Two bugs, both of them the adapter drifting from what the core says. PACK was a module global set once at boot to barrow. load() never switched it and enter() read PACK.forgeStageType, so a port delve authored at the desk staged barrow geometry — the fiction said quayside and the map was a burial chamber. Fifteen of the sixteen themes, silently wrong, on the path the module documents as its intended entry point. It now resolves per call from d.params.theme, which is written from pack.id at generation and so is always present and always right. Per call rather than once at load, because a page reload resets the global while the staged delve in world state survives; and before the folder is created, so a bad theme fails without leaving anything behind. The pack roster describes the encounter DELVE planned. The Forge takes no cast — it rolls its own monsters from the heat — so the roster and the actors in the world were never the same list, and both surfaces printed the roster's stats as though they were. In several themes the roster also carries "blessed, silvered or magical weapons ONLY", naming a Wraith that was never created; the journal told the GM to say so before initiative. Both surfaces now run off the actors that exist, read from the documents themselves, and the plan is kept but labelled as the plan. The chat card drops the immunity line entirely — it is the live surface and a false immunity is worst there; the journal keeps it captioned, since a GM at the desk may choose to cast the fight by hand. Adds one core test for the contract the fix rests on: every delve records the pack it came from, across all sixteen. The adapter itself has no test harness — see the note in the commit for the release. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
249 lines
13 KiB
JavaScript
249 lines
13 KiB
JavaScript
import { readFileSync, readdirSync } from 'fs';
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import { fileURLToPath } from 'url';
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import { dirname, join } from 'path';
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import { Rng } from './rng.mjs';
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import { generateDelve } from './delve.mjs';
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import { renderMarkdown } from './render.mjs';
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const dir = join(dirname(fileURLToPath(import.meta.url)), 'content');
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const pack = JSON.parse(readFileSync(join(dir, 'barrow.json'), 'utf8'));
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let pass = 0, fail = 0;
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const t = (name, cond, detail = '') => { cond ? pass++ : fail++; console.log(`${cond ? ' ok ' : 'FAIL'} ${name}${detail ? ' — ' + detail : ''}`); };
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// determinism
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const a = generateDelve({ pack, seed: 'x-1' }), b = generateDelve({ pack, seed: 'x-1' });
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t('determinism: same seed → identical delve', JSON.stringify(a) === JSON.stringify(b));
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t('different seeds differ', JSON.stringify(generateDelve({ pack, seed: 'x-2' })) !== JSON.stringify(a));
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// invariants across many seeds and parameter combos
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let nullCues = 0, missingDecision = 0, missingTrigger = 0, missingFallback = 0, crashes = 0, endingNull = 0;
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const kernels = new Set(), places = new Set(), fragmentUse = new Map();
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const combos = [];
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for (const areas of [3, 6, 9, 12]) for (const depth of [1, 3, 5]) for (const density of ['sparse','standard','infested'])
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combos.push({ areas, depth, density });
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for (let i = 0; i < 60; i++) {
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const p = combos[i % combos.length];
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try {
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const d = generateDelve({ pack, seed: `seed-${i}`, ...p });
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kernels.add(`${d.skeleton.knot.appetiteId}/${d.skeleton.knot.accommodationId}/${d.skeleton.knot.claimant}`);
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places.add(d.skeleton.placeName);
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for (const ar of d.areas) {
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if (!ar.cueFragments.length || ar.cueFragments.some(c => !c)) nullCues++;
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if (!ar.decision) missingDecision++;
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if (!ar.trigger) missingTrigger++;
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if (!ar.fallback?.route) missingFallback++;
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for (const c of ar.cueFragments) fragmentUse.set(c, (fragmentUse.get(c) ?? 0) + 1);
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}
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if (!d.ending.cueFragments.length) endingNull++;
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renderMarkdown(d);
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} catch (e) { crashes++; console.log(' crash:', e.message.slice(0, 80)); }
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}
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t('no crashes across 60 delves × param combos', crashes === 0, `${crashes} crashes`);
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t('no null/empty cue fragments', nullCues === 0, `${nullCues}`);
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t('every area has a decision', missingDecision === 0);
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t('every area has an attention trigger', missingTrigger === 0);
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t('every area has a fallback route', missingFallback === 0, 'playtest 1 died on a gate with no fallback');
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t('every ending has a cue', endingNull === 0, `${endingNull} empty`);
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t('kernels are varied', kernels.size >= 40, `${kernels.size} distinct kernels in 60`);
