Files
slaguru666andClaude Opus 5 d47a167fd0 Packs go to schema 2, so the catalog stamp records the new roster field
beat.mjs embeds a pack's roster verbatim into every area, so adding
beforeInitiative changed the shape of the emitted delve file — and two files
from the same seed could carry different structures under identical stamps.

The change originates in the packs, not in the generator's composition, so it
belongs to catalogVersion rather than GENERATOR_VERSION: the packs are at
schema 2 and a file now stamps barrow@2. The note on GENERATOR_VERSION says
which stamp owns which kind of change, since that was the ambiguity.

README's test counts were still 39 and silent about the adapter suite.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 00:52:08 +01:00

1176 lines
43 KiB
JSON

{
"id": "castle",
"label": "Castle",
"forgeStageType": "barrow",
"schema": 2,
"_model": "Same kernel as barrow: an APPETITE and the ACCOMMODATION made for it. A castle's appetites are about holding — ground, fear, obedience, a name — and its accommodations are what a house does to keep them.",
"facetProgression": {
"approach": "institution",
"complication": "ritual",
"turn": "demand",
"descent": "wound",
"threshold": "anchor",
"ending": "demand"
},
"claimants": [
"Iron Baron",
"Widowed Castellan",
"Boy Duke",
"Margrave of the Marches",
"Lady of the Keep",
"Warden-Without-Heir",
"Old Constable"
],
"appetites": [
{
"id": "feared",
"want": "to be feared",
"lack": "unfeared",
"purpose": "nobody would ever test the walls",
"motif": "terror",
"prize": "banner",
"conscript": "a garrison",
"appeasement": {
"move": "show it you are afraid, plainly and without shame",
"attribute": "Poise",
"successes": 2,
"why": "it is feared again",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
},
"asks": "\"Are you afraid of me?\""
},
{
"id": "held",
"want": "never to give ground",
"lack": "dispossessed",
"purpose": "nothing would ever be surrendered",
"motif": "holding",
"prize": "deed",
"conscript": "the tenants",
"appeasement": {
"move": "ask its permission before you pass, and wait for it",
"attribute": "Poise",
"successes": 2,
"why": "the ground is still its own to grant",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
},
"asks": "\"Who gave you leave to be here?\""
},
{
"id": "commanded",
"want": "to be obeyed at once",
"lack": "disregarded",
"purpose": "an order would never need repeating",
"motif": "command",
"prize": "seal",
"conscript": "a household",
"appeasement": {
"move": "carry out one order at once, without asking why",
"attribute": "Brawn",
"successes": 2,
"why": "it was obeyed at once",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
},
"asks": "\"Why has this not been done?\""
},
{
"id": "lineage",
"want": "the name to go on",
"lack": "the last of the line",
"purpose": "the name would never end",
"motif": "lineage",
"prize": "ring",
"conscript": "the heirs",
"appeasement": {
"move": "say the family name as though it still means something",
"attribute": "Flair",
"successes": 2,
"why": "the name is spoken by someone living",
"gain": {
"vanity": 1
},
"cost": {
"bane": 1
},
"repeatable": true
},
"asks": "\"Whose child are you?\""
}
],
"accommodations": [
{
"id": "walled",
"text": "walled {conscript} in and did not open the gate again",
"cruelty": 3,
"fits": [
"feared",
"held",
"commanded"
]
},
{
"id": "sworn",
"text": "bound {conscript} by an oath sworn on the name",
"cruelty": 2,
"fits": [
"commanded",
"lineage",
"held"
]
},
{
"id": "hanged",
"text": "made an example of {conscript}, and left it up",
"cruelty": 3,
"fits": [
"feared",
"commanded"
]
},
{
"id": "married",
"text": "married {conscript} into the line whether they would or not",
"cruelty": 2,
"fits": [
"lineage",
"held"
]
},
{
"id": "quartered",
"text": "quartered {conscript} in the walls themselves",
"cruelty": 3,
"fits": [
"feared",
"held",
"lineage"
]
},
{
"id": "kept",
"text": "would not let {conscript} leave, and then could not",
