diff --git a/DESIGN.md b/DESIGN.md index a1b92ab..b49102e 100644 --- a/DESIGN.md +++ b/DESIGN.md @@ -308,4 +308,4 @@ failure outcomes, concrete clue answers, and a full ending packet with negotiati --- -*Private VANITY development material — not for sale or distribution.* +*VANITY development notes — part of [DELVE](https://github.com/slaguru666/vanity-delve).* diff --git a/core/render.mjs b/core/render.mjs index 4b5a596..5c9d1a9 100644 --- a/core/render.mjs +++ b/core/render.mjs @@ -165,6 +165,6 @@ export function renderMarkdown(d) { } L.push('---'); L.push(''); - L.push('*Private VANITY development material — not for sale or distribution.*'); + L.push('*Generated by [DELVE](https://github.com/slaguru666/vanity-delve) for the VANITY RPG.*'); return L.join('\n'); } diff --git a/foundry-module/module.json b/foundry-module/module.json index 9600ae4..991a4f5 100644 --- a/foundry-module/module.json +++ b/foundry-module/module.json @@ -2,7 +2,7 @@ "id": "vanity-delve", "title": "DELVE — a dungeon layer for VANITY", "description": "Generates a coherent delve and sequences VANITY's Forge to stage it, one area at a time.", - "version": "0.1.0", + "version": "0.1.1", "compatibility": { "minimum": "13", "verified": "14.365" diff --git a/foundry-module/module/core/render.mjs b/foundry-module/module/core/render.mjs index 4b5a596..5c9d1a9 100644 --- a/foundry-module/module/core/render.mjs +++ b/foundry-module/module/core/render.mjs @@ -165,6 +165,6 @@ export function renderMarkdown(d) { } L.push('---'); L.push(''); - L.push('*Private VANITY development material — not for sale or distribution.*'); + L.push('*Generated by [DELVE](https://github.com/slaguru666/vanity-delve) for the VANITY RPG.*'); return L.join('\n'); } diff --git a/paper/playtest-01.md b/paper/playtest-01.md index 1bf9875..d41d450 100644 --- a/paper/playtest-01.md +++ b/paper/playtest-01.md @@ -209,4 +209,4 @@ the gang, take the portrait in A5, and have nobody bow — the path v1 punishes --- -*Private VANITY development material — not for sale or distribution.* +*VANITY development notes — part of [DELVE](https://github.com/slaguru666/vanity-delve).* diff --git a/paper/playtest-02.md b/paper/playtest-02.md index 830459d..df550bf 100644 --- a/paper/playtest-02.md +++ b/paper/playtest-02.md @@ -170,4 +170,4 @@ Next: **step 2, the seam spike.** --- -*Private VANITY development material — not for sale or distribution.* +*VANITY development notes — part of [DELVE](https://github.com/slaguru666/vanity-delve).* diff --git a/paper/the-vault-of-the-gilded-court.md b/paper/the-vault-of-the-gilded-court.md index 2d2948e..815e237 100644 --- a/paper/the-vault-of-the-gilded-court.md +++ b/paper/the-vault-of-the-gilded-court.md @@ -344,4 +344,4 @@ Pass 2 is **contrarian**: Court Door, nobody bows, ally the gang, take the portr --- -*Private VANITY development material — not for sale or distribution.* +*VANITY development notes — part of [DELVE](https://github.com/slaguru666/vanity-delve).* diff --git a/samples/gilded-court-404.md b/samples/gilded-court-404.md index 9405650..0f7af7b 100644 --- a/samples/gilded-court-404.md +++ b/samples/gilded-court-404.md @@ -40,7 +40,7 @@ On success it goes first, and The Silent Host will not open hostilities first. --- -### AREA 1 — The Threshold Stones +### AREA 1 — The Mourners' Steps *approach · institution* > A stair too grand for the door it serves. The queue disturbed — three of the dead pushed aside. One of the Host — reading out an order of precedence to an empty hall. When you walk in, it pauses and asks where you fall in it. None of it is accident — it was done this way on purpose. @@ -76,7 +76,7 @@ On success it goes first, and The Silent Host will not open hostilities first. --- -### AREA 3 — The Waiting Room +### AREA 3 — The Antechamber *complication · ritual* > A herald's script with the order still marked. Someone has walked the corridor the wrong way, scuffing one side. One of the Host with a herald's staff — announcing arrivals to an empty stair. When you walk in, it announces you, inventing a rank. None of it is accident — it was done this way on purpose. @@ -122,7 +122,7 @@ On success it goes first, and The Silent Host will not open hostilities first. --- -### AREA 5 — The Sunken Nave +### AREA 5 — The Lower Cut *descent · wound · pocket* > A procession that doubled back on itself. Banners pulled down and stacked without regard for order. A procession — passing through, unhurried, with you in its way. When you walk in, it does not stop or go round. None of it is accident — it was done this way on purpose. @@ -143,7 +143,7 @@ On success it goes first, and The Silent Host will not open hostilities first. --- -### AREA 6 — The Last Door +### AREA 6 — The Robing Room *threshold · anchor · battle · chest* > A seat at the head of everything, occupied. A rank-plate prised off and dropped, still shiny where it sat. A queue of the Host — waiting to pass a door, in strict order, not moving. When you walk in, the queue opens a gap at exactly your rank. None of it is accident — it was done this way on purpose. @@ -204,4 +204,4 @@ Handled by giving them what they want, at a price. --- -*Private VANITY development material — not for sale or distribution.