{{#if drugSummary}}
{{ localize 'BRP.drugEffects' }}: {{drugSummary}}
{{ localize 'BRP.drugRollMod' }}: {{drugFlatMod}}%
{{#if drugExtraActions}}
{{ localize 'BRP.drugExtraActions' }}: +{{drugExtraActions}}
{{/if}}
{{/if}}
{{#if mentalSummary}}
Mental: {{mentalSummary}}
Mental Roll Mod: {{mentalFlatMod}}%
{{/if}}
{{#if (eq cardType 'RE')}}
{{/if}}
{{#if needDiff}}
{{/if}}
{{#isOr (eq cardType 'RE') (eq cardType 'PP')}}
{{/isOr}}
{{#if needDiff}}
Advantage/Disadvantage: roll 1D100, then reroll only the tens die and keep best/worst.
{{/if}}
{{#isOr (eq cardType 'RE') (eq cardType 'PP')}}
{{else}}
{{/isOr}}
{{#if askRange}}
{{/if}}
{{#if askHands}}
{{/if}}
{{#if firstAid}}
{{/if}}
{{#if askFireMode}}
{{/if}}
{{#if askAmmoTag}}
{{ localize 'BRP.ammoCalibreShort' }}: {{ammoCalibreLabel}} | {{ localize 'BRP.ammoRoundBase' }}: {{ammoBaseCost}} CRD | {{ localize 'BRP.ammoRoundsSpent' }}: {{ammoRoundsSpent}}
{{/if}}