Four settlement-kernel themes on village geometry, each 4 motifs: village kinship · harvest · custom · quiet market bargain · weights · crowd · credit city works · rolls · wards · liberties port cargo · passage · tide · wreck All validate. 11 themes total; index.json rebuilt. Module → 0.5.0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1188 lines
43 KiB
JSON
1188 lines
43 KiB
JSON
{
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"id": "city",
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"label": "City",
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"forgeStageType": "village",
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"schema": 1,
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"placeNameStyle": "own",
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"_model": "Settlement kernel at its largest. Nobody here knows anybody, so the city knows instead — by ward, by roll, by works, by freedom granted and withheld. Its cruelties are all administrative, which is why none of them can be argued with.",
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"facetProgression": {
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"approach": "institution",
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"complication": "ritual",
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"turn": "demand",
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"descent": "wound",
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"threshold": "anchor",
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"ending": "demand"
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},
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"claimants": [
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"Common Council",
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"Aldermen",
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"Sheriffs",
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"Lord Mayor",
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"Chamberlain",
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"Wardmote",
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"Livery Companies"
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],
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"appetites": [
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{
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"id": "great",
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"want": "never to be equalled by anywhere else",
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"lack": "equalled",
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"purpose": "it would be the greatest thing ever built",
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"motif": "works",
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"prize": "keystone",
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"conscript": "the labourers",
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"asks": "\"Have you seen anything finer?\"",
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"appeasement": {
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"move": "praise something the city built, specifically, and out loud",
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"attribute": "Flair",
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"successes": 2,
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"why": "it was admired for what it made",
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"gain": {
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"vanity": 1
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},
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"cost": {
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"bane": 1
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},
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"repeatable": true
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}
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},
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{
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"id": "known",
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"want": "that nobody within its walls should be unaccounted for",
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"lack": "unaccounted for",
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"purpose": "every soul would be on a roll somewhere",
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"motif": "rolls",
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"prize": "roll",
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"conscript": "the unenrolled",
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"asks": "\"And your name?\"",
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"appeasement": {
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"move": "give your name and your parish, in full, to be written down",
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"attribute": "Poise",
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"successes": 2,
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"why": "it has you down",
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"gain": {
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"vanity": 1
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},
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"cost": {
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"bane": 1
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},
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"repeatable": true
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}
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},
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{
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"id": "orderly",
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"want": "that everything should be in its proper ward",
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"lack": "out of place",
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"purpose": "nothing would ever be where it should not be",
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"motif": "wards",
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"prize": "chain",
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"conscript": "the displaced",
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"asks": "\"Which ward are you from?\"",
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"appeasement": {
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"move": "put one thing back exactly where the city says it belongs",
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"attribute": "Wits",
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"successes": 2,
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"why": "it is where it should be",
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"gain": {
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"vanity": 1
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},
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"cost": {
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"bane": 1
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},
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"repeatable": true
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}
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},
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{
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"id": "free",
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"want": "that no power outside its walls should reach inside them",
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"lack": "reached into",
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"purpose": "nothing here would ever answer to anybody else",
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"motif": "liberties",
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"prize": "gate",
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"conscript": "the sanctuary-men",
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"asks": "\"Whose writ runs here?\"",
