Three interior-kernel themes on barrow geometry, each 4 motifs: church faith · congregation · offering · sanctity temple exactness · sacrifice · silence · exclusion palace service · delight · splendour · audience All validate. 7 themes total; index.json rebuilt. Module → 0.4.0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1174 lines
42 KiB
JSON
1174 lines
42 KiB
JSON
{
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"id": "palace",
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"label": "Palace",
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"forgeStageType": "barrow",
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"schema": 1,
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"placeNameStyle": "claimant",
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"_model": "Interior kernel at its most VANITY-shaped. A palace wants to be attended, delighted, admired or centred on, and its accommodations are what a court does to people who are useful to that.",
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"facetProgression": {
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"approach": "institution",
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"complication": "ritual",
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"turn": "demand",
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"descent": "wound",
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"threshold": "anchor",
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"ending": "demand"
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},
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"claimants": [
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"Sun-Queen",
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"Pleasure-Prince",
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"Regent-in-Perpetuity",
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"Favourite",
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"Doge",
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"Empress of One Room",
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"Master of Revels"
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],
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"appetites": [
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{
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"id": "attended",
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"want": "never to do anything unattended",
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"lack": "unattended",
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"purpose": "nothing would ever have to be done alone",
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"motif": "service",
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"prize": "bell",
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"conscript": "the servants",
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"asks": "\"Where is everybody?\"",
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"appeasement": {
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"move": "do one small service without being asked, and well",
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"attribute": "Poise",
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"successes": 2,
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"why": "it was attended to",
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"gain": {
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"vanity": 1
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},
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"cost": {
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"bane": 1
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},
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"repeatable": true
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}
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},
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{
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"id": "delighted",
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"want": "never to be bored for an instant",
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"lack": "bored",
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"purpose": "the entertainment would never stop",
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"motif": "delight",
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"prize": "mask",
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"conscript": "the entertainers",
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"asks": "\"Well, amuse me.\"",
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"appeasement": {
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"move": "amuse it — a story, a trick, a scandal, anything new",
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"attribute": "Flair",
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"successes": 2,
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"why": "it is diverted again",
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"gain": {
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"vanity": 1
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},
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"cost": {
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"bane": 1
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},
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"repeatable": true
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}
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},
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{
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"id": "admired",
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"want": "to be surrounded by the finest of everything",
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"lack": "surrounded by the ordinary",
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"purpose": "nothing plain would ever be in the room",
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"motif": "splendour",
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"prize": "jewel",
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"conscript": "the makers",
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"asks": "\"Do you like it?\"",
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"appeasement": {
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"move": "admire something of its aloud and in detail",
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"attribute": "Flair",
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"successes": 2,
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"why": "it has been admired properly",
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"gain": {
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"vanity": 1
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},
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"cost": {
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"bane": 1
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},
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"repeatable": true
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}
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},
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{
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"id": "centred",
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"want": "to be the reason everyone is in the room",
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"lack": "ignored",
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"purpose": "every eye would always be on it",
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"motif": "audience",
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"prize": "seal",
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"conscript": "the courtiers",
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"asks": "\"Am I boring you?\"",
