Playtest 3 put four players (Codex) through a generated delve with only the player-facing text. Verdict: "a list of room-prompts, not a place", which "expects the GM to invent too much of the actual game". It localised that to one thing — decisions had a cue and a cost but no resolution. Every decision now carries: an attempt roll, an explicit success outcome, an explicit failure outcome, and an always-available alternative. 48 blocks across 8 motifs. The alternative is not optional: playtest 1 died on a gate the table could fail without knowing, and the sharpest complaint this time was a door whose only options were "guess blind and bleed Banes" or "pay time". Features are now motif-scoped too, so all three furniture pools belong to the fiction rather than a global list. 136 authored entries per theme. Three new invariants make the failure modes unauthorable: every decision has a resolution, no decision gates progress without an alternative, and every rolled decision states both success and failure. Tests 16 -> 19. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
12 KiB
THE VAULT OF THE PATIENT LORD
the dead here still take instruction, and give it.
VANITY · Barrow · Depth 2 · 4 heroes · 5 areas + an authored ending
Seed live-table-01 · generator 0.1.0 · catalog barrow@1
Skeleton seed, not a replay seed. It reproduces the fiction, the area order, the heat and the hoard tiers. It does not reproduce encounter composition, mood or hoard contents — those come from the Forge, which is not seeded.
The truth (GM only)
The Vault of the Patient Lord. The Patient Lord bought a household from those with nothing left, so that someone would always obey. The Patient Lord is disobeyed now, and cannot bear it. The prize is the signet that is still obeyed — the only thing the household answers to. The Silent Host are still performing the ritual they were buried for; they are handled by courtesy. The motif is voices, and the danger is obedience: the dead here still take instruction, and give it.
They will ask you: "Do as you are told."
Pressure
- The clock. Roll 1d6 on a trigger, or every 3 Turns. 1 or under — something comes. Telegraph one Turn ahead.
- Triggers this delve: seenTwice · loud · disturbed
- The tab. Target 5 Banes by the ending. Banes are offered by named beats, never hoped for.
- The danger is obedience: the dead here still take instruction, and give it.
The way through — the appeasement
Anyone may do one small thing it asks, without arguing. [VANITY: Poise — 2 successes]
On success it was obeyed, and The Silent Host will not open hostilities first.
Cost: +1 Vanity now, +1 Bane on the tab. Shine now, bill later.
Repeatable in every area. Say the Bane aloud when it banks — the table must be able to see the route is open.
Factions
- The Silent Host (undead) — still performing the ritual they were buried for. Handled by courtesy.
- things that moved in (beast) — neither know nor care whose tomb this is. Handled by force or food.
Planned fights: 2 of 5 areas · base heat fight
AREA 1 — The Weeping Stair
approach · facet: institution · no encounter
Cue — assemble aloud; these are fragments, not read-aloud text
- servants' bones arranged as though mid-errand
- someone has been talking here, and stopped when you arrived
Truth. this is how the place was ordered, and it still is. The Patient Lord bought a household from those with nothing left, so that someone would always obey.
The clue is automatic: servants' bones arranged as though mid-errand — and it was done deliberately. [VANITY: Observation — 1 success] buys who did it, and roughly when
The decision. an order carved into the floor, still legible — obey it and the Host counts you as household; step over it and they do not
- Attempt it:
[VANITY: Poise 2] - Success: you obey exactly enough to be counted household — Skeletons stand down for you
- Failure: you obey wrongly, which is worse than not obeying: +1 Bane
- Or simply: step over it: no cost now, and the Host does not count you as theirs
Attention trigger: seenTwice. Bane beat — announcing. Who: the whole party. When: once, on entering loudly. once only. Say it aloud when it banks. Fallback route. The Silent Host will receive anyone who behaves as a guest — cost: one Bane on the tab, and they will expect it again.
Failure case. If they skip this, move its cue fragment into the next area so the motif still completes.
