Files
zero-engine/packs/drugs.json
T
tevans 90e0ad178a feat: 7 compendium packs, 135 items total with custom icons (v1.3.5)
Weapons: 32 (added 16 new: GA50, FEN 209/401/701/981, Street Sweeper, Reaper LMG, MILA Launcher, Mutilator Sword, Chainaxe, Chainsaw, Riot Shield, Frag Grenade, Stun Grenade, Ebb Sword, Stormer Chuckleduster)
Armors: 17 (added 11: Street Clothes, Shiver Flak/Full, Crackshot, Shock, Stealth Suit, Ebb Deathsuit, PP10 HARD, Thresher Light/Heavy, DN Power)
Drugs: 16 (added 9: Shatter, Blaze UV, Drum, Honesty, Flip, Bozerker, Push, Bubbles, Slosh)
Equipment: 11 new items (medkit, stim patch, bandage, cutting charge, comms, drone, toolkit, torch, access card, duct tape)
Ammo: 13 types (10mm/9mm/5.56/7.62/12g/44/.454/40mm in STD/AP/slug/smoke variants)
New icons: 30+ custom SVGs for all new types
2026-06-02 16:17:44 +01:00

1037 lines
29 KiB
JSON

[
{
"name": "Painkillers (Analgesic)",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-painkillers.svg",
"system": {
"description": "Prescription-grade painkillers used by Medics to keep operatives moving on broken bones and bullet wounds.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1-3 shifts",
"withdrawalLabel": "",
"withdrawalNotes": "Heavy use only (e.g. daily for a week).",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 2,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": -1,
"observation": -1,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Stimulant (Focus/Wake-up)",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-stimulant.svg",
"system": {
"description": "Corporate-grade stimulant chips; keep you awake, sharp, and moving long after your body wants to shut down.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 shift (2-4 hours)",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "Next shift",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 1,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": -1,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 1,
"observation": 1,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Sedative (Downer)",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-sedative.svg",
"system": {
"description": "Heavy sedative used to shut down panic, control Frothers, or help Ebons come down after bad Ebb feedback.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 stretch to 1 shift",
"activeLabel": "",
"activeNotes": "Recover +2 extra Stress once when taken.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "Abuse only (daily for a week).",
"healthMod": 0,
"resolveMod": 2,
"statPhysicalMod": 0,
"skillAllMod": -1,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 2,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Redline (Overclock Combat Booster)",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-redline.svg",
"system": {
"description": "Illegal DarkNight derivative of Rush; pushes the body past safe limits into true overdrive.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 scene/combat (max 1 stretch)",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "Make a Stamina test; on failure take 1 damage ignoring armor.",
"healthMod": 1,
"resolveMod": -2,
"statPhysicalMod": 2,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": -1,
"wdResolveMod": 0,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 1,
"skillMods": {
"force": 0,
"melee": 1,
"stamina": 0,
"marksmanship": 1,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Calm-Line (Anti-Panic Neuroregulator)",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-calm-line.svg",
"system": {
"description": "Corporate anti-anxiety drug; standard issue for some Shiver units and corporate VIPs who still have to go on-site.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1 stretch to 1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "Heavy/repeated use only.",
"healthMod": 0,
"resolveMod": 2,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 2,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": -1,
"persuasion": -1
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Rush (Combat Stimulant)",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-rush.svg",
"system": {
"description": "Standard Frother combat drug; a violent mix of stimulants, painkillers, and combat enhancers widely available on Mort.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 scene/combat (up to 1 stretch)",
"activeLabel": "",
"activeNotes": "",
"withdrawalActive": false,
"withdrawalDuration": "1 stretch",
"withdrawalLabel": "",
"withdrawalNotes": "Daily use for a week risks addiction.",
"healthMod": 1,
"resolveMod": -1,
"statPhysicalMod": 1,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": -1,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 1,
