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diff --git a/packs/ammo.json b/packs/ammo.json
index 65f78fc..88b4dff 100644
--- a/packs/ammo.json
+++ b/packs/ammo.json
@@ -2,131 +2,209 @@
{
"name": "10mm Standard Rounds (x30)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-pistol.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/10mm-pistol__STD.png",
"system": {
"description": "Standard 10mm full metal jacket rounds. The most common pistol and SMG calibre on Mort. Available at every Shiver station, most corner shops, and all operative supply depots.",
- "caliber": "10mm", "roundType": "standard", "quantity": 30, "costPerRound": 2,
- "apBonus": 0, "damageMod": 0, "blastRadius": 0, "weight": 1
+ "caliber": "10mm",
+ "roundType": "standard",
+ "quantity": 30,
+ "costPerRound": 2,
+ "apBonus": 0,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 1
}
},
{
"name": "10mm AP Rounds (x30)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-ap.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/10mm-pistol__AP.png",
"system": {
"description": "Armour-piercing 10mm rounds with a hardened steel penetrator core. Each hit reduces target's armour dice by 1 (in addition to weapon AP). More expensive but essential against armoured targets.",
- "caliber": "10mm", "roundType": "AP", "quantity": 30, "costPerRound": 8,
- "apBonus": 1, "damageMod": 0, "blastRadius": 0, "weight": 1
+ "caliber": "10mm",
+ "roundType": "AP",
+ "quantity": 30,
+ "costPerRound": 8,
+ "apBonus": 1,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 1
}
},
{
"name": "9mm Standard Rounds (x30)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-pistol.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/10mm-smg__STD.png",
"system": {
"description": "Standard 9mm parabellum. Compatible with the FEN 603 and similar machine pistols. High velocity, moderate stopping power.",
- "caliber": "9mm", "roundType": "standard", "quantity": 30, "costPerRound": 2,
- "apBonus": 0, "damageMod": 0, "blastRadius": 0, "weight": 1
+ "caliber": "9mm",
+ "roundType": "standard",
+ "quantity": 30,
+ "costPerRound": 2,
+ "apBonus": 0,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 1
}
},
{
"name": "5.56mm Standard Rounds (x30)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-rifle.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/5mm-rifle__STD.png",
"system": {
"description": "Standard 5.56mm intermediate rifle rounds. Fits the FEN AR and compatible assault rifles. High velocity, good accuracy at medium range.",
- "caliber": "5.56mm", "roundType": "standard", "quantity": 30, "costPerRound": 3,
- "apBonus": 0, "damageMod": 0, "blastRadius": 0, "weight": 1
+ "caliber": "5.56mm",
+ "roundType": "standard",
+ "quantity": 30,
+ "costPerRound": 3,
+ "apBonus": 0,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 1
}
},
{
"name": "5.56mm AP Rounds (x30)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-ap.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/5mm-rifle__AP.png",
"system": {
"description": "5.56mm armour-piercing rounds for assault rifles. Penetrator core defeats light armour. Essential for engagements against armoured Shivers or operative-grade targets.",
- "caliber": "5.56mm", "roundType": "AP", "quantity": 30, "costPerRound": 10,
- "apBonus": 1, "damageMod": 0, "blastRadius": 0, "weight": 1
+ "caliber": "5.56mm",
+ "roundType": "AP",
+ "quantity": 30,
+ "costPerRound": 10,
+ "apBonus": 1,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 1
}
},
{
"name": "7.62mm Standard Rounds (x20)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-rifle.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/7mm-rifle__STD.png",
"system": {
"description": "Full-power 7.62mm rifle rounds. Fits the Browbeater series, FEN Reaper LMG, and similar battle rifles. More penetrating than intermediate calibres.",
- "caliber": "7.62mm", "roundType": "standard", "quantity": 20, "costPerRound": 4,
- "apBonus": 0, "damageMod": 0, "blastRadius": 0, "weight": 1
+ "caliber": "7.62mm",
+ "roundType": "standard",
+ "quantity": 20,
+ "costPerRound": 4,
+ "apBonus": 0,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 1
}
},
{
"name": "7.62mm AP Rounds (x20)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-ap.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/7mm-rifle__AP.png",
"system": {
"description": "7.62mm armour-piercing for battle rifles and LMGs. Defeats medium armour consistently. Standard upgrade for sustained-fire engagements against armoured targets.",
- "caliber": "7.62mm", "roundType": "AP", "quantity": 20, "costPerRound": 12,
- "apBonus": 2, "damageMod": 0, "blastRadius": 0, "weight": 1
+ "caliber": "7.62mm",
+ "roundType": "AP",
+ "quantity": 20,
+ "costPerRound": 12,
+ "apBonus": 2,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 1
}
},
{
"name": "12-Gauge Standard Shells (x8)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-shotgun.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/12-gauge__STD.png",
"system": {
"description": "Standard 12-gauge buckshot shells. Devastating at close range, poor at anything else. Each shell fires a spread pattern covering Engaged range with full damage, Short range at -1 damage.",
- "caliber": "12g", "roundType": "standard", "quantity": 8, "costPerRound": 5,
- "apBonus": 0, "damageMod": 0, "blastRadius": 0, "weight": 1
+ "caliber": "12g",
+ "roundType": "standard",
+ "quantity": 8,
+ "costPerRound": 5,
+ "apBonus": 0,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 1
}
},
{
"name": "12-Gauge Slug Rounds (x8)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-rifle.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/12-gauge__AP.png",
"system": {
"description": "12-gauge rifled slugs. A single heavy projectile instead of a spread pattern. Retains full damage at Short range. Gains AP 1. Less area coverage but better penetration than buckshot.",
- "caliber": "12g", "roundType": "slug", "quantity": 8, "costPerRound": 8,
- "apBonus": 1, "damageMod": 0, "blastRadius": 0, "weight": 1
+ "caliber": "12g",
+ "roundType": "slug",
+ "quantity": 8,
+ "costPerRound": 8,
+ "apBonus": 1,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 1
}
},
{
"name": ".44 Standard Rounds (x6)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-pistol.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/10mm-pistol__STD.png",
"system": {
"description": "Heavy .44 revolver rounds for the BLA 046M Blitzer. Slow to reload, high stopping power. Each round hits harder than comparable pistol calibres.",
- "caliber": ".44", "roundType": "standard", "quantity": 6, "costPerRound": 6,
- "apBonus": 0, "damageMod": 0, "blastRadius": 0, "weight": 0
+ "caliber": ".44",
+ "roundType": "standard",
+ "quantity": 6,
+ "costPerRound": 6,
+ "apBonus": 0,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 0
}
},
{
"name": ".454 Standard Rounds (x12)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/ammo/ammo-pistol.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/12mm__STD.png",
"system": {
"description": "Heavy-calibre pistol rounds for the FEN 204 Heavy Pistol. High recoil, high damage. The round that makes the compensator necessary.",
- "caliber": ".454", "roundType": "standard", "quantity": 12, "costPerRound": 7,
- "apBonus": 0, "damageMod": 0, "blastRadius": 0, "weight": 0
+ "caliber": ".454",
+ "roundType": "standard",
+ "quantity": 12,
+ "costPerRound": 7,
+ "apBonus": 0,
+ "damageMod": 0,
+ "blastRadius": 0,
+ "weight": 0
}
},
{
"name": "40mm HE Grenade Round (x1)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-grenade.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/40mm-he-grenade__HE.png",
"system": {
"description": "High-explosive 40mm grenade round for the MILA launcher. On impact, deals DMG 5 within Engaged range of blast point, DMG 2 at Short range. Armour dice halved against blast.",
- "caliber": "40mm", "roundType": "HE", "quantity": 1, "costPerRound": 80,
- "apBonus": 0, "damageMod": 2, "blastRadius": 3, "weight": 1
+ "caliber": "40mm",
+ "roundType": "HE",
+ "quantity": 1,
+ "costPerRound": 80,
+ "apBonus": 0,
+ "damageMod": 2,
+ "blastRadius": 3,
+ "weight": 1
}
},
{
"name": "40mm Smoke Round (x1)",
"type": "ammo",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-stun-grenade.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ammo/40mm-smoke-gas__STD.png",
"system": {
"description": "40mm smoke grenade round for the MILA launcher. Creates a dense smoke cloud at Short range radius on impact. All ranged attacks through the cloud are at -2 dice. Dissipates after 3 rounds.",
- "caliber": "40mm", "roundType": "smoke", "quantity": 1, "costPerRound": 40,
- "apBonus": 0, "damageMod": 0, "blastRadius": 3, "weight": 1
+ "caliber": "40mm",
+ "roundType": "smoke",
+ "quantity": 1,
+ "costPerRound": 40,
+ "apBonus": 0,
+ "damageMod": 0,
