v1.7.5: add healthHeal field — instant HP restore on drug activation

- New healthHeal field: heals current HP immediately on activation, clamped at max
- healthMod unchanged: still modifies derived max HP persistently (wears off with drug)
- _activateDrug: apply healthHeal heal and notify with before/after/max values
- _formatDrugStateSummary: show Heals Xhp for healthHeal, Max Health +X for healthMod
- updateDrugModel: healthHeal added to numericPaths for validation
- KickStart: healthMod 0, healthHeal 2
- KickStart Plus: healthMod 0, healthHeal 3
- KickStart Solo: healthMod 0, healthHeal 2
This commit is contained in:
2026-06-10 22:19:18 +01:00
parent e6e8986e25
commit 1b16e0e0cc
8 changed files with 45 additions and 20 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
"id": "zero-engine",
"title": "Zero Engine (SLA Industries)",
"description": "A basic game system for SLA Industries using the Zero Engine rules.",
"version": "1.7.4",
"version": "1.7.5",
"compatibility": {
"minimum": 13,
"verified": "14.359"