"stamina": 0,
"marksmanship": 1,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": -1,
"melee": -1,
"stamina": -1,
"marksmanship": -1,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "UV (Ultra-Violence Combat Drug)",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-uv.svg",
"system": {
"description": "Restricted UV-grade combat cocktail reserved for black ops and suicidal Frothers; massively amplifies aggression and physical output at severe mental cost.",
"isDrug": true,
"quantity": 1,
"cost": 0,
"active": false,
"activeDuration": "1 scene/combat (max 1 stretch)",
"activeLabel": "",
"activeNotes": "GM may end early on catastrophic Panic.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "",
"withdrawalNotes": "After each dose, roll Stamina; on failure take 2 damage ignoring armor.",
"healthMod": 2,
"resolveMod": -3,
"statPhysicalMod": 2,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": -1,
"wdResolveMod": -2,
"wdStatPhysicalMod": -2,
"wdSkillAllMod": -2,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 2,
"skillMods": {
"force": 0,
"melee": 2,
"stamina": 0,
"marksmanship": 2,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
}
}
},
{
"name": "Shatter",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-shatter.svg",
"system": {
"description": "A combat stimulant that shatters the body's pain inhibitors and fatigue limiters simultaneously. Users feel no injury penalties for the duration but sustain damage they don't notice until it wears off.",
"isDrug": true,
"quantity": 1,
"cost": 120,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Shatter Active",
"activeNotes": "+2 Strength effective, ignore injury penalties. Take 1 damage when effect ends.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "Shatter Crash",
"withdrawalNotes": "-1 die to all rolls, +1 Stress.",
"healthMod": 0,
"resolveMod": -2,
"statPhysicalMod": 2,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 3,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 1,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": -1,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Blaze UV",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-blaze-uv.svg",
"system": {
"description": "An enhanced variant of UV combat formula. Burns hotter and faster than base UV with correspondingly worse crash. Operatives on Blaze UV are difficult to tell from lightly possessed individuals.",
"isDrug": true,
"quantity": 1,
"cost": 180,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Blaze UV Active",
"activeNotes": "+3 Strength effective, +2 Health max. -4 Resolve. Severe crash.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "Blaze UV Crash",
"withdrawalNotes": "-2 dice all rolls, +2 Stress, cannot use Ebb.",
"healthMod": 2,
"resolveMod": -4,
"statPhysicalMod": 3,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 1,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 2,
"wdHealthMod": 0,
"wdResolveMod": -2,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": -2,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Drum",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-drum.svg",
"system": {
"description": "A heavy-duty military stimulant dispensed from an industrial container. Bulk combat drug used to dose entire squads. Less refined than other stimulants but extremely effective and cheap per dose.",
"isDrug": true,
"quantity": 1,
"cost": 90,
"weight": 1,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Drum Active",
"activeNotes": "+1 Strength, +1 Health max. -1 Resolve.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "Drum Crash",
"withdrawalNotes": "-1 Strength effective, +1 Stress.",
"healthMod": 1,
"resolveMod": -1,
"statPhysicalMod": 1,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": -1,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Honesty",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-honesty.svg",
"system": {
"description": "A truth serum used by interrogators and intelligence operatives. Targets under Honesty cannot attempt deception or actively lie. They can remain silent. Used with or without consent depending on who's asking.",
"isDrug": true,
"quantity": 1,
"cost": 70,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Honesty Active",
"activeNotes": "Cannot lie. +2 dice to Insight and social observation. -1 Resolve.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": -1,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 1,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 2,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Flip",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-flip.svg",
