9.1 KiB
9.1 KiB
SLA Industries BRP - Current System Status
Date: 2026-02-21
Overview
This system is a Foundry VTT v13 draft fork of BRP for SLA Industries.
- System ID:
sla-industries-brp - Version:
13.1.52 - Companion module:
sla-industries-compendium - Core model: BRP base mechanics with SLA-first defaults and SLA-specific subsystems layered in.
Core Architecture
Main runtime entrypoints:
module/hooks/init.mjs: class registration, settings, sheets, API exposuremodule/brp.mjs: runtime hooks and startup behaviormodule/combat/combat.mjs: combat document behaviormodule/combat/combat-tracker.mjs: custom tracker template wrapper
Primary custom documents:
BRPActor(module/actor/actor.mjs)BRPItem(module/item/item.mjs)BRPCombat(module/combat/combat.mjs)BRPCombatTracker(module/combat/combat-tracker.mjs)
Current SLA Implementations
Data model
template.json includes SLA character data:
system.sla.sclsystem.sla.bpnTypesystem.sla.bpnRefsystem.sla.departmentsystem.sla.sponsorsystem.sla.mediaRatingsystem.sla.creditssystem.sla.campaignNotes
Skill pool creation scaffolding is present:
system.skillPools.creationCapsystem.skillPools.professional.*system.skillPools.general.*
Character sheet and UX
Implemented in templates/actor/character-sheet.html and module/actor/sheets/character.mjs:
- SLA branding and labels
- Account Credits field
- Drug status strip and drug actions
- EBB actions
- SAN and COOL actions
- Skill pool display (professional/general/cap)
- SLA-only item filtering on drops
SLA subsystem APIs (exposed on game.brp)
SLASeedImporterSLACharacterGeneratorSLASkillPointsSLAAmmoCatalogSLAAmmoTrackerSLADrugSystemSLAEbbSystemSLAMentalSystemSLADamageResolver
Importing and content pipeline
The system importer reads canonical seed JSON from the companion module:
modules/sla-industries-compendium/sla-data/skills.jsonmodules/sla-industries-compendium/sla-data/species.jsonmodules/sla-industries-compendium/sla-data/training-packages.jsonmodules/sla-industries-compendium/sla-data/ebb-abilities.jsonmodules/sla-industries-compendium/sla-data/equipment.json
Importer supports:
- world folder seeding
- training package linking
- compendium sync
- SLA-only enforcement mode
- audit output for missing links
Current world defaults (SLA-oriented)
From settings registrations:
- HPL: enabled
- SAN: enabled
- Fatigue: enabled
- Resource 5 (COOL): enabled
- Power points relabeled to Flux (
Flux/FLX) - Psychic enabled and relabeled to EBB
- Magic/Mutation/Sorcery/Super disabled by default
- Wealth label switched to Credits
- Combat ammo tracking defaults enabled
Known Gaps / Work In Progress
- Initiative currently uses BRP formula settings by default (
initStat+initMod), not SLA Escalation Initiative. - Many sheets remain on legacy Application V1 patterns (existing TODO comments for V2 migration).
- Some behavior is intentionally narrative rather than fully state-enforced (by design in current draft).
Readiness
The system is ready for targeted feature work.
Current priority started in this pass:
- Add Escalation Initiative (normal/risk flow, Cool-triggered freeze outcomes, tie-break handling).
Latest UI/Playflow Pass
Applied after baseline review:
- Character sheet quick initiative buttons beside portrait:
DEX INITINT INITSHIFTon either button performs a Risk roll
- Top title line switched to
SLA INDUSTRIESwordmark styling (removed "BRP Draft" text treatment). - Characteristics roll affordance increased (stronger clickable target styling).
- Skill roll rows now include a dice icon indicator.
- Personal details section typography increased and spacing tightened.
- Portrait recentered and enlarged.
- Fatigue removed from character and NPC front-sheet gameplay UI and hidden from optional rules form.
Latest Rules Engine Pass
- Added SLA BRP roll-edge mechanic to standard checks:
Advantage: roll1D100, reroll only tens die, keep lowestNormal: roll1D100Disadvantage: roll1D100, reroll only tens die, keep highest
- Difficulty selection now uses edge modes instead of multiplier labels in the standard check dialog.
- Flat modifier remains in place and applies normally.
- BRP success tiers (critical/special/success/fail/fumble) remain unchanged and are resolved from the kept die.
- Legacy difficulty values map safely to new edge modes for backward compatibility with older cards/macros.