"cruelty": 1,
"fits": [
"lineage",
"held",
"commanded"
]
}
],
"prizes": {
"banner": {
"label": "the banner that was never struck",
"function": "the reason nobody ever came over the wall"
},
"deed": {
"label": "the deed that says whose ground this is",
"function": "the only proof the claim was ever good"
},
"seal": {
"label": "the seal that still commands the household",
"function": "the only thing the walls answer to"
},
"ring": {
"label": "the signet of the line, sized for a boy",
"function": "the last place the name is written"
}
},
"placeNames": {
"first": [
"The Keep of the",
"The Hold of the",
"Castle of the",
"The Walls of the",
"The Bastion of the"
]
},
"areaNames": {
"approach": [
"The Barbican",
"The Causeway",
"The Outer Ward",
"The Gatehouse",
"The Drawbridge"
],
"complication": [
"The Guardroom",
"The Inner Ward",
"The Stables",
"The Armoury",
"The Watch-Room"
],
"turn": [
"The Great Hall",
"The Long Gallery",
"The Chapel Stair",
"The Solar",
"The Muster Yard"
],
"descent": [
"The Undercroft",
"The Cistern",
"The Oubliette",
"The Sally Port",
"The Cold Cellar"
],
"threshold": [
"The Privy Chamber",
"The Muniment Room",
"The Lord's Stair",
"The Strong Room",
"The Antechamber"
],
"ending": [
"The Seat of the Keep",
"The High Hall",
"The Lord's Chamber",
"The Throne Under Arms"
]
},
"factions": [
{
"id": "garrison",
"name": "the Garrison",
"kind": "undead",
"essence": "still standing the watch they were set",
"handledBy": "courtesy"
},
{
"id": "claimants",
"name": "rival claimants",
"kind": "living",
"essence": "here for the deed and armed about it",
"handledBy": "trade"
},
{
"id": "household",
"name": "the Household",
"kind": "undead",
"essence": "keeping a house whose lord is gone",
"handledBy": "an order given well"
},
{
"id": "besiegers",
"name": "what came over the wall",
"kind": "beast",
"essence": "neither knows nor cares whose keep this was",
"handledBy": "force"
}
],
"triggerGlossary": {
"announced": "came in by the gate, in the open, seen from the walls",
"seenTwice": "caught by two watchposts, or by a watcher and a mirror",
"loud": "steel on stone, a shout, a door forced",
"lingering": "stayed in one place longer than a watch would allow",
"disturbed": "moved something the garrison had set down"
},
"rosters": {
"skirmish": {
"line": "3 Skeletons in livery",
"foes": [
{
"n": 3,
"name": "Skeleton",
"atk": 3,
"def": 2,
"grit": 1,
"nerve": 5,
"note": "fearless; half harm from arrows"
}
],
"harmedBy": "anything",
"avoid": "they challenge before they strike — answer the challenge"
},
"fight": {
"line": "2 Hobgoblin Soldiers and 2 Skeletons",
"foes": [
{
"n": 2,
"name": "Hobgoblin Soldier",
"atk": 4,
"def": 3,
"grit": 5,
"nerve": 3,
"note": "fights in formation; flanks"
},
{
"n": 2,
"name": "Skeleton",
"atk": 3,
"def": 2,
"grit": 1,
"nerve": 5,
"note": "fearless"
}
],
"harmedBy": "anything",
"avoid": "break the formation and the Nerve 3 tells"
},
"battle": {
"line": "1 Ogre and 3 Skeletons",
"foes": [
{
"n": 1,
"name": "Ogre",
"atk": 5,
"def": 3,
"grit": 12,
"nerve": 3,
"note": "one blow moves you a square"
},
{
"n": 3,
"name": "Skeleton",
"atk": 3,
"def": 2,
"grit": 1,
"nerve": 5,
"note": "fearless"
}
],
"harmedBy": "anything — but the Ogre has 12 Grit; do not trade blows",
"avoid": "the Ogre was set to hold one doorway and will not leave it"
},
"nightmare": {
"line": "1 Wraith, 1 Ogre and 4 Skeletons",
"foes": [
{
"n": 1,
"name": "Wraith",
"atk": 5,
"def": 3,
"grit": 10,
"nerve": 5,
"note": "INCORPOREAL — chill touch ignores armour, drains 1 max Grit"
},
{
"n": 1,
"name": "Ogre",
"atk": 5,
"def": 3,
"grit": 12,
"nerve": 3,
"note": "holds the door"
},
{
"n": 4,
"name": "Skeleton",
"atk": 3,
"def": 2,
"grit": 1,
"nerve": 5,
"note": "fearless"
}
],
"harmedBy": "blessed, silvered or magical weapons for the Wraith ONLY; anything for the rest",
"avoid": "do not run this without an appeasement route open",
"beforeInitiative": "Say so before initiative."