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t('place names track the claimant', places.size >= 20, `${places.size} distinct`);
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// within-delve repetition — the thing facets exist to prevent
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let repeats = 0;
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for (let i = 0; i < 30; i++) {
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const d = generateDelve({ pack, seed: `rep-${i}`, areas: 6 });
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const all = d.areas.flatMap(x => x.cueFragments).concat(d.ending.cueFragments);
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if (new Set(all).size !== all.length) repeats++;
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}
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t('no repeated cue fragment inside one delve', repeats === 0, `${repeats}/30 had repeats`);
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// motif-scoping: the furniture must belong to the fiction, not a global pool
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let offMotifDecisions = 0, offMotifTemptations = 0, offMotifFeatures = 0, checked = 0;
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for (let i = 0; i < 40; i++) {
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const d = generateDelve({ pack, seed: `scope-${i}`, areas: 6 });
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const m = pack.motifs[d.skeleton.motif.id];
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const okD = new Set((m.decisions ?? []).map(x => x.cue));
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const okT = new Set((m.temptations ?? []).map(x => x.id));
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for (const a of d.areas) {
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checked++;
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if (a.decision && !okD.has(a.decision.cue)) offMotifDecisions++;
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if (a.temptation && !okT.has(a.temptation.id)) offMotifTemptations++;
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if (a.cueFragments[1] && !(m.features ?? []).includes(a.cueFragments[1])) offMotifFeatures++;
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}
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}
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t('decisions come from the delve\'s own motif', offMotifDecisions === 0, `${offMotifDecisions}/${checked} off-motif`);
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t('features come from the delve\'s own motif', offMotifFeatures === 0, `${offMotifFeatures}/${checked} off-motif`);
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t('temptations come from the delve\'s own motif', offMotifTemptations === 0, `${offMotifTemptations} off-motif`);
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// no repeated decision or temptation inside one delve
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let dupD = 0, dupT = 0;
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for (let i = 0; i < 40; i++) {
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for (const areas of [6, 9]) {
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const d = generateDelve({ pack, seed: `dup-${i}`, areas });
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const ds = d.areas.map(a => a.decision?.cue).filter(Boolean);
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const ts = d.areas.map(a => a.temptation?.id).filter(Boolean);
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if (new Set(ds).size !== ds.length) dupD++;
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if (new Set(ts).size !== ts.length) dupT++;
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}
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}
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t('no repeated decision inside one delve', dupD === 0, `${dupD}/80`);
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{
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let dupNames = 0;
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for (let i = 0; i < 60; i++) {
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for (const areas of [6, 9, 12]) {
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const names = generateDelve({ pack, seed: `nm-${i}`, areas }).areas.map(a => a.name);
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if (new Set(names).size !== names.length) dupNames++;
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}
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}
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t('no two areas share a name', dupNames === 0, `${dupNames}/180 delves had a clash`);
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}
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t('no repeated temptation inside one delve', dupT === 0, `${dupT}/80`);
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// every decision must be resolvable, and no decision may gate progress without an escape
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let noResolve = 0, noEscape = 0, halfSpecified = 0;
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for (const m of Object.values(pack.motifs)) {
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for (const dec of m.decisions ?? []) {
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const r = dec.resolve;
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if (!r) { noResolve++; continue; }
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if (!r.orElse) noEscape++;
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if (r.roll && (!r.success || !r.failure)) halfSpecified++;
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}
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}
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t('every decision has a resolution', noResolve === 0, `${noResolve} missing`);
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t('every decision offers an attempt, not just a pick', (() => { let n = 0; for (const m of Object.values(pack.motifs)) for (const dec of m.decisions ?? []) if (!dec.resolve?.roll) n++; return n === 0; })(), 'a decision with no roll is a menu, not a situation');
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t('no decision gates progress without an alternative', noEscape === 0, `${noEscape} gated — playtest 1 died on one`);
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t('every rolled decision states success AND failure', halfSpecified === 0, `${halfSpecified} half-specified`);
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// {priorCue} must always be substituted — an unresolved token would print a literal placeholder