AREA 2 — The Lesser Vault
complication · facet: ritual · encounter: fight · hoard: cache
Cue — assemble aloud; these are fragments, not read-aloud text
- orders scratched into the floor, the last one unfinished
- a door braced shut from within by furniture
Truth. the office is still being performed, for someone who is no longer served by it. The Patient Lord bought a household from those with nothing left, so that someone would always obey.
The clue is automatic: orders scratched into the floor, the last one unfinished — and it was done deliberately. [VANITY: Observation — 1 success] buys who did it, and roughly when
The decision. two doors, and behind one a voice giving instructions to nobody — the quiet door is longer; the voice would tell you exactly where to go
- Or simply: a pure choice: the voice names the route exactly, the quiet door takes one Turn
Encounter — fight. 1 Ghoul and 2 Skeletons
| Foe | atk | def | Grit | Nerve | |
|---|---|---|---|---|---|
| 1× Ghoul | 4 | 3 | 4 | 5 | on a hit, a free Called Shot to freeze for a round |
| 2× Skeleton | 3 | 2 | 1 | 5 | fearless |
- Harmed by: anything
- Avoidable: the Ghoul goes for court dress first — send someone plain
- Forge:
forgeEncounter({heat:"fight", hoard:false, post:false, folderId})Hoard. Tier cache. Temptation — tube. a short length of speaking-tube, cut and carried - Benefit: ask one question and get one true answer
- Accept: free · Use: +1 Bane on the tab
- Standing: whatever answers can now hear you
Attention trigger: loud. Bane beat — noticing. Who: whoever lingers on their own reflection. When: once per hero here. repeatable across areas. Say it aloud when it banks. Fallback route. The Silent Host will receive anyone who behaves as a guest — cost: one Bane on the tab, and they will expect it again.
Failure case. If they skip this, move its cue fragment into the next area so the motif still completes.
AREA 3 — The Crossing
turn · facet: demand · no encounter
Cue — assemble aloud; these are fragments, not read-aloud text
- a hall where your own voice arrives before you speak
- an order half-scratched out and rewritten by a different hand
Truth. here the want is explicit — the place asks something of whoever enters. The Patient Lord bought a household from those with nothing left, so that someone would always obey.
The clue is automatic: a hall where your own voice arrives before you speak — and it was done deliberately. [VANITY: Observation — 1 success] buys who did it, and roughly when
The decision. a bell-pull that would summon someone — ring it and help comes, and it is not the kind you wanted
- Attempt it:
[VANITY: Poise 2] - Success: what comes is answerable to you for one scene
- Failure: what comes is not the kind of help you wanted
- Or simply: do not ring: the way on is longer by one Turn
Attention trigger: loud. Bane beat — noticing. Who: whoever lingers on their own reflection. When: once per hero here. repeatable across areas. Say it aloud when it banks. Fallback route. The Silent Host will receive anyone who behaves as a guest — cost: one Bane on the tab, and they will expect it again.
Failure case. If they skip this, move its cue fragment into the next area so the motif still completes.
AREA 4 — The Servants' Deep
descent · facet: wound · no encounter · hoard: pocket
Cue — assemble aloud; these are fragments, not read-aloud text
- an instruction repeated until the stone gave out
- boot-prints that stop mid-corridor and do not resume
Truth. this is the damage the want did to those who had to satisfy it. The Patient Lord bought a household from those with nothing left, so that someone would always obey.
The clue is automatic: an instruction repeated until the stone gave out — and it was done deliberately. [VANITY: Observation — 1 success] buys who did it, and roughly when
The decision. a door that opens to a spoken password nobody living knows — guessing costs a Bane per attempt; the long way costs two Turns
- Attempt it:
[VANITY: Wits 2] - Success: the fiction gives you the word — the unfinished order, the wax, the name on the tube all point at it
- Failure: you have the shape of it but not the word: one more attempt, or take the long way
- Or simply: the long way: two Turns, no guessing, no Banes
Hoard. Tier pocket. Temptation — bell. a small bell from a servant's board
- Benefit: ring it and one order is obeyed, by anything
- Accept: free · Use: +2 Banes on the tab
- Standing: it rings faintly when someone gives you an order
Attention trigger: disturbed. Bane beat — relicUse. Who: whoever spends the relic. When: each use. repeatable. Say it aloud when it banks. Fallback route. The Silent Host will receive anyone who behaves as a guest — cost: one Bane on the tab, and they will expect it again.