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"appeasement": {
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"move": "give it your whole attention, and do not look away",
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"attribute": "Poise",
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"successes": 2,
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"why": "it is the centre of the room again",
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"gain": {
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"vanity": 1
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},
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"cost": {
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"bane": 1
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},
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"repeatable": true
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}
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}
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],
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"accommodations": [
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{
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"id": "retained",
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"text": "retained {conscript} at court and would not sign their leave",
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"cruelty": 2,
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"fits": [
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"attended",
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"delighted",
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"centred"
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]
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},
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{
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"id": "ruined",
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"text": "ruined {conscript} so they could not afford to leave",
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"cruelty": 3,
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"fits": [
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"attended",
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"centred",
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"admired"
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]
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},
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{
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"id": "commissioned",
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"text": "commissioned {conscript} to work until the work killed them",
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"cruelty": 3,
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"fits": [
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"admired",
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"delighted"
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]
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},
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{
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"id": "favoured",
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"text": "favoured {conscript} so publicly that they could go nowhere else",
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"cruelty": 2,
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"fits": [
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"centred",
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"delighted",
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"attended"
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]
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},
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{
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"id": "displayed",
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"text": "had {conscript} dressed and posed about the rooms as furnishing",
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"cruelty": 3,
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"fits": [
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"admired",
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"centred"
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]
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},
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{
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"id": "kept",
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"text": "would not let {conscript} retire, and then could not",
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"cruelty": 1,
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"fits": [
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"attended",
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"delighted",
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"admired"
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]
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}
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],
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"prizes": {
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"bell": {
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"label": "the bell that was always answered",
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"function": "the only thing the household ever obeyed instantly"
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},
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"mask": {
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"label": "the mask from the last good revel",
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"function": "the only night anybody remembers enjoying"
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},
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"jewel": {
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"label": "the one perfect thing in a palace of fine things",
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"function": "the only object here that was never improved on"
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},
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"seal": {
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"label": "the privy seal, still warm",
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"function": "the only thing that ever ended a conversation"
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}
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},
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"placeNames": {
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"first": [
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"The Palace of the",
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"The Winter House of the",
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"The Pavilions of the",
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"The Court of the",
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"The Summer Rooms of the"
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]
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},
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"areaNames": {
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"approach": [
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"The Court of Honour",
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"The Grand Stair",
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"The Colonnade",
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"The Water Garden",
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"The Carriage Sweep"
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],
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"complication": [
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"The Antechamber",
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"The Mirror Gallery",
