{{ localize 'BRP.weapons' }} (Ranged)
{{ localize 'BRP.icon' }}
{{ localize 'BRP.weapon'}}
{{ localize 'BRP.chance'}}
{{ localize 'BRP.damage'}}
{{ localize 'BRP.range'}}
{{ localize 'BRP.att'}}
{{ localize 'BRP.handCrew'}}
{{ localize 'BRP.enc'}}
{{ localize 'BRP.ammoCalibreShort' }}
{{ localize 'BRP.ammo'}}
{{ localize 'BRP.statusShort'}}
{{ localize 'BRP.delete' }}
    {{#each rangedWeapons as |weapon key|}}
  1. {{weapon.name}}
    {{weapon.system.skillScoreDisplay}}
    {{weapon.system.dmgName}}
    {{weapon.system.rangeName}}
    {{weapon.system.att}}
    {{#if (eq weapon.system.weaponType 'artillery')}}
    {{weapon.system.crew}}
    {{else}}
    {{weapon.system.hands}}
    {{/if}}
    {{weapon.system.actlEnc}}
    {{#if weapon.system.ammoCalibre}}{{weapon.system.ammoCalibre}}{{else}}-{{/if}}
    {{#isOr (eq weapon.system.ammo null) (eq weapon.system.ammo 0)}}
    -
    {{else}}
    {{weapon.system.ammoCurr}}/{{weapon.system.ammo}}
    {{/isOr}}
    {{#if (eq weapon.system.equipStatus 'carried')}}{{/if}} {{#if (eq weapon.system.equipStatus 'packed')}}{{/if}} {{#if (eq weapon.system.equipStatus 'stored')}}{{/if}}
  2. {{/each}}
{{ localize 'BRP.weapons' }} (Melee)
{{ localize 'BRP.icon' }}
{{ localize 'BRP.weapon'}}
{{ localize 'BRP.chance'}}
{{ localize 'BRP.damage'}}
{{ localize 'BRP.range'}}
{{ localize 'BRP.att'}}
{{ localize 'BRP.handCrew'}}
{{system.health.labelAbbr}}
{{ localize 'BRP.enc'}}
{{ localize 'BRP.statusShort'}}
{{ localize 'BRP.delete' }}
    {{#each meleeWeapons as |weapon key|}}
  1. {{weapon.name}}
    {{weapon.system.skillScoreDisplay}}
    {{weapon.system.dmgName}}
    {{weapon.system.rangeName}}
    {{weapon.system.att}}
    {{#if (eq weapon.system.weaponType 'artillery')}}
    {{weapon.system.crew}}
    {{else}}
    {{weapon.system.hands}}
    {{/if}}
    {{#if (gt weapon.system.hp 0)}} {{weapon.system.hpCurr}}/{{weapon.system.hp}} {{else}} - {{/if}}
    {{weapon.system.actlEnc}}
    {{#if (eq weapon.system.equipStatus 'carried')}}{{/if}} {{#if (eq weapon.system.equipStatus 'packed')}}{{/if}} {{#if (eq weapon.system.equipStatus 'stored')}}{{/if}}
  2. {{/each}}