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"appeasement": {
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"move": "claim the freedom of the city aloud, and then act as though you had it",
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"attribute": "Flair",
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"successes": 2,
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"why": "its writ ran",
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"gain": {
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"vanity": 1
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},
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"cost": {
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"bane": 1
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},
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"repeatable": true
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}
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}
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],
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"accommodations": [
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{
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"id": "conscripted",
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"text": "conscripted {conscript} onto the works and never signed their release",
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"cruelty": 3,
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"fits": [
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"great",
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"orderly",
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"known"
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]
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},
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{
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"id": "warded",
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"text": "moved {conscript} from ward to ward until no ward would own them",
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"cruelty": 2,
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"fits": [
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"orderly",
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"known"
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]
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},
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{
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"id": "enrolled",
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"text": "enrolled {conscript} so thoroughly that they could not exist anywhere else",
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"cruelty": 2,
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"fits": [
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"known",
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"free",
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"orderly"
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]
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},
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{
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"id": "builtover",
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"text": "built over the street {conscript} lived in, with {conscript} still in it",
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"cruelty": 3,
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"fits": [
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"great",
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"orderly"
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]
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},
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{
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"id": "freed",
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"text": "made {conscript} free of the city, which cost them their freedom everywhere else",
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"cruelty": 2,
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"fits": [
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"free",
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"known",
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"great"
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]
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},
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{
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"id": "struckoff",
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"text": "struck {conscript} off every roll, so that the city could say they had never come",
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"cruelty": 3,
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"fits": [
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"known",
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"free"
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]
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}
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],
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"prizes": {
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"keystone": {
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"label": "the keystone cut for the arch that was never closed",
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"function": "the only piece of the works that would have finished it"
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},
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"roll": {
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"label": "the roll with every name on it, including the struck-off",
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"function": "the only record here that was never corrected"
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},
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"chain": {
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"label": "the chain of office, still warm",
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"function": "the only thing here that everything obeyed without asking why"
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},
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"gate": {
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"label": "the key of the postern that is not on any plan",
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"function": "the only way in or out the city never controlled"
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}
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},
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"placeNames": {
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"first": [
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"Great",
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"New",
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"High",
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"Old",
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"Kings",
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"Broad",
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"Wall",
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"Bridge"
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],
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"second": [
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"Ashford",
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"Vardon",
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"Culminster",
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"Ravensgate",
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"Thornhold",
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"Merrowgate",
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"Cawlbury",
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"Estwich",
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"Hallamgate",
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"Stanbrook"
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]
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},