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"The Music Room",
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"The Orangery",
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"The Card Room"
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],
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"turn": [
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"The Throne Room",
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"The Long Gallery",
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"The Presence Chamber",
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"The Painted Hall",
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"The Salon"
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],
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"descent": [
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"The Servants' Passages",
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"The Kitchens",
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"The Ice House",
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"The Under-Stair",
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"The Laundry Court"
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],
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"threshold": [
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"The Privy Chamber",
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"The Closet",
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"The Robing Room",
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"The Cabinet",
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"The Bedchamber Antechamber"
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],
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"ending": [
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"The Bedchamber",
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"The Little Room",
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"Where the Favourite Waits",
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"The Last Salon"
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]
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},
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"factions": [
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{
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"id": "household",
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"name": "the Household",
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"kind": "undead",
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"essence": "still in service, still waiting to be rung for",
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"handledBy": "courtesy"
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},
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{
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"id": "creditors",
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"name": "creditors",
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"kind": "living",
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"essence": "here for what the court still owes them",
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"handledBy": "trade"
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},
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{
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"id": "court",
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"name": "the Court",
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"kind": "undead",
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"essence": "still attending, still competing to be noticed",
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"handledBy": "flattery"
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},
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{
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"id": "vermin",
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"name": "what moved into the empty rooms",
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"kind": "beast",
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"essence": "never had an invitation",
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"handledBy": "force"
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}
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],
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"triggerGlossary": {
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"announced": "came up the grand stair and were announced, as guests are",
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"seenTwice": "caught in two mirrors of the gallery at once",
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"loud": "a raised voice in a room built for conversation",
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"lingering": "stayed in one room long enough to be spoken about",
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"disturbed": "moved, sat on, or used something the household maintains"
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},
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"rosters": {
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"skirmish": {
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"line": "3 Skeletons in livery",
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"foes": [
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{
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"n": 3,
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"name": "Skeleton",
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"atk": 3,
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"def": 2,
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"grit": 1,
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"nerve": 5,
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"note": "fearless; bows before it strikes"
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}
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],
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"harmedBy": "anything",
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"avoid": "they will not strike a guest who has been announced"
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},
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"fight": {
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"line": "1 Ghoul in the kitchens and 2 Skeletons",
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"foes": [
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{
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"n": 1,
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"name": "Ghoul",
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"atk": 4,
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"def": 3,
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"grit": 4,
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"nerve": 5,
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"note": "free Called Shot to freeze on a hit"
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},
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{
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"n": 2,
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"name": "Skeleton",
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"atk": 3,
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"def": 2,
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"grit": 1,
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"nerve": 5,
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"note": "fearless"
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}
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],
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"harmedBy": "anything",
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"avoid": "it stays below stairs; the state rooms are safe from it"
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},
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"battle": {
