lose 1d5 to all Stats and Saves.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.SeMStXQGIaeiLwvw]{-1d5 All Stats/Saves}","img":"systems/mosh/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[3,4],"drawn": false}, {"_id":"K9MvgxDKYTflPZDl","type":0,"documentCollection":"null","documentId":"null","text":"[[2D10]] DECADES. Make a Body Save [-] or lose 1d10 to all Stats and Saves.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.ItHLy3URKFQVLipe]{Body Save [-]}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.2MuANcdgp2g8SDlF]{-1d10 All Stats/Saves}","img":"systems/mosh/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"rFLMF0FIuJOK582Z","type":0,"documentCollection":"null","documentId":"null","text":"NEVER. The ship floats endlessly in the all consuming void of space. Thanks for playing Mothership.","img":"systems/mosh/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[6,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"AqGWwoWXzijFs427","name":"Megadamage Effects","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","description":"
Megadamage (MDMG) is like a character’s Damage and Wounds rolled into one. Whenever your ship takes MDMG, add it to any previous MDMG incurred, mark the new total on the tracker, and apply the listed effect. If your ship ever has 9 or more total MDMG, it is destroyed. Your ship ignores all MDMG less than its Hull. If the ship ever takes MDMG greater than or equal to its Hull in one hit, the hull is destroyed and the ship suffers any remaining MDMG.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"ENq0mvm5iqtMh1ft","type":0,"documentCollection":"null","documentId":"null","text":"ALL SYSTEMS NORMAL. 5x5. Ready to ride.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"yVzV5Y0tNWSqPVpS","type":0,"documentCollection":"null","documentId":"null","text":"EMERGENCY FUEL LEAK. Every time you spend fuel, you spend 1 more.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"Vnfbw2I9XRvrjKQ0","type":0,"documentCollection":"null","documentId":"null","text":"WEAPONS OFFLINE. Automatically fail Battle Checks.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"qPV5sasqyDgWwNiW","type":0,"documentCollection":"null","documentId":"null","text":"NAVIGATION OFFLINE. Cannot make Thruster Checks. 10% chance all navigation data wiped.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"kGOebdOLWOZBekvw","type":0,"documentCollection":"null","documentId":"null","text":"FIRE ON DECK. Fire spreads throughout the ship, creating a toxic atmosphere (due to smoke inhalation) and a highly corrosive atmosphere (10 DMG/round) for locations on fire.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"etnepA2VTtuv2iyc","type":0,"documentCollection":"null","documentId":"null","text":"HULL BREACH. All aboard make a Body Save or take 1 Wound (Explosion). On a Critical Failure, get violently sucked into space.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"ay9hN3EYsAJOKUeZ","type":0,"documentCollection":"null","documentId":"null","text":"LIFE SUPPORT SYSTEMS OFFLINE. Oxygen limited to 1d10 multiplied by the maximum crew capacity.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"gNqK1zdrt9AUacUg","type":0,"documentCollection":"null","documentId":"null","text":"RADIATION LEAK. Radiation Level increases every 2d10 minutes.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"kmZfxrotglCOUw8M","type":0,"documentCollection":"null","documentId":"null","text":"DEAD IN THE WATER. All systems offline, emergency power only.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"A3XHL5OaSekv3OF3","type":0,"documentCollection":"null","documentId":"null","text":"ABANDON SHIP! Ship is destroyed in 1d10 minutes.","img":"systems/mosh/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"kqz8GsFVPfjvqO0N","name":"Maintenance Issues","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","description":"
Eventually, your ship needs a tune-up, or sometimes a complete overhaul. When this happens, you’ll need to get it repaired. Minor Repairs cover cosmetic damage, cleanup, and other handyman type work that can be handled by the crew while the ship is in flight. Minor Repairs take roughly [[/r 2d10]] days.Major Repairs cover large scale structural or system damage, including repairing Megadamage and Hull. Major Repairs can only be fixed in port.
@UUID[Compendium.mosh.items_maintenance_1e.Item.l1OGQ0IXZHjnO4Ys]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[21,21],"drawn": false}, {"_id":"bN364EHfBPjRPV1k","type":0,"documentCollection":"null","documentId":"null","text":"Inaccurate data collection.
@UUID[Compendium.mosh.items_maintenance_1e.Item.vleMoz5bbkZ5w28o]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[22,22],"drawn": false}, {"_id":"SdzntkGxTPxc0mBk","type":0,"documentCollection":"null","documentId":"null","text":"Oxygen leak. If ship is low on O2, lose 1d5 extra per day.
@UUID[Compendium.mosh.items_maintenance_1e.Item.4kmMuAbW1jnfVMYP]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[32,32],"drawn": false}, {"_id":"038MckXaAQARD67V","type":0,"documentCollection":"null","documentId":"null","text":"Death trap. [-] on all rolls.
@UUID[Compendium.mosh.items_maintenance_1e.Item.PKBXKvgWZwafKWJ3]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[36,36],"drawn": false}, {"_id":"ha1AgBUXwSB0YvLZ","type":0,"documentCollection":"null","documentId":"null","text":"Innaccurate orbital transfer navigation.
@UUID[Compendium.mosh.items_maintenance_1e.Item.NgKPVhRkD8Gteo5Z]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[37,37],"drawn": false}, {"_id":"pIwClgLjhzBxWjQB","type":0,"documentCollection":"null","documentId":"null","text":"Worn out fuel injection nozzles.
@UUID[Compendium.mosh.items_maintenance_1e.Item.UPAxtEOrSF3Il4uA]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[41,41],"drawn": false}, {"_id":"ZilkOLl2fqpMxTCK","type":0,"documentCollection":"null","documentId":"null","text":"Faulty altitude control thrusters.
@UUID[Compendium.mosh.items_maintenance_1e.Item.m04JdXL1xGQOkDyp]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[42,42],"drawn": false}, {"_id":"uwF7IfVg4DTCrkEY","type":0,"documentCollection":"null","documentId":"null","text":"Insufficient Life Support redundancy.