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"areaNames": {
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"approach": [
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"The Bar",
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"The Bridge Gate",
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"The Wall Walk",
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"The Liberties",
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"The Great Road"
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],
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"complication": [
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"The Conduit",
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"The Guildhall Yard",
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"The Tenements",
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"The Ward Street",
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"The Cloth Quarter"
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],
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"turn": [
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"The Guildhall",
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"The Chamber",
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"The Wardmote House",
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"The Great Conduit",
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"The Exchange"
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],
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"descent": [
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"The Undercity",
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"The Sewers",
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"The Old Wall",
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"The Buried Street",
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"The Charnel Ground"
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],
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"threshold": [
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"The Chamberlain's Room",
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"The Muniment Room",
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"The Roll Room",
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"The Gate House",
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"The Mason's Lodge"
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],
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"ending": [
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"The Empty Ward",
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"Where the Roll Ends",
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"The Buried Gate",
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"Under the Keystone"
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]
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},
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"factions": [
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{
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"id": "city",
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"name": "the City",
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"kind": "undead",
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"essence": "still administering, still expecting everyone to be from somewhere",
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"handledBy": "proof of right"
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},
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{
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"id": "incomers",
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"name": "the incomers",
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"kind": "living",
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"essence": "came in for the work and were never enrolled",
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"handledBy": "trade"
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},
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{
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"id": "wardmote",
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"name": "the Wardmote",
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"kind": "undead",
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"essence": "will not let anything stand in the wrong ward",
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"handledBy": "courtesy"
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},
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{
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"id": "undercity",
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"name": "what lives under the streets",
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"kind": "beast",
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"essence": "was built over and did not move out",
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"handledBy": "force"
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}
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],
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"triggerGlossary": {
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"announced": "came in at a gate and gave a name to the man on it",
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"seenTwice": "noticed in two different wards on the same day",
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"loud": "a raised voice in a street with windows above it",
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"lingering": "stood in one ward long enough for the Wardmote to want you accounted for",
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"disturbed": "opened a grating, moved a boundary mark, or went into the works"
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},
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"rosters": {
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"skirmish": {
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"line": "3 Bandits out of the tenements",
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"foes": [
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{
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"n": 3,
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"name": "Bandit",
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"atk": 3,
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"def": 3,
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"grit": 4,
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"nerve": 3,
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"note": "know every alley; will vanish rather than die"
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}
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],
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"harmedBy": "anything",
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"avoid": "they are working the ward, not hunting you — walk into another ward and they stop"
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},
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"fight": {
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"line": "4 Bandits and a Hobgoblin Soldier as ward constable",
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"foes": [
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{
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"n": 4,
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"name": "Bandit",
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"atk": 3,
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"def": 3,
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"grit": 4,
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"nerve": 3,
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"note": "scatter if the constable drops"
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},
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{
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"n": 1,
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"name": "Hobgoblin Soldier",