+ "blastRadius": 3,
+ "weight": 1
}
}
-]
+]
\ No newline at end of file
diff --git a/packs/armors.json b/packs/armors.json
index 2eb6607..94ab7d6 100644
--- a/packs/armors.json
+++ b/packs/armors.json
@@ -2,7 +2,7 @@
{
"name": "Downtown Jacket",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-downtown-jacket.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/Downtown Jacket.png",
"system": {
"description": "Reinforced street jacket with hidden ballistic panels; common among low-level gangers and worried civilians.",
"armorRating": 1,
@@ -19,7 +19,7 @@
{
"name": "CAF Armor",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-caf.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/CAF Armour.png",
"system": {
"description": "Standard CAF tactical vest and pads; decent protection without much extra bulk.",
"armorRating": 2,
@@ -36,7 +36,7 @@
{
"name": "Scout Armor",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-scout.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/Scout Armor.png",
"system": {
"description": "Lightweight composite plates over flexible mesh; built for operatives who need to move and climb.",
"armorRating": 3,
@@ -53,7 +53,7 @@
{
"name": "HARD Armor",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-hard.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/Hard Armor.png",
"system": {
"description": "Full-body ceramic and metal laminate suit for frontline combat and urban assaults.",
"armorRating": 4,
@@ -70,7 +70,7 @@
{
"name": "Exo-Rig Armor",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-exo-rig.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/Exo Armor.png",
"system": {
"description": "Powered exoskeletal frame with armored plates; massively increases carrying and weapon handling at the cost of finesse.",
"armorRating": 5,
@@ -87,7 +87,7 @@
{
"name": "Squad Shielded Power Armor",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-power.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/Squad Shieled Power Armor.png",
"system": {
"description": "Full sealed power armor with integrated energy shielding; rare, expensive, and terrifying on the street.",
"armorRating": 6,
@@ -104,7 +104,7 @@
{
"name": "Street Clothes",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-downtown-jacket.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Street Cloths.png",
"system": {
"description": "Civilian clothing. Offers essentially no ballistic protection. The only reason to track it is so the GM knows when an operative has forgotten to put their armour on.",
"armorRating": 0,
@@ -121,7 +121,7 @@
{
"name": "Shiver Flak Vest",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-flak-vest.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Shiver Flak Vest.png",
"system": {
"description": "Standard-issue soft armour vest worn under uniform by Shivers and patrol officers. Lightweight, concealable under a jacket. Not rated for combat \u2014 rated for surviving a mugging.",
"armorRating": 1,
@@ -138,7 +138,7 @@
{
"name": "Full Shiver Armour",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-caf.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Shiver.png",
"system": {
"description": "Full plate and vest armour used by Shiver combat units. Rated for street operations and riot suppression. Includes shoulder guards, arm vambraces, and shin protection.",
"armorRating": 2,
@@ -155,7 +155,7 @@
{
"name": "Crackshot Armour",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-scout.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Crackshot.png",
"system": {
"description": "Lightweight precision-operative armour designed for marksmanship. Minimal shoulder and torso coverage to avoid restricting aiming motion. Includes integrated rangefinder mounting point.",
"armorRating": 2,
@@ -172,7 +172,7 @@
{
"name": "Shock Armour",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-hard.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Shock Armor.png",
"system": {
"description": "Blast-resistant armour with energy-dispersal panels. Designed for operatives who expect to be in the vicinity of explosions, EMP discharges, or Ebb detonations. Reduces Ebb damage by 1 auto.",
"armorRating": 3,
@@ -189,7 +189,7 @@
{
"name": "Stealth Suit",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-stealth-suit.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Stealth Suit.png",
"system": {
"description": "A full-body suit with integrated light-bending panels and sound-dampening underlayer. Provides moderate ballistic protection while granting +2 dice to Stealth rolls. Panels degrade when the suit takes significant damage.",
"armorRating": 2,
@@ -206,7 +206,7 @@
{
"name": "Ebb Deathsuit",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-ebb-deathsuit.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Ebb Dethsuit.png",
"system": {
"description": "A ritualistically modified suit of armour channelled with sustained Ebb energy. Worn exclusively by elite Ebon operatives. Provides significant protection and adds +1 die to all Ebb rolls. Non-Ebb users cannot attune it.",
"armorRating": 4,
@@ -223,7 +223,7 @@
{
"name": "PP10 HARD Armour",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-hard.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/Hard Armor.png",
"system": {
"description": "An uprated HARD Armour system with PP10 composite plating. Heavier than standard HARD but capable of stopping rounds that would punch through lighter suits.",
"armorRating": 5,
@@ -240,7 +240,7 @@
{
"name": "Light Thresher Suit",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-thresher.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Light Thresher.png",
"system": {
"description": "An industrial hardsuit adapted for combat use. Angular composite plates with mounting points for additional equipment. Designed for hostile environment operations as much as firefights.",
"armorRating": 4,
@@ -257,7 +257,7 @@
{
"name": "Heavy Thresher Suit",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-thresher.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Heavy Thresher.png",
"system": {
"description": "Full-coverage industrial combat suit with reinforced joints and integrated sealing system. Capable of operating in vacuum or toxic environments. Movement is restricted but survivability is exceptional.",
"armorRating": 5,
@@ -274,7 +274,7 @@
{
"name": "DN Power Armour",
"type": "armor",
- "img": "systems/zero-engine/assets/icons/armor/armor-power.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Dark Night Power.png",
"system": {
"description": "Department of Nanotech powered combat armour. Lighter than standard power armour but with advanced nano-repair capability \u2014 the suit recovers 1 armour die between scenes. Rare and expensive.",
"armorRating": 5,
diff --git a/packs/drugs.json b/packs/drugs.json
index 959a73f..2da38d8 100644
--- a/packs/drugs.json
+++ b/packs/drugs.json
@@ -2,7 +2,7 @@
{
"name": "Painkillers (Analgesic)",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-painkillers.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/Painkiller.png",
"system": {
"description": "Prescription-grade painkillers used by Medics to keep operatives moving on broken bones and bullet wounds.",
"isDrug": true,
@@ -65,7 +65,7 @@
{
"name": "Stimulant (Focus/Wake-up)",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-stimulant.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/Stimulant.png",
"system": {
"description": "Corporate-grade stimulant chips; keep you awake, sharp, and moving long after your body wants to shut down.",
"isDrug": true,
@@ -128,7 +128,7 @@
{
"name": "Sedative (Downer)",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-sedative.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/Sedative.png",
"system": {
"description": "Heavy sedative used to shut down panic, control Frothers, or help Ebons come down after bad Ebb feedback.",
"isDrug": true,
@@ -191,7 +191,7 @@
{
"name": "Redline (Overclock Combat Booster)",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-redline.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/Redline.png",
"system": {
"description": "Illegal DarkNight derivative of Rush; pushes the body past safe limits into true overdrive.",
"isDrug": true,
@@ -254,7 +254,7 @@
{
"name": "Calm-Line (Anti-Panic Neuroregulator)",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-calm-line.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/Calmline.png",
"system": {
"description": "Corporate anti-anxiety drug; standard issue for some Shiver units and corporate VIPs who still have to go on-site.",
"isDrug": true,
@@ -317,7 +317,7 @@
{
"name": "Rush (Combat Stimulant)",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-rush.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/Rush.png",
