fix+feat: button overrun, natural weapon rolls, Wraith Teeth & Claw (v1.6.1)
CSS: morph-shift-btn now flex: 0 0 auto; max-width: 110px
specialty-name gets flex: 1; min-width: 0 so it takes remaining space
flex-wrap on specialty-name-row prevents overflow
Natural weapons:
- template.json: isNaturalWeapon/naturalWeaponDamage/AP/ROF fields on specialty
- Morphic Strike: ROF 2, isNaturalWeapon: true
- Wraith Teeth & Claw added to wraithraider racial abilities (DMG 2, AP 1, ROF 2)
- _ensureRacialAbilities patches existing items with missing natural weapon fields
- _onNaturalWeaponRoll: STR + Melee roll through full weapon chat card pipeline
- STRIKE button appears on any specialty with isNaturalWeapon: true
- All condition/drug/armor/racial mods applied to natural weapon rolls
This commit is contained in:
+5
-1
@@ -310,7 +310,11 @@
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"package": "",
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"healthMod": 0,
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"resolveMod": 0,
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"isActive": true
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"isActive": true,
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"isNaturalWeapon": false,
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"naturalWeaponDamage": 0,
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"naturalWeaponAP": 0,
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"naturalWeaponROF": 0
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},
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"ebb": {
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"description": "",
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