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let unresolvedToken = 0;
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for (let i = 0; i < 40; i++) {
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const d = generateDelve({ pack, seed: `tok-${i}`, areas: 6 });
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for (const a of d.areas) if (a.decision?.resolve?.success?.includes('{')) unresolvedToken++;
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}
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t('no unresolved {tokens} reach the page', unresolvedToken === 0, `${unresolvedToken}`);
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// every area must arrive as a place, and no situation may repeat inside one delve
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let noSit = 0, dupSit = 0, offMotifSit = 0;
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for (let i = 0; i < 40; i++) {
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const d = generateDelve({ pack, seed: `sit-${i}`, areas: 6 });
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const m = pack.motifs[d.skeleton.motif.id];
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const ids = [];
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for (const a of d.areas) {
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if (!a.situation?.occupant) { noSit++; continue; }
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ids.push(a.situation.occupant + a.situation.doing);
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if (!(m.situations ?? []).some(x => x.occupant === a.situation.occupant && x.doing === a.situation.doing)) offMotifSit++;
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}
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if (new Set(ids).size !== ids.length) dupSit++;
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}
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t('every area arrives as a situation', noSit === 0, `${noSit} bare areas`);
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t('situations come from the delve\'s own motif', offMotifSit === 0, `${offMotifSit} off-motif`);
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t('no repeated situation inside one delve', dupSit === 0, `${dupSit}/40`);
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// the subtraction pass must remove BLOCKS, not information
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let lost = [];
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for (let i = 0; i < 20; i++) {
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const d = generateDelve({ pack, seed: `keep-${i}`, areas: 6 });
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const md = renderMarkdown(d);
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for (const a of d.areas) {
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const must = [
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['situation', a.situation?.occupant], ['onArrival', a.situation?.onArrival],
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['because', a.situation?.because], ['offer', a.situation?.offer],
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['decision', a.decision?.cue], ['orElse', a.decision?.resolve?.orElse],
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['trigger', a.trigger], ['fallback', a.fallback?.route],
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['temptation', a.temptation?.cue], ['roster', a.encounter?.roster?.line],
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];
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for (const [name, v] of must) {
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if (!v) continue;
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const probe = String(v).replace(/^./, c => c.toUpperCase());
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if (!md.includes(String(v)) && !md.includes(probe)) lost.push(`${name}@a${a.index}`);
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}
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}
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}
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t('subtraction removed blocks, not information', lost.length === 0, lost.slice(0,4).join(', ') || 'all fields still rendered');
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// the opening sentence is built as "<occupant> is <doing> — when you walk in, <onArrival>".
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// If occupant carries a verb, or doing is a full clause, that renders as garbage. A live read
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// caught exactly that: "Nobody — but the bells are moving is a summons is being rung...".
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let badOcc = 0, badDoing = 0;
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for (const m of Object.values(pack.motifs)) {
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for (const sit of m.situations ?? []) {
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if (/\b(is|are|but)\b|—/.test(sit.occupant)) badOcc++;
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if (!/^\w+ing\b/.test(sit.doing) || /^(some|no|any|every)thing\b/.test(sit.doing)) badDoing++;
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}
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}
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t('situation occupants are noun phrases', badOcc === 0, `${badOcc} carry a verb`);
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t('situation actions are participle phrases', badDoing === 0, `${badDoing} are full clauses`);
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// the rendered opener must read as English: no stray copula, no doubled dash
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let badOpener = 0;
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for (let i = 0; i < 30; i++) {
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const md = renderMarkdown(generateDelve({ pack, seed: `open-${i}`, areas: 6 }));
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for (const line of md.split('\n').filter(l => l.startsWith('> '))) {
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// The real bug was a hardcoded copula colliding with plural occupants:
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// "The bells is ringing a summons...". Em-dashes inside cue fragments are legitimate,
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// so counting those flagged 191 false positives — the test was wrong, not the output.