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"line": "1 Wraith of the Favourite and 3 Skeletons",
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"foes": [
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{
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"n": 1,
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"name": "Wraith",
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"atk": 5,
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"def": 3,
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"grit": 10,
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"nerve": 5,
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"note": "INCORPOREAL — chill touch ignores armour, drains 1 max Grit"
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},
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{
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"n": 3,
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"name": "Skeleton",
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"atk": 3,
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"def": 2,
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"grit": 1,
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"nerve": 5,
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"note": "fearless"
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}
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],
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"harmedBy": "blessed, silvered or magical weapons for the Wraith ONLY; anything for the Skeletons — say so before initiative",
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"avoid": "it would far rather be flattered than fight, and will pause to be"
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},
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"nightmare": {
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"line": "1 Wraith, 1 Ogre in the under-stair and 4 Skeletons",
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"foes": [
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{
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"n": 1,
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"name": "Wraith",
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"atk": 5,
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"def": 3,
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"grit": 10,
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"nerve": 5,
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"note": "INCORPOREAL"
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},
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{
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"n": 1,
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"name": "Ogre",
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"atk": 5,
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"def": 3,
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"grit": 12,
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"nerve": 3,
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"note": "was the doorkeeper and still is"
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},
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{
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"n": 4,
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"name": "Skeleton",
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"atk": 3,
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"def": 2,
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"grit": 1,
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"nerve": 5,
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"note": "fearless"
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}
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],
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"harmedBy": "blessed, silvered or magical weapons for the Wraith ONLY; anything for the rest",
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"avoid": "do not run this without an appeasement route open"
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}
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},
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"motifs": {
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"service": {
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"danger": "attendance",
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"dangerLine": "the household is still in service, and it is waiting to be rung for",
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"trigger": "loud",
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"facets": {
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"institution": [
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"a bell-board with every room labelled and every wire taut",
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"back-stairs running behind every wall so nobody is seen working",
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"a servants' hall laid for forty"
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],
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"ritual": [
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"a tray carried up at the same hour to a room nobody is in",
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"boots cleaned nightly and set outside doors",
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"a bed turned down every evening"
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],
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"demand": [
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"a room where something is always just about to be handed to you",
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"a chair drawn out before you reach it",
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"a door that opens before you touch it"
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],
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"wound": [
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"a bell-wire pulled so hard it came out of the wall",
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"a servants' hall with the table cleared in a hurry",
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"livery folded and stacked by people who were leaving"
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],
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"anchor": [
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"a bell that was always answered, on its own hook",
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"a book of household orders, current",
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"a set of keys to every room, complete"
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]
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},
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"features": [
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"a tray set down and not collected",
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"boots cleaned and left outside a door",
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"a bed turned down this evening",
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"a bell still swinging on the board",
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"livery laid out for tomorrow",
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"a fire laid but not lit"
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],
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"decisions": [
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{
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"cue": "a bell-board with every wire taut and one still swinging",
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"cost": "answering it puts you in service; ringing it summons",
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"resolve": {