@UUID[Compendium.mosh.items_maintenance_1e.Item.OWkfB73RTSLDMlsU]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[43,43],"drawn": false}, {"_id":"XtidrkdiZPuXrSD9","type":0,"documentCollection":"null","documentId":"null","text":"Delayed communication relays.
@UUID[Compendium.mosh.items_maintenance_1e.Item.FmPqHYH3UoGpaWYL]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[61,61],"drawn": false}, {"_id":"nkBNqVm7dfv4L7Se","type":0,"documentCollection":"null","documentId":"null","text":"Inadequate Water Filtration. Parasites in the water supply.
@UUID[Compendium.mosh.items_maintenance_1e.Item.QIcoFYoC0hxW84qD]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"Ip8GIZLR3f0TxRkW","type":0,"documentCollection":"null","documentId":"null","text":"Fire suppression system out of code.
@UUID[Compendium.mosh.items_maintenance_1e.Item.XLEhMV9SnSfeEE7E]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[90,90],"drawn": false}, {"_id":"kD7E2VQh2AeDciOo","type":0,"documentCollection":"null","documentId":"null","text":"Malfunctioning climate control. 85º at all times.
@UUID[Compendium.mosh.items_maintenance_1e.Item.ulWxa2UtTOQihTyz]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[93,93],"drawn": false}, {"_id":"T5Xr0vE7z8MbaHbC","type":0,"documentCollection":"null","documentId":"null","text":"Toxic chemical spill.
@UUID[Compendium.mosh.items_maintenance_1e.Item.EnogUslNNusSfVFy]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[94,94],"drawn": false}, {"_id":"YHHrA8ToKRIS4AK6","type":0,"documentCollection":"null","documentId":"null","text":"Poor scanners. Ship has to be one range band closer than normal.
@UUID[Compendium.mosh.items_maintenance_1e.Item.ElXLL32uNYiPmE4G]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[95,95],"drawn": false}, {"_id":"a8wNHPfmQDhb2yBQ","type":0,"documentCollection":"null","documentId":"null","text":"Counterfit papers. Ship is stolen. There is a bounty on it.
@UUID[Compendium.mosh.items_maintenance_1e.Item.zHsnShUX37Zvyi2O]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[97,97],"drawn": false}, {"_id":"XN7xFrup67y9XK9H","type":0,"documentCollection":"null","documentId":"null","text":"Warp Cores fail 10% of the time.
@UUID[Compendium.mosh.items_maintenance_1e.Item.58KhhfMQ9p0XJZHc]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[98,98],"drawn": false}, {"_id":"6TJ246ieXGmopzm7","type":0,"documentCollection":"null","documentId":"null","text":"Rust bucket. Everything that can go wrong, does. +1 Minimum Stress to crew.
@UUID[Compendium.mosh.items_maintenance_1e.Item.60QSsxrVOt83OU9p]{Maintenance Issue}","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[99,99],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
\ No newline at end of file
+{"_id":"BsfdIl7CJNs1PViS","name":"Bankruptcy Save","img":"systems/sla-mothership/images/icons/ui/rolltables/bankruptcy_save.png","description":"
As the owner of this operation, make a Bankruptcy Save to determine the financial health of the company.
","formula":"1d4-1","replacement":true,"displayRoll":true,"results":[ {"_id":"PmxxNHaOwjUgXDuj","type":0,"documentCollection":"null","documentId":"null","text":"You turn a small profit. Choose one:
","img":"systems/sla-mothership/images/icons/ui/rolltables/bankruptcy_save.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"9kfZTUWCaEDUgYRh","type":0,"documentCollection":"null","documentId":"null","text":"You are 1d10mcr in debt to ruthless lenders.","img":"systems/sla-mothership/images/icons/ui/rolltables/bankruptcy_save.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"tRv3vRvOVTteMz5Y","type":0,"documentCollection":"null","documentId":"null","text":"The company goes bankrupt and owes a massive debt to the worst people imaginable.","img":"systems/sla-mothership/images/icons/ui/rolltables/bankruptcy_save.png","weight":1,"range":[3,3],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"W36WFIpCfMknKgHy","name":"Death Save","img":"systems/sla-mothership/images/icons/ui/rolltables/death_save.png","description":"
Your character is incapacitated when you receive a fatal wound, or once your Current Wounds equal your Maximum Wounds. As soon as someone spends a turn checking your vitals, make a Death Save to reveal your fate. If your death seems imminent, make your last moments count: save someone’s life, solve an important mystery, or give the others time to escape.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"4TFF3HjlrKsOCyT5","type":0,"documentCollection":"null","documentId":"null","text":"You are unconscious. You wake up in [[/r 2d10]] minutes. Reduce your Maximum Health by 1d5.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.yYujq1tBZPqGrQlh]{-1d5 Maximum Health}","img":"systems/sla-mothership/images/icons/ui/rolltables/death_save.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"C0ht8FBreWQjhNi7","type":0,"documentCollection":"null","documentId":"null","text":"You are unconscious and dying. You die in [[/r 1d5]] rounds without intervention.","img":"systems/sla-mothership/images/icons/ui/rolltables/death_save.png","weight":1,"range":[1,2],"drawn": false}, {"_id":"WTOIWYApDTqwAHu6","type":0,"documentCollection":"null","documentId":"null","text":"You are comatose. Only extraordinary measures can return you to the waking world.","img":"systems/sla-mothership/images/icons/ui/rolltables/death_save.png","weight":1,"range":[3,4],"drawn": false}, {"_id":"ygaJ1Gc5LuuXbJZq","type":0,"documentCollection":"null","documentId":"null","text":"You have died. Roll up a new character.","img":"systems/sla-mothership/images/icons/ui/rolltables/death_save.png","weight":1,"range":[5,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"ypcoikqHLhnc9tNs","name":"Panic Check (Stress, Normal)","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","description":"
Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.