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"atk": 4,
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"def": 4,
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"grit": 6,
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"nerve": 4,
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"note": "demands to know your ward before it strikes"
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}
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],
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"harmedBy": "anything",
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"avoid": "name a ward convincingly and the constable calls them off"
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},
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"battle": {
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"line": "1 Necromancer of the Chamber and 4 Skeletons in livery",
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"foes": [
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{
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"n": 1,
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"name": "Necromancer",
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"atk": 3,
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"def": 3,
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"grit": 8,
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"nerve": 4,
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"note": "raises one Skeleton per round off the charnel ground"
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},
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{
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"n": 4,
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"name": "Skeleton",
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"atk": 3,
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"def": 2,
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"grit": 1,
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"nerve": 5,
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"note": "fearless"
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}
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],
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"harmedBy": "anything — the Necromancer is alive and bleeds",
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"avoid": "it is enrolling the dead; give it a name for the roll and it must stop to write"
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},
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"nightmare": {
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"line": "1 Wraith of the Lord Mayor, 1 Necromancer and 5 Skeletons",
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"foes": [
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{
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"n": 1,
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"name": "Wraith",
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"atk": 5,
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"def": 3,
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"grit": 10,
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"nerve": 5,
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"note": "INCORPOREAL — chill touch ignores armour, drains 1 max Grit"
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},
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{
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"n": 1,
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"name": "Necromancer",
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"atk": 3,
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"def": 3,
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"grit": 8,
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"nerve": 4,
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"note": "raises one Skeleton per round"
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},
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{
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"n": 5,
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"name": "Skeleton",
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"atk": 3,
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"def": 2,
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"grit": 1,
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"nerve": 5,
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"note": "fearless"
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}
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],
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"harmedBy": "blessed, silvered or magical weapons for the Wraith ONLY; anything for the rest",
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"avoid": "do not run this without an appeasement route open"
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}
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},
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"motifs": {
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"works": {
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"danger": "the works",
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"dangerLine": "the city is still building, and it does not release anyone it has taken on",
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"trigger": "disturbed",
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"facets": {
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"institution": [
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"scaffolding grown into the buildings it was raised against",
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"a mason's lodge with the drawings pinned up and current",
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"cranes on every roofline, all of them loaded"
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],
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"ritual": [
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"a course of stone laid each day whether or not there is anyone to lay it",
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"the bell for the shift rung at the same hour",
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"a drawing checked against the work and initialled"
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],
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"demand": [
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"an arch standing open with the keystone cut and set aside",
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"a course of stone laid and the next course marked out",
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"a hod filled and left at the foot of a ladder"
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],
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"wound": [
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"a crane loaded and the rope cut",
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"a lodge with the drawings still pinned and the tools gone",
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"an arch that came down and was built again over what fell"
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],
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"anchor": [
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"the keystone cut for the arch that was never closed",
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"the master drawing, complete and to scale",
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"a mason's mark on every good stone in the city"
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]
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},
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"features": [
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"a hod filled at the foot of a ladder",
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"a keystone set aside beside its arch",
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"a course marked out in chalk",
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"a crane loaded with the rope cut",