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"roll": "Poise 2",
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"success": "you answer the bell and the Household takes you for staff — doors stop being locked",
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"failure": "you ring instead and something arrives expecting to be commanded",
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"orElse": "leave the board; the bell goes on swinging"
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}
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},
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{
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"cue": "a tray carried up at the same hour to an empty room",
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"cost": "taking it up is service; eating it is presumption",
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"resolve": {
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"roll": "Poise 2",
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"success": "you deliver it correctly and the Household will fetch and carry for you",
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"failure": "you eat from it and the court hears you were in the kitchens: +1 Bane",
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"orElse": "let it go up as it always does; nothing changes"
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}
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},
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{
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"cue": "back-stairs running behind the wall, unlit",
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"cost": "servants' passages go everywhere and nobody watches them",
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"resolve": {
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"roll": "Wits 2",
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"success": "you navigate them and reach anywhere in the palace unseen",
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"failure": "you come out in the wrong room in front of the wrong thing",
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"orElse": "take the state rooms: seen, announced, one Turn"
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}
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},
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{
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"cue": "a set of keys hanging where the housekeeper left them",
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"cost": "taking them is theft below stairs and authority above",
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"resolve": {
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"roll": "Flair 2",
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"success": "you take them as though entitled and the Household hands you the rest",
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"failure": "you are caught taking them and are staff, not guests, from here",
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"orElse": "leave them; every locked door stays locked"
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}
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},
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{
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"cue": "a fire laid but not lit in a room that is very cold",
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"cost": "lighting it announces occupancy",
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"resolve": {
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"roll": "Brawn 2",
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"success": "you light it and the room becomes yours — the Household attends you here",
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"failure": "the smoke draws something down the chimney: roll the clock",
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"orElse": "leave it cold; you are not staying"
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}
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},
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{
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"cue": "a book of household orders, current, in a fresh hand",
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"cost": "somebody is still writing the orders",
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"resolve": {
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"roll": "Wits 2",
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"success": "you read who is issuing them and can countermand one",
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"failure": "you add an order and the Household carries it out too literally: +1 Bane",
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"orElse": "leave it; the orders continue"
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}
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}
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],
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"situations": [
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{
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"occupant": "two of the Household",
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"doing": "carrying a tray up a stair to a room with nobody in it",
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"onArrival": "they stand aside for you and wait",
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"because": "the tray goes up at this hour and always has",
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"offer": "take the tray up yourself and they will open anything you ask"
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},
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{
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"occupant": "the Housekeeper",
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"doing": "counting linen that is already counted",
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"onArrival": "it asks you, without looking, how many are staying",
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"because": "the rooms must be made up for guests who never came",
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"offer": "give it a number and rooms are made ready — and you are expected in them"
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},
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{
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"occupant": "a bell",
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"doing": "swinging on the board with no hand on the wire",
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"onArrival": "the label beneath it names a room above you",
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"because": "somebody rang and nobody went",
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"offer": "answer it and whatever is up there treats you as its own servant"
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},
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{
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"occupant": "a living creditor",
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"doing": "going through a bureau, quietly, with a list",
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"onArrival": "they look up and show you the list rather than hide it",
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"because": "the court owes them and will not pay",
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"offer": "help them find it and they will tell you which rooms are worth entering"
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},
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{
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"occupant": "one of the Household",
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"doing": "holding a door open for somebody who is not coming",