"system": {
"description": "Standard Frother combat drug; a violent mix of stimulants, painkillers, and combat enhancers widely available on Mort.",
"isDrug": true,
@@ -380,7 +380,7 @@
{
"name": "UV (Ultra-Violence Combat Drug)",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-uv.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/UV.png",
"system": {
"description": "Restricted UV-grade combat cocktail reserved for black ops and suicidal Frothers; massively amplifies aggression and physical output at severe mental cost.",
"isDrug": true,
@@ -443,7 +443,7 @@
{
"name": "Shatter",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-shatter.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/shatter.png",
"system": {
"description": "A combat stimulant that shatters the body's pain inhibitors and fatigue limiters simultaneously. Users feel no injury penalties for the duration but sustain damage they don't notice until it wears off.",
"isDrug": true,
@@ -509,7 +509,7 @@
{
"name": "Blaze UV",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-blaze-uv.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Blaze UV.png",
"system": {
"description": "An enhanced variant of UV combat formula. Burns hotter and faster than base UV with correspondingly worse crash. Operatives on Blaze UV are difficult to tell from lightly possessed individuals.",
"isDrug": true,
@@ -575,7 +575,7 @@
{
"name": "Drum",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-drum.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Drum.png",
"system": {
"description": "A heavy-duty military stimulant dispensed from an industrial container. Bulk combat drug used to dose entire squads. Less refined than other stimulants but extremely effective and cheap per dose.",
"isDrug": true,
@@ -641,7 +641,7 @@
{
"name": "Honesty",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-honesty.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Honesty.png",
"system": {
"description": "A truth serum used by interrogators and intelligence operatives. Targets under Honesty cannot attempt deception or actively lie. They can remain silent. Used with or without consent depending on who's asking.",
"isDrug": true,
@@ -707,7 +707,7 @@
{
"name": "Flip",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-flip.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Flip.png",
"system": {
"description": "A social lubricant and inhibitor suppressor. Flip makes subjects highly agreeable and talkative. Used recreationally in clubs and professionally in negotiations and after-action debriefs where full truth is desired.",
"isDrug": true,
@@ -773,7 +773,7 @@
{
"name": "Bozerker",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-bozerker.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Bozerker.png",
"system": {
"description": "An experimental overdose-level combat stimulant. Bozerker was never cleared for operational use. Operatives who take it fight at terrifying effectiveness until they collapse. The crash is violent.",
"isDrug": true,
@@ -839,7 +839,7 @@
{
"name": "Push",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-push.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Push.png",
"system": {
"description": "A medical auto-injector that restores consciousness and stabilises critical injuries. Push is used by combat medics to bring downed operatives back into the fight. It does not heal \u2014 it delays.",
"isDrug": true,
@@ -905,7 +905,7 @@
{
"name": "Bubbles",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-bubbles.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Bubbles.png",
"system": {
"description": "A recreational effervescent tablet. Mild euphoric and stress reducer. Widely available and technically legal in most Mort districts. Commonly taken before social events, interrogations, or anything that requires appearing calm.",
"isDrug": true,
@@ -971,7 +971,7 @@
{
"name": "Slosh",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/drugs/drug-slosh.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Slosh.png",
"system": {
"description": "A cheap Mort street alcohol in a hip flask. Poor quality, universally available, and culturally ubiquitous. Reduces stress but impairs everything else. The unofficial recreational drug of SLA operatives on down time.",
"isDrug": true,
diff --git a/packs/ebb-formulae.json b/packs/ebb-formulae.json
index 42d7a3d..baa7f7c 100644
--- a/packs/ebb-formulae.json
+++ b/packs/ebb-formulae.json
@@ -2,7 +2,7 @@
{
"name": "Empathic Pulse",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-awareness.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Awareness.png",
"system": {
"description": "The Ebon reaches outward with focused ebb energy, sensing the emotional landscape of nearby minds. Used by investigators to read a room before entering and by field operatives to detect concealed hostiles.",
"discipline": "awareness",
@@ -17,7 +17,7 @@
{
"name": "Precognition",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-awareness.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Awareness.png",
"system": {
"description": "The Ebon projects their awareness a handful of seconds into the future, glimpsing outcomes before they crystallise. Even a brief forewarning can mean the difference between survival and oblivion on the streets of Mort.",
"discipline": "awareness",
@@ -32,7 +32,7 @@
{
"name": "Danger Sense",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-awareness.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Awareness.png",
"system": {
"description": "The Ebon maintains a perpetual low-level awareness field, turning the ebb into an early-warning system. Ambushes become nearly impossible and hostiles register as a cold prickle at the base of the skull before they act.",
"discipline": "awareness",
@@ -47,7 +47,7 @@
{
"name": "Ebb Bolt",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-blast.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Blast.png",
"system": {
"description": "The most fundamental offensive formula \u2014 raw ebb energy concentrated into a kinetic projectile. Every trained combat Ebon learns this first. Fast, reliable, and visible as a crackling blue-white streak.",
"discipline": "blast",
@@ -62,7 +62,7 @@
{
"name": "Hellfire",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-blast.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Blast.png",
"system": {
"description": "A concentrated ebb detonation that releases stored energy in a single catastrophic burst. The air turns orange-white and the impact leaves scorched craters. SLA is cautious about licensing Ebons who favour this formula \u2014 it is extremely effective and even more visible.",
"discipline": "blast",
@@ -77,7 +77,7 @@
{
"name": "Ebb Storm",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-blast.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Blast.png",
"system": {
"description": "The most destructive Blast formula in common circulation, Ebb Storm saturates an area with rapidly cycling ebb frequencies until everything inside is shredded. Restricted to Department of Ebb-use oversight. Usage reports are mandatory.",
"discipline": "blast",
@@ -92,7 +92,7 @@
{
"name": "Mind-Link",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-communicate.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Communicate.png",
"system": {
"description": "A direct, unmediated channel between two minds. Words, images, and intent pass faster than speech. Standard kit for any Ebon working alongside non-ebb teammates who lack radio discipline.",
"discipline": "communicate",
@@ -107,7 +107,7 @@
{
"name": "Broadcast",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-communicate.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Communicate.png",
"system": {
"description": "A one-way mental shout projected into every nearby mind simultaneously. Useful for mass commands, warnings, or demoralisation. Brain Wasters favour this formula for spreading raw terror.",
"discipline": "communicate",
@@ -122,7 +122,7 @@
{
"name": "Compel",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-communicate.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Communicate.png",
"system": {
"description": "The Ebon reaches into a target's decision-making architecture and plants a simple directive that feels entirely like the target's own idea. Extremely illegal without SLA authorisation. Used extensively by the Department of Investigation.",
"discipline": "communicate",
@@ -137,7 +137,7 @@
{
"name": "Surge",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-enhance.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Enhancement.png",
"system": {
"description": "A rapid-onset ebb boost that floods the target's neural pathways with enhanced signal clarity. Physical or mental performance spikes sharply for a brief window \u2014 long enough to matter.",