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"drawings pinned and current",
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"a mason's mark cut fresh"
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],
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"decisions": [
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{
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"cue": "an arch standing open with the keystone cut and set aside",
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"cost": "setting it closes the arch, and closes something else",
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"resolve": {
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"roll": "Brawn 2",
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"success": "you set the keystone and the works stop for the first time — the city exhales, and a way opens",
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"failure": "it slips, and the arch takes it out on whatever is beneath: roll the clock",
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"orElse": "leave the arch open; the works go on and the shift bell keeps ringing"
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}
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},
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{
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"cue": "a hod filled and left at the foot of a ladder",
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"cost": "picking it up puts you on the shift",
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"resolve": {
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"roll": "Brawn 2",
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"success": "you carry one hod up and the works accept you — you can walk the scaffold anywhere",
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"failure": "you carry it and cannot put it down until the shift bell rings: +1 Bane",
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"orElse": "leave the hod; the scaffold will not take your weight"
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}
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},
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{
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"cue": "a master drawing pinned up and initialled to today's date",
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"cost": "somebody is still checking the work",
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"resolve": {
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"roll": "Wits 2",
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"success": "you find who is initialling and they will show you what the works were really for",
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"failure": "you alter the drawing and the works build it exactly as altered",
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"orElse": "leave it; the works continue to a plan you do not know"
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}
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},
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{
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"cue": "a crane loaded and the rope cut, the load still up there",
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"cost": "the load can be brought down or left",
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"resolve": {
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"roll": "Brawn 2",
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"success": "you bring it down safely and the lodge is grateful, and opens",
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"failure": "you cut it loose and it comes down on the street: +1 Bane",
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"orElse": "leave it hanging; it hangs over every route through this quarter"
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}
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},
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{
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"cue": "a course of stone laid today, in a city with nobody in it",
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"cost": "the next course is marked out in chalk",
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"resolve": {
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"roll": "Wits 2",
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"success": "you lay the next course correctly and the works count you as one of their own",
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"failure": "you lay it wrong and the whole run has to come down, with you on it",
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"orElse": "leave the chalk; you are trespass on the works, not labour"
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}
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},
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{
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"cue": "a mason's mark cut fresh into a stone laid centuries ago",
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"cost": "the mark says who is still working",
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"resolve": {
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"roll": "Wits 2",
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"success": "you match the mark and can find the mason, who wants releasing and will trade for it",
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"failure": "you cut your own mark beside it and are on the works' books: +1 Bane",
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"orElse": "leave the stone; the mason keeps working and nobody finds them"
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}
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}
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],
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"situations": [
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{
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"occupant": "a mason",
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"doing": "cutting a stone that is already finished",
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"onArrival": "it holds the chisel out to you rather than speak",
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"because": "the stone was never signed off and the shift never ended",
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"offer": "take a single stroke for it and it will cut you through any wall here"
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},
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{
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"occupant": "two labourers of the City",
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"doing": "carrying a hod up a ladder into empty air",
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"onArrival": "the top of the ladder reaches nothing at all",
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"because": "the course must go up and the scaffold came down",
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"offer": "tell them the course is finished and they will carry you up instead"
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},
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{
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"occupant": "the Master of the Works",
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"doing": "standing under an open arch with a keystone at its feet",
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"onArrival": "it looks up at the gap and then at you",
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"because": "the arch cannot be closed by anyone still on the books",
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"offer": "close the arch and it will release anything the works hold"
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},
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{
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"occupant": "a living surveyor",
