Files
tevansandClaude Fable 5 1bcd6e9689 SLA Zero Two v2.0.0 — fork of Zero Engine v1.7.6 as standalone slazero2 system
Full identifier rename (id, paths, flags, packs), KickStart drugs moved into
drugs.json source, legacy Blade Runner files removed, fresh history.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 14:50:07 +01:00

308 lines
9.9 KiB
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[
{
"name": "Body Blocker",
"type": "armor",
"img": "systems/slazero2/assets/icons/armor/armor-body-blocker.svg",
"system": {
"description": "A slim concealable ballistic vest designed to be worn under civilian clothing. Popular with corporate workers, contract personnel, and anyone who wants protection without advertising it. Lightweight and unobtrusive \u2014 you barely notice it until a round hits.",
"armorRating": 1,
"armorDice": 1,
"armorAuto": 0,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 120,
"initiativeMod": 0
}
},
{
"name": "CAF Armor",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/CAF Armour.png",
"system": {
"description": "Standard CAF tactical vest and pads; decent protection without much extra bulk.",
"armorRating": 2,
"armorDice": 2,
"armorAuto": 1,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 400,
"initiativeMod": 0
}
},
{
"name": "Crackshot Armour",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Crackshot.png",
"system": {
"description": "Lightweight precision-operative armour designed for marksmanship. Minimal shoulder and torso coverage to avoid restricting aiming motion. Includes integrated rangefinder mounting point.",
"armorRating": 2,
"armorDice": 2,
"armorAuto": 0,
"statMod": 1,
"skillMod": 0,
"statModTarget": "agility",
"skillModTarget": "",
"cost": 600,
"initiativeMod": 0
}
},
{
"name": "DN Power Armour",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Dark Night Power.png",
"system": {
"description": "Department of Nanotech powered combat armour. Lighter than standard power armour but with advanced nano-repair capability \u2014 the suit recovers 1 armour die between scenes. Rare and expensive.",
"armorRating": 5,
"armorDice": 5,
"armorAuto": 2,
"statMod": 1,
"skillMod": -1,
"statModTarget": "strength",
"skillModTarget": "stealth",
"cost": 7500,
"initiativeMod": 0
}
},
{
"name": "Downtown Jacket",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/Downtown Jacket.png",
"system": {
"description": "Reinforced street jacket with hidden ballistic panels; common among low-level gangers and worried civilians.",
"armorRating": 1,
"armorDice": 1,
"armorAuto": 0,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 150,
"initiativeMod": 0
}
},
{
"name": "Ebb Deathsuit",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Ebb Dethsuit.png",
"system": {
"description": "A ritualistically modified suit of armour channelled with sustained Ebb energy. Worn exclusively by elite Ebon operatives. Provides significant protection and adds +1 die to all Ebb rolls. Non-Ebb users cannot attune it.",
"armorRating": 4,
"armorDice": 4,
"armorAuto": 1,
"statMod": 0,
"skillMod": 1,
"statModTarget": "",
"skillModTarget": "ebb",
"cost": 5000,
"initiativeMod": 0
}
},
{
"name": "Exo-Rig Armor",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/Exo Armor.png",
"system": {
"description": "Powered exoskeletal frame with armored plates; massively increases carrying and weapon handling at the cost of finesse.",
"armorRating": 5,
"armorDice": 5,
"armorAuto": 2,
"statMod": 1,
"skillMod": -1,
"statModTarget": "strength",
"skillModTarget": "mobility",
"cost": 3000,
"initiativeMod": 0
}
},
{
"name": "Full Shiver Armour",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Shiver.png",
"system": {
"description": "Full plate and vest armour used by Shiver combat units. Rated for street operations and riot suppression. Includes shoulder guards, arm vambraces, and shin protection.",
"armorRating": 2,
"armorDice": 2,
"armorAuto": 0,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 450,
"initiativeMod": 0
}
},
{
"name": "HARD Armor",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/Hard Armor.png",
"system": {
"description": "Full-body ceramic and metal laminate suit for frontline combat and urban assaults.",
"armorRating": 4,
"armorDice": 4,
"armorAuto": 2,
"statMod": -1,
