Full identifier rename (id, paths, flags, packs), KickStart drugs moved into drugs.json source, legacy Blade Runner files removed, fresh history. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1230 lines
35 KiB
JSON
1230 lines
35 KiB
JSON
[
|
|
{
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|
"name": "Painkillers (Analgesic)",
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|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/Painkiller.png",
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|
"system": {
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|
"description": "Prescription-grade painkillers used by Medics to keep operatives moving on broken bones and bullet wounds.",
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|
"isDrug": true,
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|
"quantity": 1,
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|
"cost": 30,
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|
"active": false,
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|
"activeDuration": "1 shift",
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|
"activeLabel": "",
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|
"activeNotes": "",
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|
"withdrawalActive": false,
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|
"withdrawalDuration": "1-3 shifts",
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|
"withdrawalLabel": "",
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|
"withdrawalNotes": "Heavy use only (e.g. daily for a week).",
|
|
"healthMod": 0,
|
|
"resolveMod": 1,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 2,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": -1,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": -1,
|
|
"observation": -1,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
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|
}
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}
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},
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{
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"name": "Stimulant (Focus/Wake-up)",
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|
"type": "equipment",
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|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/Stimulant.png",
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"system": {
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"description": "Corporate-grade stimulant chips; keep you awake, sharp, and moving long after your body wants to shut down.",
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"isDrug": true,
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"quantity": 1,
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"cost": 40,
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"active": false,
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"activeDuration": "1 shift (2-4 hours)",
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"activeLabel": "",
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|
"activeNotes": "",
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|
"withdrawalActive": false,
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|
"withdrawalDuration": "Next shift",
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|
"withdrawalLabel": "",
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|
"withdrawalNotes": "",
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|
"healthMod": 0,
|
|
"resolveMod": 1,
|
|
"statPhysicalMod": 1,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": -1,
|
|
"wdStatPhysicalMod": -1,
|
|
"wdSkillAllMod": -1,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 1,
|
|
"observation": 1,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
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|
},
|
|
"wdSkillMods": {
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|
"force": 0,
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|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
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|
"persuasion": 0
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}
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}
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},
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{
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"name": "Sedative (Downer)",
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"type": "equipment",
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"img": "systems/slazero2/assets/SLA_Assets/Drugs/Sedative.png",
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"system": {
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"description": "Heavy sedative used to shut down panic, control Frothers, or help Ebons come down after bad Ebb feedback.",
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"isDrug": true,
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"quantity": 1,
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"cost": 35,
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"active": false,
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"activeDuration": "1 stretch to 1 shift",
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"activeLabel": "",
