fix: correct DSN dice skins + UI tweaks (v1.3.9)
- DSN: register ze-stress-dice system separately so normal/stress d6 presets dont overwrite each other - DSN: use term.options.appearance.system to force correct preset on every roll - bypasses user saved DSN system preference - Remove v1.3.8 flag-patching ready hook (no longer needed) - UI: dice icon on attribute header enlarged (13px to 20px) with glow - UI: attr-btn smaller (24px to 16px), skill +/- smaller (20px to 14px) - UI: clicking attribute name, skill name, or weapon name now triggers roll
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+14
-13
@@ -737,13 +737,13 @@
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}
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.zero-engine .attr-btn {
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width: 24px;
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height: 24px;
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background: rgba(255, 102, 0, 0.2);
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border: 2px solid #ff6600;
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border-radius: 3px;
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width: 16px;
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height: 16px;
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background: rgba(255, 102, 0, 0.15);
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border: 1px solid #ff6600;
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border-radius: 2px;
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color: #ff6600;
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font-size: 16px;
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font-size: 11px;
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font-weight: bold;
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cursor: pointer;
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transition: all 0.2s;
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@@ -841,13 +841,13 @@
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.zero-engine .skill-increment,
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.zero-engine .skill-decrement {
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width: 20px;
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height: 20px;
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background: rgba(255, 102, 0, 0.2);
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width: 14px;
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height: 14px;
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background: rgba(255, 102, 0, 0.15);
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border: 1px solid #ff6600;
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border-radius: 3px;
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border-radius: 2px;
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color: #ff6600;
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font-size: 14px;
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font-size: 10px;
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font-weight: bold;
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cursor: pointer;
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transition: all 0.2s;
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@@ -2609,8 +2609,9 @@
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.zero-engine .ze-attr-roll-btn i {
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color: #ff6600;
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font-size: 13px;
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opacity: 0.7;
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font-size: 20px;
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opacity: 0.85;
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filter: drop-shadow(0 0 4px rgba(255, 102, 0, 0.5));
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}
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.zero-engine .ze-attr-roll-btn:hover .ze-attr-name {
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