"skillMod": 1,
"statModTarget": "agility",
"skillModTarget": "force",
"cost": 1200,
"initiativeMod": 0
}
},
{
"name": "Heavy Thresher Suit",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Heavy Thresher.png",
"system": {
"description": "Full-coverage industrial combat suit with reinforced joints and integrated sealing system. Capable of operating in vacuum or toxic environments. Movement is restricted but survivability is exceptional.",
"armorRating": 5,
"armorDice": 5,
"armorAuto": 3,
"statMod": -1,
"skillMod": -2,
"statModTarget": "agility",
"skillModTarget": "mobility",
"cost": 6000,
"initiativeMod": -1
}
},
{
"name": "Light Thresher Suit",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Light Thresher.png",
"system": {
"description": "An industrial hardsuit adapted for combat use. Angular composite plates with mounting points for additional equipment. Designed for hostile environment operations as much as firefights.",
"armorRating": 4,
"armorDice": 4,
"armorAuto": 2,
"statMod": 0,
"skillMod": -1,
"statModTarget": "",
"skillModTarget": "stealth",
"cost": 3500,
"initiativeMod": 0
}
},
{
"name": "PP10 HARD Armour",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/Hard Armor.png",
"system": {
"description": "An uprated HARD Armour system with PP10 composite plating. Heavier than standard HARD but capable of stopping rounds that would punch through lighter suits.",
"armorRating": 5,
"armorDice": 4,
"armorAuto": 2,
"statMod": -1,
"skillMod": 0,
"statModTarget": "agility",
"skillModTarget": "",
"cost": 2800,
"initiativeMod": -1
}
},
{
"name": "Scout Armor",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/Scout Armor.png",
"system": {
"description": "Lightweight composite plates over flexible mesh; built for operatives who need to move and climb.",
"armorRating": 3,
"armorDice": 3,
"armorAuto": 1,
"statMod": 1,
"skillMod": 0,
"statModTarget": "agility",
"skillModTarget": "",
"cost": 700,
"initiativeMod": 0
}
},
{
"name": "Shiver Flak Vest",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Shiver Flak Vest.png",
"system": {
"description": "Standard-issue soft armour vest worn under uniform by Shivers and patrol officers. Lightweight, concealable under a jacket. Not rated for combat \u2014 rated for surviving a mugging.",
"armorRating": 1,
"armorDice": 1,
"armorAuto": 0,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 200,
"initiativeMod": 0
}
},
{
"name": "Shock Armour",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Shock Armor.png",
"system": {
"description": "Blast-resistant armour with energy-dispersal panels. Designed for operatives who expect to be in the vicinity of explosions, EMP discharges, or Ebb detonations. Reduces Ebb damage by 1 auto.",
"armorRating": 3,
"armorDice": 3,
"armorAuto": 1,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 900,
"initiativeMod": 0
}
},
{
"name": "Squad Shielded Power Armor",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/Squad Shieled Power Armor.png",
"system": {
"description": "Full sealed power armor with integrated energy shielding; rare, expensive, and terrifying on the street.",
"armorRating": 6,
"armorDice": 6,
"armorAuto": 3,
"statMod": 1,
"skillMod": -2,
"statModTarget": "strength",
"skillModTarget": "stealth",
"cost": 8000,
"initiativeMod": 0
}
},
{
"name": "Stealth Suit",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Stealth Suit.png",
"system": {
"description": "A full-body suit with integrated light-bending panels and sound-dampening underlayer. Provides moderate ballistic protection while granting +2 dice to Stealth rolls. Panels degrade when the suit takes significant damage.",
"armorRating": 2,
"armorDice": 2,
"armorAuto": 0,
"statMod": 0,
"skillMod": 2,
"statModTarget": "",
"skillModTarget": "stealth",
"cost": 2500,
"initiativeMod": 0
}
},
{
"name": "Street Clothes",
"type": "armor",
"img": "systems/slazero2/assets/SLA_Assets/Armor/2nd try/Street Cloths.png",
"system": {
"description": "Civilian clothing. Offers essentially no ballistic protection. The only reason to track it is so the GM knows when an operative has forgotten to put their armour on.",
"armorRating": 0,
"armorDice": 0,
"armorAuto": 0,
"statMod": 0,
"skillMod": 0,
"statModTarget": "",
"skillModTarget": "",
"cost": 20,
"initiativeMod": 0
}
}
]