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"onArrival": "its arm does not lower",
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"because": "it was told to hold the door",
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"offer": "walk through and thank it, and it follows you and opens every other door"
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},
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{
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"occupant": "the servants' hall",
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"doing": "standing laid for forty with the food still warm",
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"onArrival": "chairs scrape back very slightly",
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"because": "the hall is laid at this hour and always has been",
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"offer": "sit and eat and the whole Household counts you one of them"
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}
|
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],
|
|
"temptations": [
|
|
{
|
|
"id": "bell",
|
|
"cue": "a small bell from the board",
|
|
"benefit": "ring it and one of the Household comes and does one thing",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the Household begins to expect instructions from you"
|
|
},
|
|
{
|
|
"id": "keys",
|
|
"cue": "the housekeeper's keys, complete",
|
|
"benefit": "one locked door per scene opens",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "you are held responsible for what is behind them"
|
|
},
|
|
{
|
|
"id": "livery",
|
|
"cue": "a suit of livery, pressed",
|
|
"benefit": "the Household and the Court both ignore you",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "you are given work, and it is noticed if undone"
|
|
},
|
|
{
|
|
"id": "orderbook",
|
|
"cue": "the book of household orders",
|
|
"benefit": "write an order and the Household obeys it exactly",
|
|
"useCost": {
|
|
"bane": 2
|
|
},
|
|
"standingDrawback": "it obeys the letter of it, not what you meant",
|
|
"acceptanceCost": {
|
|
"vice": "Pride"
|
|
}
|
|
},
|
|
{
|
|
"id": "backstairkey",
|
|
"cue": "a key to the servants' passages",
|
|
"benefit": "move unseen between any two rooms, once",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "something else uses the passages too, and now knows you do"
|
|
}
|
|
]
|
|
},
|
|
"delight": {
|
|
"danger": "boredom",
|
|
"dangerLine": "the court is bored, and boredom here has always been dangerous",
|
|
"trigger": "lingering",
|
|
"facets": {
|
|
"institution": [
|
|
"a card room with the tables still set mid-hand",
|
|
"a theatre built into a drawing room",
|
|
"swings hung from a painted ceiling"
|
|
],
|
|
"ritual": [
|
|
"a revel begun and never formally ended",
|
|
"musicians' parts left open on stands, at the same bar",
|
|
"a wager entered in a book every evening"
|
|
],
|
|
"demand": [
|
|
"a room that goes quiet when you enter, expectantly",
|
|
"a stage at one end of a salon, lit",
|
|
"a circle of chairs turned inward with one gap"
|
|
],
|
|
"wound": [
|
|
"a masque costume torn off and left",
|
|
"a wager book with the last entries in a desperate hand",
|
|
"a theatre with the seats broken from inside"
|
|
],
|
|
"anchor": [
|
|
"a mask from the last good revel",
|
|
"a wager book, complete",
|
|
"an instrument still in tune"
|
|
]
|
|
},
|
|
"features": [
|
|
"cards dealt for a hand nobody played",
|
|
"a mask dropped on a stair",
|
|
"a swing still moving",
|
|
"a wager written up this week",
|
|
"a musician's part turned to a new page",
|
|
"a costume laid out for somebody"
|
|
],
|
|
"decisions": [
|
|
{
|
|
"cue": "a room that goes quiet when you enter, waiting to be amused",
|
|
"cost": "you are expected to be interesting",
|
|
"resolve": {
|
|
"roll": "Flair 2",
|
|
"success": "you amuse them and the Court adopts you — nothing here troubles a favourite",
|
|
"failure": "you bore them and are dismissed: +1 Bane and the Court cuts you thereafter",
|
|
"orElse": "leave quickly; you are talked about, and not well"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a hand of cards dealt and abandoned mid-play",
|
|
"cost": "finishing the hand finishes something else",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you play it out correctly and the Court is delighted — a door opens for the winner",
|
|
"failure": "you play badly and owe the table: +1 Bane",
|
|
"orElse": "leave the hand; it stays unfinished, which is worse for them than you"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a wager book with a space for a new entry",
|
|
"cost": "the court will hold you to anything written",
|
|
"resolve": {
|
|
"roll": "Flair 2",
|
|
"success": "you enter a wager you can win and collect on it",
|
|
"failure": "you enter one you cannot and are owed against for the rest of the delve",
|
|
"orElse": "leave it; you are considered dull"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a stage at one end of a salon, lit, with nobody on it",
|
|
"cost": "going up is an offer; walking past is a refusal",
|
|
"resolve": {
|
|
"roll": "Poise 2",
|
|
"success": "you perform something and the Court is yours for the delve",
|
|
"failure": "you dry, publicly, and everything here saw it: +1 Bane",
|
|
"orElse": "walk past the stage; the lights follow you anyway"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a masque costume laid out in your size",
|
|
"cost": "wearing it makes you part of the entertainment",
|
|
"resolve": {
|
|
"roll": "Flair 2",
|
|
"success": "you wear it and move through the palace as an expected part of the night",
|
|
"failure": "you wear it and cannot take it off until the revel ends",
|
|
"orElse": "leave it; you are conspicuous as yourselves"
|
|
}
|
|
},
|
|
{
|
|
"cue": "an instrument still in tune in a room with no musician",
|
|
"cost": "playing it restarts something",
|
|
"resolve": {
|
|
"roll": "Flair 1",
|
|
"success": "you play and the Court gathers, delighted, and will answer questions",
|
|
"failure": "you play badly and something stops the music: roll the clock",
|
|
"orElse": "leave it; the silence continues"
|
|
}
|
|
}
|
|
],
|
|
"situations": [
|
|
{
|
|
"occupant": "four of the Court",
|
|
"doing": "holding a hand of cards that has not been played for centuries",
|
|
"onArrival": "one lays a card and looks up at you to follow",
|
|
"because": "the hand must be finished",
|
|
"offer": "play a card and they will pay you what the pot is worth"
|
|
},
|
|
{
|
|
"occupant": "a swing",
|
|
"doing": "moving gently in a painted room with the windows shut",
|
|
"onArrival": "it slows as you come in",
|
|
"because": "the revel has not been ended",
|
|
"offer": "set it swinging again and the palace warms toward you"
|
|
},
|
|
{
|
|
"occupant": "the Master of Revels",
|
|
"doing": "rehearsing an introduction for a guest who never arrived",
|
|
"onArrival": "it turns and begins introducing you instead",
|
|
"because": "the entertainment cannot begin without a guest of honour",
|
|
"offer": "let it finish and you are the guest of honour, with all that follows"
|
|
},
|
|
{
|
|
"occupant": "two living thieves",
|
|
"doing": "stripping gilt off a theatre box, unhurriedly",
|
|
"onArrival": "they wave you in as though you were expected",
|
|
"because": "nobody has stopped them yet",
|
|
"offer": "join them and they will show you the room they have not dared enter"
|
|
},
|
|
{
|
|
"occupant": "one of the Court",
|
|
"doing": "telling a story to a chair",
|
|
"onArrival": "it stops and asks whether you have heard this one",
|
|
"because": "the story has no ending and it cannot stop",
|
|
"offer": "supply an ending and it will tell you something true instead"
|
|
},
|
|
{
|
|
"occupant": "the musicians",
|
|
"doing": "sitting with their parts open at the same bar",
|
|
"onArrival": "the bar is played, once, badly",
|
|
"because": "the piece was never finished",
|
|