"discipline": "enhance",
@@ -152,7 +152,7 @@
{
"name": "Iron Flesh",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-enhance.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Enhancement.png",
"system": {
"description": "The Ebon's skin hardens as ebb energy reinforces cellular structure \u2014 faint crackling can be heard if you listen close. The effect is temporary but renders them significantly harder to injure.",
"discipline": "enhance",
@@ -167,7 +167,7 @@
{
"name": "Heightened State",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-enhance.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Enhancement.png",
"system": {
"description": "The pinnacle of Enhance: the Ebon exists at the absolute limit of their potential for a brief, perfect moment. Operatives who have experienced this describe it as the most alive they have ever felt \u2014 immediately before the crash.",
"discipline": "enhance",
@@ -182,7 +182,7 @@
{
"name": "Mend",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-heal.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Heal.png",
"system": {
"description": "The Heal discipline's most basic application \u2014 the Ebon channels ebb energy directly into biological tissue, accelerating natural repair processes. Routine field medicine for any squad with an Ebon operative.",
"discipline": "heal",
@@ -197,7 +197,7 @@
{
"name": "Restore",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-heal.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Heal.png",
"system": {
"description": "A significant investment of flux that triggers deep biological regeneration. Bone knits, blood stops. On exceptional rolls, even light critical injuries can be suppressed \u2014 though not truly healed.",
"discipline": "heal",
@@ -212,7 +212,7 @@
{
"name": "Calm",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-heal.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Heal.png",
"system": {
"description": "The Ebon reaches into the ebb frequencies associated with panic and distress, smoothing them into something bearable. Standard issue for any operative working in trauma zones or prolonged high-stress environments.",
"discipline": "heal",
@@ -227,7 +227,7 @@
{
"name": "Ebb Shield",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-protect.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Protect.png",
"system": {
"description": "A reactive personal barrier of condensed ebb energy that interposes itself between the caster and incoming harm. The shimmer is visible \u2014 blue-white, flickering at impact. It does not last long but can turn the critical strike.",
"discipline": "protect",
@@ -242,7 +242,7 @@
{
"name": "Ward",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-protect.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Protect.png",
"system": {
"description": "The Ebon extends a protective field to cover an ally, wrapping them in deflection energy. The ward holds until it absorbs a direct ebb attack or expires naturally.",
"discipline": "protect",
@@ -257,7 +257,7 @@
{
"name": "Phase Shell",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-protect.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Protect.png",
"system": {
"description": "The Ebon shifts their personal ebb signature out of phase with normal matter, causing incoming projectiles and blows to partially pass through. The most extreme defensive formula available \u2014 and the most taxing.",
"discipline": "protect",
@@ -272,7 +272,7 @@
{
"name": "Blink",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-realityfold.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Reality Fold.png",
"system": {
"description": "Short-range teleportation via a momentary fold in local space-time. The Ebon vanishes with a crack of displaced air and reappears somewhere within sight. Extremely useful in enclosed firefights.",
"discipline": "realityFold",
@@ -287,7 +287,7 @@
{
"name": "Fold Space",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-realityfold.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Reality Fold.png",
"system": {
"description": "Two points in space become adjacent for a brief window. Tactically absurd. The GM decides who can react fast enough when a wall suddenly has a window to a point fifty metres away.",
"discipline": "realityFold",
@@ -302,7 +302,7 @@
{
"name": "Phase Through",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-realityfold.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Reality Fold.png",
"system": {
"description": "The Ebon shifts their atomic structure briefly out of alignment with normal matter, allowing them to walk through a single solid non-living obstacle. The sensation is described as cold static filling every cell.",
"discipline": "realityFold",
@@ -317,7 +317,7 @@
{
"name": "Ebb Sight",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-senses.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Senses.png",
"system": {
"description": "The Ebon perceives the ebb spectrum \u2014 active formulae glow like flares, dormant Ebons are visible as faint heat shimmer, and residual ebb discharge lingers like burn marks on reality.",
"discipline": "senses",
@@ -332,7 +332,7 @@
{
"name": "Mind's Eye",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-senses.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Senses.png",
"system": {
"description": "All five senses sharpen to preternatural levels simultaneously. The Ebon can read a serial number at Long range, hear whispers through walls, and track by scent. Over-reliance leads to the sensation of perpetual information overload.",
"discipline": "senses",
@@ -347,7 +347,7 @@
{
"name": "Remote View",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-senses.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Senses.png",
"system": {
"description": "The Ebon projects their senses to a remote location, seeing and hearing as though present. The body remains inert and vulnerable while the mind wanders. Standard operational use requires a minder.",
"discipline": "senses",
@@ -362,7 +362,7 @@
{
"name": "Push",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-telekinesis.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Telekinesis.png",
"system": {
"description": "The most common Telekinesis formula and a staple of Ebon combat training. A directed burst of kinetic force that can clear corridors, send opponents sprawling, or shove obstacles.",
"discipline": "telekinesis",
@@ -377,7 +377,7 @@
{
"name": "Grip",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-telekinesis.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Telekinesis.png",
"system": {
"description": "An invisible hand seizes the target and holds them immobile. The hold is not gentle \u2014 internal pressure builds noticeably. Prolonged use causes real physical damage.",
"discipline": "telekinesis",
@@ -392,7 +392,7 @@
{
"name": "Levitate",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-telekinesis.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Telekinesis.png",
"system": {
"description": "The Ebon defies gravity with casual elegance. Movement is in any direction \u2014 vertical, horizontal, diagonal \u2014 at normal walking speed. A discreet entrance through a third-storey window is standard procedure.",
"discipline": "telekinesis",
@@ -407,7 +407,7 @@
{
"name": "Heat Touch",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-thermal.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Thermal Blue.png",
"system": {
"description": "Superheating the immediate cellular layer through Thermal manipulation is a brutal and intimate formula. Equipment melts, flesh chars. Favoured by Ebons who prefer to work at close quarters.",
"discipline": "thermal",
@@ -422,7 +422,7 @@
{
"name": "Flame Burst",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-thermal.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Thermal Blue.png",
"system": {
"description": "A ranged thermal projection \u2014 concentrated heat launched as a coherent bolt. The Ebon's eyes typically take on a faint orange glow while channelling. The impact smells of burning ozone and scorched metal.",
"discipline": "thermal",
@@ -437,7 +437,7 @@
{
"name": "Freeze",
"type": "ebb",
- "img": "systems/zero-engine/assets/icons/ebb/ebb-thermal.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Ebb/Thermal Blue.png",
"system": {
"description": "Thermal extraction removes heat from the target rapidly. Ice crystals form in joint fluid, synaptic firing slows, and movement becomes laboured agony. Objects frozen in this manner become dangerously brittle.",
"discipline": "thermal",
diff --git a/packs/equipment.json b/packs/equipment.json
index bc8672e..bee2a84 100644
