[ { "name": "Downtown Jacket", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-downtown-jacket.svg", "system": { "description": "Reinforced street jacket with hidden ballistic panels; common among low-level gangers and worried civilians.", "armorRating": 1, "armorDice": 1, "armorAuto": 0, "statMod": 0, "skillMod": 0, "statModTarget": "", "skillModTarget": "", "cost": 150, "initiativeMod": 0 } }, { "name": "CAF Armor", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-caf.svg", "system": { "description": "Standard CAF tactical vest and pads; decent protection without much extra bulk.", "armorRating": 2, "armorDice": 2, "armorAuto": 1, "statMod": 0, "skillMod": 0, "statModTarget": "", "skillModTarget": "", "cost": 400, "initiativeMod": 0 } }, { "name": "Scout Armor", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-scout.svg", "system": { "description": "Lightweight composite plates over flexible mesh; built for operatives who need to move and climb.", "armorRating": 3, "armorDice": 3, "armorAuto": 1, "statMod": 1, "skillMod": 0, "statModTarget": "agility", "skillModTarget": "", "cost": 700, "initiativeMod": 0 } }, { "name": "HARD Armor", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-hard.svg", "system": { "description": "Full-body ceramic and metal laminate suit for frontline combat and urban assaults.", "armorRating": 4, "armorDice": 4, "armorAuto": 2, "statMod": -1, "skillMod": 1, "statModTarget": "agility", "skillModTarget": "force", "cost": 1200, "initiativeMod": 0 } }, { "name": "Exo-Rig Armor", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-exo-rig.svg", "system": { "description": "Powered exoskeletal frame with armored plates; massively increases carrying and weapon handling at the cost of finesse.", "armorRating": 5, "armorDice": 5, "armorAuto": 2, "statMod": 1, "skillMod": -1, "statModTarget": "strength", "skillModTarget": "mobility", "cost": 3000, "initiativeMod": 0 } }, { "name": "Squad Shielded Power Armor", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-power.svg", "system": { "description": "Full sealed power armor with integrated energy shielding; rare, expensive, and terrifying on the street.", "armorRating": 6, "armorDice": 6, "armorAuto": 3, "statMod": 1, "skillMod": -2, "statModTarget": "strength", "skillModTarget": "stealth", "cost": 8000, "initiativeMod": 0 } }, { "name": "Street Clothes", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-downtown-jacket.svg", "system": { "description": "Civilian clothing. Offers essentially no ballistic protection. The only reason to track it is so the GM knows when an operative has forgotten to put their armour on.", "armorRating": 0, "armorDice": 0, "armorAuto": 0, "statMod": 0, "skillMod": 0, "statModTarget": "", "skillModTarget": "", "cost": 20, "initiativeMod": 0 } }, { "name": "Shiver Flak Vest", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-flak-vest.svg", "system": { "description": "Standard-issue soft armour vest worn under uniform by Shivers and patrol officers. Lightweight, concealable under a jacket. Not rated for combat \u2014 rated for surviving a mugging.", "armorRating": 1, "armorDice": 1, "armorAuto": 0, "statMod": 0, "skillMod": 0, "statModTarget": "", "skillModTarget": "", "cost": 200, "initiativeMod": 0 } }, { "name": "Full Shiver Armour", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-caf.svg", "system": { "description": "Full plate and vest armour used by Shiver combat units. Rated for street operations and riot suppression. Includes shoulder guards, arm vambraces, and shin protection.", "armorRating": 2, "armorDice": 2, "armorAuto": 0, "statMod": 0, "skillMod": 0, "statModTarget": "", "skillModTarget": "", "cost": 450, "initiativeMod": 0 } }, { "name": "Crackshot Armour", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-scout.svg", "system": { "description": "Lightweight precision-operative armour designed for marksmanship. Minimal shoulder and torso coverage to avoid restricting aiming motion. Includes integrated rangefinder mounting point.", "armorRating": 2, "armorDice": 2, "armorAuto": 0, "statMod": 1, "skillMod": 0, "statModTarget": "agility", "skillModTarget": "", "cost": 600, "initiativeMod": 0 } }, { "name": "Shock Armour", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-hard.svg", "system": { "description": "Blast-resistant armour with energy-dispersal panels. Designed for operatives who expect to be in the vicinity of explosions, EMP discharges, or Ebb detonations. Reduces Ebb damage by 1 auto.", "armorRating": 3, "armorDice": 3, "armorAuto": 1, "statMod": 0, "skillMod": 0, "statModTarget": "", "skillModTarget": "", "cost": 900, "initiativeMod": 0 } }, { "name": "Stealth Suit", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-stealth-suit.svg", "system": { "description": "A full-body suit with integrated light-bending panels and sound-dampening underlayer. Provides moderate ballistic protection while granting +2 dice to Stealth rolls. Panels degrade when the suit takes significant damage.", "armorRating": 2, "armorDice": 2, "armorAuto": 0, "statMod": 0, "skillMod": 2, "statModTarget": "", "skillModTarget": "stealth", "cost": 2500, "initiativeMod": 0 } }, { "name": "Ebb Deathsuit", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-ebb-deathsuit.svg", "system": { "description": "A ritualistically modified suit of armour channelled with sustained Ebb energy. Worn exclusively by elite Ebon operatives. Provides significant protection and adds +1 die to all Ebb rolls. Non-Ebb users cannot attune it.", "armorRating": 4, "armorDice": 4, "armorAuto": 1, "statMod": 0, "skillMod": 1, "statModTarget": "", "skillModTarget": "ebb", "cost": 5000, "initiativeMod": 0 } }, { "name": "PP10 HARD Armour", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-hard.svg", "system": { "description": "An uprated HARD Armour system with PP10 composite plating. Heavier than standard HARD but capable of stopping rounds that would punch through lighter suits.", "armorRating": 5, "armorDice": 4, "armorAuto": 2, "statMod": -1, "skillMod": 0, "statModTarget": "agility", "skillModTarget": "", "cost": 2800, "initiativeMod": -1 } }, { "name": "Light Thresher Suit", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-thresher.svg", "system": { "description": "An industrial hardsuit adapted for combat use. Angular composite plates with mounting points for additional equipment. Designed for hostile environment operations as much as firefights.", "armorRating": 4, "armorDice": 4, "armorAuto": 2, "statMod": 0, "skillMod": -1, "statModTarget": "", "skillModTarget": "stealth", "cost": 3500, "initiativeMod": 0 } }, { "name": "Heavy Thresher Suit", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-thresher.svg", "system": { "description": "Full-coverage industrial combat suit with reinforced joints and integrated sealing system. Capable of operating in vacuum or toxic environments. Movement is restricted but survivability is exceptional.", "armorRating": 5, "armorDice": 5, "armorAuto": 3, "statMod": -1, "skillMod": -2, "statModTarget": "agility", "skillModTarget": "mobility", "cost": 6000, "initiativeMod": -1 } }, { "name": "DN Power Armour", "type": "armor", "img": "systems/zero-engine/assets/icons/armor/armor-power.svg", "system": { "description": "Department of Nanotech powered combat armour. Lighter than standard power armour but with advanced nano-repair capability \u2014 the suit recovers 1 armour die between scenes. Rare and expensive.", "armorRating": 5, "armorDice": 5, "armorAuto": 2, "statMod": 1, "skillMod": -1, "statModTarget": "strength", "skillModTarget": "stealth", "cost": 7500, "initiativeMod": 0 } } ]