"offer": "finish the phrase and every door on the floor opens"
|
|
}
|
|
],
|
|
"temptations": [
|
|
{
|
|
"id": "mask",
|
|
"cue": "a mask from the last good revel",
|
|
"benefit": "wear it and the Court takes you for one of its own",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "you cannot be recognised by your own party while worn"
|
|
},
|
|
{
|
|
"id": "wagerbook",
|
|
"cue": "the wager book",
|
|
"benefit": "once, make something happen by betting on it",
|
|
"useCost": {
|
|
"bane": 2
|
|
},
|
|
"standingDrawback": "the book records what you owe if it does not",
|
|
"acceptanceCost": {
|
|
"vice": "Greed"
|
|
}
|
|
},
|
|
{
|
|
"id": "instrument",
|
|
"cue": "a small instrument, in tune",
|
|
"benefit": "once, gather everything nearby to listen",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "they expect a second piece, and are critical"
|
|
},
|
|
{
|
|
"id": "costume",
|
|
"cue": "a masque costume in your size",
|
|
"benefit": "once, be whoever the costume is",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the Court holds you to that character"
|
|
},
|
|
{
|
|
"id": "cards",
|
|
"cue": "a deck missing one card",
|
|
"benefit": "once, know what somebody is about to do",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the missing card is somewhere, and matters"
|
|
}
|
|
]
|
|
},
|
|
"splendour": {
|
|
"danger": "comparison",
|
|
"dangerLine": "everything here was made to outshine something, and it is still competing",
|
|
"trigger": "disturbed",
|
|
"facets": {
|
|
"institution": [
|
|
"workshops built into the palace so the makers never left",
|
|
"a gallery hung to a plan, each piece answering the last",
|
|
"an inventory listing every object and what it cost"
|
|
],
|
|
"ritual": [
|
|
"a room redecorated each season, over the last one",
|
|
"gilding laid on gilding until the moulding is shapeless",
|
|
"a portrait repainted whenever the face displeased"
|
|
],
|
|
"demand": [
|
|
"a plinth, empty, with a card still on it",
|
|
"an alcove cut for something that is not there",
|
|
"a frame hung with nothing in it, dusted"
|
|
],
|
|
"wound": [
|
|
"a workshop with the tools laid down mid-cut",
|
|
"a ceiling half-painted and abandoned on the scaffold",
|
|
"a gallery where the finest piece has been taken and the gap not filled"
|
|
],
|
|
"anchor": [
|
|
"one perfect thing in a palace of fine things",
|
|
"the inventory, complete and in one hand",
|
|
"a maker's mark on the underside of everything good"
|
|
]
|
|
},
|
|
"features": [
|
|
"an empty plinth with the card still on it",
|
|
"gilding laid over older gilding",
|
|
"a portrait with the face repainted",
|
|
"an alcove cut for something absent",
|
|
"tools laid down mid-cut",
|
|
"a frame hung with nothing in it"
|
|
],
|
|
"decisions": [
|
|
{
|
|
"cue": "an empty plinth with the card still on it naming what stood here",
|
|
"cost": "filling it means giving something of yours up",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you set something of yours on it and the palace accepts the substitution — a door opens",
|
|
"failure": "you set something worthless there and the palace notices: +1 Bane",
|
|
"orElse": "leave the plinth bare; the gap keeps drawing things toward it"
|
|
}
|
|
},
|
|
{
|
|
"cue": "an inventory listing every object here and what it cost",
|
|
"cost": "reading it takes time; taking it takes more",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you find which object is listed as beyond price and where it is kept",
|
|
"failure": "you are still reading when something comes to check the count",
|
|
"orElse": "leave it; you will not know what is worth taking"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a portrait whose face has been repainted more than once",
|
|
"cost": "under the last face is the first one",
|
|
"resolve": {
|
|
"roll": "Flair 2",
|
|
"success": "you scrape it back to the true face and learn who this place belonged to",
|
|
"failure": "you damage it and the Court will not receive you afterwards: +1 Bane",
|
|
"orElse": "leave the portrait; the face stays whatever it was last made"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a ceiling half-painted, scaffold still standing",
|
|
"cost": "the scaffold reaches a floor no stair does",
|
|
"resolve": {
|
|
"roll": "Brawn 2",
|
|
"success": "you climb it and reach the upper rooms without passing the state floor",
|
|
"failure": "the scaffold gives and something below hears it: roll the clock",
|
|
"orElse": "take the stairs; you pass through where you can be seen"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a gallery hung so each piece answers the last, with one gap",
|
|
"cost": "the gap can be filled or admired",
|
|
"resolve": {
|
|
"roll": "Flair 2",
|
|
"success": "you admire the arrangement aloud, accurately, and the Court opens the next room to you",
|
|
"failure": "you praise the wrong piece and are marked as no judge of anything",
|
|
"orElse": "say nothing; you are handled as a tradesman thereafter"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a maker's mark on the underside of the best thing in the room",
|
|
"cost": "the makers are still here somewhere",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you match the mark to the workshop and can find the maker, who will help you",
|
|
"failure": "you take the piece instead and the workshop knows immediately",
|
|
"orElse": "leave it unread; the makers stay out of it"
|
|
}
|
|
}
|
|
],
|
|
"situations": [
|
|
{
|
|
"occupant": "a maker",
|
|
"doing": "polishing a surface that is already finished",
|
|
"onArrival": "it moves aside and shows you the work rather than speaking",
|
|
"because": "the piece was never signed off",
|
|
"offer": "praise one specific thing about it and it will make you what you ask for"
|
|
},
|
|
{
|
|
"occupant": "an empty plinth",
|
|
"doing": "standing lit in a room where nothing else is",
|
|
"onArrival": "the light on it does not move when you do",
|
|
"because": "what stood here was taken and nothing replaced it",
|
|
"offer": "put something of value on it and the palace treats you as a benefactor"
|
|
},
|
|
{
|
|
"occupant": "two of the Court",
|
|
"doing": "arguing silently over which of two vases is finer",
|
|
"onArrival": "they turn to you for a judgement",
|
|
"because": "the argument has run for centuries with no arbiter",
|
|
"offer": "choose one, confidently, and the loser's owner tells you what you want to know"
|
|
},
|
|
{
|
|
"occupant": "a living valuer",
|
|
"doing": "measuring a frame with a length of string",
|
|
"onArrival": "they ask, without preamble, what you would pay",
|
|
"because": "the estate is being assessed and nobody has stopped them",
|
|
"offer": "name a price and they will tell you which room the good things are in"
|
|
},
|
|
{
|
|
"occupant": "the Master of Works",
|
|
"doing": "standing on a scaffold with a brush that has dried",
|
|
"onArrival": "it looks down and asks whether the light is right yet",
|
|
"because": "the ceiling was never finished and cannot be",
|
|
"offer": "tell it the light is right and it will come down and open the upper floor"
|
|
},
|
|
{
|
|
"occupant": "a mirror",
|
|
"doing": "hanging opposite another mirror in a narrow room",
|
|
"onArrival": "your reflection arrives a moment after you do",
|
|
"because": "the room was built to double everything in it",
|
|
"offer": "stand between them and be admired, and something in the depth of it answers a question"
|
|
}
|
|
],
|
|
"temptations": [
|
|
{
|
|
"id": "jewel",
|
|
"cue": "one perfect thing, small enough to pocket",
|
|
"benefit": "once, buy your way past anything that can be bought",
|
|
"useCost": {
|
|
"bane": 2
|
|
},
|
|
"standingDrawback": "everything here recognises it as taken",
|
|
"acceptanceCost": {
|
|
"vice": "Greed"
|
|
}
|
|
},
|
|
{
|
|
"id": "inventory",
|
|
"cue": "the inventory, complete",
|
|
"benefit": "know the value and location of anything in the palace",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "you know what you have not got"
|
|
},