}
},
"motifs": {
"terror": {
"danger": "reputation",
"dangerLine": "the keep is still frightening people, and needs to be",
"trigger": "announced",
"facets": {
"institution": [
"heads on the gate spikes, replaced as they weathered",
"a gibbet in the courtyard, oiled and maintained",
"arrow-slits cut to cover every step of the approach"
],
"ritual": [
"a drum on the wall, beaten at the same hour for a century",
"the watch calling a challenge to an empty road",
"weapons laid out for an inspection nobody attends"
],
"demand": [
"a hall arranged so a visitor must cross it alone, and slowly",
"a chair set high enough that you must look up from the door",
"a room with one way in and no way to stand out of the light"
],
"wound": [
"armour hacked apart from behind, and stacked neatly anyway",
"a wall of tally-marks, counting something that stopped being counted",
"a garrison that killed itself rather than open the gate"
],
"anchor": [
"a banner that has never been struck, still on its staff",
"a standard rolled in oiled cloth, ready to raise",
"a great seal pressed into black wax, unbroken"
]
},
"features": [
"a portcullis dropped from the inside, recently",
"siege-marks on a wall that was never actually stormed",
"a fire lit last week in a hearth three centuries cold",
"supplies stacked for a siege that never came",
"a door barred with furniture, from this side",
"boot-prints on the wall-walk that stop halfway"
],
"decisions": [
{
"cue": "a gate that will open for anyone who demands it loudly enough",
"cost": "demanding it announces you to everything inside",
"resolve": {
"roll": "Poise 2",
"success": "you demand it with the right authority and the gate opens for you as it would for its lord",
"failure": "your demand rings hollow and the garrison marks you as a pretender: +1 Bane",
"orElse": "go round by the sally port: two Turns, unannounced"
}
},
{
"cue": "a challenge called down from the wall, and a right answer you do not know",
"cost": "a wrong answer is taken as an assault",
"resolve": {
"roll": "Wits 2",
"success": "the countersign is in what you already passed — you give it and are admitted as expected",
"failure": "you answer wrong and the watch stands to: the next area's encounter begins hostile",
"orElse": "do not answer at all; go over the wall, one Turn and a Brawn roll"
}
},
{
"cue": "a body left hanging as an example, and an obvious kindness in cutting it down",
"cost": "the example was the point",
"resolve": {
"roll": "Poise 2",
"success": "you cut it down with enough ceremony that the garrison approves rather than objects",
"failure": "you have destroyed the keep's warning and it wants a replacement: +1 Bane",
"orElse": "leave it; nothing changes and nothing is owed"
}
},
{
"cue": "a war-drum you could beat, or leave",
"cost": "beating it calls the garrison to muster — for you or against you",
"resolve": {
"roll": "Flair 2",
"success": "the muster forms up and takes its orders from you for one scene",
"failure": "the muster forms up and you are what it has come to deal with",
"orElse": "do not beat it: the way on is longer by one Turn"
}
},
{
"cue": "a room you must cross in full view of the arrow-slits",
"cost": "being watched crossing is exactly what the room is for",
"resolve": {
"roll": "Brawn 2",
"success": "you cross fast and low and are not fired upon",
"failure": "you are shot at: take 2 Grit and roll the clock",
"orElse": "walk it openly and slowly, hands visible — no harm, but you are announced"
}
},
{
"cue": "a prisoner still in the oubliette, alive by some means",
"cost": "letting them out means they know the keep and want out of it",
"resolve": {
"roll": "Wits 2",
"success": "they trade the garrison's watch-pattern for their freedom, and it is true",
"failure": "they trade you a lie and go ahead of you to raise the alarm",
"orElse": "leave them: the way on is unchanged and you will hear them for hours"
}
}
],
"situations": [
{
"occupant": "two of the Garrison",
"doing": "standing a watch on a road nobody uses",
"onArrival": "they challenge you, and wait for a countersign",
"because": "the order to stand down never came",
"offer": "give them any countersign said with confidence and they pass you through"
},
{
"occupant": "the drummer",
"doing": "beating the hour on a drum with no skin left",
"onArrival": "the beat stops when you enter",
"because": "the hour must be kept or the watch cannot change",
"offer": "keep the beat yourself and the whole garrison changes shift, opening the wall-walk"
