[ { "name": "Sniper", "type": "specialty", "img": "icons/svg/combat.svg", "system": { "description": "You are trained to wait, breathe, and kill from extreme range, using concealment and patience instead of volume of fire.", "effects": "+2 Marksmanship (Long+ range, concealment required)", "category": "combat", "package": "Scout", "prerequisites": "Scout training package", "isActive": true, "effect": "When attacking from Long or Extreme range while hidden or in concealment, you gain +1 damage on a successful ranged attack." } }, { "name": "Fast Reflexes", "type": "specialty", "img": "icons/svg/combat.svg", "system": { "description": "Your body reacts before your brain finishes the thought; you slip out of danger and act a heartbeat before others.", "effects": "Draw 2 initiative cards, choose the better one", "category": "combat", "package": "Scout", "prerequisites": "Scout training package", "isActive": true, "effect": "At the start of each combat, you gain +1 automatic success to Initiative." } }, { "name": "Inquisitive", "type": "specialty", "img": "icons/svg/book.svg", "system": { "description": "You can’t leave a question alone; you pick at loose threads until they reveal the bigger pattern.", "effects": "Push WIT rolls twice per roll", "category": "investigation", "package": "Investigator", "prerequisites": "Investigator training package", "isActive": true, "effect": "When you spend extra time (a stretch) investigating a scene, system, or document, you automatically gain one additional piece of useful information beyond the basic success result." } }, { "name": "Gut Feeling", "type": "specialty", "img": "icons/svg/book.svg", "system": { "description": "You have razor‑sharp instincts; your body spots danger before your conscious mind understands it.", "effects": "Use EMP for Observation (threat detection only)", "category": "investigation", "package": "Investigator", "prerequisites": "Investigator training package", "isActive": true, "effect": "Once per encounter, you may ask the GM “Is there an immediate hidden threat here?” and receive an honest yes/no answer plus a short hint if the answer is yes." } }, { "name": "Hard Hitter", "type": "specialty", "img": "icons/svg/combat.svg", "system": { "description": "You don’t waste effort; every swing or shot is committed, brutal, and aimed to break things.", "effects": "+1 Melee damage (sacrifice fast action)", "category": "combat", "package": "Frother", "prerequisites": "Frother training package", "isActive": true, "effect": "Once per round, when you hit with a melee attack, you may trade your current unused Fast action (if any) to gain +2 damage on that attack." } }, { "name": "True Grit", "type": "specialty", "img": "icons/svg/shield.svg", "system": { "description": "You simply refuse to stay down; pain and blood loss slow you, but they don’t stop you.", "effects": "+1 maximum Health", "category": "survival", "package": "Frother", "prerequisites": "Frother training package", "isActive": true, "effect": "Increase your maximum Health by +1, and once per combat when you would be Broken by physical damage, you instead remain at 1 Health." } }, { "name": "Menacing", "type": "specialty", "img": "icons/svg/mystery-man.svg", "system": { "description": "Your presence, tone, and body language radiate controlled threat; people know you mean everything you say.", "effects": "Use STR for Persuasion (intimidation only)", "category": "social", "package": "Corporate", "prerequisites": "Corporate training package", "isActive": true, "effect": "When you use Persuasion to threaten, intimidate, or extract compliance, roll it using STR or EMP (your choice)." } }, { "name": "Compassion", "type": "specialty", "img": "icons/svg/mystery-man.svg", "system": { "description": "You genuinely care, and people feel it; that makes them open up, calm down, or cling to you in crisis.", "effects": "Push EMP rolls twice per roll", "category": "social", "package": "Corporate", "prerequisites": "Corporate training package", "isActive": true, "effect": "When you successfully calm, reassure, or counsel an NPC or ally (Persuasion or Insight), that target recovers +1 extra Stress beyond the normal recovery from the scene." } }, { "name": "Field