Files
zero-engine/packs/drugs.json
T
tevans 76e086ca6c feat: Body Blocker armor + drug credit deduction on use (v1.4.1)
- Add Body Blocker armor (AR 1, Dice 1, 120c) with custom SVG icon
  Concealable civilian vest, sits between Street Clothes and Downtown Jacket
- _activateDrug now automatically deducts drug cost from actor credits
  Shows notification: drug name, cost charged, old and new credit total
  Credits cannot go below 0
- Set costs on 7 drugs that were missing them (cost was 0):
  Painkillers 30c, Stimulant 40c, Sedative 35c, Redline 110c,
  Calm-Line 65c, Rush 85c, UV 200c
- Rebuild: sla-armors (18), sla-drugs (16)
2026-06-02 21:42:29 +01:00

1037 lines
29 KiB
JSON

[
{
"name": "Painkillers (Analgesic)",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/Painkiller.png",
"system": {
"description": "Prescription-grade painkillers used by Medics to keep operatives moving on broken bones and bullet wounds.",
"isDrug": true,
"quantity": 1,
"cost": 30,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1-3 shifts",
"withdrawalLabel": "",
"withdrawalNotes": "Heavy use only (e.g. daily for a week).",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 2,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": -1,
"observation": -1,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Stimulant (Focus/Wake-up)",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/Stimulant.png",
"system": {
"description": "Corporate-grade stimulant chips; keep you awake, sharp, and moving long after your body wants to shut down.",
"isDrug": true,
"quantity": 1,
"cost": 40,
"active": false,
"activeDuration": "1 shift (2-4 hours)",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "Next shift",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 1,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": -1,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 1,
"observation": 1,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Sedative (Downer)",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/Sedative.png",
"system": {
"description": "Heavy sedative used to shut down panic, control Frothers, or help Ebons come down after bad Ebb feedback.",
"isDrug": true,
"quantity": 1,
"cost": 35,
"active": false,
"activeDuration": "1 stretch to 1 shift",
"activeLabel": "",
"activeNotes": "Recover +2 extra Stress once when taken.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "Abuse only (daily for a week).",
"healthMod": 0,
"resolveMod": 2,
"statPhysicalMod": 0,
"skillAllMod": -1,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 2,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Redline (Overclock Combat Booster)",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/Redline.png",
"system": {
"description": "Illegal DarkNight derivative of Rush; pushes the body past safe limits into true overdrive.",
"isDrug": true,
"quantity": 1,
"cost": 110,
"active": false,
"activeDuration": "1 scene/combat (max 1 stretch)",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "Make a Stamina test; on failure take 1 damage ignoring armor.",
"healthMod": 1,
"resolveMod": -2,
"statPhysicalMod": 2,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": -1,
"wdResolveMod": 0,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 1,
"skillMods": {
"force": 0,
"melee": 1,
"stamina": 0,
"marksmanship": 1,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Calm-Line (Anti-Panic Neuroregulator)",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/Calmline.png",
"system": {
"description": "Corporate anti-anxiety drug; standard issue for some Shiver units and corporate VIPs who still have to go on-site.",
"isDrug": true,
"quantity": 1,
"cost": 65,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1 stretch to 1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "Heavy/repeated use only.",
"healthMod": 0,
"resolveMod": 2,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 2,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": -1,
"persuasion": -1
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Rush (Combat Stimulant)",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/Rush.png",
"system": {
"description": "Standard Frother combat drug; a violent mix of stimulants, painkillers, and combat enhancers widely available on Mort.",
"isDrug": true,
"quantity": 1,
"cost": 85,
"active": false,
"activeDuration": "1 scene/combat (up to 1 stretch)",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1 stretch",
"withdrawalLabel": "",
"withdrawalNotes": "Daily use for a week risks addiction.",
"healthMod": 1,
"resolveMod": -1,
"statPhysicalMod": 1,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 1,
"stamina": 0,
"marksmanship": 1,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": -1,
"melee": -1,
"stamina": -1,
"marksmanship": -1,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "UV (Ultra-Violence Combat Drug)",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/UV.png",
"system": {
"description": "Restricted UV-grade combat cocktail reserved for black ops and suicidal Frothers; massively amplifies aggression and physical output at severe mental cost.",
"isDrug": true,
"quantity": 1,
"cost": 200,
"active": false,
"activeDuration": "1 scene/combat (max 1 stretch)",
"activeLabel": "",
"activeNotes": "GM may end early on catastrophic Panic.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "After each dose, roll Stamina; on failure take 2 damage ignoring armor.",
"healthMod": 2,
"resolveMod": -3,
"statPhysicalMod": 2,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": -1,
"wdResolveMod": -2,
"wdStatPhysicalMod": -2,
"wdSkillAllMod": -2,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 2,
"skillMods": {
"force": 0,
"melee": 2,
"stamina": 0,
"marksmanship": 2,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Shatter",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/shatter.png",
"system": {
"description": "A combat stimulant that shatters the body's pain inhibitors and fatigue limiters simultaneously. Users feel no injury penalties for the duration but sustain damage they don't notice until it wears off.",
"isDrug": true,
"quantity": 1,
"cost": 120,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Shatter Active",
"activeNotes": "+2 Strength effective, ignore injury penalties. Take 1 damage when effect ends.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "Shatter Crash",
"withdrawalNotes": "-1 die to all rolls, +1 Stress.",
"healthMod": 0,
"resolveMod": -2,