},
{
"occupant": "a living claimant",
"doing": "measuring the great hall with a knotted cord",
"onArrival": "they put a hand on their sword and ask your business",
"because": "they mean to prove the keep is theirs by right of survey",
"offer": "offer to witness the survey and they will show you what they have already found"
},
{
"occupant": "the Constable",
"doing": "inspecting weapons that are all of them broken",
"onArrival": "they hand you one to examine and await your verdict",
"because": "the inspection was never concluded",
"offer": "condemn the weapons honestly and the armoury opens for you"
},
{
"occupant": "a single figure on the wall-walk",
"doing": "watching a road where something is genuinely coming",
"onArrival": "it points, and does not look at you",
"because": "it has seen the same thing arrive every night for three centuries",
"offer": "look where it points and it will tell you how long you have"
},
{
"occupant": "four of the Garrison",
"doing": "hauling a portcullis that is already down",
"onArrival": "they make room for you at the winch",
"because": "the order was to close the gate and it has never been rescinded",
"offer": "help them and they will open it once, for you"
}
],
"temptations": [
{
"id": "standard",
"cue": "a banner-staff with the colours still on it",
"benefit": "raise it and the Garrison treats you as its lord for a scene",
"useCost": {
"bane": 1
},
"standingDrawback": "everything in the keep now knows exactly where you are"
},
{
"id": "countersign",
"cue": "a watchword scratched inside a helm",
"benefit": "pass any challenge in the keep without a roll, once",
"useCost": {
"bane": 1
},
"standingDrawback": "you are expected at the next post, and they wait"
},
{
"id": "gibbetiron",
"cue": "a length of gibbet-chain, still warm",
"benefit": "once, make one foe genuinely afraid — it breaks and flees",
"useCost": {
"bane": 1
},
"standingDrawback": "whatever flees tells the rest what it saw"
},
{
"id": "hornofmuster",
"cue": "a horn that calls the garrison to arms",
"benefit": "sound it and three Skeletons fight for you for one scene",
"useCost": {
"bane": 2
},
"standingDrawback": "they expect to be commanded again, and follow you",
"acceptanceCost": {
"vice": "Pride"
}
},
{
"id": "blackwax",
"cue": "the great seal, pressed and unbroken",
"benefit": "one door in the keep opens because you carry it",
"useCost": {
"bane": 1
},
"standingDrawback": "the seal is missed, and the household looks for who took it"
}
]
},
"holding": {
"danger": "trespass",
"dangerLine": "the ground is still owned, and knows you are on it",
"trigger": "lingering",
"facets": {
"institution": [
"boundary stones set closer together than any survey needs",
"a wall built through a room, sealing half of it off",
"fences inside the courtyard, dividing nothing from nothing"
],
"ritual": [
"a rent-roll being read to an empty hall",
"a beating of the bounds, worn into the flagstones",
"a table where a claim was witnessed, still set for witnesses"
],
"demand": [
"a door that will not open until someone asks for it aloud",
"a hall that reroutes you back to where you entered",
"a threshold worn on one side only, by people permitted to leave"
],
"wound": [
"a deed torn in half, both halves kept",
"a wall pulled down and rebuilt three times in the same place",
"land salted inside the walls, so nothing else could hold it"
],
"anchor": [
"a strongbox with one document in it",
"a survey chest, sealed, with the ribbons intact",
"a boundary stone brought indoors and kept warm"
]
},
"features": [
"fresh mortar in a wall that should be three centuries old",
"a fence recently cut and badly mended",
"stakes driven into the courtyard in a line, not old",
"a room emptied of everything except the floorboards",
"chalk marks measuring out a room, still bright",
"a door rehung to open the other way"
],
"decisions": [
{
"cue": "a boundary you can step over, or ask to cross",
"cost": "asking costs time; stepping costs standing",
"resolve": {
"roll": "Poise 2",
"success": "you ask properly and the ground grants it — the Garrison will not treat you as trespassers again",
"failure": "you step over and are trespassers from here on: every encounter starts one step more hostile",
"orElse": "go the long way round the boundary: two Turns"
}
},
{
"cue": "a strongbox that will open for whoever holds the deed",
"cost": "you do not hold the deed",
"resolve": {
"roll": "Wits 2",
"success": "you work out which half of the torn deed is here and open it with that",