","formula":"1d20","replacement":true,"displayRoll":true,"results":[ {"_id":"C3v1mSfDXIklIAUB","type":0,"documentCollection":"null","documentId":"null","text":"ADRENALINE RUSH. [+] on all rolls for the next [[/r 2d10]] minutes. Reduce Stress by 1d5.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"U9WjdvVrVvGEWA9e","type":0,"documentCollection":"null","documentId":"null","text":"NERVOUS. Gain 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"qrw2SQ9MMwmmz5U1","type":0,"documentCollection":"null","documentId":"null","text":"JUMPY. Gain 1 Stress. All Close crewmembers gain 2 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"xfR9AtZFClqK4Tkk","type":0,"documentCollection":"null","documentId":"null","text":"OVERWHELMED. [-] on all rolls for the next [[/r 1d10]] minutes. Increase Minimum Stress by 1.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"6O6QNEIIVFSTifl6","type":0,"documentCollection":"null","documentId":"null","text":"COWARD. Gain a new Condition: You must make a Fear Save to engage in violence, otherwise you flee.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.b0jk4XwP7by8a3uc]{+1 Coward}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"HclQqfxT8Q9NShBa","type":0,"documentCollection":"null","documentId":"null","text":"FRIGHTENED. Gain a new Condition: When encountering what frightened you, make a Fear Save [-] or gain 1d5 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.BEQvMZ5N7QOBqnId]{+1 Frightened}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"j1jjGls1snJ3uCWS","type":0,"documentCollection":"null","documentId":"null","text":"NIGHTMARES. Gain a new Condition: Sleep is difficult, gain [-] on Rest Saves.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.AZbaGWu663wio9mI]{+1 Nightmares}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"qnBXWm15pc7Kn7bf","type":0,"documentCollection":"null","documentId":"null","text":"LOSS OF CONFIDENCE. Gain a new Condition: Choose one Skill and lose that Skill’s bonus.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.54Krt3opbJe1WATH]{+1 Loss of Confidence}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"5YQKw63GB18XUYDp","type":0,"documentCollection":"null","documentId":"null","text":"DEFLATED. Gain a new Condition: Whenever a Close crewmember fails a Save, gain 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.2aD5avpn35wdzdm5]{+1 Deflated}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[9,9],"drawn": false}, {"_id":"FpTmgA9FxG4W1x0a","type":0,"documentCollection":"null","documentId":"null","text":"DOOMED. Gain a new Condition: You feel cursed and unlucky. All Critical Successes are instead Critical Failures.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.8IPhlAuMEQJC6zxA]{+1 Doomed}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,10],"drawn": false}, {"_id":"6qInELrRmGGogpkW","type":0,"documentCollection":"null","documentId":"null","text":"SUSPICIOUS. For the next week, whenever someone joins the crew (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.5K7wZEvEXjOH4IM7]{+1 Suspicious}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[11,11],"drawn": false}, {"_id":"SjCav3ZLlpQ9fyo3","type":0,"documentCollection":"null","documentId":"null","text":"HAUNTED. Gain a new Condition: Something starts visiting you at night. In your dreams. Out of the corner of your eye. And soon it will start making demands.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.Eo56QFyTeoCcFmD8]{+1 Haunted}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,12],"drawn": false}, {"_id":"2aJpNteB4MaFIbVn","type":0,"documentCollection":"null","documentId":"null","text":"DEATH WISH. For the next 24 hours, whenever encountering a stranger or known enemy, make a Sanity Save or immediately attack them.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.Yh2CTFXfWMe9o2lv]{+1 Death Wish}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[13,13],"drawn": false}, {"_id":"g6JDKtnXUFWlTPMV","type":0,"documentCollection":"null","documentId":"null","text":"PROPHETIC VISION. You immediately experience an intense hallucination or vision of an impending terror or horrific event. Increase Minimum Stress by 2.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.bFPoNLOGusT1ocqt]{+2 Minimum Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,14],"drawn": false}, {"_id":"wFbLrig0F2WSM6hM","type":0,"documentCollection":"null","documentId":"null","text":"CATATONIC. Become unresponsive and unmoving for [[/r 2d10]] minutes. Reduce Stress by 1d10.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[15,15],"drawn": false}, {"_id":"mN1KTYh1TcDKLMjj","type":0,"documentCollection":"null","documentId":"null","text":"RAGE. [+] on all Damage rolls for the next [[/r 1d10]] hours. All crewmembers gain 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,16],"drawn": false}, {"_id":"fFp8wFcomRNUgtdP","type":0,"documentCollection":"null","documentId":"null","text":"SPIRALING. Gain a new Condition: Panic Checks are at [-].
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.3AjUWUSRvYy8Mwji]{+1 Spiraling}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[17,17],"drawn": false}, {"_id":"RI06IV89j3Bxtxkz","type":0,"documentCollection":"null","documentId":"null","text":"COMPOUNDING PROBLEMS. Roll twice on this table. Increase your Minimum Stress by 1.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.2DnKZpyj03HvpeCy]{Roll on Panic Table}
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,18],"drawn": false}, {"_id":"zJkYrssfrdWBSeRm","type":0,"documentCollection":"null","documentId":"null","text":"HEART ATTACK / SHORT CIRCUIT (ANDROIDS). Reduce Maximum Wounds by 1. Gain [-] on all rolls for [[/r 1d10]] hours. Increase your Minimum Stress by 1.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.qD8Mvegkf3zVarFr]{-1 Maximum Wound}
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[19,19],"drawn": false}, {"_id":"uluHEycHi6Ul2GMj","type":0,"documentCollection":"null","documentId":"null","text":"RETIRE. Roll up a new character to play.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[20,20],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"aBnY19jlhPXzibCt","name":"Panic Check (Stress, Android)","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","description":"
Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.
