Files
slaguru666andClaude Opus 4.8 9a8a331635 Implement RUNDOWN v1: rules, ladders, GM sheet, console
- rules/RUNDOWN.md: the complete system, self-contained
- reference/obstacle-ladders.md: eight six-rung ladders across foot,
  ground vehicle and spinner terrain
- reference/converting-from-raw.md: switching from the published chase
  rules mid-campaign or mid-chase, plus rulings the conversion needs
- reference/rundown-gm-sheet.html: one-page printable GM sheet
- gm-utility/rundown-console.html + modules/rundown.js: touch console
  matching the REP-DETECT panel style, no dependencies, runs from file://

Console logic verified by gm-utility/test/rundown.test.js — 42 assertions
driving the real module through a stub DOM, covering LEAD movement and
clamping, round capping, Overtime drift, undo, Collateral pips and every
outcome band.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-23 23:06:08 +01:00

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# RUNDOWN
**Cardless chase rules for the Blade Runner RPG.**
A complete, dice-only replacement for the published chase subsystem. No card
deck, no randomiser tables, no components beyond the dice already on the table.
Every player has a job in every round, and a chase fits inside fifteen minutes.
## Status
| | |
|---|---|
| **Version** | v1 draft — complete, unplaytested |
| **Playtests** | 0 of 4 (see the spec, §7) |
| **Console tests** | 42 passing |
**Not table-ready yet.** The rules are complete and the console logic is
verified, but nothing here has faced players. The status line changes when a
live chase runs inside the fifteen-minute budget.
## Contents
| File | What it is |
|---|---|
| [`rules/RUNDOWN.md`](rules/RUNDOWN.md) | **The system.** Self-contained — a GM with only this file can run a chase. |
| [`reference/rundown-gm-sheet.html`](reference/rundown-gm-sheet.html) | One-page printable GM sheet: roles, procedure, outcomes, blank ladder, round log. |
| [`reference/obstacle-ladders.md`](reference/obstacle-ladders.md) | Eight ready-to-run ladders — market, rooftops, storm drain, transit, freight yard, arterial, spinner, corporate atrium. |
| [`reference/converting-from-raw.md`](reference/converting-from-raw.md) | Switching from the published chase rules, mid-campaign or mid-chase. |
| [`gm-utility/rundown-console.html`](gm-utility/rundown-console.html) | Touch console for a tablet: LEAD track, round counter, ladder stepper, Collateral, live outcome. |
| [`docs/superpowers/specs/`](docs/superpowers/specs/) | The design spec, with the calibration maths and the playtest plan. |
## How it works
- **LEAD** — one accumulating 0–8 track replaces the published range categories.
0 is *hands on them*, 8 is *gone*.
- **Four roles** — Runner, Cutter, Spotter, Pressure. Everyone rolls, every
round, on four different skills.
- **Obstacle Ladder** — six authored obstacles played in fixed escalating order,
one per round. Rung 6 always forces the ending. This replaces the deck.
- **Collateral** — the pursuit's cost to the city, spent after the scene. It
never touches Health, Resolve, or Humanity.
- **Six rounds**, plus a bounded three-round Overtime, so a chase fits a
convention slot by construction rather than by GM intervention.
One engine covers foot, ground-vehicle and spinner pursuits as swappable terrain
layers, and runs identically whether the PCs are hunting or running.
**The trade this system makes:** the published rules hide your maneuver behind a
card, which is the only thing the deck is really for. RUNDOWN reveals the
obstacle *before* anyone declares. You lose the bluff; you gain a table that all
rolls and a round that takes seconds instead of a minute.
## Running the console
Open `gm-utility/rundown-console.html` in any browser — no server, no build, no
dependencies. State persists across a refresh. To verify the chase logic:
```
node gm-utility/test/rundown.test.js
```
---
*Unofficial fan supplement. Not affiliated with, endorsed by, or sponsored by
Free League Publishing or the rights holders of Blade Runner. Requires the
Blade Runner RPG core rulebook to play. Private play materials — not for sale.*