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vanity-delve/core/render.mjs
T
tevansandClaude Opus 5 07148df8e6 DELVE core: seeded generator, fiction kernel, Barrow pack, CLI
Build steps 1, 2 and 4 of the plan in DESIGN.md.

core/ is pure JS with zero Foundry globals and 11 passing invariants. The
fiction model has one root draw — an APPETITE plus the ACCOMMODATION someone
made for it — and projects the motif, danger, prize, faction, cue fragments and
the appeasement move from it, so the fiction coheres instead of being four
unrelated draws. 336 kernels from 21 authored lines; 60 generated delves gave
51 distinct kernels.

Cue fragments are tagged by facet (institution/ritual/demand/wound/anchor) and
dealt without replacement. The facet progression across the arc reproduces the
hand-authored paper delve's structure, which had arrived at it by instinct.

Generation and table dice stay apart: pressure.mjs decides when a clock roll is
due and what it means, and never rolls. That is what makes the skeleton seed an
honest promise rather than a half-truth.

paper/ holds the hand-written delve and both playtest logs. spike/ holds the
instrumented harness that measured the Forge outside Foundry.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 00:16:58 +01:00

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/** Render a delve to GM-readable markdown, in the house style. */
import { skeletonBlurb } from './skeleton.mjs';
const cap = s => (s ? s[0].toUpperCase() + s.slice(1) : s);
/** Costs read as English in a GM document, never as JSON. */
const cost = c => {
if (!c) return 'free';
const bits = [];
if (c.bane) bits.push(`**+${c.bane} Bane${c.bane > 1 ? 's' : ''}** on the tab`);
if (c.vice) bits.push(`take the Vice **${c.vice}**`);
if (c.vanity) bits.push(`**+${c.vanity} Vanity**`);
return bits.length ? bits.join(', ') : 'free';
};
export function renderMarkdown(d) {
const L = [];
const sk = d.skeleton;
L.push(`# ${sk.placeName.toUpperCase()}`);
L.push('');
L.push(`> *${sk.motif.dangerLine}.*`);
L.push('');
L.push(`**VANITY · ${cap(d.params.theme)} · Depth ${d.params.depth} · ${d.params.party} heroes · ` +
`${d.params.areas} areas + ${d.ending.authored ? 'an authored ending' : 'a generated ending'}**`);
L.push(`**Seed \`${d.seed}\` · generator ${d.generatorVersion} · catalog ${d.catalogVersion}**`);
L.push('');
L.push('> **Skeleton seed, not a replay seed.** It reproduces the fiction, the area order, the');
L.push('> heat and the hoard tiers. It does **not** reproduce encounter composition, mood or');
L.push('> hoard contents — those come from the Forge, which is not seeded.');
L.push('');
L.push('---');
L.push('');
L.push('## The truth (GM only)');
L.push('');
L.push(skeletonBlurb(sk));
L.push('');
L.push(`**They will ask you:** ${d.ending.question}`);
L.push('');
L.push('## Pressure');
L.push('');
L.push(`- **The clock.** Roll 1d6 on a trigger, or every ${d.pressure.triggerNumber === 1 ? '3' : '3'} Turns. ` +
`**${d.pressure.triggerNumber} or under — something comes.** Telegraph one Turn ahead.`);
L.push(`- **Triggers this delve:** ${[...new Set(d.areas.map(a => a.trigger))].join(' · ')}`);
L.push(`- **The tab.** Target **${d.pressure.target} Banes** by the ending. Banes are *offered by named beats*, never hoped for.`);
L.push(`- **The danger is ${sk.motif.danger}:** ${sk.motif.dangerLine}.`);
L.push('');
const ap = sk.appeasement;
L.push('## The way through — the appeasement');
L.push('');
L.push(`Anyone may **${ap.move}**. \`[VANITY: ${ap.attribute} — ${ap.successes} successes]\``);
L.push(`On success ${ap.why}, and ${sk.factions[0]?.name} will not open hostilities first.`);
L.push(`**Cost: +${ap.gain.vanity} Vanity now, +${ap.cost.bane} Bane on the tab.** Shine now, bill later.`);
L.push(`**Repeatable in every area.** Say the Bane aloud when it banks — the table must be able to see the route is open.`);
L.push('');
L.push('## Factions');
L.push('');
for (const f of sk.factions) L.push(`- **${f.name}** (${f.kind}) — ${f.essence}. Handled by *${f.handledBy}*.`);
L.push('');
L.push(`**Planned fights:** ${d.budget.plannedFights} of ${d.params.areas} areas · base heat *${d.budget.heatBase}*`);
L.push('');
L.push('---');