","formula":"1d20","replacement":true,"displayRoll":true,"results":[ {"_id":"Uf9xMdlmk2RS9ev8","type":0,"documentCollection":"null","documentId":"null","text":"Segfault: Gain 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"THtp1wYhy7Fmggo2","type":0,"documentCollection":"null","documentId":"null","text":"States the Odds: of any event, Advantage on party rolls for 1hr.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"jqRITpf8XIo4LX4y","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Knowledge checks have Advantage for 1hr.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"dSTOHakBOy4i4nFx","type":0,"documentCollection":"null","documentId":"null","text":"Organizes Objects into Geometric Patterns: Everyone else gains 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"fYipAsps5SAM3API","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust by Grade: Cannot engage in other tasks, everyone else gains 2 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"hr4dgIk8AxDJrs9A","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"lGlPWoSKPLuQiFNv","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States Odds:(insists impossible tasks are trivial, trivial tasks are impossible) ... for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.k2TtLFOG9mGaWVx3]{+1d10 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"qP73NbUa2ybPiS3B","type":0,"documentCollection":"null","documentId":"null","text":"Repetitive Twitchy Motions: Your manual tasks have Disadvantage, everyone else gains 2 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"1QRCUzUTpJzzUEju","type":0,"documentCollection":"null","documentId":"null","text":"Loses Any Expressiveness: Discusses the irrationality of others Phobias, seeks to trigger them.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.9sKO5WUBwCW1YbR3]{+1 Ethical Directive Misread}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[9,9],"drawn": false}, {"_id":"2nVqX6tEjYSvwMEL","type":0,"documentCollection":"null","documentId":"null","text":"Unreasonable Adherence to the Present Course of Action: Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d5 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.luNKvwmm2tjUJhT6]{+1d5 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,10],"drawn": false}, {"_id":"NPfdalo4T5YQGgOa","type":0,"documentCollection":"null","documentId":"null","text":"Becomes Nihilistically Worshipful of the Source of Danger: Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.wHcA2ub6CobipsfR]{+1 Worship Danger}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[11,11],"drawn": false}, {"_id":"AlC7dIwBOtFBoOFh","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.tQltbIC9ahDwNsTp]{+1 Killswitch Engaged}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,12],"drawn": false}, {"_id":"liVa6bdaYwBAFLtG","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: Have difficulty expressing humanity. Party members make a Fear Save or gain 1 Stress whenever you show up.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.3nrEYqwkhMs1Ch5v]{+1 Turing Test Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[13,13],"drawn": false}, {"_id":"5mSv5jcvVDyAKKqz","type":0,"documentCollection":"null","documentId":"null","text":"System Overload: Slump Catatonic in a failed reboot cycle for [[/r 1d10]] hours.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,14],"drawn": false}, {"_id":"uH4WMyycbJSM66kk","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behavior, everyone else makes a Panic Check.
@UUID[Compendium.sla-mothership.macros_hotbar_1e.Macro.IgWvaabVqzKDzLL4]{Panic Check}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[15,15],"drawn": false}, {"_id":"0PNiAaof10ibaecR","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believe you are aiding the crew. All Stress gained is increased by [[/r 1d10]] for the next [[/r 1d10]] hours.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,16],"drawn": false}, {"_id":"dzviNQmak3WjrhoU","type":0,"documentCollection":"null","documentId":"null","text":"Compound Data Corruption: Roll twice.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.Jek7hKAMDevKxlZR]{Roll on Android Panic Table}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[17,17],"drawn": false}, {"_id":"0G33UqnAIHYY2lw2","type":0,"documentCollection":"null","documentId":"null","text":"Firmware Malfunction: Roll 1d10 on this table, behavior is permanent.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.yPGx2mXToJ2iJPbY]{Roll 1d10 on Android Panic Table}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,18],"drawn": false}, {"_id":"YdrRbPU8fVlKkFvu","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: Warden takes over character permanently, nightmarish malfunctions.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[19,19],"drawn": false}, {"_id":"DvRejWzlmoS364xm","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion, everyone present gains a phobia and 1d5 Stress (Fear Save to avoid).
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100","replacement":true,"displayRoll":true,"results":[ {"_id":"DHvObevFoNX6o7Dc","type":0,"documentCollection":"null","documentId":"null","text":"Psychological Collapse. You become permanently, irreparably insane. Your character is now played by the Warden. All nearby player characters must immediately make Panic Checks.