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"activeNotes": "Recover +2 extra Stress once when taken.",
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|
"withdrawalActive": false,
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|
"withdrawalDuration": "1 shift",
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"withdrawalLabel": "",
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"withdrawalNotes": "Abuse only (daily for a week).",
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|
"healthMod": 0,
|
|
"resolveMod": 2,
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|
"statPhysicalMod": 0,
|
|
"skillAllMod": -1,
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|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 2,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": -1,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
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|
"persuasion": 0
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}
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}
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},
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{
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"name": "Redline (Overclock Combat Booster)",
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|
"type": "equipment",
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"img": "systems/slazero2/assets/SLA_Assets/Drugs/Redline.png",
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"system": {
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"description": "Illegal DarkNight derivative of Rush; pushes the body past safe limits into true overdrive.",
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|
"isDrug": true,
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"quantity": 1,
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|
"cost": 110,
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"active": false,
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"activeDuration": "1 scene/combat (max 1 stretch)",
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"activeLabel": "",
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"activeNotes": "",
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"withdrawalActive": false,
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"withdrawalDuration": "1 shift",
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|
"withdrawalLabel": "",
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|
"withdrawalNotes": "Make a Stamina test; on failure take 1 damage ignoring armor.",
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|
"healthMod": 1,
|
|
"resolveMod": -2,
|
|
"statPhysicalMod": 2,
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|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": -1,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": -1,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 1,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 1,
|
|
"stamina": 0,
|
|
"marksmanship": 1,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
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}
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}
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},
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{
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"name": "Calm-Line (Anti-Panic Neuroregulator)",
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|
"type": "equipment",
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|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/Calmline.png",
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|
"system": {
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"description": "Corporate anti-anxiety drug; standard issue for some Shiver units and corporate VIPs who still have to go on-site.",
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"isDrug": true,
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"quantity": 1,
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"cost": 65,
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|
"active": false,
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"activeDuration": "1 shift",
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"activeLabel": "",
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"activeNotes": "",
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"withdrawalActive": false,
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|
"withdrawalDuration": "1 stretch to 1 shift",
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|
"withdrawalLabel": "",
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"withdrawalNotes": "Heavy/repeated use only.",
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|
"healthMod": 0,
|
|
"resolveMod": 2,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 2,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": -1,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": -1,
|
|
"persuasion": -1
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Rush (Combat Stimulant)",
|
|
"type": "equipment",
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|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/Rush.png",
|
|
"system": {
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|