--- a/packs/equipment.json
+++ b/packs/equipment.json
@@ -2,201 +2,727 @@
{
"name": "BOOPA Medical Kit",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-medkit.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Boopa Medi Kit Advanced.png",
"system": {
"description": "Standard SLA-issue medical kit. Contains wound dressings, haemostatic foam, trauma shears, and two doses of field analgesic. Allows Healing rolls in the field. Without a kit, field healing is at -2 dice.",
- "isDrug": false, "quantity": 1, "cost": 80, "weight": 1, "active": false,
- "activeDuration": "", "activeLabel": "", "activeNotes": "",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":2,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "isDrug": false,
+ "quantity": 1,
+ "cost": 80,
+ "weight": 1,
+ "active": false,
+ "activeDuration": "",
+ "activeLabel": "",
+ "activeNotes": "",
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 2,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "Stim Patch",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-stim-patch.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Klippo Spray Hypo.png",
"system": {
"description": "A transdermal stimulant patch. Applied to skin and activated by pressing the centre. Delivers a controlled dose of combat stimulant over 10 minutes. Slower than injection but discreet and hands-free.",
- "isDrug": true, "quantity": 1, "cost": 35, "weight": 0, "active": false,
- "activeDuration": "1 scene", "activeLabel": "Stim Patch Active",
+ "isDrug": true,
+ "quantity": 1,
+ "cost": 35,
+ "weight": 0,
+ "active": false,
+ "activeDuration": "1 scene",
+ "activeLabel": "Stim Patch Active",
"activeNotes": "+1 Resolve, +1 Strength effective. Slower onset than injected drugs.",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 1, "statPhysicalMod": 1, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 1,
+ "statPhysicalMod": 1,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "Bandage Pack",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-stim-patch.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Medikit Disposable.png",
"system": {
- "description": "A pack of field dressings and pressure bandages. Can stop a bleeding condition with a Healing roll (difficulty 1). No bonus to Healing checks — just the materials to work with. Each pack contains 5 dressings.",
- "isDrug": false, "quantity": 5, "cost": 15, "weight": 0, "active": false,
- "activeDuration": "", "activeLabel": "", "activeNotes": "",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "description": "A pack of field dressings and pressure bandages. Can stop a bleeding condition with a Healing roll (difficulty 1). No bonus to Healing checks \u2014 just the materials to work with. Each pack contains 5 dressings.",
+ "isDrug": false,
+ "quantity": 5,
+ "cost": 15,
+ "weight": 0,
+ "active": false,
+ "activeDuration": "",
+ "activeLabel": "",
+ "activeNotes": "",
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "Cutting Charge",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-cutting-charge.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Breaching Frame Charge.png",
"system": {
"description": "A shaped explosive charge designed for breaching. Adheres to any surface and detonates directionally. Cuts through a standard door in one detonation. Armoured doors require a Crafting roll (difficulty 2). Timer or remote detonation.",
- "isDrug": false, "quantity": 1, "cost": 120, "weight": 1, "active": false,
- "activeDuration": "", "activeLabel": "", "activeNotes": "",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "isDrug": false,
+ "quantity": 1,
+ "cost": 120,
+ "weight": 1,
+ "active": false,
+ "activeDuration": "",
+ "activeLabel": "",
+ "activeNotes": "",
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "Klippo Multi-Band Communicator",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-comms.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Klippo MultiBand Comm.png",
"system": {
"description": "A military-grade encrypted multi-band radio. Communicates on SLA operative frequencies, civilian bands, and emergency channels. Encrypted transmissions cannot be monitored without SLA-level decryption hardware.",
- "isDrug": false, "quantity": 1, "cost": 200, "weight": 1, "active": false,
- "activeDuration": "", "activeLabel": "", "activeNotes": "",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":1,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "isDrug": false,
+ "quantity": 1,
+ "cost": 200,
+ "weight": 1,
+ "active": false,
+ "activeDuration": "",
+ "activeLabel": "",
+ "activeNotes": "",
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 1,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "Disposable Camera Drone",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-drone.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Motion Tracker.png",
"system": {
- "description": "A small quadrotor reconnaissance drone. Controlled via wrist unit, feeds live video to the operator. Silent at low altitude. Range 200m. Battery lasts 20 minutes. Disposable — not intended for recovery. +2 dice on Observation rolls when drone is deployed.",
- "isDrug": false, "quantity": 1, "cost": 180, "weight": 1, "active": false,
- "activeDuration": "1 scene (20 min)", "activeLabel": "Drone Deployed",
+ "description": "A small quadrotor reconnaissance drone. Controlled via wrist unit, feeds live video to the operator. Silent at low altitude. Range 200m. Battery lasts 20 minutes. Disposable \u2014 not intended for recovery. +2 dice on Observation rolls when drone is deployed.",
+ "isDrug": false,
+ "quantity": 1,
+ "cost": 180,
+ "weight": 1,
+ "active": false,
+ "activeDuration": "1 scene (20 min)",
+ "activeLabel": "Drone Deployed",
"activeNotes": "+2 dice Observation. Covers areas the operative cannot physically access.",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":2,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 2,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "Field Tool Kit",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-toolkit.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Tool Kit General.png",
"system": {
"description": "A compact tool roll containing multi-tools, wire cutters, lock picks, diagnostic scanner, and patch materials. Required for most Crafting rolls involving mechanical or electronic systems. Without a toolkit, Crafting checks are at -2 dice.",
- "isDrug": false, "quantity": 1, "cost": 150, "weight": 2, "active": false,
- "activeDuration": "", "activeLabel": "", "activeNotes": "",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":2,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "isDrug": false,
+ "quantity": 1,
+ "cost": 150,
+ "weight": 2,
+ "active": false,
+ "activeDuration": "",
+ "activeLabel": "",
+ "activeNotes": "",
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 2,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "Encrypted Comms Unit",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-comms.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Headset Comms.png",
"system": {
"description": "A compact earpiece and throat mic with encrypted SLA-frequency transmission. Squad-range communication without risk of civilian monitoring. Standard issue for most SLA operative squads.",
- "isDrug": false, "quantity": 1, "cost": 80, "weight": 0, "active": false,
- "activeDuration": "", "activeLabel": "", "activeNotes": "",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "isDrug": false,
+ "quantity": 1,
+ "cost": 80,
+ "weight": 0,
+ "active": false,
+ "activeDuration": "",
+ "activeLabel": "",
+ "activeNotes": "",
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "UV/Multi-Spectrum Torch",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-toolkit.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/UV Multi Spectrum Torch.png",
"system": {
"description": "A compact torch with UV, infrared, and visible-light modes. UV mode reveals forensic evidence, blood trails, and certain biogenetic signatures. IR mode functions as basic night vision at Short range. +1 die to Observation in low-light conditions.",
- "isDrug": false, "quantity": 1, "cost": 60, "weight": 0, "active": false,
- "activeDuration": "", "activeLabel": "", "activeNotes": "",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":1,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "isDrug": false,
+ "quantity": 1,
+ "cost": 60,
+ "weight": 0,
+ "active": false,
+ "activeDuration": "",
+ "activeLabel": "",
+ "activeNotes": "",
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 1,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "Oyster Card (ITB Access)",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-comms.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Oyster Card.png",