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"doing": "chalking a course onto a wall that already has one",
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"onArrival": "they ask whether the drawing has been revised",
|
|
"because": "they were sent to mark out and nobody came to build",
|
|
"offer": "give them a revision and they will show you the lodge"
|
|
},
|
|
{
|
|
"occupant": "a crane",
|
|
"doing": "standing loaded with the rope cut and the load in the air",
|
|
"onArrival": "the load turns very slowly in no wind",
|
|
"because": "it was loaded for a shift that was never called",
|
|
"offer": "bring the load down and the whole quarter's scaffolding opens to you"
|
|
},
|
|
{
|
|
"occupant": "the shift bell",
|
|
"doing": "hanging still in a tower over an empty site",
|
|
"onArrival": "the rope moves as though somebody has just let go",
|
|
"because": "the shift is rung at this hour and always has been",
|
|
"offer": "ring it and everything on the works comes, and does as it is told"
|
|
}
|
|
],
|
|
"temptations": [
|
|
{
|
|
"id": "keystone",
|
|
"cue": "a wedge of the cut keystone",
|
|
"benefit": "once, close something that was left open",
|
|
"useCost": {
|
|
"bane": 2
|
|
},
|
|
"standingDrawback": "the works stop while you hold it, and notice why",
|
|
"acceptanceCost": {
|
|
"vice": "Pride"
|
|
}
|
|
},
|
|
{
|
|
"id": "drawing",
|
|
"cue": "a sheet off the master drawing",
|
|
"benefit": "know what this quarter was built to be",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the lodge wants the sheet back and will send for it"
|
|
},
|
|
{
|
|
"id": "mark",
|
|
"cue": "a mason's punch",
|
|
"benefit": "once, make a thing look as though it belongs here",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the mason knows their mark has been used"
|
|
},
|
|
{
|
|
"id": "hod",
|
|
"cue": "a labourer's tally",
|
|
"benefit": "once, walk the works unchallenged",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "you are on the shift, and the bell applies to you"
|
|
},
|
|
{
|
|
"id": "chalk",
|
|
"cue": "a stick of the works' chalk",
|
|
"benefit": "once, mark out a way through a wall",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the works build what you marked, immediately"
|
|
}
|
|
]
|
|
},
|
|
"rolls": {
|
|
"danger": "the roll",
|
|
"dangerLine": "the city has everyone written down, and it has noticed that you are not",
|
|
"trigger": "announced",
|
|
"facets": {
|
|
"institution": [
|
|
"a muniment room with a roll for every year and every ward",
|
|
"clerks' desks set so that nobody enters unseen",
|
|
"a roll called at the gate before anyone comes in"
|
|
],
|
|
"ritual": [
|
|
"names entered at the gate and read back for confirmation",
|
|
"the rolls compared against each other each quarter",
|
|
"a name struck through with a single line, never scratched out"
|
|
],
|
|
"demand": [
|
|
"a roll open at a blank line with the pen still wet",
|
|
"a desk with a chair drawn out and a form set square",
|
|
"a name read out at a gate, and a pause"
|
|
],
|
|
"wound": [
|
|
"a roll with a season cut out of it and the ends sewn together",
|
|
"names struck through so hard the parchment is holed",
|
|
"a muniment room with the presses forced and the rolls sorted by somebody in a hurry"
|
|
],
|
|
"anchor": [
|
|
"the roll with every name on it, including the struck-off",
|
|
"a clerk's hand that never varied in forty years",
|
|
"a gate book, complete"
|
|
]
|
|
},
|
|
"features": [
|
|
"a roll open at a blank line",
|
|
"a pen still wet on a desk",
|
|
"a name struck through with one line",
|
|
"holes worn through struck-out names",
|
|
"a gate book left open",
|
|
"a press forced and re-sorted"
|
|
],
|
|
"decisions": [
|
|
{
|
|
"cue": "a roll lying open at a blank line with the pen still wet",
|
|
"cost": "writing a name enrols it, permanently",
|
|
"resolve": {
|
|
"roll": "Poise 2",
|
|
"success": "you enter a name the city will accept and pass every gate and ward unchallenged",
|
|
"failure": "you enter your own and the city has you: +1 Bane and it always knows where you are",
|
|
"orElse": "leave the line blank; you are unaccounted for, and everything here reacts to that"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a name struck through with a single line, still legible underneath",
|
|
"cost": "reading it is not the same as restoring it",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you read the struck name and learn who the city decided had never come",
|
|
"failure": "you restore it, and whatever it named comes back onto the rolls too",
|
|
"orElse": "leave it struck; the ending has no name to give and must be improvised"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a roll with a season cut out of it and the ends sewn together",
|
|
"cost": "the cut season is somewhere",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you find the excised season at {priorCue} and learn what the city did that year",
|
|
"failure": "you unpick the stitching and the roll will not lie flat again — the clerks notice",
|
|
"orElse": "leave it sewn; that season stays out of every account here"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a gate book with a name read out and no answer written beside it",
|
|
"cost": "answering to it enters you under that name",
|
|
"resolve": {
|
|
"roll": "Flair 2",
|
|
"success": "you answer to it and inherit the freedoms of whoever that was",
|
|
"failure": "you answer and inherit their debts as well: +1 Bane",
|
|
"orElse": "stay silent; the gate does not open and the wall runs for miles"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a muniment press forced and the rolls sorted by somebody in a hurry",
|
|
"cost": "the sorter was looking for one thing",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you work out what they were looking for and get to it first",
|
|
"failure": "you disturb the sort and the clerks begin again, with you in the room",
|
|
"orElse": "leave the press; you never learn what was worth forcing it for"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a clerk's desk with a chair drawn out and a form set square",
|
|
"cost": "sitting down is taking the post",
|
|
"resolve": {
|
|
"roll": "Poise 2",
|
|
"success": "you take the desk and the City treats you as its own officer for the delve",
|
|
"failure": "you sit and cannot rise while there is anything left unentered",
|
|
"orElse": "stay standing; you are a member of the public, and are handled as one"
|
|
}
|
|
}
|
|
],
|
|
"situations": [
|
|
{
|
|
"occupant": "a clerk of the City",
|
|
"doing": "holding a pen over a blank line on a roll",
|
|
"onArrival": "it looks up and asks your name and parish",
|
|
"because": "the line cannot be left blank and nobody has come to fill it",
|
|
"offer": "give it a name and it will enter you as free of the city"
|
|
},
|
|
{
|
|
"occupant": "the gate-keeper",
|
|
"doing": "reading names off a book to an empty road",
|
|
"onArrival": "it stops at a name with no answer beside it",
|
|
"because": "the roll is called before anyone comes in",
|
|
"offer": "answer to the name and the gate opens, and stays open behind you"
|
|
},
|
|
{
|
|
"occupant": "two clerks",
|
|
"doing": "comparing two rolls that will not agree",
|
|
"onArrival": "they push both toward you without looking up",
|
|
"because": "the rolls have disagreed since the season that was cut out",
|
|
"offer": "tell them which is right and they will show you the muniment room"
|
|
},
|
|
{
|
|
"occupant": "a living notary",
|
|
"doing": "copying a struck-out name onto a fresh sheet",
|
|
"onArrival": "they cover the sheet when you enter and then uncover it",
|
|
"because": "somebody is paying them to put a name back",
|
|
"offer": "tell them who you are and they will sell you the name"
|
|
},
|
|
{
|
|
"occupant": "the Chamberlain",
|
|
"doing": "holding a roll open at a name struck through with one line",
|
|
"onArrival": "it holds a finger on the line and waits",
|
|
"because": "the strike was made and never explained",
|
|
"offer": "read the name aloud and it will tell you exactly what was done and why"
|
|
},
|
|
{
|
|
"occupant": "a roll",
|