"description": "Standard Frother combat drug; a violent mix of stimulants, painkillers, and combat enhancers widely available on Mort.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 85,
|
|
"active": false,
|
|
"activeDuration": "1 scene/combat (up to 1 stretch)",
|
|
"activeLabel": "",
|
|
"activeNotes": "",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "1 stretch",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "Daily use for a week risks addiction.",
|
|
"healthMod": 1,
|
|
"resolveMod": -1,
|
|
"statPhysicalMod": 1,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": -1,
|
|
"wdStatPhysicalMod": -1,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 1,
|
|
"stamina": 0,
|
|
"marksmanship": 1,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": -1,
|
|
"melee": -1,
|
|
"stamina": -1,
|
|
"marksmanship": -1,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "UV (Ultra-Violence Combat Drug)",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/UV.png",
|
|
"system": {
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|
"description": "Restricted UV-grade combat cocktail reserved for black ops and suicidal Frothers; massively amplifies aggression and physical output at severe mental cost.",
|
|
"isDrug": true,
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|
"quantity": 1,
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|
"cost": 200,
|
|
"active": false,
|
|
"activeDuration": "1 scene/combat (max 1 stretch)",
|
|
"activeLabel": "",
|
|
"activeNotes": "GM may end early on catastrophic Panic.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "1 shift",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "After each dose, roll Stamina; on failure take 2 damage ignoring armor.",
|
|
"healthMod": 2,
|
|
"resolveMod": -3,
|
|
"statPhysicalMod": 2,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": -1,
|
|
"wdResolveMod": -2,
|
|
"wdStatPhysicalMod": -2,
|
|
"wdSkillAllMod": -2,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 2,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 2,
|
|
"stamina": 0,
|
|
"marksmanship": 2,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"name": "Shatter",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/2nd try/shatter.png",
|
|
"system": {
|
|
"description": "A combat stimulant that shatters the body's pain inhibitors and fatigue limiters simultaneously. Users feel no injury penalties for the duration but sustain damage they don't notice until it wears off.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 120,
|
|
"weight": 0,
|
|
"active": false,
|
|
"activeDuration": "1 scene",
|
|
"activeLabel": "Shatter Active",
|
|
"activeNotes": "+2 Strength effective, ignore injury penalties. Take 1 damage when effect ends.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "1 shift",
|
|
"withdrawalLabel": "Shatter Crash",
|
|
"withdrawalNotes": "-1 die to all rolls, +1 Stress.",
|
|
"healthMod": 0,
|
|
"resolveMod": -2,
|
|
"statPhysicalMod": 2,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 3,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 1,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": -1,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"initiativeMod": 0,
|
|
"equipped": false
|
|
}
|
|
},
|
|
{
|
|
"name": "Blaze UV",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/2nd try/Blaze UV.png",
|
|
"system": {
|
|
"description": "An enhanced variant of UV combat formula. Burns hotter and faster than base UV with correspondingly worse crash. Operatives on Blaze UV are difficult to tell from lightly possessed individuals.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 180,
|
|
"weight": 0,
|
|
"active": false,
|
|
"activeDuration": "1 scene",
|
|
"activeLabel": "Blaze UV Active",
|
|
"activeNotes": "+3 Strength effective, +2 Health max. -4 Resolve. Severe crash.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "1 shift",
|
|
"withdrawalLabel": "Blaze UV Crash",
|
|
"withdrawalNotes": "-2 dice all rolls, +2 Stress, cannot use Ebb.",
|
|
"healthMod": 2,
|
|
"resolveMod": -4,
|
|
"statPhysicalMod": 3,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 1,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 2,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": -2,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": -2,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"initiativeMod": 0,
|
|
"equipped": false
|
|
}
|
|
},
|
|
{
|
|
"name": "Drum",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/2nd try/Drum.png",
|
|
"system": {
|
|
"description": "A heavy-duty military stimulant dispensed from an industrial container. Bulk combat drug used to dose entire squads. Less refined than other stimulants but extremely effective and cheap per dose.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 90,
|
|
"weight": 1,
|
|
"active": false,
|
|
"activeDuration": "1 scene",
|
|
"activeLabel": "Drum Active",
|
|
"activeNotes": "+1 Strength, +1 Health max. -1 Resolve.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "1 shift",
|
|
"withdrawalLabel": "Drum Crash",
|
|
"withdrawalNotes": "-1 Strength effective, +1 Stress.",
|
|
"healthMod": 1,
|
|
"resolveMod": -1,
|
|
"statPhysicalMod": 1,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": -1,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"initiativeMod": 0,