"system": {
"description": "An ITB-issued corporate access card. Grants entry to ITB-managed facilities, transit networks, and SLA approved zones. Cards can be cloned, forged, or reprogrammed with a Crafting roll (difficulty 3). A real one is worth considerably more than what ITB charges for it.",
- "isDrug": false, "quantity": 1, "cost": 50, "weight": 0, "active": false,
- "activeDuration": "", "activeLabel": "", "activeNotes": "",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "isDrug": false,
+ "quantity": 1,
+ "cost": 50,
+ "weight": 0,
+ "active": false,
+ "activeDuration": "",
+ "activeLabel": "",
+ "activeNotes": "",
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
},
{
"name": "Duct Tape (Heavy Duty)",
"type": "equipment",
- "img": "systems/zero-engine/assets/icons/equipment/equip-toolkit.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/Duct Tape Roll.png",
"system": {
"description": "Three metres of military-grade adhesive tape. Can temporarily seal wounds (stops Bleeding as an action, no roll required), restrain a prisoner, patch a breach suit, or fix a vehicle component. The most useful item in any kit, according to every veteran who's ever survived.",
- "isDrug": false, "quantity": 1, "cost": 5, "weight": 0, "active": false,
- "activeDuration": "", "activeLabel": "", "activeNotes": "",
- "withdrawalActive": false, "withdrawalDuration": "", "withdrawalLabel": "", "withdrawalNotes": "",
- "healthMod": 0, "resolveMod": 0, "statPhysicalMod": 0, "skillAllMod": 0,
- "panicReduction": 0, "injuryPenaltyIgnore": 0, "stressRecoveryBonus": 0, "postUseStaminaDamage": 0,
- "wdHealthMod": 0, "wdResolveMod": 0, "wdStatPhysicalMod": 0, "wdSkillAllMod": 0,
- "wdPanicReduction": 0, "wdInjuryPenaltyIgnore": 0, "wdStressRecoveryBonus": 0, "wdPostUseStaminaDamage": 0,
- "skillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "wdSkillMods": { "force":0,"melee":0,"stamina":0,"marksmanship":0,"mobility":0,"stealth":0,"crafting":0,"observation":0,"survival":0,"healing":0,"insight":0,"persuasion":0 },
- "initiativeMod": 0, "equipped": false
+ "isDrug": false,
+ "quantity": 1,
+ "cost": 5,
+ "weight": 0,
+ "active": false,
+ "activeDuration": "",
+ "activeLabel": "",
+ "activeNotes": "",
+ "withdrawalActive": false,
+ "withdrawalDuration": "",
+ "withdrawalLabel": "",
+ "withdrawalNotes": "",
+ "healthMod": 0,
+ "resolveMod": 0,
+ "statPhysicalMod": 0,
+ "skillAllMod": 0,
+ "panicReduction": 0,
+ "injuryPenaltyIgnore": 0,
+ "stressRecoveryBonus": 0,
+ "postUseStaminaDamage": 0,
+ "wdHealthMod": 0,
+ "wdResolveMod": 0,
+ "wdStatPhysicalMod": 0,
+ "wdSkillAllMod": 0,
+ "wdPanicReduction": 0,
+ "wdInjuryPenaltyIgnore": 0,
+ "wdStressRecoveryBonus": 0,
+ "wdPostUseStaminaDamage": 0,
+ "skillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "wdSkillMods": {
+ "force": 0,
+ "melee": 0,
+ "stamina": 0,
+ "marksmanship": 0,
+ "mobility": 0,
+ "stealth": 0,
+ "crafting": 0,
+ "observation": 0,
+ "survival": 0,
+ "healing": 0,
+ "insight": 0,
+ "persuasion": 0
+ },
+ "initiativeMod": 0,
+ "equipped": false
}
}
-]
+]
\ No newline at end of file
diff --git a/packs/sla-ammo/000005.ldb b/packs/sla-ammo/000005.ldb
index 135c2f0..7915312 100644
Binary files a/packs/sla-ammo/000005.ldb and b/packs/sla-ammo/000005.ldb differ
diff --git a/packs/sla-ammo/LOG b/packs/sla-ammo/LOG
index 3c74758..251c7a0 100644
--- a/packs/sla-ammo/LOG
+++ b/packs/sla-ammo/LOG
@@ -1,5 +1,5 @@
-2026/06/02-16:17:33.002038 16fa27000 Delete type=3 #1
-2026/06/02-16:17:33.002371 16fab3000 Level-0 table #5: started
-2026/06/02-16:17:33.002524 16fab3000 Level-0 table #5: 4300 bytes OK
-2026/06/02-16:17:33.002579 16fab3000 Delete type=0 #3
-2026/06/02-16:17:33.002621 16fab3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
+2026/06/02-16:36:28.819207 1719d3000 Delete type=3 #1
+2026/06/02-16:36:28.819707 171a5f000 Level-0 table #5: started
+2026/06/02-16:36:28.820011 171a5f000 Level-0 table #5: 4241 bytes OK
+2026/06/02-16:36:28.820105 171a5f000 Delete type=0 #3
+2026/06/02-16:36:28.820161 171a5f000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
diff --git a/packs/sla-ammo/MANIFEST-000002 b/packs/sla-ammo/MANIFEST-000002
index adc9a87..6b3f228 100644
Binary files a/packs/sla-ammo/MANIFEST-000002 and b/packs/sla-ammo/MANIFEST-000002 differ
diff --git a/packs/sla-armors/000005.ldb b/packs/sla-armors/000005.ldb
index 32d353b..5aa4c62 100644
Binary files a/packs/sla-armors/000005.ldb and b/packs/sla-armors/000005.ldb differ
diff --git a/packs/sla-armors/LOG b/packs/sla-armors/LOG
index 974cf37..9d31fd4 100644
--- a/packs/sla-armors/LOG
+++ b/packs/sla-armors/LOG
@@ -1,5 +1,5 @@
-2026/06/02-16:17:32.985672 16ea0f000 Delete type=3 #1
-2026/06/02-16:17:32.987564 16fab3000 Level-0 table #5: started
-2026/06/02-16:17:32.987829 16fab3000 Level-0 table #5: 5350 bytes OK
-2026/06/02-16:17:32.987905 16fab3000 Delete type=0 #3
-2026/06/02-16:17:32.987952 16fab3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
+2026/06/02-16:36:28.797418 1709bb000 Delete type=3 #1
+2026/06/02-16:36:28.799988 171a5f000 Level-0 table #5: started
+2026/06/02-16:36:28.800486 171a5f000 Level-0 table #5: 5343 bytes OK
+2026/06/02-16:36:28.800638 171a5f000 Delete type=0 #3
+2026/06/02-16:36:28.800741 171a5f000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
diff --git a/packs/sla-armors/MANIFEST-000002 b/packs/sla-armors/MANIFEST-000002
index 035c91d..952368c 100644
Binary files a/packs/sla-armors/MANIFEST-000002 and b/packs/sla-armors/MANIFEST-000002 differ
diff --git a/packs/sla-drugs/000005.ldb b/packs/sla-drugs/000005.ldb
index 0340ac6..658824e 100644
Binary files a/packs/sla-drugs/000005.ldb and b/packs/sla-drugs/000005.ldb differ
diff --git a/packs/sla-drugs/LOG b/packs/sla-drugs/LOG
index f988510..6bdeb98 100644
--- a/packs/sla-drugs/LOG
+++ b/packs/sla-drugs/LOG
@@ -1,5 +1,5 @@
-2026/06/02-16:17:32.990714 16f21b000 Delete type=3 #1
-2026/06/02-16:17:32.991296 16fab3000 Level-0 table #5: started
-2026/06/02-16:17:32.991516 16fab3000 Level-0 table #5: 11039 bytes OK
-2026/06/02-16:17:32.991568 16fab3000 Delete type=0 #3
-2026/06/02-16:17:32.991605 16fab3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
+2026/06/02-16:36:28.802678 1711c7000 Delete type=3 #1
+2026/06/02-16:36:28.803418 171a5f000 Level-0 table #5: started
+2026/06/02-16:36:28.803627 171a5f000 Level-0 table #5: 10684 bytes OK
+2026/06/02-16:36:28.803686 171a5f000 Delete type=0 #3
+2026/06/02-16:36:28.803730 171a5f000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
diff --git a/packs/sla-drugs/MANIFEST-000002 b/packs/sla-drugs/MANIFEST-000002
index 123106b..88d553e 100644
Binary files a/packs/sla-drugs/MANIFEST-000002 and b/packs/sla-drugs/MANIFEST-000002 differ
diff --git a/packs/sla-ebb-formulae/000005.ldb b/packs/sla-ebb-formulae/000005.ldb
index c58ed8d..97dd842 100644
Binary files a/packs/sla-ebb-formulae/000005.ldb and b/packs/sla-ebb-formulae/000005.ldb differ
diff --git a/packs/sla-ebb-formulae/LOG b/packs/sla-ebb-formulae/LOG
index db40b76..20a9023 100644
--- a/packs/sla-ebb-formulae/LOG
+++ b/packs/sla-ebb-formulae/LOG
@@ -1,5 +1,5 @@
-2026/06/02-16:17:32.993189 16f21b000 Delete type=3 #1
-2026/06/02-16:17:32.993878 16fab3000 Level-0 table #5: started
-2026/06/02-16:17:32.994236 16fab3000 Level-0 table #5: 15620 bytes OK
-2026/06/02-16:17:32.994290 16fab3000 Delete type=0 #3
-2026/06/02-16:17:32.994330 16fab3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
+2026/06/02-16:36:28.805981 1711c7000 Delete type=3 #1
+2026/06/02-16:36:28.807171 171a5f000 Level-0 table #5: started
+2026/06/02-16:36:28.807630 171a5f000 Level-0 table #5: 15502 bytes OK
+2026/06/02-16:36:28.807724 171a5f000 Delete type=0 #3
+2026/06/02-16:36:28.807801 171a5f000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
diff --git a/packs/sla-ebb-formulae/MANIFEST-000002 b/packs/sla-ebb-formulae/MANIFEST-000002
index f08c542..3fa0202 100644
Binary files a/packs/sla-ebb-formulae/MANIFEST-000002 and b/packs/sla-ebb-formulae/MANIFEST-000002 differ
diff --git a/packs/sla-equipment/000005.ldb b/packs/sla-equipment/000005.ldb
index 3bb164f..c50e8bd 100644
Binary files a/packs/sla-equipment/000005.ldb and b/packs/sla-equipment/000005.ldb differ
diff --git a/packs/sla-equipment/LOG b/packs/sla-equipment/LOG
index 1318f63..62da1b8 100644
--- a/packs/sla-equipment/LOG
+++ b/packs/sla-equipment/LOG
@@ -1,5 +1,5 @@
-2026/06/02-16:17:33.000500 16e203000 Delete type=3 #1
-2026/06/02-16:17:33.000969 16fab3000 Level-0 table #5: started
-2026/06/02-16:17:33.001103 16fab3000 Level-0 table #5: 6849 bytes OK
-2026/06/02-16:17:33.001147 16fab3000 Delete type=0 #3
-2026/06/02-16:17:33.001183 16fab3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
+2026/06/02-16:36:28.817185 1701af000 Delete type=3 #1
+2026/06/02-16:36:28.817563 171a5f000 Level-0 table #5: started