"failure": "the box holds and the attempt is recorded somewhere: +1 Bane",
"orElse": "break it: loud, roll the clock, and the contents are damaged"
}
},
{
"cue": "a rival claimant offering to split what is inside",
"cost": "splitting it means telling them what you know",
"resolve": {
"roll": "Flair 2",
"success": "you strike a deal that costs you nothing you needed",
"failure": "they take the better half and the way you came in",
"orElse": "refuse and go alone: nothing shared, nothing learned"
}
},
{
"cue": "a wall built through the middle of a room",
"cost": "the sealed half is where the way on is",
"resolve": {
"roll": "Brawn 2",
"success": "you open a gap without bringing the rest down",
"failure": "the wall comes down badly: roll the clock and lose a Turn",
"orElse": "find the old door: one Turn of searching"
}
},
{
"cue": "a rent-roll listing everyone who ever owed here, and a blank line",
"cost": "signing it makes you a tenant, which has privileges",
"resolve": {
"roll": "Wits 1",
"success": "you sign in a way that grants passage but promises nothing",
"failure": "you sign plainly and now owe rent to something that collects: +1 Bane",
"orElse": "leave it unsigned; doors that check tenancy stay shut"
}
},
{
"cue": "a room the keep keeps returning you to",
"cost": "the loop is deliberate and will not simply be walked out of",
"resolve": {
"roll": "Wits 2",
"success": "you spot which door is the one that was added later",
"failure": "you go round again: lose a Turn and roll the clock",
"orElse": "break through a wall instead: loud, one Turn"
}
}
],
"situations": [
{
"occupant": "the Steward",
"doing": "reading a rent-roll aloud to nobody",
"onArrival": "it stops and asks whether you are on the list",
"because": "the roll must be read complete before any tenant may pass",
"offer": "have yourself entered on the roll and every internal door opens"
},
{
"occupant": "two living claimants",
"doing": "arguing over a torn deed, half each",
"onArrival": "they both appeal to you at once",
"because": "neither half is worth anything alone",
"offer": "judge between them and the loser tells you what the winner would not"
},
{
"occupant": "a mason",
"doing": "rebuilding the same wall it has rebuilt many times",
"onArrival": "it does not stop, and asks you to hold a stone",
"because": "the wall must stand and will not",
"offer": "tell it the wall is finished and it will down tools and answer questions"
},
{
"occupant": "the Warden",
"doing": "beating the bounds of a room, slowly, with a rod",
"onArrival": "it invites you to walk the bounds with it",
"because": "the boundary must be walked or the claim lapses",
"offer": "walk with it and the ground stops treating you as trespassers"
},
{
"occupant": "a surveyor's ghost",
"doing": "measuring a courtyard that is bigger every time",
"onArrival": "it asks you to hold the other end of the cord",
"because": "the survey has never once agreed with itself",
"offer": "hold the cord and the courtyard resolves to one size, revealing a door"
},
{
"occupant": "the last tenant",
"doing": "paying rent into an empty box, coin by coin",
"onArrival": "it looks up and asks whether the rent is due",
"because": "nobody ever came to collect and it dare not stop",
"offer": "accept the rent on the house's behalf and it will guide you anywhere inside"
}
],
"temptations": [
{
"id": "halfdeed",
"cue": "half a torn deed, the upper half",
"benefit": "doors that check ownership open for you",
"useCost": {
"bane": 1
},
"standingDrawback": "the other half is somewhere, and someone is holding it"
},
{
"id": "boundstone",
"cue": "a boundary stone small enough to carry",
"benefit": "once, declare a space yours — nothing may enter it for a scene",
"useCost": {
"bane": 1
},
"standingDrawback": "you cannot leave ground you have claimed without giving it up aloud"
},
{
"id": "rentbook",
"cue": "a rent-roll with a blank line",
"benefit": "write a name and that person owes the keep a favour, once",
"useCost": {
"bane": 2
},
"standingDrawback": "your own name is entered directly beneath",
"acceptanceCost": {
"vice": "Greed"
}
},
{
"id": "keyring",
"cue": "a ring of keys, every one of them for this house",
"benefit": "one locked door per scene opens",
"useCost": {
"bane": 1
},
"standingDrawback": "the household expects you to lock up behind you"
},
{
"id": "cord",
"cue": "a surveyor's knotted cord",
"benefit": "once, know exactly how far and which way the way on lies",
"useCost": {
"bane": 1
},