Surgeon", "type": "specialty", "img": "icons/svg/heal.svg", "system": { "description": "You’re trained to work fast in filthy alleys and fire‑lit corridors, keeping people alive with whatever is at hand.", "effects": "+1 Healing (critical injuries only)", "category": "medical", "package": "Medic", "prerequisites": "Medic/Field Surgeon training package", "isActive": true, "effect": "When you treat a physical Critical Injury with Healing, reduce the required healing time by one step (rounds → stretch, stretch → shift, shift → 2 shifts, etc., to a minimum of 1 stretch)." } }, { "name": "Healer", "type": "specialty", "img": "icons/svg/heal.svg", "system": { "description": "You focus on stabilizing and restoring others, making the most out of limited supplies and time.", "effects": "Critical injuries heal in half the time", "category": "medical", "package": "Medic", "prerequisites": "Medic/Field Surgeon training package", "isActive": true, "effect": "Whenever you successfully restore Health to another character (by Ebb, drugs, or medical treatment), the target recovers +1 additional Health." } }, { "name": "Ebb Sensitive", "type": "specialty", "img": "icons/svg/explosion.svg", "system": { "description": "You have an innate feel for flux; the Ebb whispers in your nerves even when you are not actively using it.", "effects": "Sense Ebons within ~10m radius", "category": "ebb", "package": "Ebon - Any", "prerequisites": "Ebon race", "isActive": true, "effect": "You automatically sense the presence and general direction of Ebons or Brain Wasters within Short range and whether Ebb has been used in the area within the last few hours." } }, { "name": "Ebb Fury", "type": "specialty", "img": "icons/svg/explosion.svg", "system": { "description": "You channel rage into raw psychic force, driving your powers harder than is strictly safe.", "effects": "Spend 1 EP: +2 dice to combat roll", "category": "ebb", "package": "Brain Waster - Operative", "prerequisites": "Brain Waster race", "isActive": true, "effect": "Once per combat round, after you roll a successful Ebb Use attack that deals damage, you may add +1 damage to that attack." } }, { "name": "Code of Honor", "type": "specialty", "img": "icons/svg/statue.svg", "system": { "description": "You live by a strict personal or cultural code; breaking it would be worse than death.", "effects": "Reroll all dice when upholding honor (once per session)", "category": "racial", "package": "Shaktar", "prerequisites": "Shaktar race", "isActive": true, "effect": "When acting directly in line with your code (GM’s approval), you gain +1 die to a single roll once per scene; if you knowingly break your code, you immediately gain +1 Stress." } }, { "name": "Cold Adapted", "type": "specialty", "img": "icons/svg/statue.svg", "system": { "description": "Your body is made for freezing climates; Mort’s bitter winds feel like mild weather.", "effects": "Ignore cold penalties; +1 Stealth (dim/dark)", "category": "racial", "package": "Wraith Raider", "prerequisites": "Wraith Raider race", "isActive": true, "effect": "You ignore penalties from natural cold environments and gain +1 die to Stealth in dim or dark conditions outdoors." } }, { "name": "Regeneration", "type": "specialty", "img": "icons/svg/statue.svg", "system": { "description": "Your body knits flesh and bone far faster than humans; wounds close into angry scars in hours.", "effects": "Heal 1 Health per hour (automatic)", "category": "racial", "package": "Stormer", "prerequisites": "Stormer race", "isActive": true, "effect": "When you rest for at least one stretch in a safe place, you automatically regain +1 additional Health beyond normal recovery." } }, { "name": "Combat Drug User", "type": "specialty", "img": "icons/svg/statue.svg", "system": { "description": "You know exactly how to ride the razor edge of combat drugs without immediately burning out.", "effects": "Rush drug: +2 combat, -2 mental (addiction risk)", "category": "racial", "package": "Frother", "prerequisites": "Frother race", "isActive": true, "effect": "When you take a combat drug (such as Rush), you may ignore the first –1 die penalty from its side effects for the duration of that dose." } } ]