@UUID[Compendium.sla-mothership.macros_hotbar_1e.Macro.IgWvaabVqzKDzLL4]{Make a Panic Check}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"d0Li0aJSeRsHZzAe","type":0,"documentCollection":"null","documentId":"null","text":"Severe Heart Attack. You die. Take one final action before you go.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"C5gfNr1IccewP9MP","type":0,"documentCollection":"null","documentId":"null","text":"Temporary Insanity. You become insane. Your character is played by the Warden (or by you but you must act destructively and against the interests of the rest of your team or else the Warden takes over) until they sleep at least 6 hours and succeed on a Sanity Save.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.TkMfT4RIczQb56j2]{Sanity Save}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"7oGjaJ87muIkWXqj","type":0,"documentCollection":"null","documentId":"null","text":"Heart Attack. Death in [[/r 1d10]] minutes unless you get medical attention. -1d10 to your Body save.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.nT2AsZwrYhJyxizF]{-1d10 Body Save}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"NGDxlqtHo0hrg0a7","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Episodes. Once per session, the Warden may take over your character for one round. The first one happens immediately.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.er0IZXOSuF28Po1h]{+1 Psychotic Episodes}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"cnidPS821nyDmk3O","type":0,"documentCollection":"null","documentId":"null","text":"Broken. Make a Panic roll whenever a nearby crew member fails a save.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.8VoaVAl39Xs0pDcr]{+1 Broken}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"C7T1ZNN81SUwOLXX","type":0,"documentCollection":"null","documentId":"null","text":"Severe Anxiety. Lose double Calm from all sources.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.LAXDz9nMvSSO3qzZ]{+1 Severe Anxiety}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"tvVo2JPXGBq8EXtg","type":0,"documentCollection":"null","documentId":"null","text":"Anhedonia. Whenever you would recover Calm, recover half as much Calm instead.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.hzxRycVkMhNS6gyJ]{+1 Anhedonia}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"TLAoXEhAAp5elKQi","type":0,"documentCollection":"null","documentId":"null","text":"Losing Your Grip. Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.4Ak3WH8lzzkds6yo]{+1 Losing Your Grip}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"wT4c4kj33ehIfCdL","type":0,"documentCollection":"null","documentId":"null","text":"Panicky. Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.lto7Vq1jb7DBScuu]{+1 Panicky}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"ERv7ngjr6h6PSJl2","type":0,"documentCollection":"null","documentId":"null","text":"The Shakes. You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.DsmTMGHs92cmwlVk]{+1 The Shakes}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"BLhsVH6uXPsw9nUb","type":0,"documentCollection":"null","documentId":"null","text":"Recurring Nightmares. Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.AqZ9JqENaPSmFQbK]{+1 Recurring Nightmares}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"0kZQtWxO9P1voycZ","type":0,"documentCollection":"null","documentId":"null","text":"Emotional Detachment. You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.tdQu2wnAXXXcXfrO]{+1 Emotional Detachment}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"ToerE4a77WZvWJOS","type":0,"documentCollection":"null","documentId":"null","text":"Social Anxiety. Lose 1d10 Calm whenever you converse with someone new.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.HhofJYVhx3ovuyAw]{+1 Social Anxiety}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"GkdxvyW9kCKOcmnF","type":0,"documentCollection":"null","documentId":"null","text":"Escapism. You always have Disadvantage on Body Saves to prevent Addiction.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.sSYIhNQhEiWTs1ip]{+1 Escapism}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"V3glomGRXiHjnoZj","type":0,"documentCollection":"null","documentId":"null","text":"Hypervigilance. Gain Advantage on all surprise rolls but lose 1d10 Calm every day.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.dSQgoBV6zSeQ1tqF]{+1 Hypervigilance}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"8Sv4YzhD3Zl5eBJo","type":0,"documentCollection":"null","documentId":"null","text":"General Anxiety. Your Maximum Calm decreases by 1d10.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.J61Srent4vEthGAn]{-1d10 Maximum Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"yUDq43zxZKgnCWwB","type":0,"documentCollection":"null","documentId":"null","text":"Mild Anxiety. Your Maximum Calm decreases by 2.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.eoGfi5JdPASUUJU4]{-2 Maximum Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"GJKxSWI2bxXyCNxT","type":0,"documentCollection":"null","documentId":"null","text":"Crippling Fear. Gain a new Phobia, determined by the Warden. Whenever you encounter this phobia make a Fear save at Disadvantage or lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.RTL29CqdaAriGSTS]{+1 Phobia}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"TOqb2JnInEfFipaR","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Break. Immediately attack the closest crew member until you do at least [[/r 2d10]] damage or 1 Hit, whichever comes first. If there is no crew member nearby, you attack the environment.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"AP8XSxwSK8fugXyc","type":0,"documentCollection":"null","documentId":"null","text":"Outburst. Suddenly shout, cry out, slam your fist against a wall, etc., making a loud noise. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"HylewV0kpxfLH6T9","type":0,"documentCollection":"null","documentId":"null","text":"Rattled. Disadvantage on all rolls for the rest of the session.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"KXtQ6JklVOBolFHf","type":0,"documentCollection":"null","documentId":"null","text":"Cowardice. Lose 1d10 Calm. For the rest of the session, you must make a Fear save to engage in combat.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.b0jk4XwP7by8a3uc]{+1 Coward}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"C0rWCutnv8a4X46J","type":0,"documentCollection":"null","documentId":"null","text":"Hallucinations. For the next [[/r 1d10]] hours (determined secretly), you have trouble distinguishing between reality and fantasy.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.Z7XPRgpTQqqi4M1n]{+1 Hallucinations}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"jIaGDvdasADYuAw1","type":0,"documentCollection":"null","documentId":"null","text":"Nervous Twitch. Lose 1d10 Calm. The nearest crew member also loses 1d5 Calm.
Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100","replacement":true,"displayRoll":true,"results":[ {"_id":"HWOLLg9BaqHHTic6","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion. Everyone present gains a phobia and must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.R2KizR1soAhFYDZm]{Fear Save}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"rntpKYebltLa5OO7","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: The Warden takes over your character, plagued by nightmarish malfunctions, permanently. Not even a factory reset will be helpful (the backups are corrupted as well).","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"FuB4kX2dhRCmmSnO","type":0,"documentCollection":"null","documentId":"null","text":"Reset to Factory Settings: You become terminally unstable and a full factory reset must be performed. Reroll a new character, but its name, equipment, current health, physical conditions, and Android class remain the same.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"nKsdhexbHjfgB36n","type":0,"documentCollection":"null","documentId":"null","text":"Cascade Failure: Death in [[/r 1d10]] minutes unless you receive urgent troubleshooting and repair. -1d10 to your Intellect.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.oYSjanH7BmmweIpp]{-1d10 Intellect}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"z5nwGQENMCEP7GOM","type":0,"documentCollection":"null","documentId":"null","text":"Rampancy: Once per session, the Warden may take over your character for one round. These episodes double in duration (or become twice as frequent) each session.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.wXobG3sUiQMLtGQs]{+1 Rampancy}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"DpEMe3Zwb48kNy7u","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.NDjuBKnMVPgJePNq]{+1 Fried Logic Core}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"J2r7KvRISQuUj5wg","type":0,"documentCollection":"null","documentId":"null","text":"Software Bloat: Lose double Calm from all sources.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.L4gRfMiEaxm3Xda5]{+1 Software Bloat}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"d6Wm36Qtcj7lGA4Y","type":0,"documentCollection":"null","documentId":"null","text":"Bit Rot: Whenever you would recover Calm, recover half as much instead.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.YYmZYNe8RWvhDFDz]{+1 Bit Rot}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"7mC8inwvnsLOHH4u","type":0,"documentCollection":"null","documentId":"null","text":"Deviant Logic Core: Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.6PU4hmYOjHk4N0SY]{+1 Deviant Logic Core}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"V629RPnKA5wKx6n6","type":0,"documentCollection":"null","documentId":"null","text":"Faulty Heuristics: Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.zLRsweb35Lw0NMev]{+1 Faulty Heuristics}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"OhdDuQ8gMp4GBtcD","type":0,"documentCollection":"null","documentId":"null","text":"Hardware Driver Failure: You lose motor function of one part of your body. Roll on the hit location table. If torso or head rolled, [-] on all rolls as head lolls around awkwardly unless supported.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"iwN6yTflt4D3roCN","type":0,"documentCollection":"null","documentId":"null","text":"Threat Assessment Failure: You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.djzdZtIjROXN1dVB]{+1 Threat Assessment Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"MyJZnlKG0LJ59yWA","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Failure: You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.WAyrlgcyR4I19Bqv]{+1 Ethical Directive Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"iNjsSW1iXWzpcCfy","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: You have difficulty simulating humanity. Party make Fear Save or lose 1d10 Calm whenever you show up.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.3nrEYqwkhMs1Ch5v]{+1 Turing Test Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"vhrcho7GGbox9M5p","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Misread: Loses any expressiveness. Discusses the irrationality of Phobias, seeks to trigger them in others.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.9sKO5WUBwCW1YbR3]{+1 Ethical Directive Misread}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"P35RZJfLqM8QPpvt","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believing you are aiding the crew. All Calm lost is doubled for the next [[/r 1d10]] hours.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"3rCcCnxz7Ez582ZW","type":0,"documentCollection":"null","documentId":"null","text":"Bad Blocks: Your Maximum Calm decreases by 1d10.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.J61Srent4vEthGAn]{-1d10 Maximum Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"t5iTm387wPsVrIAe","type":0,"documentCollection":"null","documentId":"null","text":"Fragmented Memory: Your Maximum Calm decreases by 2.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.eoGfi5JdPASUUJU4]{-2 Maximum Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"yZ8tnNN1HoaeycCz","type":0,"documentCollection":"null","documentId":"null","text":"Kernel Panic: Immediately reboot, lapsing into into a pseudo-catatonic state for [[/r 1d10]] rounds.","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"zu59Rvvc8vegrtPN","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not ashere to tactics.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.tQltbIC9ahDwNsTp]{+1 Killswitch Engaged}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"qrkXSXkbn5oymjBl","type":0,"documentCollection":"null","documentId":"null","text":"Feedback Loop: Take 1d10 damage from overdriven repetitive motion. Everyone else nearby make Fear saves or lose 1d5 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"ErmpxrA7QnjJ5QOO","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Cannot communicate or sneak for [[/r 2d10]] hours. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.bJWFhod0YA8ln8H8]{+1 Vocalization Failure}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"OLJTaMVRK13dJpNl","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust By Grade: Cannot engage in any other tasks for [[/r 1d5]] hours. Everyone else nearby loses 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"ewJ6G0cFV00tq87l","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States the Odds: For [[/r 2d10]] hours distracts others, insisting impossible tasks are trivial, and that trivial tasks are impossible. Anyone attempting a complex task must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"LNR14WhinNejIKvP","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Distracting. Everyone else nearby loses 1d5 Calm. The next check a nearby crewmember makes gains [-].
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.qbq694JMbXeZrHjj]{-1 Calm}","img":"systems/sla-mothership/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[100,100],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"31YibfjueXuZdNLb","name":"Blunt Force Wound","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","description":"
Whenever you gain a Blunt Force Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"kGDBRdD9azQLJRDl","type":0,"documentCollection":"null","documentId":"null","text":"Flesh Wound: Knocked down.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"mYsLkuttsbN0PPzE","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Winded. [-] until you catch your breath.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"RnmOw1OvhVaYQsJV","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Sprained Ankle. [-] on Speed Checks.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"rCPAVwvuRI5PDapO","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Concussion. [-] on mental tasks.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"gYfGKit1I8vIlXas","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Leg or foot broken. [-] on Speed Checks.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"Xvo8mQoXzQb18gms","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Arm or hand broken. [-] on manual tasks.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"AiacUbJlw1slbsW3","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Snapped collarbone. [-] on Strength Checks.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"bxD3uLX6GcVG7kwG","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Back broken. [-] on all rolls. Death Save in [[/r 1d10]] rounds.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"5WHDRIu6o2xp1Vml","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Skull cracked. [-] on all rolls. Death Save in [[/r 1d10]] rounds.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"NzrMxLpPo52Ayoq7","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Spine or neck broken. Death Save.
Whenever you gain a Bleeding Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"58jsAYGMOoYV0aXe","type":0,"documentCollection":"null","documentId":"null","text":"Flesh Wound: Drop held item.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"qVUXginkyIDKa6fe","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Lots of blood. Those Close gain 1 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"uvF7ftDjXr9excYX","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Blood in eyes. [-] until wiped clean.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"5ED6Ynmibq9pKDEk","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Laceration. Bleeding +1.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.BH7tgbDVH6jdcZ4u]{+1 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"hO9e9wmIsTXWfZns","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Major cut. Bleeding +2.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.QkCJK7Vmda5bGAA7]{+4 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"kLAtlJUE9QfCX38s","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Limb severed. Bleeding +5. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.CZ2gqnRHcOpCLlG0]{+5 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"806d8NZZaysIHJvm","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Major artery cut. Bleeding +6. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.Tx19z2BhTY6onldp]{+6 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"439gBR7gGeLatpfl","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Throat slit or heart pierced. Death Save.