"standingDrawback": "you cannot stop measuring; distances distract you"
}
]
},
"command": {
"danger": "obedience",
"dangerLine": "orders given here are still carried out, by whoever is nearest",
"trigger": "loud",
"facets": {
"institution": [
"a duty roster chalked up, with today's date in a dead hand",
"bells numbered by room, all of them still wired",
"a chain of command painted on a wall, ranks in gold"
],
"ritual": [
"a changing of the guard performed by two figures who never meet",
"orders read out at the same hour, to nobody",
"a salute held by a sentry who has not been relieved"
],
"demand": [
"a hall where your own orders come back to you, obeyed",
"a chair placed so that whoever sits in it must be reported to",
"a room that will not let you leave until you have given an instruction"
],
"wound": [
"orders countermanded in three hands, the last one shaking",
"a whipping-post worn smooth",
"a garrison that obeyed one order to the letter and starved doing it"
],
"anchor": [
"a seal of office, still warm, on a table set for signing",
"a baton of command, laid down and not taken up",
"a written order with the wax unbroken"
]
},
"features": [
"a duty roster amended recently, in chalk",
"a bell still swinging in an empty corridor",
"boots set out in a row, polished, for people who will not come",
"a door held open by a sentry who is no longer there",
"an order pinned to a board, the pin newer than the paper",
"a horse-line with the tack laid out and the horses long gone"
],
"decisions": [
{
"cue": "an order chalked on the wall that you could obey, ignore or amend",
"cost": "obeying makes you household; amending makes you an officer",
"resolve": {
"roll": "Poise 2",
"success": "you obey exactly and are counted household — the Garrison stands down for you",
"failure": "you obey wrongly, which is worse than refusing: +1 Bane",
"orElse": "ignore it and go round: one Turn, and they do not count you as theirs"
}
},
{
"cue": "a sentry who will not stand aside without relief",
"cost": "relieving them means taking their post",
"resolve": {
"roll": "Brawn 2",
"success": "you take the post long enough to be relieved in turn, and pass",
"failure": "you take the post and the relief does not come: lose a Turn and roll the clock",
"orElse": "find another way past: two Turns"
}
},
{
"cue": "a bell-board that would summon a servant to any room",
"cost": "whatever answers has been waiting a long time to be useful",
"resolve": {
"roll": "Wits 2",
"success": "you ring for exactly the right room and something helpful arrives",
"failure": "you ring the wrong room and something unhelpful arrives instead",
"orElse": "do not ring: the way on is longer by one Turn"
}
},
{
"cue": "a written order, sealed, addressed to the garrison",
"cost": "reading it makes you responsible for it",
"resolve": {
"roll": "Wits 1",
"success": "you read it and learn what the garrison is still waiting to be told",
"failure": "you break the seal clumsily; the order is void and the Garrison knows",
"orElse": "deliver it unopened to whoever it names — one Turn, and they act on it"
}
},
{
"cue": "two of the household awaiting an instruction from anyone at all",
"cost": "giving one commits you to the consequence",
"resolve": {
"roll": "Poise 2",
"success": "your instruction is carried out well and they attach to you as staff",
"failure": "your instruction is carried out to the letter, which is not what you meant: +1 Bane",
"orElse": "give none; they follow you anyway, waiting"
}
},
{
"cue": "a baton of command laid across a threshold",
"cost": "picking it up is picking up the post",
"resolve": {
"roll": "Flair 2",
"success": "you take it up and the keep addresses you as its officer",
"failure": "you take it up and are held to an officer's standard you cannot meet: +1 Bane",
"orElse": "step over it; you pass, and nothing here answers to you"
}
}
],
"situations": [
{
"occupant": "a sentry",
"doing": "holding a salute that was never returned",
"onArrival": "it holds the salute, waiting",
"because": "the officer who should have returned it died first",
"offer": "return the salute and it stands down and speaks freely"
},
{
"occupant": "the Sergeant",
"doing": "reading the duty roster aloud to an empty yard",
"onArrival": "it reaches your position on the list and pauses",
"because": "the roster must be read complete or the watch cannot change",
"offer": "answer to a name on the roster and you are counted in the watch"
},
{
"occupant": "two of the Household",