"system": {
"description": "A social lubricant and inhibitor suppressor. Flip makes subjects highly agreeable and talkative. Used recreationally in clubs and professionally in negotiations and after-action debriefs where full truth is desired.",
"isDrug": true,
"quantity": 1,
"cost": 25,
"weight": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "Flip Active",
"activeNotes": "+2 dice Persuasion, +1 dice Insight. -1 Wits effective. Subject will overshare.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 1,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 1,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 1,
"persuasion": 2
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Bozerker",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-bozerker.svg",
"system": {
"description": "An experimental overdose-level combat stimulant. Bozerker was never cleared for operational use. Operatives who take it fight at terrifying effectiveness until they collapse. The crash is violent.",
"isDrug": true,
"quantity": 1,
"cost": 220,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "BOZERKER ACTIVE",
"activeNotes": "+3 Strength, +3 Health max, ignore ALL injury penalties, +3 panic reduction. Cannot disengage.",
"withdrawalActive": false,
"withdrawalDuration": "1 shift",
"withdrawalLabel": "Bozerker Crash",
"withdrawalNotes": "Incapacitated 1 round. Then -3 all dice, +3 Stress, for 1 scene.",
"healthMod": 3,
"resolveMod": -3,
"statPhysicalMod": 3,
"skillAllMod": 0,
"panicReduction": 3,
"injuryPenaltyIgnore": 5,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 3,
"wdHealthMod": -2,
"wdResolveMod": -3,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": -3,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Push",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-push.svg",
"system": {
"description": "A medical auto-injector that restores consciousness and stabilises critical injuries. Push is used by combat medics to bring downed operatives back into the fight. It does not heal \u2014 it delays.",
"isDrug": true,
"quantity": 1,
"cost": 140,
"weight": 0,
"active": false,
"activeDuration": "1 scene",
"activeLabel": "Push Active",
"activeNotes": "+2 Health max, ignore Broken condition, +1 dice Stamina. Effects collapse after scene.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 2,
"resolveMod": 0,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 0,
"injuryPenaltyIgnore": 2,
"stressRecoveryBonus": 0,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 1,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Bubbles",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-bubbles.svg",
"system": {
"description": "A recreational effervescent tablet. Mild euphoric and stress reducer. Widely available and technically legal in most Mort districts. Commonly taken before social events, interrogations, or anything that requires appearing calm.",
"isDrug": true,
"quantity": 1,
"cost": 18,
"weight": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "Bubbles Active",
"activeNotes": "+1 Resolve, +1 panic reduction, +1 Stress recovery bonus.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": 1,
"statPhysicalMod": 0,
"skillAllMod": 0,
"panicReduction": 1,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 1,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
},
{
"name": "Slosh",
"type": "equipment",
"img": "systems/zero-engine/assets/icons/drugs/drug-slosh.svg",
"system": {
"description": "A cheap Mort street alcohol in a hip flask. Poor quality, universally available, and culturally ubiquitous. Reduces stress but impairs everything else. The unofficial recreational drug of SLA operatives on down time.",
"isDrug": true,
"quantity": 1,
"cost": 15,
"weight": 0,
"active": false,
"activeDuration": "1 shift",
"activeLabel": "Slosh Active",
"activeNotes": "+2 Resolve, -1 dice all action rolls. Cheap stress relief.",
"withdrawalActive": false,
"withdrawalDuration": "",
"withdrawalLabel": "",
"withdrawalNotes": "",
"healthMod": 0,
"resolveMod": 2,
"statPhysicalMod": 0,
"skillAllMod": -1,
"panicReduction": 2,
"injuryPenaltyIgnore": 0,
"stressRecoveryBonus": 2,
"postUseStaminaDamage": 0,
"wdHealthMod": 0,
"wdResolveMod": 0,
"wdStatPhysicalMod": 0,
"wdSkillAllMod": 0,
"wdPanicReduction": 0,
"wdInjuryPenaltyIgnore": 0,
"wdStressRecoveryBonus": 0,
"wdPostUseStaminaDamage": 0,
"skillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"wdSkillMods": {
"force": 0,
"melee": 0,
"stamina": 0,
"marksmanship": 0,
"mobility": 0,
"stealth": 0,
"crafting": 0,
"observation": 0,
"survival": 0,
"healing": 0,
"insight": 0,
"persuasion": 0
},
"initiativeMod": 0,
"equipped": false
}
}
]