L.push('');
for (const a of d.areas) {
L.push(`### AREA ${a.index} — ${a.name}`);
L.push(`*${a.role} · facet: ${a.facet}${a.encounter ? ` · encounter: ${a.encounter.heat}` : ' · no encounter'}` +
`${a.hoard ? ` · hoard: ${a.hoard}` : ''}*`);
L.push('');
L.push('**Cue** — *assemble aloud; these are fragments, not read-aloud text*');
for (const c of a.cueFragments) L.push(`- ${c}`);
L.push('');
L.push(`**Truth.** ${a.truth}`);
L.push('');
if (a.clue.automatic) {
L.push(`**The clue is automatic:** ${a.clue.automatic}.`);
L.push(`${a.clue.extra}`);
L.push('');
}
L.push(`**The decision.** ${a.decision.cue} — *${a.decision.cost}*`);
L.push('');
if (a.encounter) {
const R = a.encounter.roster;
L.push(`**Encounter — ${a.encounter.heat}.** ${R ? R.line : a.encounter.kind}`);
if (R) {
L.push('');
L.push('| Foe | atk | def | Grit | Nerve | |');
L.push('|---|---|---|---|---|---|');
for (const f of R.foes) L.push(`| ${f.n}× ${f.name} | ${f.atk} | ${f.def} | ${f.grit} | ${f.nerve} | ${f.note} |`);
L.push('');
L.push(`- **Harmed by:** ${R.harmedBy}${R.harmedBy.includes('ONLY') ? ' — **say this before initiative**' : ''}`);
L.push(`- **Avoidable:** ${R.avoid}`);
}
L.push(`- *Forge:* \`forgeEncounter({heat:"${a.encounter.heat}", hoard:false, post:false, folderId})\``);
}
if (a.hoard) L.push(`**Hoard.** Tier **${a.hoard}**.`);
if (a.temptation) {
const t = a.temptation;
L.push(`**Temptation — ${t.id}.** ${t.cue}`);
L.push(`- *Benefit:* ${t.benefit}`);
L.push(`- *Accept:* ${cost(t.acceptanceCost)} · *Use:* ${cost(t.useCost)}`);
L.push(`- *Standing:* ${t.standingDrawback}`);
}
L.push('');
L.push(`**Attention trigger:** ${a.trigger}.`);
if (a.baneBeat) {
const rules = {
flattery: ['whoever performs the appeasement', 'each time it is used', 'repeatable'],
noticing: ['whoever lingers on their own reflection', 'once per hero here', 'repeatable across areas'],
relicUse: ['whoever spends the relic', 'each use', 'repeatable'],
announcing: ['the whole party', 'once, on entering loudly', 'once only'],
refusal: ['whoever refuses the offer', 'once', 'once only'],
};
const [who, when, rep] = rules[a.baneBeat] ?? ['a hero', 'once', 'once only'];
L.push(`**Bane beat — ${a.baneBeat}.** Who: *${who}*. When: *${when}*. ${rep}. Say it aloud when it banks.`);
}
L.push(`**Fallback route.** ${a.fallback.route} — cost: ${a.fallback.cost}.`);
L.push('');
L.push(`*Failure case.* ${a.failureCase}`);
L.push('');
L.push('---');
L.push('');
}
L.push(`### ENDING — ${d.ending.name}`);
L.push(d.ending.authored ? '### ⟨ AUTHORED SLOT — this is the seam ⟩' : `*generated · heat ${d.ending.heat} · hoard ${d.ending.hoard}*`);
L.push('');
if (d.ending.authored) {
L.push('**Areas 1–' + d.params.areas + ' are what DELVE generates. This is what it hands over.**');
L.push('');
}
L.push('**Cue** — *fragments*');
for (const c of d.ending.cueFragments) L.push(`- ${c}`);
L.push('');
L.push(`**${sk.bottomProblem.label}** — ${sk.bottomProblem.failureState}. Wants: *${sk.bottomProblem.wantNow}*.`);
L.push(`Handled by ${sk.bottomProblem.handledBy}.`);
L.push('');
L.push(`**They open by asking:** ${d.ending.question}`);
L.push('');
L.push('| Party\'s route | The audience |');
L.push('|---|---|');
L.push(`| Appeased it even once (**${ap.move}**) | It listens. It will trade ${sk.prize.label} for the real thing, done to its face. \`[VANITY: ${ap.attribute} — ${ap.successes}]\` or take **Rattled**. |`);
L.push('| Refused throughout, tab under 4 | It offers a Vice — take the shine, bank the bill. Refusing starts the fight. |');
L.push(`| Carrying ${sk.prize.label} | It wants that more than it wants you. |`);
L.push('| Fighting | Winnable by two engaged heroes. **Name what harms it before initiative.** |');
L.push('');
L.push('> **Before initiative, always say what can hurt it.** Playtest 1 was unwinnable because');
L.push('> the table discovered the immunity by failing.');
L.push('');
const g = d.triggerGlossary ?? {};
if (Object.keys(g).length) {
L.push('## Trigger glossary');
L.push('');
for (const [k, v] of Object.entries(g)) L.push(`- **${k}** — ${v}`);
L.push('');
}
L.push('---');
L.push('');
L.push('*Private VANITY development material — not for sale or distribution.*');
return L.join('\n');
}