"doing": "carrying out an order that cancelled itself",
"onArrival": "they ask you which of two contradictory orders stands",
"because": "both were given and neither was withdrawn",
"offer": "choose one and the other stands down and serves you"
},
{
"occupant": "a living deserter",
"doing": "stripping livery off a body, quickly",
"onArrival": "they freeze and put their hands where you can see them",
"because": "they worked out that the livery is what the keep obeys",
"offer": "trade for a set of livery and the Garrison will take you for household"
},
{
"occupant": "the bells",
"doing": "ringing room by room, coming closer",
"onArrival": "the bell in this room begins",
"because": "someone rang for service and the house is obliging",
"offer": "answer the bell yourself before whatever is meant to arrives"
},
{
"occupant": "an officer",
"doing": "waiting at a table set for the signing of an order",
"onArrival": "it turns the paper toward you and offers the pen",
"because": "the order was never signed and nothing may proceed without it",
"offer": "sign it and the whole household acts on it — read it first"
}
],
"temptations": [
{
"id": "baton",
"cue": "a baton of office, laid down",
"benefit": "the Household obeys one order from you per scene",
"useCost": {
"bane": 1
},
"standingDrawback": "you may not refuse an order given to you by anything of higher rank"
},
{
"id": "livery",
"cue": "a set of household livery, clean",
"benefit": "the Garrison takes you for staff and does not challenge you",
"useCost": {
"bane": 1
},
"standingDrawback": "you are given errands, and they are noticed if left undone"
},
{
"id": "bellpull",
"cue": "a bell-pull cut and carried",
"benefit": "once, summon something from elsewhere in the keep to help",
"useCost": {
"bane": 1
},
"standingDrawback": "whatever comes stays until it is dismissed by name"
},
{
"id": "sealedorder",
"cue": "a written order, sealed, unaddressed",
"benefit": "fill in a name and that person must do one thing",
"useCost": {
"bane": 2
},
"standingDrawback": "your own name is on the reverse in the same hand",
"acceptanceCost": {
"vice": "Pride"
}
},
{
"id": "whistle",
"cue": "a sergeant's whistle",
"benefit": "once, halt anything in the keep for a round",
"useCost": {
"bane": 1
},
"standingDrawback": "everything in earshot looks to you for what comes next"
}
]
},
"lineage": {
"danger": "succession",
"dangerLine": "the line is still being counted, and it is looking for the next name",
"trigger": "seenTwice",
"facets": {
"institution": [
"a family tree painted the length of a wall, the last branch bare",
"portraits in strict order of birth, ending abruptly",
"cradles stacked in a storeroom, all of them used"
],
"ritual": [
"a christening bowl, filled and refilled",
"a naming-day feast laid out and never eaten",
"a bible with the births entered in five hands and the deaths in one"
],
"demand": [
"a hall of mirrors hung at child-height",
"a chair sized for an heir, kept dusted",
"a room that shows you your own face in the family line"
],
"wound": [
"a name scratched from the tree, and the plaster gouged through",
"portraits of children that stop at the same age",
"a marriage bed with the hangings cut to ribbons"
],
"anchor": [
"a signet sized for a boy's hand",
"a cradle with the blankets still warm",
"a locket with two portraits and one of them scraped blank"
]
},
"features": [
"a name added to the family tree in fresh paint",
"a cradle moved recently, and rocked",
"a portrait taken down and turned to the wall",
"a christening bowl with water in it",
"a marriage contract half-signed on a table",
"toys set out for a child who is not here"
],
"decisions": [
{
"cue": "a family tree with one bare branch, and a brush left out",
"cost": "adding a name is a claim; the house takes claims seriously",
"resolve": {
"roll": "Flair 2",
"success": "you paint a name that satisfies the house without binding you",
"failure": "you paint yourself in, and the house now expects an heir of you: +1 Bane",
"orElse": "leave the branch bare and go round: one Turn"
}
},
{
"cue": "a locket with one portrait scraped away",
"cost": "restoring it means deciding who was removed",
"resolve": {
"roll": "Wits 2",
"success": "you work out who it was from the portraits and the tree, and the house softens toward you",
"failure": "you guess wrong and name the wrong person: +1 Bane, and the house is colder",
"orElse": "leave it scraped; nothing gained, nothing owed"
}
},
{
"cue": "a living claimant with a marriage contract and a pen",