+2026/06/02-16:36:28.817757 171a5f000 Level-0 table #5: 6907 bytes OK
+2026/06/02-16:36:28.817813 171a5f000 Delete type=0 #3
+2026/06/02-16:36:28.817855 171a5f000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
diff --git a/packs/sla-equipment/MANIFEST-000002 b/packs/sla-equipment/MANIFEST-000002
index 678c938..1005ab5 100644
Binary files a/packs/sla-equipment/MANIFEST-000002 and b/packs/sla-equipment/MANIFEST-000002 differ
diff --git a/packs/sla-specialties/000005.ldb b/packs/sla-specialties/000005.ldb
index 34119b6..9cce99a 100644
Binary files a/packs/sla-specialties/000005.ldb and b/packs/sla-specialties/000005.ldb differ
diff --git a/packs/sla-specialties/LOG b/packs/sla-specialties/LOG
index 258bc6c..8b459da 100644
--- a/packs/sla-specialties/LOG
+++ b/packs/sla-specialties/LOG
@@ -1,5 +1,5 @@
-2026/06/02-16:17:32.995778 16e203000 Delete type=3 #1
-2026/06/02-16:17:32.996262 16fab3000 Level-0 table #5: started
-2026/06/02-16:17:32.996438 16fab3000 Level-0 table #5: 6551 bytes OK
-2026/06/02-16:17:32.996508 16fab3000 Delete type=0 #3
-2026/06/02-16:17:32.996579 16fab3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
+2026/06/02-16:36:28.809895 1701af000 Delete type=3 #1
+2026/06/02-16:36:28.810655 171a5f000 Level-0 table #5: started
+2026/06/02-16:36:28.811045 171a5f000 Level-0 table #5: 6391 bytes OK
+2026/06/02-16:36:28.811147 171a5f000 Delete type=0 #3
+2026/06/02-16:36:28.811211 171a5f000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
diff --git a/packs/sla-specialties/MANIFEST-000002 b/packs/sla-specialties/MANIFEST-000002
index e1bf37d..a6373a8 100644
Binary files a/packs/sla-specialties/MANIFEST-000002 and b/packs/sla-specialties/MANIFEST-000002 differ
diff --git a/packs/sla-weapons/000005.ldb b/packs/sla-weapons/000005.ldb
index b26e214..386b1d7 100644
Binary files a/packs/sla-weapons/000005.ldb and b/packs/sla-weapons/000005.ldb differ
diff --git a/packs/sla-weapons/LOG b/packs/sla-weapons/LOG
index 0dcddcb..94d837b 100644
--- a/packs/sla-weapons/LOG
+++ b/packs/sla-weapons/LOG
@@ -1,5 +1,5 @@
-2026/06/02-16:17:32.998002 16e203000 Delete type=3 #1
-2026/06/02-16:17:32.999046 16fab3000 Level-0 table #5: started
-2026/06/02-16:17:32.999397 16fab3000 Level-0 table #5: 13003 bytes OK
-2026/06/02-16:17:32.999471 16fab3000 Delete type=0 #3
-2026/06/02-16:17:32.999517 16fab3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
+2026/06/02-16:36:28.813617 1701af000 Delete type=3 #1
+2026/06/02-16:36:28.814842 171a5f000 Level-0 table #5: started
+2026/06/02-16:36:28.815460 171a5f000 Level-0 table #5: 13371 bytes OK
+2026/06/02-16:36:28.815603 171a5f000 Delete type=0 #3
+2026/06/02-16:36:28.815690 171a5f000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
diff --git a/packs/sla-weapons/MANIFEST-000002 b/packs/sla-weapons/MANIFEST-000002
index e2f47cb..49938fc 100644
Binary files a/packs/sla-weapons/MANIFEST-000002 and b/packs/sla-weapons/MANIFEST-000002 differ
diff --git a/packs/weapons.json b/packs/weapons.json
index 03a4d26..8755710 100644
--- a/packs/weapons.json
+++ b/packs/weapons.json
@@ -2,7 +2,7 @@
{
"name": "BLA 046M Blitzer",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-bla-046m.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/BLA Blitzer.png",
"system": {
"description": "The BLA 046M is a heavy-framed revolver with a six-round cylinder. Reliable, powerful, and simple enough to maintain in the field. Favoured by veterans who don't trust magazines.",
"weaponType": "Revolver",
@@ -30,7 +30,7 @@
{
"name": "CAF SMG",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-caf-smg.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/CAF SMG.png",
"system": {
"description": "CAF-issue submachine gun with top-feed magazine and folding stock. Favoured by patrol officers who need more firepower than a sidearm but less bulk than a rifle.",
"weaponType": "SMG",
@@ -59,7 +59,7 @@
{
"name": "FEN 204 Heavy Pistol",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-fen-204.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN 204.png",
"system": {
"description": "The FEN 204 is a large-frame semi-automatic pistol with a ported compensator and underbarrel rail. Hits significantly harder than standard sidearms. The preferred sidearm of Dark Finders.",
"weaponType": "Pistol",
@@ -87,7 +87,7 @@
{
"name": "FEN 30-30 Rail Cannon",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-fen-30-30.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN 30-30.png",
"system": {
"description": "An electromagnetic rail-accelerated precision weapon. The 30-30 fires a tungsten slug at velocities that make most armour irrelevant. Requires a power pack per five shots. Extreme range, extreme penetration.",
"weaponType": "Rail Gun",
@@ -115,7 +115,7 @@
{
"name": "FEN 603 Auto Pistol",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-fen-603.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN 603 Auto Pistol.png",
"system": {
"description": "An angular, high-capacity automatic pistol with an extended magazine. Fires in fully automatic bursts at close range. Less accurate than single-fire sidearms but devastating in a corridor.",
"weaponType": "Pistol",
@@ -144,7 +144,7 @@
{
"name": "FEN 706 Power Reaper",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-fen-706.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN 706.png",
"system": {
"description": "A rotary-barrel heavy weapon that fires high-velocity rounds at catastrophic volume. The Power Reaper is not a precision instrument \u2014 it is a statement. Requires a harness or mounting point to use effectively.",
"weaponType": "HW",
@@ -172,7 +172,7 @@
{
"name": "FEN AR Assault Rifle",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-fen-ar.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN AR Assault Rifle.png",
"system": {
"description": "The FEN AR is a reliable gas-operated assault rifle with a distinctive carry handle and three fire modes. A workhorse weapon used across SLA's operative divisions. Easy to maintain, hard to break.",
"weaponType": "Rifle",
@@ -202,7 +202,7 @@
{
"name": "GA 9442 Browbeater Rifle",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-ga-9442.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/GA 9442.png",
"system": {
"description": "A heavy battle rifle with a fluted barrel, integrated bipod, and large magnification scope. The Browbeater is built for long-range precision in sustained engagements. Not subtle. Extremely effective.",
"weaponType": "Rifle",
@@ -231,7 +231,7 @@
{
"name": "GA 9443 Mini-Browbeater",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-ga-9443.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/GA 9443.png",
"system": {
"description": "A bullpup-configured compact variant of the Browbeater. The magazine sits behind the pistol grip, keeping overall length short while retaining most of the parent rifle's hitting power. Popular with vehicle crews and scouts.",
"weaponType": "Rifle",
@@ -260,7 +260,7 @@
{
"name": "Gash Fist",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-gash-fist.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/GASH First.png",
"system": {
"description": "A spiked knuckle weapon with four reinforced blades extending from a metal plate. Worn over the fist. Brutal in close quarters, and leaves wounds that are difficult to stitch. Favoured by Frothers and Carrien-hunters.",
"weaponType": "Natural",
@@ -286,7 +286,7 @@
{
"name": "KPS Combat Shotgun",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-kps-shotgun.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/KPS Shotgun.png",
"system": {
"description": "A pump-action double-barrel combat shotgun. Each pump chambers two shells simultaneously. Devastating at close range and capable of knocking targets off their feet. Not a weapon for long corridors.",
"weaponType": "Shotgun",
@@ -314,7 +314,7 @@
{
"name": "MAC Knife",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-mac-knife.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/MAC Knife.png",
"system": {
"description": "A recurve combat knife with a distinctive swept quillon guard. The MAC blade is heavier than a standard knife and designed for penetrating body armour through gaps and joints. Issue blade for several SLA divisions.",
"weaponType": "Knife",
@@ -340,7 +340,7 @@
{
"name": "Pacifier Baton",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-pacifier-baton.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/Pacifier Baton.png",
"system": {
"description": "A T-handled riot control baton with a built-in electroshock tip. Used by Shivers and crowd-control units. On a successful hit, the target must pass a Stamina roll or gain the Stunned condition.",
"weaponType": "Baton",
@@ -366,7 +366,7 @@
{
"name": "Power Claymore",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-power-claymore.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/Powerclaymore.png",