* \ No newline at end of file +*Generated by [DELVE](https://github.com/slaguru666/vanity-delve) for the VANITY RPG.* \ No newline at end of file diff --git a/samples/live-table-01.md b/samples/live-table-01.md index 113534e..dd2eaed 100644 --- a/samples/live-table-01.md +++ b/samples/live-table-01.md @@ -40,7 +40,7 @@ On success it was obeyed, and The Silent Host will not open hostilities first. --- -### AREA 1 — The Weeping Stair +### AREA 1 — The Outer Cut *approach · institution* > Servants' bones arranged as though mid-errand. Someone has been talking here, and stopped when you arrived. Three of the Host in servants' dress — carrying out an errand that has no destination left. When you walk in, they stop, and wait to be told what to do. None of it is accident — it was done this way on purpose. @@ -58,7 +58,7 @@ On success it was obeyed, and The Silent Host will not open hostilities first. --- -### AREA 2 — The Lesser Vault +### AREA 2 — The Waiting Room *complication · ritual · fight · cache* > Orders scratched into the floor, the last one unfinished. A door braced shut from within by furniture. A living grave-robber — repeating a phrase over and over, trying to get the intonation right. When you walk in, they go quiet and put their back to the wall. None of it is accident — it was done this way on purpose. @@ -86,7 +86,7 @@ On success it was obeyed, and The Silent Host will not open hostilities first. --- -### AREA 3 — The Crossing +### AREA 3 — The Middle Vault *turn · demand* > A hall where your own voice arrives before you speak. An order half-scratched out and rewritten by a different hand. The bells — ringing a summons room by room, coming closer. When you walk in, the bell in this room begins. None of it is accident — it was done this way on purpose. @@ -104,7 +104,7 @@ On success it was obeyed, and The Silent Host will not open hostilities first. --- -### AREA 4 — The Servants' Deep +### AREA 4 — The Cold Gallery *descent · wound · pocket* > An instruction repeated until the stone gave out. Boot-prints that stop mid-corridor and do not resume. A single figure at a speaking-tube — reporting, at length, to a listener who died first. When you walk in, it pauses mid-sentence and asks whether you are the reply. None of it is accident — it was done this way on purpose. @@ -186,4 +186,4 @@ Handled by giving them what they want, at a price. --- -*Private VANITY development material — not for sale or distribution.* \ No newline at end of file +*Generated by [DELVE](https://github.com/slaguru666/vanity-delve) for the VANITY RPG.* \ No newline at end of file diff --git a/samples/pale-tally-737.md b/samples/pale-tally-737.md index 957c7e1..7cef5a2 100644 --- a/samples/pale-tally-737.md +++ b/samples/pale-tally-737.md @@ -40,7 +40,7 @@ On success it hears that nothing has aged, and The Silent Host will not open hos --- -### AREA 1 — The Outer Cut +### AREA 1 — The Mourners' Steps *approach · institution* > Lamps trimmed and filled, all of them. A seal broken and the contents already spoiled. Two of the Host — repairing something that is not damaged. When you walk in, they set the work down and wait for inspection. None of it is accident — it was done this way on purpose. @@ -58,7 +58,7 @@ On success it hears that nothing has aged, and The Silent Host will not open hos --- -### AREA 2 — The Lesser Vault +### AREA 2 — The Attendants' Row *complication · ritual · fight · cache* > A meal laid out, still warm, for people long past eating. One preserved thing removed, leaving a clean shape in the dust. One of the Host — trimming a lamp that has never gone out. When you walk in, it will not stop, and speaks without looking up. None of it is accident — it was done this way on purpose. @@ -86,7 +86,7 @@ On success it hears that nothing has aged, and The Silent Host will not open hos --- -### AREA 3 — The Attendants' Row +### AREA 3 — The Lesser Vault *complication · ritual · fight · cache* > A clock wound by somebody, recently. A fire built recently, of furniture that was three centuries old. Something young — waiting, exactly as instructed, and has been. When you walk in, it asks whether it is allowed to stop now. None of it is accident — it was done this way on purpose. @@ -114,7 +114,7 @@ On success it hears that nothing has aged, and The Silent Host will not open hos --- -### AREA 4 — The Turning Hall +### AREA 4 — The Crossing *turn · demand · pocket* > A room that resets itself if you look away. A clock stopped by hand — the pendulum caught and tied. A living robber, badly hurt — refusing to bleed, and frightened by it. When you walk in, they grab you and ask what is wrong with them. None of it is accident — it was done this way on purpose. @@ -135,7 +135,7 @@ On success it hears that nothing has aged, and The Silent Host will not open hos --- -### AREA 5 — The Sunken Nave +### AREA 5 — The Servants' Deep *descent · wound* > Something kept so well it has forgotten how to end. Rot, in exactly one place, spreading. The room — undoing your presence, footprints filling behind you, dust returning. When you walk in, it works faster. None of it is accident — it was done this way on purpose. @@ -153,7 +153,7 @@ On success it hears that nothing has aged, and The Silent Host will not open hos --- -### AREA 6 — The Antechamber Royal +### AREA 6 — The Quiet Room *threshold · anchor · battle · chest* > A casket sized for something smaller than a body. Something here has been eaten, which should not be possible. Two of the Host — setting a table for a meal that is always about to happen. When you walk in, they lay two more places. None of it is accident — it was done this way on purpose. @@ -214,4 +214,4 @@ Handled by giving them what they want, at a price. --- -*Private VANITY development material — not for sale or distribution.* \ No newline at end of file +*Generated by [DELVE](https://github.com/slaguru666/vanity-delve) for the VANITY RPG.* \ No newline at end of file diff --git a/samples/salt-vigil-201.md b/samples/salt-vigil-201.md index 2648cbd..4b53648 100644 --- a/samples/salt-vigil-201.md +++ b/samples/salt-vigil-201.md @@ -58,7 +58,7 @@ On success it is not alone, and The Silent Host will not open hostilities first. --- -### AREA 2 — The First Hall +### AREA 2 — The Waiting Room *complication · ritual · pocket* > Places set every evening for three hundred years. Someone has been counting the dead — tally marks by the entrance. Two of the Host, hand in hand — refusing to be parted to let anyone past. When you walk in, they look at you and do not move. None of it is accident — it was done this way on purpose. @@ -79,7 +79,7 @@ On success it is not alone, and The Silent Host will not open hostilities first. --- -### AREA 3 — The Waiting Room +### AREA 3 — The Attendants' Row *complication · ritual · fight · cache* > Chairs drawn up in a circle, all facing one seat. A bedroll, used, and not by anyone buried here. A dozen of the Host — sitting in a circle, facing one empty chair. When you walk in, they shuffle round to make room for you. None of it is accident — it was done this way on purpose. @@ -107,7 +107,7 @@ On success it is not alone, and The Silent Host will not open hostilities first. --- -### AREA 4 — The Turning Hall +### AREA 4 — The Gallery *turn · demand · fight · cache* > A doorway with the hinges taken off. A name carved beside another, joining them, badly. A second set of footsteps — keeping pace with yours, close. When you walk in, they stop when you stop, close. None of it is accident — it was done this way on purpose. @@ -135,7 +135,7 @@ On success it is not alone, and The Silent Host will not open hostilities first. --- -### AREA 5 — The Servants' Deep +### AREA 5 — The Lower Cut *descent · wound* > A name called so often it wore into the wall. A door tied open with a belt, so it could not close. Three of the Host — laying out a game for four. When you walk in, they look up and count you. None of it is accident — it was done this way on purpose. @@ -153,7 +153,7 @@ On success it is not alone, and The Silent Host will not open hostilities first. --- -### AREA 6 — The Quiet Room +### AREA 6 — The Antechamber Royal *threshold · anchor · battle · chest* > A chair kept empty and dusted. A chair dragged out of position and left where it was needed. A living robber, alone — talking steadily to a companion who is not there. When you walk in, they introduce you to the empty air. None of it is accident — it was done this way on purpose. @@ -214,4 +214,4 @@ Handled by giving them what they want, at a price. --- -*Private VANITY development material — not for sale or distribution.* \ No newline at end of file +*Generated by [DELVE](https://github.com/slaguru666/vanity-delve) for the VANITY RPG.* \ No newline at end of file diff --git a/spike/SPIKE-REPORT.md b/spike/SPIKE-REPORT.md index ca1b52a..0c5de16 100644 --- a/spike/SPIKE-REPORT.md +++ b/spike/SPIKE-REPORT.md @@ -104,4 +104,4 @@ sequenced — but only if it stops talking to the table on its own. --- -*Private VANITY development material — not for sale or distribution.* +*VANITY development notes — part of [DELVE](https://github.com/slaguru666/vanity-delve).*