"cost": "signing gets you the run of the house as family",
"resolve": {
"roll": "Poise 2",
"success": "you sign in a way that grants access without obligation",
"failure": "you have married into a line the house intends to continue",
"orElse": "refuse: doors that check blood stay shut, one Turn to go round"
}
},
{
"cue": "a cradle that rocks when nobody is near it",
"cost": "stopping it is a kindness or an insult, depending",
"resolve": {
"roll": "Poise 2",
"success": "you still it gently and whatever was rocking it is grateful",
"failure": "you still it and the house takes the loss badly: roll the clock",
"orElse": "leave it rocking; you will hear it for the rest of the delve"
}
},
{
"cue": "a christening bowl and a name expected of you",
"cost": "being named into the house has privileges",
"resolve": {
"roll": "Flair 1",
"success": "you give a name that is accepted and are treated as kin",
"failure": "you give your own name and the house has it now: +1 Bane",
"orElse": "decline the water; you remain a stranger and are watched as one"
}
},
{
"cue": "a portrait of a child that looks unmistakably like one of you",
"cost": "the house has noticed the resemblance too",
"resolve": {
"roll": "Wits 2",
"success": "you turn the resemblance to your advantage and are welcomed as returning family",
"failure": "the house decides one of you is the heir, and will not be argued out of it",
"orElse": "cover the portrait: one Turn, and the house resents it"
}
}
],
"situations": [
{
"occupant": "the Nurse",
"doing": "rocking a cradle that has nothing in it",
"onArrival": "it asks you, quite reasonably, to be quiet",
"because": "the child was never brought and the rocking was never stopped",
"offer": "offer to take the watch and it will finally leave the room, and show you out"
},
{
"occupant": "a portrait-painter",
"doing": "working on a family tree that has run out of branches",
"onArrival": "it turns and measures your face against the wall",
"because": "the line must be continued on paper if it cannot be otherwise",
"offer": "sit for it and the house treats you as kin for the rest of the delve"
},
{
"occupant": "two living claimants",
"doing": "comparing signets, neither of which fits",
"onArrival": "they ask you to say which ring is the true one",
"because": "both were made and only one was worn",
"offer": "judge between them and the loser hands you what they came in with"
},
{
"occupant": "the Chaplain",
"doing": "filling a christening bowl that will not stay full",
"onArrival": "it holds out the ladle to you",
"because": "a naming was begun and never finished",
"offer": "finish the naming and every door that checks blood opens"
},
{
"occupant": "a child-sized figure",
"doing": "sitting in a chair too large for it, waiting to be addressed",
"onArrival": "it looks up and asks whether you have come for it at last",
"because": "it was told to wait and nobody returned",
"offer": "tell it that it may stop waiting, and it will show you the way down"
},
{
"occupant": "the Widow",
"doing": "setting a table for a family that is not coming",
"onArrival": "she counts you and adds places",
"because": "the meal must be laid whether anyone eats or not",
"offer": "sit and eat and the household is yours for the delve"
}
],
"temptations": [
{
"id": "signet",
"cue": "a signet ring sized for a boy",
"benefit": "doors that check blood open for you",
"useCost": {
"bane": 1
},
"standingDrawback": "the house expects you to produce an heir, and asks"
},
{
"id": "locket",
"cue": "a locket, one portrait scraped blank",
"benefit": "once, be taken for someone's kin by anything here",
"useCost": {
"bane": 1
},
"standingDrawback": "whoever was scraped out begins to be remembered as you"
},
{
"id": "cradleblanket",
"cue": "a blanket from a cradle, warm",
"benefit": "once, be protected as the house protects its own",
"useCost": {
"bane": 1
},
"standingDrawback": "the house treats you as a child of it — indulged, and not consulted"
},
{
"id": "familybible",
"cue": "the register of births and deaths",
"benefit": "write a death and the house believes it, once",
"useCost": {
"bane": 2
},
"standingDrawback": "your own entry has been begun in the same hand",
"acceptanceCost": {
"vice": "Pride"
}
},
{
"id": "heirchair",
"cue": "a chair-back finial from an heir's seat",
"benefit": "once, insist on precedence as family and be obeyed",
"useCost": {
"bane": 1
},
"standingDrawback": "the rest of the line resents you, and shows it"
}
]
}
},
"placeNameStyle": "claimant"
}