- SAN and COOL prompts now include explicit edge selection (
Advantage,Normal,Disadvantage) and apply the same kept-die behavior.- Added built-in
SLABPNToolkit: - Journal sidebar
BPN Toolkitbutton for GMs. - Journal sidebar
Equipmentbutton for direct access to the SLA general equipment catalogue. - Items sidebar
Seed SLA Equipmentbutton to create drag/drop gear items directly in-world. - One-click setup of
BPN FORMAT & COLOUR CODES,TEMPLATE – BPN,BPN RANDOM DATA – EXTENDED, andBPN TOOLKIT – COMPLETEjournals. - Added
SLA GENERAL EQUIPMENT CATALOGUEjournal section split into communications, surveillance, medical, exploration, tools, personal gear, specialist tech, lifestyle, maintenance, and non-lethal security. - Added starting loadout packages, availability-by-SCL guidance, and maintenance/condition rules to the equipment section.
- 1st Edition complete colour code reference: Blue/Yellow/Green/White/Grey/Silver/Jade/Red/Black/Platinum plus optional Orange supplement entry.
- Guided BPN creation dialog now uses expanded d20/d12 tables and includes reward flow support (payment type, CBS tier, SCL tier, media roll).
- Extended random layers: colour mission hooks, contacts, civilian factions, opposition attitudes, atmosphere, local twists, extra objectives, and escalation events.
- Built-in Table 10 reward calculator logic for generated BPNs (Per Operative/Per Squad CBS + SCL increase + media outcome).
- Journal rendering now uses a dedicated SLA cyberpunk dossier theme (
.sla-bpn-dossier) with neon accents, dark panels, and compact data grids. - Quick random BPN generation that creates player-facing briefing + GM-only debrief journals.
- Added equipment item seeding pipeline for all catalogue entries:
- Creates
gearitems underSLA General Equipmentfolders by category. - Adds stable BRP ID flags to avoid duplicate reseeds.
- Supports update mode (
overwrite) for refreshing existing seeded entries.
- Creates
- Added a searchable in-world rulebook journal for players and GMs:
- Journal name:
SLA RULEBOOK – PLAYERS & GMS. - Auto-created/synced by GM on world ready.
- Split into multi-page sections for sidebar/page search.
- Default permission set to
Observerso all players can access it. - Added
Rulebookbutton to Journal sidebar (visible to all users).
- Journal name:
- Added a searchable in-world Vehicles & Chases journal for players and GMs:
- Journal name:
SLA VEHICLES & CHASES – PLAYERS & GMS. - Source markdown:
SLA_VEHICLES_AND_CHASES.md. - Auto-created/synced by GM on world ready.
- Default permission set to
Observerfor full player access. - Added
Vehicles & Chasesbutton to Journal sidebar (visible to all users).
- Journal name:
- Added
Chase Helperbutton to Journal sidebar (visible to all users):- Opens
SLA Chase Round Assistantdialog. - Resolves opposed chase rolls using Edge (Advantage/Normal/Disadvantage).
- Applies approach-based range-band movement with optional 2-step surge on Special/Critical wins.
- Posts a structured chase-round summary to chat (targets, modifiers, kept dice, result tiers, and new range band).
- Opens
- Added Wounds/Death/Healing rules integration:
- Rulebook foundation extended with a dedicated chapter for 0-HP CON saves, bleed-out, first aid, serious injuries, and recovery.
- Journal sidebar
Wound Helperbutton (visible to all users). - Added
SLA Wound Crisis Assistant:- Resolves HP drop + immediate CON save at Edge.
- Applies outcome states (Down but Alive, Dying, Dead).
- Tracks bleed-out rounds from CON score.
- Optional first aid resolution with kit profiles and healing rolls.
- Optional serious injury d6 roll with long-term consequences.
- Can write state to actor and post full trauma summary to chat.
- Added full NPC/adversary system layer:
- Source chapter file:
SLA_NPCS_AND_ADVERSARIES.md. - Searchable player-facing NPC dossier journal:
- Journal name:
SLA NPCS & ADVERSARIES – PLAYERS & GMS. - Auto-created/synced by GM on world ready.
- Default permission set to
Observer. - Journal sidebar
NPC Guidebutton (visible to all users).
- Journal name:
- Added seeded adversary actor pipeline:
- Actor sidebar
Seed NPC Adversariesbutton. - Creates tiered archetype actors under
SLA NPC Adversariesfolders. - Seeded set: Downtown Ganger, Basic Civilian, Shiver Patrol Officer, DarkNight Cell Operative, Cloak Division Agent, Thresher Powersuit Pilot, Carrien Hunter, Manchine.
- Supports reseed update mode (
overwrite) through toolkit API.
- Actor sidebar
- Source chapter file:
- Added built-in