Failure case. If they skip this, move its cue fragment into the next area so the motif still completes.
AREA 5 — The Last Door
threshold · facet: anchor · encounter: battle · hoard: chest
Cue — assemble aloud; these are fragments, not read-aloud text
- a key that fits nothing here
- wax jammed into a speaking-tube, still soft
Truth. the thing the whole barrow is arranged around is close. The Patient Lord bought a household from those with nothing left, so that someone would always obey.
The clue is automatic: a key that fits nothing here — and it was done deliberately. [VANITY: Observation — 1 success] buys who did it, and roughly when
The decision. an instruction you can obey, ignore, or countermand — countermanding it works once and marks you as someone who gives orders
- Attempt it:
[VANITY: Poise 2] - Success: you countermand it and the dead obey you instead — this marks you as someone who gives orders: from now on the Host brings you their disputes, and once per delve you may issue one order they must follow
- Failure: the order stands and you have been seen to fail at giving one: +1 Bane, and the Host addresses someone else from now on
- Or simply: obey it, or ignore it and go round: ignoring costs one Turn
Encounter — battle. 1 Wraith and 3 Skeletons
| Foe | atk | def | Grit | Nerve | |
|---|---|---|---|---|---|
| 1× Wraith | 5 | 3 | 10 | 5 | INCORPOREAL — chill touch ignores armour and drains 1 max Grit |
| 3× Skeleton | 3 | 2 | 1 | 5 | fearless |
- Harmed by: blessed, silvered or magical weapons ONLY — say this before initiative
- Avoidable: it will take an appeasement over a fight every time
- Forge:
forgeEncounter({heat:"battle", hoard:false, post:false, folderId})Hoard. Tier chest. Temptation — staff. a staff of office, propped where it was set down - Benefit: give one order the dead must follow
- Accept: take the Vice Pride · Use: +2 Banes on the tab
- Standing: you may not refuse an order given to you
Attention trigger: disturbed. Bane beat — refusal. Who: whoever refuses the offer. When: once. once only. Say it aloud when it banks. Fallback route. The Silent Host will receive anyone who behaves as a guest — cost: one Bane on the tab, and they will expect it again.
Failure case. If they skip this, the ending opens with them holding nothing the bottom problem wants.
ENDING — The Audience
⟨ AUTHORED SLOT — this is the seam ⟩
Areas 1–5 are what DELVE generates. This is what it hands over.
Cue — fragments
- a seat that expects to be addressed
The Patient Lord — is disobeyed now, and cannot bear it. Wants: to be obeyed without asking. Handled by giving them what they want, at a price.
They open by asking: "Do as you are told."
| Party's route | The audience |
|---|---|
| Appeased it even once (do one small thing it asks, without arguing) | It listens. It will trade the signet that is still obeyed for the real thing, done to its face. [VANITY: Poise — 2] or take Rattled. |
| Refused throughout, tab under 4 | It offers a Vice — take the shine, bank the bill. Refusing starts the fight. |
| Carrying the signet that is still obeyed | It wants that more than it wants you. |
| Fighting | Winnable by two engaged heroes. Name what harms it before initiative. |
Before initiative, always say what can hurt it. Playtest 1 was unwinnable because the table discovered the immunity by failing.
Trigger glossary
- announced — entered somewhere grandly — the big doors, a shout, a herald
- seenTwice — reflected, echoed or witnessed twice over in one place
- loud — a raised voice, a broken door, steel on stone
- lingering — stayed in one place longer than it takes to search it
- disturbed — struck or moved something that had not moved in centuries
Private VANITY development material — not for sale or distribution.