|
|
"equipped": false
|
|
}
|
|
},
|
|
{
|
|
"name": "Honesty",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/2nd try/Honesty.png",
|
|
"system": {
|
|
"description": "A truth serum used by interrogators and intelligence operatives. Targets under Honesty cannot attempt deception or actively lie. They can remain silent. Used with or without consent depending on who's asking.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 70,
|
|
"weight": 0,
|
|
"active": false,
|
|
"activeDuration": "1 scene",
|
|
"activeLabel": "Honesty Active",
|
|
"activeNotes": "Cannot lie. +2 dice to Insight and social observation. -1 Resolve.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "",
|
|
"healthMod": 0,
|
|
"resolveMod": -1,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 1,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 2,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"initiativeMod": 0,
|
|
"equipped": false
|
|
}
|
|
},
|
|
{
|
|
"name": "Flip",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/2nd try/Flip.png",
|
|
"system": {
|
|
"description": "A social lubricant and inhibitor suppressor. Flip makes subjects highly agreeable and talkative. Used recreationally in clubs and professionally in negotiations and after-action debriefs where full truth is desired.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 25,
|
|
"weight": 0,
|
|
"active": false,
|
|
"activeDuration": "1 shift",
|
|
"activeLabel": "Flip Active",
|
|
"activeNotes": "+2 dice Persuasion, +1 dice Insight. -1 Wits effective. Subject will overshare.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "",
|
|
"healthMod": 0,
|
|
"resolveMod": 1,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 1,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 1,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 1,
|
|
"persuasion": 2
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"initiativeMod": 0,
|
|
"equipped": false
|
|
}
|
|
},
|
|
{
|
|
"name": "Bozerker",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/2nd try/Bozerker.png",
|
|
"system": {
|
|
"description": "An experimental overdose-level combat stimulant. Bozerker was never cleared for operational use. Operatives who take it fight at terrifying effectiveness until they collapse. The crash is violent.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 220,
|
|
"weight": 0,
|
|
"active": false,
|
|
"activeDuration": "1 scene",
|
|
"activeLabel": "BOZERKER ACTIVE",
|
|
"activeNotes": "+3 Strength, +3 Health max, ignore ALL injury penalties, +3 panic reduction. Cannot disengage.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "1 shift",
|
|
"withdrawalLabel": "Bozerker Crash",
|
|
"withdrawalNotes": "Incapacitated 1 round. Then -3 all dice, +3 Stress, for 1 scene.",
|
|
"healthMod": 3,
|
|
"resolveMod": -3,
|
|
"statPhysicalMod": 3,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 3,
|
|
"injuryPenaltyIgnore": 5,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 3,
|
|
"wdHealthMod": -2,
|
|
"wdResolveMod": -3,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": -3,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"initiativeMod": 0,
|
|
"equipped": false
|
|
}
|
|
},
|
|
{
|
|
"name": "Push",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/2nd try/Push.png",
|
|
"system": {
|
|
"description": "A medical auto-injector that restores consciousness and stabilises critical injuries. Push is used by combat medics to bring downed operatives back into the fight. It does not heal — it delays.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 140,
|
|
"weight": 0,
|
|
"active": false,
|
|
"activeDuration": "1 scene",
|
|
"activeLabel": "Push Active",
|
|
"activeNotes": "+2 Health max, ignore Broken condition, +1 dice Stamina. Effects collapse after scene.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "",
|
|
"healthMod": 2,
|
|
"resolveMod": 0,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 2,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 1,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"initiativeMod": 0,
|
|
"equipped": false
|
|
}
|
|
},
|
|
{
|
|
"name": "Bubbles",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/2nd try/Bubbles.png",
|
|
"system": {
|
|
"description": "A recreational effervescent tablet. Mild euphoric and stress reducer. Widely available and technically legal in most Mort districts. Commonly taken before social events, interrogations, or anything that requires appearing calm.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 18,
|
|
"weight": 0,
|
|
"active": false,
|
|
"activeDuration": "1 shift",
|
|
"activeLabel": "Bubbles Active",
|
|
"activeNotes": "+1 Resolve, +1 panic reduction, +1 Stress recovery bonus.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "",
|
|
"healthMod": 0,
|
|
"resolveMod": 1,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 1,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 1,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"initiativeMod": 0,
|
|
"equipped": false
|
|
}
|
|
},
|
|
{
|
|
"name": "Slosh",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/2nd try/Slosh.png",
|
|
"system": {
|
|
"description": "A cheap Mort street alcohol in a hip flask. Poor quality, universally available, and culturally ubiquitous. Reduces stress but impairs everything else. The unofficial recreational drug of SLA operatives on down time.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 15,
