fix: race field type — string default in template, remove Array.isArray guards
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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+1
-1
@@ -16,7 +16,7 @@
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"ladAccount": false,
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"showingOff": 0
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},
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"race": [],
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"race": "",
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"training": [],
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"archetype": "",
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"attributes": {
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+3
-6
@@ -419,8 +419,7 @@ class ZeroEngineActorSheet extends foundry.appv1.sheets.ActorSheet {
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context.drugAlerts = this._buildDrugAlerts(this.actor);
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// EBB user detection — Ebon and Brain Waster are ebb users
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const raceRaw = this.actor.system.race;
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const race = String(Array.isArray(raceRaw) ? (raceRaw[0] || "") : (raceRaw || "")).toLowerCase();
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const race = String(this.actor.system.race || "").toLowerCase();
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// Flat string versions for dropdown selected-state matching in templates
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context.raceStr = race;
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const trainingRaw = this.actor.system.training;
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@@ -7128,8 +7127,7 @@ const SLA_RACIAL_ABILITY_DATA = {
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async function _ensureRacialAbilities(actor) {
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if (!actor || actor.type !== "character") return;
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const raceRaw = actor.system?.race;
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const race = String(Array.isArray(raceRaw) ? (raceRaw[0] || "") : (raceRaw || ""))
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const race = String(actor.system?.race || "")
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.toLowerCase()
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.replace(/[\s-]/g, "")
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.replace("313-s", "")
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@@ -7189,8 +7187,7 @@ Hooks.once("ready", function() {
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let count = 0;
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for (const actor of game.actors ?? []) {
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if (actor.type !== "character") continue;
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const raceRaw = actor.system?.race;
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const race = String(Array.isArray(raceRaw) ? (raceRaw[0] || "") : (raceRaw || "")).toLowerCase();
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const race = String(actor.system?.race || "").toLowerCase();
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if (!race || race === "undefined") continue;
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const before = actor.items.filter(i => i.system?.category === "racial").length;
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await _ensureRacialAbilities(actor);
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