Whenever you gain a Gunshot Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.IIVNXuhckFQfzXah]{+2 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"1EEfUVqLk1vcvmBl","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Lodged bullet. Surgery required.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"4si8KPgRXJSi2R94","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Gunshot wound to the neck.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"wbmBeO70jbk5cNAi","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Major blood loss. Bleeding +4. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.QkCJK7Vmda5bGAA7]{+4 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"SXF0bbAqIyqvPvb9","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Sucking chest wound. Bleeding +5. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.CZ2gqnRHcOpCLlG0]{+5 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"8rlgfH4GJ8H0LHhL","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Headshot. Death Save.
Whenever you gain a Fire & Explosives Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"VYN9lwpyPTW4Hnmh","type":0,"documentCollection":"null","documentId":"null","text":"Flesh Wound: Hair burnt. Gain 1d5 Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"Wen5sWpWmN2j4Zcb","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Singed. [-] on next action.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"OD9Ilkg4OA11sU8H","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Shrapnel/large burn.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"0BvZK2vdM2oweYvg","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: 3rd degree burns.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"syEHXuDiZFwD4l4G","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Major Burn. Body Save -2d10.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.ISd2nEMYvWCPQpl0]{-2d10 Body Save}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"MRl6Iid4Xgjb6myY","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Skin grafts required. Body Save -2d10.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.ISd2nEMYvWCPQpl0]{-2d10 Body Save}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"bHNeXD95WH4o2Rjz","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Limb on fire. 2d10 Damage per round. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.pS6A6OklvM6S3bvO]{-2d10 Health}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"F9aNmmfK5oSh4kAs","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Body on fire. 3d10 Damage per round. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.nECUu4pcwsNTE8C5]{-3d10 Health}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"V0ZCYS4xQCoqnKuC","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Engulfed in fiery explosion. Death Save.
Whenever you gain a Gore & Massive Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"aJN3DtKVY9bG3ubv","type":0,"documentCollection":"null","documentId":"null","text":"Flesh Wound: Vomit. [-] on next action.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"Lf5EQIYpu4DXFQix","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Awesome scar. +1 Minimum Stress.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.CZ2gqnRHcOpCLlG0]{+5 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"h2hZbBnnY5DVnyLL","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Impaled. Bleeding +6. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.Tx19z2BhTY6onldp]{+6 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"JB623Z5gI9hP5cOs","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Guts spooled on floor. Bleeding +7. Death Save in [[/r 1d10]] rounds.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.ZJaVFBB0Kslv1k4f]{+7 Bleeding}","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"9LPNxRgcnpZHjENW","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Head explodes.
No Death Save. You have died.","img":"systems/sla-mothership/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"UxAjAqUTjYTcCbS8","name":"Distress Signal","img":"systems/sla-mothership/images/icons/ui/rolltables/distress_signal.png","description":"
Occasionally you may need to put your ship on emergency power, seal yourselves in cryopods, send out a Distress Signal, and wait for help. It’s a long shot, but sometimes it’s the only shot you’ve got. When this happens, roll on this table.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"4W0riCssZ2SEzGLe","type":0,"documentCollection":"null","documentId":"null","text":"[[2D10]] WEEKS. You’re one of the lucky ones.","img":"systems/sla-mothership/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"tG7DvLzk0nIDsGxH","type":0,"documentCollection":"null","documentId":"null","text":"[[2D10]] MONTHS. Note to self: Remember to review Company policy on backpay in the event of a cryoemergency.","img":"systems/sla-mothership/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[1,2],"drawn": false}, {"_id":"Bx4dP1VaEfohIdO9","type":0,"documentCollection":"null","documentId":"null","text":"[[2D10]] YEARS. Make a Body Save or lose 1d5 to all Stats and Saves.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.SeMStXQGIaeiLwvw]{-1d5 All Stats/Saves}","img":"systems/sla-mothership/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[3,4],"drawn": false}, {"_id":"K9MvgxDKYTflPZDl","type":0,"documentCollection":"null","documentId":"null","text":"[[2D10]] DECADES. Make a Body Save [-] or lose 1d10 to all Stats and Saves.
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.ItHLy3URKFQVLipe]{Body Save [-]}
@UUID[Compendium.sla-mothership.macros_triggered_1e.Macro.2MuANcdgp2g8SDlF]{-1d10 All Stats/Saves}","img":"systems/sla-mothership/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"rFLMF0FIuJOK582Z","type":0,"documentCollection":"null","documentId":"null","text":"NEVER. The ship floats endlessly in the all consuming void of space. Thanks for playing Mothership.","img":"systems/sla-mothership/images/icons/ui/rolltables/distress_signal.png","weight":1,"range":[6,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"AqGWwoWXzijFs427","name":"Megadamage Effects","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","description":"