|
"doing": "lying open on a desk in an empty room",
|
|
"onArrival": "the parchment is warm and the ink is not dry",
|
|
"because": "somebody was writing when the room emptied",
|
|
"offer": "read the last entry and the city admits what it has been doing since"
|
|
}
|
|
],
|
|
"temptations": [
|
|
{
|
|
"id": "roll",
|
|
"cue": "a strip cut from the great roll",
|
|
"benefit": "once, be somebody the city has on its books",
|
|
"useCost": {
|
|
"bane": 2
|
|
},
|
|
"standingDrawback": "whoever that was is unaccounted for now, and comes looking",
|
|
"acceptanceCost": {
|
|
"vice": "Envy"
|
|
}
|
|
},
|
|
{
|
|
"id": "pen",
|
|
"cue": "a clerk's pen, still wet",
|
|
"benefit": "once, make a thing officially true",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "what you wrote is now true for everyone, not just you"
|
|
},
|
|
{
|
|
"id": "gatebook",
|
|
"cue": "the gate book",
|
|
"benefit": "know who came in and who never came out",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "your own entry is in it, and can be read"
|
|
},
|
|
{
|
|
"id": "seal",
|
|
"cue": "a ward clerk's seal",
|
|
"benefit": "once, be from anywhere you say you are",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the ward you claimed expects you at its wardmote"
|
|
},
|
|
{
|
|
"id": "strike",
|
|
"cue": "a name struck off the rolls",
|
|
"benefit": "once, be nobody at all",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the city cannot help you either while you are nobody"
|
|
}
|
|
]
|
|
},
|
|
"wards": {
|
|
"danger": "the boundary",
|
|
"dangerLine": "everything here belongs to a ward, and the wards are still checking which",
|
|
"trigger": "lingering",
|
|
"facets": {
|
|
"institution": [
|
|
"boundary marks set into the paving every hundred paces",
|
|
"a wardmote for each quarter, meeting on its own night",
|
|
"posts and chains across the streets between wards"
|
|
],
|
|
"ritual": [
|
|
"the bounds of each ward beaten once a year",
|
|
"chains drawn across the ends of streets at curfew",
|
|
"a question asked at every boundary: which ward"
|
|
],
|
|
"demand": [
|
|
"a chain drawn across a street with nothing either side",
|
|
"a boundary mark with the ward name worn off",
|
|
"a post standing where two wards meet, and a space around it"
|
|
],
|
|
"wound": [
|
|
"boundary marks prised up and reset wrongly",
|
|
"a ward that no longer answers when its bounds are beaten",
|
|
"chains left drawn across streets that go nowhere"
|
|
],
|
|
"anchor": [
|
|
"the chain of office, still warm",
|
|
"a plan of the wards with every bound marked",
|
|
"a boundary mark that has never been moved"
|
|
]
|
|
},
|
|
"features": [
|
|
"a chain drawn across an empty street",
|
|
"a boundary mark with the name worn off",
|
|
"a post at the meeting of two wards",
|
|
"marks prised up and reset",
|
|
"a ward plan pinned to a door",
|
|
"a curfew chain hanging loose"
|
|
],
|
|
"decisions": [
|
|
{
|
|
"cue": "a chain drawn across a street with nothing on either side of it",
|
|
"cost": "stepping over is trespass; unhooking it is worse",
|
|
"resolve": {
|
|
"roll": "Poise 2",
|
|
"success": "you ask leave of the ward properly and it drops the chain for you",
|
|
"failure": "you step over and the ward has you as a trespasser: +1 Bane",
|
|
"orElse": "go round through another ward, costing a Turn"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a boundary mark with the ward name worn off it",
|
|
"cost": "which ward this is decides what is allowed here",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you identify the ward from the plan and can claim its protections",
|
|
"failure": "you guess wrong and claim protections from a ward that wants nothing to do with you",
|
|
"orElse": "move on unplaced; everything here treats you as being from nowhere"
|
|
}
|
|
},
|
|
{
|
|
"cue": "boundary marks prised up and reset a street further in",
|
|
"cost": "somebody moved a ward's edge deliberately",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you find who gained by the move and can hold the Wardmote to it",
|
|
"failure": "you reset them yourself and both wards come to see who did: roll the clock",
|
|
"orElse": "leave them; the wrong ward has jurisdiction over the route ahead"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a post standing where two wards meet with a clear space around it",
|
|
"cost": "standing at the post makes you nobody's, briefly",
|
|
"resolve": {
|
|
"roll": "Poise 2",
|
|
"success": "you stand at the post and neither ward can touch you while you negotiate",
|
|
"failure": "you stand there too long and both wards come to claim you",
|
|
"orElse": "keep to one side; you are that ward's business entirely"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a curfew chain hanging loose at the end of a street",
|
|
"cost": "drawing it shuts the street; leaving it open lets things through",
|
|
"resolve": {
|
|
"roll": "Brawn 2",
|
|
"success": "you draw the chain and whatever is coming up the street stops at it",
|
|
"failure": "you draw it with something already inside: +1 Bane",
|
|
"orElse": "leave it hanging; the street is open both ways all night"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a ward plan pinned to a door with one ward inked over",
|
|
"cost": "the inked ward is not on any other plan",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you find the erased ward and can enter it, which nothing else here can",
|
|
"failure": "you ask about it aloud and the Wardmote takes an interest in you",
|
|
"orElse": "leave the plan; the ending happens somewhere you will not have been"
|
|
}
|
|
}
|
|
],
|
|
"situations": [
|
|
{
|
|
"occupant": "the Wardmote",
|
|
"doing": "sitting in a street with the chain drawn behind them",
|
|
"onArrival": "they turn as one and ask which ward you are from",
|
|
"because": "nobody may be in a ward without belonging to one",
|
|
"offer": "name a ward and they will escort you through it, and vouch for you"
|
|
},
|
|
{
|
|
"occupant": "a beadle",
|
|
"doing": "beating the bounds of a ward that no longer answers",
|
|
"onArrival": "it strikes a mark and waits for a reply that does not come",
|
|
"because": "the bounds are beaten annually and this year nothing answered",
|
|
"offer": "answer for the ward and it will beat you a way through the next one"
|
|
},
|
|
{
|
|
"occupant": "a living carter",
|
|
"doing": "waiting at a chain with a load and no patience",
|
|
"onArrival": "they ask whether you know whose street this is",
|
|
"because": "the chain went up and nobody has come to drop it",
|
|
"offer": "find whose street it is and they will carry you and your load anywhere"
|
|
},
|
|
{
|
|
"occupant": "two of the City",
|
|
"doing": "standing either side of a boundary mark, not crossing",
|
|
"onArrival": "each asks you what the mark says",
|
|
"because": "the name wore off and neither will concede",
|
|
"offer": "read it for them and the losing ward opens its gates to you"
|
|
},
|
|
{
|
|
"occupant": "a chain",
|
|
"doing": "hanging drawn across a street with nothing either side of it",
|
|
"onArrival": "it tightens very slightly as you approach",
|
|
"because": "the curfew was drawn and never lifted",
|
|
"offer": "have it dropped properly and every chain in the quarter drops with it"
|
|
},
|
|
{
|
|
"occupant": "an Alderman",
|
|
"doing": "standing at a post where two wards meet, in neither",
|
|
"onArrival": "it asks whose you are, and means it as a real question",
|
|
"because": "it was between wards when the city stopped and belongs to neither",
|
|
"offer": "claim it for a ward and it will give you the freedom of that ward entirely"
|
|
}
|
|
],
|
|
"temptations": [
|
|
{
|
|
"id": "chain",
|
|
"cue": "a length of curfew chain",
|
|
"benefit": "once, close a street to whatever is coming",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "what it stops waits for you at the other end"
|
|
},
|
|
{
|
|
"id": "mark",
|
|
"cue": "a boundary mark, prised up",
|
|
"benefit": "once, decide which ward something is in",
|
|
"useCost": {
|
|
"bane": 2
|
|
},
|
|
"standingDrawback": "the ward you took it from has no edge at all now",
|
|
"acceptanceCost": {
|