|
|
{
|
|
"id": "mark",
|
|
"cue": "a maker's punch",
|
|
"benefit": "once, make a thing appear to be the finest of its kind",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the maker knows their mark has been used"
|
|
},
|
|
{
|
|
"id": "mirror",
|
|
"cue": "a hand-mirror in a heavy frame",
|
|
"benefit": "once, see a room before you enter it",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "what is in the room is also looking"
|
|
},
|
|
{
|
|
"id": "gilding",
|
|
"cue": "a leaf of gold from the workshop",
|
|
"benefit": "once, make yourself look like somebody who belongs here",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "it wears off at the worst moment"
|
|
}
|
|
]
|
|
},
|
|
"audience": {
|
|
"danger": "the eye of the room",
|
|
"dangerLine": "the Court is still assembled, and it notices exactly who is being attended to",
|
|
"trigger": "announced",
|
|
"facets": {
|
|
"institution": [
|
|
"a throne set so every sightline in the room ends on it",
|
|
"an order of precedence painted on the floor",
|
|
"a presence chamber with one door for entering and none for leaving"
|
|
],
|
|
"ritual": [
|
|
"names read aloud at a door to nobody",
|
|
"a levée held each morning around an empty bed",
|
|
"backing out of a room that has nothing in it"
|
|
],
|
|
"demand": [
|
|
"a chair at the centre and all the others turned toward it",
|
|
"a space kept clear that nobody will walk into",
|
|
"a silence that opens when you enter, waiting"
|
|
],
|
|
"wound": [
|
|
"a throne room where the chairs have been turned outward",
|
|
"precedence scratched off the floor by somebody's heel",
|
|
"a door forced from the inside"
|
|
],
|
|
"anchor": [
|
|
"the privy seal, still warm",
|
|
"a book of precedence, current",
|
|
"a chair that nobody has ever been allowed to sit in"
|
|
]
|
|
},
|
|
"features": [
|
|
"chairs turned to face one empty seat",
|
|
"precedence painted on the floor",
|
|
"a name read at a door",
|
|
"a space kept clear on the boards",
|
|
"a chair nobody sits in",
|
|
"a door held open from inside"
|
|
],
|
|
"decisions": [
|
|
{
|
|
"cue": "a throne set so every sightline in the room ends on it",
|
|
"cost": "sitting is a claim; kneeling is a submission",
|
|
"resolve": {
|
|
"roll": "Poise 2",
|
|
"success": "you kneel correctly and the Court receives you — safe passage through the state rooms",
|
|
"failure": "you sit, and every eye in the palace is on you from here on: +1 Bane",
|
|
"orElse": "stay standing; you are neither received nor refused, and doors stay shut"
|
|
}
|
|
},
|
|
{
|
|
"cue": "an order of precedence painted on the floor with a gap at your rank",
|
|
"cost": "standing in the gap accepts the rank",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you take the correct place and the ceremony proceeds around you and past the guard",
|
|
"failure": "you take too high a place and are challenged by something that outranks you",
|
|
"orElse": "step off the pattern; you are escorted, not admitted"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a levée being held around a bed with nobody in it",
|
|
"cost": "attending is required; leaving early is noticed",
|
|
"resolve": {
|
|
"roll": "Poise 2",
|
|
"success": "you attend it out and are afterwards owed a favour by everything present",
|
|
"failure": "you leave in the middle and the Court cuts you: +1 Bane",
|
|
"orElse": "do not go in; the door is shut behind you for good"
|
|
}
|
|
},
|
|
{
|
|
"cue": "names being read at a door to nobody, and a pause",
|
|
"cost": "giving a name gets you announced under it",
|
|
"resolve": {
|
|
"roll": "Flair 2",
|
|
"success": "you give a name grand enough to be believed and are announced and admitted",
|
|
"failure": "the name is checked against the book and found absent",
|
|
"orElse": "go in unannounced, and the Household treats you as staff"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a door that opens inward only, held by something on the other side",
|
|
"cost": "it will open for the right form of words",
|
|
"resolve": {
|
|
"roll": "Poise 2",
|
|
"success": "you ask leave properly and it opens and stays open behind you",
|
|
"failure": "you push, and it holds, and something takes note: roll the clock",
|
|
"orElse": "find another way round, costing a Turn"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a chair at the centre with all the others turned toward it",
|
|
"cost": "the room needs somebody in it",
|
|
"resolve": {
|
|
"roll": "Flair 2",
|
|
"success": "you put one of your own in it and the Court attends them — and ignores the rest of you",
|
|
"failure": "the chair is taken by something else while you argue about it",
|
|
"orElse": "leave it empty; the room stays restless and nothing here will settle"
|
|
}
|
|
}
|
|
],
|
|
"situations": [
|
|
{
|
|
"occupant": "the Court",
|
|
"doing": "standing assembled and facing an empty chair",
|
|
"onArrival": "every head turns to the door as you come in",
|
|
"because": "the audience cannot begin and cannot be dismissed",
|
|
"offer": "take the chair, or seat one of your own in it, and be answered"
|
|
},
|
|
{
|
|
"occupant": "the Usher",
|
|
"doing": "reading names at a door to an empty corridor",
|
|
"onArrival": "it pauses, pen ready, and waits for yours",
|
|
"because": "the list must be got through",
|
|
"offer": "give a name and be announced, and be admitted wherever that name can go"
|
|
},
|
|
{
|
|
"occupant": "a living envoy",
|
|
"doing": "waiting on a bench with a sealed letter and no patience",
|
|
"onArrival": "they ask how much longer, as though you would know",
|
|
"because": "they were told to wait and nobody came back",
|
|
"offer": "take the letter in for them and they will tell you the way out"
|
|
},
|
|
{
|
|
"occupant": "the Regent",
|
|
"doing": "sitting with its back to the room, quite still",
|
|
"onArrival": "the whole Court watches to see whether you approach",
|
|
"because": "nobody has been granted an audience in a very long time",
|
|
"offer": "approach properly and it will grant one thing, once"
|
|
},
|
|
{
|
|
"occupant": "one of the Court",
|
|
"doing": "standing exactly on the line of its precedence",
|
|
"onArrival": "it will not move until somebody of higher rank passes",
|
|
"because": "the order must hold",
|
|
"offer": "outrank it, convincingly, and the corridor beyond opens"
|
|
},
|
|
{
|
|
"occupant": "a chair",
|
|
"doing": "standing alone in the middle of a cleared floor",
|
|
"onArrival": "the boards around it are worn in a ring",
|
|
"because": "nobody has been allowed to sit in it and everybody has walked around it",
|
|
"offer": "sit, and everything in the palace comes to see who you are"
|
|
}
|
|
],
|
|
"temptations": [
|
|
{
|
|
"id": "seal",
|
|
"cue": "the privy seal, still warm",
|
|
"benefit": "once, end any conversation on your terms",
|
|
"useCost": {
|
|
"bane": 2
|
|
},
|
|
"standingDrawback": "what you sealed is now yours to answer for",
|
|
"acceptanceCost": {
|
|
"vice": "Pride"
|
|
}
|
|
},
|
|
{
|
|
"id": "precedence",
|
|
"cue": "the book of precedence, current",
|
|
"benefit": "know what outranks what, everywhere here",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "you also know where you stand, and it is low"
|
|
},
|
|
{
|
|
"id": "name",
|
|
"cue": "a name from the usher's list",
|
|
"benefit": "once, be announced as somebody with the run of the place",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "somebody else answers to it and will find you"
|
|
},
|
|
{
|
|
"id": "ring",
|
|
"cue": "a signet worn thin at the edge",
|
|
"benefit": "once, be obeyed by anything still in service",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the Household reports to you, including things you would rather not hear"
|
|
},
|
|
{
|
|
"id": "chair",
|
|
"cue": "a folding chair of state, light enough to carry",
|
|
"benefit": "once, hold an audience anywhere",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "whatever attends it is not always what you invited"
|
|
}
|
|
]
|
|
}
|
|
}
|
|
} |