36 lines
21 KiB
Plaintext
36 lines
21 KiB
Plaintext
{"_id":"2D3zgP8KtRTAqlfS","name":"Addiction","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/addicted.png","system":{"description":"<p>Excessive use of Pain Pills or Stimpaks requires a <strong>Body Save to prevent addiction</strong>. Once addicted, make a daily Body Save or gain 1d10 Stress every day you go without. If used once per day for a week you’ll need to take twice the amount of pills to gain the same effect.<br><br>Whenever you take more than one pill at a time roll 1d10. If you roll equal to or under the number taken make a Body Save. Failure means you fall unconscious and the Warden rolls a Death Save. You can cure an addiction through in-game treatment or leveling up.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"QEVnimwq5o0DxmZz","name":"Anhedonia","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/exhausted.png","system":{"description":"<p>Whenever you would recover Calm, recover half as much Calm instead.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"23qE7TnIHxtw1E9y","name":"Bit Rot","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/data_loss.png","system":{"description":"<p>Whenever you would recover Calm, recover half as much instead.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"ZzvKo0yTqOcRP5Xo","name":"Broken","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/deflated.png","system":{"description":"<p>Make a Panic Check whenever a nearby crew member fails a Save.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"Qnv6ZDPsbOXLi9go","name":"Cowardice","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/coward.png","system":{"description":"<p>You must make a Fear Save to engage in combat or else flee.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"uoeVaOy5a6BIAGAi","name":"Death Drive","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/death_wish.png","system":{"description":"<p>Whenever you encounter a stranger or known enemy you must make a Sanity Save or else immediately attack them.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"PiMuPeHR5EobSPBP","name":"Deviant Logic Core","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/logic_core.png","system":{"description":"<p>Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"dAJRV7JG0Wh1shcJ","name":"Emotional Detachment","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/detached.png","system":{"description":"<p>You now lose half the Calm <em>(rounded up)</em> you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"6vExNGxZiXcC3RFy","name":"Escapism","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/addicted.png","system":{"description":"<p>You always have Disadvantage on Body Saves to prevent Addiction.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"kI2Yxt0Eo2mEywpZ","name":"Ethical Directive Failure","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/moral_compass.png","system":{"description":"<p>You now lose half the Calm <em>(rounded up)</em> you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"5E3FGlNzi05S792f","name":"Ethical Directive Misread","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/moral_compass.png","system":{"description":"<p>Loses any expressiveness. Discusses the irrationality of Phobias, seeks to trigger them in others.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"8D9ZtBYScCKjcBH3","name":"Faulty Heuristics","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/faulty_heuristics.png","system":{"description":"<p>Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"B8vRorrFy3c2cOf5","name":"Fried Logic Core","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/logic_core.png","system":{"description":"<p>Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"RZ5X3UuiM0Wzg3pQ","name":"Hallucinations","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/loss_of_confidence.png","system":{"description":"<p>You have trouble distinguishing between reality and fantasy.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"A3qRm3Gs36Nbfs29","name":"Hypervigilance","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/hypervigilance.png","system":{"description":"<p>Gain Advantage on all surprise rolls but lose 1d10 Calm every day.<br><br>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"9vveNoR1VA9Bx0Wo","name":"Insane","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/spiraling.png","system":{"description":"<p>You become permanently, irreparably insane. Your character is now played by the Warden.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"hAfwbHxZih4Xb0qi","name":"Killswitch Engaged","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/killswitch.png","system":{"description":"<p>Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"1r6ruvSdxn2bHHIk","name":"Losing Your Grip","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/distress.png","system":{"description":"<p>Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"AXxmouWPp6Tx1JbK","name":"Panicky","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/distress.png","system":{"description":"<p>Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"lxIZLdg2IkwOC2b9","name":"Paranoid","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/suspicious.png","system":{"description":"<p>Whenever a character joins your group <em>(even if they only left for a short period of time)</em>, make a Fear Save or gain 1 Stress.<><>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save}</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"lf1QZaUHSy82w7SR","name":"Phobia","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/frightened.png","system":{"description":"<p>Gain a new permanent phobia. Whenever you encounter this phobia make a Fear Save at Disadvantage.