|
"vice": "Pride"
|
|
}
|
|
},
|
|
{
|
|
"id": "wardplan",
|
|
"cue": "the plan of the wards",
|
|
"benefit": "know every bound and jurisdiction here",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "you know which ward wants you, too"
|
|
},
|
|
{
|
|
"id": "beadlestaff",
|
|
"cue": "a beadle's staff",
|
|
"benefit": "once, be an officer of a ward you are not from",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "that ward's wardmote expects your report"
|
|
},
|
|
{
|
|
"id": "post",
|
|
"cue": "a marker post, portable",
|
|
"benefit": "once, stand where nothing has jurisdiction",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "nothing has jurisdiction to protect you either"
|
|
}
|
|
]
|
|
},
|
|
"liberties": {
|
|
"danger": "the freedom",
|
|
"dangerLine": "the city's writ runs to the walls and stops, and things here are very clear about which side you are on",
|
|
"trigger": "seenTwice",
|
|
"facets": {
|
|
"institution": [
|
|
"a bar across the road where the city's writ begins",
|
|
"liberties outside the walls where the city cannot reach",
|
|
"a charter read out at the gate once a year"
|
|
],
|
|
"ritual": [
|
|
"the freedom given to apprentices at the end of their term",
|
|
"a sheriff's writ refused at the bar, ceremonially",
|
|
"sanctuary claimed at a door and granted for forty days"
|
|
],
|
|
"demand": [
|
|
"a bar standing across a road with nobody at it",
|
|
"a sanctuary door standing open with the knocker down",
|
|
"a freedom made out and never collected"
|
|
],
|
|
"wound": [
|
|
"a bar broken and the road open both ways",
|
|
"sanctuary taken by force out of a doorway",
|
|
"freedoms revoked in a single sitting, all of them"
|
|
],
|
|
"anchor": [
|
|
"the key of the postern that is not on any plan",
|
|
"the charter, sealed and whole",
|
|
"a freedom made out in a name nobody claimed"
|
|
]
|
|
},
|
|
"features": [
|
|
"a bar across a road with nobody at it",
|
|
"a sanctuary knocker hanging down",
|
|
"a freedom made out and uncollected",
|
|
"a charter unrolled on a table",
|
|
"a postern with no plan of it",
|
|
"a writ refused and left"
|
|
],
|
|
"decisions": [
|
|
{
|
|
"cue": "a freedom of the city made out and never collected",
|
|
"cost": "claiming it makes you free of the city, with everything that carries",
|
|
"resolve": {
|
|
"roll": "Flair 2",
|
|
"success": "you claim it and the City treats you as its own — nothing here may lay hands on you",
|
|
"failure": "you claim it and are bound by the city's obligations too: +1 Bane",
|
|
"orElse": "leave it uncollected; you are a foreigner here, and the wards act accordingly"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a sanctuary door standing open with the knocker down",
|
|
"cost": "taking sanctuary buys forty days and costs the road",
|
|
"resolve": {
|
|
"roll": "Poise 2",
|
|
"success": "you claim sanctuary correctly and nothing in the city can touch you in this place",
|
|
"failure": "you claim it and cannot leave the ground while anything is still pursuing you",
|
|
"orElse": "stay outside; whatever is hunting in this ward has an open run at you"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a bar standing across a road with nobody at it",
|
|
"cost": "the bar marks where the writ starts",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you work out which side you want to be on and stay there to your advantage",
|
|
"failure": "you cross without thinking and the wrong power has jurisdiction over you",
|
|
"orElse": "turn back; the whole liberty is closed to you and the ending is inside it"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a charter unrolled on a table with the seal intact",
|
|
"cost": "the charter says what the city may and may not do",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you find the clause the city has been breaking and can hold it to its own charter",
|
|
"failure": "you break the seal and the charter is void, and so is every protection under it",
|
|
"orElse": "leave it rolled; you have no leverage over anything official here"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a sheriff's writ refused at the bar and left lying",
|
|
"cost": "the writ names somebody the city wanted",
|
|
"resolve": {
|
|
"roll": "Wits 2",
|
|
"success": "you read the name and learn who ran to the liberties and why",
|
|
"failure": "you serve the writ yourself and the liberty treats you as the city's creature",
|
|
"orElse": "leave it; whoever it names stays hidden and unhelpful"
|
|
}
|
|
},
|
|
{
|
|
"cue": "a postern that is not marked on any plan of the walls",
|
|
"cost": "it goes out, or something came in by it",
|
|
"resolve": {
|
|
"roll": "Brawn 2",
|
|
"success": "you open it and have a way out of the city nothing here controls",
|
|
"failure": "it opens outward and something that was waiting comes in: roll the clock",
|
|
"orElse": "leave it shut; the only ways out are the gates, and the gates are watched"
|
|
}
|
|
}
|
|
],
|
|
"situations": [
|
|
{
|
|
"occupant": "a sanctuary-man",
|
|
"doing": "sitting inside a doorway with his feet on the threshold",
|
|
"onArrival": "he asks how many days you think he has left",
|
|
"because": "he claimed forty days and nobody ever came to count them",
|
|
"offer": "count for him and he will tell you every way out of the city"
|
|
},
|
|
{
|
|
"occupant": "the Sheriff",
|
|
"doing": "standing at a bar holding a writ nobody will take",
|
|
"onArrival": "it offers you the writ, patiently",
|
|
"because": "the writ was refused and cannot be withdrawn",
|
|
"offer": "take the writ and it will grant you the city's authority to serve it"
|
|
},
|
|
{
|
|
"occupant": "two of the City",
|
|
"doing": "arguing over which side of a bar a body is lying on",
|
|
"onArrival": "they stop and ask you to say",
|
|
"because": "jurisdiction depends on it and neither will yield",
|
|
"offer": "rule on it and the winning side owes you a hearing anywhere"
|
|
},
|
|
{
|
|
"occupant": "a living apprentice",
|
|
"doing": "waiting at a hall door with his term served",
|
|
"onArrival": "he asks whether they are giving out freedoms today",
|
|
"because": "his term ended and nobody came to make him free",
|
|
"offer": "make him free and he will take you anywhere in the city as one of its own"
|
|
},
|
|
{
|
|
"occupant": "the Lord Mayor",
|
|
"doing": "holding a charter and reading the same clause repeatedly",
|
|
"onArrival": "it looks up and asks whether that is what it says",
|
|
"because": "the charter was broken and it cannot find where",
|
|
"offer": "show it the clause and it will grant you anything within the charter"
|
|
},
|
|
{
|
|
"occupant": "a postern",
|
|
"doing": "standing in a wall with no plan showing it",
|
|
"onArrival": "the lock is oiled and the hinges are clean",
|
|
"because": "it was kept off the plans on purpose and kept working",
|
|
"offer": "open it and the city loses its hold on you entirely"
|
|
}
|
|
],
|
|
"temptations": [
|
|
{
|
|
"id": "freedom",
|
|
"cue": "an uncollected freedom of the city",
|
|
"benefit": "the City treats you as its own",
|
|
"useCost": {
|
|
"bane": 2
|
|
},
|
|
"standingDrawback": "the City's obligations apply to you as well",
|
|
"acceptanceCost": {
|
|
"vice": "Pride"
|
|
}
|
|
},
|
|
{
|
|
"id": "charter",
|
|
"cue": "the charter, sealed",
|
|
"benefit": "hold the city to its own written word",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "it holds you to the parts that bind citizens"
|
|
},
|
|
{
|
|
"id": "knocker",
|
|
"cue": "a sanctuary knocker off its door",
|
|
"benefit": "once, be untouchable where you stand",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "you cannot move from that spot while it holds"
|
|
},
|
|
{
|
|
"id": "posternkey",
|
|
"cue": "the key of the unmarked postern",
|
|
"benefit": "once, leave or enter unrecorded",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "something else knows the postern now"
|
|
},
|
|
{
|
|
"id": "writ",
|
|
"cue": "a refused sheriff's writ",
|
|
"benefit": "once, compel anything of the city",
|
|
"useCost": {
|
|
"bane": 1
|
|
},
|
|
"standingDrawback": "the liberties will not have you afterwards"
|
|
}
|
|
]
|
|
}
|
|
}
|
|
} |