fix: bullet tax doubled + full caliber catalog + fix undefined/undefined (v1.4.3)
Bullet tax rules (per user spec): - Tax is now 2x base round cost on every shot (ammo cost + levy) - e.g. 7mm standard = 10c/round -> 20c charged per round fired - Applied immediately on ATTACK press, not deferred to REST - Weapon locking still only on push + bane (unchanged) Ammo catalog expanded (was missing 9 calibers -> 0 tax for those weapons): - .44 (Revolver): 8/24/45c standard/AP/HE - .454 (Heavy Pistol): 10/28/50c - .50 (Heavy Pistol): 12/35/60c - 3mm (Machine Pistol): 3/9/20c - 7mm (SLA Carbine/LMG): 10/28/55c - 8mm (Sniper Rifle): 14/40/75c - 12g (Shotgun): 18/45/80c - 40mm (Grenade/Launcher): 80/180/140c - Rail (Rail Gun): 50/120/200c SLA_WEAPON_DEFAULT_CALIBER expanded to cover all weapon types Chat display: removed undefined/undefined (Remaining X/Y) - weapons are always assumed loaded; display now shows Rounds fired + tax cost only Tax notification updated to show 2x calculation clearly
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"id": "zero-engine",
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"title": "Zero Engine (SLA Industries)",
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"description": "A basic game system for SLA Industries using the Zero Engine rules.",
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"version": "1.4.2",
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"version": "1.4.3",
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"compatibility": {
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"minimum": 13,
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"verified": "14.359"
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