<br><br>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.RdJ2nh41wDUT4ZTP]{Fear Save [-]}</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"Gm2XrTqVMbECVPan","name":"Psychotic Episodes","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/confused.png","system":{"description":"<p>Once per session, the Warden may take over your character for one round.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"GbDO8pRNdPA5tQXE","name":"Rampancy","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/confused.png","system":{"description":"<p>Once per session, the Warden may take over your character for one round. These episodes double in duration <em>(or become twice as frequent)</em> each session.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"zbKI2RCl5h3vowoy","name":"Recurring Nightmares","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/nightmares.png","system":{"description":"<p>Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.<br><br>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"H4UUQsZOSaYGRPSY","name":"Severe Anxiety","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/anxiety.png","system":{"description":"<p>Lose double Calm from all sources.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"xVW5zbK05EqQmaA4","name":"Social Anxiety","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/anxiety.png","system":{"description":"<p>Lose 1d10 Calm whenever you converse with someone new.<br><br>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"1rUlQJ5iwD29X4oT","name":"Software Bloat","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/software_bloat.png","system":{"description":"<p>Lose double Calm from all sources.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"XxjONzW7H4tIIAkN","name":"Starving","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/starving.png","system":{"description":"<p>Humans can survive roughly 3 weeks without food. <strong>After 24 hours without food you’re at Disadvantage to all rolls.</strong><br><br>The bare minimum to survive: you’ll need <strong>1 liter of water a day</strong>. However, at this level any strenuous activity (like running, Combat, or making mechanical repairs) will force you to make a Body Save or pass out. When water is scarce and you’re tracking it this closely you’re at Disadvantage to all Checks.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"uOPcbqhk5sQHB8A2","name":"Suffocating","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/suffocating.png","system":{"description":"<p>In space you can last 15 seconds without oxygen before you fall unconscious. After passing out you can survive for 3-5 minutes before dying.<br><br><ul><li>If less than half of the original oxygen remains every roll is made at Disadvantage. All crew suffer headaches, fatigue, anxiety and general clumsiness.</li><li>If less than a quarter of the original oxygen amount remains players must make a Body Save once per day (and after every strenuous activity) or fall unconscious. All crew suffer panting, dizziness, severe headaches and impaired vision and tinnitus.</li><li>If a player runs out of oxygen they must make a Body Save. Failure means they die. Success means they fall unconscious and leach oxygen from a random player every day.</li></ul></p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"JV43ilZwsikj75j1","name":"The Shakes","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/the_shakes.png","system":{"description":"<p>You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"xlKWL5nZm3SJPhrf","name":"Threat Assessment Failure","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/death_wish.png","system":{"description":"<p>You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"iZzcfZ26I2svoonl","name":"Turing Test Failure","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/turing_test_failure.png","system":{"description":"<p>Have difficulty expressing humanity. Party members make a Fear Save whenever you show up.<br><br>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save}</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"qsOHsbKMonl9tiaq","name":"Twitchy","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/the_shakes.png","system":{"description":"<p>Your manual tasks have Disadvantage.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"x0YRvBbVoHPILD6x","name":"Vocalization Failure","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/vocalization_failure.png","system":{"description":"<p>Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak.</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"ZIYe2ULX7AKP5MVI","name":"Worship Danger","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/worship_danger.png","system":{"description":"<p>Becomes Nihilistically Worshipful of the Source of Danger. Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.<br><br>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save}<br><br>@UUID[Compendium.sla-mothership.macros_triggered_0e.Macro.qwmJTfTgmjNEApfX]{+1 Phobia}</p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
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{"_id":"8Ypj7tMZqoMYsqVJ","name":"The Bends","type":"condition","img":"systems/sla-mothership/images/icons/ui/conditions/the_bends.png","system":{"description":"<p>You doubt the true nature of your identity. If you are human, you have started to believe you may be an android with implanted memories. If you are an android, you have started to believe you are a real person.<br><br>The severity of this condition starts at 5 unless you still have your <strong>Trinket</strong> from character creation, in which case it starts at 0. The Bends can never be decreased below 5, unless you never lose control of your Trinket. So you should never lose it. <strong>Ever.</strong></p>","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} |