v1.7.5: add healthHeal field — instant HP restore on drug activation
- New healthHeal field: heals current HP immediately on activation, clamped at max - healthMod unchanged: still modifies derived max HP persistently (wears off with drug) - _activateDrug: apply healthHeal heal and notify with before/after/max values - _formatDrugStateSummary: show Heals Xhp for healthHeal, Max Health +X for healthMod - updateDrugModel: healthHeal added to numericPaths for validation - KickStart: healthMod 0, healthHeal 2 - KickStart Plus: healthMod 0, healthHeal 3 - KickStart Solo: healthMod 0, healthHeal 2
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"id": "zero-engine",
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"title": "Zero Engine (SLA Industries)",
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"description": "A basic game system for SLA Industries using the Zero Engine rules.",
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"version": "1.7.4",
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"version": "1.7.5",
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"compatibility": {
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"minimum": 13,
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"verified": "14.359"
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