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if (/\b(is|are) \w+ing\b/.test(line)) badOpener++;
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}
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}
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t('openers read as English', badOpener === 0, `${badOpener} malformed`);
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// ---- authoring layer -------------------------------------------------------
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import { newWorkingFile, reroll, lock, setAuthored, outstanding, readyToPlay } from './authoring.mjs';
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import { renderWorksheet, renderPlay } from './render-authoring.mjs';
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{
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let changed = 0, lockHeld = 0, proseKept = 0;
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for (let i = 0; i < 25; i++) {
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const d = newWorkingFile({ pack, seed: `auth-${i}`, areas: 6 });
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const before = d.areas[2].decision.cue;
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reroll(d, 3, 'decision', pack);
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if (d.areas[2].decision.cue !== before) changed++;
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setAuthored(d, 3, 'readAloud', 'written by a human');
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lock(d, 3, 'situation');
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const sit = d.areas[2].situation.occupant;
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reroll(d, 3, 'situation', pack);
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if (d.areas[2].situation.occupant === sit) lockHeld++;
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if (d.authored.areas[3].readAloud === 'written by a human') proseKept++;
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}
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t('a reroll always returns something different', changed === 25, `${changed}/25`);
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t('a lock is respected', lockHeld === 25, `${lockHeld}/25`);
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t('rerolling never destroys written prose', proseKept === 25, `${proseKept}/25`);
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const d = newWorkingFile({ pack, seed: 'auth-x', areas: 4 });
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t('a fresh delve is not ready to play', !readyToPlay(d), `${outstanding(d).length} outstanding`);
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const ws = renderWorksheet(d);
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t('the worksheet shows what still needs a human', ws.includes('WRITE ▸') && ws.includes('still need you'));
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t('the worksheet offers reroll commands', ws.includes('--reroll='));
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const play = renderPlay(d);
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t('an unfinished play sheet says so', play.includes('unfinished') && play.includes('(unwritten)'));
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setAuthored(d, 'ending', 'readAloud', 'x'); setAuthored(d, 'ending', 'notes', 'y');
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d.authored.intro = 'z';
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for (const a of d.areas) setAuthored(d, a.index, 'readAloud', `prose for ${a.index}`);
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t('a finished delve reports ready', readyToPlay(d), `${outstanding(d).length} left`);
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const done = renderPlay(d);
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t('a finished play sheet uses the GM prose', done.includes('prose for 1') && !done.includes('(unwritten)'));
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t('the play sheet is shorter than the worksheet',
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done.split('\n').length < renderWorksheet(d).split('\n').length,
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`play ${done.split('\n').length} vs worksheet ${renderWorksheet(d).split('\n').length} lines`);
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}
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// A delve must carry the pack it came from. The Foundry adapter reads `params.theme` to decide
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// which geometry to stage; when it trusted a boot-time global instead, every non-barrow delve got
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// a barrow map. The adapter cannot be tested here, so the contract it depends on is tested here.
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{
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const ids = readdirSync(dir).filter(f => f.endsWith('.json') && f !== 'index.json')
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.map(f => f.replace('.json', ''));
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const wrong = ids.filter(id => {
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const p = JSON.parse(readFileSync(join(dir, `${id}.json`), 'utf8'));
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return generateDelve({ pack: p, seed: `theme-${id}` }).params.theme !== id;
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});
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t('every delve records the pack it was generated from', wrong.length === 0,
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wrong.length ? `wrong: ${wrong.join(', ')}` : `${ids.length} packs`);
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}
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console.log(`\n${pass} passed, ${fail} failed`);
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process.exit(fail ? 1 : 0);
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