|
|
"weight": 0,
|
|
"active": false,
|
|
"activeDuration": "1 shift",
|
|
"activeLabel": "Slosh Active",
|
|
"activeNotes": "+2 Resolve, -1 dice all action rolls. Cheap stress relief.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "",
|
|
"healthMod": 0,
|
|
"resolveMod": 2,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": -1,
|
|
"panicReduction": 2,
|
|
"injuryPenaltyIgnore": 0,
|
|
"stressRecoveryBonus": 2,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": 0,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"initiativeMod": 0,
|
|
"equipped": false
|
|
}
|
|
},
|
|
{
|
|
"name": "KickStart",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/Generated/kickstart.svg",
|
|
"system": {
|
|
"description": "Karma's iconic field-medical drug. Powerful coagulants stop internal bleeding on contact; secondary compounds accelerate tissue regrowth and knit minor wounds at remarkable speed. Applied as an aerosol spray directly to open wounds or injected at a wound site. Designed to be addictive — Karma ensures repeat custom.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 25,
|
|
"active": false,
|
|
"activeDuration": "Immediate (coagulants active 1 scene)",
|
|
"activeLabel": "",
|
|
"activeNotes": "Stops bleeding; restores 2 HP from trauma. Reduces one injury penalty level.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "1 shift",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "Mild physical addiction — roll Stamina after 5 doses. Cravings cause -1 Stamina on failure.",
|
|
"healthMod": 0,
|
|
"resolveMod": 0,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 1,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": -1,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 1,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": -1,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"healthHeal": 2
|
|
}
|
|
},
|
|
{
|
|
"name": "KickStart Plus",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/Generated/kickstart-plus.svg",
|
|
"system": {
|
|
"description": "Enhanced KickStart with higher-concentration coagulants, additional growth-factor compounds, and a secondary stimulant component that forces the body to fight harder against trauma. The stimulant aspect causes mild mental agitation. Injected; popular with Frothers and veterans who need faster recovery under fire. More addictive than the base formula — Karma's intentional design.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 50,
|
|
"active": false,
|
|
"activeDuration": "1 scene",
|
|
"activeLabel": "",
|
|
"activeNotes": "+3 HP, +1 Stamina skill, ignores 1 injury penalty. -1 Resolve from stimulant agitation.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "1 shift",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "Moderate addiction — roll Stamina after 3 doses. Withdrawal causes fatigue and -1 to physical stat and Mobility.",
|
|
"healthMod": 0,
|
|
"resolveMod": -1,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 1,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": -1,
|
|
"wdStatPhysicalMod": -1,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 1,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 1,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": -1,
|
|
"marksmanship": 0,
|
|
"mobility": -1,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"healthHeal": 3
|
|
}
|
|
},
|
|
{
|
|
"name": "KickStart Solo",
|
|
"type": "equipment",
|
|
"img": "systems/slazero2/assets/SLA_Assets/Drugs/Generated/kickstart-solo.svg",
|
|
"system": {
|
|
"description": "Pre-loaded single-use auto-injector designed for solo Operatives with no medic support. One-handed fast self-administration — no Healing skill required. Stronger pain-suppression component than the base formula keeps the Operative functional after self-injection under fire. Standard emergency field kit for lone SLA Operatives.",
|
|
"isDrug": true,
|
|
"quantity": 1,
|
|
"cost": 40,
|
|
"active": false,
|
|
"activeDuration": "Immediate (pain suppression lasts 1 scene)",
|
|
"activeLabel": "",
|
|
"activeNotes": "Self-administer as a fast action — no Healing roll. +2 HP, ignores 2 injury penalty levels.",
|
|
"withdrawalActive": false,
|
|
"withdrawalDuration": "1 shift",
|
|
"withdrawalLabel": "",
|
|
"withdrawalNotes": "Same physiological addiction as KickStart base. Roll Stamina after 5 doses.",
|
|
"healthMod": 0,
|
|
"resolveMod": 0,
|
|
"statPhysicalMod": 0,
|
|
"skillAllMod": 0,
|
|
"panicReduction": 0,
|
|
"injuryPenaltyIgnore": 2,
|
|
"stressRecoveryBonus": 0,
|
|
"postUseStaminaDamage": 0,
|
|
"wdHealthMod": 0,
|
|
"wdResolveMod": 0,
|
|
"wdStatPhysicalMod": -1,
|
|
"wdSkillAllMod": 0,
|
|
"wdPanicReduction": 0,
|
|
"wdInjuryPenaltyIgnore": 0,
|
|
"wdStressRecoveryBonus": 0,
|
|
"wdPostUseStaminaDamage": 0,
|
|
"skillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": 0,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"wdSkillMods": {
|
|
"force": 0,
|
|
"melee": 0,
|
|
"stamina": -1,
|
|
"marksmanship": 0,
|
|
"mobility": 0,
|
|
"stealth": 0,
|
|
"crafting": 0,
|
|
"observation": 0,
|
|
"survival": 0,
|
|
"healing": 0,
|
|
"insight": 0,
|
|
"persuasion": 0
|
|
},
|
|
"healthHeal": 2
|
|
}
|
|
}
|
|
]
|