- rules/RUNDOWN.md: the complete system, self-contained - reference/obstacle-ladders.md: eight six-rung ladders across foot, ground vehicle and spinner terrain - reference/converting-from-raw.md: switching from the published chase rules mid-campaign or mid-chase, plus rulings the conversion needs - reference/rundown-gm-sheet.html: one-page printable GM sheet - gm-utility/rundown-console.html + modules/rundown.js: touch console matching the REP-DETECT panel style, no dependencies, runs from file:// Console logic verified by gm-utility/test/rundown.test.js — 42 assertions driving the real module through a stub DOM, covering LEAD movement and clamping, round capping, Overtime drift, undo, Collateral pips and every outcome band. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
67 lines
3.1 KiB
Markdown
67 lines
3.1 KiB
Markdown
# RUNDOWN
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**Cardless chase rules for the Blade Runner RPG.**
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A complete, dice-only replacement for the published chase subsystem. No card
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deck, no randomiser tables, no components beyond the dice already on the table.
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Every player has a job in every round, and a chase fits inside fifteen minutes.
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## Status
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| **Version** | v1 draft — complete, unplaytested |
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| **Playtests** | 0 of 4 (see the spec, §7) |
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| **Console tests** | 42 passing |
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**Not table-ready yet.** The rules are complete and the console logic is
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verified, but nothing here has faced players. The status line changes when a
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live chase runs inside the fifteen-minute budget.
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## Contents
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| File | What it is |
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| [`rules/RUNDOWN.md`](rules/RUNDOWN.md) | **The system.** Self-contained — a GM with only this file can run a chase. |
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| [`reference/rundown-gm-sheet.html`](reference/rundown-gm-sheet.html) | One-page printable GM sheet: roles, procedure, outcomes, blank ladder, round log. |
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| [`reference/obstacle-ladders.md`](reference/obstacle-ladders.md) | Eight ready-to-run ladders — market, rooftops, storm drain, transit, freight yard, arterial, spinner, corporate atrium. |
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| [`reference/converting-from-raw.md`](reference/converting-from-raw.md) | Switching from the published chase rules, mid-campaign or mid-chase. |
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| [`gm-utility/rundown-console.html`](gm-utility/rundown-console.html) | Touch console for a tablet: LEAD track, round counter, ladder stepper, Collateral, live outcome. |
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| [`docs/superpowers/specs/`](docs/superpowers/specs/) | The design spec, with the calibration maths and the playtest plan. |
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## How it works
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- **LEAD** — one accumulating 0–8 track replaces the published range categories.
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0 is *hands on them*, 8 is *gone*.
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- **Four roles** — Runner, Cutter, Spotter, Pressure. Everyone rolls, every
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round, on four different skills.
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- **Obstacle Ladder** — six authored obstacles played in fixed escalating order,
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one per round. Rung 6 always forces the ending. This replaces the deck.
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- **Collateral** — the pursuit's cost to the city, spent after the scene. It
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never touches Health, Resolve, or Humanity.
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- **Six rounds**, plus a bounded three-round Overtime, so a chase fits a
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convention slot by construction rather than by GM intervention.
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One engine covers foot, ground-vehicle and spinner pursuits as swappable terrain
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layers, and runs identically whether the PCs are hunting or running.
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**The trade this system makes:** the published rules hide your maneuver behind a
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card, which is the only thing the deck is really for. RUNDOWN reveals the
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obstacle *before* anyone declares. You lose the bluff; you gain a table that all
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rolls and a round that takes seconds instead of a minute.
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## Running the console
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Open `gm-utility/rundown-console.html` in any browser — no server, no build, no
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dependencies. State persists across a refresh. To verify the chase logic:
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```
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node gm-utility/test/rundown.test.js
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```
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---
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*Unofficial fan supplement. Not affiliated with, endorsed by, or sponsored by
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Free League Publishing or the rights holders of Blade Runner. Requires the
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Blade Runner RPG core rulebook to play. Private play materials — not for sale.*
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