"statPhysicalMod": 2,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 3,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 1,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": -1,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Blaze UV",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Blaze UV.png",
"system": {
"description": "An enhanced variant of UV combat formula. Burns hotter and faster than base UV with correspondingly worse crash. Operatives on Blaze UV are difficult to tell from lightly possessed individuals.",
"isDrug": true,
"quantity": 1,
"cost": 180,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Blaze UV Active",
"activeNotes": "+3 Strength effective, +2 Health max. -4 Resolve. Severe crash.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "Blaze UV Crash",
"withdrawalNotes": "-2 dice all rolls, +2 Stress, cannot use Ebb.",
"healthMod": 2,
"resolveMod": -4,
"statPhysicalMod": 3,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 1,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 2,
"wdHealthMod": 0,
"wdResolveMod": -2,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": -2,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Drum",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Drum.png",
"system": {
"description": "A heavy-duty military stimulant dispensed from an industrial container. Bulk combat drug used to dose entire squads. Less refined than other stimulants but extremely effective and cheap per dose.",
"isDrug": true,
"quantity": 1,
"cost": 90,
"weight": 1,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Drum Active",
"activeNotes": "+1 Strength, +1 Health max. -1 Resolve.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "Drum Crash",
"withdrawalNotes": "-1 Strength effective, +1 Stress.",
"healthMod": 1,
"resolveMod": -1,
"statPhysicalMod": 1,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Honesty",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Honesty.png",
"system": {
"description": "A truth serum used by interrogators and intelligence operatives. Targets under Honesty cannot attempt deception or actively lie. They can remain silent. Used with or without consent depending on who's asking.",
"isDrug": true,
"quantity": 1,
"cost": 70,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Honesty Active",
"activeNotes": "Cannot lie. +2 dice to Insight and social observation. -1 Resolve.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": -1,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 1,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 2,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Flip",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Flip.png",
"system": {
"description": "A social lubricant and inhibitor suppressor. Flip makes subjects highly agreeable and talkative. Used recreationally in clubs and professionally in negotiations and after-action debriefs where full truth is desired.",
"isDrug": true,
"quantity": 1,
"cost": 25,
"weight": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "Flip Active",
"activeNotes": "+2 dice Persuasion, +1 dice Insight. -1 Wits effective. Subject will overshare.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 1,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 1,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 1,
"persuasion": 2
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Bozerker",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Bozerker.png",
"system": {
"description": "An experimental overdose-level combat stimulant. Bozerker was never cleared for operational use. Operatives who take it fight at terrifying effectiveness until they collapse. The crash is violent.",
"isDrug": true,
"quantity": 1,
"cost": 220,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "BOZERKER ACTIVE",
"activeNotes": "+3 Strength, +3 Health max, ignore ALL injury penalties, +3 panic reduction. Cannot disengage.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "Bozerker Crash",
"withdrawalNotes": "Incapacitated 1 round. Then -3 all dice, +3 Stress, for 1 scene.",
"healthMod": 3,
"resolveMod": -3,
"statPhysicalMod": 3,
"skillAllMod": 0,
"panicReduction": 3,
"injuryPenaltyIgnore": 5,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 3,
"wdHealthMod": -2,
"wdResolveMod": -3,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": -3,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Push",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Push.png",
"system": {
"description": "A medical auto-injector that restores consciousness and stabilises critical injuries. Push is used by combat medics to bring downed operatives back into the fight. It does not heal \u2014 it delays.",
"isDrug": true,
"quantity": 1,
"cost": 140,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Push Active",
"activeNotes": "+2 Health max, ignore Broken condition, +1 dice Stamina. Effects collapse after scene.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 2,
"resolveMod": 0,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 2,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 1,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Bubbles",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Bubbles.png",
"system": {
"description": "A recreational effervescent tablet. Mild euphoric and stress reducer. Widely available and technically legal in most Mort districts. Commonly taken before social events, interrogations, or anything that requires appearing calm.",
"isDrug": true,
"quantity": 1,
"cost": 18,
"weight": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "Bubbles Active",
"activeNotes": "+1 Resolve, +1 panic reduction, +1 Stress recovery bonus.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 1,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 1,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Slosh",
"type": "equipment",
"img": "systems/zero-engine/assets/SLA_Assets/Drugs/2nd try/Slosh.png",
"system": {
"description": "A cheap Mort street alcohol in a hip flask. Poor quality, universally available, and culturally ubiquitous. Reduces stress but impairs everything else. The unofficial recreational drug of SLA operatives on down time.",
"isDrug": true,
"quantity": 1,
"cost": 15,
"weight": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "Slosh Active",
"activeNotes": "+2 Resolve, -1 dice all action rolls. Cheap stress relief.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": 2,
"statPhysicalMod": 0,
"skillAllMod": -1,
"panicReduction": 2,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 2,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
}
]