"system": {
"description": "A two-handed power-assisted claymore with a wide double-edged blade and integrated power cell in the guard. Capable of cleaving through armour plating. Requires two hands and the will to use it.",
"weaponType": "Blade",
@@ -392,7 +392,7 @@
{
"name": "SLA Blade",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-sla-blade.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/SLA Blade.png",
"system": {
"description": "Standard single-handed combat blade issued across SLA operative divisions. A straight, single-edged weapon optimised for quick thrusting attacks. Reliable, balanced, and unremarkable \u2014 exactly as intended.",
"weaponType": "Blade",
@@ -418,7 +418,7 @@
{
"name": "Vibro Sabre",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-vibro-sabre.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/Vibro Sabre.png",
"system": {
"description": "A curved sabre with a high-frequency vibration spine that disrupts molecular cohesion on contact. The Vibro Sabre cuts through armour as easily as flesh. The whine it produces before a strike is unmistakable \u2014 and terrifying.",
"weaponType": "Blade",
@@ -444,7 +444,7 @@
{
"name": "GA 50 Finisher",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-fen-204.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/GA 50 Finisher.png",
"system": {
"description": "A heavy-frame semi-automatic pistol firing .50 calibre rounds. Slower than lighter sidearms but hits significantly harder. Standard sidearm for SLA special division operatives.",
"weaponType": "Pistol",
@@ -472,7 +472,7 @@
{
"name": "FEN 401 Shiver Pistol",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-pistol.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN 401 Shiver Pistol.png",
"system": {
"description": "Standard-issue sidearm for SLA law enforcement and Shivers. Reliable, accurate, and built to survive being dropped in a drain. Nothing special \u2014 which is exactly what CAF wanted.",
"weaponType": "Pistol",
@@ -500,7 +500,7 @@
{
"name": "FEN 209 Machine Pistol",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-fen-603.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN 209 Machine PIstol.png",
"system": {
"description": "A fully-automatic machine pistol. Fires 3mm rounds at high velocity from a compact frame. Devastating in close quarters; nearly useless beyond that. Favoured by operatives who need concealment over reach.",
"weaponType": "Machine Pistol",
@@ -529,7 +529,7 @@
{
"name": "FEN 981 Sniper Rifle",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-sniper-rifle.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN 981 Sniper Rifle.png",
"system": {
"description": "A bolt-action precision rifle with integrated suppressor, large magnification scope, and bipod. The FEN 981 is the weapon of choice for long-range elimination. Requires a prepared position and patience.",
"weaponType": "Sniper Rifle",
@@ -557,7 +557,7 @@
{
"name": "FEN 701 Urban Carbine",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-ga-9443.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN701 Urban Carbine.png",
"system": {
"description": "A compact carbine designed for urban operations. Short enough for vehicle use, powerful enough for street-level engagements. Used extensively by SLA rapid response teams.",
"weaponType": "Carbine",
@@ -586,7 +586,7 @@
{
"name": "FEN 10 Street Sweeper",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-auto-shotgun.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN10 Street Sweeper.png",
"system": {
"description": "A drum-fed automatic shotgun. The Street Sweeper fires 12-gauge rounds from a 12-round drum at semi-automatic speed. At close range it is catastrophic. At any other range it is mostly theatrical.",
"weaponType": "Shotgun",
@@ -615,7 +615,7 @@
{
"name": "FEN Reaper LMG",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-lmg.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/FEN Reaper LMG.png",
"system": {
"description": "A belt-fed light machine gun. The Reaper provides sustained suppressive fire. Fires until the belt runs out or the operator passes out \u2014 whichever comes first. Requires a bipod or resting position to use accurately.",
"weaponType": "LMG",
@@ -643,7 +643,7 @@
{
"name": "MILA Grenade Launcher",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-grenade-launcher.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/MILA Grenage Launcher.png",
"system": {
"description": "A six-round revolving cylinder grenade launcher. Fires 40mm fragmentation, smoke, or stun grenades. The MILA is a crowd-control and area-denial weapon. Anything within its blast radius disagrees with the concept of cover.",
"weaponType": "Launcher",
@@ -671,7 +671,7 @@
{
"name": "ITB Mutilator Sword",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-mutilator-sword.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/Chain Knife.png",
"system": {
"description": "A two-handed chain-edged claymore produced by ITB. The motorised chain teeth run continuously along both edges. It does not cut \u2014 it tears. Wounds from a Mutilator are extremely difficult to stabilise.",
"weaponType": "Blade",
@@ -697,7 +697,7 @@
{
"name": "Chainaxe",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-chainaxe.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/Chainaxe1.png",
"system": {
"description": "A one-handed axe with a motorised chain running along the blade edge. The Chainaxe is louder than it needs to be. This is intentional. Favoured by Frothers and anyone who wants witnesses.",
"weaponType": "Axe",
@@ -723,7 +723,7 @@
{
"name": "Chainsaw (Improvised)",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-chainsaw.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/Chainsaw1.png",
"system": {
"description": "An industrial power tool repurposed as a close-range weapon. Technically not a weapon. Technically. On a fumble, the operator takes 1d3 damage instead of the target.",
"weaponType": "Improvised",
@@ -749,7 +749,7 @@
{
"name": "Riot Shield",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-riot-shield.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Armor/2nd try/Riot Shield.png",
"system": {
"description": "A full-body ballistic shield used by Shivers and riot control units. While carried, the user gains +1 automatic armour against ranged attacks from the front. Can be used to bash for 1d4 damage.",
"weaponType": "Shield",
@@ -775,7 +775,7 @@
{
"name": "Fragmentation Grenade",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-grenade.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/Frag Grenade.png",
"system": {
"description": "A standard-pattern fragmentation grenade. On detonation, everyone within Short range takes DMG 3 (no armour dice, only auto). Between Short and Medium range takes DMG 1. Roll Mobility vs difficulty 2 to avoid the blast zone.",
"weaponType": "Grenade",
@@ -803,7 +803,7 @@
{
"name": "Stun Grenade",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-stun-grenade.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Gear/FlashBang .png",
"system": {
"description": "A flashbang/stun grenade. On detonation, all targets within Short range must pass a Stamina roll (difficulty 2) or gain the Stunned condition (-3 dice to all rolls until end of next turn). No physical damage.",
"weaponType": "Grenade",
@@ -831,7 +831,7 @@
{
"name": "Ebb Sword",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-ebb-sword.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/Ebb Infused Blade.png",
"system": {
"description": "A blade channelled with focused Ebb energy. The weapon strikes with physical force and Ebb disruption simultaneously. Only Ebon and Brain Waster operatives can maintain the Ebb channel required to use it at full effectiveness. Others can wield it but gain no Ebb bonus.",
"weaponType": "Blade",
@@ -857,7 +857,7 @@
{
"name": "Stormer Chuckleduster",
"type": "weapon",
- "img": "systems/zero-engine/assets/icons/weapons/weapon-gash-fist.svg",
+ "img": "systems/zero-engine/assets/SLA_Assets/Weapons/Spike Gauntlet.png",
"system": {
"description": "A reinforced brass-knuckle weapon scaled for Stormer-class physiques. The mass and density of the weapon combined with a Stormer's natural strength make it capable of structural damage. The name was coined by the first squad to use one.",
"weaponType": "Natural",
diff --git a/system.json b/system.json
index 3cfb3bd..5dadb19 100644
--- a/system.json
+++ b/system.json
@@ -2,7 +2,7 @@
"id": "zero-engine",
"title": "Zero Engine (SLA Industries)",
"description": "A basic game system for SLA Industries using the Zero Engine rules.",
- "version": "1.3.5",
+ "version": "1.3.6",
"compatibility": {
"minimum": 13,
"verified": "14.359"