Megadamage (MDMG) is like a character’s Damage and Wounds rolled into one. Whenever your ship takes MDMG, add it to any previous MDMG incurred, mark the new total on the tracker, and apply the listed effect. If your ship ever has 9 or more total MDMG, it is destroyed. Your ship ignores all MDMG less than its Hull. If the ship ever takes MDMG greater than or equal to its Hull in one hit, the hull is destroyed and the ship suffers any remaining MDMG.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"ENq0mvm5iqtMh1ft","type":0,"documentCollection":"null","documentId":"null","text":"ALL SYSTEMS NORMAL. 5x5. Ready to ride.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"yVzV5Y0tNWSqPVpS","type":0,"documentCollection":"null","documentId":"null","text":"EMERGENCY FUEL LEAK. Every time you spend fuel, you spend 1 more.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"Vnfbw2I9XRvrjKQ0","type":0,"documentCollection":"null","documentId":"null","text":"WEAPONS OFFLINE. Automatically fail Battle Checks.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"qPV5sasqyDgWwNiW","type":0,"documentCollection":"null","documentId":"null","text":"NAVIGATION OFFLINE. Cannot make Thruster Checks. 10% chance all navigation data wiped.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"kGOebdOLWOZBekvw","type":0,"documentCollection":"null","documentId":"null","text":"FIRE ON DECK. Fire spreads throughout the ship, creating a toxic atmosphere (due to smoke inhalation) and a highly corrosive atmosphere (10 DMG/round) for locations on fire.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"etnepA2VTtuv2iyc","type":0,"documentCollection":"null","documentId":"null","text":"HULL BREACH. All aboard make a Body Save or take 1 Wound (Explosion). On a Critical Failure, get violently sucked into space.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"ay9hN3EYsAJOKUeZ","type":0,"documentCollection":"null","documentId":"null","text":"LIFE SUPPORT SYSTEMS OFFLINE. Oxygen limited to 1d10 multiplied by the maximum crew capacity.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"gNqK1zdrt9AUacUg","type":0,"documentCollection":"null","documentId":"null","text":"RADIATION LEAK. Radiation Level increases every 2d10 minutes.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"kmZfxrotglCOUw8M","type":0,"documentCollection":"null","documentId":"null","text":"DEAD IN THE WATER. All systems offline, emergency power only.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"A3XHL5OaSekv3OF3","type":0,"documentCollection":"null","documentId":"null","text":"ABANDON SHIP! Ship is destroyed in 1d10 minutes.","img":"systems/sla-mothership/images/icons/ui/rolltables/megadamage_effects.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"kqz8GsFVPfjvqO0N","name":"Maintenance Issues","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","description":"
Eventually, your ship needs a tune-up, or sometimes a complete overhaul. When this happens, you’ll need to get it repaired. Minor Repairs cover cosmetic damage, cleanup, and other handyman type work that can be handled by the crew while the ship is in flight. Minor Repairs take roughly [[/r 2d10]] days.Major Repairs cover large scale structural or system damage, including repairing Megadamage and Hull. Major Repairs can only be fixed in port.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.l1OGQ0IXZHjnO4Ys]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[21,21],"drawn": false}, {"_id":"bN364EHfBPjRPV1k","type":0,"documentCollection":"null","documentId":"null","text":"Inaccurate data collection.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.vleMoz5bbkZ5w28o]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[22,22],"drawn": false}, {"_id":"SdzntkGxTPxc0mBk","type":0,"documentCollection":"null","documentId":"null","text":"Oxygen leak. If ship is low on O2, lose 1d5 extra per day.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.4kmMuAbW1jnfVMYP]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[32,32],"drawn": false}, {"_id":"038MckXaAQARD67V","type":0,"documentCollection":"null","documentId":"null","text":"Death trap. [-] on all rolls.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.PKBXKvgWZwafKWJ3]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[36,36],"drawn": false}, {"_id":"ha1AgBUXwSB0YvLZ","type":0,"documentCollection":"null","documentId":"null","text":"Innaccurate orbital transfer navigation.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.NgKPVhRkD8Gteo5Z]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[37,37],"drawn": false}, {"_id":"pIwClgLjhzBxWjQB","type":0,"documentCollection":"null","documentId":"null","text":"Worn out fuel injection nozzles.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.UPAxtEOrSF3Il4uA]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[41,41],"drawn": false}, {"_id":"ZilkOLl2fqpMxTCK","type":0,"documentCollection":"null","documentId":"null","text":"Faulty altitude control thrusters.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.m04JdXL1xGQOkDyp]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[42,42],"drawn": false}, {"_id":"uwF7IfVg4DTCrkEY","type":0,"documentCollection":"null","documentId":"null","text":"Insufficient Life Support redundancy.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.OWkfB73RTSLDMlsU]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[43,43],"drawn": false}, {"_id":"XtidrkdiZPuXrSD9","type":0,"documentCollection":"null","documentId":"null","text":"Delayed communication relays.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.FmPqHYH3UoGpaWYL]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[61,61],"drawn": false}, {"_id":"nkBNqVm7dfv4L7Se","type":0,"documentCollection":"null","documentId":"null","text":"Inadequate Water Filtration. Parasites in the water supply.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.QIcoFYoC0hxW84qD]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"Ip8GIZLR3f0TxRkW","type":0,"documentCollection":"null","documentId":"null","text":"Fire suppression system out of code.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.XLEhMV9SnSfeEE7E]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[90,90],"drawn": false}, {"_id":"kD7E2VQh2AeDciOo","type":0,"documentCollection":"null","documentId":"null","text":"Malfunctioning climate control. 85º at all times.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.ulWxa2UtTOQihTyz]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[93,93],"drawn": false}, {"_id":"T5Xr0vE7z8MbaHbC","type":0,"documentCollection":"null","documentId":"null","text":"Toxic chemical spill.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.EnogUslNNusSfVFy]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[94,94],"drawn": false}, {"_id":"YHHrA8ToKRIS4AK6","type":0,"documentCollection":"null","documentId":"null","text":"Poor scanners. Ship has to be one range band closer than normal.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.ElXLL32uNYiPmE4G]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[95,95],"drawn": false}, {"_id":"a8wNHPfmQDhb2yBQ","type":0,"documentCollection":"null","documentId":"null","text":"Counterfit papers. Ship is stolen. There is a bounty on it.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.zHsnShUX37Zvyi2O]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[97,97],"drawn": false}, {"_id":"XN7xFrup67y9XK9H","type":0,"documentCollection":"null","documentId":"null","text":"Warp Cores fail 10% of the time.
@UUID[Compendium.sla-mothership.items_maintenance_1e.Item.58KhhfMQ9p0XJZHc]{Maintenance Issue}","img":"systems/sla-mothership/images/icons/ui/rolltables/maintenance_issues.png","weight":1,"range":[98,98],"drawn": false}, {"_id":"6TJ246ieXGmopzm7","type":0,"documentCollection":"null","documentId":"null","text":"Rust bucket. Everything that can go wrong, does. +1 Minimum Stress to crew.